Voting:Level 5's and Up/Hermes Cabin Powers - Passed

New powers for the Hermes' Cabin.

Offensive

 * 1) Children of Hermes are skilled thieves and are able to disarm an opponent and take their weapon easily.
 * 2) Children of Hermes have the ability to see each specific hole in another person’s defenses and are proficient at striking them in order to do the most efficient amount of damage.

Passive

 * 1) Children of Hermes have innate reflexes which allows them to fight and dodge quickly.
 * 2) Children of Hermes are extremely proficient with thrown weapons.

Supplementary

 * 1) Children of Hermes have the inhuman ability to leap great distances at once which this can be used to dodge or attack.
 * 2) Children of Hermes, while unable to fly, have the ability to glide slowly when they want to do so.
 * 3) Children of Hermes are extremely athletic and are proficient in dodge-rolls which allows them to avoid physical attacks easily.

Counsellor Only

 * 1) In rare cases, children of Hermes are gifted with intense speed, making them nearly twice as fast as they normally would be.

Traits

 * 1) Children of Hermes make excellent thieves.
 * 2) Children of Hermes often have restless spirits and enjoy travelling.
 * 3) Children of Hermes often do well when competing in athletic contests.
 * 4) Because Hermes “invented” the Internet, his children are able to use the Internet without drawing any extra attention to themselves from monsters.

For the new powers (+1)

 * 1) --BachLynn (Send an Owl! ) 03:02, January 6, 2012 (UTC)