Contest:New Cabin Contest

  Final New Cabin Contest



Ok, so for months and months, pretty much ever since we added the last round of cabins, someone always asks or brings up wanting to add more. As there are hundreds of Greek gods, it isn't realistic to add endlessly, as so many scopes and powers overlap. Not to mention a handful really can't have cabins for various reasons. Well for a special contest, a last time event, we are going to let you guys compete for a new cabin ideas. The rules however will be strict, and it will not be easy. The Admin team also reserves the right to call no-winner, in the event that the entries don't really meet the requirements.

We will be adding a total of 4 new cabins. This is the last time we ever plan on running this event. Four new cabins will bring us up to 45 active cabins. This means there will be 4 winners and no runners up.

'''The criteria and rules may seem harsh, but adding a new cabin is not something we do lightly, and therefore must be taken very seriously and must have a good amount of effort put into this. As I said above and stress again, the Admin Team reserves the right to DQ everyone, if no entries are reasonable.'''

Criteria

 * 1) God or Goddess
 * 2) What does their cabin look like?
 * 3) If the god/goddess already has a set of powers, link to Forum:List of All Powers, if they do not have a power set yet, or it's incomplete, it will need to be voted on/done separately, but feel free to come up with what you think would work for powers, it saves time later.
 * 4) As part of winning means you get to be head counsellor, you must have the character done up as well.

Rules

 * You must be at least a level 5, or becoming a level 5 prior to the last day of the month.
 * Only one entry per user
 * Entries must be in by the 25th in order to qualify.
 * It cannot be someone who can't actively have kids. So gods/goddesses like Atlas, Kronos, Oceanus, Ouranos, Gaea, Leto etc. Basically anyone that is faded, dead, cut into a million pieces, in tartarus, exiled for going against the gods, etc.
 * If there are minor overlaps of gods/goddesses who already have cabins, that may be overlooked, but any major overlaps will cause it to be DQ'd. For instance, we have more than enough water/ocean gods, love gods, and fear/terror type gods.
 * Their scope should be something that gives room for good powers. For example, if it was a goddess of childbirth, and nothing else. Let's face it, you might be able to scrape up a few power ideas from that, but it won't be many and it'll probably end up a very un-popular cabin. We don't need un-popular cabins that are always almost empty.
 * It can only be one god/goddess not a group
 * It must be a Greek god/goddess. If you aren't sure, Theoi is the best source for all things Greek

How Voting Will Work
For this voting will be a two-step process.
 * 1) The first round will be between admins and bcrats only (any who have not entered the contest that is). We will sort through and decide if any (or maybe all) should be dq'd.
 * 2) If any remain after the first round, because this effects the entire wiki, we will put the remaining entries up for a wiki wide vote. The vote will remain open for 2 to 5 days (depending on how fast everyone votes). Only level 5's and up will be permitted to vote. Now in general, the 4 cabins that get the most votes will win, however until the 25th there's no way to know how many may DQ prior to phase 2 of voting. If 4 or less cabins make it to Phase 2, whatever there are will automatically win and the contest is over. If more than 4 cabins make it to phase 2 of voting, the top 4 that get the most votes will win. Every user who is a level 5 or up, will be allowed to vote twice, but both votes can't be for the same cabin.

Prizes
The winners will:
 * 1) Their character will count as a minor character
 * 2) They will have a whole month as head counsellor where no one else can challenge

Note
I can't stress enough that your chances will be greatly increased for winning if your entry has a broad array of scopes to get powers from and does not overlap too greatly with existing cabins. For instance, Circe would be cool to have, but she's essentially goddess of magic, which means she's just another Hecate.

Mr.Mikachu - Oizys
Cabin=

Powers=



Counsellor=  Adric Griffiths



Izzy- Bia

 * Bia, goddess of force
 * 1) Bias cabin is dark blue. It is made out of painted netherbrick. Inside there is a statue of Bia. Its a bit gloomy. There are beds pushed against the wall. The walls are painted dark blue. The cabin can be described as a small house. The cabin has a fire pit in the middle. The cabin also is very humid.
 * 2) Powers

Offensive

 * 1) Children of Bia have the ability to take away the physical strength and power of others for a short time, making their attacks weaker. The longer their strength is weakened, the more energy drained.


 * 1) Children of Bia can create invisible weapons made of sheer force that dissipate after a short time, no bigger than 2-3 times than the user. The longer the weapon is held together, the more energy drained.

Defensive

 * 1) Children of Bia can form protective spheres of sheer force around themselves and others for a limited amount of time. The longer the sphere is held together, the more energy drained.


 * 1) Children of Bia can increase the strength of all of their means of defense (armor, shields, etc), along with those of their allies for a limited time, enduring more hits, staying firm and defending at a higher degree than before. The longer this state is maintained, the more energy drained.

Passive

 * 1) Children of Bia are innately proficient in all form of combat and hold a higher state of physical prowess.


 * 1) Children of Bia are innately stronger and more focused than others, stronger and quicker in combat than a normal human could achieve.


 * 1) Children of Bia do not tire as easily as others, and they have a higher endurance than most.

Supplementary

 * 1) Children of Bia have the ability to bestow an aura of energy and fortitude on others nearby, making them more likely to succeed in battle, for a short time.


 * 1) Children of Bia can control and create waves of sheer force, which can be used to deflect attacks, attack others or move objects. The more powerful the waves are, the more energy drained.


 * 1) Children of Bia have the inhuman ability to leap great distances at once. This can be used to dodge or attack. Upon landing, a tremor is unleashed which unbalances anyone within a few feet.

3 Months After Char is Made

 * 1) Children of Bia have the ability to enchant nearby weapons with either a positive effect or negative effect for the duration of a weapon; some examples would be increasing the sharpness of a blade or even dulling it.

6 months after Char is made

 * 1) Children of Bia can bring themselves into a state where their only focus is willpower, becoming invulnerable to all attacks for a short time. The longer this state is endured, the more energy drained.

9 months after Char is made

 * 1) Children of Bia can infuse force into their words and bring another into a state of compulsion, leading them into doing their will or revealing a secret to them. The person will remain under the control of the user for a few minutes or until control is relinquished, the longer the control is kept, the more energy it drains.

Traits

 * 1) Children of Bia are usually headstrong and firm in their beliefs.


 * 1) Children of Bia tend to be brave, mighty and powerful.


 * 1) Children of Bia make natural leaders.


 * 1) Children of Bia incline more greatly than others to become power hungry megalomaniacs.

