Voting:Level 5's and Up/Apollo Cabin Powers - Passed

New powers for the Apollo's Cabin

Offensive

 * 1) Children of Apollo have the ability to conjure weapon out of pure light which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it.
 * 2) Children of Apollo have the ability to focus an intense beam of light which will burn anything it touches; the effect may also be applied to conjured weaponry or armor instead.

Defensive

 * 1) Children of Apollo have the ability to conjure a cloak of pure light which will blunt most attacks but slow the movement of the conjurer.
 * 2) Children of Apollo can unleash a quick burst of light which blinds anyone that was focused on them for a short time.

Passive

 * 1) Children of Apollo are innately proficient archers.
 * 2) They can curse others to only speak in rhyming couplets that can take days or even weeks to wear off (depending on strength and number of people in the spell).

Supplementary

 * 1) Children of Apollo have the ability to create temporary light sources, similar to concept of a flare, which will alight an area for a short time.
 * 2) Children of Apollo have the ability to quickly heal minor wounds and slowly heal major, but not fatal, wounds.

Counsellor Only

 * 1) In rare cases, children of Apollo have the ability to shed their flesh and turn into a purely plasmic stare for a short time and while in this state, the user is granted flight, immune to all attacks and anything they touch is intensely burned; however, once the user changes back they will be extremely drained and immobile for a long time.

Traits

 * 1) Most children of Apollo are experts at basketball and other missile weapons or games.
 * 2) Apollo's children are good at the arts since Apollo is the patron of the arts.
 * 3) Since Apollo is the God of Music, his children are natural Musicians.

For the new powers (+1)

 * 1) --BachLynn (Send an Owl! ) 16:10, January 5, 2012 (UTC)