...8998.gif Aisling Zephyr...8998.gif
The Butterfly Effect
Owned by: JamilaMyx
Aisling is struggling to adjust to camp life and living in her mother's cabin.
Due to her history, she prefers not to be surrounded by large masses of people. When things get too noisy and out of control it makes her anxious. She occasionally falls into panic attacks when her PTSD is triggered. People approaching her from behind, being swarmed, being interrupted repeatedly, and fast combative-like movements are all of her triggers. If you can get close to her, you’ll find she’s very a sweet and empathetic creature, who resembles a broken butterfly - shattered and beautiful. Her timid nature may cause her to be taken advantage of, but considering her paranoia and gift, it’s very hard to do.

How They Met:

Joshua was a skeptic on psychics, wicca, palm readings…. He was a man of science. Originally though, Joshua was a very strict Catholic man, though as he grew older he discovered faults in the bible. Though, this upbringing made him have a strong vendetta against anything magic. Joshua’s profession was a writer for ‘’The Scientist’’. He wrote the equivalent of a gossip column.

For his columns, he would go see magician events, palm readers, and mind readers. He would then “debunk them.” The article that made him famous was debunking, a young demigod daughter of Psyche. She toured the world, claiming to read minds, and was notoriously famous for her act. Joshua attended one of her shows, volunteered, and wrote a very convincing story on “how she did it.” He trademarked the phrases: ‘’Magician’s Force ‘’and ‘’Magician’s Choice.’’ These two concepts ruined the demigod’s career.

She prayed to her mother to help her, and in a way, Psyche did. Psyche seduced Joshua and after spending some time with him, she revealed herself to him as a goddess. In shock, Joshua called her a demon, not believing her to be anything but. His reaction offended her, but it had already been after she’d become pregnant with his child.

Some time later, Joshua had a baby Aisling on his doorstep, from the goddess he called a demon. He wanted to give her away, but something inside compelled him to keep her. Overtime, he grew to love the good-natured baby.

Growing Up:

The whole experience with Psyche caused Joshua to completely revert back to Catholicism. He had no way to debunk his experience and had to simply accept the idea of a God; though not the Greek ones. He also hoped that if Aisling had any demonic spirit in her, it’d be repressed and bound by the church. He put her in catholic school and raised her very strict; making sure she knew psalms and verses off of the top of her head. He was happy to find that his daughter was not only sweet, but also very normal. Even for a normal child, these traits were difficult to cultivate in New York; even if it was upstate.

It wasn’t until she was 14, that she started seeing things. At first, Joshua prayed that it was simply womanly hormones, but he knew better. When Aisling brought a satyr home, saying the hooved creature had saved her from a hellhound, he knew that the devil had gotten to her. He violently removed the satyr, and after a failed exorcist, he sent her to a psychiatric hospital. Unfortunately, the satyr had lost track of her in the process.

Growing Up Cont.

The psychiatric hospital was an experience you thought people would stop having in the 1900s. Unfortunately, most loony bins hadn’t changed at all. She was immediately doped up with mood sedatives such as Vicodin. Her father would only visit seasonally and the doctors began to take advantage of that.

Whenever Aisling would beg them to let her go or try to explain she wasn’t safe, she’d receive ice baths. This was to “Calm her nerves.” Her psychiatrist was mentally manipulative and eventually began physically abusing her sexually, once she grew into her body. It got so bad, that she couldn’t tell who was good and who was bad; everyone wasn’t as manipulative as some.

So many sick and grotesque people around her did protect her from any more monster attacks. The sedatives making it harder for her to use her powers and thus keeping her aura weak. As she got older though, it became harder to suppress. She’d began accidently using her abilities on people and when she realized, she’d fall into a panic attack. All of her mistreatment had actually driven her to believe she was bad and perhaps a demon like she read in Catholic Church. Antidepressants, antipsychotics, and injected sedative doses began to get doubled. This was at 16.

Getting to Camp:

Every year, she got worse and worse, until she was eventually made to stay in a vegetable like state. Soon though, it became unsafe for her physical health. Luckily, she was 18 at this point and doctors didn’t need her father’s permission for anything. They would lock her in a panic room whenever she got out of hand, instead of wasting medicine on her, and some would take turns taking advantage of the pretty girl. One male in particular had taken a deep interest in her and as soon as he got the chance, he tried to kill her, revealing himself as a cyclops.

