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Chase "Ace" Cooper
Ace of Clubs
Owned by: Merlin1119
 
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"What can I say? I'm a lucky shot."
Personality
  Chase's grandmother is Athena, and even though he doesn't act like it, but he inherited his grandmother's intellect. He thinks everything through, and always has a plan, which usually relies on some kind of luck, as it is what he is best at. He is a laid back guy, always looking for a fun time, and always trying to "get lucky" with other guys, whether it be at bars, on street, in a casino, or at camp. He is a decent fighter, but is often able to avoid fights through manipulation, coaxing, and just lucking out. He is lucky even for a kid of Tyche. He spends most of his free time picking up guys and gambling, or doing both at the same time. Also, being constantly surrounded by Crystal's love and hormone manipulation, he is more likely to be aware of when he's being manipulated through any kind of demigod powers, but manipulation is still achievable with focus.
History

  Jared Cooper was the son of Athena, goddess of strategy and wisdom, and grandson of Eris. He was a prodigy, even for a demigod, mastering his demigod abilities by the time he was fifteen, and his fighting skills superior to that of many Ares children. Jared lived right outside Las Vegas in a suburb and gambled for a living. He was very good at it, specifically at Texas Hold Em and Blackjack. He was a card counter, using his powerful mind to keep track of all the cards that had and hadn’t already been played, and to calculate complicated mathematical probability statistics and equations in his head. Due to his abundant godly relatives, his raw demigod power, and his craftiness, Tyche had taken an interest in him. For a while, she simply watched him from afar.

One day, he was counting cards during a national poker tournament, Tyche approached him and demanded to know how an amateur like him was outsmarting some of the world’s best poker players, one of whom was her son. When she told him who she was, he revealed his trick to her. She was quite impressed with his mental skills and how he applied them to a game so embedded in luck. By the end of the night, the two of them ended up back in his apartment, with Tyche leaving as soon as the night came to a close, not returning for five months.

Tyche returned five months later, with a child in her hands. They named him Chase, as it rhymed with the playing card Ace. Tyche gave Jared two celestial bronze throwing knives that he would give to Chase when the time came.

Chase and his father lived life in luxury, using their poker skills to support themselves. Chase grew up with his father in a large mansion right out of Vegas, but wasn’t a jerk or a brat. He was just your average party kid, who was really good at any party game involving luck. He liked the mansion, but could hardly ever be found there. Starting at the age of six, his dad would take him to poker tournaments (outside casinos of course) and he would learn to play. He had mastered the games of poker and blackjack by the time he was ten, beating worldly ranked poker players.

Chase was an early bloomer, especially mentally. This may have also been influenced by his father’s openness about the sexual world of Las Vegas. Jared would often go out to casinos (Crystal would help, sometimes, charmspeaking him in), bringing home “guests” of either gender home with him. One night, he brought home a young, attractive, Japanese man by the name of Kiyoshi Moto. The two of them enjoyed their time together so much, that Kiyoshi was a “guest” in Chase and his father’s mansion the next night as well. And the next. It soon became approximately an every other day type of occurrence.

One day, when chase was nine, Kiyoshi brought his daughter with him to the mansion, who was four years older than Chase. Her name was Crystal, and would entertain and play with Chase while their parents would also entertain each other. Over the next year, their parents were in a real relationship, and the two became very close friends. One day however, their parents got into a huge fight and Crystal’s dad wanted to take her away from Chase and his dad, but she wouldn’t leave Chase’s side. Crystal, like Chase, was also a demigod legacy, a child of Aphrodite and grandchild of Hecate. She manipulated her father into loving her so much at that moment that he would let her stay, and even make up with Jared so she could be with Chase.

Crystal spent the next three years of her life using all her power manipulating her father so he would stay with Jared so that she could stay with Chase. The four of them moved in together, and became much of like an artificial family, (as they were a family because of artificial feelings. Except, Crystal had begun to develop a large crush on Chase.) Kiyoshi put protective spells on the house in order to cover up the strong scent of four demigods. Chase was first attacked by a Cyclopes at the age of fourteen in his home when Kiyoshi’s spells were not enough to cover up their scent. At the time, Kiyoshi and Jared were both home. They stopped their cuddling when they heard the magical alarms that they had set up go off and went to see what the problem was. They found Chase barely dodging the attacks of the Cyclopes, most likely by luck. They rushed to his aid, and before Jared could attack, Kiyoshi said that he would handle it. He summoned all his magical energy and transformed into a female Cyclopes, and seduced the male Cyclopes, talking to it and keeping it occupied, before Jared would stab it in the eye while the Cyclopes was distracted.

