FANDOM


Cabindog Ambrose Morrissey Cabindog
Son of Lyssa ~ Camper
Owned by: QuillOfTheCouncil
Ambrose Pattern
Ambrose morrisey

"You're lost in the woods. We all are. Even I am. The only difference is, I like it that way."

Ambrose is a child of Lyssa and is currently residing in Lyssa Cabin, at Camp. He has been at camp since August and is currently dating no one. His sexuality is heterosexual , and he is currently 19 years old.
Personality
Ambrose is a lethargic couch potato to the utmost, often preferring to lie about in the grass, fallen leaves, or snow and read various works of fiction or history. His temper, while having a long fuse, can flare quickly and will continue to burn for no small amount of time. Despite this temper, he is a merry individual, preferring to dance and sing if he feels the need to be energetic rise up in him. This musical nature has manifested itself in a fascination with the Irish four-string banjo, the violin, and the feadóg, all of which he plays with varying skill levels, much to the enjoyment or pain of those around him. In spite of all of this, Ambrose has a naturally violent nature, and often revels in combat, enjoying the wild rush of chemicals in his body a little too much. Once a battle begins, it is hard to make him stop.
History

0-11 years:

On January 21st, 1995, Ambrose Morrissey was born. His father, John Morrissey, was an Irish mercenary working as a guard for a laboratory in Germany, often working the night shift so he didn’t have to deal with the condescending bureaucrats and scientists that passed through each and every day. The job was monotonous, but it paid extremely well, so he kept it. However, one night proved to be different. A gang of would-be thieves attempted to sprint past him, one of them smacking him across the face with a blackjack in an attempt to take him out of the fight prematurely. John stumbled back, his lips busted and nose broken, and felt his anger well up within him. He threw down his rifle and chased after the men, tackling the one that smacked him and bashing him about the face with the nightstick on his side. The other two tried to pull him off, but pepper spray and tazers left them on the ground writhing. When morning came, the guards found a sleeping John Morrissey in the guard shack, with the three thieves bound, gagged, and brutally beaten on the floor beside him. John was awarded several raises and promotions, but the real prize was what came a week later. A woman, clothed in a robe of midnight plum, appeared on his doorstep and, before he knew it, they were rolling in the floor, locked in a wild embrace. John didn’t ask questions, nor did he care to. This felt right, he thought, and who’s so important as to question that feeling? Nor did he ask questions when a baby with his emerald eyes appeared on his doorstep, swaddled in furs with a letter addressed to him. The letter explained it all and, John being as superstitious as he was, felt no need to incur the wrath of that woman by refuting her claims to be the Greek goddess Lyssa. He tucked the letter away in his end table and set about clearing up his apartment for his new child. Within a few weeks, the work in Germany dried up and John moved back to Dublin, where he worked in his father’s microbrewery once more, making beer, whiskey, and even rum, on occasion. Ambrose grew swiftly, always the tallest and strongest among his classmates, though he was always the laziest. His father enrolled him in self-defense classes at the age of eight, most of which taught a plethora of martial styles from the Irish Dornálaíocht, Coraíocht, Speachóireacht, and Bataireacht to Tae Kwon Do, though he focused mainly on the Irish arts at the behest of his father. He was a natural hand at it, and he eventually grew to be the best fighter at the class, easily overwhelming his sparring partners with his speed and ferocity even at only ten years old. While it helped him to focus in school, his grades remained meager at best, except for History, English, and Physical Education.

12-14 years, First Monster Encounter:

When Ambrose turned thirteen, he noticed how one of the men at the brewery eyed him constantly whenever he visited his father. The man’s name, apparently, was James, and he had a balding head, greasy skin, and beady brown eyes that reminded Ambrose of a pig he’d seen at the market once. He was frighteningly lean, however, and hunger radiated from him. As Ambrose watched the large water wheel one day, James came upon him and seized the young lad’s shoulders in his hands, squeezing them tightly as he rasped, “You will sate me for a time, demigod.” And with that, his lips curled back, revealing jagged, black teeth resembling craggy granite peaks and sank them down into Ambrose’s right shoulder. Ambrose screeched and tried to shove James off, but his grip was too strong. However, the screech was heard by his father, who came sprinting out and sent a kick into James’s back, sending him over and into the wheel. His head broke through a board, and Ambrose watched from the ground as his father stopped the wheel, holding the man beneath the sapphire water until the bubbles stopped. When the wheel resumed, wet dust fell from it, and Ambrose’s time in Ireland came to an end. The letter was pulled from his father’s nightstand, and the spidery words on that vellum were read for the first time in over a decade. The two of them left for America the next day on a jet.

