Voting:Level 5's and Up/Latin Dance Nymph/Spirit

The Proposal:
Hello Level 5 users. Today, I (Affectos) have a proposition for a new type of Nymph/Spirit, one based on the concept of Latin Ballroom Dances. In addition to a my reason behind creating it, I also have a proposed backround and Power set prepared. Once I complete it and if this passes, I will provide a powerset for the Classical Ballroom Nymphs for voting.

Introduction:
During my time so far in RPs, I've seen that there are Nymphs & Spirits for not only animals, but other aspects of nature such as healing, rainbows, and darkness. I decided to step a toe out and propose two new kinds of Nymphs, one that embodies Latin Dances and another that embodies Classical Ballroom Dances.

Today, I will be providing the backround and power set for the Lating Dance Nymph/Spirit.

When I use the term 'Latin' Dance, I'm referring to dances that originate from Latin America or Spain, the exception being the Jive which is in this class due to the speed of the dance. Dances that fall into this category include the Paso Doble, Samba, Rumba, Tango, Salsa, and Cha-Cha-Cha.

Background for the Nymphs/Spirits:
Both Latin and Classical Nymphs would have been created by and would serve the Muse Terpischore, goddess of Dance and Chorus. Other than that, they would share the same background as all other Nymphs/Spirits.

Offensive:

 * 1) Latin Dance Spirits have the ability to channel the intensity of the Paso Doble into powerful punches. The more powerful the punch, the more it drains the Spirit
 * 2) Latin Dance Spirits have the ability to channel the intensity of the Tango into powerful kicks. The more powerful the kick, the more it drains the Spirit

Defensive:

 * 1) Latin Dance Spirits have the ability to channel speed of the Jive to quickly evade attacks. The longer they channel this, the more energy it drains.
 * 2) Latin Dance Spirits can cause an enemy's ears fill with Latin music so that the Spirit can then flee.

Passive:

 * 1) Latin Dance Spirits are innately physically fit, possessing the speed, agility, coordination and flexibility needed for dance.
 * 2) Latin Dance Spirits are stronger when listening to music.
 * 3) Latin Dance Spirits can copy movements after observation, this would make learning dance moves very easy. It can also be used to copy complicated fighting movements. Only movements can be copied, not powers.

Supplementary:

 * 1) Latin Dance Spirits can channel the romance of the Rumba to entice people who are attracted to their gender in a manner similar to Charm-Speak
 * 2) Latin Dance Spirits can re-energize themselves by channeling the energy of the Cha-Cha-Cha

3 Months After the Character is Made

 * 1) Latin Dance Spirits can channel the spirits of the Latin Dances into an ally, but will drain a bit of energy

6 Months After the Character is Made

 * 1) Latin Dance Spirits can channel the spirit of the Samba to cause all enemies in a sight to start a dance party, leaving them open to an attack. The more people who are affected, the more energy it will drain.

9 Months After the Character is Made

 * 1) Latin Dance Spirits can step up one of the Latin Dances they normally can channel. When doing so, the ability that the dance is tied to increases in effectiveness three-fold. (Paso Doble is stepped up to Flamenco; Tango = Argentine Tango; Jive = Charleston; Rumba = Bolero; Cha-Cha = Salsa). Once they finish channeling the dance, they will pass out from exhaustion

Traits

 * 1) Latin Dance Spirits could find themselves often singing or dancing when idle.
 * 2) Latin Dance Spirits normally have an appreciation for music and dance.
 * 3) Latin Dance Spirits tend to include dance moves into their combat style