Jimmy Cooper

Powers
<!-- 3,6,9 months power are not available yet. OffensiveEdit Children of Hermes are skilled thieves and are able to disarm an opponent and take their weapon easily. Children of Hermes can summon nearby animals to attack an opponent. The more animals summoned and the bigger they are, the more energy is drained. DefensiveEdit Children of Hermes are able to increase their speed and stealth in short bursts, making them faster than most and undetectable for a short time. However, they cannot have a weapon drawn so the speed is purely for evasion. PassiveEdit Children of Hermes have innate reflexes which allows them to fight and dodge quickly. Children of Hermes are extremely proficient with thrown weapons. Children of Hermes are proficient in dodge-rolls. Children of Hermes have the inhuman ability to leap great distances at once which this can be used to dodge or attack. Children of Hermes possess enhanced stamina. Children of Hermes can sense and manipulate locks of all types. The more complicated the lock, the harder to manipulate. SupplementaryEdit Children of Hermes are able to endow a pair a shoes with ethereal wings which grant the wearer temporary flight, they may use it for themselves or give them to another, however they are only able to go as high as just over the tree tops, and they only last for a couple of days at most before the wings lose power. Children of Hermes can cause a person or a group of people to speak in different languages so that no one understands what each other is saying, the effects only last a short time. Children of Hermes are able to trick another into doing something for them or revealing a secret to them; nothing guarantees the person will complete the task, if they figure out they are being tricked. 3 Months After Character is MadeEdit Children of Hermes are able to teleport themselves, since their father is the god of travel. The further the distance, the more energy drained. 6 Months After Character is MadeEdit Children of Hermes can temporarily steal 1-3 demigod powers from an opponent or ally for a few minutes, the user gains some knowledge of their new powers. The more powerful the stolen powers are and the more taken, the more energy is drained when the power theft wears off. (If the target doesn't have their 3/6/9 month powers, they cannot be stolen.) 9 Months After Character is MadeEdit Children of Hermes can shift into a hawk for short periods of time granting them flight, the longer they retain this form, the more energy it drains and the more time they need to rest between transformations. TraitsEdit Children of Hermes make excellent thieves. Since their father is god of astrology, children of Hermes tend to make great astrologists. Able to identify any constellation and use the stars to draw star maps. Children of Hermes often do well when competing in athletic contests. Because Hermes “invented” the Internet, his children are able to use the Internet without drawing any extra attention to themselves from monsters. Children of Hermes have excellent memories for remembering messages. Children of Hermes have excellent sense of directions, are able to find and travel to any location in the world with ease. -->
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