Forum:Non-Demigod Species Powers

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Passive

 * 1) When they are above ground, they can detect monsters and half-bloods by their scent
 * 2) They are able to communicate with animals
 * 3) They have senses far superior to those of humans.
 * 4) They can sense nature magic (such as the Golden Fleece, Pan and gifts of Pan)
 * 5) They are able to sense the emotions of demigods and mortals, sometimes even making empathy links between them and someone else

Supplementary

 * 1) When playing music on their reed pipes they have some control over plants, animals and insects, the longer they play the more energy it consumes
 * 2) They are able to run and climb at great speeds because of their goat legs. The faster they go, the more energy drained.

Traits

 * 1) They enjoy eating recycable material (tin, aluminium, plastic, etc) and wood and grass
 * 2) When they die, they are reincarnated as plants, trees or flowers

Supplementary

 * 1) They possess great strength, agility and dexterity.
 * 2) They carry magic silver bows, arrows, and two hunting knives, which appear whenever they are needed

Passive

 * 1) They make great combatants and archers.
 * 2) They are able to withstand greater temperature changes (extreme heat or cold) more than most, but the hotter or colder it is, the more draining it is on their body and the more it effects their ability to react
 * 3) They do not age physically and do not die of old age or disease, but can be killed in a fight or battle from severe wounds
 * 4) They have a empathy/telepathic connection with wolves and falcons
 * 5) If they fall in love they lose their immortality
 * 6) They make great hunters, attaining great tracking skills.
 * 7) They can see excellent during the night, nearly as well as they can see during the day.

Traits

 * 1) They remain the age that they became a Huntress. If they fall in love and/or leave the hunt for any reason, they start ageing again from that point on.
 * 2) They enjoy hunting, as well as being by Artemis' side.
 * 3) They have a silvery aura.

Offensive

 * 1) Centaurs can bang their hooves against the ground, creating a nearly supersonic sound, dazing or stunning their targets.

Supplementary

 * 1) Centaurs are able to gallop at extreme speeds. The faster they go, the more energy drained.
 * 2) Centaurs are highly endurable, being able to gallop for long distances without getting tired as fast. The more they gallop, the more energy drained.
 * 3) Centaurs possess great strength, agility and dexterity.

Passive

 * 1) Centaurs make great combatants and archers.
 * 2) Centaurs have senses far superior to those of humans.
 * 3) Centaurs make great hunters, attaining great tracking skill.

Traits

 * 1) Their blood is highly corrosive like acid.
 * 2) Many centaurs are known for excessive drinking and are often prone to violent outbursts while intoxicated
 * 3) Many centaurs are also known for being wild and lusty.

Abilities (Passive/Traits)

 * 1) They are able to speak prophecies, as well as see the destiny of others, however while they are able to see the future, they do not always remember what they said while they are being possessed by the spirits
 * 2) They are able to see through the mist
 * 3) They are able to read auras and sense spiritual essences, as well as a minor ability to soothe them

Offensive

 * 1) They have the ability to cause a group of people to become irrational and fight amongst themselves for no reason for a short time. (drains more energy depending on the size of the crowd)
 * 2) Can crete an apple of discord that can temporarily cause a minor fight between people for as long as the apple is present, which usually only lasts a short time before disappearing.

Defensive

 * 1) They can create a short lived “storm of strife” which causes everything within it to change, warp, or break. The effects are random, but typically powerful and can stretch over a wide area depending upon the amount of energy put into it, the larger the field, the more energy it drains.

Supplementary

 * 1) They have the ability to force a state of confusion upon another person for a limited time, allowing them to attack or flee freely.

Traits

 * 1) They are often quick to cause arguments and fights between others.
 * 2) They are naturally gifted with "reading" someone and playing their insecurities.
 * 3) As they are nymphs they do not age, remaining eternally young.
 * 4) Discord nymphs are not connected to anything specific so their life force is not as at risk as that of a tree or flower nymph. However, they can still be killed in battle or of serious injuries.
 * 5) They have a telepathic/empathetic connection with nature and other nymphs.

Defensive

 * 1) They are able to turn into pure light for a short time and while in this state, the user is granted flight and immune to all attacks; however, once the user changes back they will be extremely drained and immobile for a long time.
 * 2) They can unleash a quick burst of light which blinds anyone that was focused on them for a short time.
 * 3) They can bend light around them, concealing them for a short time.

Offensive

 * 1) They have the ability to conjure weapons and objects out of pure light which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it.

Supplementary

 * 1) They have the ability to create temporary light sources, similar to concept of a flare, which will alight an area for a short time.

Passive

 * 1) They are stronger during the light of day.
 * 2) They are weaker in the darkness of night.
 * 3) They cannot be blinded by bright lights.

Traits

 * 1) As they are nymphs they do not age, remaining eternally young.
 * 2) Light nymphs are not connected to anything specific so their life force is not as at risk as that of a tree or flower nymph. However, they can still be killed in battle or of serious injuries.
 * 3) They have a telepathic/empathetic connection with nature and other nymphs.

Traits

 * 1) They know all of the stars and constellations in the night sky
 * 2) They can tell the time, date, and their location simply by looking at the sky.

Offensive

 * 1) They have the ability to summon miniature stars which can be thrown like a weapon; the stars, however, dissipate quickly.

Defensive

 * 1) They are able to turn into pure star light for a short time during the night or during the day if in the presence of Astraeus or Asteria or one of their children. While in this state, the user is granted flight and immune to all attacks; however, once the user changes back they will be extremely drained and immobile for a long time.
 * 2) They have the ability to summon a cluster of miniature stars directly in front of them which can be used to block incoming attacks; the stars, however, dissipate quickly.

