Contest:New Cabin Contest

  New Cabin Contest

 Ok, so for months and months, pretty much ever since we added the last round of cabins last summer, someone always asks or brings up wanting to add more. As there are hundreds of Greek gods, it isn't realistic to add endlessly, as so many scopes and powers overlap. Not to mention a handful really can't have cabins for various reasons.Well for a special contest, a one time only event, we are going to let you guys compete for a new cabin idea. The rules however will be strict, and it will not be easy. The Admin team also reserves the right to call no-winner, in the event that the entries don't really meet the requirements.I know the criteria and rules are harsh, but if you take this seriously and work hard, we might consider running it again in 6 to 12 months, but ONLY if you take this contest seriously and really put in a good effort.

Criteria
'''The criteria and rules may seem harsh, but adding a new cabin is not something we do lightly, and therefore must be taken very seriously and must have a good amount of effort put into this. As I said above and stress again, the Admin Team reserves the right to DQ everyone, if no entries are reasonable.'''


 * 1) God or Goddess
 * 2) What does their cabin look like?
 * 3) A list of powers (though if it wins, the Admin team reserves the right to tweak, reword if deemed necessary. The idea here is to just have a general idea of powers you think would work for the cabin. They don't have to be perfect, as long as they are workable, we can tweak to make sure they are worded perfectly later)
 * 4) As part of winning means you get to be head counsellor, you must have the character done up as well.

Rules

 * You must be at least a level 5, or becoming a level 5 prior to the last day of the month.
 * Only one entry per user
 * Entries must be in by the 29th in order to qualify.
 * It cannot be someone who can't actively have kids. So gods/goddesses like Atlas, Kronos, Oceanus, Ouranos, Gaea, Leto etc. Basically anyone that is faded, dead, cut into a million pieces, in tartarus, exiled for going against the gods, etc.
 * If there are minor overlaps of gods/goddesses who already have cabins, that may be overlooked, but any major overlaps will cause it to be DQ'd. For instance, we have more than enough water gods, love gods, and fear/terror type gods.
 * Their scope should be something that gives room for good powers. For example, if it was a goddess of childbirth, and nothing else. Let's face it, you might be able to scrape up a few power ideas from that, but it won't be many and it'll probably end up a very un-popular cabin. We don't need un-popular cabins that are always almost empty.
 * It can only be one god/goddess not a group
 * It must be a Greek god/goddess. If you aren't sure, Theoi is the best source for all things Greek

How Voting Will Work
For this voting will be a two-step process.


 * 1) The first round will be between admins and bcrats only (any who have not entered the contest that is). We will sort through and decide if any (or maybe all) should be dq'd.
 * 2) If any remain after the first round, because this effects the entire wiki, we will put the remaining entries up for a wiki wide vote. The vote will remain open for 2 days. Whoever has the most votes at the end of that time, will be the winner. Only level 5's and up will be permitted to vote. If there is a tie, it will be broken by an Admin team majority. If only 1 entry remains after the first round, we'll still hold a poll to see if the wiki likes the idea and wants it as a cabin.

Prizes
The winner will:


 * 1) Their character will count as a minor character
 * 2) They will have a whole month as head counsellor where no one else can challenge

The Runner-Up will:


 * 1) They will have to go through claiming, but they will have the Lt spot reserved for them, if they want it, and will also go unchallenged for a month.

Cabin Description
WIP

Powers
Offensive

Children of Phanes are able to create a copy of their opponent, to fight for them, however the longer this is held the more energy is used

Children of Phanes are able to project an animal or monster into life to attack their opponents for a short period of time, however the longer the projection is held the more energy is used

Defensive

Children of Phanes are able to create a tree out of their imaginations, in order to block an attack or slow down an opponent, however the tree disappears quickly after

Children of Phanes are able to create a generate an animal into existence as a means of protection, however this animals will only remain in existence to block one attack

Passive

<p style="color:rgb(0,0,0);">Children of Phanes share a minor empathic link with every living thing on earth, as their father was the primal generator of life

<p style="color:rgb(0,0,0);">Children of Phanes are able to create a means of sustenance at anytime

<p style="color:rgb(0,0,0);">Children of Phanes are able to tell a persons ancestry just by looking at them

<p style="color:rgb(0,0,0);">Supplementary

<p style="color:rgb(0,0,0);">Children of Phanes are able to heal wounds by creating new skin for the being that was harmed

<p style="color:rgb(0,0,0);">Children of Phanes are able to generate an animal on which they can ride, however the larger the animal or the longer it is sustained the more energy is used

<p style="color:rgb(0,0,0);">Children of Phanes are able to create a poison and its antidote at any time

<p style="color:rgb(0,0,0);">Counsellor Power

<p style="color:rgb(0,0,0);">In rare cases Children of Phanes are able to create a stampede of animals, however the more animals created the more energy is used

<p style="color:rgb(0,0,0);">Or

<p style="color:rgb(0,0,0);">In rare cases Children of Phanes are able to create five copies of humans, to be used as their own fleet of warriors, however the longer these creations last the more energy is used

<p style="color:rgb(0,0,0);">Traits

<p style="color:rgb(0,0,0);">Children of Phanes are very imaginative

<p style="color:rgb(0,0,0);">Children of Phanes make great parents

Counsellor
<p style="color:rgb(0,0,0);">Cade Moore

<p style="color:rgb(0,0,0);">WIP

Mika ~ Atë
<div style="width:93%; border:3px solid #FF4500; background-color:#2e0606; color:#ffffff; -moz-border-radius:3ex; border-radius:3ex; -moz-box-shadow: 0 0 10px 3px #FF4500; -webkit-box-shadow: 0 0 10px 3px #FF4500; box-shadow: 0 0 10px 3px #FF4500; padding:10px; padding-bottom:15px; background-color:#2e0606; background-image:-moz-linear-gradient(top, #5C0F0F 25%, #2e0606 75%); background-image:-webkit-gradient(linear, 0% 0%, 0% 100%, color-stop(25%wack), color-stop(75%, grey));"> <div style="font-size:300%; font-weight:bold; font-family:'Harrington'; text-shadow: 4px 4px black; text-align:center; padding:3px; -moz-border-radius:3ex; border-radius:3ex;">Atë

<div style="font-size:150%; font-family:'Harrington'; padding:3px; -moz-border-radius:3ex; border-radius:3ex;">

<font size="3" color="black" face="Harrington">The goddess for my cabin is Atë, the goddess of delusion, infatuation, folly, recklessness, impulse, and rash action.

