Voting:Level 5's and Up/Changes to Aeolus Powers - Passed

Just making a few tweaks..... Nothing major really. Also, I'm working on a new system for a powers template. Aeolus is my prototype I have done up on in my Tardis (aka my sandbox wiki xD) I can't move it here until I'm sure as it will go over an existing template. This new template will be customisable like word bubbles are, but the powers remain on the base template, so in the future, if power changes are made, all sub-templates will update automatically, no more running around trying to make sure everyone got the memo that shit changed.

here is the link to what the new template prototype looks like, any feedback on the new template in comments here would be much appreciated. Essentially it'll work much like WB's do, you'll make a template titled perhaps "Jake's Powers" and then post it on the character page.

Change #1:
Current Power:  Children of Aeolus have the ability to, while using a specially made hilt, funnel air into a razor sharp sword or knife. (Note: The hilt must be requested at the armoury).

I don't really see why, with so many cabins that can manipulate things into stuff, they''d need a special hilt to do this, so I'm proposing we change to:

Replacement Power: Children of Aeolus are able to use air itself to slice objects, focusing a current of wind, to the point where it takes on a sharp edge, which the caster launches at foes. Although this attack does usually slashing damage, some users are able to focus it into single piercing stab like immaterial bullet.

Minor Change #2
This is just a very small wording change....

Current Power: Children of Aeolus have the ability to create a small tornado, about the size of the user, which can be used to block projectile attacks for a short time.

It seems it would make more sense if it can also be used to attack, I don't see why once the tornado is made it would only just hover in front of you. So I propose we change the wording to:

Replacement Wording: Children of Aeolus have the ability to create a small tornado, about the size of the user, which can be used to do a variety of things from blocking projectile attacks for a short time to sending it across short distances to knock opponents off their feet or even to send small debris flying at opponents.

I'd then switch this to offensive, and take one of the current ''offensive' powers (the gusts of wind one) which seems a bit minor and more defensive than offensive anyway.

Adding 1 Power
Ok so right now, there's 6 powers between off, def and supp, and both supp are like speed/travelling stuff. So what I want to do, is move the current 3 month (Children of Aeolus can use the wind to either surround themselves to block enemies and projectiles OR to surround an enemy trapping them within the winds. The longer they maintain the wind, the more it drains.) to a supplemental power, then moving the 6 month down to 3 month, and adding a new 6 month power...

New 6 Month Power:

New Power: Children of Aeolus can turn the air into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence; however, only one combative item or semi-living construct can be conjured at a time and it cannot be larger than roughly twice the size of the one that conjured it. The longer they maintain combative items and semi-living constructs, the more it drains their energy, so they are more limited for the time they can keep these things cohesive.

Against the changes (+0)
(If you are against, please leave in comments why so they can be discussed)

Comments
Please leave comments here either if you think more changes should be made, or if you are against any changes and why, as well as any input you have on the prototype for the new powers template. Thanks.