Supplementary

 * 1) They have the ability to create temporary light sources, similar to concept of a flare, which will alight an area for a short time.

Passive

 * 1) They can see perfectly in the night as if it were day.
 * 2) When the stars are out, they always know their location.
 * 3) They are innately stronger during the night.
 * 4) As they are nymphs they do not age, remaining eternally young.
 * 5) Star Nymphs are generally not connected to a specific star so their life force is not as at risk as that of a tree or flower nymph. However, they can still be killed in battle or of serious injuries.
 * 6) They have a telepathic/empathetic connection with nature and other nymphs.

Defensive

 * 1) They can dissolve into fresh water, while in this sate they are immune to all attacks; however, once the user changes back they will be extremely drained and immobile for a long time.
 * 2) They have a slightly higher resistance to burns.
 * 3) They can survive falling from high altitudes as long as they land in water, they can also go as deep into the ocean as they desire without any effects from the water pressure.
 * 4) They have the ability to create a dome shaped torrent of water, roughly two to three times the size of the user, which can be used to block attacks for a very short time. They can also use this power to form other objects as well, at delimited size.

Supplementary

 * 1) They are are able to telekinetically move water. The larger amount of water used, the more energy it drains.
 * 2) They have the ability to Water Travel in fresh water, a sort of teleportation; the further the distance, the more is energy drained, and there must be a substantial amount of water at both ends.

Passive

 * 1) They can heal minor wounds and soothe more severe wounds.
 * 2) Are able to inspire men and uplift the spirits of those around them with their singing
 * 3) They have minor prophetic and oracular abilities, but not as strong as the oracles.
 * 4) They, and everything they touch, stay or become dry in water, unless they want to become wet.
 * 5) They can make air bubbles form under water.
 * 6) As they are nymphs they do not age, remaining eternally young.
 * 7) Their life force is connected to their source of water, if that water is polluted or destroyed, they will die. They can also die in battle or from serious injury.
 * 8) They have a telepathic/empathetic connection with nature and other nymphs, especially animals that dwell in fresh water sources.
 * 9) They are stronger the closer they are to their life/water source, the further away they go from it, the weaker they become, if they go too far they risk death.

Traits

 * 1) They always know their exact coordinates when in water.
 * 2) They can't stand when people litre or pollute nature, especially their water source.

Defensive

 * 1) They can dissolve into salt water, while in this state they are immune to all attacks; however, once the user changes back they will be extremely drained and immobile for a long time.
 * 2) They have a slightly higher resistance to burns.
 * 3) They can survive falling from high altitudes as long as they land in water, they can also go as deep into the ocean as they desire without any effects from the water pressure.
 * 4) They have the ability to create a dome shaped torrent of water, roughly two to three times the size of the user, which can be used to block attacks for a very short time. They can also use this power to form other objects as well, at delimited size.

Supplementary

 * 1) They are are able to telekinetically move water. The larger amount of water used, the more energy it drains.
 * 2) They have the ability to Water Travel in salt water, a sort of teleportation; the further the distance, the more is energy drained, and there must be a substantial amount of water at both ends.

Passive

 * 1) They can heal minor wounds and soothe more severe wounds.
 * 2) Are able to inspire men and uplift the spirits of those around them with their singing
 * 3) They have minor prophetic and oracular abilities, but not as strong as the oracles.
 * 4) They, and everything they touch, stay or become dry in water, unless they want to become wet.
 * 5) They can make air bubbles form under water.
 * 6) As they are nymphs they do not age, remaining eternally young.
 * 7) Their life force is connected to the ocean, if that water is polluted or destroyed, they will die. They can also die in battle or from serious injury.
 * 8) They have a telepathic/empathetic connection with nature and other nymphs, especially animals that dwell in salt water sources.
 * 9) They are stronger the closer they are to the ocean, the further away they go from it, the weaker they become, if they go too far they risk death.
 * 10) While in the water, they have the ability to take on different appearances, such as what some people refer to as mermaids

Traits

 * 1) They always know their exact coordinates when in water.
 * 2) They can't stand when people litre or pollute nature, especially their water source.
 * 3) They can find anything easily if it is in the ocean

Passive

 * 1) People are prone to feeling somewhat tired while in their presence
 * 2) If a sleep nymph has received a minor injury, it will heal while she sleeps
 * 3) Sleep nymphs can communicate with people while they are sleeping
 * 4) Sleep nymphs can heal people while they're sleeping, as long as they aren't mortally wounded, the larger the wound the more energy it drains
 * 5) If someone is suffering from insomnia or nightmares, a sleep nymph can grant someone peaceful slumber
 * 6) They have a telepathic/empathetic connection with nature and other nymphs
 * 7) As they are nymphs they do not age, remaining eternally young.

Supplementary

 * 1) They are able to astral project, they can use this for multiple reasons, however, their physical body is vulnerable and they can not effect anything on the physical plane while astral projecting.
 * 2) Under direct contact, they can make people fall asleep for a short period of time, though this effort drains a lot of energy from them

Offensive

 * 1) Sleep nymphs can cause people to fall into a light sleep for a short period of time

Traits

 * 1) Sleep nymphs are usually always tired
 * 2) It is not uncommon for a sleep nymph to suffer from narcolepsy, a sleep disorder that causes excessive sleepiness and frequent daytime sleep attacks.

