Voting:Level 5's and Up/Eris Cabin Powers - Passed

New powers for Eris' Cabin.

Offensive

 * 1) Children of Eris have the ability to cause a group of people to become irrational and fight amongst themselves for no reason for a short time.
 * 2) Children of Eris have the ability to temporarily stun a person for a short time.

Defensive

 * 1) Children of Eris have the ability to create a field of energy around them, which stuns anyone who steps inside of it.
 * 2) Children of Eris can create a short lived “storm of strife” which causes everything within it to change, warp, or break. The effects are random, but typically powerful and can stretch over a wide area depending upon the amount of energy put into it, the larger the field, the more energy it drains.

Passive

 * 1) Children of Eris are innately stronger in times of battle or any other kind of chaos.

Supplementary

 * 1) Children of Eris have the ability to force a state of confusion upon another person for a limited time, allowing the child of Eris to attack or flee freely.
 * 2) Children of Eris have the ability to create small illusions of something desired, which will appear as something different to each person, depending on what the person desires. This can be used to distract others.

Counsellor Only

 * 1) In rare cases, children of Eris can perpetuate an aura of discord which breaks the minds of everyone nearby, making them go into an enraged state and attack anyone nearby.

Traits

 * 1) Children of Eris are often quick to cause arguments and fights between others.

For the new powers (+1)

 * 1) --BachLynn (Send an Owl! ) 22:21, January 5, 2012 (UTC)