Crystal and Chase grew up as free range kids. They were allowed to go anywhere and do anything they wanted. Chase could almost always be found in a casino, at a nightclub, or at bars that didn’t care for the drinking age. He spent his days picking up chicks, but one day, when Chase was fourteen, he was out on the streets with his dad when they were attacked by a single harpy, which they easily defeated together. Later that year, he and Crystal came across an exceptionally violent Scythian Dracanae. At the time, Chase had his father's crossbow on him, and Crystal had a bow and arrow on her, and the two of them together defeated to beat with ease. When Chase was fifteen, he realized that he wasn’t actually enjoying the sex he was having and wasn’t attracted to girls unless he was drunk. (Which wasn’t often, as he felt it impacted his luck.) It was also at this time that as he became more aware of his surroundings, and Crystal’s crush on him became more obvious. Chase became aware of this, but pretended not to notice. He loved Crystal, but only as a friend.

One day, when he was sixteen, Chase and Crystal were at a casino when he was attacked by two Hellhounds. At this time in his life, Chase has been trained well enough to be able to defeat the beasts with the celestial bronze knives he had on him along with Crystal (who would have a sword on her), but afterwards, Chase decided it was time for him to head to Camp Half Blood, as the real world was becoming less and less safe, Kiyoshi’s spells becoming less and less effective every day.

Crystal wanted Chase to stay, but his mind was made up, and she could not bring herself to make him artificially love her, as she wanted it to be real. Jared drove Chase across the country, leaving Kiyoshi for the first time in years (thanks to Crystal.) When Chase left, Crystal had no reason to keep Jared and Kiyoshi together, and she and her father moved back into their own mansion.

Journal
Basic Info
Full Name: Chase Cooper
Titles: Ace of Clubs
Current Location: Camp Half Blood
Affiliation(s): Camp Half Blood, Himself
Current Status: Healthy
Relationship Status: Single
Born or Created On: February 23, 1999
Current Age: 16
Species: Demigod
Nationality: American
Sexuality: Gay
Accent: Western
OOC Plans & Info
Owned By: Merlin1119
Inspiration Behind Creation:  My social life personified
Love Interests Char/Owner:  
Active RP's:
Created Page On: May 30, 2015
Page Last Updated On: May 30, 2015
Plans:
3/6/9 Month Powers: All Month Powers Unlocked
Word Bubble
Chase Cooper ~ The Ace of Clubs
NBC-phd-set-tour-miles-feature

"I'd tell you it was beginner's luck, but I'm not a beginner."
{{{1}}}
Character's Bio


 Age: 16  Height: 5'10"  Weight: 145
 Sexuality: Gay  Relationship Status: Single
  Main Weapon: Celestial Bronze Throwing Knives, Bow and Arrow
 Accent: Western
 – "Chance is unreliable. Luck however, is the most predictable thing in the world"

Character's Powers

 3/6/9 month powers locked

Offensive

  1. Children of Tyche are able to bless a weapon with a “lucky” shot so that the next attack has a 95% chance of striking the target. This power cannot be used to launch fatal or severe blows, it can only be used twice in a fight.
  2. Children of Tyche can enhance their bodies with success and prosperity, enhancing their physical strength and speed for a short time.

Defensive

  1. Children of Tyche have the minor ability to foresee the action of others, such as the course of action an opponent will take when attacking and dodge or parry accordingly; however, if the prediction is wrong, this may cost the child of Tyche dearly.
  2. Children of Tyche are able to curse a weapon with misfortune so that the next 3 attacks with it will not strike its target. This can only be used once in a fight.

Passive

  1. Children of Tyche emit a lucky aura, so everyone around them will be slightly luckier. They can shut it off for a long time if they wish.
  2. Children of Tyche are able to see all the possible outcomes of any situation, whether it be a gamble, battle or even nearing dangers, in order to react with the best tactic and reach the best conclusion. They can figure out any chance of success, and even if the odds are overwhelming, they are still able to perceive and understand any cause and effect relation regarding the situation. As such, they make better strategists.