14-18 years:

Ambrose’s life in America was silent and easy. His father moved them into a nice apartment in Los Angeles after getting a job with a Hollywood producer as a military advisor, and Ambrose attended the public schools there, always sticking out due to his accent and the way he carried himself. He was ever watchful of his surroundings, always on the lookout for another James who would try and take another bite out of him. As a result, he never had many friends, nor did he ever really have any acquaintances. He had enemies aplenty, however, and often came home with his fists bloody and bruised. His father was smitten with Hollywood, however, so Ambrose never had to worry about getting into trouble for his fighting. He’d come home, pour rubbing alcohol on the broken skin, and wrap his hands in gauze before sitting down with a beer and a cigarette to watch movies. It wasn’t a truly happy existence, but it was safe. However, it came to an end when he turned eighteen and his father told him to leave. Ambrose was given money, a plane ticket to New York, and whatever possessions he could carry before being sent on his way. He landed in New York a few hours later.

18-19 years:

One fake ID later and Ambrose had a job in an Irish pub called The Firefly’s Respite. He worked day and night for next to nothing, seeing as how the owner let him sleep in the attic. However, his paranoia was alive and well, and the camp his father told him to run off to was fresh in his mind. “Camp Half-Blood,” he said, “a place for freaks like you.”

Well, Ambrose thought, I suppose a place for freaks might be fairly interesting.

So off he went, with a few hundred dollars in his wallet, a pack on his back, and a pack of cigarettes in his pockets. Following a crudely drawn map, Ambrose walked all the way from Manhattan, boots hitting the asphalt. His journey was not without its perils, and he wound up sprinting along the road and diving into a ditch to avoid a Harpy ripping his back open. This pattern of walking, attempting to fight, and evading summed up his walk to the Camp, but he eventually arrived without being too terribly injured, though he was quite incensed.

Journal
{{{journal}}}
Basic Info
Full Name: Ambrose Morissey
Titles: Bone Breaker Extraordinaire
Current Location: Lyssa Cabin
Affiliation(s): Himself
Current Status: Healthy
Relationship Status: Single
Born or Created On: January 21
Current Age: 19
Species: Demigod
Nationality: Irish
Sexuality: Heterosexual
Accent: Dublin Irish
OOC Plans & Info
Owned By: QuillOfTheCouncil
Inspiration Behind Creation: Bigby Wolf from The Wolf Among Us and the Fables series
Love Interests Char/Owner: Fist fighting, Brewing alcohol, Alchemy, Folk Music, Dancing, Parkour, Knife fighting, Cooking, Hiking
Active RP's: None
Created Page On: 21/08/2014
Page Last Updated On: 28/08/2014
Plans: WIP
3/6/9 Month Powers: None

WIP

Word Bubble
Powers

Offensive

  1. Children of Lyssa have the ability to focus an emotional energy beam out of their rage which will burn anything it touches.
  2. Children of Lyssa are able to tap into primal rabid animal instincts which allows them to attack or flee with enhanced speed and ferocity. However, this ability can often lead to loss of self-control and only lasts for a short time.

Defensive

  1. Children of Lyssa, when enraged, can ignore damage sustained in battle temporarily. Once they have calmed down, however, the pain from the damage is intensified.
  2. Children of Lyssa can generate a veil of the emotional energy of rage around their bodies, the veil would protect them from damage for a short time and cannot be used if the child doesn't have the rage to fuel it.

Passive

  1. Children of Lyssa are stronger when themselves and other around them are angry, they cannot be empowered from rage created by their aura.
  2. Children of Lyssa can cure rabies in both humans and animals with a simple touch.
  3. Children of Lyssa emit a rage aura which makes people around them at least slightly angry, they can turn it off for a long time if they wish.
  4. Children of Lyssa can communicate with and command rabid animals

Supplementary

  1. Children of Lyssa can cause people near them to temporarily develop symptoms of rabies, including agitation, hallucinations, and an inability to swallow, incapacitating the victim for a short period.
  2. Children of Lyssa can cause people near them become enraged and frenzied, reducing their competency and effectiveness in battle.
  3. Children of Lyssa can cause nearby animals to become rabid and once in this state, can command them to attack an enemy or gather information for them. This ability can only be used on up to 3 animals at one time. The larger the animals and the more that are summoned, the more energy it drains.

3 Months After Character is Made

  1. Children of Lyssa are able to drain the rage and anger from those around them, using it to empower themselves for a short time, while also weakening the will of those they drain to fight, but once it has worn off, they are substantially drained.

6 Months After Character is Made

  1. Children of Lyssa can turn their volatile emotional energies into larger tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence; however, only up to 4 combative/non-combative items or 1 semi-living construct can be conjured at a time and it cannot be larger than roughly 3 times the size of the one that conjured it. Tools may telekinetically moved by the user’s mind and all rage constructs slightly burn anyone who touched it. The longer they maintain combative/non combative items and semi-living constructs, the more it drains their energy, so they are more limited for the time they can keep these things cohesive.However, their ability to use the power is hindered before or during use when they experience emotions in relation to peace and happiness. As more positive and serene emotions are felt, the strength of the object begins to fade, becoming dull and brittle.

