Template:TimePlanning

Theia=

{{Miggy's Character Page Version 3 Once, the Kingdom of Olympene was once one of the great states in the Ancient Greek period. The people of Olympene were known not only for their violence and battle wit, but also their counsel and intricate strategies. Easily a forerunner in the development of the world today, the Kingdom seemingly vanished into thin air - perhaps akin to Atlantis. Many people of the time correctly guessed that the Kingdom had faced the wrath of the Gods and all its achievements, technologies, inhabitants and legacies were wiped from the Earth. Over the years, the once great Kingdom of Olympene that so many of the Ancient Greek peoples had experienced became a rumour, a folklore that eventually was erased from memory. The supposed fate is only somewhat true, but to understand it one must look further back in the Kingdom’s history.
 * border=#A3604F
 * font=Trebuchet MS
 * font color 1=#525366
 * font color 2=#FFF4CB
 * middle top=#FFDCC4
 * middle bottom=#FFDCC4
 * top=#520016
 * bottom=#520016
 * text shadow=#000000
 * name=Princess Theia
 * title=Daughter of Ares Royalty
 * user=TimeForTheTea
 * image10=PT.gif
 * image11=PT1.gif
 * image12=PT2.gif
 * image4=PT.jpg
 * image5=PT3.jpg
 * image6=PT2.jpg
 * image7=PT5.jpg
 * image8=PT1.jpg
 * image9=PT6.jpg
 * image1=PT3.gif
 * image2=PT4.gif
 * image3=PT5.gif
 * age=16
 * status=Alive
 * gender=Female
 * species=Demigod
 * nationality=Olypiane
 * relationship status=Single
 * sexuality=Bisexual but leans more to the girls
 * model=Dove Cameron
 * scrollbar=brocky-scroll
 * emoji=
 * history=

Even to the modern day, the origins of the Kingdom is debated with common myth believing that it was the result of a union of Athenians and Spartans banding together and stumbling across an island and, under the blessing of the Gods, creating Olympene, honouring them through its name. Others believe that a band of demigods ventured out and created a haven for all demichildren, one where people could mate with the gods and raise their children with their knowledge. Ultimately, an amalgamation of the two boasts the right to call itself Olympene’s origin. Demi-brethren had came together from both Athens and Sparta to found the city of true greatness, one that would uphold the Gods in a manner unparalleled. Sparta’s military prowess paired in union with Athens’ counsel created a seemingly perfect state. In its early days, Olympene was known for the extravagant festivals and parties it threw to honour the gods, the main focus being on the Olympian Twelve, celebrating them as the rulers of the Greek world. Although the gods had a minor interest in the Kingdom due to the concentration of demichildren, the grand festivals truly caught their attention and thus received blessings of prosperity and having one of the most profound legacies of all time. The only thing the Kingdom had to do was ensure that the extensive worship of the gods never faltered, nor would they succumb to greed and boast excessively about their advancements.

For years, Olympene obided by what the Olympians had asked of them; they remained humble in their achievements and acted as a peacemaker nation amongst the ancient Greek world. Throughout this period, temptation was forever close as deities such as Eris and Apate found the Kingdom to be like a playground - forever pushing the limits and seeing which ruler would crack. The Kings and Queens of Olympene for many generations were able to ignore the temptations and please the Olympians but a slip up was inevitable. During the reign of King Eumastas, the goddess Eris was successfully able to seduce him and tempt him into going against what the Olympians had laid out for Olympene, telling him that the aim was to suppress the greatness of his people, also telling that all of his ancestors were just puppets and, should he go against the Olympians, he would be hailed as one of the greatest kings of all time. The goddess’ temptation, paired with an internalised need to live up to the image of his father who ruled before him, King Eumastas broke the guidelines of the Olympians. Through greed, he led Olympene to countless wars, conquering smaller islands around them and being merciless to the people of said islands. In regards to Olympene’s advancements, instead of bartering with the other city states for knowledge in exchange for other valuable things, Eumastas offended the other states, citing that they weren’t worthy enough of Olympene’s godly knowledge, referring to the people of city states such as Athens and Sparta as peasants whilst elevating the people of Olympene.

