Voting:Level 5's and Up/Cabin Contest Round Two - Finished

You may ONLY vote for one entry. You must be Level 5 or higher as this forum states. Voting will be held open for 2 days, whomever has the most votes at the end wins, 2nd most runner up.

Based on so many viable options, I will run this contest again in 2 months for another cabin. So if you can't decide who you want, you don't have to feel like this is the only chance you'll have to vote on a new cabin.

Owlz - Hesykhia
Goddess of quiet, rest, silence and stillness

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Cabin Description
Hesykhia's Cabin is a small cabin, with a paved roof which slopes inwards. The outside is painted and pale yellow and the inside is a baby blue. Calming sounds play softly 24/7, and the air is completely still. Each bed has soft, crisp sheets and pillows. It's quite a dark cabin, but a few, small lanterns light up the cabin.

Offensive

 * 1) Children of Hesykhia have the ability to temporarily deafen anyone within a 10 metres radius, giving them the element of surprise.
 * 2) Children of Hesykhia can immbolise anyone they choose for a limited amount of time, leaving them completely unable to move, however, the longer they do it the more drained and tired the become and they themselves are also immobile. The victim of this power and the user are still able to shout to allies etc.

Defensive

 * 1) They can cover up their footsteps so nobody can hear them sneaking up behind, giving more stealthy attacks.
 * 2) As Hesykhia was also the goddess of rest, her children can make people feel drowsy for a short amount of time, leaving them unable to attack and protecting the child of Hesykhia.

Passive

 * 1) Children of Hesykhia can leave other people without a voice for a limited amount of time, but only one person. Once it has been used on one person, it can't be used on another until it's worn off the first one.
 * 2) They can turn a small objects, such as weapons or other mobile objects completely still for a limited amount of time, as a statue, so the owner can not use it properly.
 * 3) They can help allies to feel rested, but the more rested they help allies feel, the more it drains them.

Supplementary

 * 1) Children of Hesykhia can use a power to create people in a certain radius feel completely calm and tranquil for unlimited time as Hesykhia was the goddess of tranquillity, however the long they keep up the power, the more drained they become.

Counsellor and Lieutenant Only

 * 1) In rare cases, children of Hesykhia can create stillness in a large area, however, it doesn't affect people, but as everything else is still, movements and things and are generally unnoticed, become noticed.

Traits
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 * 1) Children of Hesykhia are often selective mutes.
 * 2) They often have peaceful and tranquil personalities.

Minxy - Aglaea
Aglaea, goddess of joy, splendour, beauty, adornmants, glory, and magnificence.

{{Scroll box Cabin Description: Aglaea's cabin is exceptionally beautiful. It is decorated with various types of flowers. Aglaea's cabin is made of plain white smooth marble and anyone who sees it is immediately impressed by it, because of the cabin's aura which makes the observer sees what makes them truly joyful; one might see a few extremely attractive men, while another would see a garden of purple roses. There is various joyous activities that go on in and outside of the cabin. The interior of Aglaea's cabin has glorious beds with happy theatre masked hung up on the backstand. In the middle of the cabin is a statue of Aglaea that is charmed to stun a person with glory. In the back of the cabin is a small proscenium stage with scripts of the plays with the most glorious protagonists. There is also a mirror at a corner of a cabin that reveals what the observer needs to be joyful.
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Offensive

 * 1) Children of Aglaea have the ability to force a false state of joy upon someone, blinding them from seeing any attacks for a short time.
 * 2) Children of Aglaea have the ability to charm their weapon to become more magnificent, and inflict more damage on others.

Defensive

 * 1) Children of Aglaea have the ability to weigh someone down with so many adornmants, that they lose their regular speed for a short time, the more adornmants they weigh the enemy down with, the more it drains them

Passive

 * 1) In their presence, people that are surrounding him/her will be more jubilant, and be more pleased than usual.
 * 2) Children of Aglaea are more powerful when their surroundings are beautiful.

Supplementary

 * 1) Children of Aglaea have the ability to minorly sway a person's feelings, causing them feel magnificent and glorious.
 * 2) Children of Aglaea are can cause their weapon to outshine other weapons for a short time.
 * 3) Children of Aglaea can infuse magic into their words and ‘charm-speak’ another into doing their will or revealing a secret to them; the person will remain under the control of the charm-speak for a few minutes or until control is relinquished

Counsellor Power

 * 1) In rare cases, children of Aglaea are able to make a person feel as if they have lost all beauty, splendor, and glory in their life.

