Voting:Level 5's and Up/Powers for Zelus - Passed

Zelus Power Set
May I present to you all the proposed power set for Zelus, one of the winged bearers of Zeus and a brother to Nike, Kratos, and Bia. He is often connected to Eris, being goddess of strife, and another god considered as the deity of contests; he is even connected to the deity of romatic jealousy. Zelus is considered as the Greek god of eagerness, rivalry, emulation, envy, jealousy, zeal, and dedication. (Information taken from Theoi and Wikipedia. ALSO, ULTRA credits to Bachy who pretty much did ALOT of work here >.<; Also thanks to Hydro)

Offensive

 * 1) During battle when they are surrounded by rivalry, they are stronger and able to act quicker and with more force than they normally would.
 * 2) Children of Zelus are able to either break down a person mentally and emotionally by forcing feelings of jealousy and envy on them, forcing them to fight recklessly for a short time, more prone to making mistakes, or can enhance their allies with dedication and eagerness helping them to fight more focused and forceful for a short time.
 * 3) Children of Zelus are able to conjure weapons and non-combative items out of the channeled emotional energy of jealousy and eagerness. The item created must not be larger than two to three times of the user's size. It will also have the color, density, and intensity of the battle's aura.

Defensive

 * 1) Children of Zelus can enable themselves to be blinded by rivalry, making themselves temporarly more tolerant or resistant to all types of pain and suffering subjected.
 * 2) Children of Zelus can stripe the eagerness instilled in the opponent and make them slowed, sloppy, slothful in their attacks and mind-processing for a short about of time.
 * 3) Children of Zelus are able to create shields which protects from a single attack out of channeled emotional energy of jealousy and eagerness instilled in battle; the child is drained a decent amount no matter what the shield is used to block.

Passive

 * 1) Because they are more dedicated and eager than most, they hold a higher state of physical prowess and have innate reflexes which allows them to fight and dodge quickly.
 * 2) Children of Zelus are empowered in any battle due to the pre-existing competitiveness instilled. The only change is that the more added eagerness behind the fighters, the more power the child is able to channel.

Supplymentary

 * 1) Children of Zelus are gifted to temporarly empower or depower weapons with eagerness or inferiority out of jealousy. This means they can enchant or curse an object, no bigger than them, to be 2x more or less powerful. After the turn, it can not be used again on the object for the remainder of the fight and it drains the user.
 * 2) Children of Zelus are sometimes able to cause a small (3-5) group, turn against eachother out of jealousy and rivalry. They would become irrational and fight amongst themselves for no apparent reason, causing chaos for a short time. The more effected the more energy is drained.
 * 3) Children of Zelus know what one is jealous of, what one emulcifies for. They are able to sense and manipulate jealous and eager auras. They see the "drive" and why one pushes oneself to be better. Through the eagerness and dedication located in one's heart, children of Zelus are able to estimate others' full limitations and capabilities; they can estimate how far will one push oneself to win the competition.

3 Months After Character is Made

 * 1) Having their father as one of the winged bearers of Zeus, children of Zelus can sprout wings for a short time. This enables them to fly, the longer they maintain this state the more energy it drains and they must rest between flights. The wings can be customised to look however the child desires.

6 Months After Character is Made

 * 1) Children of Zelus can manupulate jealousy and eagerness in the hearts of their hosts, enabling them to temporarly be blind to do the subject's bidding since jealousy enables a person to do "crazy" things. However, the person controlled won't do anything that would naturally go against their personality or nature, such as killing themselves or others. The control only works for a short time, the bigger the commands, the more energy drained, and once used upon someone, they are immune for the rest of the battle.

9 Months After Character is Made

 * 1) Children of Zelus are more adept with their powers to be able to use the emotional energy of jealousy and eagerness to create a semi-living construct, no larger than 2 to 3 times the size of the user, that lasts for a short time to fight for the user. The monster would take the color, size, intensity, and density of the battle's aura; making it only perfect for use during a fierce battle. The more intense the battle is, the less it would drain the summoner.

Traits

 * 1) Children of Zelus are hard-working achievers, great motivational speakers, dedicated competitors, and efficient catalysts.
 * 2) Children of Zelus naturally carry the swag-ish aura of taunt and superiority, making others more inclined to feel jealous.
 * 3) Children of Zelus love being unique, having their own style, and being set apart from the mediocre.
 * 4) Children of Zelus are saddistic or masochistic. In most cases, they do not back down and are merciless and guiltless towards their opponents in all competitions.
 * 5) Children of Zelus are very prideful, competitive, and strong-willed. They abhor losing and take competitions seriously; if a battle is lost, they dedicate and drive themselves to win the war.

For (+2)

 * 1) With great power comes great responsibility!  09:31, March 22, 2013 (UTC)
 * 1) With great power comes great responsibility!  09:31, March 22, 2013 (UTC)

Comments
WIP