Naturally, the Olympians were enraged by Eumastas’ behaviour and gave him a single chance to turn his reign around and be the model ruler they wanted him to be. For a week he was plagued with dreams and visions of what could happen to his people should he continue. Visions of eternal darkness, an illness wiping out most of the population or unwinnable wars were all Eumastas could see for a week and he nearly gave in, had it not been for the tempting words of Eris. During her visit to him, Eris told Eumastas that she could bear him a son that would lead Olympene against the threats of the Olympians, lead it to conquest the Hellenes and rise as one of the greatest states of all time. Now that his internal need had grown into a desire to prove how bad of a leader his father was, Eumastas gave into Eris’ words and continued to go against the Gods. True to her word, Eris reared him a son, Alphesiboeus, and continued to promise Eumastas that he would grow up to champion the gods. In reality, the birth of Alphesiboeus marked the downfall of Olympene’s greatness.

Each of the Olympians cursed the Kingdom of Olympene in various ways to ensure that it would never reach the status it once was able to boast. In a war where Olympene should have triumphed easily against Athens and Sparta, Ares turned the battle tide and the Kingdom suffered a momentous defeat. Whatever men did survive weren’t able to return home as Poseidon enchanted the seas around the isle of Olympene to be forever stormy and unnavigable, further stopping any trading to and from the island. Hermes ensured that no forms of communication could be sent by the Kingdom and, should some be able to, due to the god’s mischievousness, the message would have no importance and be redundant. As festivals were still part of Olympene’s culture, Dionysus cursed the island whereby whenever a festival went on, an extremely negative thing would happen to the Kingdom - ranging from the destruction of key buildings to widespread over-intoxication leading to death. Whilst Hera placed a curse on the Kingdom whereby, at any given time, there would be no more than half of the female population that would be fertile, Aphrodite placed a curse whereby the other half of the island, the fertile half, would have extreme difficulty in finding someone to mate with, thus stunting Olympene greatly. Demeter cursed the island so that only the bare minimum of harvest would be produced every year, ensuring that Olympene would never experience the lavious lifestyles they once led. Naturally, Athena revoked the extreme wisdom the Olympians had given the Kingdom, replacing it with subpar knowledge instead, additionally causing any person who was perceived as being smarter than the rest to be feared by the population of the Kingdom and be heralded as a bringer of the Olympian’s wrath. Hephaestus rendered most of their weapons created in their forges useless, meaning that should Olympene ever attempt to wage war (not that they could, given Poseidon’s curse), they would fail miserably. As Apollo and Artemis were the bringers of disease for their respective genders, Olympene experienced waves of disease - some incurable and some not. The final curse, of Zeus himself, was that the island would never be remembered in time to come and, when the name Olympene meant nothing to anyone outside of the island, the island would be subjected to a curse of forever moving and being unable to communicate with the outside world. For extra, concluding measures, the gods ensured that Eumastas’ son, Alphesiboeus, was weaker than his father but had a strong sense of devotion to not commit the same mistakes he had done, ensuring that Olympene would fade.

Over the next hundreds of years as Olympene vanished from outside memory, the various curses of the Olympian’s began to fade. Demeter slowly allowed more harvest to be produced, allowing the Kingdom to flourish somewhat. Apollo and Artemis stopped the relentless waves of diseases, instead making it that the inhabitants of Olympene had a resistance to healing techniques. Hephaestus made their weapons somewhat stronger - not that they needed them. Hera and Aphrodite’s curses remained but, as time went on, the number they affected got smaller and smaller. Athena allowed some knowledge back and Hermes’ curse was removed as it wasn’t needed due to Poseidon’s. Dionysus stopped the wave of bad events with each festival, allowing the people of Olympene some joy in their situation. Coming into modern times, only Poseidon’s and Zeus’ curses remained, ensuring that Olympene would never have contact with the outside world. In the past hundred or years or so, given the very ancient feel of Olympene as the Kingdom hasn’t experienced the same modernisation as the world, Olympene has become a breeding ground for the gods - a traditional solace in the modern world.

