Archived:Lynn Conners

Basics
Lynn is a daughter of Apate and a powerful user of Empathy

Full Name: Lynn Lydia Conners

Born: July 3rd         Gender: Female

Age:14                 Species: Demigod

Status: Alive          Nationality: American

Sexuality: Straight       Relationship: Single

Native Language: English   Languages Spoken: English

Early History
Her father Kevin met her mother while giving a lecture on reading body launguge at a university. Her mother was impressed with his charsima and charm, they talked afterwards. This came to that, then going to a bar, and basiclly, Lynn is the product of a druken one-night stand. Lynn was delivered to her father in a golden cradle, deilvered by the West Wind. Her father was so shocked, but fawned over the baby girl. He found a card under Lynn's blanket. It read, "Lynn Conners. Smile."

Lynn grew up happliy with her father until she was eight. They were coming home from a night at the movies, when Kevin was confronted by two men, who robbed, and shot him. They ran off, not even noticng Lynn, because she was so small and quiet. Lynn began to cry over him, and Kevin put a hand on her cheek. "Smile, Lynn. Promise me you'll smile." Lynn was freaking out at this point, so she just nodded rapidly and Kevin died on the street. Someone had called 911, so Lynn ended up get dragged away from her father's body by the police. She was interviewed, then placed into foster care.

She drifted from house to house afterwards. one foster home locked her in a closet, other gave her nothing but dog food to eat. All the while, she just kept smiling, even when tears came, she was always smiling. While locked in a closet one winter night, her mother took pity on her and gace her an Empathy Card, which is as exactly as it sounds. It allows whoever touches it to learn Empathy. However, when somone touches it, it can't be touched again by anyone else. Lynn was sitting on a pile of clothes when the Empathy Card appeared. It was an amazing sight, and Lynn just couldn't but help to touch it. It seemed to be calling to her. It warmed to her touch and it instantly filled her head on Empathy, how to use it to find others and objects, basically telling her how to become an Empath. She fell asleep on the clothes that night, card in hand.

When she woke up, it was gone. A few years passed and when Lynn was 13, a monster first took notice of her. She was at the park after school, avoiding going home, when she got a strange feeling. She got up from the bench and looked around, finally spotting what was giving her chills. It was a man in a coat. He looked like he was made of mist, but his eyes were bright red, and he had fangs.

It was Mormo,  a spirit  who bit bad children (according to legend). Lynn grabbed her bag off of the bench she was sitting on a sprinited away from the park. She found a Satyr that day by accident, or maybe fate. Lynn had hopped the fence and ran into the woods near the park, and she ran (literally) into a Satyr, who was taking another half blood to camp. The Saytr (whose name was Terrence) could tell she was a half blood (by smell) and tried to take the both of them to camp.

 Mormo followed them, and just before reaching camp, they were attacked. Lynn freaked out once more and panicked, but the other half blood and Terrence fought Mormo, until Mormo was sent to Tartarus. The other half blood was injuried, badly. He later died of his wounds at the Big House. Lynn blamed herself for his death, and Terrence could see it. They ended up having an Iris message with the half blood who died and Lynn made peace with him, knowing that he was in  Elysium.

Physical Appearence
Eye Color: Brown       Hair Color: Brown          Handness: Left Handed                     Blood Type: AB +

Clothing Style: Tomboy-ish                 Distinguishing Marks: Freckles                    Eye Sight: 20/20

Personality
Lynn is a very kind, sweet girl. She is not the most angry or wild, and won't start a fight. Despite being a demigod, Lynn is a pacifist. Unless it absolutely calls for violence,she will refuse to fight, rather getting beaten until the brink of death then use violence. Since she is a user of Empathy, she knows exactly what is bothering people and can solve the issue quickly, so getting into a fight is very unlikely. She can't learn someone's entire past, but can "dip" in to see what's wrong (with their permission), making her a prime person to confine in. She is a good listener and very willing to help anyone out, except when it comes to revealing what she has learned from others. She will always be there to comfort someone, and give them a shoulder to cry on. When people yell, Lynn gets an odd look on her face,puts her head down (if sitting), shuts her eyes, and covers her ears. This is attributed to her abusive past. She loves everyone she meets, almost at once getting attached to someone. Even when told off, Lynn won't give up until everyone is happy (or at least not the verge of killing somone)

Powers, Ablities, and Weapons
Lynn is a powerful Empath, thanks to her Empathy Card. Lynn has the power to fully interpret and replicate the emotions, moods, and temperants of others. Lynn can also attack someone in a personal and emotional way, since she knows what emotion is flowing through them. Lynn however, has never used this ablitiy in a harmful way to anyone, disliking violence to the level of prefering to get injuired to the brink of death  then to fight someone. Lynn is flexible, not to the point where she can do splits, but she can touch her toes. Lynn is swift and sly, but her power levels are not high at all. In case of a situation where Lynn needs to fight, she carries around Celestial Bronze Throwing Knifes. 2 strapped to her waist, 1 on her lower left leg under her pants, 2 in each one of her shoes, and 1 strapped to her shoulder.

Offensive Defensive Passive Supplementary
 * 1) Children of Apate have the minor ability to create illusions of attacks so realistic that they are most likely to catch an enemy off guard; however, if they miss they are left vulnerable to counter-attack.
 * 2) Children of Apate are able to command a weapon to go against it's master's will. However, they cannot command a weapon bigger than them. Also, the master of the weapon can resist the will of the weapon. Once the effect has wore off, the weapon is immune to further effects of it.
 * 1) Children of Apate are able to make the objects in a small area shift appearance or location, confusing those who will see it. While the skill is in effect, it continuously drains the user.
 * 2) Children of Apate are able to trick charging enemies to face the opposite directions and charge at those directions instead. The more enemies and the longer the distance, the more it drains the demigods. After the effects have wore off, enemies will be immune to further effects of it for the battle.
 * 1) Children of Apate are innately able to see through lies, illusions or any form of deceit, as they are innately so well skilled with deceit themselves.
 * 2) Children of Apate have the innate ability to confuse, mislead or deceive others for a short time, the longer they try and keep up with the lies/deceptions, the more energy it drains
 * 1) Children of Apate are able to make a fake copy of an object not bigger than them, but they must clearly imagine the object in their minds for it to completely imitate the original object. Also, if the original object possess magical properties or whatsoever, the imitation will not copy those properties.
 * 2) Children of Apate can use their powers to lure someone into lying or coming into agreement with them when they truly don't want to without the person influenced even noticing. The bigger the lie, the more power drained. A person with a strong will can fight this, and most will remember being deceived shortly after.
 * 3) Children of Apate are able to mimic sounds or the voice of a person or creature they already heard speaking or making noise. The quality of the mimicry depends on the focus and skill level of the user.