<div style="width:35%; border:3px solid #FF4500; background-color:#2e0606; color:#ffffff; -moz-border-radius:3ex; border-radius:3ex; -moz-box-shadow: 0 0 10px 3px #FF4500; -webkit-box-shadow: 0 0 10px 3px #FF4500; box-shadow: 0 0 10px 3px #FF4500; padding:10px; padding-bottom:15px; background-color:#2e0606; background-image:-moz-linear-gradient(top, #5C0F0F 25%, #2e0606 75%); background-image:-webkit-gradient(linear, 0% 0%, 0% 100%, color-stop(25%wack), color-stop(75%, grey));"> <font size="6" color="white" face="Harrington">

Cabin
<div style="width:93%; border:3px solid #FF4500; background-color:#2e0606; color:#ffffff; -moz-border-radius:3ex; border-radius:3ex; -moz-box-shadow: 0 0 10px 3px #FF4500; -webkit-box-shadow: 0 0 10px 3px #FF4500; box-shadow: 0 0 10px 3px #FF4500; padding:10px; padding-bottom:15px; background-color:#2e0606; background-image:-moz-linear-gradient(top, #5C0F0F 25%, #2e0606 75%); background-image:-webkit-gradient(linear, 0% 0%, 0% 100%, color-stop(25%wack), color-stop(75%, grey));"> <div style="font-size:300%; font-weight:bold; font-family:'Harrington'; text-shadow: 4px 4px black; text-align:center; padding:3px; -moz-border-radius:3ex; border-radius:3ex;"> <font size="6" color="white" face="Harrington">Cabin ====Powers====

<div style="width:93%; border:3px solid #FF4500; background-color:#2e0606; color:#ffffff; -moz-border-radius:3ex; border-radius:3ex; -moz-box-shadow: 0 0 10px 3px #FF4500; -webkit-box-shadow: 0 0 10px 3px #FF4500; box-shadow: 0 0 10px 3px #FF4500; padding:10px; padding-bottom:15px; background-color:#2e0606; background-image:-moz-linear-gradient(top, #5C0F0F 25%, #2e0606 75%); background-image:-webkit-gradient(linear, 0% 0%, 0% 100%, color-stop(25%wack), color-stop(75%, grey));"> <div style="font-size:300%; font-weight:bold; font-family:'Harrington'; text-shadow: 4px 4px black; text-align:center; padding:3px; -moz-border-radius:3ex; border-radius:3ex;"> <font size="6" color="white" face="Harrington">Powers ====Counsellor====

<div style="width:93%; border:3px solid #FF4500; background-color:#2e0606; color:#ffffff; -moz-border-radius:3ex; border-radius:3ex; -moz-box-shadow: 0 0 10px 3px #FF4500; -webkit-box-shadow: 0 0 10px 3px #FF4500; box-shadow: 0 0 10px 3px #FF4500; padding:10px; padding-bottom:15px; background-color:#2e0606; background-image:-moz-linear-gradient(top, #5C0F0F 25%, #2e0606 75%); background-image:-webkit-gradient(linear, 0% 0%, 0% 100%, color-stop(25%wack), color-stop(75%, grey));"> <div style="font-size:300%; font-weight:bold; font-family:'Harrington'; text-shadow: 4px 4px black; text-align:center; padding:3px; -moz-border-radius:3ex; border-radius:3ex;"> <font size="6" color="white" face="Harrington">Counsellor

God/Goddess
<p style="color:rgb(0,0,0);">Epimetheus is the Titan and God of Afterthought, and Father of Excuses. Son of Iapetus and Clymene. Brother of Prometheus, Atlas, and Menoitius.

Cabin
<p style="color:rgb(0,0,0);">Epimetheus' Cabin is a large brick building. It's rather small. The interior has a light blue painted walls. In the center, it has a large statue of Epimetheus. He, and his wife Pandora, have paintings there. Near the bed farthest from the wall, and any light source, is the

Offensive

 * 1) Children of Epimetheus have the ability to take away a person's forethought, and replace it with after-thought, causing the target to not think, just act.

Defensive

 * 1) Children of Epimetheus have the ability to take away total and utter thought from their own mind, causing them to just act, becoming near impossible to hit.
 * 2) Children of Epimetheus have the ability to remove all thought of themselves from an enemy's mind, causing them to be a neutral party for a short period of time.

Passive

 * 1) Children of Epimetheus have the ability to see into the past.
 * 2) Children of Epimetheus have the ability to command animals to do their bidding. However, very few can be commanded at a time, and the commands can't be outrageous, like asking an armadillo to climb a tree. This ability is limited to natural animals, not Mythical Monsters.

Supplementary

 * 1) Children of Epimetheus have the ability to communicate with animals.

Councelor Only

 * 1) In rare cases, Children of Epimetheus have the ability to take the abilities of animals. However, the longer this ability is used, the more damage it takes to the user.

Traits

 * 1) Children of Epimetheus are able to talk themselves out of situations, as their father's the Father or Excuses
 * 2) Children of Epimetheus are able to detect when a person is using excuses.
 * 3) Children of Epimetheus generally don't think before acting.

Head Councelor
<p style="color:rgb(0,0,0);">WIP

<p style="color:rgb(0,0,0);">

<p style="color:rgb(0,0,0);">Name: Maybelle Lexus

<p style="color:rgb(0,0,0);">Gender: Female

<p style="color:rgb(0,0,0);">Mortal Parent: Martina Lexus

<p style="color:rgb(0,0,0);">Personality:

<p style="color:rgb(0,0,0);">History:

<p style="color:rgb(0,0,0);">Weapons:

Wai - Rhea
Info: Rhea was the daughter of Ouranos and Gaia and was a Titaness of the mountain wilds and nature. She was also the goddess of comfort and ease. With Kronos, she was the mother of Zeus, Poseidon, Hades, Hera, Demeter and Hestia. Her rituals are performed in a wild and orgiastic rites.

Cabin: The cabin is a normal wood cabin covered with fresh and lush plants and flowers which regrows everytime. The cabin is also filled with flowers and grass which makes you feel like you are in nature itself. The Counselor has a special bunk with the door that leads to the Forest.

Powers

Offensive
 * Children of Rhea are able to mutate a plant or tree causing it to attack/trap anyone restlessly until they are dismissed.
 * Children of Rhea are able to induce a state of wild and untamed frenzy which causes them to attack anyone either a friend or a foe.
 * Children of Rhea can ease a person making them susceptible to ambush or an attack.