Dream Nymphs (NOT From Greek Myth)

 * Narcissa


 * 1) She can look into people's dreams whilst they sleep
 * 2) Can talk to people in there dreams
 * 3) She can control dreams slightly

Offensive

 * 1) They have the ability to send a small wave of energy which will cause anyone effected to believe they are dreaming for a short time; after the effects have worn off, a person is immune to further effects of this for a moderate time.

Defensive

 * 1) They have the ability to make someone think they are seeing their worst nightmares brought to life for a short time; attempting to scare them into not attacking.

Supplementary

 * 1) They can meditate in order to speed up their rate of healing; they are constantly drained while they do this.

Passive

 * 1) Dream nymphs can speak to people in their dreams
 * 2) Dream nymphs can enter a person's dream, but the longer they remain in the dream, the more it drains them of their energy.
 * 3) Dream nymphs can cause someone who is asleep to have a nightmare.
 * 4) Dream nymphs can slightly control dreams
 * 5) Dream nymphs can see into peoples dreams whilst they sleep
 * 6) As they are nymphs they do not age, remaining eternally young.
 * 7) They have a telepathic/empathetic connection with nature and other nymphs

Traits

 * 1) Dream nymphs are nocturnal.
 * 2) Dream nymphs like to see into random people's dreams, and know their ambitions.
 * 3) They are well adept at interpreting the dreams of others.
 * 4) They often tend to be day dreamers, with their heads always in the “clouds”.

Passive

 * 1) They can cause anyone of the opposite gender to be, at least slightly, attracted to them; they also attract people of the same gender that consider themselves gay or lesbian.
 * 2) They have the ability to alter and control clothes and makeup.
 * 3) When they sing, they can inspire love to bloom in those around them, as long as those feelings were already there to begin with. Their song can also calm unruly crowds.
 * 4) They have a telepathic/empathetic connection with nature and other nymphs
 * 5) As they are nymphs they do not age, remaining eternally young.

Supplementary

 * 1) They have a minor ability to sway a person’s feelings, causing them to feel a slight amount of love for another person; the final choice to act on the love is, however, out of their control.
 * 2) They can infuse magic into their words and ‘charm-speak’ another into doing their will or revealing a secret to them; the person will remain under the control of the charm-speak for a few minutes or until control is relinquished
 * 3) They can alter their appearance for short periods of time, the more they do to alter their appearance, and the longer they maintain the appearance, the more energy it drains.
 * 4) They can turn into a dove, the longer they stay in this form, the more energy it drains

Traits

 * 1) They can sense romance and love
 * 2) They tend to be hopeless romantics
 * 3) The ability to speak French as it is "the language of love"
 * 4) They tend to be fiercely loyal to their loved ones, friends and family.

First Generation Love Nymphs

 * 1) First generation love nymphs are more powerful than the second generation
 * 2) When romances are stable, they can create love nymphs from them. They must be careful when doing this for when the romance dies, so does the nymph.They often create nymphs from married couples who they know will not get divorced.

Second Generation Love Nymphs

 * 1) Second generation love nymphs are less powerful than the first generation
 * 2) Second generation are not able to create love nymphs
 * 3) Their emotions are strongly connected to that of the couple that's love created them, if the couple fights, the love nymph's mood becomes sour

Traits

 * 1) They know how to use music, water, herbs and chemicals to aid in curing and helping others
 * 2) They know every ailment and sickness as well as how to cure it

Passive

 * 1) For minor wounds they can quicken the healing process and completely take the pain away, the more severe the wound the harder this is and the more energy it drains. They cannot bring someone back from the brink of death.
 * 2) If a person is dying and the fates deem that death is iminent, a healing nymph can keep that person alive, but for every minute they do it drains them substantially. This could be useful if the person who is dying wishes to talk to someone or tell someone goodbye. The longer the nymph sustains their life past when they should have died, the more risk to their own life.
 * 3) As they are nymphs they do not age, remaining eternally young.
 * 4) They have a telepathic/empathetic connection with nature and other nymphs

Supplementary

 * 1) They can cause someone to feel overwhelmingly sick for a short period, preventing them from attacking
 * 2) They can cause someone to become paralysed for a short time, preventing them from attacking

Supplementary

 * 1) They are able to control and summon bees
 * 2) They can turn into a bee, the longer they stay in this form the more power it drains
 * 3) They can make and manipulate honey
 * 4) They can shoot stingers from their hands, they are no bigger than the size of their hands, and the longer they shoot them, the more energy it drains
 * 5) Even when they are not in their bee form they have the minor ability to hover or fly, however, the longer they fly the more it drains them.

Passive

 * 1) They can use honey to heal themsleves, and the minor wounds of others
 * 2) They can cause flowers to bloom and thrive
 * 3) They are stronger in the spring/summer months
 * 4) Their honey as restorative properties, similiar to ambrosia
 * 5) They have a telepathic/empathetic connection with nature and other nymphs, the connection is the strongest with bees and flower nymphs
 * 6) As they are nymphs they do not age, remaining eternally young.

Traits

 * 1) They love sweet things
 * 2) They love flowers

Traits

 * 1) They can tell what any type of wine is
 * 2) They generally have a taste for wine and partying.

Supplementary

 * 1) They have the ability to create ropes of grape vines which can be used for a multitude of purposes.

Offensive

 * 1) They have the ability to force a state of mild drunkenness on another person for a short time.