Consuler
Name: Melodyina Clere

Gender: Female

God Parent: Bia

Mortal Parent: Robert Clere

Appearance:

Personality: Sweet and very stong-willed. Shes the leader and very protective.

History: Bia met Melodyiana's dad Luca in the city. Bia, as the goddess of force, forced him to ask her out and he did, just through force. Melodyiana was born within the 9 months they were dating. But you see, Melodyiana has a twin brother named Harry Clere. Bia left the day after Melodyiana and Harry were born. She left a note explaining everything, who she was, where camp is, and also how this happned. Luca was not surprised. He had a daughter for the love goddess, Aphrodite, whos name was Ami. He struggled to care for all 3 of his children at once. One day he met a very nice women named Anna-Mia Le'Roche. Anna-Mia and Luca fell in love, soon getting married. Anna-Mia was fond of the 3 children that Luca had, but little  did she know they were demigods. Soon bared Luca 3 more children. The family moved to Long Island when the young ones were 4. The 4 year old children were not old enough to go to school yet.

When they turned 6, the twins were sent to a private school in Long Island called Buxacary Manor. The two had trouble reading and were diagnosed with dyslexic. They had trouble paying attention,which led to their ADHD. The children were put into sports, such as gymnastics, basketball and volleyball, yet nothing really helped how active they were. The 2 were good children they just didnt listen very much. On their 7th birthday, a package arrived outside with no return address. Inside were 2 pens. The pen were Melodyianas and Harry's swords.

On their 12th birthday, they met a new boy at school named Henry Luxs. Henry was an undercover satyr sent from camp for Melodyiana and Harry. They became friends. Henry was protecting them one day when a monster attacked. It was a harpy. The harpy was disguised as a pretty girl. As soon as it lunged at Harry it revealed its true colors, trying to kill both Harry and Melodyiana. Henry stabbed the harpy in the throat with a celestial bronze knife and it disintegrated. Then, Henry told the twins about everything. The twins were suprised. Henry called their dad and told him. He said the twins could go to camp. The twins went to camp and were claimed by Bia. They found out their pens were swords when trying to use them to write.

Weapons: Sword

Info
Soteria is the Goddess of Safety, Preservation from harm and Deliverance. She is also said to be a personification of recovery. It is said she could be a daughter or either Zeus or Dionysus.

Cabin Description
Soteria’s cabin might be considered the safest cabin in camp. It is made of red bricks, but it’s all covered in memory foam, it’s wrapped around in yellow tape with the word “Hazard” on it. It has a number of safety cones around it. A large red cross can be seen above the entrance. Behind the cabin, a backdoor can be seen. On it a sign says "emergency exit only" on it.

On the inside, the cabin floor is littered with bubble wrap. On the walls, “Warning” and “Stop” signs can be seen everywhere, along with “Safety First” posters. Every window is covered with screen mesh. In the center, a statue of the resident’s mother can be seen. Above each of the beds, a first aid kit can be seen. The cabin has been built with several features added by the Hephaestus cabin that allows the cabin to be switched to an evacuation zone like building in an instant.

Powers
Offensive

1. Children of Soteria can form a bubble like force- field under an opponent’s feet. Causing them to fall over

2. Children of Soteria can curse an opponent, making them unable to protect themselves in anyway for a very short time, leaving them vulnerable to attack.

 Defensive

1. Children of Soteria can generate a shield of force-field energy  which protects from a single attack; the child of Soteria is drained a decent amount no matter what the shield is used to block

2. Children of Soteria can curse a weapon so it is completely ineffective for a short time

 Passive

<p class="MsoListParagraphCxSpMiddle">1. Children of Soteria are naturally talented at avoiding attacks

<p class="MsoListParagraphCxSpMiddle">2.In their presence, people tend to think more about safety and preventing harm

<p class="MsoListParagraphCxSpMiddle">3. Children of Soteria have what can be a called a “danger sense”, meaning they can sense how dangerous a person or the surrounding area is.

<p class="MsoListParagraphCxSpMiddle">Supplementary <p class="MsoListParagraphCxSpMiddle" style="margin-left:.75in;mso-add-space: auto;text-indent:-.25in;mso-list:l1level1lfo2">1. Children of Soteria  have the ability to quickly heal minor wounds and slowly heal major, but not fatal, wounds.

<p class="MsoListParagraphCxSpMiddle" style="margin-left:.75in;mso-add-space: auto;text-indent:-.25in;mso-list:l1level1lfo2">2. Children of Soteria can boost their own or an ally's defensive abilities for a short time

<p class="MsoListParagraphCxSpLast" style="margin-left:.75in;mso-add-space:auto"> <p class="MsoNormal" style="margin-left:.5in">3 months after the character is made

<p class="MsoNormal" style="margin-left:.5in">1. Children of Soteria can create a dome like force-field around themselves for a short time. This can also be used on an opponent, imprisoning them for a short time

<p class="MsoNormal">6 months after the character is made

<p class="MsoNormal">1. Children of Soteria can curse an opponent's armor, making the armor completely ineffective for a short time.

<p class="MsoNormal"> <p class="MsoNormal">9 months after the character is made

<p class="MsoNormal">1. Children of Soteria can   make everyone in the surrounding area, consider safety so much. T hey'd all be unable to fight for a short time. But the child of Soteria cannot fight as well. This can only be used once in a fight

Head Counselor
Name:  Andrew Alistair

<p class="MsoListParagraphCxSpMiddle"> <p class="MsoListParagraphCxSpMiddle">Age: 15

<p class="MsoListParagraphCxSpMiddle"> <p class="MsoListParagraphCxSpMiddle">Mortal Parent: Richard Alistair

<p class="MsoListParagraphCxSpMiddle"> <p class="MsoListParagraphCxSpMiddle">Godparent: Soteria

<p class="MsoListParagraphCxSpMiddle"> <p class="MsoListParagraphCxSpMiddle">Nationality: British

<p class="MsoListParagraphCxSpMiddle">Height: 5’9

<p class="MsoListParagraphCxSpMiddle">Appearance: (check pic) <p class="MsoListParagraphCxSpMiddle">Personality: Andrew is very quiet and reserved. He’s very careful and cautious. He always considers the consequences of his actions. He’s very protective of himself and others.