Defensive
 * Children of Rhea are able to create a wall of earth which protects against any attack for disintegrating.
 * Children of Rhea are able to cause everyone around him/her to stop attacking and dance wildly around her.

Passive
 * Children of Rhea are skilled with the art of nature healing. This allows them to revive a few plants for a short period of time.
 * Children of Rhea are zoolingual allowing them to communicate with animals.
 * Children of Rhea are able to sense natural disasters.
 * Children of Rhea are able to adapt to any environments especially mountains.

Supplementary
 * Children of Rhea are able to summon and communicate with animals for variety of purposes.
 * Children of Rhea are able to induce a state of revelry and frenzy allowing his/her allies to fight very easily.
 * Children of Rhea can calm down a person nearest to them for a short period of time.

Counselor Powers
 * Children of Rhea in rare cases can summon an illusion of a Nemean lion which scares away anyone in its path for a short period of time. The conjurer is extremely exhausted after this. The lion was a symbol of Rhea.

Traits
 * Children of Rhea tends to be enviromentalists or sometimes, eco-terrorists.
 * Children of Rhea are fond of lions as it was their mother's symbol.
 * Children of Rhea has a caring and kind personality as their mother was the goddess of motherhood.

Counselor

Name: Serafim Renko

Parent: Ryurik Renko

Birth Date: November 16th 1987

History: Ryurik Renko and Tanya Renko were siblings who came to the United States from Belarus after the incident at Chernobyl. However, Ryurik and Tanya could not find a job anywhere and had to work on lowly jobs like cleaning and dishwashing to sustain themselves. Tanya soon married Vasili Zinoviy, a Ukrainian journalist (grandfather of Sonya Zinoviya). Vasili helped find Ryurik a job as a correspondent at a local news station. Ryurik fortunately got the job and managed to live with it. They moved to Las Vegas afterwards.

Ryurik met Rhea/Cybil LeBelle at a coffee shop. Cybil had forgotten her table and Ryurik offered to sit with her. Ryurik and Cybil immediately fell in love after meeting each other sharing their likes and dislikes. They both had the same opinion of enviromentalism and nature. They started dating immediately. A few months later, Cybil left Ryurik upsetting him. Meanwhile, Vasili and Tanya started to hit the rocks when Tanya was found pregnant. They filed a divorce later. Vasili took the baby whom he named Savin pitying Tanya.

Ryurik met Cybil again. This time, she was carrying a baby. The baby, she explained, was their son. Ryurik was delighted and asked Cybil if he could marry her. Cybil refused telling him that she already had a husband. This shocked the poor man. Cybil hanged out with him for a few days and disappeared yet again. The baby was named Serafim Renko. Ryurik pined for Cybil wanting her to come back. Serafim grew up in the neglect of his father and under the care of his babysitter whom he did not enjoy being with. Serafim did poorly at school even at writing Cyrillic. The boy was tormented and teased from the start of the day when he came to school. For Ryurik, this disappointed him. When Serafim's teacher asked Ryurik to see a psychiatrist, Serafim was diagnosed with ADHD and dyslexia.

Serafim's problems resulted in him kicked out of schools but he kept faith in himself anyways. Ryurik began to become more supportive day by day. Serafim became more and more concerned with how people were treating the environment. This wasn't long until he discovered the ability to control rocks at the age of nine. Serafim became more and more aware of his surroundings. He realized that somethings are not what it seems like. He saw that his father's steady girlfirend was actually a woman with red snakes for her hair. Serafim asked what was happening to his father. Ryurik let it slide that it was his own imagination. Serafim began seeing more and more monsters around him and to the extent where it was driving him mad.

When Vasili came to visit Ryurik and his single parent family, he brought along Savin, a son of Hephaestus. Savin confided to Serafim that he had been seeing strange things around him. Serafim realized that he had also seen it. He wondered if it was even real. Serafim and Savin at the age of fifteen noticed something wrong with their Math teacher who was acting odd around them. The teacher after school asked them to stay behind for detention. Suddenly, she transformed into a harpy. Confused and bewildered with what was going on, they bumped into a janitor who helped them. The janitor told them that he was a satyr and planned to help them. He stabbed the harpy with his dagger killing it. Serafim and Savin soon followed him. However, Serafim became separated from his cousin and the satyr. He came upon the Lotus Casino and was trapped in there for eight years.

Meanwhile, Rhea was upset with the course of events. She ordered the satyr to find him in Las Vegas. The satyr came upon the Lotus Casino and saw the boy there. Serafim refused to leave only after a slap from the satyr, he agreed. Serafim followed him to Camp Half-Blood and was claimed by the goddess, Rhea there. Serafim meanwhile discovered that his cousin, Savin has left Camp Half-Blood and is married.

Personality: Serafim is implacable and is very anxious at meeting new people. He is known to be very shy. However, he came take a level of badass if he could. He is skilled with a whip or a sword. Serafim usually has the ability to deduce what is happening to people around him. He loves working individually and has trouble working with groups. He is very friendly if he gets to know him.

Weapon: A Celestial Bronze sword and a whip with the tip made of Celestial Bronze

Goddess
<p style="color:rgb(0,0,0);">Psyche is the minor goddess of the soul. She was once a mortal and is married to Eros, the god of love.

Cabin Description
<p style="color:rgb(0,0,0);">Psyche's cabin is made of white stone that shimmers slightly. The walls are enchanted so that if you stare closely, you can see yourself and your deepest desires. The cabin is simple yet elegant, embelished with pearls. It has an aura of calmness about it. The interior is just as pristine, painted a light blue color with white trims.

Offensive

 * 1) Children of Psyche are mildly telekinetic, they can move objects with their mind as long as it is not heavier than what they are normally able to carry.
 * 2) Children of Psyche have the ability able to call on spirits to help them in times of need.

Defensive

 * 1) Children of Psyche have the ability to influence the emotions of others, making them opposed to attacking.

Passive

 * 1) Children of Psyche have the ability to "see" the relationships between other people.

Supplementary

 * 1) Children of Psyche are telepathic and are able to read (but not control) the minds of others.
 * 2) Children of Psyche are psychometric, meaning they can see the entire history of an object and it's owners just by touching it.

Counsellor Only

 * 1) In rare cases, children of Psyche are able to directly possess an individual, taking on their physical aspects, although this is rather energy consuming and can only be done rarely.

