Fate decides who walks into your life. You decide who you let stay, who you let walk away, and who you refuse to let walk out.
She is a bit bubbly when she’s around people as she rarely meet people,As for that she is blunt and would sometimes say the first thing that came in mind which cause many to say she's rude.She's also someone that would be a very good listener and will give people a good story to lighten their day.She's also someone that tends to hide things that bothered her as her grandfather is a high believer of strength from within .She can talk to people about almost anything except about the media (like latest gossip,movie's etc.) as she rarely heard that much of it thanks to her grandfather.She's also someone that's willing to try new things and is not afraid to do something crazy like eating a bug as there is a high chance that she done it before with her grandfather.Shes very mature and very quick witted and is always sided with the ones that she thinks need her most. Very loyal to her friends and is not scared to stand up to what she believes in. Is very adaptable in any given situation and is very kind and considerate with people around her.She's also come to trust her instinct in any given situation
Adrial Edison resemble his ancestor,Theseus for that sole reason Adriane's fell in love with him. So she turned herself into a mortal and as soon after that Caitlyn came along. Soon afterwards Ariadne left Adrial to raise Caitlyn himself .He did a tremendous job with until Caitlyn was 5 when adrial was diagnosed with brain cancer. Despite Adrial heated relationship between his father he was the only relative he had. Thus Caitlyn was given to him as the doctors said he wouldn’t lived long. His father hated the idea of taking caitlyn in as it would be like what happen with Adrial to where she would be ignored like her father was. As for young Caitlyn, she went along with the idea as to her it was just a visit as she was still able to see her father. That is until he died a few days after she was given to her grandfather. As both was in deep grief her grandfather took measure’s into his own hands.
Fabian rather than leaving Caitlyn he brought her to his site and kept Caitlyn and himself busy with every activity he can think of like swords fighting (as Theseus family knows this), kayaking, swimming and many more on his off days giving her a vast knowledge of everything. Meanwhile on his work days he will bring Caitlyn to work and told her to explore while he work but to be here each time he calls her name.This cause Caitlyn to realize her gift of an Ariadne kid as each time someone tells her to find something she can in an instance .All this happens in the day but when night falls whether he’s working or not he will tell Caitlyn stories of everything he knows from great legends to high school story giving her a deep love for story of all kinds,as well as becoming a good listener and how to sleep for only a few minutes and yet survive the day.
All this kept her busy enough until she have only a few friends,but her grandfather ignore it as he was still in grief that is until a satyr found her at her grandfather’s excavation site . The satyr explain everything to them but her grandfather was reluctant to believe until he saw a the true face of the satyr. This cause him to have a heart attack and was sent to the hospital where they found many more health problem as he was too active for his age. Caitlyn stayed at her grandfathers side until he died telling her to go to the camp as well as some other things as like all their days he stop at the middle and fell asleep but this time it was an unawakened slumber .
An ariadne camper
the lady of the maze
Born or Created On:
9 September 1996
OOC Plans & Info
Inspiration Behind Creation:
Love Interests Char/Owner:
A lot as she's doing her job as a camp welcomer..
Created Page On:
a long time ago
Page Last Updated On:
13:58, June 16, 2014 (UTC)
either get her trust back in love or give up and join the hunt
3/6/9 Month Powers:
get a steady boyfriend and maybe just maybe get a love nymph with that person
Children of Ariadne have the ability to cause someone to believe that they are trapped inside a labyrinth, disrupting their senses into seeing anything else for a short time. While under its effect, they become more vulnerable to attacks.
Children of Ariadne, while a labyrinth is summoned, have the ability to create 1 to 3 lesser monsters (those classified as “easy” in the Monster Encyclopedia) nearby them within it; these monsters, however, will not be controlled and will attack anyone they see.
Children of Ariadne have the ability to create a large portion of a labyrinth wall to protect themselves until it corrodes after a short time. The walls can be created at all directions to create an absolute defense, but drains more energy from the user. Conversely, this can be used to imprison enemies.
Children of Ariadne can cause a person to feel/be lost, as if they don’t know how to reach their desired destination and wander off aimlessly which may induce distress, confusion and loss of concentration, for a short time. The effect can be used on a larger number of people, but drains more energy.
Children of Ariadne have the innate ability to find their way through/around any sort of puzzle, maze or obstacle without any aid, as if they have a psychic compass within them. They are also able to perceive any kind of hidden obstruction, trap or dead-end within a 10 meter radius around them.
Children of Ariadne have the innate ability to see in multiple directions at once, allowing their senses of sight to become more finely attuned to their surroundings.
Children of Ariadne have the ability to create a real labyrinth which traps anyone inside it for a short time. The user has total control over the creation, such as altering and closing its walls or even expand the maze at any time. However, a larger maze will consume more energy from the user. The maze has a roof over it and cannot be teleported out of.
Children of Ariadne can conjure a very durable wool string that can be used to navigate around a place, mislead or ensnare victims, bind or strangle enemies, hold or suspense things firmly, weave fine cloth or in any way possible. The longer the string, the more energy it drains. The string can also be conjured from the ground or from any surface.
Children of Ariadne can increase or decrease a person's passions, whether the purpose is to weaken one’s will to fight, or to motivate them to do a certain hobby or to love, etc. The longer this state is maintained, the more energy is drained from the user.
Children of Ariadne are able to teleport themselves through the mazes they created. The further the distance traveled, the more energy drained.
3 Months After Character is Made
Children of Ariadne have the ability to construct paths out of materials found around them that they can use to take them anywhere (up into the air, over trees, etc.) but as they move along the path, the path behind them slowly corrodes. The longer they use the energy required to make a path, the more they are drained.
6 Months After Character is Made
Children of Ariadne have the ability to enchant a localized location into becoming an illogical, yet illusory, maze which traps anyone inside it. With this ability, the user can cause a building’s passageways to lead somewhere else such as an upstairs flight lead to the basement, a closet room lead to the rooftop, lead a door back to itself, and so on and so forth. The larger the area of effect and the longer it is held, the more it drains the user.
9 Months After Character is Made
Children of Ariadne have the ability to materialize a shadowy form of the Minotaur into existence which is capable of both fighting and dying under their control, in a sense; afterwards, it will vanish and drains the user extensively. However, the Minotaur conjured is weaker than its real counterpart would be.
Children of Ariadne have an excellent sense of direction, and are able to navigate and locate any location with ease, rarely getting lost.
Children of Ariadne are typically willing to help others, even to strangers.
Skills & Weapons
Quests/Missions Been On:
"It's impossible." said pride. "It's risky." said experience. "It's pointless." said reason. "Give it a try." whispered the heart.
Possessions & Favourite Things
In the cabin
Anything (not choosie)
"Never be bullied into silence. Never allow yourself to be made a victim. Accept no one's definition of your life; define yourself."