Voting:Level 5's and Up/Melinoe Cabin Powers - Passed

New powers for the Melinoe's Cabin.

Offensive

 * 1) Children of Melinoe have the ability to summon a single ghost which will fight for them for a short time and is immune to all attacks.
 * 2) Children of Melinoe, while intangible, have the ability to possess an object for a short time and then attack with it; if the object is struck, they are expelled from it.

Defensive

 * 1) Children of Melinoe have the ability to become intangible for short periods; making them immune to attacks but also unable to attack naturally.
 * 2) Children of Melinoe have the ability to transform a weapon into an intangible state for a short time, making it so no one can touch it.

Passive

 * 1) Children of Melinoe are innately able to talk to and command ghosts, they can also help ghosts with any unfinished business that is keeping them tethered.

Supplementary

 * 1) Children of Melinoe have the ability to summon an intangible and invisible ghost which can be used for a multitude of purposes.
 * 2) Children of Melinoe have the ability to summon a poltergeist, which will instantly begin wailing and stun anyone who is not intangible for a short time before vanishing.

Counsellor Only

 * 1) In rare cases, children of Melinoe, while intangible, have the ability to possess others and in doing so, they gain temporarily control over their body and can cause them to attack others nearby, however, the person being controlled has the ability to resist if they are forced to attack themselves, for a very short time; the child of Melinoe is then extremely drained of energy and will not be able to fight or even move for a moderate time.

For the new powers (+1)

 * 1) --BachLynn (Send an Owl! ) 16:22, January 6, 2012 (UTC)