Trait
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 * 1) Children of Aglaea are usually beautiful in appearance.
 * 2) Children of Aglaea have bright joyous personalities.
 * 3) Children of Aglaea tend to outshine others, as their mother is the goddess of glory and magnificence

Hyu - Apate
Apate, the goddess of trickery, guile, deceit, fraud and treachery.

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Cabin Description
Apate's Cabin is unpredictable and confusing as its appearance changes at random times. It even copies the appearance of the other cabins, plus the nearby surroundings of those cabins. The real appearance of the cabin is only seen at rare times. The real cabin is made of solid white marble, with a carving of Apate at the top wall. The door is made of blackthorn wood, with a knocker and knob that sometimes disappears. Inside, the beds are ever-changing in appearance and location in which the children of Apate can only distinguish. If you think that wasn't confusing enough, the stairs will be a proof. At first sight, it may only seem like a flight of stairs with 5 steps but wait until you step on the 5th one. An illusion will appear, which is an extension of the stairs, doubled the amount of steps. This goes on forever so you'd better go down. Only a child of Apate can see through these illusions.

Offensive

 * 1) Children of Apate have the minor ability to fake attacks so realistic that they are more likely to catch an enemy off guard; however, if they miss they are left vulnerable to counter attack.
 * 2) Children of Apate are able to command a weapon to go against it's master's will. However, they cannot command a weapon bigger than them. Also, the master of the weapon can resist the will of the weapon. Once the effect has wore off, the weapon is immune to further effects of it.

Defensive

 * 1) Children of Apate are able to make the objects in a small area shift appearance or location, confusing those who will see it. While the skill is in effect, it continuously drains the user.
 * 2) Children of Apate are able to trick charging enemies to face the opposite directions and charge at those directions instead. The more enemies and the longer the distance, the more it drains the child. After the effects have wore off, enemies will be immune to further effects of it.

Passive

 * 1) Children of Apate are innately able to see through lies, fakes and illusions.
 * 2) Children of Apate are stronger when his/her true intentions are enshrouded in lies.
 * 3) Children of Apate have the innate ability to confuse and mislead others.

Supplementary

 * 1) Children of Apate are able to make a fake copy of an object not bigger than them. But they must clearly image the object in their minds for it to completely imitate the original object. Also, if the original object possess magical properties or whatsoever, the imitation will not copy those properties.
 * 2) Children of Apate are able to make someone speak the opposite of their thoughts without even feeling that they are forced to speak it.
 * 3) Children of Apate are able to mimic the voice of a person they already heard of speaking. The quality of the mimicry depends on the focus and skill level of the user.

Counselor Only

 * 1) In rare cases, Children of Apate are able to make a copy of their body. The user is mentally connected with the copy. They can choose between two types, they can either make a translucent copy of themselves that only drains them moderately, but the copy cannot interact with its physical environment. The other option is to make a real copy of themselves, with all their powers to a weakened extent and can actually interact with their surroundings, however while the copy is active the user is entirely incapacitated. While the copies are active, the user is drained, so the longer the copy is active the more they are drained. Once the copy is gone, they must wait a substantially long time before making another copy.

Traits
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 * 1) Children of Apate are cunning, sly and uneasily fooled.
 * 2) Children of Apate are very good liars and at making alibis.
 * 3) Children of Apate are good at forging signatures and hacking systems.
 * 4) Children of Apate have lying "intuitions", meaning they may have a hunch if someone will lie or not. Though their predictions aren't always accurate.

Lott - Lyssa
Goddess: Lyssa, goddess of Rage, Frenzy, and Rabies in Animals

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Cabin
Lyssa’s cabin is a cabin painted a seemingly a dark purple, almost to the point of being black, though some bits are black. The walls are brick, though several chunks are missing with fistprints in them. Outside the cabin is bust with a rabid dog’s head on it, Jet black with Amethyst eyes. The inside is furnished like any other summer camp cabin, though the furniture appears to be broken and or frayed. The beds are memory foam, an odd contrast to the rough appearance of the cabin.