Passive

 * 1) They can turn water into wine
 * 2) They have an innate partial resistance to the effects of alcohol.
 * 3) As they are nymphs they do not age, remaining eternally young.
 * 4) They have a telepathic/empathetic connection with nature and other nymphs

Defensive

 * 1) They have the ability to go into a drunken state where they become unpredictable and are near impossible to hit with an attack.

Offensive

 * 1) They have the ability to create small bolts of lightning that can be directed to strike near them; doing so drains them a moderate amount.

Supplementary

 * 1) They have the ability to shed their flesh and turn into pure lightning for a short time and while in this state, the user is immune to all attacks and anything they touch is intensely burned; however, once the user changes back they will be extremely drained and immobile for a long time.
 * 2) They have the ability to hover or fly, however, the longer they fly the more it drains them.

Passive

 * 1) They can predict where lightning will strike and when during an electrical or lightning storm
 * 2) They are innately resistant to both electricity and lightning.
 * 3) They have a telepathic/empathetic connection with nature and other nymphs
 * 4) As they are nymphs they do not age, remaining eternally young.

Traits

 * 1) They are rarely afraid of heights.
 * 2) They are prone to being claustrophobic, as they generally prefer open spaces.

Offensive

 * 1) They have the ability to conjure an object out of pure rainbows; however, only one object can be conjured at a time and it cannot be bigger than the one who conjured it.

Defensive

 * 1) Ability to conjure a shield of pure rainbows, roughly two to three times the size of the user, which will blunt most attacks but slow the movement of the conjurer.

Supplementary

 * 1) Ability to split the light of a rainbow into seven beams which can be redirected in order to light an area or even blind people.
 * 2) They have the ability to actually ride rainbows they’ve created in order to travel large distances quickly.
 * 3) They can turn into a rainbow for a short time, but the longer they remain in this state, the more energy it drains

Passive

 * 1) As they are nymphs they do not age, remaining eternally young.
 * 2) They have a telepathic/empathetic connection with nature and other nymphs

Traits

 * 1) They usually have outgoing and colourful personalities.
 * 2) They do not need drachmas to send iris messages.

Passive

 * 1) As they are nymphs they do not age, remaining eternally young.
 * 2) They have a telepathic/empathetic connection with nature and other nymphs
 * 3) In their presence, people form friendships more easily, or reach agreements more easily.

Offensive

 * 1) They have the ability to force a false state of peace upon someone, making them blind to any attack for a very short time.

Supplementary

 * 1) They have the ability to slightly calm the minds of everyone near them, no matter what side they are on.

Traits

 * 1) They tend to have well balanced and harmonious personalities.

Snow Nymphs (NOT From Greek Myth - Seasonal)
NOTE: Only at camp during Fall/Winter

Supplementary

 * 1) They have the ability to call upon a massive blizzard which obstructs views and lowers the body temperature of all that are susceptible, the longer they sustain the flurry the more energy it drains
 * 2) They can create armor and weaponry out of pure ice which is quite sharp; however, it is also fragile and must be mended or replaced often, which uses up large amounts of energy.
 * 3) They can make it snow, the longer they sustain it, the more energy it drains

Passive

 * 1) They are stronger in the cold.
 * 2) They need the cold to survive, if they are kept in the heat for too long (summer/spring months) they could die
 * 3) They have a telepathic/empathetic connection with nature and other nymphs
 * 4) As they are nymphs they do not age, remaining eternally young.

Defensive

 * 1) When they are surrounded by snow, they can blend in with the snow, making them seem invisible to the naked eye, but only if they remain stationary

Traits

 * 1) They are able to withstand cold temperatures.

Defensive

 * 1) They the ability to create a massive wall of flowers, roughly two to three times the size of the user, as a shield, although will instantly begin to die away following its creation.
 * 2) They can turn inanimate objects into a flowers for a short time, this can be used for a multitude of purposes. The larger the object the more draining it is, they have the most power over the type of flower that their life force is connected to

Offensive

 * 1) They have the ability to shoot multiple thorns out from their hands which can inflict pain on their opponents and distract them.

Passive

 * 1) They have the innate ability to talk flowers to life, either making them grow more quickly or bringing them back from a recent death, they have the most power over the type of flower that their life force is connected to
 * 2) They Can create flowers from nothing, the larger the flower the more drain on the user, they have the strongest control over the type of flower that their life force is connected to
 * 3) As they are nymphs they do not age, remaining eternally young.
 * 4) They have a telepathic/empathetic connection with nature and other nymphs
 * 5) Their life force is attached to a flower, the further they go from it, the weaker they get, eventually if they go too far they'll die, in some cases, depending on the size of their life source, it can be potted for transport to a new location
 * 6) Depending on the type of flower their life force is attached to, they retain minor characteristics of the flower.

Supplementary

 * 1) They have the ability to transform people into large flowers of their choosing; this effect does not last long, they have the most power over the type of flower that their life force is connected to
 * 2) They have the ability to turn into the flower that their life force is attached to

Traits

 * 1) They are excellent gardeners.
 * 2) They are generally happier in the spring and summer months, and more solemn/melancholy in the fall and winter months.
 * 3) They usually smell of whatever flower they are attached to

Supplementary

 * 1) They have the ability to Shadow Travel, a sort of teleportation; the further the distance, the more energy drained.
 * 2) They are able to call forth recently dead spirits to aid them for a short time.
 * 3) They have the ability to resurrect a single undead corpse which will fight, mindlessly, along side them until it is broken down or dismissed.
 * 4) They can 'revive' small dead animals (like around as big as a dog or smaller, anything too big like a horse or like a human she cant) to a state of 'undeath', where they are like regular animals, though with skin missing, bones sticking out, kinda like a zombie version of the creature, and animals that she 'revives' are under her control.
 * 5) They can put someone in a death-like coma for several hours. The more powerfully she makes the effect the more energy she uses.

