Forum:Revamping Monster Training

''Kitty and I have been coming up with different ideas of ways of helping Monster Training become popular again. Any user can comment, or help us improve on our ideas. Here is the list of ideas we came up with:''

1} Their should be two instructor one demigod and the other mythological creature. The reason being the character can be able to listen to two distinct perspective on this particular training that can help them when they do face a monster in quests.

2} Multiple choice, or fill in the blank assignment can be issued to characters. The reason being it would help to finish these assignment more quickly than it would have taken in an essay. When the result of the assignment is given the score of how your character did will be issued, but not the answers. This is to prohibit cheating from other or new users. Now the user who does come up with the assignment, will be prohibit having their character in completing that assignment. Why one may ask themselves? For the same reason why one will not issue the answer to the assignment, it to prevent cheating.

3}An other idea we had that can be fun and exciting for anyone here. Is to have assignments based on movies about or related to monsters. For example discuss how similar or different is the hydra compared to it portrayal in Disney Hercules to the myth. {you can use sparknotes or Wikipedia so you don't have to read the entire book or see the movie.} These assignment can be essays to multiple choice. Another example could be watch The Hunchback of Notre Dame and Identify the monster in the movie. These assignment can help user understand more about monsters and how to fight them. At same make it fun to learn about.

4} The last idea we had is the one that would be the most enjoyable and most work involved. This idea involves simulations of potential situation might face when fighting a monster. A character can be put in a situation where they would have fight a monster or overcome some sort of obstical. This simulations can be interactive interface similar to that of the X-Men danger room. Where it is controlled by another character who is using a computer and every thing that the character see isn't real. This is give character and users a chance to have experience in fighting a monster, and have a way of teaching new users how to fight in an rp. How and where would this simulations take place, well it could take place in a building near the training area. The building could come up as a building made by the gods for the campers, or Hephaestus cabin were building it in their spare time. This idea does need work and need to be discussed, so anyone who want to put in their two cents can do so.

These are ideas that both Kitty and I were coming up with, but if you yourself have an idea on how to improving the monster training please do post it here.