Offensive

 * 1) Children of Lyssa have the ability to make themselves temporarily rabid, making their attacks more powerful and unpredictable, but they nearly lose their strategic ability.
 * 2) Children of Lyssa can cause nearby animals to become rabid and, once in this state, can command them to attack an enemy. This ability can only be used on up to 3 animals at one time. The larger the animal, the more energy it drains.

Defensive

 * 1) Children of Lyssa, when enraged, can ignore damage sustained in battle temporarily . Once they have calmed down, however, the pain from the damage is intensified.

Supplementary

 * 1) Children of Lyssa can cause people near them to temporarily develop symptoms of rabies, including agitation, hallucinations, and an inability to swallow, incapacitating the victim for a short period.
 * 2) Children of Lyssa can channel their rage to supplement their strength and speed for a short time. The longer this is sustained, the more energy the child of Lyssa is drained.
 * 3) Children of Lyssa can cause people near them become enraged and frenzied, reducing their competency and effectiveness in battle.
 * 4) Children of Lyssa can cure rabies in both humans and animals at will.

Counselor Only

 * 1) In rare cases, children of Lyssa can enter into a completely frenzied and enraged state in which their strength and combat prowess is doubled and they're resistant to all forms of damage temporarily. While in a frenzy, the child of Lyssa experiences difficulty in telling friend from foe.

Traits
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 * 1) Children of Lyssa are often irritable and easily angered.
 * 2) Children of Lyssa are often fond of dogs, and can more effectively control them when rabid.
 * 3) When in a calm state, children of Lyssa are often lethargic and apathetic, showing more emotion when angered.

Blood - Ananke
Goddess: Ananke, goddess of inevitability, compulsion and necessity.

{{Scroll box Cabin: The cabin itself is a dark place, looking like an ancient Greek temple, even though it still looks as new as the day it was build. The columns and the building itself are made of dark stone, instead of the typical white. Inside the building is a large common room in the beginning, with large bookshelves and such. Leading further into the cabin is single long hallway with rooms on each side, one for each person residing there. Whenever a new camper appears, a new room appears, and whenever a camper leaves, that room disappears as well. At the end of the hallway is the room where the counselor resides.
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Powers:
Offensive
 * 1) Children of Ananke have the ability to force the effects of age upon a person for a short time; making them feel pain and cause their movements to be slow and sedated.
 * 2) Children of Ananke have the ability to force the effects of extreme hunger and thirst upon a person for a short time; leaving them weak and vulnerable to attacks.
 * 3) Children of Ananke have the ability to force a random OCD upon the opponent. While the OCD is random, it is always one which leaves the opponent unable to attack and somewhat vulnerable to attacks.

Defensive
 * 1) Children of Ananke can make the weapons or shields of their opponents age to the point where they’ll break after hitting something once. After some time, usually half an hour or so, the weapon will reverse the aging and damage done to it.

Supplementary
 * 1) The children of Ananke can, for a period of between 2 and 4 hours, make a person’s hunger, thirst and tiredness disappear. This drains the user a moderate amount, since it draws from the energy of the user.
 * 2) The Children of Ananke can cause plants, walls and other things like that to age and crumble/whither, to clear the way. It drains the user a small to moderate amount.
 * 3) Children of Ananke can, by placing subtle compulsions in the minds of the surrounding people, achieve a sort of "invisibility", though it's not that they're invisible, people just don't notice them, unless they do something like kill a person or shout loudly.

Passive
 * 1) The Children of Ananke can, if they concentrate, see how a person will look as they grow older. However, they can only see a maximum of 15 years “into the future”.

Counsellor only
 * 1) In rare cases, they can control a person for a short time by placing subtle compulsions in their mind. It cannot be something which goes directly against the person’s nature, since that would cause the person to discover it and then it wouldn’t work anymore. E.g. a pacifist couldn’t be ordered to harm someone.

Traits }}
 * 1) Children of Ananke generally don’t need much food, water or sleep. The amount they need vary between the children, some need more and some need less, but all need less than your average human or demigod.
 * 2) These children age slower than normally, beginning around the age of 15, and retain a youthful appearance far longer than most.