Passive

 * 1) They are able to see the lifespan of others, but are forbidden to speak of it.
 * 2) They can sense any death, mortal or monster.
 * 3) They can communicate with the dead
 * 4) They are able to have physical contact with ghosts, as in being able to touch them and feeling them as if they where alive.
 * 5) They are able to come and go as they please to the underworld
 * 6) They have a telepathic/empathetic connection with nature and other nymphs
 * 7) As they are nymphs they do not age, remaining eternally young.

Traits

 * 1) They generally have morbid personalities.
 * 2) They are not frightened by death
 * 3) They radiate death.
 * 4) They tend to have dark attitudes
 * 5) They like shadowy places.

Supplementary

 * 1) They have the ability to turn into the tree that their life force is attached to
 * 2) They have the ability to transform people a tree of their choosing; this effect does not last long, they have the most power over the type of tree that their life force is connected to

Defensive

 * 1) They can manipulate the trees to form a barrier that can shield them for a short time from attack
 * 2) They can create a flurry of leaves, to blind an attacker, the longer they keep up the flurry of leaves, the more energy it drains

Passive

 * 1) They have the innate ability to talk trees to life, either making them grow more quickly or bringing them back from a recent death, they have the most power over the type of tree that their life force is connected to
 * 2) They Can create trees from nothing, the larger the tree the more drain on the user, they have the strongest control over the type of tree that their life force is connected to
 * 3) As they are nymphs they do not age, remaining eternally young.
 * 4) They have a telepathic/empathetic connection with nature and other nymphs
 * 5) Their life force is attached to a tree, the further they go from it, the weaker they get, eventually if they go too far they'll die, in some cases, depending on the size of their life source, it can be potted for transport to a new location
 * 6) Depending on the type of tree their life force is attached to, they retain minor characteristics of the flower.
 * 7) For trees that also flower, they sometimes have some of the traits/powers of a flower nymph

Traits

 * 1) They usually smell of whatever tree they are attached to

Passive

 * 1) They have a telepathic/empathetic connection with nature and other nymphs
 * 2) As they are nymphs they do not age, remaining eternally young.
 * 3) They are stronger in the rain

Supplementary

 * 1) They can summon rain, anywhere from drizzling to pouring, the longer they sustain the rain, the more energy it drains
 * 2) They can focus strong torrents of rain at some one for a short period of time, the longer they sustain it, the more energy it consumes

Defensive

 * 1) They are able to make a dome shaped torrent of rain that can blunt any attacks against them for a short time
 * 2) They can summon a light rain that can soothe and heal minor wounds
 * 3) When it is raining, they can make themselves blend into the rain and appear invisible, but they must remain stationary

Traits

 * 1) They enjoy rainy days

Supplementary

 * 1) They have the ability to calm the fear of others.

Offensive

 * 1) They are able to project a person’s worst fears into their mind, causing temporary trauma and confusion into them. This power is only active for a short time.
 * 2) They are able to unleash a powerful wave of terror across a small group of enemies, causing them to hesitate with fear.

Passive

 * 1) They are innately stronger when people around them are filled with fear.
 * 2) They know the fears of everyone around them
 * 3) They have a telepathic/empathetic connection with nature and other nymphs
 * 4) As they are nymphs they do not age, remaining eternally young.

Traits

 * 1) They are generally immune to fear and terror.

Offensive

 * 1) After receiving a wound, they are able to empower their next successful attack, causing it to do more damage than it normally would (for revenge)

Supplementary

 * 1) They are able to empower a wounded ally with the fervor to achieve revenge upon the one who wounded them; this effect greatly increases the strength and speed of the ally when they fight the one who wounded them until revenge is achieved.

Passive

 * 1) If someone is wronged, a revenge nymph can aid that person in getting revenge on whom ever wronged them
 * 2) They have a telepathic/empathetic connection with nature and other nymphs
 * 3) As they are nymphs they do not age, remaining eternally young.

Traits

 * 1) They are quick to want revenge when they are wronged in any way
 * 2) They know when someone has been wronged

Passive

 * 1) They can curse others to only speak in rhyming couplets that can take days or even weeks to wear off (depending on strength and number of people in the spell), the longer it lasts the more energy it drains
 * 2) They can curse others to sing everything, that can take days or even weeks to wear off (depending on strength and number of people in the spell), the longer it lasts the more energy it drains
 * 3) They have a minor ability to inspire the musical talents in those around them
 * 4) Their music can calm those around them for a short time
 * 5) As they are nymphs they do not age, remaining eternally young.
 * 6) They have a telepathic/empathetic connection with nature and other nymphs

Supplementary

 * 1) They can sustain a high pitch with their voice, that is so loud it will temporarily stun anyone around them, its effects are temporary and it effects everyone around them, friend or foe. They can also do this with a musical instrument as well.
 * 2) They can infuse magic into their song and ‘charm-sing’ another into doing their will or revealing a secret to them; the person will remain under the control of the charm-sing for a few minutes or until control is relinquished

Defensive

 * 1) They have such a beautiful voice, that when they sing, people can't help but listen, this can often distract enemies while in battle

Traits

 * 1) They can play any musical instrument, even if they have never seen it before
 * 2) They have pitch perfect singing voices

Offensive

 * 1) They have the ability to conjure objects out of pure moon-light; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it.

