Adelaide is very curious, always asking questions, even if they are stupid and she doesn't really want to know the answer. Adelaide isn't very trusting, or towards boys she isn't, taking a long time to trust the person and once she does, she shows heaps of affection towards them, hugging them heaps and showing them her pictures of her family. Adelaide doesn't really care what people think about her. She is also super afraid of the dark, so once night time comes, she is rarely seen outside without a flashlight or holding someone she trust's hand. Knowing she is weaker and younger than most other demigods, she likes proving she is faster than most people, running circles around them and quickly running up from behind them. Adelaide is extremely dyslexic, so she always has trouble reading and writing in English and gets people to help her with English. She uses being younger than most demigods to her advantage, so she also puts on her cute face to get people to help her.
A CB sword that always stays the right size for Adelaide to use. A CB knife. Both sword and knife changes style when they are taken out of a backpack TJ made for Adelaide, but the knife changes size as well. The backpack is enchanted that once the sword and knife are in the backpack, they take up no room and have no weight.
TJ and Irene Lucus were newly wedded demigods, living in the greater New York area. TJ was a son of Hephaestus working on a demigod safe phone while Irene was a daughter of Athena working in a museum. TJ and Irene started trying to have children but soon they found out Irene was infertile, so they swore on the River Styx that if a goddess ever came up to TJ and wanted to have children, TJ would have to expect on one condition that the goddess would have to make the child look like his and Irene's. This pact didn't come into play until TJ was working late in his demigod safe phone, getting the GPS system in it to work, when he heard the door open and a program him and Irene made back at camp started to work, saying that there was a god or goddess in the room. The woman came over to TJ and leaned on him as TJ kept working.
"Need any help there?" the woman said as she moved next to TJ.
"Not right now but I know you wouldn't be any help. I know you're a goddess and I can defiantly tell that you are no help to what I am doing. So tell me who you are before I have to do something terrible." TJ said as he turned around to the woman.
"Well, I'm Ariadne and all I want is what you want, to have a child and I swear on the River Styx that I will make sure our child will look like your's and your wife's," Ariadne said as she stroked TJ's biceps.
The next thing TJ knew, him and Ariadne were back at his place, Irene not there, and by the next morning, a baby girl started to form in Ariadne. Ariadne kept her promise and shifted her form to look like Irene, to make the baby girl look like TJ and Irene's, and kept like that until she gave birth.
TJ kept the secret of his affair with Ariadne secret from Irene until Ariadne came back with a girl in her arms, named Adelaide, knowing that Irene always wanted to go to Adelaide in Australia. Irene and TJ took the child from Ariadne and TJ got right to work at making weapons for Adelaide, making a sword that would always be the right size for Adelaide, a knife and a backpack that could hold the sword and knife and make no difference in the weight and room left in the backpack but also he aging the style of the sword every time the sword is put in the backpack and the knife changing size and style just as the sword would.
Growing up, Adelaide knew what she was and what her parents were, TJ and Irene teaching her how to fight as a demigod and everything about their world. TJ and Irene knew she would be weaker than most because of the fact she would be attacked earlier because of three demigods in the house, so they focused more on Adelaide's speed. They never told Adeliade who her real mother was, just that Irene wasn't her real mother but she still looked after her as one and Adelaide's really mother was.
Adelaide didn't go to camp until just after her 9th birthday when a hellhound crashed into her home, Adelaide, TJ and Irene all helping fight the monsters. Once the monster was killed, Irene and TJ decided it was time for Adelaide to get proper training and live in a safe place for a while, so they packed up some of Adelaide's thing and drove to camp, where they told Adelaide who her real mother was and helped her get her things all set in the Ariadne cabin.
Children of Ariadne have the ability to cause someone to believe that they are trapped inside a labyrinth, disrupting their senses into seeing anything else for a short time. While under its effect, they become more vulnerable to attacks.
Children of Ariadne, while a labyrinth is summoned, have the ability to create 1 to 3 lesser monsters (those classified as “easy” in the Monster Encyclopedia) nearby them within it; these monsters, however, will not be controlled and will attack anyone they see.
Children of Ariadne have the ability to create a large portion of a labyrinth wall to protect themselves until it corrodes after a short time. The walls can be created at all directions to create an absolute defense, but drains more energy from the user. Conversely, this can be used to imprison enemies.
Children of Ariadne can cause a person to feel/be lost, as if they don’t know how to reach their desired destination and wander off aimlessly which may induce distress, confusion and loss of concentration, for a short time. The effect can be used on a larger number of people, but drains more energy.
Children of Ariadne have the innate ability to find their way through/around any sort of puzzle, maze or obstacle without any aid, as if they have a psychic compass within them. They are also able to perceive any kind of hidden obstruction, trap or dead-end within a 10 meter radius around them.
Children of Ariadne have the innate ability to see in multiple directions at once, allowing their senses of sight to become more finely attuned to their surroundings.
Children of Ariadne have the ability to create a real labyrinth which traps anyone inside it for a short time. The user has total control over the creation, such as altering and closing its walls or even expand the maze at any time. However, a larger maze will consume more energy from the user. The maze has a roof over it and cannot be teleported out of.
Children of Ariadne can conjure a very durable wool string that can be used to navigate around a place, mislead or ensnare victims, bind or strangle enemies, hold or suspense things firmly, weave fine cloth or in any way possible. The longer the string, the more energy it drains. The string can also be conjured from the ground or from any surface.
Children of Ariadne can increase or decrease a person's passions, whether the purpose is to weaken one’s will to fight, or to motivate them to do a certain hobby or to love, etc. The longer this state is maintained, the more energy is drained from the user.
Children of Ariadne are able to teleport themselves through the mazes they created. The further the distance traveled, the more energy drained.
3 Months After Character is Made
Children of Ariadne have the ability to construct paths out of materials found around them that they can use to take them anywhere (up into the air, over trees, etc.) but as they move along the path, the path behind them slowly corrodes. The longer they use the energy required to make a path, the more they are drained.
6 Months After Character is Made
Children of Ariadne have the ability to enchant a localized location into becoming an illogical, yet illusory, maze which traps anyone inside it. With this ability, the user can cause a building’s passageways to lead somewhere else such as an upstairs flight lead to the basement, a closet room lead to the rooftop, lead a door back to itself, and so on and so forth. The larger the area of effect and the longer it is held, the more it drains the user.
9 Months After Character is Made
Children of Ariadne have the ability to materialize a shadowy form of the Minotaur into existence which is capable of both fighting and dying under their control, in a sense; afterwards, it will vanish and drains the user extensively. However, the Minotaur conjured is weaker than its real counterpart would be.
Children of Ariadne have an excellent sense of direction, and are able to navigate and locate any location with ease, rarely getting lost.
Children of Ariadne are typically willing to help others, even to strangers.