Voting:Level 5's and Up/Zephyrus Cabin Powers - Passed

New powers for the Zephyrus' Cabin.

Offensive

 * 1) Children of Zephyrus have the ability to create gusts of wind, however, the stronger the gust, the more it drains them.

Defensive

 * 1) Children of Zephyrus have the ability to create a dome shaped torrent of wind, roughly two to three time the size of the user, which can be used to block attacks for a very short time.
 * 2) Children of Zephyrus have the ability to create a small tornado, about the size of the user, which can be used to block projectile attacks for a short time.
 * 3) Children of Zephyrus have the ability to create large clouds which obstruct vision of everyone else.

Passive

 * 1) Children of Zephyrus are stronger in the spring months.

Supplementary

 * 1) Children of Zephyrus have the ability to hover or fly, however, the longer they fly the more it drains them.
 * 2) Children of Zephyrus have the ability to call upon the winds to speed their movements or attacks; this can also be used oppositely to slow the movements or attacks of others.

Counsellor Only

 * 1) In rare cases, children of Zephyrus have the ability to increase the water density of clouds, enabling them to knock people over with them or even ride atop them; this significantly drains the child of Zephyrus.

Traits

 * 1) Children of Zephyrus are generally left handed.

For the new powers (+1)

 * 1) --BachLynn (Send an Owl! ) 19:28, January 8, 2012 (UTC)