User:Arteminx/Sandbox

This is for the BC power revamp. Bachie assigned me this.

Offensive

 * 1) Children of Aether have the ability to conjure weapons out of pure light which can be use for combat; only one weapon can be conjured at a time and it cannot be bigger than the user.
 * 2) Children of Aether have the ability to create powerful gusts of wind, the more powerfull the gust, the more it drains the user.

Defensive

 * 1) Children of Aether have the ability to create a dome shaped torrent of wind, roughly two or three times the size of the user, which can be used to block attacks for a very short time.
 * 2) Children of Aether have the ability to conjure a cloak of pure light which will blunt most attacks but slow the movement of the conjurer.

Passive

 * 1) While flying, Children of Aether move faster than they would on the ground or anyone else that can fly, as Aether was the god of the heavens.
 * 2) Children of Aether are stronger when their surroundings are peaceful.

Supplementary

 * 1) Children of Aether have the ability to hover or fly, however, the longer they fly the more it drains them.
 * 2) Children of Aether are able to create a ball of light that can be used for multiple purposes.

Traits

 * 1) Children of Aether have calm, serene personalities
 * 2) Children of Aether usually have "heavenly" appearance

Offensive

 * 1) Children of Acheron have the ability to inflict an illusion of pain on their opponent. (There is no physical harm)
 * 2) Children of Acheron have the ability to charm their weapon to inflict more damage on their enemy.

Passive

 * 1) Children of Acheron are slightly more powerful when others around them are feeling mental or physical pain.
 * 2) Children of Acheron feel less pain than others would.

Supplementary

 * 1) Children of Acheron have the ability to transfer a small amount of their pain to others.
 * 2) Children of Acheron can become immune to pain for a short while

Traits

 * 1) Children of Acheron are generally merciless.

Supplementary

 * 1) Children of Ananke are able to see into the recent past.
 * 2) Children of Ananke are able to slightly or alter upcoming futures, this seriously drains the user, and they experience dizziness after words. Also, consequences are likely to take place

Passive

 * 1) Children of Ananke give off a loopy aura
 * 2) Children of Ananke can tell the future of things by looking at them, but are unable to speak it.

Traits

 * 1) Children of Ananke are rarely indecisive

Offensive

 * 1) Children of Apate have the ability to create one weapon out of decietful energy from or around them; the weapon cannot be bigger than the user.
 * 2) Children of Apate have the ability to create a ball of energy fueled by his or her decietfulness; the larger the energy ball, the more it drains the user.

Passive

 * 1) Children of Apate can tell truth from lie.
 * 2) Children Apate can mimic voices perfectly.

Supplementary

 * 1) Children of Apate can craft things from a small supply of resources.
 * 2) Children of Apate can make a lie become reality, but the user is physically and mentally drained after usage.

Traits

 * 1) Children of Apate are good with crafts
 * 2) Children of Apate are generaly good liars.

Offensive

 * 1) Children of Aporia have the ability to cause a migraine so strong, it physically hurts the opponent

Defensive

 * 1) Children of Aporia have the ability to give an opponent a headache, so they have time to attack
 * 2) Children of Aporia have the ability to send a wave of confusion, giving the user time to attack

Supplementary

 * 1) Children of Aporia are able to shift a person's mind and make their thought the opposite
 * 2) Children of Aporia are able to change a person decision.

Passive

 * 1) Children of Aporia give off a perplexing aura
 * 2) Children of Aporia have the ability to naturally confuse others

Traits

 * 1) Children of Aporia are mostly bipolar
 * 2) Children of Aporia are genarally confusing

Offensive

 * 1) Children of Arachne have the ability to venomously bite other's as a spider would.
 * 2) Children of Arachne have the ability to weave a weapon from webs, which come from the palms. The weapons cannot be bigger than the user, and the weapon takes damage with each hit. The larger the weapon the more it drains them.

