Claiming:Camp/Orphia E. Fletcher

{{Character Infobox Mnemosyne (Legacy)
 * name = Orphia E. Fletcher
 * image = OC
 * title = The Enchanter
 * gender = Female
 * status = Alive
 * Age = 15
 * height = 5'6
 * weapons = Dagger(Alloy of Celestial Bronze and Silver)
 * species = Demigod
 * Godly Parent = Hecate
 * eye color = Black
 * hair color = White (dyed)
 * Model = (From Picrew)

Personality
Orphia could be described as a strange and peculiar person. She had an aura of uncertainty around her, that could lead people to get uneasy when close to her. The hardships she faced in her past have shaped her personality quite a bit. She seems to be quite outspoken and quiet but will open up when she gets comfortable. She can be very anxious and critical of what others think of her at times. But she remains a very soft-hearted and caring person, who is willing to do anything for the people she loves. She is polite and cheerful to everyone she comes across.

History (What we know)
Orphia Fletcher was born to the Greek goddess Hecate and Jake Fletcher, a librarian, on June 29th, 2004 in the city of Chicago. From what we know about her father, he was a legacy of Mnemosyne, making her a legacy as well. When she was only 2 years of age, her father had passed away due to heart failure, leaving her with her aunt, who was the last of her remaining family. She moved into her aunt's home in New York, where she started school. Her aunt loved her like a mother, and catered to her needs, but still maintained a somewhat strict attitude.

Powers
1. Children of Hecate have the ability to fire an intense beam of magical energy which will burn anything it touches. The ability can also be focused into small magical bullets, which have better range but are less damaging than a beam. 2. Children of Hecate have the ability to use magic to electrically charge something made of metal for a short time. 3. Children of Hecate are able to create a protective dome of magical energy around them for a short time. 4. Children of Hecate are able to become ethereal in form for a short time, which temporarily causes all attacks to go through them. In this state, they cannot attack an opponent and if they do their ethereal state will dissipate instantly. 5. Children of Hecate have the innate ability to see in all directions at once. 6. Children of Hecate are innately stronger at night. 7. Children of Hecate are able to communicate with the dead to gather information. 8. Children of Hecate are adept at making potions and elixirs, however, potions used in battle cannot be overly powerful or altering to the events of the battle. Potions that can automatically heal all wounds or restore all energy are examples of over-powered potions. Only descendants of Hecate/Circe and Lampades can create potions. Overconsumption of potions can result in overdose symptoms and some potions could have side-effects or not work at all. 9. Children of Hecate can conjure spells to teleport themselves and allies. The further the distance, the more energy drained. 10. Children of Hecate can cast a levitation spell on themselves for a short time which will allow them to fly, the longer they levitate the more power it drains. The spell can also be used items and enemies. 11. Children of Hecate are able to use some healing spells to quickly heal minor wounds and slowly heal major wounds. Fatal wounds cannot be healed. 12. Children of Hecate are able to control the Mist around them, allowing them to create optical illusions that can fool even demigods. The illusions can confuse enemies with false memories, alter the appearance of the user or their allies, change the appearance of items or weapons or even alter the appearance of the environment to an extent. Changes to the Mist only last for a short time, mist control is less draining than custom spells. 13. Children of Hecate have the ability to create new spells, whether they were trained, self-taught or devised the spell on the fly. The spells can be minor, such as locating, summoning animals, divination or controlling emotions. Or they can be more advanced and powerful such as controlling the elements, pure magical energy, necromancy, curses and summoning monsters or magical guardians. Spells cannot be overly powerful or controlling. The more complex and powerful the spell, the more energy it drains from the user. 14. Children of Hecate have the ability to focus all their magical abilities into transforming themselves into any living being, or even a being of their own imagination. This power is, in essence, the ability to shapeshift into anything the user can imagine. The user can transform into another human, an animal, a monster, or anything in between. The transformation can last as long as the user wishes it to, but the longer they hold their form the more it drains them. They cannot cast any spells while the transformation is in place and they cannot transform into anything overly powerful (like a rabbit that can make people’s heads explode with a thought). The form they shift into cannot be larger than 2 to 3 times the human size of the user, and after the user resumes their regular form they are severely drained. Unable to move from exhaustion and they could possibly faint. This power can only be used once in a fight. 15. Children of Hecate typically love the magical arts, many of them are known for writing spellbooks. Her children have created/re-introduced and improved spells and techniques all over history. Necromancy is commonly a favoured magical art among children of Hecate. 16. Children of Hecate are known for being quite mysterious. 17. Children of Hecate are often more active and exhibit better moods at night and in dark environments. 18. Children of Hecate wield innate knowledge and understanding of the Mist.


 * Since she is a legacy of Mnemosyne, she potentially possesses the abilities of Mnemosyne's children (But they might be very weak).