Template:Bia - Jaye's Entry

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About Lethe=   About Lethe Λήθη (lee-thee) Greek Embodiment of Forgetfulness & Oblivion Though widely (and mistakenly) believed to be a daimona, Lethe is the personification of Forgetfulness & Oblivion. She is often associated with one of the five rivers of the underworld of Hades; the Lethe river. The Lethe flowed around the cave of Hypnos and through the Underworld, where all those who drank from it experienced complete forgetfulness. In Orphism, a Greek mystical religious movement, it was believed that the newly dead who drank from the River Lethe would lose all memory of their past existence. The initiated were taught to seek instead the river of memory, Mnemosyne, thus securing the end of the transmigration of the soul. Due to her status as a forget-me-all, Lethe is the complete opposite of the deity Mnemosyne.

Lethe is a daughter of Eris.

Sources: Theoi Wikipedia Cabin Description=   Cabin Description Living up to expectations as one of the more angst-ridden deities whose kids live in Camp Half-Blood, Lethe's cabin is nothing short of depressing. It's a solid black cabin, difficult to spot at night. It is located on the edges of the forest where it almost seems to blend into the shadows. It's very dangerous to approach this cabin if you don't live in it, for surrounding it is a small river with water of the Lethe River. The entrance doors themselves don't have anything engraved on them, nor is there anything else worth capturing your attention. As a matter of fact, you'd likely forget it even exists, just like those that live in it. Finally fulfilling the quota for forgetfulness, nobody seems to remember when the cabin was built. To add to the mystery surrounding the cabin's creation, the text in records that should explicitly state its creation are faded.

Entering the cabin itself, it'll look like a regular cabin at first sight. However, upon closer inspection, you'll realize that though the furniture adorning it is comfortable, it's worn down. Along the walls and other pieces of furniture, there are sticky notes with key reminders on them. There are also shelves worth of old, forgotten and faded out books, among other forgotten objects people have left behind. This is the cabin that holds the camp's lost and found, with a closet as big as Narnia enchanted to hold those pieces lost to others. You'll find anything in there, from lost children toys to classic novels to even sex toys. There's a wide array of things you'll find, if only you know where to look, which to be perfectly fair - nobody really does.

At the center of the cabin lies the most notable thing in it; a bowl filled with pale, murky water of the Lethe River. If emptied, it will refill once again. Believe it or not, it happens frequently, as those that reside in the cabin tend to forget what the water really is, believe it's pure H20, and down it, only furthering their tendency to forget things and add onto their disorientation and confusion.

Powerset=   Powers

Offensive

 * 1) Children of Lethe can cause objects they touch to vanish into oblivion, including but not limiting itself to the weapons of their opponent. The bigger the object and the more impact it has on the world the more energy it will take to erase. This will not work on people or monsters. Objects that have special meaning to their owners can be called back into existence within 24 hours of being erased.
 * 2) Children of Lethe have the ability to conjure a weapon out of waters of the River Lethe which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. There must be a source of the waters of Lethe. Otherwise, powerless.

Defensive

 * 1) Children of Lethe can cause someone to forget what they were doing so that they don't attack. The effects' lasting will vary, but never go past a few minutes.
 * 2) Children of Lethe can create a shield that sends the effects of an attack into oblivion. For instance: if someone slashes with a sword, it slashes into absolutely nothing. Or if they blast a fireball, it simply vanishes.

Passive

 * 1) Children of Lethe quickly fade from the memories of others unless they have made a sufficient impact on them.
 * 2) Children of Lethe can cause the text on books and magazines to fade/erase completely if it is read several times by themselves.

Supplementary

 * 1) Children of Lethe can wipe their memories as well as those of others, but the more memories that are wiped, the more drained of energy they will be.
 * 2) Children of Lethe can retrieve forgotten memories, but longer the memory has been forgotten, the more energy is drained.
 * 3) Children of Lethe have the ability to Shadow Travel, a sort of teleportation; the further the distance, the more energy drained. Because Lethe considered an underworld goddess

3 Months After a Character is Made

 * 1) Some children of Lethe can exude an aura which causes mass amnesia in both allies and enemies. It can be resisted with strong willpower and mental strength but while this ability is active those affected will need to constantly make a conscious effort to resist it.

6 Months After a Character is Made

 * 1) Children of Lethe can heal themselves or others by causing injures to disappear. The more serious and painful the injury is the harder it will be to get rid of. The more the child of Lethe does this, the more energy is drained.

9 Months After a Character is Made

 * 1) Children of Lethe can induce a state of questioning of disbelief in themselves or others and make their target unsure. And, if hostile, the user can make them forget what they were doing in the first place, making them ask themselves constant questions. The more powerful the target, the more energy it drains.

Traits

 * 1) Children of Lethe are generally incredibly forgetful.
 * 2) Children of Lethe have a very high resistance to the water of the river Lethe.

Head Counsellor=   Head Counsellor Full Name Alia Birthday June 17, 1999 Age Nineteen (19) Sex / Gender Female / Female Family Father: Undetermined Mother: Lethe Siblings: Undetermined Personality WIP History WIP