Contest:New Cabin Contest

  New Cabin Contest

 Ok, so for months and months, pretty much ever since we added the last round of cabins last summer, someone always asks or brings up wanting to add more. As there are hundreds of Greek gods, it isn't realistic to add endlessly, as so many scopes and powers overlap. Not to mention a handful really can't have cabins for various reasons. Well for a special contest, a one time only event, we are going to let you guys compete for a new cabin idea. The rules however will be strict, and it will not be easy. The Admin team also reserves the right to call no-winner, in the event that the entries don't really meet the requirements.

I know the criteria and rules are harsh, but if you take this seriously and work hard, we might consider running it again in 6 to 12 months, but ONLY if you take this contest seriously and really put in a good effort.

Criteria
'''The criteria and rules may seem harsh, but adding a new cabin is not something we do lightly, and therefore must be taken very seriously and must have a good amount of effort put into this. As I said above and stress again, the Admin Team reserves the right to DQ everyone, if no entries are reasonable.'''
 * 1) God or Goddess
 * 2) What does their cabin look like?
 * 3) A list of powers (though if it wins, the Admin team reserves the right to tweak, reword if deemed necessary. The idea here is to just have a general idea of powers you think would work for the cabin. They don't have to be perfect, as long as they are workable, we can tweak to make sure they are worded perfectly later)
 * 4) As part of winning means you get to be head counsellor, you must have the character done up as well.

Rules

 * You must be at least a level 5, or becoming a level 5 prior to the last day of the month.
 * Only one entry per user
 * Entries must be in by the 29th in order to qualify.
 * It cannot be someone who can't actively have kids. So gods/goddesses like Atlas, Kronos, Oceanus, Ouranos, Gaea, Leto etc. Basically anyone that is faded, dead, cut into a million pieces, in tartarus, exiled for going against the gods, etc.
 * If there are minor overlaps of gods/goddesses who already have cabins, that may be overlooked, but any major overlaps will cause it to be DQ'd. For instance, we have more than enough wind gods, love gods, and fear/terror type gods.
 * Their scope should be something that gives room for good powers. For example, if it was a goddess of childbirth, and nothing else. Let's face it, you might be able to scrape up a few power ideas from that, but it won't be many and it'll probably end up a very un-popular cabin. We don't need un-popular cabins that are always almost empty.
 * It can only be one god/goddess not a group
 * It must be a Greek god/goddess. If you aren't sure, Theoi is the best source for all things Greek

How Voting Will Work
For this voting will be a two-step process.


 * 1) The first round will be between admins and bcrats only (any who have not entered the contest that is). We will sort through and decide if any (or maybe all) should be dq'd.
 * 2) If any remain after the first round, because this effects the entire wiki, we will put the remaining entries up for a wiki wide vote. The vote will remain open for 2 days. Whoever has the most votes at the end of that time, will be the winner. Only level 5's and up will be permitted to vote. If there is a tie, it will be broken by an Admin team majority. If only 1 entry remains after the first round, we'll still hold a poll to see if the wiki likes the idea and wants it as a cabin.

Prizes
The winner will:
 * 1) Their character will count as a minor character
 * 2) They will have a whole month as head counsellor where no one else can challenge

The Runner-Up will:
 * 1) They will have to go through claiming, but they will have the Lt spot reserved for them, if they want it, and will also go unchallenged for a month.

Cabin Description
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Powers
Offensive

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Defensive

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Passive

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Supplementary

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Counsellor Power

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Traits

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Counsellor
Cade Moore

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God/Goddess
Clymene, the Titan Goddess of Renown, Fame and Infamy. She was one of the elder Okeanides, wife of the Titan Iapetos, mother of the Titanes Prometheus and Atlas and the ancestress of al mankind. Like the Titan-wives she was probably an earth-goddess.

Cabin
Clymene's Cabin is a bricks painted a light and bright green. The door is painted a light yellow, which looks like gold, with a star painted on the front. The interior is just as glamorous. It has several beds and Vanities, just like those in dressing rooms. Everytime a child is claimed, a vanity becomes theirs, with their name on it, as well as some other possessions.