Traits

 * 1) Children of Psyche are usually more introverted than others.
 * 2) Children of Psyche are usually great at making others feel better.

Counsellor Character
<p style="color:rgb(0,0,0);">Name: Avarielle Foss

<p style="color:rgb(0,0,0);">Age: 17

<p style="color:rgb(0,0,0);">Godly Parent: Psyche

<p style="color:rgb(0,0,0);">Mortal Parent: Bradley Foss

<p style="color:rgb(0,0,0);">Appearance: Avarielle has dark hair and slender features. Her eyes change colors depending on what she's wearing.

<p style="color:rgb(0,0,0);">Personality: Avarielle is very strong-willed, and has an extremely creative side. She likes to assert her opinions. She is often times found in quiet places writing in a journal or listening to music. She can seem very distant at times, like she isn't all there. She can be a good friend and stands up for what she thinks is right.

<p style="color:rgb(0,0,0);">History: Avarielle was born to Psyche and Bradley some seventeen years ago. Bradley, a struggling poet who was working as an architect at that time, met Psyche when she saw him working on some floor plans in a local coffee shop. She walked up to him and asked him many in depth questions about the plans for the house. Bradley was astonished at her knowledge and her demeanor. After some time, he left to return to his apartment, thinking that nothing would come of the unusual meeting. However, a week later, at the same shop, Bradley met the mysterious women again. This time he was more daring and asked her out. After a couple months, they consummated their love, and Psyche vanished shortly after. Bradley was crushed, and he chided himself for getting his hopes up over a single hookup.

<p style="color:rgb(0,0,0);">Little did he know, that nine months later, he would receive a welcome surprise. Attached to the cradle that the West Wind carried down from Olympus was a note, explaining it all. Bradley was shocked to find out that his lover was a goddess, but he promised to take care of his child.

<p style="color:rgb(0,0,0);">Avarielle had a happy childhood, living with her single father. He had come to the attenion of some more influencial people, and though he was not rich, was better off than when Psyche found him. He cherished his only daughter, but mourned the day when she would one day learn of her heritage. He didn't want to send her away to a camp. But Avarielle was growing older. She had been diagnosed with ADHD and dyslexia, and Bradley knew it was almost time. When she was 15, Avarielle started dating. Henry, her first serious boyfriend, seemed to be everything Avarielle had hoped for. He was smart, nice, and seemed to truly care for her. The couple was happy for more than a year before things started getting old. Henry grew to disregard Avarielle, getting tired of her. On one of their many dates, everything changed.

<p style="color:rgb(0,0,0);">Henry started to get angry, and he attempted to rape Avarielle. Frightened, she tried pushing him away in self defense. This was the first time Avarielle's powers emerged. She yelled at him to leave her alone, and suddenly Henry found himself unable to refuse, as if he was pulled away from her. Avarielle at first kept quiet, not wanting to tell her father the terrible and confusing truth. But Bradley insisted, and Avarielle eventually opened up. Bradley in turn told Avarielle of her true parentage. He decided it was time for her to try camp. He insisted she keep in touch with him, and sent her off. Avarielle followed the directions on the letter her mother had sent when she was born, and managed to get to Long Island.

<p style="color:rgb(0,0,0);">She made it almost to camp, when a returning satyr found her wandering near the camp borders. He recognized her as a demigod, and took her into camp.

Cabin Description:
<p style="color:rgb(0,0,0);">Hesykhia's Cabin is a small cabin, with a paved roof which slopes inwards. The outside is painted and pale yellow and the inside is a baby blue. Calming sounds play softly 24/7, and the air is completly still. Each bed has soft, crisp sheets and pillows. It's quite a dark cabin, but a few, small laterns light up the cabin.

Offensive:

 * 1) Children of Hesykhia have the ability to temporarily deafen anyone within a 10 metres radius, giving them the element of suprise.
 * 2) Children of Hesykhia can immbolise anyone they chose for a limited amount of time, leaving them completly unable to move, however, the longer they do it the more drained and tired the become. The victim of this power is still able to shout to allies etc.

Defensive:

 * 1) They can cover up their footsteps so nobody can hear them sneaking up behind, giving more stealthy attacks.
 * 2) As Hesykhia was also the goddess of rest, her children can make people feel drowsy for a short amount of time, leaving them unable to attack and protecting the child of Hesykhia.

Passive:
<p style="color:rgb(0,0,0);">WIP WIP WIP WIP
 * 1) Children of Hesykhia can leave themselves without a voice for a limited amount of time.
 * 2) They can turn a small object completely still for a limited amount of time, as a statue.

Goddess: Theia, goddess of Gold, SIlver and Gems
<p style="color:rgb(0,0,0);">Theia is the titan goddess of sight, gold, silver, and gems. She is the mother of Helios, Eos, and Selene.

Cabin Description
<p style="color:rgb(0,0,0);">WIP

Powers
<p style="color:rgb(0,0,0);">WIP

Offensive
<p style="color:rgb(0,0,0);">WIP

Defensive
<p style="color:rgb(0,0,0);">WIP

Passive
<p style="color:rgb(0,0,0);">WIP

Supplementary
<p style="color:rgb(0,0,0);">WIP

Counsellor Only
<p style="color:rgb(0,0,0);">WIP

Traits
<p style="color:rgb(0,0,0);">WIP

Counsellor Character
<p style="color:rgb(0,0,0);">Name: Taylor Morgan

<p style="color:rgb(0,0,0);">Age: 15

<p style="color:rgb(0,0,0);">Godly Parent: Theia

<p style="color:rgb(0,0,0);">Mortal Parent: Daniel Morgan

<p style="color:rgb(0,0,0);">Appearance: (see pic)

<p style="color:rgb(0,0,0);">Personality: WIP

<p style="color:rgb(0,0,0);">History: WIP

Oblivion26 - Lethe
<p style="color:rgb(0,0,0);">God: Lethe, goddess of forgetfulness and oblivion

<p style="color:rgb(0,0,0);">Cabin Description: Lethe's cabin is made entirely out of hollow obsidian. Within the obsidian walls the waters of the Lethe flow, and those who stare at the waters can see faint images of their memories flowing away. If a person that is not a child of Lethe looks at the water too long, they become mindlessly entranced at the water until someone turns their attention away from the walls. Inside; a large central fountain sprays water from the Lethe, and said water comes from four streams of water from the ceiling. The water in the basin of the fountain slowly flows out of the bowl and into canals that line the edges of the floor. Arounf the fountain there are couches, bean bag chairs, and even massaging chairs that help Lethe's children relax and not think of anything. In the back there is a spiral staircase that leads upstairs. Upstairs; all the rooms are in a circular pattern, surrounding a large pool of Lethe water, from which the four streams feeding the fountain come from.