Passive

 * 1) They are stronger at night when the moon is out
 * 2) They have a telepathic/empathetic connection with nature and other nymphs, this is the strongest with night animals
 * 3) As they are nymphs they do not age, remaining eternally young.

Defensive

 * 1) They can bend moonlight around them, to conceal them for a short time
 * 2) They can create beams of moonlight, depending on the intensity they can use it to help them and others to see in the dark, or use it to distract an enemy momentarily by blinding them

Supplementary

 * 1) They have the ability to shed their flesh and turn into pure moonlight, while in this state they are immune from attacks and can fly
 * 2) They have the ability to actually ride moonbeams they have created, or that are there naturally

Offensive

 * 1) They have the ability to conjure an inanimate object out of pure shadows; however, only one can be created at a time and it cannot be bigger than the one who conjured it. They can also use this power to form other objects as well, at delimited size.

Supplementary

 * 1) They have the ability to Shadow Travel, a sort of teleportation; the further the distance, the more is energy drained.
 * 2) They have the ability to shed their flesh and turn into a state of pure shadows and while in this state, the user is granted flight, immune to all attacks

Passive

 * 1) They are innately strong during the night.
 * 2) They can see perfectly in the night as if it were day.

Defensive

 * 1) They can bend shadows around them, concealing them for a short time.

Traits

 * 1) They tend to prefer the dark.

Offensive

 * 1) They have the ability to create powerful gusts of wind, however, the stronger the gust, the more it drains them.

Defensive

 * 1) They have the ability to create a dome shaped torrent of wind, roughly two or three times the size of the user, which can be used to block attacks for a very short time.
 * 2) They have the ability to create a small tornado, about the size of the user, which can be used to block projectile attacks for a short time.

Supplementary

 * 1) They have the ability to hover or fly
 * 2) They have the ability to call upon the winds to speed their movements or attacks; this can also be used oppositely to slow the movements or attacks of others. It can alsobe moved to float or move objects, but the larger or heavier the object, the more energy it drains
 * 3) They have the ability to shed their flesh and turn into a state a pure wind/air for a short time and while in this state, the user is granted flight and immune to all attacks

Passive

 * 1) As they are nymphs they do not age, remaining eternally young.
 * 2) They have a telepathic/empathetic connection with nature and other nymphs
 * 3) They are stronger when it is windy out

Traits

 * 1) They generally prefer to be in wide open spaces

Passive

 * 1) They are able to see the possible outcome of gambles.
 * 2) They have a telepathic/empathetic connection with nature and other nymphs
 * 3) As they are nymphs they do not age, remaining eternally young.

Supplementary

 * 1) They are able to temporarily and slightly alter the luck of an individual. The effects do not last long, and the outcome can not bring harm to anyone.
 * 2) They are able to bless an object, making it into a “lucky” charm, that they can either keep for themselves, or give to someone else, the object when used can bless the user with one shot of extra luck, that can not be used to harm others, and can only be used once.

Defensive

 * 1) They have the minor ability to foresee the action of others, such as the course of action an opponent will take when attacking and dodge or parry according; however, if the prediction is wrong, this may cost the child of Tyche dearly.

Traits

 * 1) They are generally very lucky in all that they do.
 * 2) They are generally adept at playing games of chance.

Guardian Nymphs (In Greek Myth)

 * Hesperathousa
 * 1) I have ability to control water like any Poseidon kids.
 * 2) I have premonition and has healing abilities.
 * 3) I am much powerful at sunset
 * 4) I can glamour myself.
 * 5) I can teleport myself to a safe place if I am attacked.
 * 6) I have a beautiful voice that daze or calm men and boys.
 * Antoinette


 * 1) She has premonition and has healing abilities.
 * 2) She is much powerful at sunset
 * 3) She can teleport herself to a safe place if she is attacked.
 * 4) She has a beautiful voice that dazes or calms men and boys

Fire Nymphs (NOT From Greek Myth)

 * Krystal Calex
 * 1) No Powers Listed
 * Fiametta Flame


 * 1) She can conjure fire from nothing if need be.
 * 2) She can use fire as an offensive power e.g. fireballs, a whirlwind of fire etc. etc.
 * 3) She can use fire as a defensive skill e.g. a wall of fire, masking her whole body in an armor
 * Naily Mays
 * 1) Can create and control fire with her mindIs highly resistant to being burned by extreme heat/fire.Can easily heal the burns of others
 * Adenah
 * Vanessa Williams
 * Pyralis (All but #4)
 * Sarah Stewart (All but #4)
 * Danielle 'Effie or Danny' Leon (All but #4)


 * 1) Can create and control fire with her mind
 * 2) Is highly resistant to being burned by extreme heat/fire.
 * 3) Can easily heal the burns of others
 * 4) Turns into fire


 * Vega Ryan
 * 1) Vega has pyrokinesis, the ability to control and create fire. However, the larger the flame, the more energy she loses.
 * 2) She can transform into a flare for a short time (Pyric Mimicry)
 * 3) She has thermal resistance, ability to withstand fire.
 * 4) She can heal wounds with fire.

