Archived:Kará Hawk

Personality
Kará is hot-headed and often acts before she's thought it through so this is one way to put it: "Ready...FIRE!...aim.". She's also over confident due to being used to being the best at sports as well as having high academics. Kará is highly claustrophobic and tries to avoid crowds and small spaces. She is proud and hates losing. Kará tends to look down on others.

History
Her father was an excellent archer, so good in-fact that he barely ever lost. This drew her mothers attention. Edward first saw Nike at a tournament. He then saw her again during the finals, whenever she was there he felt as if he couldn't lose. About a week later Nike approached him, Edward offered to buy her a drink and that's how their relationship started. They had been together only a week when she left. Edward was heart broken, he began to lose confidence and was about to give up archery altogether when Kará arrived.

He found her at the doorstep, she was wrapped in a blanket embroidered with a torch and laurel wreath. There was a note tucked into the folds of the blanket. It simply read: Edward, this is your daughter. I'm sorry that I left so suddenly but I can't tell you why. Maybe one day you will learn the truth, maybe not. Her name is Kará. Along with this note you will find a dagger. Make sure you give it to her before she turns thirteen. Along with the note he found a (CB) dagger, he found that a little strange but promised himself he would give it to Kará when she was older.

At first he was reluctant to take on the father role but he grew to love Kará, even though he pushed her hard he couldn't imagine a life without her.

In primary school Kará was a loner, she didn't really mind though. It meant that she had enough space, as soon as she could she joined as many sport's clubs as she could fit into her week. That was pretty much her life. If she wasn't doing sports she was reading or going for a jog.

During her early life Kará never really fitted in, she tended to put herself above others and rush into things. When she started at preschool they found out that she was also ADHD and dysleix, asides from that her life was fairly normal. When she was old enough she found out about her talent for sports.

She excelled at almost every sport that she tried but despite this she still was a loner. So when the harpie attacked she was alone. Despite only being 13 she survived, thankfully she was walking home from hokey practice and had her hokey-stick with her. When the harpie dived for her she managed to hit the harpie and ran, it pursued her as, Kará tripped and lost any lead she had on the harpie. Her hokey-stick had skittered away so there was no hitting the harpie again. Kará's backpack had split when she tripped and the contents had spilled out, she spotted her dagger and grabbed it. Kará gripped it tighter and swung it at the harpie. It disintegrated, covering her in yellow powder. Kará didn't hang around she grabbed the spilled contents of the bag and ran home. After that she always kept the dagger on person.

When she was 14. her father died of a heart attack. The first foster home was far from her home town. A few days after moving in, the nightmares started they were vivid and left her sleepless. Then her teacher suddenly retired and a new one that she had never heard of before took her place. The new teacher constantly blamed Kará for everything that went wrong in the class even if it went her fault. It was as she hated Kará personally. The day after the new teacher arrived she tried to kill Kará, she attacked her at break. No longer a human instead a Scythian Dracanae. This time Kará got a lucky first shot disintergrating the monster with the dagger. That was the final straw, Kará ran.

second foster home (she was 14 1/2 now) : this time she kept what she saw to herself, she though that she might just be able to live normally. It was around about then when she met a Naiad, the water spirit was friendly and seemed to know what was happening to her but before she could explain one of the jock's saw her. From then on she was teased mercilessly. She started to cause trouble at home as it seemed her foster parents didn't have time for her. Especially since they had there own child now. She ran again. she knew her life could never be normally. But why was this happening to her. What had she ever done to deserve this.

During a netball tournament at her third foster home (She's 15 now), a poodle attacked her. Well thats what everyone else saw. Kará saw it's true form. A hellhound.

One of the other students lept off the stands and ran over to her. It was that kid with crutches. Except now he wasn’t using them. Instead he carried them and used them to whack the hellhound or the head. He ran and indicated she should follow but the Hellhound was back on its feet. there was no way they could out run it. Kará's hand immediately went to the dagger. But of course she didn't have it. It was in her backpack in the stands. She ran for it. The stands weren't to far off so she made it (thankfully) and manged to pull out the dagger. The hellhound lept at her. She slid underneath it and stabbed its underbelly it disintegrated as the others had.

Kará made her way over to the boy who was still waiting for her. She disn't know why she followed him but it felt right.The boy called a cab to take us to long island south. Thankfully we weren’t to far from it. He paid the taxi driver and got out the cab. He finally introduced himself as Mark.

Mark led Kará up the hill and took her inside camp half blood. Kará took it all rather well. She finally knew that what she had seen was real and that she wasn't alone.

Powers

 * Children of Nike are changed during battle and become stronger and quicker in combat than a normal human could achieve.
 * Children of Nike can become resistant to all types of physical attacks for a short time.
 * Children of Nike are innately proficient in most forms of combat and hold a higher state of physical prowess.
 * Children of Nike have innate reflexes which allows them to fight and dodge quickly.
 * Children of Nike can predict the outcome of a gamble or game, as Nike is the goddess of victory.
 * Children of Nike have the inhuman ability to leap great distances at once which this can be used to dodge or attack.
 * Children of Nike have the ability to empower strength upon nearby allies and instill fear upon nearby enemies with a deafening war cry.
 * Children of Nike are extremely athletic and are proficient in dodge-rolls which allows them to avoid physical attacks easily.
 * Children of Nike are able to call forth an inspiring battle cry, encouraging allies and causing them to charge forth. While this may give them a temporary offensive bonus, they are also more vulnerable to attack and damage for a short time.
 * Children of Nike have the ability to predict the path of projectiles and dodge them, as well as identifying the weak points of opponents.
 * Children of Nike are able to channel channel their energy with and create a link to an object, can be a weapon or a sports related item, which causes their next attack with this object to be two times more powerful. Once used, it can not be used again on the object for the remainder of the fight and it drains the user considerably