<p class="MsoListParagraphCxSpLast"> <span style="font-size:11.0pt;line-height:115%;font-family:"Calibri","sans-serif"; mso-ascii-theme-font:minor-latin;mso-fareast-font-family:Calibri;mso-fareast-theme-font: minor-latin;mso-hansi-theme-font:minor-latin;mso-bidi-font-family:"TimesNewRoman"; mso-bidi-theme-font:minor-bidi;mso-ansi-language:EN-US;mso-fareast-language: EN-US;mso-bidi-language:AR-SA">History:  Richard Alistair was a local police officer in Manchester, Britain. He took his work quite seriously. He constantly made sure to uphold safety and protect people. This had attracted Soteria, goddess of safety and justice. She had met him one day at a coffee shop. She told him her name was Mirabelle and was an off duty cop from Germany. They had talked and Richard had asked her on a date. This one date had soon become a very loving relationship. One night, Richard had invited Soteria/ Mirabelle to his house, where they quickly consummated their relationship. The next morning, Richard’s lover had disappeared. 9 months later, a red headed baby boy had appeared on his doorstep. He quickly scooped up the baby. He just looked into his eyes and knew he was his and Soteria’s/Mirabelle’s child. He named him Andrew.

<p class="MsoListParagraphCxSpMiddle">At first, Richard was somewhat sad. Being heartbroken. But soon he became very close to Andrew. He worked hard to keep his son happy. He had went to school, made friends and had a happy life. Richard had even retired from the force and became a crossing guard, deciding if he ever got hurt while on duty. He wouldn’t be able to care for Andrew. This went on for 15 years.

<p class="MsoListParagraphCxSpMiddle"> <p class="MsoListParagraphCxSpLast">One day he just went to school normally with his friends Jake and Jimmy. Jake and Jimmy were twin brothers who were secretly satyrs. They we’re somewhat young, but they had experience protecting demigods. After school, Andrew was going to walk home, but Andrew and Alistair offered to accompany him home. As they walked, a Cyclops had locked onto Andrew’s scent and ran after him. Jake had quickly picked up Andrew and ran off. Jimmy ran after them, using his reed pipes to wrap vines around the cyclops’ arms and legs. Calling birds to fly in his face, both of which failed to stop him. The massive Cyclops got closer to them. Jimmy told Jake to get Andrew to safety. Jimmy stop running, trying to distract the Cyclops so his brother could get away. Jake had followed his brother’s word. He saw in the corner of his eye as the Cyclops quickly stepped on Jimmy’s body. Killing him instantly, his body quickly transformed into a flower bush. Jake had barely managed to get Andrew to safety.

<p class="MsoListParagraphCxSpLast">Jake was horribly dramatized by the loss of his brother. He had explained that Andrew was a demigod and that he'd need to attend Camp Half Blood. As they reached Camp, Jake was quickly become angry and vengeful. He had blamed Andrew for the death of his brother. So on the outskirts of Camp, Jake quickly collected his club and proceeded to savagely beat Andrew with it. He struck him with it several times, the club and the floor was decorated with Andrew's blood as he was about to strike the final blow. 3 arrows pierced Jake's chest. As his body collapsed, it transformed into a small patch of flowers. The archer was a centaur, who collected the now unconscious Andrew and carried him to the Infirmary. Once he awoke, he was claimed by Soteria

Penthos Cabin
If you just glimpse at it it looks like a normal cabin painted a greyish blue, but if you look closely you will see that it is made of tears. Within the tears it shows every person who has shed them out of grief. Inside the cabin there is a small waterfall of tears rolling over the statue of Panthos.You can hear slight moans caused by misery and sorrow echoing throughout the cabin. The walls of the cabin are a dusky grey, since that is the color that represents sorrow.

The powers for Penthos:
Defense


 * 1) Push the feeling of pure misery into someone’s mind causing them to lose motive to attack for a short amount of time
 * 2) They can also take feeling of misery away, but only for a short amount of time.
 * 3) Can give the illusion of the person their opponent cares most about dying ; this may backfire though as everyone grieves differently.

Offense


 * 1) They can boost their weapons so that when they strike someone it will increase pain and misery
 * 2) If an opponent is in pain because of them, they can feed off their misery and pain making them stronger.
 * 3) When injured in a fight they can use that pain to become stronger as an energy buzz, but if doesn’t last very long.

Supplementary


 * 1) They can tell when demigod or human they are close to dies, due to a tingly sensation.

6-months after character is made


 * 1) They can create a piercing wail of pure grief that will momentarily deafen anyone within a 5 mile radius . While doing so they are unable to attack, it also affects both allies and enemies.

Traits


 * 1) They tend to enjoy other’s pain and wallow in others misery.
 * 2) They have very dark attitudes and do not grieve over death
 * 3) They are not as prone to misery, pain, or grievances as others.

Head Counsellor
Character Name: Brone Acheros

Personality: Brone shows no remorse when he hurts someone, whether that is physically, mentally, or emotionally. In fact he enjoys knowing that he’s caused someone misery. Deep inside though he is truly kind, but is too scared to open up to anyone. He likes to keep to himself and doesn’t say more than one word if he has no interest in you. He tends to drift towards people who carry a lot of pain and sadness with them.

Appearance :

History: History Here

Weapons/Possessions:CB sword and Shield.

Brocky- Cybele
About Cybele= Who is Cybele? Cybele is the great Phrygian Mother of the Gods. Goddess of caverns/mountains/nature/wild animals, a primal nature goddess. Cabin Description= Cybele's cabin at first glance is a normal log cabin, with caverns and mountain paintings along the walls outside. When you walk in there is a large cavern that splits the bedrooms, and the rest of the cabin apart. The cavern only goes roughly ten feet underground. Where you will find the counsellor's rooms. The walls inside are painted as a forest, with wild animals frolicking.

Powers=

Offensive

 * 1) Children of Cybele have the ability to transform any aspect of nature into any weapon they desire. Only one weapon can be created at a time and it cannot be bigger than the one who created it.
 * 2) Children of Cybele can create a small tornado formed of leaves and grass blades, as the floral tornado spins faster, the leaves and grass blades become hard and strong enough to cut someone, when at the fastest the tornado will go, the child can launch the blades of grass and the leaves at an opponent.

Defensive

 * 1) Children of Cybele have the ability to make an opponent feel as if their feet have become hardened and stuck to the ground, making their movements slower.
 * 2) Children of Cybele can create caverns in between themselves and an opponent, making it harder for the opponent to reach the child of Cybele. However the larger the gap of the cavern, the more energy is drained.

Passive

 * 1) Children of Cybele have the innate ability to communicate with all wild animals.
 * 2) Children of Cybele have the ability to manipulate mountains, rocks, and any other things found in nature.
 * 3) Children of Cybele can control most elements of nature.

