Voting:Level 5's and Up/New Satyr Powers

Sparky and I procrastinated on this one for quite a while, but enough is enough! Today's the day we put up our satyr powers revision!

I'm sure it's no surprise to anyone that we've been... *sorely* lacking satyr characters lately, with the last user with a satyr a year inactive according to their category page. In the hope of rekindling interest in camp's fuzzy-legged protectors, we went ahead with a full rework of the satyr set. This version should bring them more up to par with their canon counterparts. Our main goal in designing the set was to make their powers more clear while also giving their nature magic the versatility it deserves.

Way back when the wiki had several completely original materials in addition to the classic celestial bronze and stygian iron, one of those was something called "essence wood". This wood, which could empower a satyr or nymph's nature powers, was meant as a way to bring characters with otherwise underwhelming powersets more up to par with their demigod powersets. The third supplementary power in our new set indirectly restores essence wood for the same purpose.

Satyrs are still minor characters though, of course - they don't get any month-based powers and have less powers overall than demigod sets.

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Powers
New Powers=

Offensive

 * 1) Satyrs can invoke woodland magic to cause a living vine, no more than twice the size of the user, to sprout from the ground and lash out at nearby opponents. The vine will wither away after a short time.

Defensive

 * 1) Satyrs are able to grant someone Satyr’s Sanctuary. While someone is blessed with Satyr's Sanctuary, nearby wild animals will be compelled to come to their aid. Animals will help the person according to whatever commands the satyr gave when they bestowed it. The blessing lasts a few hours. A satyr can only have one Satyr's Sanctuary blessing given out at a time.

Passive

 * 1) Satyrs possess an innate ability to detect and distinguish the unique "scents" given off by demigods, monsters, spirits, and other sources of mythic power.
 * 2) Satyrs naturally form empathy links with people they are familiar with; this manifests as an intuition for others' emotions, sensing when they are in danger, knowing vaguely where they are, etc., even over great distances. This is unreliable and hard to do on command, but gets clearer and easier as their bond with a person grows. They can communicate telepathically through particularly strong empathy links.
 * 3) Satyrs are able to channel their nature magic through a vessel, such as a pan flute. Their nature magic is significantly more powerful and less draining when doing so. Satyrs’ magic is otherwise much weaker than demigods’ powers when not channeled, however.
 * 4) Satyrs are able to communicate with animals.

Supplementary

 * 1) Satyrs can use nature magic to quickly heal minor wounds, or slowly heal major, but not fatal, wounds.
 * 2) Satyrs can use nature magic to invigorate plants, making them grow rapidly. They can control how the plants grow, such as having a cluster of flowers grow around an opponent's legs to entangle them, or making roots grow into a protective dome, but plants grown in this manner will wither back to a natural shape afterward. The more control they exert, the more they are drained.

Traits
Old Powers=
 * 1) They enjoy eating recyclable material (tin, aluminium, plastic, etc.) and wood and grass.
 * 2) Satyrs biologically age roughly around half the rate as humans and do not perish of natural causes. When they die, they are reincarnated as plants, trees or flowers.
 * 3) Satyrs have extraordinary hearing and scent on par with that of most forest creatures.
 * 4) Satyrs’ caprine lower halves are generally very powerful, allowing them to jump and climb greater distances with ease.

Passive

 * 1) When they are above ground, they can detect monsters and half-bloods by their scent
 * 2) They are able to communicate with animals
 * 3) They have senses far superior to those of humans.
 * 4) They can sense nature magic (such as the Golden Fleece, Pan and gifts of Pan)
 * 5) They are able to sense the emotions of demigods and mortals, sometimes even making empathy links between them and someone else

Supplementary

 * 1) When playing music on their reed pipes they have some control over plants, animals and insects, the longer they play the more energy it consumes
 * 2) They are able to run and climb at great speeds because of their goat legs. The faster they go, the more energy drained.

Traits

 * 1) They enjoy eating recyclable material (tin, aluminium, plastic, etc.) and wood and grass
 * 2) When they die, they are reincarnated as plants, trees or flowers