Storm Nymphs (NOT From Greek Myth)

 * Aura King
 * 1) No Powers Listed

Communication Nymph (NOT In Greek Myth) (Could Probably use a better term)

 * Clara Siofra
 * 1) Can speak, write, and communicate any language, languages that has never been heard before, sign language (even lip-reading), illegible words, secrete codes and backwards speech.and writing.
 * 2) She can empathize with animals and sense there emotions, needs and wants.
 * 3) She can sense the overall well-being and conditions of one's immediate environment and natural setting stemming from a psychic sensitivity to nature.
 * 4) Is able to read a person body language and anticipate when they will attack and if they are telling the truth.
 * 5) They can review, process, and understand information and messages.

Torchbearing/Underworld Nymph (Found in Greek myth)

 * Adelphe
 * 1) The torches of the lampades have the power to bestow madness upon a person.
 * 2) The lampades can shadow travel.
 * 3) They have innate knowledge about the Underworld.
 * 4) As companions of Hecate, they have some minor magic.

Ghosts

 * Isolde Tudor
 * Sapientius (#1 & #2)
 * 1) can turn invisible.
 * 2) intangible.
 * 3) cannot be harmed by weapons, as they pass right through
 * Julie Adams
 * Shun Axe
 * Dante Coltello
 * Ophelia Darke
 * Obsidian Darke
 * Angelique Fleur
 * Dylan Jackson
 * Gregory Joseph
 * Sean Life
 * Alyssa Michaels
 * Janet Metts
 * Leah Peterson
 * Karen Wright
 * 1) ​No Powers Listed
 * ​Charity
 * Mark Dune
 * Sadie LeBue
 * Ellie Love
 * Belle Santiago
 * Jeydon Stevens
 * 1) She is intangible.
 * 2) She can appear any where she wants, as long as she had vbeen there when she was alive.
 * 3) can turn invisible.
 * 4) cannot be harmed by weapons, as they pass right through

Automatons

 * Gabriel
 * 1) Gabriel is extrememly durable and strong
 * 2) Gabriel can store and release electricity, and using this power over electricity even power-up electronics. However, the more electricity he stores, the more stress it will induce on Gabriel's generator, which could lead to malfunctions or even a complete shut-down of Gabriel as it repairs itself.
 * 3) Gabriel can also fly up to 140 mph, though he rarely goes over 70, as going faster than that puts strain on his generator as well.
 * 4) He used to have a hidden Celestial Bronze blade in each arm that slid out from his arm and could be thrown, and then brought back using a magnetic connection, but in the massive battle he was in before being reprogrammed they were shattered, leaving only serrated stubs behind. Though the stubs are not useful for acual combat, Gabriel has found another use for them: Snagging them into clothes or armor and pulling the item or person to Gabriel.
 * Ippotis
 * 1) He has inhuman strength as he is an Automaton.
 * 2) He has enhanced endurance
 * 3) He is good at the art of war as he was meant for combat.
 * Elden
 * 1) A sword, which is built into his right arm. He is very intelligent, so from time to time, he installs new updates.
 * DJ
 * 1) Can mimic any sound.
 * 2) Can record any music.
 * 3) Has a "personality".
 * 4) Has a human looking appearance.
 * 5) Can connect to any eletronic sound related machine and use it.
 * Killain


 * 1) Enchanced speed, strength, agility, battle reflexes
 * 2) Self healing
 * 3) Create and control fire
 * Maledictio Dolor


 * 1) Master Scythe Wielder
 * 2) As a child of Oizys:With lots of effort, can cause one to break down crying
 * 3) As a child of Oizys:Cause pain by looking at a person
 * 4) As a child of Oizys:Make people feel sad
 * 5) As a child of Oizys:Make cuts more painful
 * 6) As an automaton: Extremely high stamina
 * 7) As an automaton:Immune to poisons
 * 8) As an automaton:Immune to fire
 * 9) As an automaton:Durable to most attacks
 * Koshi Roshida


 * 1) Enchanced speed, strength, agility, battle reflexes
 * 2) Self repairing
 * 3) Possesses Pyrokinesis
 * 4) Can wirelessly interface with most computers
 * 5) As an automaton, he does not sleep.
 * 6) As an automaton, he is immune to poison.
 * 7) As an automaton, he is immune to mental attacks.
 * 8) As an automaton, he has minor immunity to magic.
 * Etta Serie


 * 1) I am able to use almost any weapon in existence, due to Hephaestus’ updates, though I prefer my Celestial Bronze Katana.
 * 2) I have major Pyrokinesis, the ability to manipulate fire.
 * 3) I am also immune to mortal weapons, such as weapons made of regular steel.
 * Sonya Zinoviy


 * 1) She can repair/induce glitches in technology. This sometimes allows her to heal minor internal problems in automatons.
 * 2) She can boost a machine's capacity or speed but drains her.
 * 3) She can hack computers from her mind.
 * 4) She can communicate with anything technological (i.e.telepathically communicate with an automaton or speak through laptops, phones and such)
 * 5) She is able to shift between a normal female voice and a monotonous voice
 * 6) She is extremely durable, very agile and dextrous and is quite strong.
 * 7) She has a retractible sword in her left arm.
 * 8) She can activate and deactivate electronic devices at will.