Supplementary

 * 1) Children of Cybele have the ability to regain small amounts of health when in range of trees, flowers, etc.
 * 2) Children of Cybele can create small mountains roughly two times the size of the child, this can be used for a diversion, hiding, or an obstacle, however the longer the mountain is used, the more energy is drained.
 * 3) Children of Cybele have the innate ability to call upon all nearby wild animals for aid in battling. The larger the group of animals, the more energy is drained.

3 Months After Character Is Made

 * 1) Children of Cybele have the ability to punch the ground, making everyone and everything near the child to begin shaking, in the process of punching the ground, a giant cavern will open up from the ground, the depth that the cavern goes to is based on how hard the child punches the ground. This severely drains the child of Cybele.

6 Months After Character Is Made

 * 1) Children of Cybele can cause a tree or a flower to drain energy out of an opponent through the roots. In doing this the roots will shoot up from the ground and entangle the opponent, however when the child is using this ability, they themselves are unable to move as they are the ones controlling how much of the energy will be drained.

9 Months After Character Is Made

 * 1) Children of Cybele are able to transform into any wild animal the please for short times, the longer they remain in the form, the more energy it drains and the more time they need to rest between transforming.

Traits
Head Counsellor= Name: Beau Chambre
 * 1) Children of Cybele generally love animals and nature.
 * 2) They tend to be excel at rock climbing, mountain climbing, etc.
 * 3) Children of Cybele love being outside and enjoying what nature has to offer.
 * 4) They will usually try and protect nature, and natural habitats for animals.

Gender: Male

Age: 15

Family
 * Mother: Cybele
 * Father: Laurent Chambre
 * Step-Brother: Célestin Loup
 * Step-Mother: Katherine Morté
 * Adoptive Parents: Chris and Amore Holmes

Appearance:

Personality: Beau is very outspoken and loud. He generally is a handful to be around and normally needs to be watched as he will get into trouble most of the time. Although goofy and usually hyper, his is loyal and will always offer advice whenever needed. He is a flirt, but it depends what mood he is in. Most of the time it is a good one, but do to never really having a strong parent figure, he tends to act out a lot.

History: Laurent Chambre, a rich man living in France, met Cybele while he was coming home from a late night drink at a local bar. Cybele feeling sorry for Laurent as he was slightly drunk, volunteered to take him to his house. While getting lost for awhile, they soon found Laurent's mansion, and soon after ended up drinking even more. Later that night they ended up in bed together, and in the morning when Laurent walk up, Cybele was gone, leaving a note informing him of her true identity. Not believing what he just read, Laurent went back to his normal life.

Nine months passed and Laurent was driving home from his job, when he soon met a young woman named Katherine Morté. The two began to talk and soon after Laurent drove Katherine to his house, shocked to see, there was a baby on his doorstep. The two took the baby inside, and Katherine soon found a note wrapped under the blanket. The note said that the baby boy belonged to Laurent, and that he would soon know what to do. Laurent named the child Beau, and three months later, was engaged to Katherine. Although Katherine wasn't Beau's real mother, he thought that she was, often spending more time with her, instead of Laurent. This drove a wedge between the family, and when Beau was a year old, Laurent and Katherine got a divorce. Laurent not wanting anything to do with Beau, gave full custody to Katherine, and soon Laurent left, where he than got re-married to Beau's step-brother's mom Fleur.

Beau and Katherine soon moved to England, as Katherine did not want to see Laurent ever again. At the age of five, they returned to France as Katherine accept a job offer at a huge company. She began to get a load of money from her job, and soon Beau and Katherine moved into their own mansion. But when a gang of teens burnt the mansion down, Katherine was inside searching for Beau's blanket, as they were going camping, Beau soon watched from Katherine's car, as his house and his step-mother got engulfed in the flames.

Beau soon went into a foster home, where he sat waiting to be adopted for five years, at the age of ten. Someone should interest in adopting him. Until a younger child came into the foster home, and the couple decided to adopt the young child instead. Leaving Beau at the foster home. Soon he began to loose hope, and decided to run away. He only got three blocks away, when the police found him and took him back to the foster home.

Another year had passed, and soon Beau had been getting plenty of adoption requests, Beau soon went to the first couple who offered to adopt him. A young couple named Chris and Amore. Beau grew up with the family, but never felt apart of it. At the age of thirteen Beau was walking home from school when he had gotten attacked by three nearby Lamiai, struggling to survive them, a satyr soon appeared and killed one of them by chopping of it's head with a celestial bronze sword. The other two continued to attack Beau who was on the verge of death. Soon his adoptive father Chris was walking down to a nearby café when he saw Beau being attacked by the Lamiai, as he could see through the mist. He soon ran over to them and tackled the two Lamiai off Beau, and the satyr soon sliced off their heads.

The three soon returned to Chris and Amore's house, where Beau overhead Chris talking to the satyr about something called Camp Half-Blood, he said that Beau was not ready to leave and that the satyr should return in two more years, hesitantly the satyr left. Soon Beau reached the age of fifteen, and the satyr returned, Chris and Amore said their goodbyes to Beau, and Beau and the satyr soon boarded a plane to New York, where the satyr explained about the Greek gods, and that Beau himself was a demigod. Where a flock of Stymphalian Birds started trying to break the roof of the plane. The satyr soon gave Beau a map to Camp Half-Blood, and went to the roof to battle the Stymphalian Birds, soon all the birds fell off the plane, the satyr did as well. When Beau arrived in New York shocked, he began searching for Camp Half-Blood. He got to the forest where a nearby erotiad bumped into Beau, she than told him straight away that he needed to follow her and they soon arrived at the gates of camp, where Beau was claimed by Cybele.

Possessions: A ring that turns into a sword, which Beau has named Kather, in honor of his step-mother's death.

Pets: A yellow lab and a black lab; named Miko and Shaden.

Dolph- Achelois

 * 1) Achelois: Goddess of the Moon and Healing
 * 2) Achelois' cabin is pale white and made of moonstone that glows softly in the light of the moon. Inside it is separated into several rooms. Inside the entry room it has six dishes of pure water that has healing powers made of moonstone placed upon silver pedestals situated in a circle around one another as well as a door sized Portrait of Achelois hanging off the back wall of the entry room that also served as a door to the common area. The common area opens up into a large room with comfortable chairs and couches made of moon tree wood with silver cashmere cushions on them. The common area also has a bunch of tables made of moonstone and in the center of the room is a giant pure silver globe of the moon. To the left is the pure silver door to the boys bedrooms and to the right is the pure silver door to the girls bedrooms. While it is encouraged for them to decorate there own room as they see fit the basic furniture of each is done similarly to the common room.