The overthrow of House Therabes by House Ayteria led by Penthylos was a defining point in the history of Olympene. For generations, House Ayteria believed that the Therabian rulers were damaging Olympene, not learning from the mistakes of their ancestors and condemning the island for a Tartarus life above the Underworld. The House of Ayteria was always favoured by the Gods, both Olympian and minor. Many of the House belonged to the small circle of Olympenians who were gifted with intelligence and knowledge far beyond that of the population, something they used to their advantage. Penthylos was within said circle and, paired with blessings from Ares and Hephaestus, he was able to overthrow the elderly king; Eumastas VI. Upon Penthylos' ascension as Penthylos I, reform was widespread in the Kingdom and marked the kinder cheek of the Olympians being shown to Olympene - a thing many Olympenians were grateful for, ensuring House Ayteria's long and fruitful reign.

Queen Arethusa, a daughter of Khione and member of House Ayteria, is the currently ruling monarch and holds the morals behind the Ayterian Rebellion close to her heart; for repent, for the Olympenians and for Olympus. In fact, Arethusa has gone further than the monarchs before her, pouring her everything into restoring Olympene's status amongst the Olympians. That's partially down to the fact that she never thought she'd reign, having lived in the shadow of her older brother Prince Laertes, a son of Hades. Laeretes was always more willing to test the curses of the Olympians out, eager to see if they were still in tact and how many more festivals would appease them and this was his downfall. In a test of Poseidon's raging seas, his ship was destroyed by the waves and his body was washed up days later. That event sparked Arethusa to become as close to the model leader in the Olympian's eyes as she could; something she's succeeded in so far.
 * personality=


 * 1) Likes to fight but more structured and official. Training but as of right now, she isn't use to the sharp blades and is use too the dull ones.


 * 1) She doesn't get into random scuffles with people outside anything official and is actually kind of bad in fist fights. She might have gotten her ass kicked one or two times in those fights.


 * 1) Doesn't like violence or fighting, would rather spend her time with animals or her siblings


 * 1) Actually kind of terrified of battle and fighting and has kind of put herself through intensive training (or whatever she can get on the island) to overcome this fear


 * 1) More of a strategist


 * 1) Would rather make peace and compromise than fight


 * 1) Is actually looking forward to trying out technology, like she wants to see if horror is as scary as she's heard. Ends up falling in love with teen romance movies


 * 1) Though she's struggling with the idea of leaving behind her home and is really only there because of her family (read: twin), she does want to take advantage and wants to go traveling


 * 1) Never even suspected she could have been a demigod herself, kind of just brushed off any incidents


 * 1) Being a demigod was always a small dream of hers as a child, often daydreamed about it but had accepted herself as a legacy. Finding out she's a demigod was kind of a shock and isn't sure how to feel about it now.


 * 1) Always wanted to be a child of like Zeus or Poseidon, kind of had a soft spot for Aetna and Nike as well. Being a child of Ares was rather unexpected tbh


 * 1) Not quite sure how she fits in at camp, really only followed her family and sibling


 * 1) Has a soft spot for young children


 * 1) Has the mindset of it's her family against the world


 * 1) Her type is people just coming out of a fight, bruised and sweaty


 * 1) Actually kind of sensitive despite her apathetic exterior. Is actually very full of emotion.


 * 1) Her harsh bark is often worse than her bite tbh


 * 1) Though she can be rough (she has the muscle to do it tbh), she can also be surprisingly gentle, but can often underestimate how strong she is


 * 1) Constantly cursing under her breath


 * 1) Doesn't feel like she needs protection


 * 1) She tries to do romantic stuff @ significant other but messes up, always.


 * 1) Has literally such bad handwriting, it's ineligible, even to her sometimes


 * 1) Insomniac tbh


 * 1) Protective but more of in a soft way than a violent way. don't ask her to beat up your ex, wrong sister
 * powers=

Offensive

 * 1) Children of Ares can decrease an opponent’s strength and combat abilities for a short time, leaving them vulnerable to attack.
 * 2) Children of Ares are able to clap their hands so hard and fast due to their enhanced strength that it sends a small shock-wave out. The shock-wave generates enough force to knock an opponent off their feet and possibly leaves bruises on their skin.

Defensive

 * 1) Children of Ares can become resistant to all types of physical attacks for a short time.
 * 2) Children of Ares have the ability to call forth civil justice onto the battlefield for a short time, making all opponents lose the will to fight if their actions are unjust. However, if the actions of the opponent are justifiable the power becomes redundant, and if the user attempts to attack the opponent while the power is in use it immediately wears off.

