User:LyreOfOrpheHyus/Sandbox

Power Dates
Note: With strikethrough means its locked yet.

General Overview
Apate tricked Ariadne in giving her magical String (the string used to help Theseus in the Labyrinth) for her own selfish reasons (which she wasn't able to do so). However, Apate lost the String shortly after her trickery after having an affair with a mortal man. The String dropped inside an open manhole, which rolled off to the Mines of Paris, got washed away by the sewer system and had gone missing ever since. Ariadne asks Sealtiel, a son of Apate, and some of his demigod friends to find the String as a peace offering to his mother. Once found, they will return the String back to Ariadne at the base of the Eiffel Tower.

Locations and Info:

 * Camp Half-Blood Entrance: The questors will gather here before they depart for the airport.
 * New York City Airport: The questors will take a ride on one of the airplanes to get to Paris; however, four nearby scythian dracanae are attracted to the demigods' scent, leading to a fight before they enter the airport's premises.
 * Charles de Gaulle Airport: As they get out of the airport, they ask questions on who runs the Mines of Paris. One of the French people they asked directs them to go to the Paris Sewer Museum. They then go there by taxi.
 * Paris Sewer Museum: When they arrive at the museum, they ask questions on how to get to the Mines. One of them, who happens to be a cataphile, tells them that those who explore the Mines illegally were confiscated of their possessions, including maps. Taking the risk, they decided to steal a confiscated cataphile's map from the museum's office to find an entryway into the Mines. They will discover and decide on three forbidden but accessible entryways. They will split up into two groups to explore the first two entryways at midnight.
 * Entryway 1 (Two members): The manhole, which is located near the Pantheon in the 5th arrondissement, will be entryway # 1. When they reach the bottom and discover a dead end, they will discover an abandoned workshop. They then discover that it was a workshop of a BC son of Hephaetus through blueprints. Along with that, they discover that the son of Hephaestus attempted to turn the Mines of Paris into a labyrinth similar to Daedalus' original one to hide a very dangerous automaton he had attempted on completing: the Minotaur X (he made it to attack the Camp in the future); however, the automaton began to go haywire, and decided to shut it down. From then on, he abandoned the workshop out of frustration. He hid the automaton minotaur somewhere deep within the Mines to prevent others from getting to it. The blueprints didn't tell where the exact location was, only that it was hidden somewhere. The two members will then take the blueprints and head back.
 * Entryway 2 (Three members): The manhole, which is located near the entrance of Paris' Chinatown in the 13th arrondissement will be entryway # 2. When they reach the bottom, they will discover a dead end after exploring the tunnels for some time. They will then discover a short, shimmering piece of the String, which got cut off from the rest of the ball after being caught in a hook submerged in the sewer water. The magic of the String will begin work, acting like a compass by pointing the other tip to show the direction where the rest of the String went. They then head back to meet the others.
 * Pont Neuf: The questors will meet at this bridge and show their findings. When they compare the map and the direction the string is pointing to, they discover that the string is pointing towards the third entryway, which is located somewhere within Bois de Vincennes, the largest park in Paris, at the eastern edge of the city.
 * Bois de Vincennes / Entryway 3: They will take a taxi ride for Bois de Vincennes. By following the direction the piece of the String is pointing to, they find the third entryway near the Temple of Love. But before they even open the manhole cover, a three stymphalian birds will notice and attack them. Once they defeat it, Apate appears. She tells them that she will help them in finding the String out of, surprisingly, pity on her son, Tiel, for carrying her burden. She gives them each a pair of magical glasses that can see through the contraptions and traps made by the child of Hephaestus. She then opens the manhole cover for them and leaves. They enter the manhole and climb down.
 * Paris Mines Part 1 - The Sewer: As they climb down, they have to walk through a knee-high river of sewer water to reach upper ground, where they avoid several pit fall traps and an automated noose. When they pass through the traps, they have to crawl on small hole, where they slide down into a cavern with two forks.
 * Paris Mines Part 2 - The Ossuary: When they get out of the tunnel, they enter an abandoned ossuary. They accidentally trigger a trap, leading to a fight between them and automaton skeletons. They follow the path of the ossuary, and crawl into a hole again.
 * Paris Mines Part 3 - The Labyrinth: When they exit the ossuary, they find themselves in a place similar to the Labyrinth itself in which according to the blueprints of the son of Hephaestus, was the part where he successfully changed the Mines into a maze. Despite being guided by the string, they encounter more traps, holes, a few one-monster groups, turning points, landings and sewer passages.
 * Paris Mines Part 4 - The Stairs: Upon exiting the labyrinth, they encounter a staircase spiralling deep into the ground. The bottom cannot be seen due to the darkness all over. As they go down, they trigger accidentally trigger a trap, causing the stairs to be blown off by bombs. The were not able to reach the top, and falls down.
 * Paris Mines Part 5 - Minotaur X: Upon landing onto the rubble of the once stairs below, they discover a large cavern at the far end and from there, they hear a mechanical and wild sound. The automaton minotaur has awakened, and they have to defeat it.
 * Paris Mines Part 6 - The Exit: When they defeat the Minotaur X, they look around the cavern to search for a hidden exit. Luckily, they find the secret escape route created by the child of Hephaestus, and they escape the cavern.  Upon reaching the top, they enter a long sewer, and on a hook by the sewer floated the object they were looking for: the String. They retrieve it and walks down the sewer passageway to find a exit. They find a ladder towards an open manhole and they climb out of it. They then find out that they have reached the Bois de Boulogne, which is at the other side of the Bois de Vincennes.
 * Eiffel Tower: They they take a taxi for the Eiffel Tower, after changing clothes. Upon arriving, they meet Ariadne at the base and gives her the String back. After that, they retrace their steps back to Camp Half-Blood. But before they leave Paris, they take a break at a hotel and leave the day after.
 * Endgame follows.