 * 1) Powers

Offensive

 * 1) Children of Achelois have the ability to force gravity around an enemy to be heavier hindering their movements and making them more sluggish, Children of Achelois are constantly drained while this power is in effect.


 * 1) Children of Achelois have the ability to create a weapon made of lunar energy which can be used for combat; however, only one weapon can be created at a time and it cannot be bigger than the one who conjured it.

Defensive

 * 1) Children of Achelois have the ability to quickly heal minor wounds and slowly heal major, but not fatal, wounds.


 * 1) Children of Achelois have the ability to create a dome of lunar energy roughly two to three times the size of the user in order to defend themselves; the longer the dome is held, the more energy it drains.

Passive

 * 1) Children of Achelois have the ability to sense lunacy in other's.


 * 1) Children of Achelois are inherently stronger and faster in the moonlight.


 * 1) Children of Achelois are immune to the effects of Lunacy.

Supplementary

 * 1) Children of Achelois have the ability to force everyone around them into a brief state of Lunacy however they are unable to differentiate between enemy or friends with this ability as it effects everyone.

3 Months After Character is Made

 * 1) Children of Achelois can force gravity into being painfully heavy around an enemy. However they can't make the gravity heavy enough that their opponent can't move, it just makes it really hard for them to do so. Furthermore while using this ability the child of Achelois is incapacitated and unable to move. After they release gravity from their control a child of Achelois will require two minutes to be able to move again leaving them vulnerable to attack.

6 Months After Character is Made

 * 1) Children of Achelois are able to heal every wound on their body (as well as the wounds on the bodies of their allies provided that they are touching each other) within seconds, This ability can even heal people who are suffering from fatal wounds or are nearly dead. However use of this ability puts the child of Achelois in a near comatose state and nearly depletes their energy leaving them extremely vulnerable.

9 Months After Character is Made

 * 1) Children of Achelois are able to turn into a werewolf form. While in this state they are constantly drained. Should they be knocked unconscious while in this state they will revert to human form automatically.

Trait's

 * 1) Children of Achelois are naturally kind and helpful people


 * 1) Children of Achelois make very good nurses or caretakers


 * 1) Children of Achelois usually enjoy moon watching

Councilor
Name: Luna Lichtman

Gender:Female

God Parent: Achelois

Mortal Parent: Herald Lichtman

Appearance:

Personality: Luna is kind of spacey but very kind. She's always willing to lend a helping hand and is genuinely too nice for her own good. In some ways she's kind of naive because she has a hard time understanding how anyone could be evil and so she treats everyone with kindness even if they have hurt her before.

Age: 16

History: Achelois met Dr. Herald Lichtman at starbucks coffee at random. The restaurant was packed and Achelois and him had no where else to sit but with each other. As they were drinking there coffee in peace Dr. Herald Lichtman decided to start a conversation with Achelois. Achelois was pleasantly surprised by how good of a conversationalist he was and a week later what would have been a one time thing made Achelois think that maybe Aphrodite was meddling with her love life again because the same thing happened twice, not that Achelois minded of course because she was always open for some happiness.

After the second meeting Achelois had with Dr. Herald Lichtman what started as two random coincidences became a purposeful coffee date. Which turned into dinner and eventually they were in bed together. After that Achelois felt she could not bare the pain of having to separate herself from Dr. Herald Lichtman if she stayed for nine more months so she disappeared after that and no matter how Dr. Herald Lichtman looked he couldn't find her. Nine months later and she showed up at his door and told him the truth about everything before she proved it to him in such a way that she was undoubtedly telling the truth.

After she explained what raising a demigod entailed Achelois smiled sadly saying "I love you both," before walking away forever. Luna had a very happy childhood and the only way it could have been better was if her dad could be around more often. but Luna understood that as the hospital's best surgeon that her father had other responsibilities he couldn't ignore. So she enjoyed what time she did have with him and encouraged him to do good at work.

This very attitude was why Luna didn't protest when she was put in boarding school at the age of five because she understood her father was only looking out for her best interests. After that Luna decided to make her father proud and worked her butt off in class and on the social scene so that not only did she have good grades despite her Dyslexia and her ADHD but she also had a lot of friends. This continued for five years until Luna turned ten when a new girl who Luna could almost swear sometimes looked like she had a bronze leg before it would disappear transferred to Luna's school and she made it clear she hated Luna. In response to this Luna ducked out of the popular crowd and only started hanging out with her close friends, as well as making sure she was never alone with the new girl whose name was Kimberly.

This strategy was how Luna managed not to get attacked until she turned sixteen. Luna had just turned sixteen and she was really starting to get desperate to make Kimberly leave her alone and so when Kimberly said she would stop teasing her if she agreed to go on a walk through the woods with her she immediately agreed without thinking about it. As they were walking down the old forest trail Kimberly was silent until they reached a dead end. Immediately Kimberlie's form changed so that one leg was bronze the other was a donkey's and her teeth were huge and sharp looking before she turned to Luna and snarled "You know why I hate you?" before laughing cruelly "It's cause you exist," roared Kimberly before she lunged at Luna.

As soon as Luna noticed what was happening she instinctively stuck her hand out before there was a flash of light. When the light faded Luna noticed she was holding a clawed glove made of gleaming bronze and that Kimberlie's chest was pierced on it. Just as Luna screamed Four things happened at once Kimberlie turned into a pile of dust, Melanie a friend of Luna who was secretly a Satyr ran out from behind a tree, Achelois claimed Luna right there on the spot, and Luna passed out. As Luna lay unconscious she briefly stirred just a little bit and could almost see the roof of Melanie's car before she passed out again.

When Luna woke up she was in the Camp Half-Blood infirmary with Melanie sitting on the edge of her bed. Luna than sat up and was about to ask where she was when she noticed Melanie's Lower half and all she could do was point at Melainie's legs and mutter "Goat" in shock. In response to this Melanie explained everything. It took a day or two but eventually Luna believed Melanie and decided to stay at Camp.