Passive

 * 1) Children of Ares are innately proficient in all forms of combat.
 * 2) Children of Ares are stronger and faster than the average human. Their skin is also capable of enduring more injuries.
 * 3) Children of Ares are always emitting an aura of violence and war, which makes people around them more likely to attack each other and start fights. They can shut it off for a long time.

Supplementary

 * 1) Children of Ares have the inhuman ability to leap great distances at once which can be used to dodge or attack. Upon landing, a small tremor is unleashed which causes anybody within a few feet to lose their balance.
 * 2) Children of Ares have the ability to empower strength upon nearby allies and instil fear upon nearby enemies with a deafening war cry.
 * 3) Children of Ares have the ability to enchant nearby weapons with either a positive effect or negative effect for the duration of a weapon; some examples would be increasing the sharpness of a blade or dulling it.
 * 4) Children of Ares are sometimes able to cause a small (3-5) group, to turn against each other by inducing a lust for violence and victory in combat. The targets would become irrational and fight among themselves determined to be the last warrior standing, causing chaos for a short time. The more affected the more energy is drained.

3 Months After a Character is Made

 * 1) Children of Ares can create an illusion of massive bloodshed, destruction and devastation on a battlefield, instilling everyone around them with cowardice and terror, causing them to panic and be routed for some time, until it wears off and they return to battle. Similarly, they can also do the opposite, causing everyone nearby to go into a battle frenzy, in which they recklessly fight the enemy. This power drains them significantly.

6 Months After a Character is Made

 * 1) Since their father has command over dead soldiers on the losing side of every war in history, children of Ares have the ability to summon a large group of armed skeletal soldiers, up to seven, which can then be controlled by the mind of their summoner. The longer the period of time for which they are summoned, the more the summoner is drained. Ex: The user can summon skeletal red coats, confederate soldiers, Nazis etc. Dead Soldiers who belonged to the winning side of the war cannot be summoned.

9 Months After a Character is Made

 * 1) Children of Ares can draw power from all the violent actions and desires they’ve seen, felt, or committed in their lives and become an embodiment of war for a short time, in this state they are as twice as strong and fast than before and are immune to all attacks. They emit a powerful aura which somewhat makes enemies think they are weak and doomed for failure. Once the transformation subsides and the user reverts to normal, they are immensely drained, cannot move and could possibly faint.

Traits

 * 1) Children of Ares are usually more courageous than most, especially when facing danger.
 * 2) As Ares is the god of civil order, his kids are often adept at creating order when there is chaos and fighting around them
 * 3) Children of Ares tend to love the thrill of battle and fighting, feeling natural when partaking in combat.
 * 4) Children of Ares often love the chance to show off their abilities, they’re often somewhat arrogant and hotheaded.
 * 5) Children of Ares typically have the potential to become great soldiers, agents or generals. Able to perform remarkable feats within the Military.

(Doesn't have 3/6/9 powers)
 * godly parent=Poseidon
 * mortal parent=
 * full siblings=None
 * half siblings=Demi
 * relatives=The other royals
 * main weapon=
 * body type=Slim
 * hometown=
 * nicknames=None
 * fave color=Bread and olive oil
 * fave food=
 * fave drink=Water tbh
 * fave movie=Charades
 * fave tv show=None? She's never watched a show
 * fave song=Mamma Mia by ABBA
 * first love=None
 * relationships=

}} Lana=
 * word bubble=

{{Miggy's Character Page Version 3
 * border=#806666
 * font=Trebuchet MS
 * font color 1=#E7D7C1
 * font color 2=#99AAAD
 * middle top=#510E20
 * middle bottom=#510E20
 * top=#8B4747
 * bottom=#8B4747
 * text shadow=#000000
 * name=Maia
 * title=Daughter of Hecate
 * user=TimeForTheTea
 * image10=LC5.gif
 * image11=LC4.gif
 * image12=LC6.gif
 * image4=LC.png
 * image5=LC1.png
 * image6=LC2.jpg
 * image7=LC4.jpg
 * image8=LC3.jpg
 * image9=PT6.jpg
 * image1=LC1.gif
 * image2=LC.gif
 * image3=LC2.gif
 * age=17
 * status=Alive
 * gender=Female
 * species=Demigod
 * nationality=American
 * relationship status=Single
 * sexuality=Heterosexual
 * model=Lana Condor
 * scrollbar=brocky-scroll
 * emoji=
 * history=
 * personality=


 * powers=

Offensive

 * 1) Children of Hecate have the ability to fire an intense beam of magical energy which will burn anything it touches. The ability can also be focused into small magical bullets, which have better range but are less damaging than a beam.
 * 2) Children of Hecate have the ability to use magic to electrically charge something made of metal for a short time.

