User blog comment:NocturnalDelusion/Patching Things Up/@comment-1759824-20120429021151

some of this piques my interest, but some of it is being gone about the wrong way.

While I agree that the Counsel was a big thing in the books, it's been shown before that it just doesnt work in an RP setting. It very quickly degrades, people get ignored, etc etc. If you dont believe me, just look at Forum:Camp_Council from the beginning of LL. I would also think that callings would either fall under missions and be fine as a part of that, or if it was a team picked by counsellors, then it would quickly turn to favoritism and arguing.

Regarding missions, I dont think anything should be changed on that. We had the system finished and ready to go, it just stopped at the last moment on the playtest, and then we planned on opening it up for everyone, but it just never happened, due to admins leaving the team, and various communications failures. I was the last member on the project, but I ended up in my current position, no longer working on the project, so it just sort of fell away. It is, right now, perfectly viable and ready to go. If there is anything you think is not there, just talk to myself or User:Lele Mj, and between us we should be able to fill in anything missing.

As for the War, that would work well under a modified CTF battles system, but real chars should be used, not extras. While extras would allow for a more realistic war, with deaths and the like, people would not have the same attachment, and it just wouldnt be the same feeling as being in an all out war with your own char. However, for the war system to be able to work, it will need to be heavily gamified. A straight free for all devolves quickly into a "who can out-badass who" competition, mostly just thinking up absurd kills and power usages. Instead, things like maps, grids, and stat templates should be used. Perhaps someone in the department could go so far as to look into a dice-free RPG system, and incorporate that into the War mechanics.

The Sanctuary, I agree, is terrible. Writing most of the faction pages just turned into a contest of one-upsmanship. Instead, there needs to be a unified standard for HQs. While you may perhaps have a plan, it is, overall, five seperate factions in one alliance, not one group in and of itselves, and as such, There should be room for flexibility and individuality. Some measure of custimization should be left to each of the faction leaders, however, it should not be allowed to escape into realms so unrealistic, it is inconcievable even in the universe of PJO. A true HQ should have things like barracks, training areas, mess halls, and the like, similar to camp. It's the secret hideout of an army waging a war against the gods, not some five star retreat.