Wai - Plutus
Plutus' Info=



Info: Plutus is the god of wealth. At first, he was originally an agricultural deity that presided over bounty. Later on, he became the god of material wealth itself. Plutus was the son of Iasion and Demeter. He was blinded by Zeus so he would distribute wealth indiscrimately and without favour towards the good or the virtuous. Plutus is often conflated with Pluto, the Roman equivalent of Hades who was also the lord of riches below the Earth. He is sometimes accompanied by Eirene (Peace) and Euphrosyne (Mirth). Cabin Description=

Cabin Description:  Plutus' Cabin is quite large. The bricks that helped build the cabin are made of pure gold. The area surrounding the cabin has gemstones, gold bars, treasure chests and various precious objects that lay around. However, if you take them, they will disappear in a blink of an eye. The doorknob at the front of the cabin is made of platinum and the door is encrusted with diamonds and sapphires. Inside the beds are made of finest materials. There is a bowl full of fruits beside each bed. The center of the cabin has the altar for Plutus with a cornucopia full of drachmas. Powers=

Offensive

 * 1) Children of Plutus are able to telekinetically hurl coins, gemstones or other precious materials into bullets. The strength and the speed of the object hurled depends on how heavy and how much energy input the child had used. Each shot uses a moderate amount of energy from the child.
 * 2) Children of Plutus are able to induce greed into people causing them to becoming possessive and fight over a certain object. This can leave them vulnerable to attacks.

Defensive

 * 1) Children of Plutus are able to summon a quick shield made out of a cluster of coins or gemstones. However, the shield quickly dissipates over time.
 * 2) Children of Plutus can persuade people to stop attacking them for a short time by bribing them. This will cause the person affected to stop for a while. The child will be unable to use the power again on the same person for a few days.

Passive

 * 1) Children of Plutus are able to sense sources of abundance of wealth or precious materials (i.e. banks, mines) very easily.
 * 2) Children of Plutus in the vicinity can make people greedy or possessive of their own objects.
 * 3) Children of Plutus are stronger when there is an abundance of wealth around (like a bank or a gold mine)
 * 4) Children of Plutus are able to identify all kinds of currency or gemstones just by touching them.

Supplementary

 * 1) Children of Plutus are able to create a sudden shower of gemstones and coins that distract opponents for a short period of time.
 * 2) Children of Plutus can control gemstones, coins, gold bars e.t.c. telekinetically. They can also summon them from the earth but this can drain the child if used excessively.
 * 3) Children of Plutus can create coins, notes, gemstones and gold bars. These tend to be hard to maintain and the longer it stays, more energy is drained from the person who summoned it into existence.

3 Months After a Character Made

 * 1) Children of Plutus ....

6 Months After a Character Made

 * 1) Children of Plutus ....

9 Months After a Character Made

 * 1) Children of Plutus are able to cause a person to be transformed into gold or other precious metals. The process is not quite quick. The transformation will cause some parts of the body to be changed first before spreading to the rest of the body. It is only after a few minutes that the victim's body is transformed. All energy is drained from the child of Plutus if he or she proceeds with the full transformation of the person. If they discontinue the transformation, they will be depleted out of their power and may not be able to move for a moderate period of time.

Traits
Counselor Character=
 * 1) Children of Plutus dispenses possessions around strangers for no apparent reason. This may have something to do with their father's blindness.
 * 2) Children of Plutus always enjoy a life of luxury and wealth and if they do not have it, they are usually ambitious. Often, they appear to not care about intentions of others as long as it benefits their goals.

Counselor - Michel "Mitch" Voclain


Name: Michel "Mitch" Voclain

Gender: Male

Family:

History:

Personality:

Weapons:

Dead - Cydoemus
About Cydoemus= Who was Cydoemus? He was depicted as one of the Makhai -- the daimones of the battle field. He was called as the god of the din of battle, confusion, uproar and hubbub. He was often called as a son of Eris or perhaps Ares, though his parents are currently unknown. He is also virtually identical to the god, Homados, whose control was over Battle-Noise Cabin Description= WIP

Cabin Powers=

Offensive

 * WIP

Defensive

 * WIP

Passive

 * 1) Since Cydoemus is considered as a war god, his children are innately stronger and quicker than most.

Supplementary

 * WIP

3 Months Power

 * 1) Children of Cydoemus can create an uproar that can blow the foe away, though it drains them if it is held for a long time.

6 Months Power

 * 1) Children of Cydoemus can confuse their opponents that they are somewhere very noisy, making the foe lose their focus. However, the longer the Child of Cydoemus holds the illusion, the more it drains.

9 Months Power

 * 1) Children of Cydoemus can make the ground severely vibrate in an area, making a small to medium scale earthquake, though it is a strong move, it drains the user extremely.

Traits

 * 1) Children of Cydoemus have a tendency to be loud.
 * 2) A Child of Cydoemus' personality is usually confusing and hard to figure out.

Head Counselor=

Head Counsellor
Name: Maggie Dunbroch

Age: 16

Gender: Female

Family: Cydoemus (Father) Eleanor Goodall (Mother)

Appearance:

Personality: WIP

History:

Weapons & Possessions: WIP

Unu - Ate
<h3 class="MsoNormal"> Goddess:  <p class="MsoNormal"><span style="font-size:10pt;font-family:Verdana;background-position:initialinitial;background-repeat:initialinitial;">Ate was the spirit/Goddess of delusion,infatuation, blind folly, rashaction and reckless impulse wholed men downthe path to ruin.

<p class="MsoNormal">

<h3 class="MsoNormal"> Cabin: 

<p class="MsoNormal"> Ate’s Cabin is a wood cabin. The main colour, is a deep red (The colour of Rash Action, and Infatuation). The windows, and door is painted a deep purple (The Colour of Delusion). It is slightly worn against the elements, but, is still standing. It has a few dents in it but, nothing structually major. There are two statues on either side of the entrance way. Both of Ate. The differance between them is that one has purple eyes, the other pink. If you look into the eyes of the statue with purple eyes, you begin to slightly turn deluded. If your look into the eyes of the one with pink eyes, you become infatuated with the next thing you see. WIP 

<p class="MsoNormal">

<h3 class="MsoNormal"> Powers:

<p class="MsoNormal"><u style="font-style:inherit;line-height:20px;font-size:13px;">Bach says Ate’s Powers need to be redone because they shouldn’t overlap with Apate’s as much as they do*       Ate's Powers

<p class="MsoNormal">

<h3 class="MsoNormal"> Head Counselor: 

<p class="MsoNormal"> Name: Margarita McCarthy

<p class="MsoNormal"> Gender: Female

<p class="MsoNormal"> Age: 16

<p class="MsoNormal"> Mortal Parent: Frankie McCarthy

<p class="MsoNormal">

<p class="MsoNormal"> Personality: Margarita  has Cocktail Personality Disorder. A cocktail personality means that she recognizes the strengths and weaknesses of the individual she is confronting and adapts to them, to create a false sense of belonging or bonding with them. Basically, she can have different personality traits depending on the person she is with. Margarita’s real personality, when she is alone with herself, is an insecure nerd who has a passion for Technology. She feels no one wants to know the real her, so, she uses the Cocktail Personality Disorder to not be herself.

<p class="MsoNormal"> History:  WIP

<p class="MsoNormal"> Possessions:  WIP

Kevin - Momus
Momus= Momus, Momos, or Μωμος was the god, a daimon (abstract personification), of mockery, blame, ridicule, scorn, complaint, stinging criticism, and censure. He was expelled from heaven for ridiculing the gods. Momus is the son of Nyx. He is the personification of mockery and censure. Cabin Description= WIP Powers=

Offensive

 * WIP

Defensive

 * WIP

Passive

 * 1) Children of Momus can transfer damage to their opponent. Doing so drains them of some energy.

Supplementary

 * 1) Children of Momus have the ability to enter their opponent's mind. They are immobile during that state.

3 Months After a Character is Made

 * 1) Children of Momus have the ability to make their opponents feel like they are are worthless, making them unable to attack, dodge and block attacks for a short period of time. For this attack to work, the user must have entered their opponent's mind.

6 Months After a Character is Made

 * 1) Children of Momus can censure their opponent's attack. Doing so drains them depending of the amount of energy needed to use that attack. For this attack to work, the user must have entered their opponent's mind.

9 Months After a Character is Made

 * 1) Children of Momus are able to use criticism to control their opponent's thoughts, movements and attacks. Doing so drains a lot of their energy.

Traits
Head Counsellor= Name: WIP
 * WIP

Age: WIP

Family: WIP

Appearance: WIP

Personality: WIP

History: WIP

Weapons & Possessions: WIP

Virtus -
Arete= Arete or Virtus (Roman Name) he was the god of bravery and military strength. Cabin Description= WIP Powers=

Traits
Head Counsellor= Name: WIP

Age: WIP

Family: WIP

Appearance: WIP

Personality: WIP

History: WIP

Weapons & Possessions: WIP

Gruff - Eleos
About Eleos=



Who is Eleos? Eleos is the goddess Goddess of mercy, pity and compassion. She is the daughter of Erebos and Nyx and her opposite number is Anaideia. Cabin Description= Eleos' cabin looks like a regular cabin, with a welcoming feel to it. It’s walls are made of light brown oak and with bigger windows facing outwards on the sides of the cabin. The roof is bronze-red and made of tiles, which is a pretty sight in when the sun is setting. In the four corners of the cabin, there’s are dark-brown pillar, for extra support, adding some more “strength” to the design. The door is a double door, also made out of oak like the walls, but in a slightly darker tone, so that it does not blend right into the walls. In the front of the house there’s a small a patio. The roof covers this patio and is held up by two pillars, like the other four ones in the corners of the building. On the inside, both floors and walls are made of oak. The large windows lights the room up and the campers are able to get a view on the outside. White curtain hangs down beside the window so they can block out the sun when they sleep. On the floor there’s a big red square carpet stretching out. Beside the door, facing out to the room there’s a medium sized statue of Eleos made of gleaming white ivory. In the other side out of the house there’s a small fireplace, to add to the welcoming, heartwarming feeling. Facing out from the wall between the door and the fireplace, there’s lined up beds, all wooden, with red bed sheets, matching the carpet. Powers=

Offensive

 * 1) Children of Eleos are able to make someone forget their mercy towards his/her allies and attack them brutally for a short period of time.

Defensive

 * 1) Children of Eleos can make others feel pity on them. Stopping any attacks for a short period of time. The longer this is used, the more energy is drained.
 * 2) Children of Eleos are able to send a wave of mercy in which anyone hit by it will think twice about attacking the user's team, making them confused and dazed.

Passive

 * 1) Children of Eleos are able to instill compassion around him/her, making those around him/her feel light and carefree

Supplementary

 * 1) Children of Eleos are able to calm down a person and by showering them with compassion.

3 Months After a Character is Made

 * 1) Children of Eleos can make their allies feel no mercy for a short period of time. The longer they use this, the more energy is drained.

Traits
Head Counselor= Name: Ernest Drake
 * 1) Children of Eleos take pity quickly on other and enjoy helping them.
 * 2) Children of Eleos can relieve people from stress for a short while.
 * 3) Children of Eleos are generous and charitable.

Age: 16

Family: Dr Christopher Drake (Father)

Appearance:

Sword - Lethe
Lethe= Lethe was the spirit (daimona) of forgetfulness and oblivion. She is a daughter of Eris and was often associated with the underworld river Lethe. Her opposite number was Mnemosyne. While associated with the river Lethe, as a daimona she is not said to be confined there in the sources I have found. Cabin Description= WIP Powers=

Offensive

 * 1) Children of Lethe can cause objects to vanish into Oblivion. The bigger the object and the more impact it has on the world the harder it is to obliterate. This will not work on people or monsters. If an object is enchanted or has special meaning to someone its owner can call it back into existence almost immediately depending on their connection to the object and strength.

Defensive

 * 1) Children of Lethe can cause someone to temporarily forget what they were doing so that they don't attack, the effects only last a few seconds to a few minutes at most
 * 2) Children of Lethe can cause an attack to vanish. If this attack is from something physical like a sword the strength behind the attack will vanish. If it is an energy based attack the energy itself will vanish. The more power an attack has the more draining it is to erase

Passive

 * 1) Children of Lethe have a very high resistance to the water of the river Lethe.
 * 2) Text read by a child of Lethe will fade and can be erased completely if it is read several times by any child of Lethe.

Supplementary

 * 1) Children of Lethe can heal themselves or others by causing injures to disappear. The more serious and painful the injury is the harder it will be to get rid of.
 * 2) Children of Lethe can erase their own memories easily.
 * 3) Children of Lethe can slowly and with difficulty remove the memories of others.
 * 4) Children of Lethe can induce a state of questioning disbelief in themselves or others and make their target unsure and forget things and if hostile the user can make them forget what they were doing in the first place by making them ask themselves constant questions, this only last a short time, a few seconds to a few minutes, the more powerful the target, the better the odds they'll be able to fight it

3 Months After a Character is Made

 * 1) Some children of Lethe can exude an aura which causes mass amnesia in both allies and enemies. It can be resisted with strong willpower and mental strength but while this ability is active those affected will need to constantly make a conscious effort to resist it.

