Template:Prometheus Powers

Offensive

 * 1) Children of Prometheus have the ability to conjure a weapon out of clay which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. They can also make small non-combative objects out of clay.

Defensive

 * 1) Children of Prometheus have the ability to create a dome shaped out of clay, roughly two to three times the size of the user, which can be used to block attacks for a very short time.

Passive

 * 1) Children of Prometheus can see a few seconds into the future; allowing them to possibly predict the actions of others, but also obscuring their sight at times.
 * 2) Children of Prometheus are proficient at forethought, the ability to take take into careful consideration of what will be necessary or what may happen in the future.

Supplementary

 * 1) Children of Prometheus are able to trick another into doing something for them or revealing a secret to them; nothing guarantees the person will complete the task, if they figure out they are being tricked.
 * 2) Children of Prometheus have the ability to create a spark to ignite a fire, but not control it, this can be used defensively, to distract, or for general purposes.

3 Months After Character is Made

 * 1) Children of Prometheus can encase their armour/body in an extra layer of hardened clay that will dull any attack for a short time.

6 Months After Character is Made

 * 1) Children of Prometheus are able to turn the immediate ground around them into a soft clay/mud, anyone standing in it will be slowed considerably, potentially causing them to fall and sink far enough into the mud to not move at all. The mud/clay will harden over time (not all at once) so that user's around can regain their footing. This effects everyone' s movements in the area, friend or enemy.

9 Months After Character is Made

 * 1) Children of Prometheus is able to create a temporary clay man to distract or fight an enemy for a short time, while the clay man is fighting the user is incapacitated and the the longer they maintain control the more energy it drains

Traits

 * 1) Children of Prometheus are able to give convincing counsel, whether it be good or bad.
 * 2) Children of Prometheus generally have a morbid fear of eagles