Not too long before the monster showed up, a nurse who apparently had experience with the clinically insane, began to check up on her. Her name was Sinclair and she snuck Aisling a gift, promising to help her escape somehow. Sinclair knew the monster was near and trying to find a way in and when he did - she planned to take advantage. When he got into Aisling’s panic room, Sinclair notified security of an intruder trying to break a patient out. While they couldn’t kill him, they did slow him down. Sinclair took advantage by bringing Aisling to a “secure location,” and in all of the chaos she managed to get the girl out of the building completely.

They ran into the woods not too far along, but were quickly caught up by the cyclops. Luckily, in that time, Sin found the bow and arrow she’d hidden before then. With a single shot, she got the beast in the eye. Meanwhile, Aisling was having a fit. Her screams would’ve brought too much attention, as they weren’t far from the hospital, so Sinclair had to use a sedative she stole to calm the girl down.

With a stolen car she’d recently learned how to drive, she made her way to camp half blood. The most trouble that came from the trip was Aisling waking up confused and frightened. She threw another fit, this time attacking Sinclair. Realizing that Aisling was spewing Christian bible quotes, she transformed into her dove form.

That’s when Aisling noticed her what her gifted necklace could do. While it hadn’t turned into any sort of weapon, it had turned a magnificent gold from its bland silver. While Aisling didn’t quite grasp this yet, her necklace told her when something was off; whether it be a lie or a person’s appearance. Though, it had no way of telling her what exactly, but it did change to gold when falsities were no longer being presented.

Seeing silver turn to gold and gazing upon the bird that saved Noah (as in the arc), Aisling finally trusted Sinclair to take her to safety. Another hellhound had attacked them on the way, but by then Sin had changed back to her human appearance and was able to dispose of it. Still shaken up and traumatized, Aisling made it to camp physically unharmed. Unfortunately her mind is a little unhinged. It wasn’t until she lay in the infirmary that she truly got to look at the necklace. On its small medallion it read:

‘’Honesty is shown in gold, while deceit in silver. Be bold, do not quiver. -P ‘’

Basic Info
Full Name: Aisling Zephyr
Titles: The Butterfly Effect
Current Location: CHb
Affiliation(s): CHB
Current Status: Single
Relationship Status:
Born or Created On: April 5, 1998
Current Age: 18
Species: Demigod
Nationality: American
Accent: None
OOC Plans & Info
Owned By: JamilaMyx
Inspiration Behind Creation:
Love Interests Char/Owner:
Active RP's:
Created Page On: 2/6/2018
Page Last Updated On:
3/6/9 Month Powers:
Word Bubble

Aisling -Child of Psyche
-The Butterfly Effect

 Age: 18  Height: 5'8  Weight: 137 lbs
 Sexuality: A-Sexual? 
 Health Status: Healthy  Main Weapon: None
 – Fragility is all in the mind.

Swallows hard, before hiding her face behind a curtain of hair
  1. Children of Psyche can apply temporary symptoms of emotional and mental disorders of their choice upon a target. The harsher the symptom and the longer it lasts, the more energy drained.
  2. Children of Psyche can create telekinetic weaponry (no bigger than 2-3 times the size of the user) that can be used in combat for a short time. The longer the weaponry is held together by the demigod's mind, the more energy drained. This can also be used for non-combative objects; however, it cannot generate working parts. Objects created by a child of Psyche may cause slight confusion on anyone who touches it.
  1. Children of Psyche can form telekinetic protective spheres around themselves and others for a limited amount of time. The longer the sphere is held together by the demigod's mind, the more energy drained. Likewise, they can form telekinetic shields or walls, which are no bigger than 2-3 times their size.
  2. Children of Psyche can project a powerful psychic aura that induces neurocognitive deficit within a 3-meter radius. Anyone affected will have their upper brain functions shut down, rendering them unconscious. However, the user cannot attack or use other abilities while this one is in effect. All targets affected will automatically wake up, albeit feeling groggy and slightly disoriented, after a short time and the aura can only affect a person once a fight.
  1. Children of Psyche possess a clearer state of mind that grants them a high resistance for any manipulation of their thoughts, emotions and desires, magical or not. They also have a resistance against any mental or emotional disorders.
  2. Children of Psyche have a clear view of others' auras, allowing to sense human beings through their thoughts and emotions. They can track anyone within their "psychic radar" of sorts as long as the target is within a moderate radius. The appearance of one's aura differs from another, taking on a unique color and form. This passive ability also allows them to detect people who are possessed or whose mental/emotional state is altered by supernatural means (eidolons, charmspeak, persuasion, etc.).
  3. Children of Psyche are able to communicate with and command butterflies. If the user gives too many commands, the butterflies will become frustrated and disobey.
  4. Children of Psyche are empowered by the increasing intensity of emotions and thought processes around them.
  5. Children of Psyche can perform complex mental operations and recall greater amounts of information far beyond the capability of a normal human mind with little effort.

