Voting:Level 5's and Up/Powers for Plutus-Passed

His Scope
Plutus was the god of wealth. In agrarian Greece he was at first associated purely with bounty of rich harvests. Later he came to represent wealth in more general terms.

Offensive

 * 1) Children of Plutus can fire off coins at a very high speed, the coins would materialize and fire from the user’s fingertips. The coins can be shot fast enough that they could pierce skin on impact.
 * 2) Children of Plutus can induce a powerful desire for money and wealth upon a target, the person would be busy thinking about the riches and expensive items they desire for a short time. Leaving them vulnerable to attack.

Defensive

 * 1) Children of Plutus have the ability to create a dome of coins, roughly two or three times the size of the user, which can be used to block attacks for a very short time.
 * 2) Children of Plutus can make their skin as hard as diamond for a short time, protecting them from physical attacks.

Passive

 * 1) Children of Plutus have the innate ability to talk plants to life, either making them grow more quickly or bringing them back from a recent death.
 * 2) Children of Plutus can create plants from nothing, but they only last for a short time, and the larger the plant the more drain on the user.
 * 3) Children of Plutus are stronger when in possession of money.
 * 4) Children of Plutus innately know the location of all money and every item of high monetary value in a 10-mile radius.

Supplementary

 * 1) Children of Plutus can summon a large number of coins and command them to magnetize to an opponent’s body for a short time. This could leave an opponent vulnerable to attack or give a user a chance to flee.
 * 2) Children of Plutus can enchant a piece of paper money or a coin of monetary value with an aura of greed, surrounding people would quickly desire it. This can be used to distract a single opponent or cause a group of people to fight over the item desired.
 * 3) Children of Plutus can create large increments of paper money out of nothing, the more money created, the more energy drained.

3 Months After Character is Made

 * 1) Children of Plutus can transform one item into a piece of paper money, this could be an opponent’s weapon or shield. The item would remain in this form for a fair amount of time, this could place an opponent at an disadvantage.

6 Months After Character is Made

 * 1) Children of Plutus can turn precious metals into tools, objects, weapons and other items, create semi-living constructs (Such as animals or golems) and/or create structures/buildings of varying permanence; however, only one combative item or semi-living construct can be conjured at a time and it cannot be larger than roughly twice the size of the one that conjured it. The longer they maintain combative items and semi-living constructs, the more it drains their energy, so they are more limited for the time they can keep these things cohesive.

9 Months After Character is Made

 * 1) Children of Plutus have the ability to transform people into large plants of their choosing; this effect does not last long.

Traits

 * 1) Children of Plutus make great economists, businessmen, treasurers and accountants.
 * 2) Children of Plutus often value money and wealth above all, being quite greedy.
 * 3) Those close to Children of Plutus, friends, lovers and family often find themselves wealthy over time.
 * 4) Children of Plutus tend to know the price and worth of anything they focus on, they can also tell how much money would be worth in other countries. Ex: They’d know how much 1 Caribbean dollar would be worth in the U.S
 * 5) Children of Plutus normally excel at games of chance where money is a prize. Ex: Whenever a child of Plutus scratches a lottery ticket, they’d most likely win.