<p style="color:rgb(0,0,0);">Powers:

Offensive
<p style="color:rgb(0,0,0);">1.Children of Lethe are able to cause someone to become dazed and disoriented for a couple of minutes by either touching them or focusing their power upon them.

<p style="color:rgb(0,0,0);">2.Children of Lethe are able to make messages and pictures dissappear permanently.

Defensive
<p style="color:rgb(0,0,0);">1.Children of Lethe are able to place people under a state on amnesia for an hour or so.

<p style="color:rgb(0,0,0);">2.Children of Lethe are able to control the waters of the Lethe. Every Lethe child recieves a skin pouch filled with water that has the memory stealing powers of the Lethe to a lesser extent. This pouch slowly refills itself after it is empty.

Passive
<p style="color:rgb(0,0,0);">1.Children of Lethe are able to suppress certain memories belonging to themselves or others. However; the memories do not stay suppressed forever and eventually return. The duration before the memories return is dependant on how powerfully the child used the suppression.

<p style="color:rgb(0,0,0);">2.Children of Lethe can also unsuppress memories, though it takes more energy the more suppressed it is, and on the amount of memories.

Supplementary
<p style="color:rgb(0,0,0);">1.Children of Lethe can curse a person to slowly forget something important to them forever. This takes alot of energy, and can only be used on a person once.

<p style="color:rgb(0,0,0);">2.Children of Lethe can temporarily distort another's memories for a period of time, ranging from an hour or so to a day.

<p style="color:rgb(0,0,0);">3.Children of Lethe can delete themselves from the memories of another.

Counsellor Power
<p style="color:rgb(0,0,0);">1.On rare occasions, children of Lethe have the ability to make things disappear from reality by saying or writing their name. However; the bigger the item is, the more energy they must use, and it will stay in oblivion for only so long before snapping back into reality, and they cannot do it to people or monsters. Also, they can only make things go into oblivion one at a time.

Traits
<p style="color:rgb(0,0,0);">1.Children of Lethe tend to look beautiful by blankness, as if all imperfections have been erased.

<p style="color:rgb(0,0,0);">2.Children of Lethe tend to have bad memories.

<p style="color:rgb(0,0,0);">3.Children of Lethe tend to be emotionless and distracted easily.

<p style="color:rgb(0,0,0);">Counselor:

<p style="color:rgb(0,0,0);">Name: Namine Bokyaku

<p style="color:rgb(0,0,0);">God Parent: Lethe

<p style="color:rgb(0,0,0);">Mortal Parent: Arashi Bokyaku

<p style="color:rgb(0,0,0);">Personality: WIP

<p style="color:rgb(0,0,0);">History: WIP

Minxy
<p style="color:rgb(0,0,0);">Goddess: Aglaea, goddess of joy, splendour, beauty, glory, and magnificence.

<p style="color:rgb(0,0,0);">Cabin Description: Aglaea's cabin is exceptionally beautiful. It is decorated with various types of flowers. Aglaea's cabin is made of plain white smooth marble and anyone who sees it is immediately impressed by it, because of the cabin's aura which makes the observer sees what makes them truly joyful; one might see a few extremely attractive men, while another would see a garden of purple roses. There is various joyous activities that go on in and outside of the cabin.

<p style="color:rgb(0,0,0);">Powers:

Offensive

 * 1) Children of Aglaea are able to force a false state of joy upon someone, making them see what makes them truly joyful, this gives time for the user to attack.
 * 2) Children of Aglaea are able weigh someone down with so many adornmants, that they lose their regular speed for a short time.

Defensive

 * 1) Children of Aglaea are able to cause a foe to be too joyous to fight for a short time.
 * 2) Children of Aglaea are able to charm a foe with their beauty, causing them to be dazed for a short while.

Passive

 * 1) In their presence, people that are surrounding him/her will be more jubilant, and be more pleased than usual.
 * 2) Children of Aglaea are stronger when their surroundings are beautiful.

Supplementary

 * 1) Children of Aglaea have the ability to minorly sway a person's feelings, causing them feel magnificent and glorious.
 * 2) Children of Aglaea are able to charm a weapon to inflict more damage on the foe for a short time, this greatly drains the user.
 * 3) Children of Aglaea are can cause their weapon to outshine other weapons for a short time.

Counsellor Power

 * 1) On rare occasions, children of Aglaea are able to make a person feel as if they have lost all beauty, adornment, splendor and glory in their life.

Trait

 * 1) Children of Aglaea are usually beautiful in appearance.
 * 2) Children of Aglaea have bright joyous personalities.
 * 3) Children of Aglaea tend to outshine others, as their mother is the goddess of glory and magnificence

<p style="color:rgb(0,0,0);">Counselor:

<p style="color:rgb(0,0,0);">Name: Hilary Martin

<p style="color:rgb(0,0,0);">God Parent: Aglaea

<p style="color:rgb(0,0,0);">Mortal Parent: Mark Johnson

<p style="color:rgb(0,0,0);">Personality: Hilary is extremely bubbly and jubilant. She always wears a bright smile on her face and has a bright happy look in her eyes. Hilary loves to be happy and makes others happy with her joyous persona.

<p style="color:rgb(0,0,0);">History: Mark Johnson met the soon-to-be mother of his daughter at an amusement park. He had been having the time of his life, experiencing utter bliss. His bright joyous aura caught the attention of Aglaea, so she came down and spoke to him. His beauty caused him to become infatuated with her, and he quickly had his mind made up, he wanted to enjoy the rest of his time at the park with her.

<p style="color:rgb(0,0,0);">Mark achieved pure joy at the park with Aglaea, and after, he took her home where they made love and soon had a child. After Aglaea left, Mark named his daughter Hilary, as it means the emotion of happiness in Latin, and that is what he felt with Aglaea at the amusement park.

<p style="color:rgb(0,0,0);">Hilary grew up living a good life. Her father, who took Aglaea's departure lightly, continued to be his happy self even after she left. He raised Hilary to always be optimistic and love life. When Hilary started school, her joyous attitude brought her good fortune. Hilary had good grades and a good amount of semi-trusted acquaintances.

