Archived:Megan Sparks

Personality
Megan is a strong, protective person. She loves all people and defends the weak. She is generally nice to all and genuinely cares for others. She is, however, proud. Her skill in combat has made her somewhat arrogant, and she loves to prove her skill: especially against guys. She wants to find love, but has sworn she will never even consider a man who cannot defeat her in open combat. Nevertheless, she flirts constantly, as she finds it amusing. Nevertheless, she is a very good person who wants nothing more than to make the world a safer place.

History
Henry was a son of Ares, a warrior first and last. He went to battle in the defense on New York during the Titan Wars, and served three tours of duty in Iraq and Afghanistan as a Navy Seal. During what was to be one of his last missions of the third tour, Henry's squad was destroyed, and he was taken prisoner by terrorists.

He was held in captivity for two years, enduring horrific tortures. If not for his half-god nature, he would have died. Finally his captors made a mistake. Mistaking him for unconscious after a brutal beating, he was left unattended, tied to a tree. With the strength of Ares he managed to break free and flee into the night.

American relief forces found him and brought him home. He was in horrific shape: covere din ugly scar tissue and body full of improperly healed bones. But in the end he had had the victory over death. The success was so powerful that the goddess Nike went to congratulate the hero as he slept in the hospital...they got to talking, and she could not help but fall in love with the man. For three weeks after she visited him at least every other night. Then the visits stopped.

He soon saw why.

A few months later, Megan landed on his doorstep. Attatched was a letter, explaining that the child's existence prohibited her involvement with him.

Henry took the child with great joy, however. From the day he received young Megan, he cared for her with as much love as any father ever had for a child. He left military service, taking a hefty load of pay for his time. He became an investor, and did quite well on the stock market from home. Megan grew, and Henry began to develop plans for her.

The world was a dark and horrible place, he decided, and some light was much needed. He would raise Megan to be a warrior: the greatest warrior there had ever been. He redoubled his efforts to recover from his time as a captive. Ambrosia (ordered on the Hermes mail service of course!) helped signifigantly, as did his will to be strong enough to train his baby girl.

Recover he did.

And so as young Megan grew, her father began to teach her the art of combat. Everything from swordplay to archery to stealth to jitsu. He also instructed her in the art of the mind, showing the girl all the fine points of WHY we fight, not just how. He taught her all about Greek myth, instructing her all about monsters and gods. Megan was a quick learner, and as a daughter of the victory goddess she soaked up these teachings eagerly.

And so the years passed and Megan grew stronger, wiser, and more beautiful each day. Unfortunatly, since she knew all about the gods, she had a stronger scent quicker. Her first monster attack came at age 12. It was a hellhound. The creature bounded through the door into her home, intent on devouring her. She was saved by her father, who buried a spear in its throat.

From that point on they moved around quite a bit, always concerned about the scent. Still, there were more attacks over the years. Harpies came, but Henry's bow finished them. Dracenae appeared, but the two of them hid in the woods behind their house and he ambushed them. A large serpent once slithered into their home, but Megan's Dad quickly finished it. Never was there an attack that Henry couldn't handle.

Not that she needed his help, for it wasn't long before Megan was a deadly warrior herself. By age fourteen, her Nike powers had bmade her a good deal stronger than a grown man, and immeasurably better at combat. She and her father got the the point where they felt undaunted by any monster that reared its head, for they could surely slay it. They moved around often enough as to avoid the larger monsters. Indeed, even though she knew all about Camp Half Blood from her father, she saw no reason to go. She loved her dad, and as far as they were concerned, were perfectly secure with their current lifestyle.

But their luck couldn't last forever.

Megan was 17 and a deadly warrior, when their good fortune ran out. Six hungry giants smashed their way into the Sparks' home, roaring demonically. Henry and Megan fled after a brief struggle, and made their way into the woods. Megan had the speed of Nike, and thus was fast enough to outrun the beasts, but Henry had no such power, and had never been as fast since his imprisonment. In their final moments before being caught, he told his daughter where to find Camp Half Blood. He begged her, tears on his cheeks, to turn and never look back. He said he would catch up if he could.

They both knew that was impossible.

But Megan did as her father asked. She ran, face streaked with dirt and tears. She heard her father's wild battle cry behind her, and then all faded to silence.

She wandered her way towards Long Island for about a week, until she was found by a Satyr. Megan was brought back to Camp Half Blood and has dwelt there ever since: which had been about 3 months. She is currently 18;

Powers
Offensive 1.Children of Nike are changed during battle and become stronger and quicker in combat than a normal human could achieve.

Defensive 1.Children of Nike can become resistant to all types of physical attacks for a short time.

Passive 1.Children of Nike are innately proficient in most forms of combat and hold a higher state of physical prowess. 2.Children of Nike have innate reflexes which allows them to fight and dodge quickly. 3.Children of Nike can predict the outcome of a gamble or game, as Nike is the goddess of victory.

Supplementary 1.Children of Nike have the inhuman ability to leap great distances at once which this can be used to dodge or attack. 2.Children of Nike have the ability to empower strength upon nearby allies and instill fear upon nearby enemies with a deafening war cry. 3.Children of Nike are extremely athletic and are proficient in dodge-rolls which allows them to avoid physical attacks easily.

3 Months After Character is Made 1.Children of Nike are able to call forth an inspiring battle cry, encouraging allies and causing them to charge forth. While this may give them a temporary offensive bonus, they are also more vulnerable to attack and damage for a short time.

6 Months After Character is Made 1.Children of Nike have the ability to predict the path of projectiles and dodge them, as well as identifying the weak points of opponents.

9 Months After Character is Made 1.Children of Nike are able to channel their energy with and create a link to an object, can be a weapon or a sports related item, which causes their next attack with this object to be two times more powerful. Once used, it can not be used again on the object for the remainder of the fight and it drains the user considerably

Traits 1.These children are excellent charioteers and horse-riders. 2.Children of Nike are often athletic and great sportsmen