Archived:Jonathan Carlyle

Personality
Although he finds it utterly disdainful to admit it, Jonathan is a lot like both of his parents. He likes to think he got the best from both parents; from his father he got his compassion for others and his skill at reading people, and from his mother he gets his desire for public service. He also got some negative aspects though and can be overly manipulative in order to get what he wants. This combined with his fierce desire to avoid any danger are his main character flaws. He is bisexual, and rather outgoing when he sees someone he likes, this has had some negative implications in the past and he has ended up cheating on several occasions. He doesn't do it out of spite, he just goes with his heart even when his head should stop him.

Appearance
Jonathan is tall standing at 6'3" with a swimmers trim build. He has dark brown, almost black hair, with eyes to match. He dresses very stylishly as is expected of someone of his stature, sometimes though he dressed a little too trendily and that drew some criticism from his mother.

History
Lady Cybll Carlyle was born the eldest daughter of the earl of Mar. She went to Cainbridge and soon found herself in her father's seat in the House of Lords when he died when she was twenty three. She became accustomed to politics, and at the age of twenty nine she gave up her seat in order to run for the much more powerful position of a member of the House of Commons. She won as a labour candidate and used her charming demeanour and soft spokeness to rise up the political ladder. Prometheus must have taken notice of her because soon he decided to woo her. Sure enough they became an item. Her work suffered however from her relationship, and she decided that  she had to end it. Before she could however, she discovered she was pregnant. This changed her mind and they remained a couple. Seven days after Jonathan was born however, Prometheus revealed his true identity to her, and they reached the mutual decision that he should leave. Before he left, he informed her of Camp Half Blood and told her to send Jonathan there if anything ever happened.

So sure enough Jonathan was raised by his mother in three seperate worlds; that of the political elite, the British royalty, and he convinced his mother to give up enough information by the age of twelve that he realized his paternal heritage as well. Growing up the son of a high ranking member of parliament and a countess to boot had many advantages and disadvantages. On one hand he went to the best school and wanted for nothing, but on the other he had been in self defense classes since the age of six, and almost always had a body guard. He ended up feeling rather isolated throughout his childhood. His mother loved him, but admittedly she wasn't very good with children, and tended to treat him like an adult from an early age. She also was highly critical of him and thought everything reflected back onto her.

At the age of thirteen though his whole life changed. He was driving back from a benefit dinner with his mother, when all at once the car crashed. The next thing he knew his car door was ripped off by a pair of horns. He was being attacked by a minotaur, and the minotaur was winning. Before he knew it the minotaur grabbed him and started to squeeze. His bodyguard who couldn't see through the mist thought he was being kidnapped and shot at the minotaur. While of course this didn't hurt it, it did upset the beast. He threw Jonathan down and rushed the guard, piercing his chest with a horn. Lady Cybll then stumbled out of the car herself, and seeing what was happening rushed over to Jonathan and told him to run, before she pushed him down the street she mentioned a file in her office that would tell him what to do. So before he turned the corner with one last look back he saw his mother distracting the minotaur while he ran away from the scene. This became the last time he saw his mother. He ran back to his home, and found the file his mom told him about. Inside he found a letter describing his background completely, instructions on how to access the funds he now possessed, directions to Camp Half Blood, and finally a name.

This was the name of the one other demigod Lady Cybll Carlyle knew, and that name was Andrew Crain. Mr. Crain was the esteemed child of Hermes, who like his father was an expert thief. Lady Carlyle became aware of Mr. Crain through her dealings with parliament. He was suspected of stealing not only an exorbitant fortune, but also state secrets. Soon after meeting him she developed suspicions as to his geneology, and confronted him about it. Of course Crain denied everything at the time, but a week later she found him in her study demanding to know what little information she had on him. She told him her story about her son and her affair with Prometheus, and he told her about what she should expect of her only child. So when she was writing her will and testament she decided to add that Jonathan should seek out Crain.

Upon reading her letter Jonathan immediately packed a bag with his most cherished belongings and clothes and took off to find this elusive thief. After arriving at his flat however he realized the place was abandoned. He also found a newspaper while there that mentioned both his and his mother's disappearances. He decided to stay disappeared as he incorrectly thought that the monsters would have a harder time finding him, and he spent the next three years living on the streets searching for Andrew Crain, where he learned to use his powers to fight off almost monthly monster attacks. In fact he soon became extremely proficient at it. Finally almost three years to the day he stumbled upon a lead that lead him to an upper class house in a London suburb. He knocked on the door, and waited until it was answered by a girl about the age of eight. He was slightly taken aback but played it cool and asked her if her dad was home, and sure enough Mr. Crain himself appeared at the door not seconds later. After explaining his story to Andrew, Mr. Crain decided that the best thing for both Jonathan and himself (as his family didn't know about either his stealing or parentage) was to help him travel to Camp. Soon after that Crain emptied all of Jonathan's accounts and put them in several accounts in the Cayman Islands under three fake identities which Crain then created for Jonathan. He became, the Australian Calvin Lynch, the Danish Asher Jensen, and the American Connor Haidet. These identities quietly helped him travel to New York and he soon arrived at the Camp unharmed.

Powers
Offensive

1. Children of Prometheus have the ability to conjure a weapon out of clay which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. They can also make small non-combative objects out of clay.

Defensive

1. Children of Prometheus have the ability to create a dome shaped out of clay, roughly two to three times the size of the user, which can be used to block attacks for a very short time.