Defensive

 * 1) Children of Hecate are able to create a protective dome of magical energy around them for a short time.
 * 2) Children of Hecate are able to become ethereal in form for a short time, which temporarily causes all attacks to go through them. In this state, they cannot attack an opponent and if they do their ethereal state will dissipate instantly.

Passive

 * 1) Children of Hecate have the innate ability to see in all directions at once.
 * 2) Children of Hecate are innately stronger at night.
 * 3) Children of Hecate are able to communicate with the dead to gather information.
 * 4) Children of Hecate are adept at making potions and elixirs, however potions used in battle cannot be overly powerful or altering to the events of the battle. Potions that can automatically heal all wounds or restore all energy are examples of over-powered potions. Only descendants of Hecate/Circe and Lampades can create potions. Overconsumption of potions can result in overdose symptoms and some potions could have side-effects or not work at all.

Supplementary

 * 1) Children of Hecate can conjure spells to teleport themselves and allies. The further the distance, the more energy drained.
 * 2) Children of Hecate can cast a levitation spell on themselves for a short time which will allow them to fly, the longer they levitate the more power it drains. The spell can also be used items and enemies.
 * 3) Children of Hecate are able to use some healing spells to quickly heal minor wounds and slowly heal major wounds. Fatal wounds cannot be healed.

3 Months After a Character is Made

 * 1) Children of Hecate are able to control the Mist around them, allowing them to create optical illusions that can fool even demigods. The illusions can confuse enemies with false memories, alter the appearance of the user or their allies, change the appearance of items or weapons or even alter the appearance of the environment to an extent. Changes to the Mist only last for a short time, mist control is less draining than custom spells. (6 month)

6 Months After a Character is Made

 * 1) Children of Hecate have the ability to create new spells, whether they were trained, self-taught or devised the spell on the fly. The spells can be minor, such as locating, summoning animals, divination or controlling emotions. Or they can be more advanced and powerful such as controlling the elements, pure magical energy, necromancy, curses and summoning monsters or magical guardians. Spells cannot be overly powerful or controlling. The more complex and powerful the spell, the more energy it drains from the user.

9 Months After a Character is Made

 * 1) Children of Hecate have the ability to focus all their magical abilities into transforming themselves into any living being, or even a being of their own imagination. This power is, in essence, the ability to shapeshift into anything the user can imagine. The user can transform into another human, an animal, a monster, or anything in between. The transformation can last as long as the user wishes it to, but the longer they hold their form the more it drains them. They cannot cast any spells while the transformation is in place and they cannot transform into anything overly powerful. (Like a rabbit that can make people’s heads explode with a thought. ) The form they shift into cannot be larger than 2 to 3 times the human size of the user, and after the user resumes their regular form they are severely drained. Unable to move from exhaustion and they could possibly faint. This power can only be used once in a fight.

Traits

 * 1) Children of Hecate typically love the magical arts, many of them are known for writing spellbooks. Her children have created/re-introduced and improved spells and techniques all over history.
 * 2) Necromancy is commonly a favored magical art among children of Hecate.
 * 3) Children of Hecate are known for being quite mysterious.
 * 4) Children of Hecate are often more active and exhibit better moods at night and in dark environments.
 * 5) Children of Hecate wield innate knowledge and understanding of the Mist.

(Doesn't have 3/6/9 powers)
 * godly parent=Hecate
 * mortal parent=
 * full siblings=her twin
 * half siblings=Other siblings
 * relatives=None
 * main weapon=
 * body type=Slim
 * hometown=
 * nicknames=None
 * fave color=Mcflurries (oreo flavoured)
 * fave food=
 * fave drink=Bubble Tea
 * fave movie=Crazy Rich Asians
 * fave tv show=So many, she can't choose one
 * fave song=Despacito
 * first love=None
 * relationships=

}}
 * word bubble=