  1. Children of Psyche are able to read, manipulate, and communicate with the thoughts, emotions, and desires of targets for a limited time. They may establish mental links to at most 5 people; however, the connection will begin tapering off within a moderate radius. The more extreme the change, the longer it lasts, and the more people affected, the more energy is drained. Reading an opponent’s thoughts can be done, but it can only be done a few times before the user starts reading them incorrectly.
  2. Children of Psyche are able to mentally move inanimate objects. However, they cannot move objects that are 2-3 times bigger than their size. The bigger the object and/or the larger the distance covered, the more energy is drained.
  3. Children of Psyche are able to sprout butterfly wings that appear in accordance with the user’s preference. The longer they maintain the wings sprouted, the more energy it drains. The user must also rest in-between flights and cannot travel over long distances without resting often. Lastly, the wings are vulnerable to injuries and magic so these must be repaired regularly.
  4. Children of Psyche are able to manipulate mental, cognitive, emotional, and behavioral conditions at will. They can relieve, intensify, or detect symptoms of disorders such as depression, anxiety, amnesia, or mania; and even influence one's upper mental functions such as concentration, coordination, judgement, and calculation. However, these changes cannot be intensified to the point that the target considers self harm. The changes are only effective for a short period of time and cannot be used to cure or create such conditions on a permanent basis. The larger the change in one's mental state, the more energy is drained.
After 3 Months
  1. Children of Psyche can cause its target to mentally collapse by reliving traumatic memories, experiencing hallucinations or an overwhelming amount of emotions, hearing voices, and/or find it difficult to make use of their memories. The victim may fall into madness or become catatonic for a few minutes, depending on the intensity the user desires, before reverting to their original state, but its mind cannot be permanently damaged. The victim may still be able to resist attacks in this state, albeit barely. The longer the user keeps the victim psychologically tortured, the more energy it drains them.
After 6 Months
  1. Children of Psyche can now take control over a person's mind. They can force actions upon a target (except harming themselves) and even probe deeper into the person's subconscious and memories. The target will remain under control for a few minutes or until control is relinquished; and the longer the control is kept, the more energy it drains. Being controlled feels like a dream and will be vaguely remembered. This ability is quite useful for intelligence-gathering, retrieving lost memories, and when controlling allies who are otherwise immobilized.
After 9 Months
  1. Children of Psyche are able to use psychic force to materialize their soul into 5-6 semi-living constructs, no larger than 2 to 3 times the size of the user, that lasts for a short time to fight for the user. The construct's appearance is in accordance to the user's personality, thoughts, and emotions; and will behave in a manner similar to its owner. The longer the constructs are held together by the demigod's mind, the more energy drained.
  1. Children of Psyche are often able to recognize soul-mates when they are together. However, they cannot see their own soul-mate in this way.
  2. Children of Psyche are naturally emphatic. Although fully aware of the desires, emotions, and thoughts around them, they are often unaware of their own.
  3. Children of Psyche know the previous incarnations of their soul well, along with the occupant's thoughts, emotions, and desires.
  4. Children of Psyche often excel in professions with a high affinity for the human mind and behavior such as psychiatry, neurology, behavioral sciences, counseling, and social work.
  5. Children of Psyche are known for their emotional endurance, beauty, passion, affection, and even intelligence. It is not uncommon for them to possess high levels of IQ or EQ.
  6. Children of Psyche often get along well with Eros' and Zephyrus' offspring. Likewise, animosity is usual among them and the children of Aphrodite.
Skills & Weapons
Special Skills:
Preferred Weapon:
Quests/Missions Led: 0
Quests/Missions Been On: 0

It has been said something as small as the flutter of a butterfly's wing can ultimately cause a typhoon halfway around the world. - Chaos Theory
Possessions & Favourite Things

Quote: Nothing's all better, okay? Nothing ever gets better!- Kayleigh The Butterfly Effect
Other Favs:
Appearance & More Images
Model: Christina Porter
Gender: Female
Eye Colour:
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Height: 5'8
Weight: 138lbs
Ethnicity: Mixed
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Family & Childhood Info
Mother: Psyche
Father: Joshua Zephyr
Half-Siblings: Other Children of Psyche
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First Love: N/A
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General Info
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Jesus speaks to me in my dreams-Evan The Butterfly Effect
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Relationship Info
Ever Cheated?
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Perceived by Family: {{{familyp}}}
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Name Relation Feelings
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