Archived:Eric Samson

Personality
 Eric is overall a very kind guy. He tries his best to make people feel special and happy. Eric loves  helping people  and he's the kind of guy who'd give hours of his day to help others. He loves books almost as much as a child of Athena would. He likes learning new things and enjoys spending time with friends. He cares deeply for his friends and treasures them, making them feel special.

History
History: Thomas Samson was a regular man living an average life, the only thing that made him different than the other mortals was that he could see through the Mist. He was a handsome, hard-working 27 year old who lived in the busy   city of London . He worked as a CEO of a company that made books. One night, whilst walking home he met Mnemosyne. He became entranced by the woman who introduced herself as Lily and they walked into a cafe, talked and talked. That night they slept together and when Thomas awoke the next day, there was no trace of the woman he had met the night before. He was somewhat freaked out but in a few weeks time he'd decided to just not think about it and forget it completely. He was returning to his home one day when at his doorstep was a baby. It was wrapped in a blanket, inside a small basket. Thomas was utterly confused, his eyes widened as he tried to think of what could've brought this baby   his home. And then he read the small letter that was attached to the basket. It told him the real identity of Lily, why Mnemosyne couldn't stay with him, the gods,Camp Halfblood and the dangers that would come for the little boy. Around the boy's wrist was a small   leather bracelet   with two blue beads. In the letter it said to never let Eric take it off that when the time came he would have to "yank the beads off".

Thomas decided to raise the boy and named him Eric. Eric grew up in London and had a very nice childhood. His home had a lush garden where he roamed as he pleased, played and laughed. His father loved him very much. He loved school, loved reading and he insisted that his father buy him books after books. He was the smartest in his class and always got A's. Eric was diagnosed with ADHD when he was 8 but it didn't seem to affect the young bibliophile.

Upon reaching the age of 13, he was attacked by a harpy. He had been walking <span class="y97n6pdzv" id="y97n6pdzv_5" style="border-width:1px;border-style:solid;border-top-color:transparent;border-right-color:transparent;border-left-color:transparent;list-style:none;float:none;text-decoration:underline;color:rgb(0,153,0);cursor:pointer;display:inline!important;">back home  from his school. Eric had been walking and was a few meters from his home and then it had appeared, squaking and dropping feathers all over the sidewalk. It freaked him out and he ran. He ran as fast as he could and upon arriving home he found his father. Eric told him all about it but suddendly, the harpy burst through the window, the glass shattering. In that moment Thomas remembered what the letter said about the bracelet. He told Eric to yank the beads off and in a forceful tug, the beads fell from the leather bracelet. But it wasn't a bracelet anymore. It was a celestial bronze sword. Eric was so confused but he swung it in the monster's direction and he watched as it disintegrated into yellow dust.

<p style="background-color:rgb(0,0,0);">Thomas didn't know what to do so he decided maybe London wasn't the best place for Eric, so he bought a house in New York and the two moved there. Thomas had telocated to the Big Apple so if anything happened that would make it extremely urgent to go to camp, Eric would be close to Camp. Eric liked the city and he enjoyed life just as much as he did in London. Thomas put him in fencing classes, hoping his son would learn to defend himself in tutrn being able to use a sword. Monster attacks occurred but Eric was getting better at defending himself and he also started learning more about Greek mythology, hoping it would be of some help.

<p style="background-color:rgb(0,0,0);">Eric went to camp when he was still 13 but he returned when he was 14, wanting to be back home. When he was 15 he decided to help out in the local library and had a very nice time doing so. A year passed and nothing was exactly happening just a few monster attacks here and there but all was fine. And then one day he saw a flock of harpies attack a demigod girl named Sydney Aceti. He helped her by killing the harpies and then telling her she should go to camp. He helped her, told her that they should go and tell her father that she needed to leave New York. They went to her home told her father and then they were off. Yes they fought monsters but they arrived safe and sound to <span class="y97n6pdzv" id="y97n6pdzv_2" style="border-width:1px;border-style:solid;border-top-color:transparent;border-right-color:transparent;border-left-color:transparent;list-style:none;float:none;text-decoration:underline;color:rgb(0,153,0);cursor:pointer;display:inline!important;">Camp Half Blood. He parted ways with Sydney, bidding her farewell and good luck a few months later, going back to New York to work back at the library. He has recently come back and plans to stay for a while and also wants to spend more time with Sydney.

OffensiveEdit

 * 1) Children of Mnemosyne have the ability to write/read weapons out of pure energy which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. They can also write/read other objects that are for non-combative purposes

DefensiveEdit

 * 1) Children of Mnemosyne have the ability to write/read a shield of pure energy, roughly two to three times the size of the user, which will blunt most attacks but slow the movement of the conjurer.
 * 2) Children of Mnemosyne have the ability to revert time around them for a short duration in order to dodge an attack that was unforeseen.
 * 3) Children of Mnemosyne can cause someone to temporarily forget what they were doing so that they don't attack, the effects only last a few seconds to a few minutes at most

PassiveEdit

 * 1) Children of Mnemosyne can see a few seconds into the future; allowing them to possibly predict the actions of others, but also obscuring their sight at times.
 * 2) Children of Mnemosyne have the ability to view the specific past of a person’s life.

SupplementaryEdit

 * 1) Children of Mnemosyne can cause a person or a <span class="y97n6pdzv" id="y97n6pdzv_2" style="border-width:1px;border-style:solid;border-top-color:transparent;border-right-color:transparent;border-left-color:transparent;list-style:none;float:none;text-decoration:underline;color:rgb(0,153,0);cursor:pointer;display:inline!important;">group of people  to speak in different languages so that no one understands what each other is saying, the effects only last a short time.

3 Months After Character is MadeEdit

 * 1) Children of Mnemosyne have the ability to travel <span class="y97n6pdzv" id="y97n6pdzv_3" style="border-width:1px;border-style:solid;border-top-color:transparent;border-right-color:transparent;border-left-color:transparent;list-style:none;float:none;text-decoration:underline;color:rgb(0,153,0);cursor:pointer;display:inline!important;">back and forth  in time, but they are unable to interact with or change past events they are only able to see the events play out. When they go forward in time they only see “possible” futures, that does not mean those future events will come to pass.

6 Months After Character is MadeEdit

 * 1) Children of Mnemosyne have the ability to write/read a miniature version of a monster into existence which will fight along side them for a short time; the monster is much weaker than its real counterpart would be.

9 Months After Character is MadeEdit

 * 1) Children of Mnemosyne have the ability to take control over another person by writing in their journals and in doing so, they gain temporarily control over their body and can cause them to attack others nearby, however, the person being controlled has the ability to resist if they are forced to attack themselves, for a very short time; the child of Mnemosyne is then extremely drained of energy and will not be able to fight or even move for a moderate time.

TraitsEdit

 * 1) Children of Mnemosyne have excellent memories.
 * 2) Though most demigods struggle with dyslexia, children of Mnemosyne usually do so at a lesser extent because their mother is goddess of the written word.
 * 3) Children of Mnemosyne often find it easy to learn other languages, as their mother is the goddess of language.
 * 4) Children of Mnemosyne often make great writers.