9 Months After Character is Made

  1. Children of Lyssa are able to transform into a dog for a short time. They can turn into either a full dog or a humanoid dog form. In the human/dog form, they are twice as faster and stronger than before. Their senses are also quite sharper as well. They also tend to be more violent and volatile in this state. Once the transformation ends, the user is extremely drained. Using the hybrid form is more draining rather than the full dog form. They will not be able to move and could possibly faint.


Traits

  1. Children of Lyssa are known for being very irritable and hostile, many usually struggle with controlling their tempers.
  2. Children of Lyssa sometimes love seeing other people angered and will taunt them for fun.
  3. Children of Lyssa are often fond of dogs since their mother was associated with them.
Skills & Weapons
Special Skills: Running, Climbing, Tracking
Preferred Weapon: Martial arts, Shillelagh, Assorted
Strengths: Vicious
Weaknesses: Temperamental
Quests/Missions Led: 0
Quests/Missions Been On: 0

'"Fully-loaded, safety off. This here is a recipe for unpleasantness."'
Tumblr me7feplyJu1rhlkvuo1 500
Possessions & Favourite Things
Bedroom: His Bedroom
Pets: None

Likes: Lying in the grass while reading
Dislikes: Cowards, Buffoons, Vegetarians
Colour: Emerald
Music: Traditional Irish folk music
Food: Haggis
Animal: Dire Wolf
Book: A Song of Ice and Fire series
Quote: The woods are the only place I can see a clear path.
Drink: Jameson's Irish Whiskey
Song: "The Rocky Road to Dublin" by The Tossers
Movie: Pulp Fiction
Sport: Boxing
Other Favs:
Appearance & More Images
Model:
Gender: Male
Eye Colour: Green
Hair Colour: Ginger
Height: 6'
Weight: 175 lbs
Ethnicity: Caucasian
Handedness: Ambidextrous
Shoe Size: 11
Blood Type: O-
Voice: Bass
Distinguishing Marks: Tattoos, scars, both hidden under clothing, typically
Body Style: Lupine
One Word to Describe: Rugged
Best Physical Trait: Face
Worst Physical Trait: Ask him
Mental/Emotional State: Healthy
Things to Change: None
Mental/Emotional disorders: None
Medical Problems/Ailments: None

Family & Childhood Info
Mother: Lyssa
Father: John Morrissey
Creator: None
Half-Siblings: Other children of Lyssa
Full-Siblings: None
Other Relatives:
Home: At The Firefly's Respite in Manhattan
Earliest Memory: The smell of a brewery
Best Memory: Face
Schooling: Public
First Kiss: Ask him
First Love: No one yet
First Sex: Ask him
Other Firsts:


General Info
Nicknames: None
Native Language: Irish
Character Flaw: Anger, Jealousy, Hedonism
Fears/Phobias: Starving
Hobbies: Sleeping, Eating, reading, various sports
Personal Motto: "We can easily forgive a child who is afraid of the dark; the real tragedy of life is when men are afraid of the light."
Things He Won't Do: No one
Most Admires: {{{admires}}}
Most Influenced By: No one
Moral Compass: Unknown
Most Important Person Before:
Most Important Person Now:
Reacts to Crises: Adaptable
Faces Their Problems: Adaptable
Reacts to Change: None
Alignment: Chaotic Neutral
Dream Job: None
Current Job: None
DK RED BEARD DYE
"If I ever kill you, you'll be awake. You'll be facing me. And you'll be armed."
Traits
Vices: Various forms of pleasure
Bad Habits: Smoking, drinking
Sleeping Habits: Light sleeper
Quirks: Enjoys chewing extremely hot peppers
Attitude: Lazy, Merry
Special Talents: Playing the violin, Dancing, Singing
Social Skills: Extroverted
Other Info
Most at Ease When?: Relaxing
Main Priorities: Live life
Past Failures:
Biggest Accomplishment: Staying alive
Darkest Secret?: Ask him
Secret Known by Anyone?: None
Personal Tragedy: None
One Wish: Eat all of the hot peppers!
Relationship Info
Ever Cheated? Ask him
Relates to Others? Somewhat
Perceived by Strangers: Pleasant, amiable
Perceived by Lover: Ask him
Perceived by Friends: Loyal, Competitive (rarely)
Perceived by Family: N/A
First Impression: Apathetic
Family/Friends Like Most? None
Family/Friends Like Least? None
Relationships

Ask him

Name Relation Feelings
Person
Person

Ambrose Pattern
Community content is available under CC-BY-SA unless otherwise noted.