<p style="color:rgb(0,0,0);">One day, while Hilary was on her way home, she attracted three harpies that chased her into a forest. She ran quickly, and dropped her school bag to allow her to run faster. She kept up her pace, but slowed when three arrows whizzed past her, and impaled the harpies. She stopped in place, when a young girl, with a bright silvery and auburn hair stepped forward with several girls following her. She introduced her self as Artemis, and spoke to Hilary of her origin and the meaning and ways of the hunt. Overwhelmed and appreciative of Artemis' deed, Hilary joined the hunt and excepted eternal maidenhood.

<p style="color:rgb(0,0,0);">Hilary easily became one of the more disliked hunters, as she continued her immortal life with them. Her bright, bubbly attitude easily annoyed the more mature and calm hunters. Artemis too, grew tired of Hilary's constant outbursts of joy and annoyingly jubilant ways.

<p style="color:rgb(0,0,0);">Hilary's attitude became such a burden to the hunt, that Artemis came to a solution of tricking Hilary out of the hunt. While hunting, Artemis took Hilary and spoke to her of Camp Half-Blood, telling her she may be more than just a member of the hunt, making her believe she someone special, and brought up the subject that her mother may be a goddess. When Artemis brought up her mother, Hilary made her decision almost instantaneously, she wanted Artemis to be lead her to the place she spoke of. Artemis smirked, pleased that she easily wanted to be taken there.

<p style="color:rgb(0,0,0);">Artemis left her lieutenant in charge of the hunt, and led Hilary to Camp Half-Blood. When they arrived, Artemis received the blessing of her mother, Aglaea. Artemis, now knowing that Hilary's mother, was indeed a goddess, left her at camp, and returned to the hunt.

<p style="color:rgb(0,0,0);">Hilary was extremely jubilant that she was able to stay at camp and she knew that her mother knew of her existence. Hilary moved in to her cabin, and quickly spread her joy around to others who take residence at Camp Half-Blood.

<p style="color:rgb(0,0,0);">Appearance: Hilary has caucasian skin and fiery red hair. She is 5'6" and has bright hazel eyes, and she usually always wears bright red lipstick.

Hyu
Goddess: Aporia, goddess of perplexity, difficulty and want of means.

Cabin Description
Aporia's Cabin is unpredictable and confusing as its appearance changes at random times. It even copies the appearance of the other cabins, plus the nearby surroundings of those cabins. The real apperance of the cabin is only seen at rare times. The real cabin is made of solid white marble, with a carving of Aporia at the top wall. The door is made of blackthorn wood, with a knocker and knob that sometimes disappears. Inside, the beds are ever-changing in appearance and location in which the children of Aporia can only distinguish. If you think that wasn't confusing enough, the stairs will be a proof. At first sight, it may only seem like a flight of stairs with 5 steps but wait until you step on the 5th one. An illusion will appear, which is an extension of the stairs, doubled the amount of steps. This goes on forever so you'd better go down. Only a child of Aporia can see through these illusions.

Offensive

 * 1) Children of Aporia are able to overload a person's mind, giving them headaches of varying degrees. But for this to work, the child must manually think of thoughts and ideas to overload the target's mind. If the user cannot think anymore, the power may break, freeing the victim. If not handled carefully, the effect may break easily.
 * 2) Children of Aporia are able to block one's knowledge on their skills in combat temporarily, making them confused on what to do while in a fight. This also makes them susceptible to attacks, but still with common sense applied, they may evade it, but cannot not counter back.

Defensive

 * 1) Children of Aporia are able to shut down a person's brain function, which will make them unconscious. But upon waking up, they will be in a temporary state of bewilderment.
 * 2) Children of Aporia are able to create an illusion in where the victim is in a difficult and strategic obstacle course in which he/she has to cross before reaching his/her goal. The child must consume more power to keep up the illusion.

Passive

 * 1) Children of Aporia are less confused than others.
 * 2) Children of Aporia have the innate aura of mystery around them, making others difficult to percept their personality, thoughts, feelings, condition and full being.
 * 3) Children of Aporia have the innate ability to confuse and mislead others.

Supplementary

 * 1) Children of Aporia are able to enchant a weapon with mind-disrupting abilities for a short period of time.
 * 2) Children of Aporia are able to shift a part of a person's thought to the complete opposite it, confusing both him/her and even others.
 * 3) Children of Aporia are able to alter something in which the user will get confused and encounter difficulties. But the bigger the object and the longer the alteration is used, the more it drains the user.

Counselor Only

 * 1) In rare cases, Children of Aporia are able to short-circuit a person's senses, induce vertigo and disrupt normal brain activity at the same time, making the victim confused, disoriented and nauseous for as long as the child can hold. If effectively used, the victim may be driven into insanity for a short period of time.

Traits

 * 1) Children of Aporia are usually bipolar or if not, perplex personalities.
 * 2) Children of Aporia are good liars.
 * 3) Children of Aporia are good at solving confusing and difficult problems.

Head Counselor
WIP

Lott
<p style="color:rgb(0,0,0);">Goddess:Lyssa, goddess of Rage, Frenzy, and Rabies in Animals

<p style="color:rgb(0,0,0);">Cabin:WIP

<p style="color:rgb(0,0,0);">Powers:WIP

<p style="color:rgb(0,0,0);">Counselor:WIP

Blood
Goddess: Ananke, goddess of inevitability, compulsion and necessity.

Cabin: The cabin itself is a dark place, looking like an ancient Greek temple, even though it still looks as new as the day it was build. The columns and the building itself are made of dark stone, instead of the typical white. Inside the building is a large common room in the beginning, with large bookshelves and such. Leading further into the cabin is single long hallway with rooms on each side, one for each person residing there. Whenever a new camper appears, a new room appears, and whenever a camper leaves, that room disappears as well. At the end of the hallway is the room where the counselor resides.

Powers: 

Offensive


 * 1) Children of Ananke have the ability to force the effects of age upon a person for a short time; making them feel pain and cause their movements to be slow and sedated.
 * 2) Children of Ananke have the ability to force the effects of extreme hunger and thirst upon a person for a short time; leaving them weak and vulnerable to attacks.
 * 3) Children of Ananke have the ability to force a random OCD upon the opponent. While the OCD is random, it is always one which leaves the opponent unable to attack and somewhat vulnerable to attacks.