Supplementary

  1. Children of Tyche are able to bless an object, making it into a “lucky” charm, that they can either keep for themselves or give to someone else, the object when used can bless the user with one shot of extra luck that will land. This can not be used to severely harm others, and can only be used once in a fight.
  2. Children of Tyche can cause someone to hallucinate about their impending doom and bad luck, distracting them momentarily from the task at hand. This allows the user to attack or flee freely. The intensity of the hallucination can be augmented but drains more energy.
  3. During battle, children of Tyche are able to utilize their life-force and use it as an aura of luck over their allies. The aura protects the child's allies for a short period of time, and can be used on groups of up to ten demigods. the more allies the child protects, the weaker the luck aura will be. The use of the power is severely draining and while in use the user is completely incapacitated. The allies are able to move and attack freely under the barriers, depending on the strength of the barrier their attacks will be stronger/more likely to land and it’ll be easier to avoid attacks.
  4. Children of Tyche can jinx an opponent, making their luck so bad that they’d constantly trip on their two feet, drop their weapons, get dust in their eyes etc. The jinx only lasts for a short time and leaves the opponent vulnerable to an attack or gives the user a chance to flee.


3 Months After Character is Made

  1. Children of Tyche can turn their surrounding area into either a bliss zone, terror zone or a black box. The area will be a 10-meter radius with the user’s location as the center. In a bliss zone, everything good that can happen will happen. In a terror zone, everything bad that can happen will happen. And in a black box, outcomes of actions will be wild and unpredictable. Ex: an animal could run in and interfere with an attack. Someone getting hurt in one of the zones will count as good or bad, depending on how much damage they’ve taken/given beforehand. An injured character getting hurt more counts as bad and an uninjured character getting hurt counts as good. This will not ensure permanent or lethal damage. The zone only lasts for a moderate amount of time before fading away. This power can only be used once in a fight.


6 Months After Character is Made

  1. Children of Tyche are able to induce terrible luck on a target for a short time, an enhancement of Supplementary 4. The probability of terrible things happening to them drastically increases. They could be in the epicenter of a mild earthquake, powerful storm or even in the destination of a meteorite shower etc. The user must ensure they’re a safe distance when creating the curse and thus can curse someone from up to a 20-meter distance. The curse cannot be used to instantly murder someone and the user is substantially drained once it ends.

9 Months After Character is Made

  1. Children of Tyche are able to make themselves so lucky for a short time, it will enhance their abilities. In this state, the user will be so lucky, all attacks aimed towards them would fail. Their physical prowess substantially increases and all their attacks have an 85% chance of success. Once the luck enhancement subsides, the user will be so drained they won’t be able to move and could possibly faint.

Traits

  1. Children of Tyche are generally very lucky in all that they do.
  2. Children of Tyche are typically adept at playing games of chance.
  3. Children of Tyche normally see the luck of any person, whether they’re incredibly fortunate or plagued with terrible luck. They can also see different possible fates of others when idle, but the child will have no idea which one shall come to pass. Ex: They’d be able to see a person’s possible future of where they become a famous celebrity and another one where they’re a homeless vagrant.

Owned by: Merlin ~ Posted on: {{{2}}}
Powers

All Unlocked

Offensive

  1. Children of Tyche are able to bless a weapon with a “lucky” shot so that the next attack has a 95% chance of striking the target. This power cannot be used to launch fatal or severe blows, it can only be used twice in a fight.
  2. Children of Tyche can enhance their bodies with success and prosperity, enhancing their physical strength and speed for a short time.

Defensive

  1. Children of Tyche have the minor ability to foresee the action of others, such as the course of action an opponent will take when attacking and dodge or parry accordingly; however, if the prediction is wrong, this may cost the child of Tyche dearly.
  2. Children of Tyche are able to curse a weapon with misfortune so that the next 3 attacks with it will not strike its target. This can only be used once in a fight.

Passive

  1. Children of Tyche emit a lucky aura, so everyone around them will be slightly luckier. They can shut it off for a long time if they wish.
  2. Children of Tyche are able to see all the possible outcomes of any situation, whether it be a gamble, battle or even nearing dangers, in order to react with the best tactic and reach the best conclusion. They can figure out any chance of success, and even if the odds are overwhelming, they are still able to perceive and understand any cause and effect relation regarding the situation. As such, they make better strategists.

Supplementary

  1. Children of Tyche are able to bless an object, making it into a “lucky” charm, that they can either keep for themselves or give to someone else, the object when used can bless the user with one shot of extra luck that will land. This can not be used to severely harm others, and can only be used once in a fight.
  2. Children of Tyche can cause someone to hallucinate about their impending doom and bad luck, distracting them momentarily from the task at hand. This allows the user to attack or flee freely. The intensity of the hallucination can be augmented but drains more energy.
  3. During battle, children of Tyche are able to utilize their life-force and use it as an aura of luck over their allies. The aura protects the child's allies for a short period of time, and can be used on groups of up to ten demigods. the more allies the child protects, the weaker the luck aura will be. The use of the power is severely draining and while in use the user is completely incapacitated. The allies are able to move and attack freely under the barriers, depending on the strength of the barrier their attacks will be stronger/more likely to land and it’ll be easier to avoid attacks.
  4. Children of Tyche can jinx an opponent, making their luck so bad that they’d constantly trip on their two feet, drop their weapons, get dust in their eyes etc. The jinx only lasts for a short time and leaves the opponent vulnerable to an attack or gives the user a chance to flee.