Offensive

 * 1) Children of Clymene have the ability to make their target think they are famous for a short perioud of time. This makes the enemy think of themselves over the user, causing them to forget their original target.

Defensive

 * 1) Children of Clymene have the ability to make anyone become instantly starstruck, causing the enemy to forget their motives, and distract them.

Passive

 * 1) Children of Clymene

Supplementary

 * 1) Children of Clymene

Councelor Only

 * 1) In rare cases, children of Clymene

Traits

 * 1) Children of Clymene have Star Quality
 * 2) Children of Clymene are normally

Head Councelor
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Name: Maybelle Lexus

Gender: Female

Mortal Parent: Joshua Lexus

Personality: Maybelle is superficial. She thinks she's awesome, and everyone else is lesser than her. She's been thinking like this since she was a baby, and she's never actually thought differently. She doesn't normally think of others, and often uses them.

History:

Weapons:

Wai - Cybele
Name: Cybele, the goddess of the wilds, mountains and nature worshipped in central and eastern Anatolia (Turkey) and was revered in Ancient Greece.

Cabin: The cabin is a normal wood cabin covered with fresh and lush plants and flowers which regrows everytime. The cabin is also filled with flowers and grass which makes you feel like you are in nature itself.

Powers:

Offensive Defensive Passive Supplementary Counselor Powers Traits
 * Children of Cybele are able to mutate a plant or tree causing it to attack/trap anyone restlessly until they are dismissed.
 * Children of Cybele are able to induce a state of wild and untamed frenzy which causes them to attack anyone either a friend or a foe.
 * Children of Cybele are able to create a wall of earth which protects against any attack for disintegrating.
 * Children of Cybele are able to cause everyone around him/her to stop attacking and dance wildly around her.
 * Children of Cybele are skilled with the art of nature healing. This allows them to heal minor wounds but not fatal ones.
 * Children of Cybele are zoolingual allowing them to communicate with animals.
 * Children of Cybele are able to sense natural disasters.
 * Children of Cybele are able to adapt to any environments especially mountains.
 * Children of Cybele are able to summon and communicate with animals for variety of purposes.
 * Children of Cybele are able to induce a state of revelry and frenzy allowing his/her allies to fight very easily.
 * Children of Cybele in rare cases can summon an illusion of a Nemean lion which scares away anyone in its path for a short period of time. The conjurer is extremely after this.
 * Children of Cybele tends to be enviromentalists or sometimes, eco-terrorists.
 * Children of Cybele are fond of lions as it was their mother's symbol.
 * Children of Cybele has a caring and kind personality as their mother was the goddess of motherhood.

Counselor:

Goddess: Psyche, the goddess of the soul
Psyche is the minor goddess of the soul. She was once a mortal and is married to Eros, the god of love.

Cabin Description
Psyche's cabin is made of white stone that shimmers slightly. The walls are enchanted so that if you stare closely, you can see yourself and your deepest desires. The cabin is simple yet elegant, embelished with pearls. It has an aura of calmness about it. The interior is just as pristine, painted a light blue color with white trims.

Offensive

 * 1) Children of Psyche have the ability to become intangible for short moments, allowing any weapons to pass through them.
 * 2) Children of Psyche have the ability able to call on spirits to help them in times of need.

Defensive

 * 1) Children of Psyche have the ability to trick others into thinking they are invisible, however, if they lose their focus, the illusion is broken.
 * 2) Children of Psyche have the ability to influence the emotions of others, making them opposed to attacking.

Passive

 * 1) Children of Psyche have the ability to see the relationships between other people.

Supplementary

 * 1) Children of Psyche are telepathic and are able to read (but not control) the minds of others.
 * 2) Children of Psyche are psychometric, meaning they can see the entire history of an object and it's owners just by touching it.

Counsellor Only

 * 1) In rare cases, children of Psyche are able to directly possess an individual, taking on their physical aspects, although this is rather energy consuming.