<span style="font-size:12pt;font-family:'TimesNewRoman',serif;">Passive

<p class="MsoNormal" style="margin:2.05pt0in2.05pt30pt;text-indent:-0.25in;line-height:13.6pt;background-position:initialinitial;background-repeat:initialinitial;"><span style="font-size:12pt;font-family:'TimesNewRoman',serif;">1. <span style="font-size:12pt;font-family:'TimesNewRoman',serif;">Children of Prometheus can see a few seconds into the future; allowing them to possibly predict the actions of others, but also obscuring their sight at times.

<p class="MsoNormal" style="margin:2.05pt0in2.05pt30pt;text-indent:-0.25in;line-height:13.6pt;background-position:initialinitial;background-repeat:initialinitial;"><span style="font-size:12pt;font-family:'TimesNewRoman',serif;">2. <span style="font-size:12pt;font-family:'TimesNewRoman',serif;">Children of Prometheus are proficient at forethought, the ability to take take into careful consideration of what will be necessary or what may happen in the future.

<p class="MsoNormal" style="margin-bottom:0.0001pt;line-height:14.25pt;background-position:initialinitial;background-repeat:initialinitial;"><span style="font-size:12pt;font-family:'TimesNewRoman',serif;">Supplementary

<p class="MsoNormal" style="margin:2.05pt0in2.05pt30pt;text-indent:-0.25in;line-height:13.6pt;background-position:initialinitial;background-repeat:initialinitial;"><span style="font-size:12pt;font-family:'TimesNewRoman',serif;">1. <span style="font-size:12pt;font-family:'TimesNewRoman',serif;">Children of Prometheus are able to trick another into doing something for them or revealing a secret to them; nothing guarantees the person will complete the task, if they figure out they are being tricked.

<p class="MsoNormal" style="margin:2.05pt0in2.05pt30pt;text-indent:-0.25in;line-height:13.6pt;background-position:initialinitial;background-repeat:initialinitial;"><span style="font-size:12pt;font-family:'TimesNewRoman',serif;">2. <span style="font-size:12pt;font-family:'TimesNewRoman',serif;">Children of Prometheus have the ability to create a spark to ignite a fire, but not control it, this can be used defensively, to distract, or for general purposes.

<p class="MsoNormal" style="margin-bottom:0.0001pt;line-height:14.25pt;background-position:initialinitial;background-repeat:initialinitial;"><span style="font-size:12pt;font-family:'TimesNewRoman',serif;">3 Months After Character is Made

<p class="MsoNormal" style="margin:2.05pt0in2.05pt30pt;text-indent:-0.25in;line-height:13.6pt;background-position:initialinitial;background-repeat:initialinitial;"><span style="font-size:12pt;font-family:'TimesNewRoman',serif;">1. <span style="font-size:12pt;font-family:'TimesNewRoman',serif;">Children of Prometheus can encase their armour/body in an extra layer of hardened clay that will dull any attack for a short time.

<p class="MsoNormal" style="margin-bottom:0.0001pt;line-height:14.25pt;background-position:initialinitial;background-repeat:initialinitial;"><span style="font-size:12pt;font-family:'TimesNewRoman',serif;">6 Months After Character is Made

<p class="MsoNormal" style="margin:2.05pt0in2.05pt30pt;text-indent:-0.25in;line-height:13.6pt;background-position:initialinitial;background-repeat:initialinitial;"><span style="font-size:12pt;font-family:'TimesNewRoman',serif;">1. <span style="font-size:12pt;font-family:'TimesNewRoman',serif;">Children of Prometheus are able to turn the immediate ground around them into a soft clay/mud, anyone standing in it will be slowed considerably, potentially causing them to fall and sink far enough into the mud to not move at all. The mud/clay will harden over time (not all at once) so that user's around can regain their footing. This effects everyone' s movements in the area, friend or enemy.

<p class="MsoNormal" style="margin-bottom:0.0001pt;line-height:14.25pt;background-position:initialinitial;background-repeat:initialinitial;"><span style="font-size:12pt;font-family:'TimesNewRoman',serif;">9 Months After Character is Made

<p class="MsoNormal" style="margin:2.05pt0in2.05pt30pt;text-indent:-0.25in;line-height:13.6pt;background-position:initialinitial;background-repeat:initialinitial;"><span style="font-size:12pt;font-family:'TimesNewRoman',serif;">1. <span style="font-size:12pt;font-family:'TimesNewRoman',serif;">Children of Prometheus is able to create a temporary clay man to distract or fight an enemy for a short time, while the clay man is fighting the user is incapacitated and the the longer they maintain control the more energy it drains

<p class="MsoNormal" style="margin-bottom:0.0001pt;line-height:14.25pt;background-position:initialinitial;background-repeat:initialinitial;"><span style="font-size:12pt;font-family:'TimesNewRoman',serif;">Traits

<p class="MsoNormal" style="margin:2.05pt0in2.05pt30pt;text-indent:-0.25in;line-height:13.6pt;background-position:initialinitial;background-repeat:initialinitial;"><span style="font-size:12pt;font-family:'TimesNewRoman',serif;">1. <span style="font-size:12pt;font-family:'TimesNewRoman',serif;">Children of Prometheus are able to give convincing counsel, whether it be good or bad.

<p class="MsoNormal" style="margin:2.05pt0in2.05pt30pt;text-indent:-0.25in;line-height:13.6pt;background-position:initialinitial;background-repeat:initialinitial;"><span style="font-size:12pt;font-family:'TimesNewRoman',serif;">2. <span style="font-size:12pt;font-family:'TimesNewRoman',serif;">Children of Prometheus generally have a morbid fear of eagles