3 Months After Character is Made

  1. Children of Tyche can turn their surrounding area into either a bliss zone, terror zone or a black box. The area will be a 10-meter radius with the user’s location as the center. In a bliss zone, everything good that can happen will happen. In a terror zone, everything bad that can happen will happen. And in a black box, outcomes of actions will be wild and unpredictable. Ex: an animal could run in and interfere with an attack. Someone getting hurt in one of the zones will count as good or bad, depending on how much damage they’ve taken/given beforehand. An injured character getting hurt more counts as bad and an uninjured character getting hurt counts as good. This will not ensure permanent or lethal damage. The zone only lasts for a moderate amount of time before fading away. This power can only be used once in a fight.


6 Months After Character is Made

  1. Children of Tyche are able to induce terrible luck on a target for a short time, an enhancement of Supplementary 4. The probability of terrible things happening to them drastically increases. They could be in the epicenter of a mild earthquake, powerful storm or even in the destination of a meteorite shower etc. The user must ensure they’re a safe distance when creating the curse and thus can curse someone from up to a 20-meter distance. The curse cannot be used to instantly murder someone and the user is substantially drained once it ends.

9 Months After Character is Made

  1. Children of Tyche are able to make themselves so lucky for a short time, it will enhance their abilities. In this state, the user will be so lucky, all attacks aimed towards them would fail. Their physical prowess substantially increases and all their attacks have an 85% chance of success. Once the luck enhancement subsides, the user will be so drained they won’t be able to move and could possibly faint.

Traits

  1. Children of Tyche are generally very lucky in all that they do.
  2. Children of Tyche are typically adept at playing games of chance.
  3. Children of Tyche normally see the luck of any person, whether they’re incredibly fortunate or plagued with terrible luck. They can also see different possible fates of others when idle, but the child will have no idea which one shall come to pass. Ex: They’d be able to see a person’s possible future of where they become a famous celebrity and another one where they’re a homeless vagrant.
Skills & Weapons
Special Skills: His gaydar, his ability to pick up guys with ease
Preferred Weapon: {{{weapon}}}
Strengths: luck, manipulation, ranged combat
Weaknesses: His physical strength
Quests/Missions Led: None
Quests/Missions Been On: None

"Luck is really just how much my mom likes you."
Miles-heizer-parenthood-season-6-nbc-1
Possessions & Favourite Things
Bedroom:
Pets: None

Likes: Gambling, Guys, Drinking, Sex
Dislikes: Serious people, snitches
Colour: Dark Purple
Music: Dance/Club
Food: Waffles with Nutella
Animal: Meerkat
Book: The Body Language of Poker by Mike Caro
Quote: "You want to play against me? Then you obviously have no idea who I am?"
Drink: Whiskey and/or scotch
Song: A Little Party Never Killed Nobody by Fergie
Movie: Great Gatsby
Sport: Does poker count?
Other Favs:
Appearance & More Images
Model: Miles Heizer
Gender: Male
Eye Colour: Blue
Hair Colour: Blond
Height: 5'10"
Weight: 145lbs
Ethnicity: Caucasian
Handedness: Right handed
Shoe Size: 9 1/2
Blood Type: B+
Voice: Loud
Distinguishing Marks: None
Body Style: Slim but still athletic
One Word to Describe: Partier
Best Physical Trait: Face
Worst Physical Trait: Ears
Mental/Emotional State: Stable
Things to Change: Hooks up with a bunch of guys and has multiple consecutive one night stands
Mental/Emotional disorders: ADD (NOT ADHD)
Medical Problems/Ailments: None

 

  • Chase as a young boy

Family & Childhood Info
Mother: Tyche
Father: Jared Cooper
Creator: Jared Cooper and Tyche
Half-Siblings: Tyche's Cabin
Full-Siblings: None
Other Relatives: None
Home: His Vegas Mansion
Earliest Memory: Watching his dad play poker with his buddies
Best Memory: Face
Schooling: Public School
First Kiss: A girl named Amy Fraizer
First Love: None
First Sex: A boy named Brock Harring
Other Firsts:

  • Tyche, Chase's mother
  • Crystal, Chase's friend and artificial sister
  • Jared, Chase's father
  • