Archived:Theo Nichols

Personality
Theo has a negative aura about him. He feels abandoned by the gods. However, he also has an aura of leadership.

History
Theo was born in the old days, and I mean when Ouranos trapped the Cyclopes and Hekatonheires. When the Cyclopes and Hekatonheires were trapped, so was he. Tartarus knew better than to oppose Ouranos, but he didn't want his child to die. He decided that he would make his child immortal. However, his child was only immortal while in Tartarus. When the Hekatonheires and the Cyclopes were freed, so was Theo. Theo knew he couldn't prevent destiny, but he didn't want to die. He asked if his aging process could be slowed. His father said yes, but for a price. He would take any damage that he directly inflicted on others. He broke their leg, his leg broke. He agreed to the terms. He wandered, going west with Mythology and the Gods, battling monsters until he reached camp Half-Blood. The First people to find him were BC agents. They told him about the BC, and he wanted to join as soon as he heard about it.

Powers
Relationships
 * Ability to Open fissures to tartarus and the underworld and just regular fissures
 * Ability to Close Fissures
 * Ability to See to the Bottom of Fissures
 * Ability to change the depth of fissures,
 * Ability to use Stygian Iron, and Acheronian Steel
 * Ages at 1/1,000 of the speed normal people age
 * Heals faster than most
 * Takes whatever damage he directly inflicts to others at a lower rate. i.e. He brakes someone’s leg, his leg hurts. This is not effective if he hurts a god