Defensive


 * 1) Children of Ananke can make the weapons of their opponents age to the point where they’ll break after hitting something once. After some time, usually half an hour or so, the weapon will reverse the aging and damage done to it.

Supplementary


 * 1) The children of Ananke can, for a period of between 2 and 4 hours, make a person’s hunger, thirst and tiredness disappear. This drains the user a moderate amount, since it draws from the energy of the user.
 * 2) The Children of Ananke can cause plants, walls and other things like that to age and crumble/whither, to clear the way. It drains the user a small to moderate amount.

Passive


 * 1) The Children of Ananke can, if they concentrate, see how a person will look as they grow older. However, they can only see a maximum of 15 years “into the future”.

Counsellor only


 * 1) In rare cases, they can control a person for a short time by placing subtle compulsions in their mind. It cannot be something which goes very much against the person’s nature, since that would cause the person to discover it and then it wouldn’t work anymore. E.g. a pacifist couldn’t be ordered to harm someone.

Traits


 * 1) Children of Ananke generally don’t need much food, water or sleep. The amount they need vary between the children, some need more and some need less, but all need less than your average human or demigod.
 * 2) These children age slower than normally, beginning around the age of 15, and retain a youthful appearance far longer than most.

Counsellor: WIP

Wonder
<p style="color:rgb(0,0,0);">Goddess: Apate, goddess of Trick, Fraud, Deceit, Guile and Treachery.

<p style="color:rgb(0,0,0);">Cabin: WIP

<p style="color:rgb(0,0,0);">Powers: Offensive:

<p style="color:rgb(0,0,0);">Defensive:
 * 1) Children of Apate have the ability to trick an enemy into believing that they are on their on the same side, however, this only works for a limit amount of time and once it has wore off the victim is immune to further effects of this power, it also leaves the user highly drained.

<p style="color:rgb(0,0,0);">Passive:
 * 1) Children of Apate can create illusions for several different reasons, for example, drawing one's focus away from them so they can strike, making themselves invisible, etc. However they can only conjure one illusion at a time and someone with extreme focus can easily see past the illusion.

<p style="color:rgb(0,0,0);">Supplementary:
 * 1) Children of Apate can easily tell truth from lie.
 * 2) Children of Apate can mimic voices rather perfectly.
 * 3) Children of Apate can get out of trouble easily.

<p style="color:rgb(0,0,0);">Traits:
 * 1) Children of Apate can make illusions to entertain themselves and others.
 * WIP


 * 1) Children of Apate are good liars.
 * 2) Children of Apate make good con artists/thieves.
 * 3) Children of Apate are usually quiet cunning and sly.

<p style="color:rgb(0,0,0);">Counsellor: WIP

<p style="color:rgb(0,0,0);">HadesHero

<p style="color:rgb(0,0,0);">EVERYTHING IN THIS IS STILL IN WIP

<p style="color:rgb(0,0,0);">Goddess: Pheme Goddess of Gossip,Rumour,Report ,Good Repute.

Cabin: The Pheme Cabin is looks like a typical Log Cabin ,but thats just a attempt to keep people away ,so the Pheme kids can gossip freely ,the inside of the cabin is much diffrent ,the walls are painted a Golden color ,and there is nice smooth hardwood floors,in the middle of the cabin is a hudge table and chairs ,for the Pheme kids to sit down and relax at.The Beds are lind around the wall of the cabin ,so there is more space ,and for Privacy in this cabin meach bed has Soji Screens seprating the beds ,and one on the outside that opens (for entrance) and that is the campers "room". In the Counselers Solji room there is a speaker phone ,to spread gossip threw out the cabin.

<p style="color:rgb(0,0,0);">Powers:

<p style="color:rgb(0,0,0);">Offensive

<p style="color:rgb(0,0,0);">1.Children Of Pheme are able to distract a large group of people ,by making them feel a need to gossip,for a short time.

<p style="color:rgb(0,0,0);">2.Children of Pheme have the abilty to hurt peoples by telling them Rumours (fake and true) ,and it feels like real a bee sting ,this extermly drains them ,so it could not be done more than three time per fight.

<p style="color:rgb(0,0,0);"> ​ Defensive

<p style="color:rgb(0,0,0);">Supplementary
 * 1) Children of Pheme can heal pain in minor wounds by listening ,or coming up with gossip

<p style="color:rgb(0,0,0);">1.Children Of Pheme have to ablity to create fake rumours ,and have Demigods most of the time believe it

<p style="color:rgb(0,0,0);">2.Childrenof Pheme ,can sense if someone is talking bad about them,but they cannot tell who.

<p style="color:rgb(0,0,0);">Passive

<p style="color:rgb(0,0,0);">Counsellor only
 * 1) Children Of Pheme can tell fake and true gossip apart

<p style="color:rgb(0,0,0);">Traits
 * 1) 1.Rare cases children of Pheme can make a person her so many rumours at once its too much to process driving them mad .The Rumours are sort of like "voices" in your head ,it wheres off in about and minute.


 * 1) Children of Pheme love gossiping
 * 2) Chiildren of Pheme are pretty good at lieing

Counselor:

Name: KJ Tastu (Kenta Jason Tastu )

Age:16 Personalty:

KJ is seems like the guy who is exicted over every thing ,he seems to be Airheaded ,and he really isnt the smartest guy you will meet in your life ,but despite hhis gossip habits he has the biggest heart out of alot of people you will meet ,he will support a friend until the end ,he really loves his friends,he also loves to fight at the same time ,it would be bets to stay on his good side.