Endgame
On the way back to Camp, they are unknowingly pursued by a Braxas, drawn by Skylar's power. The Braxas envelops Skylar and runs off away from them. This will stem into another quest, in which a new bunch of demigods must save Skylar before she causes trouble and before its too late for her.

Questors

 * 1) Sealtiel O'Shaughnessy, Son of Apate, Leader, Hyu
 * 2) Beau Merrick, Son of Hermes, Ela
 * 3) Skylar Thanes, Daughter of Hypnos, Shady
 * 4) Tobias Thovain, Son of Melinoe, Demi
 * 5) Daphne Mason, Daughter of Iris, Kookies

Perses Powers
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 * http://www.theoi.com/Titan/TitanPerses.html
 * 1) Armany Gideon
 * 2) Tanith Vlasta
 * 1) Tanith Vlasta

Offensive

 * 1) Children of Perses can
 * 2) Children of Perses have the ability to

Defensive

 * 1) Children of Perses can send a wave of energy that can cause an opponent's weapon to break, unabling them to fight; however, over a short period of time the weapon will revert back and will be immune to further effects of it.
 * 2) Children of Perses can weaken the strength and destructive power of a weapon for a short period of time.

Passive

 * 1) Children of Perses can sense when something will break, collapse or be destroyed. They can also sense if a natural disaster will occur.

Supplementary

 * 1) Children of Perses have the ability to cause a weapon to become unbreakable and stronger for a short period of time.

Traits

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 * }

Aigaios Powers
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Offensive

 * 1) Children of Aigaios have the ability to create small sea storms around their opponent for a short time, which include winds and rain, the larger the storm, the more it drains them.

Defensive

 * 1) Children of Aigaios have the ability to create a wall of water to deflect attacks, roughly 2 to 3 times the size of the user, the longer they maintain the wall, the more energy it drains

Passive

 * 1) Children of Aigaios can detect nearby storms.
 * 2) Children of Aigaios can innately breath underwater.

