Prometheus' Cabin

  Prometheus' Cabin

 

Description
Prometheus' cabin is a large stone building. The interior is made of smooth white stone inlaid with gold. In the center of the main room is a brazier filled a piece of the first flame Prometheus gave to mankind.

Counsellor

 * 1) Robert Fergus

Lieutenant

 * 1) Liam Anderson

Members

 * 1) Druanna "Dru" Larsen
 * 2) Roger Mecer
 * 3) Erik Nelson
 * 4) Luke Jeffries
 * 5) Erin de Young
 * 6) Finn Holiday
 * 7) Iris Naten
 * 8) Peter Madison

Campers who are not year round

 * 1) Lukas Schaefer
 * 2) Tamas Miller
 * 3) Vladimir

Former Members

 * 1) Jaylo Parks (Dead)
 * 2) Anya-Lynne Cherchesov (Hunter of Artemis)
 * 3) Henry Paal (Dead)
 * 4) Stina Miller
 * 5) Rico Foo (Broken Covenant)
 * 6) Vega Ryan (Fire Nymph)
 * 7) Camilla Mann (Hunter of Artemis)
 * 8) Loire Heart
 * 9) Leon Heart
 * 10) Theodora de Young (Left)

Offensive

 * 1) Children of Prometheus have the ability to conjure a weapon out of clay which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. They can also use this power to form other realistic objects as well, at delimited size.

Defensive

 * 1) Children of Prometheus have the ability to create a dome shaped out of clay, roughly two to three times the size of the user, which can be used to block attacks for a very short time.

Passive

 * 1) Children of Prometheus can see a few seconds into the future; allowing them to possibly predict the actions of others, but also obscuring their sight at times.
 * 2) Children of Prometheus are proficient at forethought, the ability to take take into careful consideration of what will be necessary or what may happen in the future.

Supplementary

 * 1) Children of Prometheus are able to trick another into doing something for them or revealing a secret to them; nothing guarantees the person will complete the task, if they figure out they are being tricked.
 * 2) Children of Prometheus have the ability to create a spark to ignite a fire, but not control it, this can be used defensively, to distract, or for general purposes.

Counsellor Only

 * 1) In rare cases, a child of Prometheus is able to create a temporary clay man to distract or fight an enemy for a short time.

Traits

 * 1) Children of Prometheus are able to give convincing counsel, whether it be good or bad.
 * 2) Children of Prometheus generally have a morbid fear of eagles

Aeolus' Cabin
Prometheus' cabin is allied with Aeolus' cabin in fights.

Morpheus' Cabin
They help us Neutralize our enemies by placing Sleep magic on them in CTF and other Conflicts, and in Exchange, we assist them. Requested by Daniel Lucid, confirmed by Henry Paal