Adelaide is among the world's most dangerous creatures despite not posessing sharp teeth, poisionous stingers or claws. Having honed razor-sharp intellect and a natural affinity to uproot fear and feelings of discomfort in most individuals, Adelaide never fails to satisfy her thrist for cogntive reactions and observation. She has taken a liking to music, fine wines and exotic yet succulent dishes to satuate her need for the finer things in life and always induldges het appetite. She has ab intense appreciation for refined art and beauty, which she believes can be found in almost anything - her preferred method of discovering such things usually being extorted through the chest cavity of her victims. Having lost her way on a very dark path, this daughter of Moros relinquished the ability to feel remorse along with her faith in gods and mortals alike and reconstructed a legacy as the second in command of Liberi Superum some years ago under the guise of a caring sister to the leader of the faction, Vexuvius.
Having curated a special sort of hatred for her brother, Adelaide found it easy to overthrow his authority and gain control over the entire faction. With her unstable brother gone, she has inserted her new sort of insanity into the workings of the Broken Covenant to finally bring about a new era for Liberi Superum instead of empty promises receited by her brother. Adelaide thoroughly believes that she was the rightful leader all along and ensures she pulled her brother's strings, choosing to toss her doll aside rather than continue being a puppet-master. Her manipulation tactics have become refreshed and she fully intends to undermine the Gods in her pursuit to rid the world of mortals as they are seen as weak byproducts worth wiping off the face of the earth.
Often depicted as a shapeless manifestation of doom, Moros was seen as the force that drove mortals to their death but to Alexis Lerkelashvor, he was more than a god. Moros had presented himself to the young business woman under the guise of a fellow entrepreneur and proved his interest in her oil company when he took her out for a drink, even going as far as suggesting they become business partners. Alexis was a cunning woman but even the god of doom was a trickster by trade, often alluding his real intentions and even pursuing her well after discovering she had an infant child back home. Moros knew about her son well before he had even met her, as whispers of Kratos' evil little spawn had caused unrest amomg some of the gods. Having been created without male interference by Nyx, Moros couldn't help but admire her independence as a woman and the love she gave to her tainted child. But the world would not be balanced again until Alexis bore a child by his hand; a daughter to create equality and peace among fate and destiny and bring a new era of doom to the world.
Alexis' affair with the god was a blurr, a week of pure passion and unrelenting trials in the bedroom until she finally discovered she was pregnant. The thought of having another child had never really occured to her and in truth, Vexuvius was alreafy anything but planned. Her son was a reminder of the night Kratos stripped her of her womanhood and stole the most important thing she could give a person. While the idea of another child caused distrupt and anxiety, Moros was always there to reassure Alexis that their child could be a light in her darkness and after everything that happened with Kratos, it became easy to believe Moros when he finally revealed himself as a god. After nine whole months of Moros coming and going as he pleased, Alexis finally gave birth to a girl by which Moros named Adelaide. After that night, Alexis never seen Moros again and often revisited him in her imagination as she learned that the love she felt was not just his influence but her own sheer will.
As Adelaide grew alongside the brooming shadow of her disturbed brother, she learned to find ways to calm him whenever his temper flared. Adelaide wormed her way into his thoughts over the years and easily manipulated him throughout their childhood, making him believe that she was to be trusted and loved. When Adelaide was nine years old, she designed and influenced her first monster attack when she lured harpies to their home and allowed her brother Vexuvius to kill them all. Since that day, Adelaide has falsely placed Vex on a high tier, making him believe in her loyalty and advice. He became the brawn while she became the brains. He formulated a legacy while she pulled strings from behind the curtains; her intentions to destroy her brither lying dorment until they were required to come to fruitation.
Vexuvius' curse was betowed upon him when Adelaide was just shy of fourteen, causing a serious wrench in her plan as he learned to deal with his newfound anger and violence. His immortality planted seeds of distrust in her mind and drove her to reach an equal ground with het brother. He helped her discover the Huntresses of Artemis and Adelaide swore the oath, thus rendering her immortal and a servant to the goddess. Biding time while Vexuvius began to make his move on the Brokn Covenant came easy for the daughter of Moros as she actually enjoyed the hunt. But when the time came for her to finally leave, Adelaide broke her oath by laying with a male. Disgraced from the hunt, the girl joined her brother in his plan to take over Liberi Superum. They overthew Brutalis together and reigned hellfire down on Liberi for years.
Adelaide had gone from disgraced huntress to second in command of a faction over night, the blood of those who opposed them washed off the night prior. She ruled alongside her brother until one night, she discovered a special Axe that Vex had neglected to tell her about. In the peak of dawn, she stole this weapon and fled from the Broken Covenant for nearly six years. In recent time, she has come out of hiding with a new surname and returned to reclaim Liberi Superum from under her brother's fingertips, defeating the son of Kratos in a battle. Oddly enough, Adelaide chose to spare Vexuvius' life and instead banished him from ever returning to Liberi Superum and the Broken Covenant. A new era has opened upon Liberi and it starts with the daughter of doom itself.
Children of Moros have the ability to project a person's possible doom, putting them into either a state of fear or depression for a short period of time.
Children of Moros have the ability bestow false doom upon a person, making them most likely run into minor accidents (tripping, slipping, bumping their head etc.) while the power is maintained. Control is broken when it is relinquished. The longer the control is maintained, the more energy is drained.
Children of Moros have the ability to make someone believe that their doom is near, making them too depressed to even attack for a short period of time. Once the ability wears off, the victim is immune to further effects of it for the rest of the battle.
Children of Moros' senses of sight has the innate ability to see the exact date when will a demigod will meet his/her doom; however, they cannot speak of it.
Children of Moros have an innate aura of doom around them. In their presence, a person will feel more sullen and gloomy.
Children of Moros can cause someone to hallucinate about their impending doom, distracting them momentarily from the task at hand. This allows the child of Moros to attack or flee freely. The intensity of the hallucination can be augmented, but drains more energy.
3 Months After a Character is Made
Children of Moros have the ability to cause a fatal attack directed at them to become less damaging by almost a half, as to prevent themselves from experiencing a terrible fate. Repeated use drains the user greatly, and weakens the effect of the ability. In other words, repeated use may cause the ability to become ineffective.
6 Months After a Character is Made
Children of Moros have the ability to create an illusion of massive doom, similar to a scene of an apocalyptic world, which causes both panic, fear and depression, gloom and anguish. These effects turn the immediate area into a chaotic and suffering place, breaking the minds of everyone nearby. They may either enter a state of fear or a state of depression. The user, however, is susceptible to the chaos. After the illusion dissipates, the user is drained greatly.
9 Months After a Character is Made
Children of Moros have the ability to manifest a person's impending doom in the form of a creature with a sentient mind that will fight for the user. The creature manifested, no bigger than 2 to 3 times the size of the user, has an appearance that varies between each person. When the creature attacks, great fear and terror are induced upon its victims, making them either cower in fear and flee, or become reckless. While the creature attacks, the user is completely incapacitated. The longer the creature is maintained, the more energy is drained. Once the creature is dismissed, the user enters a state of great depression and immobility for some time.
Children of Moros are normally sullen, masochistic and pessimistic.
Children of Moros, when about to meet their own doom, become euphoric, excited and anticipated.
Children of Moros are not afraid of doom or death, no matter how painful, horrible or bad it is.