 * Arkinal Thantor


 * 1) Can sense the location of anyone if they are in the mortal world
 * 2) Expert at finding weak points quickly
 * 3) Fearless
 * 4) Can paralyze weak-willed people with fear (temporarily)
 * 5) Generally good at killing
 * 6) Godly (Immune to mortal weapons)
 * Byron
 * 1) He has his body modified to become more resistant in steel weapons and physical attacks.
 * 2) He is very resistant to fire but weak against acid.
 * 3) Using the special goggles he wears, he can determine heat temperatures and weak pressure points, store enemy images and data and enhance his accuracy.
 * 4) He is very resistant to electricity and can activate devices and machines at will.
 * 5) He moves, thinks and talks like a normal person.
 * 6) He can disrupt signal connection of devices within a 600m radius.
 * 7) He can repair minor to moderate damages in his system.
 * 8) He can analyze a person by scanning it with his goggles to see if its an enemy or not. Although it sometimes fail.
 * Alexander the Great
 * Ck13
 * E.L.B.G.
 * Lexington Gray
 * Little Bronze Boy
 * 1) No Powers Listed

Special Cases

 * Lilith
 * 1) When in combat she has three tools at her disposal. Uranus' blood, her own blood, and the blood of others. She can manipulate the blood of mortals with ease, but her abilities are strained when using demigod blood, and she cannot touch gods at all.
 * 2) Passive: Given thousands of years to perfect her skills, Lilith is a fighter with matchless experience.
 * 3) Passive: Ageless. Does not appear to age, and thus cannot die by aging.
 * Asen VLČEK
 * 1) He has enhanced strength, speed, endurance, and agility.
 * 2) He also has enhanced sight, hearing, and smell.
 * 3) He also has some regeneration ability able to recover quickly from the injury. He can't be killed by most elemental attacks, and can be able to recover from steel, Stygian Iron, Celestial Bronze, Imperial Gold, or any other material.
 * 4) He has yet to master shifting from his werewolf form to Human form. Since he was born into his werewolf form, no one has yet seen what he look like in his human form.
 * Szoria
 * 1) Having wings she can fly
 * 2) Those she injures become ferverently ill, depending upon the severity of the cut it can last from an hour to at most a week. It used to be that her injured would die, however; due to Athena's curse, her powers have gone down significantly
 * Isaiah Davis
 * 1) Can transform between a minotaur and human form
 * 2) Vast superhuman strength, toughness, and speed, reduced when in human form
 * 3) Form of Charmspeaking he refers to as "Dominion", stronger in human form
 * 4) Minor love magic
 * Octavian
 * 1) he has immense strength
 * 2) His hide and fur are resilient to lesser cuts, stabs and blade strikes
 * 3) He can cut through metal, wood, flesh, etc. with his claws, similar to his father but not as strong,
 * 4) He can morph between human, beast man, and lion

Priestesses/Priests

 * Heather Moore
 * 1) She has a direct telepathetic connection to Hera, which is mostly used to deliver messages, for duties and for prayer.
 * 2) She is able to see through the mist.
 * 3) She is able to read auras and sense spiritual essences.
 * 4) She can craft elixirs perfectly.
 * 5) She has an empathy link with her two sisters.
 * Lily Moore
 * 1) She has a direct telepathetic connection to Persephone, which is mostly used to deliver messages, for duties and for prayer.
 * 2) She is able to see through the mist.
 * 3) She is able to read auras and sense spiritual essences.
 * 4) She can weave very well.
 * 5) She has an empathy link with her two sisters.
 * Deucalion Elias
 * 1) I possess lumokinesis, the ability to control and create light.
 * 2) I have a direct telepathetic connection to the gods, which is mostly used to deliver messages, for duties and for prayer.
 * 3) I am an artist as a whole, meaning I'm also a good actor, poet, sculptor, etc.
 * 4) I am able to read auras and sense spiritual essences, as well as sooth them.
 * 5) I possess great prophetic ability.
 * 6) I am an excellent archer, and am gifted with all other missile weapons.
 * 7) I can entitle people as official priests/priestesses.
 * 8) I possess vitakinesis, the ability to improve or degrade a body's state and health.
 * Grace Moore
 * 1) She has a direct telepathetic connection to Hestia, which is mostly used to deliver messages, for duties and for prayer.
 * 2) She can give ones wise counsel by sitting around the hearth with them.
 * 3) She is able to see through the mist.
 * 4) She is able to read auras and sense spiritual essences.
 * 5) She can cook very well.
 * 6) She has an empathy link with her two sisters.
 * Kimberleigh "Leigh" Michales
 * 1) She has a direct telepathic connection to Hecate, which is mostly used to say prayers.
 * 2) She is able to see through the mist.
 * 3) She is able to read auras and sense spiritual essences.
 * Serena Jade
 * 1) She has a direct telepathic connection to Aphrodite, which is mostly used to deliver messaged, for duties and for prayers.
 * 2) She is able to see through the mist
 * 3) She is able to read auras and sense spiritual essences.
 * 4) She is able to grow Roses at a fast rate.
 * 5) She can telephatically communicate with Doves, Aphrodite's animal symbol
 * Justin Kyler


 * 1) He is clear-sighted.
 * 2) He has telepathic connection with Mnemosyne to deliver messages, for duties and for prayer.
 * 3) He has photographic memory.
 * 4) He has the ability to view memories of other when the said person is in rest.


 * Callista Harvey (Priestess of Athena)
 * 1) She has a direct telepathetic connection to Athena, which is mostly used to deliver messages, for duties and for prayer.
 * 2) She is able to see through The Mist.
 * 3) She is able to read auras and sense spiritual essences.
 * 4) She can telepathically communicate with owls, Athena's animal symbol.
 * 5) She has the power of prophecy but only to small extents. Which means, she cannot unravel a prophecy completely.

Golem

 * Zoun
 * 1) strong geokinesis
 * 2) minor pyrokinesis
 * 3) minor aquakinesis
 * 4) minor aerokinesis

Mortal

 * None