Voting:Level 5's and Up/Powers for Lethe - Passed

Lethe was the spirit (daimona) and personification of forgetfulness and oblivion. She is a daughter of Eris and and the sister of Ponos, Limos, the Algea, the Hysminai, the Makhai, the Phonoi, the Androktasiai, the Neikea, the Pseudologoi, the Amphilogiai, Dysnomia, Atë, and Horkos. Her opposite number was Mnemosyne.

Offensive

 * 1) Children of Lethe can cause objects they touch to vanish into Oblivion. The bigger the object and the more impact it has on the world the more energy it will take to erase. This will not work on people or monsters. Objects that have special meaning to their owners can be called back into existence within 24 hours of being erased.

Defensive

 * 1) Children of Lethe can cause someone to temporarily forget what they were doing so that they don't attack, the effects only last a few seconds to a few minutes at most
 * 2) Children of Lethe can cause an attack to vanish. If this attack is from something physical like a sword the strength behind the attack will vanish. If it is an energy based attack the energy itself will vanish. It will always cost at least the same amount of energy that is put into the attack to erase the attack.

Passive

 * 1) Children of Lethe have a very high resistance to the water of the river Lethe.
 * 2) Text read by a child of Lethe will fade and can be erased completely if it is read several times by any child of Lethe.

Supplementary

 * 1) Children of Lethe can heal themselves or others by causing injures to disappear. The more serious and painful the injury is the harder it will be to get rid of.
 * 2) Children of Lethe can erase their own memories easily. They also can slowly and with difficulty remove the memories of others.
 * 3) Children of Lethe can induce a state of questioning disbelief in themselves or others and make their target unsure and forget things and if hostile the user can make them forget what they were doing in the first place by making them ask themselves constant questions, this only last a short time, a few seconds to a few minutes, the more powerful the target, the better the odds they'll be able to fight it

3 Months After a Character is Made

 * 1) Some children of Lethe can exude an aura which causes mass amnesia in both allies and enemies. It can be resisted with strong willpower and mental strength but while this ability is active those affected will need to constantly make a conscious effort to resist it.

6 Months After a Character is Made

 * 1) Some children of Lethe can cause themselves to temporarily blink in and out of existence, like teleportation. This is somewhat disorientating for the child of Lethe.

9 Months After a Character is Made

 * 1) In rare cases a powerful child of Lethe is capable of summoning the waters of Lethe to make the water turn into objects. The longer it remains, the more energy it drains.

Traits

 * 1) Children of Lethe are generally incredibly forgetful
 * 2) Children of Lethe quickly fade from the memories of others unless they have made a sufficient impact on them.

Comments
what does the 6 month even accomplish? some sort of teleportation? and hell wouldn't the 9 month wipe everyone's memories or something?

 I'd rather be     web slinging     -Hydro       01:29, May 17, 2013 (UTC)

If they are in they are around the area it can. And it's not a teleportation thing but more of a forgetful thing like first they're there then gone the next like people can forget them so... kinda.

well you really should word it better :/ and i'm not sure about the 9 month  I'd rather be     web slinging     -Hydro    <font face="Segoe Print"><font color=#FF2400>   01:34, May 17, 2013 (UTC)