6 Months After a Character is Made

 * 1) Some children of Lethe can cause themselves to temporarily blink in and out of existence. This is somewhat disorientating.

9 Months After a Character is Made

 * 1) In rare cases a powerful child of Lethe is capable of summoning the waters of Lethe to flood an area, this takes massive amounts of energy.

Traits
Head Counsellor= Name: Seth Hale
 * 1) Children of Lethe are generally incredibly forgetful
 * 2) Children of Lethe quickly fade from the memories of others unless they have made a sufficient impact on them.

Age: 17 (probably)

Family: WIP

Appearance:

Personality: WIP

History: WIP

Weapons & Possessions: WIP

Evil -Anaideia
About Anaideia=

Who is Anaideia? Anaideia was the goddess or spirit (daimon) of ruthlessness, shamelessness, and unforgivingness. Her opposite number was Eleos. She is probably the daughter of Nyx or Eris, but it isn't stated anywhere. Cabin Description= WIP Powers=

Traits
Head Counsellor= Name: Ludwig Astaire

Age: 17

Family: Anaideia (mother) Mayer Astaire (father) Evelyn and Gracie Astaire (younger half sisters)

Appearance:

Personality: Ludwig is very hard to get to know, due to him being secretive. He generally doesn't forgive easily. Once he does open up to someone, he's kind and does care for said person.

History: "Unforgiveness is like drinking poison and hoping the other person dies."

Weapons & Possessions:

Migs -Pandia
About Pandia=



Who is Pandia? Pandia is the goddess of the full moon and earth-nourishing dew. WIP. Cabin Description= Pandia's Cabin is similar to Artemis' Cabin. It looks like a regular cabin made of gray bricks during daytime but shines like silver during nighttime. The cabin's roof is made of glass that attracts moonlight like a magnet and enables it to enter the inside of the cabin. This however works oppositely during daytime and whisks away daylight like an anti-magnet. The cabin has a small porch decorated with floating glowing orbs made of lunar energy. The cabin is also surrounded by patches of soil with various plants/crops growing from it. It also has double doors made of polished ivory and on both sides of it are torches that spouts silver fire.

By opening the doors, you will witness a a small entry room that extends into a hallway. The entry room has a coat rack on the right-hand side made of silver and an umbrella rack on the left-hand side also made of silver. The hallway has at least 10 rooms on each side all equipped with a door made of polished ivory. The walls of the hallway are also imbued with tapestries showcasing the different phases of the moon. The hallway will eventually open up into a quite large common area with comfy stout chairs and coffee tables. In the middle is a floating replica of the full moon which glows in the moonlight. It has a small opening on it's base which drops earth-nourishing dew into a scallop-like basin. Campers, pets and visitors are all welcome to drink from it as it replenishes the body or take some of it for personal purposes. On the back is also a kitchen equipped with necessary cooking supplies and a small pantry next to it where campers are welcome to cook or prepare dishes/food. Powers=

Offensive

 * 1) Children of Pandia have the ability to form weapons out of pure moonlight which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. Non-combative objects can also be made out of this, but cannot generate any electricity as moonlight does not have any working parts.

Defensive

 * 1) By deriving the moon's reflective surface, a physical aspect of it, children of Pandia have the ability to create a mirror made of pure moonlight which will reflect at least two weapons in order to attack others back. Once the mirror is used, it will break. It cannot be used repeatedly as it severely drains the user.
 * 2) Children of Pandia have the ability to conjure a solid replica of the moon, roughly 2 to 3 times the size of the user, which will blunt most attacks for a short time but also slows the movement of the conjurer. Over time, the replica crumbles into dust.
 * 3) Children of Pandia have the ability to bend the moonlight around them, concealing them for a short time.

Passive

 * 1) Children of Pandia can see perfectly at night as if it were day.
 * 2) Children of Pandia are innately stronger at night.
 * 3) All the powers of a child of Pandia are based on the phases of the moon. When using powers during a new moon, their powers take dimmer forms and of weaker power. As the phase of the moon changes towards a full moon, the child's powers become brighter and stronger. At last, the powers reach its full power and brightness during a full moon. It becomes weaker as the phase changes towards a new moon and so on and so forth.
 * 4) Children of Pandia have the innate ability to create a sort of magical dew—droplets of water produced by a plant in transpiration—and use it to greatly nourish and heal any plant the dew is used into. Should the dew is used on soil, it may make the affected soil to become more fertile.
 * 5) Children of Pandia are weaker during lunar eclipses,as their source of power is dimmed and weakened by the Earth's shadow.
 * 6) Children of Pandia have the ability to actually ride moonbeams they have created, or natural ones created by the moon.

Supplementary

 * 1) Children of Pandia have the ability use moonlight to shine so bright that it blind the beholders for a short period of time.
 * 2) Children of Pandia have the ability to create beams of moonlight, depending on the intensity they can use it to help them and others to see in the dark, or use it to distract an enemy momentarily by blinding them.

3 Months After a Character is Made

 * 1) Children of Pandia have the ability to cause a "mock full moon" to appear in the sky for a short time (15 minutes at most), strengthening all of their attacks, whether physical or magical attacks. Primarily, this ability is used at day to compensate for their weakness during the said time. In addition, the mock moon causes an eclipse when used at day, which will greatly weaken any light-based attacks (pure light, sun light, rainbow light etc.) for a very short time. After the "mock moon" disappears, the user is considerably drained, all bonus strength received now gone. A user can only use it once every 24 hours.

6 Months After a Character is Made

 * 1) Children of Pandia have the ability to use the forces of the moon to act violent and obtain survival instinct (similar to werewolves). While this may give them a great offensive bonus, it will blind them from friend or foe and attack anyone nearby and become reckless in their actions. During a full moon, the enhancement is at its maximum, but may drive the user to a state wherein they lose awareness of themselves that may last days. Once the user reverts back to their original self, they are drained considerably and incapacitated for some time.

9 Months After a Character is Made

 * 1)  Children of Pandia have the ability to shed their flesh into pure moonlight, granting them temporary flight and everything they touch enters a state of confusion, hallucinations and emotional distress, as the moon was deeply associated with emotions and illusions. The longer they maintain this form, the more energy it drains. When they revert back to their original form, they are drained greatly and may not move for moderate periods of time.

Traits
Head Counselor= Name:

Age:

Gender:

Family:
 * ??? (Father)
 * Pandia (Mother)

Appearance:

Personality: WIP

History: WIP

Weapons & Possessions: WIP