Traits

 * 1) Children of Psyche are usually more introverted than others.
 * 2) Children of Psyche are usually great at making others feel better.

Counsellor Character
Name: Avarielle Foss

Age: 17

Godly Parent: Psyche

Mortal Parent: Bradley Foss

Appearance: Avarielle has dark hair and slender features. Her eyes change colors depending on what she's wearing.



Personality: Avarielle is very strong-willed, and has an extremely creative side. She likes to assert her opinions. She is often times found in quiet places writing in a journal or listening to music. She can seem very distant at times, like she isn't all there. She can be a good friend and stands up for what she thinks is right.

History: Avarielle was born to Psyche and Bradley some seventeen years ago. Bradley, a struggling poet who was working as an architect at that time, met Psyche when she saw him working on some floor plans in a local coffee shop. She walked up to him and asked him many in depth questions about the plans for the house. Bradley was astonished at her knowledge and her demeanor. After some time, he left to return to his apartment, thinking that nothing would come of the unusual meeting. However, a week later, at the same shop, Bradley met the mysterious women again. This time he was more daring and asked her out. After a couple months, they consummated their love, and Psyche vanished shortly after. Bradley was crushed, and he chided himself for getting his hopes up over a single hookup.

Little did he know, that nine months later, he would receive a welcome surprise. Attached to the cradle that the West Wind carried down from Olympus was a note, explaining it all. Bradley was shocked to find out that his lover was a goddess, but he promised to take care of his child.

Avarielle had a happy childhood, living with her single father. He had come to the attenion of some more influencial people, and though he was not rich, was better off than when Psyche found him. He cherished his only daughter, but mourned the day when she would one day learn of her heritage. He didn't want to send her away to a camp. But Avarielle was growing older. She had been diagnosed with ADHD and dyslexia, and Bradley knew it was almost time. When she was 15, Avarielle started dating. Henry, her first serious boyfriend, seemed to be everything Avarielle had hoped for. He was smart, nice, and seemed to truly care for her. The couple was happy for more than a year before things started getting old. Henry grew to disregard Avarielle, getting tired of her. On one of their many dates, everything changed.

Henry started to get angry, and he attempted to rape Avarielle. Frightened, she tried pushing him away in self defense. This was the first time Avarielle's powers emerged. She yelled at him to leave her alone, and suddenly Henry found himself unable to refuse, as if he was pulled away from her. Avarielle at first kept quiet, not wanting to tell her father the terrible and confusing truth. But Bradley insisted, and Avarielle eventually opened up. Bradley in turn told Avarielle of her true parentage. He decided it was time for her to try camp. He insisted she keep in touch with him, and sent her off. Avarielle followed the directions on the letter her mother had sent when she was born, and managed to get to Long Island.

She made it almost to camp, when a returning satyr found her wandering near the camp borders. He recognized her as a demigod, and took her into camp.

Cabin Description:
Hesykhia's Cabin is a small cabin, with a paved roof which slopes inwards. The outside is painted and pale yellow and the inside is a baby blue. Calming sounds play softly 24/7, and the air is completly still. Each bed has soft, crisp sheets and pillows. It's quite a dark cabin, but a few, small laterns light up the cabin.

Offensive:

 * 1) Children of Hesykhia have the ability to temporarily deafen anyone within a 10 metres radius, giving them the element of suprise.
 * 2) Children of Hesykhia can immbolise anyone they chose for a limited amount of time, leaving them completly unable to move, however, the longer they do it the more drained and tired the become. The victim of this power is still able to shout to allies etc.

Defensive:

 * 1) They can cover up their footsteps so nobody can hear them sneaking up behind, giving more stealthy attacks.
 * 2) As Hesykhia was also the goddess of rest, her children can make people feel drowsy for a short amount of time, leaving them unable to attack and protecting the child of Hesykhia.

Passive:
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 * 1) Children of Hesykhia can leave themselves without a voice for a limited amount of time.
 * 2) They can turn a small object completely still for a limited amount of time, as a statue.