History:

Hank Tastu ,was the owner the star of a talk show and was somewhat fameous.Hank Tastu show was called the "Tatsu Pride' Because the talk show host had once been Hank's father Jason Tastu .When Jason died he had only two requests.They were if Hank ever had a son to make his middle name Jason and,to carry on the talk show.Hank did both ,well at the time only one.Until he begone talking to his newly hired limoe driver (his last one got a DWI) ,she said her name was Cindy York .Soon they began to really get along ,a bit to well.They would Flirt ,until one day they decided to pull in a Pizza hut parking lot ,and have sex.Hank never saw Cindy agian,Hank had actaully almost fallen for her ,and was upset over the fact she did that to him.Until about 9 mounths later A baby boy was found on his kitchen table.with a note from Cindy "Take good care of him Hank I love you but It cant work out like you want it too" ~ Cindy York.Hank decided ,that this baby was not a mistake like most people would say,but to him it was a gift.He had someone in his life ,when Cindy left and his dad died ,he felt empty ,now he had joy.He followed his fathers wish and gave him the middle name Jason.Kenta Jason Tatsu was his full name ,but his father just called him KJ.His whole life thats what he was called,but the real side of fame had caught up with Hank when he went to a coctail party ,while a nanny was watching KJ.Well Hank ended up geting so drunk ,were he punched a Ted Time in the face ,Ted Time was a fameous boxer ,and welll Ted punched Hank in the face.Ted's Punch was lethal and gave Hank Brain damage,witch later killed Hank.KJ was only 3 when all of this happened.So his Aunt Love Tastu ,took over the "Tastu Pride" talk show ,and took KJ in like one of her own.Love ,Loved KJ more then anything.She had never had children because she had never found the right person.KJ lived a pretty good child hood ,growing up living in a condo ,having private Teachers teach him.When he turnt 16 ,he was in his private class when a clean up lady came to clean ,so they let her in and she attacked him ,luckly his aunt went threw many diffrent tutor not thinking any were good enough ,and this one was a saytr who was just recently hired ,so she fought off the Harpy with woodland magic ,and then told Hank about camp half blood.After seeing the Harpy he was scared and decided to go.

Crazybooklady
Orithyia, Goddess of cold mountain winds 

Cabin Description

The outside of the cabin is painted a silvery white and the wood it is made of feels like ice. It gives off a dangerously pleasing aura that makes it where you would like to go inside. It is very cold inside, but it does not bother her children. For anyone else, if they stayed in long enough, it could give them hypothermia. The walls inside are painted with wind patterns, and there is almost always fog inside. A staircase in the shape of a mountain leads upstairs where rooms appear everytime someone arrives to the cabin.

Powers

Offensive Defensive Supplementary Passive Counsellor Only Traits
 * When they whisper, they have the power to make their voice carry on the wind to others far away.
 * When hiding, they can make their words echo around their enemy, making them confused as to where they are
 * They can summon gusts of cold wind that can knock someone over from 100 meters or less.
 * By breathing on their enemy, they can turn their opponent to ice
 * Children of Orithyia can see the wind blowing
 * They can survive life threatening cold temperatures
 * They can lower people's temperatures when they have a fever
 * They can hear, but cannot see, ghosts, as they are faint
 * Children of Orithyia may lower wind speeds and temperature.
 * Most children of Orithyia have an extreme fear of heat, and prefer to sit as far away from fire as possible
 * They are great climbers, as their mother is goddess of mountain windsA-ray-of-sunshine-beauty-drawing-ellen-terry-girl-Favim.com-349122.jpg

Counsellor Character

Name: Danae Wilder

Age: 16

Mortal Parent: Davidson Wilder

Personality: She is very mean and cold to people until she gets to know them. Ever since her father died, she has been stiff to others because of her loss. But once you get to know her, Danae is a very different person. She is fun, smart, and a rebel. But she hates fire.

Apperance: Long dark brown hair, and she always keeps in a braid. Danae usually weaves a ribbon into her hair, almost always white or burgundy. Her eyes are icy blue, framed with long black lashes, making her eyes look very large. Danae is short and lithe and stands at 5'3. She loves wearing neutral colors, because she is very outdoorsy.

History: Davidson Wilder was a proffessional mountainclimber living in Ontario, Canada. He was engaged to a pretty gold-igging waitress, who was cheating on him with another man. Davidson had always been curious as to how cold Mount Logan's peak was, so he did research, and packed his bags to go climbing. His fiancee, Carol, stayed behind, because she was tired. He climbed for many hours, getting colder by the second. When he reached a stopping point, it was with a start that he realized he wasn't alone. A woman sat, sculpting a large hunk of ice into the shape of a hawk. She was wrapped up in various cloaks, and a scarf hung about her neck. " Hello," she said, looking up. " It's not often I get visitors up here. They usually die before this point. You have resilliance. Come and have some tea." Davidson gratefully accepted the offer and sat beside her. They began to talk. Her name was Orythia, she said. Orythia was very beautiful, and nice, and charming. Before long, she brought him up to her cabin and they made love, where it was warm. He came home very happy, but kind of ashamed of himself.

9 months later, he got a surprise. Carol had gone to get the mail, and when she opened the door, let out a shriek. She reappeared with a baby in her arms and a letter hanging from her fingers. " What the H*LL is this???" she yelled, tossing the letter to him. He caught and read it, face becoming pale. " You cheated on me... I won't take it anymore!" she said, and slammed the door, leaving forever. He noticed she'd taken the ring. But Carol never came back. Orythia had asked him to name his daughter Danae, so he did. He loved her at once, spoiling her all the time. He quit his current job, and took a job as a gardener for a rich family. Danae grew up almost as beautiful as her mother, and he loved her more than life. She was very athletic, and played tennis with him every saturday. Davidson always made time for Danae, to help her with homework, or even help her play piano. When she was 15, on her way home from piano lessons, a hydra intercepted her when she was on her street. A voice came out of her mind, saying to check her pocket. She pulled out a tube of lipstick, and it transformed into a sword. She cut off one of the heads, and two grew back. Danae chased it down the road, where the hydra breathed fire onto her house, and burning it down. Her father was inside. She screamed as it burned to the ground, but her father couldn't get out, and perished in the flames. The hydra had stopped and its heads were snarling at her. Danae, with a wild cry, rushed at it, and thrust the sword into the hydra's chest. It roared and disentigrated into dust. She sat down and cried.

Danae ran into the woods behind her house's ruins. She ran for three days, eating leaves and bark and hitching rides, until she was stopped by a cyclops. He laughed, and said, " LUNCH!". Danae pulled out her tube of lipstick, and it grew into the sword. The cyclops laughed once again, and grabbed her by the shirt, pulling her into the air. She stabbed his eyeball, and it popped out onto the ground. He dropped her on the ground, and bent over in agony. She sliced off his leg with one swipe. "Woah," she exclaimed. He disintegrated. By this point, she was out of allowance money, so she walked. The voice in her mind told her to go through the trees and she would find a pine tree. Keep walking until you see a house, it said. Danae walked down to the house and knocked on the door. A man opened the door and asked who she was. Now, the mind-voice said, tell Alexander you are Danae, daughter of Orythia. Danae said this, and he asked her inside, and welcomed her to camp.

Weapons: Celestial Bronze sword, that turns into lipstick tube.