Supplementary

 * 1) Children of Aigaios can telekinetically move water, though the larger amount of water they move, the more it drains them.
 * 2) Children of Aigaios can water travel, the farther the distance, the more it drains them.

3 Months After Character is Made

 * 1) Children of Aigaios are able to surround themselves with a funnel of wind and rain, no more than two to three times the size of the user, this can be used to block some projectiles or at least slow them down, as well as knock back enemies. They can also use this to surround an enemy, trapping them within the funnel for a short time, the longer the user holds the tornado/wind funnel the more energy it drains.

6 Months After Character is Made

 * 1) Children of Aigaios can create a massive sea storm, about five times the size of the user, which can be used to violently assault others with strong winds and water. These sea storms, however, are weaker when used on land. Likewise, these are stronger when at the sea.

9 Months After Character is Made

 * 1) Children of Aigaios can shed their flesh into a pure state of sea storm for a short time and while in this state, the user is granted flight, immune to all attacks and anyone near them can be blown away and get wet; however, once the user changes back they will be extremely drained and immobile for a long time.

Traits

 * 1) Children of Aigaios make great meteorologists.
 * }

Epimetheus Powers
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Offensive

 * 1) Children of Epimetheus can cause someone to act recklessly for a short time, leaving them vulnerable to attack.
 * 2) Children of Epimetheus have the ability to temporarily stun a person for a short time.

Defensive

 * 1) Children of Epimetheus have the ability to think of an excuse to keep the enemy from attacking for a short time.

Passive

 * 1) Children of Epimetheus can see back into the past from a few seconds, upwards to an hour, for as long as the user can keep it up. The longer this is active the more energy it drains and it also obscures the child's sight at times.
 * 2) Children of Epimetheus share a minor emphatic link with most animals on earth, as their father was the one who created animals.

Supplementary

 * 1) Children of Epimetheus are able to trick another into doing something for them or revealing a secret to them; nothing guarantees the person will complete the task, if they figure out they are being tricked.
 * 2) Children of Epimetheus have the ability to call a few ferocious animals to their aid.

3 Months After Character is Made

 * 1) Children of Epimetheus

6 Months After Character is Made

 * 1) Children of Epimetheus

9 Months After Character is Made

 * 1) Children of Epimetheus have the ability to transform into a ferocious animal, the longer they stay in this form, the more it drains them and the longer they need between transformations. They also can not transform into an animal larger than two times their size, and they can not flip back and forth between transformations, they must rest considerably between each transformation.

Traits

 * 1) Children of Epimetheus are often full of excuses and often procrastinate.
 * 2) Children of Epimetheus often don't think about the future until it's too late.
 * }

Moros Powers
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Offensive

 * 1) Children of Moros have the ability to send a wave of doom in front of them which causes anyone effected by it to imagine their impending doom; the bigger the wave, the more energy used.
 * 2) Children of Moros are able to project a person’s impending doom into their mind, causing temporary trauma and confusion into them. This power is only active for a short time.

Defensive

 * 1) Children of Moros have the ability to take make someone think they are seeing their doom brought to life for a short time; attempting to scare them into not attacking.

Passive

 * 1) Children of Moros can sense when a demigod they are close to is about to meet their doom.
 * 2) Children of Moros can see how a person will meet his/her doom, but cannot speak of it.

Supplementary

 * 1) Children of Moros can cause someone to hallucinate about their impending doom, distracting them momentarily from the task at hand.

3 Months After Character is Made

 * 1) Children of Moros can perpetuate an aura of pure terror which brings the thought of great doom to the forefront of the minds of everyone nearby, making them panic.

6 Months After Character is Made

 * 1) Children of Moros

9 Months After Character is Made

 * 1) Children of Moros have the ability to conjure a real version of someone's impending doom, however, the child of Moros is not able to control the conjured doom and is susceptible to them as well; they are also drained of a moderate amount of energy when the fear is conjured.

Traits

 * 1) Children of Moros are generally sullen and pessimistic.
 * }