Goddess: Theia, goddess of Gold, SIlver and Gems
Theia is the titan goddess of sight, gold, silver, and gems. She is the mother of Helios, Eos, and Selene.

Cabin Description
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Powers
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Offensive
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Defensive
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Passive
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Supplementary
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Counsellor Only
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Traits
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Counsellor Character
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God: Kithairon -God of mountain of Boiotia
He is one of the Ourea who was created by Gaia to be the god of the mountain of Boiotia,. He most known into being the man at to whom Zeus turned to for help after Hera jelousy was getting out of control. He had managed to help Zues resolve the problem by tricking Hera, and did not get in trouble for it. He has also been identified in being the foster father to Dionysos.

Cabin Description
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Powers
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Offensive
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Defensive
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Passive
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Supplementary
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Counsellor Only
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Traits
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Counsellor Character
Name: Helenuss Prodotes

age:16

Personality: He is cunning, intelligent, charasmatic, and power hungry.

Appreance :wip

History: Before Helenuss was born, Helenuss's mother Cassandra Prodotes met Kithairon, while she spent the week in Bahamas with a couple of freinds. The two hit it off instantly, and went on a couple dates while Cassandra was on her week vacation, before returning home to Seattle, Washington.

Cassandra didn't suspect that her life was about to change, since a month after she arrived home from vacation she had discovered that she was pregnant with  Helenuss. She was felt alot of dred and remorse since Cassandra didn't want to have any children, and what's worse is that she was also married to another man by the name of Joseph Prodotes.

Oblivion26 - Moros
God: Moros

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Minxy
Goddess: Aglaea, goddess of joy, splendour, beauty, glory, and magnificence.

Cabin Description: Aglaea's cabin is exceptionally beautiful. It is decorated with various types of flowers. Aglaea's cabin is made of plain white smooth marble and anyone who sees it is immediately impressed by it, because of the cabin's aura which makes the observer sees what makes them truly joyful; one might see a few extremely attractive men, while another would see a garden of purple roses. There is various joyous activities that go on in and outside of the cabin.

Powers:

Offensive

 * 1) Children of Aglaea are able to force a false state of joy upon someone, making them see what makes them truly joyful.
 * 2) Children of Aglaea are able weigh someone down with so many adornmants, that they lose their regular speed for a short time.

Defensive

 * 1) Children of Aglaea are able to cause a foe to be too joyous to fight for a short time.
 * 2) Children of Aglaea are able to charm a foe with their beauty, causing them to be dazed for a short while.

Passive

 * 1) In their presence, people that are surrounding him/her will be more jubilant, and be more pleased than usual.
 * 2) Children of Aglaea are stronger when their surroundings are beautiful.

Supplementary

 * 1) Children of Aglaea have the ability to minorly sway a person's feelings, causing them feel magnificent and glorious.
 * 2) Children of Aglaea are able to charm a weapon to inflict more damage on the foe for a short time, this greatly drains the user.
 * 3) Children of Aglaea are can cause their weapon to outshine other weapons for a short time.

Counsellor Power

 * 1) On rare occasions, children of Aglaea are able to make a person feel as if they have lost all beauty, adornment, splendor and glory in their life.

Trait

 * 1) Children of Aglaea are usually beautiful in appearance.
 * 2) Children of Aglaea have bright joyous personalities.
 * 3) Children of Aglaea tend to outshine others, as their mother is the goddess of glory and magnificence

Counselor:

Name: Hilary Martin

God Parent: Aglaea

Mortal Parent: Mark Johnson

Personality: Hilary is extremely bubbly and jubilant. She always wears a bright smile on her face and has a bright happy look in her eyes. Hilary loves to be happy and makes others happy with her joyous persona.

History: Mark Johnson met the soon-to-be mother of his daughter at an amusement park. He had been having the time of his life, experiencing utter bliss. His bright joyous aura caught the attention of Aglaea, so she came down and spoke to him. His beauty caused him to become infatuated with her, and he quickly had his mind made up, he wanted to enjoy the rest of his time at the park with her.

