Template:Erebus Powers

Offensive

 * 1) Children of Erebus have the ability to conjure weapon out of pure shadows which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. This can also be used for other non-combative objects, but within reason, something might be shaped like an iPod, but as shadows do not have any working parts and source of electricity, such as batteries, they would not actually play music.
 * 2) Children of Erebus have the ability to conjure a rope of shadows which are bound around an unsuspecting victim; the ropes remain on the person for a short time before vanishing.

Defensive

 * 1) Children of Erebus have the ability to conjure a cloak of pure shadows which will blunt most attacks but slow the movement of the conjurer.
 * 2) Children of Erebus can bend shadows around them, concealing them for a short time.

Passive

 * 1) Children of Erebus are innately stronger when they are in complete darkness.
 * 2) Children of Erebus can see perfectly in the dark as if it were light.

Supplementary

 * 1) Children of Erebus have the ability to Shadow Travel, a sort of teleportation; the further the distance, the more is energy drained.

3 Months After Character is Made

 * 1) Children of Erebus are able to create complete darkness in a small area for a short time, extinguishing all light sources

6 Months After Character is Made

 * 1) Children of Erebus are able to use the shadows to make a shadow creature, no larger than 2 to 3 times the size of the user, to fight for them for a short time, while the shadow creature is fighting they are incapacitated and the longer they use the shadow creature the more energy it drains

9 Months After Character is Made

 * 1) Children of Erebus have the ability to shed their flesh and turn into a state of pure shadows and while in this state, the user is granted flight, immune to all attacks and anything they touch has their vision stripped away is flung into a state of intense terror and paranoia; however, once the user changes back they will be extremely drained and immobile for a long time.

Traits

 * 1) Children of Erebus tend to prefer the dark