Defensive

 * 1) Children of Arachne have the ability to create a shield made of webs, the larger it is, the more energy it drains from them.

Passive

 * 1) Children of Arachne have the ability to communicate with spiders
 * 2) Children of Arachne have the ability to call upon a few spiders to their aid.

Supplementary

 * 1) Children of Arachne have the ability to take on some minor characteristic of spider. (sight, sense, etc)
 * 2) Children of Arachne have the ability to release webbing from their palms.

Traits

 * 1) Children of Arachne generally have empathy for spiders
 * 2) Children of Arachne make good weavers

Offensive

 * 1) Children of Aegaeon have the ability to create small sea storms around their opponent, the larger the storm, the more it drains them.

Defensive

 * 1) Children of Aeagon have the ability to create a wall of water to deflect attacks

Passive

 * 1) Children of Aeagon can detect nearby storms
 * 2) Children of Aeagon can innately breath underwater

Supplementary

 * 1) Children of Aeagon can telekinetically move water, though the larger amount of water they move, the more it drains them.
 * 2) Children of Aeagon can water travel, the farther the distance, the more it drains them.

Traits

 * 1) Children of Aeagon make great meteorologists

Offensive

 * 1) Children of Bia have the ability to make others addle-minded and weak in their beliefs and motives, making them opposed to attacking.
 * 2) Children of Bia have the ability to conjure a wave of pure force that can be directed at their attackers.

Defensive

 * 1) Children of Bia have the ability to create an invisible force around them that acts as a shield, blocking most attacks for a short time, though this drains them heavily the longer it is held.
 * 2) Children of Bia have the ability to take away the strength and power of others for a short time, making their attacks weaker.

Passive

 * 1) Children of Bia are innately stronger and more focused than others.

Supplementary

 * 1) Children of Bia have the ability to bestow an aura of energy and fortitude on others nearby, making them more likely to succeed in battle.
 * 2) Children of Bia do not tire as easily as others, and they have a higher endurance than most.

Traits

 * 1) Children of Bia are usually headstrong and firm in their beliefs.

Defensive

 * 1) They can dissolve into salt water, while in this state they are immune to all attacks; however, once the user changes back they will be extremely drained and immobile for a long time.
 * 2) They have a slightly higher resistance to burns.
 * 3) They can survive falling from high altitudes as long as they land in water, they can also go as deep into the ocean as they desire without any effects from the water pressure.
 * 4) They have the ability to create a dome shaped torrent of water, roughly two to three times the size of the user, which can be used to block attacks for a very short time. They can also use this power to form other objects as well, at delimited size.

Supplementary

 * 1) They are are able to telekinetically move water. The larger amount of water used, the more energy it drains.
 * 2) They have the ability to Water Travel in salt water, a sort of teleportation; the further the distance, the more is energy drained, and there must be a substantial amount of water at both ends.

Passive

 * 1) They can heal minor wounds and soothe more severe wounds.
 * 2) Are able to inspire men and uplift the spirits of those around them with their singing
 * 3) They have minor prophetic and oracular abilities, but not as strong as the oracles.
 * 4) They, and everything they touch, stay or become dry in water, unless they want to become wet.
 * 5) They can make air bubbles form under water.
 * 6) As they are nymphs they do not age, remaining eternally young.
 * 7) Their life force is connected to the ocean, if that water is polluted or destroyed, they will die. They can also die in battle or from serious injury.
 * 8) They have a telepathic/empathetic connection with nature and other nymphs, especially animals that dwell in salt water sources.
 * 9) They are stronger the closer they are to the ocean, the further away they go from it, the weaker they become, if they go too far they risk death.
 * 10) While in the water, they have the ability to take on different appearances, such as what some people refer to as mermaids

Traits

 * 1) They always know their exact coordinates when in water.
 * 2) They can't stand when people litre or pollute nature, especially their water source.
 * 3) They can find anything easily if it is in the ocean