Priya Cahill

Personality
Always calm, elegant, reasonable- others usually perceive her as stiff, but when they get to know her better, they realize she's a trustworthy, honest and loyal friend. Priya likes organizing things and is quite a perfectionist. However, sometimes others convice her to chill out and just have fun.

History
Joshua Cahill met Themis during his last year at law studies. A new student, Alice (who was of course Themis in disguise), began attending classes with him. One day, in the university library, Joshua was struggling with an essay. Alice saw that and helped him. They began studying together since then, and after a few months fell in love. They were together for five weeks, but then Alice left and Joshua never saw her again. Joshua wasn’t a very good partner and, to be honest, he didn’t miss Alice very much. A week after his graduation, he found a baby girl at his doorstep, along with a strange, balance-shaped pin.

Joshua was furious with the fact he now had a daughter to take care of. He wanted a good career, not a family. But soon his aunt died and left him a small fortune. He bought a huge house, hired a babysitter and began working at a local law court, and soon became a justiciary.

Priya never spent much time with her father. He was always busy and pretty much ignored her. She felt very lonely in the big house, surrounded by servants only. Priya was homeschooled, and wished to have contact with children her age. She always kept her balance-shaped pin near her, considering it her ‘lucky charm’.

When she was 13, at the day of her father's birthday, furious with him for leaving her with a cake she made herself and lots of DIY presents and not showing up, she decided to sneak out to town for the first time in her life. The city of Paterson (New Jersey) seemed overwhelming to her. She was walking through a park, amazed, when she heard a suspicious noise. She turned around and saw a harpy flying towards her. Priya couldn’t move, she just stood still and instinctively touched her lucky pin. She squeezed it in panic, and suddenly the pin changed into a bronze sword. She was still shocked and frightened, but somehow managed to stab the harpy in the torso. The monster turned into dust, and Priya looked at her sword. “How am I going to change this back into a pin?”, she asked herself. Just after she said the word “pin”, the sword changed back. Priya decided to walk back home and got there without any more "adventures". Her father didn't even notice anything. She decided to sneak out again two months later, after her 14th birthday. While she was walking and looking at shop windows, a teenage boy approached her. He was a satyr in disguise, and he explained everything to her. She knew she had to go to Camp Half-blood to be safe, so when she came home, she packed her things and left a note for her father telling him where she was going. Priya and the satyr took the plane and cab to the camp. It's her first day there now.

Offensive

 * 1) Children of Themis can cause someone to forget their current morals and act savagely for a short time, leaving them vulnerable to attack.
 * 2) Children of Themis, after receiving a wound, are able to use the justice of vengeance to power their next attack. This empowerment results in the attack having enhanced speed and strength.

Defensive

 * 1) Children of Themis are capable of forcing everyone near them for a short time into a state of lawful peace, where no one can fight. After the effects subside, it cannot be used again for the rest of the fight. The user is also unable to fight due to the lawful peace.
 * 2) Whenever a child of Themis takes part in a fight, a law automatically comes into existence, and its' purpose is to forbid enemies from attacking them. After this law is broken substantially, the user can create a field of energy that would imprison the opponent for a short time. The energy field would serve as a punishment for breaking the law. The target cannot escape in anyway, but also cannot be attacked while the imprisonment field is active. This power can only be used twice during a fight.

Passive

 * 1) Children of Themis can see a few seconds into the future; allowing them to possibly predict the actions of others, but also hindering their sight at times.
 * 2) Children of Themis are able to detect any lie and know if someone's telling the truth or not, though it doesn’t always work. This works much better if the lie is directly related to a law or rule being broken
 * 3) Whenever someone is around a child of Themis, they’d feel at least slightly guilty for their wrongdoings. They can shut off this ability for a long time if they wish to do so.
 * 4) Children of Themis can sense whenever a crime is occurring in a 10-meter distance, whether it’s illegal or just morally wrong. The user cannot sense crimes being committed against themselves.

Supplementary

 * 1) Children of Themis can create a rule and can make someone follow that rule for a short period of time, as long as the rule does no harm and doesn’t completely stop an opponent from fighting, as well as a suitable punishment if the rule is broken. Possible punishments are substantial pain inducement, banishment (via instant  teleportation) from the surrounding area, power/weapon negation (only one weapon or power) for a short time. All punishments subside after a short time; only one rule may be enforced at a time.
 * 2) If an ally is wounded, Children of Themis are temporarily empowered to achieve justice for them towards the one who wounded them; this effect greatly increases the strength and speed of their attacks until justice is achieved.
 * 3) Children of Themis are able to turn even the most un-ordered situations into well organized and properly structured systems. An example would be a chaotic battle, where movements and emotions are wild and erratic: the user would cause the battle to stop or organize it to become more calm, precise and well thought out.