Mark achieved pure joy at the park with Aglaea, and after, he took her home where they made love and soon had a child. After Aglaea left, Mark named his daughter Hilary, as it means the emotion of happiness in Latin, and that is what he felt with Aglaea at the amusement park.

Hilary grew up living a good life. Her father, who took Aglaea's departure lightly, continued to be his happy self even after she left. He raised Hilary to always be optimistic and love life. When Hilary started school, her joyous attitude brought her good fortune. Hilary had good grades and a good amount of semi-trusted acquaintances.

One day, while Hilary was on her way home, she attracted three harpies that chased her into a forest. She ran quickly, and dropped her school bag to allow her to run faster. She kept up her pace, but slowed when three arrows whizzed past her, and impaled the harpies. She stopped in place, when a young girl, with a bright silvery and auburn hair stepped forward with several girls following her. She introduced her self as Artemis, and spoke to Hilary of her origin and the meaning and ways of the hunt. Overwhelmed and appreciative of Artemis' deed, Hilary joined the hunt and excepted eternal maidenhood.

Hilary easily became one of the more disliked hunters, as she continued her immortal life with them. Her bright, bubbly attitude easily annoyed the more mature and calm hunters. Artemis too, grew tired of Hilary's constant outbursts of joy and annoyingly jubilant ways.

Hilary's attitude became such a burden to the hunt, that Artemis came to a solution of tricking Hilary out of the hunt. While hunting, Artemis took Hilary and spoke to her of Camp Half-Blood, telling her she may be more than just a member of the hunt, making her believe she someone special, and brought up the subject that her mother may be a goddess. When Artemis brought up her mother, Hilary made her decision almost instantaneously, she wanted Artemis to be lead her to the place she spoke of. Artemis smirked, pleased that she easily wanted to be taken there.

Artemis left her lieutenant in charge of the hunt, and led Hilary to Camp Half-Blood. When they arrived, Artemis received the blessing of her mother, Aglaea. Artemis, now knowing that Hilary's mother, was indeed a goddess, left her at camp, and returned to the hunt.

Hilary was extremely jubilant that she was able to stay at camp and she knew that her mother knew of her existence. Hilary moved in to her cabin, and quickly spread her joy around to others who take residence at Camp Half-Blood.

Appearance:

Hilary has caucasian skin and fiery red hair. She is 5'6" and has bright hazel eyes, and she usually always wears bright red lipstick.

Hyu
God: Kratos, god of Strength and Power

Cabin Description
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Offensive
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Defensive
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Passive
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Supplementary
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Counselor Only
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Traits
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Lott
Goddess:Lyssa, goddess of Rage, Frenzy, and Rabies in Animals

Cabin:WIP

Powers:WIP

Counselor:WIP

Blood
Goddess: Ananke, goddess of inevitability, compulsion and necessity.

Cabin: WIP

Powers: WIP

Counsellor: WIP

Wonder
Goddess: Apate, goddess of Trick, Fraud, Deceit, Guile and Treachery.

Cabin: WIP

Powers: Offensive: Defensive: Passive: Supplementary: Traits:
 * 1) Children of Apate have the ability to trick an enemy into believing that they are on their on the same side, however, this only works for a limit amount of time and once it has wore off the victim is immune to further effects of this power, it also leaves the user highly drained.
 * 1) Children of Apate can create illusions for several different reasons, for example, drawing one's focus away from them so they can strike, making themselves invisible, etc. However they can only conjure one illusion at a time and someone with extreme focus can easily see past the illusion.
 * 1) Children of Apate can easily tell truth from lie.
 * 2) Children of Apate can mimic voices rather perfectly.
 * 3) Children of Apate can get out of trouble easily.
 * 1) Children of Apate can make illusions to entertain themselves and others.
 * WIP
 * 1) Children of Apate are good liars.
 * 2) Children of Apate make good con artists/thieves.
 * 3) Children of Apate are usually quiet cunning and sly.

Counsellor: WIP