Archived Roleplay:Main Forum/General/Emergency Counselor Meeting - Airship Down - Option Three Passed



''Just after eight AM, campers noticed what looked like a meteor slowly approaching Camp's beach over Long Island Sound. By the time the object was close enough to be identified as a bona-fide floating battleship, most of Camp Half-Blood was awake and readying for the worst. The vessel was plainly on fire and rapidly losing altitude. At 10:23 AM, it crashed into the beach in a "controlled" emergency landing. Between the crash and what looked like massive bite marks out of its hull, it was a miracle the thing hadn't exploded. But sure enough, a female osprey nymph and two towering android suits of armor emerged from the wreckage.''

''Two hours later, after Camp Half-Blood finished lunch and the Apollo Cabin checked the nymph for injuries, Alexander gathered the Counselors for a meeting. Once everyone found their seats, the nymph stood at one end of the table and introduced herself. She was an Osprey nymph created by Hephaestus, she said, and she had built the now-crashed airship in one of Hephaestus's volcanic workshops. It was her pet project for the last three years: a combination flying home, personal workshop, and monster-slaying battleship. She got it into flying shape just a week ago, and immediately piloted it out on a maiden voyage for Camp Half-Blood. The idea was to request docking permission in Bunker 9, then recruit the Hephaestus Cabin's aid in "pimping it out." While crossing the Atlantic, however, her ship was caught in a storm and ambushed by a massive sea monster - a leviathan. She hadn't loaded the cannons beforehand, and only escaped after the leviathan caused some major damage to the engines. What was supposed to be a comfortable flight instead became a mad dash for Camp Half-Blood as the engines gradually failed. Evidently, she just barely made it. A signed writ of passage from Hephaestus confirms most of her story, save for the unexpected leviathan encounter.''

''Once she finished telling her story, Alexander proposed several options to the gathered counselors. Whether they approved of an armed warship inside their borders or not, the ship needs to be either moved into Bunker 9 for repairs, or scrapped. In its current state Avery couldn't remove it on her own. If it is to be repaired, then it also must be decided whether or not the ship will be allowed within camp's borders once in flying shape. The Hephaestus cabin will be tasked with assisting Avery in repairs if the ship isn't to be scrapped, but the Hephaestus Cabin's head counselor will have the final say on if they help Avery improve it afterwards.''

Below is a list of the current counselors:

''The aim of this meeting is to vote on what to do with Avery's crashed airship in the short term (brought back to flying shape, or scrapped), and if repaired, whether to allow it to stay in camp afterward. Please make just one RP post using your characters' word bubbles in the section of whatever option they are voting for. ''

Note: ''If characters have solutions they would like to suggest on top of what's included in the vote (I.E. they think the ship should be be repaired and kept in camp, but Avery shouldn't be allowed to pilot it freely, etc., ), then Alexander will take them into consideration too. He will make the final decision based on the counselors' responses. (Well, technically staff will, but you know.)''

Further Note: ''If Option 2 or Option 3 are chosen, the airship will be added to Bunker 9's location page for a couple months while under repairs. If Option 3 is chosen, it will remain there afterward for people to RP about. It will be available for use in RPs and quests henceforward.''

Voting
Before Alexander opens voting, Avery begins to speak. “My airship should stay and be repaired here because, first off it's a badass airship. And second off it's a badass airship. Why wouldn't you want this glorious piece of machinery around as defense for the camp?” She whispers to herself “when I'm not using it”, then she continues to speak to the rest of the room “It's a perfect spotter and defensive measure, it can be used to transport things and it has plenty of combat capabilities in case anything bad happens. I don't see a reason to not have it here, it's a great community project. Just no-one allowed in my room. Oh and it's also badass. Thank you.”

Option One (Scrap the Airship)
''The airship is currently crashed on Camp's beach. This option is to do away with the crashed ship entirely, rather than repairing it.''

Option Two (Repair the Airship; Do Not Allow in Camp)
''The airship is currently crashed on Camp's beach. This option is to repair the ship to flying condition in Bunker Nine, but require Avery to remove it from Camp's borders as soon as possible after the repairs are complete.''

Option Three (Allow the Airship to Dock in Camp)
''The airship is currently crashed on Camp's beach. This option is to repair the ship to flying condition in Bunker Nine, and allowed to remain in Camp. The Hephaestus Cabin, if they are willing, will further help Avery improve it into a valuable asset to for camp.''