He leans against a wall, arms folded, before nodding at you.
History Before Camp
Matthew Drake was a member of a traveller community in America made up solely of clear-sighted mortals. They moved around America on the hunt for some clue to the Greek Gods' existence. Matthew himself was an 17-year-old college dropout when he met Hecate. They met when he strayed from the place where they'd settled at the time and stumbled across one of Hecate's laborotories. Sensing an intrusion, she teleported there from Olympus and appeared before Matthew's eyes. Noticing that he could see her, she became interested in him and, instead of vaporising him instantly, she began to chat to him, all the while slowly dosing him with love potion. Eventually, she got her wish and the two had intercourse, before she disappeared and sent Matthew away, with him waking up outside the caravans the next day. 6 months later, Matthew awoke to find a baby beside his bed with only a note, a bronze bracelet and a recipe book, filled with recipes for common potions.
Growing up, the baby, now christened Andrew, was the center of attention for the community, as he was a direct link to the gods. The letter that came with him explained that Hecate was his mother and told of Camp Half-Blood, with a command to send Andrew there when he was Matthew's age, in order to protect him. His father actually tried to distance himself from Andrew as much as he could, as the sexual encounter occured against Matthew's will so he had no idea how to feel. Although the nature of being in a travelling community denied Andrew the chance of a substantial education, he constantly studied books in an effort to be as knowledgable as he could and have knowledge that others didn't. He also read the potion book constantly too, but was too afraid to actually try making potions in case something disastrous happened.
When Andrew was 13, his first monster attack occured. He was out gathering firewood from a nearby forest when a harpy flew in towards him. It knocked him to the ground. As he fell, he knocked the bronze bracelet, which he wore everywhere, and it broke open. The surprising thing though was that it then morphed into a sword. On instinct, he picked it up and waited for the harpy to fly again. As it did, he plunged his sword upwards through it's stomach, killing it instantly but earning a cut on his back for his troubles. When he returned to the community, he quickly filled everyone in on what happened. He knew he needed to be prepared and, with their help, he consulted the book in order to make a simple noise potion using household ingredients that they gathered for him so that he could distract the next monster and buy himself time.
The potion was not required until the year after, when he was attacked by a flock of stymphalian birds. This time though, he saw them from a distance and threw his noise potion at one of the three monsters. However, it missed horrendously and hit the ground below. Fortunately, stymphalian birds turn out to be extremely vulnerable to loud noises and just hearing it from a distance caused all three to crash in a daze. From there, it was easy for Andrew to get close enough to decapitate each of them, killing them all. That encounter taught Andrew the usefulness of potions and being prepared and from then on he constantly carried potions on his person, along with studying monsters and their weaknesses. This helped in his next attacks. When he was 15, a myrmeke was disabled by a potion that glued its mouth together, preventing it from spitting acid or using it's mandibles. From there it was a simple task of puncturing its belly and killing it. When he was 16, he killed a scythian draconae by using a potion to summon a smokescreen and then sneaking up behind it and killing it.
By the time he reached 17, his community had gotten close enough to Camp Half-Blood for Andrew to make it there alone. After being there a few days, he was officially claimed by Hecate and resides there full-time.
Childhood & Family Info
Childhood & Firsts:
Reading his potion book
His travelling community
Family Photo Album
Physical Appearance & Images
Model: Iain de Caestecker
Combat & Abilities
Weapon of Choice
CB Sword (bracelet normally)
Quests Been On
Children of Hecate have the ability to fire an intense beam of magical energy which will burn anything it touches. The ability can also be focused into small magical bullets, which have better range but are less damaging than a beam.
Children of Hecate have the ability to use magic to electrically charge something made of metal for a short time.
Children of Hecate are able to create a protective dome of magical energy around them for a short time.
Children of Hecate are able to become ethereal in form for a short time, which temporarily causes all attacks to go through them. In this state, they cannot attack an opponent and if they do their ethereal state will dissipate instantly.
Children of Hecate have the innate ability to see in all directions at once.
Children of Hecate are innately stronger at night.
Children of Hecate are able to communicate with the dead to gather information.
Children of Hecate are adept at making potions and elixirs, however potions used in battle cannot be overly powerful or altering to the events of the battle. Potions that can automatically heal all wounds or restore all energy are examples of over-powered potions. Only descendants of Hecate/Circe and Lampades can create potions. Overconsumption of potions can result in overdose symptoms and some potions could have side-effects or not work at all.
Children of Hecate can conjure spells to teleport themselves and allies. The further the distance, the more energy drained.
Children of Hecate can cast a levitation spell on themselves for a short time which will allow them to fly, the longer they levitate the more power it drains. The spell can also be used items and enemies.
Children of Hecate are able to use some healing spells to quickly heal minor wounds and slowly heal major wounds. Fatal wounds cannot be healed.
3 Months After a Character is Made
Children of Hecate are able to control the Mist around them, allowing them to create optical illusions that can fool even demigods. The illusions can confuse enemies with false memories, alter the appearance of the user or their allies, change the appearance of items or weapons or even alter the appearance of the environment to an extent. Changes to the Mist only last for a short time, mist control is less draining than custom spells. (6 month)
6 Months After a Character is Made
Children of Hecate have the ability to create new spells, whether they were trained, self-taught or devised the spell on the fly. The spells can be minor, such as locating, summoning animals, divination or controlling emotions. Or they can be more advanced and powerful such as controlling the elements, pure magical energy, necromancy, curses and summoning monsters or magical guardians. Spells cannot be overly powerful or controlling. The more complex and powerful the spell, the more energy it drains from the user.
9 Months After a Character is Made
Children of Hecate have the ability to focus all their magical abilities into transforming themselves into any living being, or even a being of their own imagination. This power is, in essence, the ability to shapeshift into anything the user can imagine. The user can transform into another human, an animal, a monster, or anything in between. The transformation can last as long as the user wishes it to, but the longer they hold their form the more it drains them. They cannot cast any spells while the transformation is in place and they cannot transform into anything overly powerful. (Like a rabbit that can make people’s heads explode with a thought. ) The form they shift into cannot be larger than 2 to 3 times the human size of the user, and after the user resumes their regular form they are severely drained. Unable to move from exhaustion and they could possibly faint. This power can only be used once in a fight.
Children of Hecate typically love the magical arts, many of them are known for writing spellbooks. Her children have created/re-introduced and improved spells and techniques all over history.
Necromancy is commonly a favored magical art among children of Hecate.
Children of Hecate are known for being quite mysterious.
Children of Hecate are often more active and exhibit better moods at night and in dark environments.
Children of Hecate wield innate knowledge and understanding of the Mist.
General & Misc Info
Andrew is the last person to lose his head in a situation. He will keep his cool in tough situations and shies away from hand to hand combat whenever possible. Instead, he manipulates situations so that he gets his way in the end and will usually try to disarm his opponent with words. He is also prepared for situations, and has a stock of potions on hand which he likes to use over weapons.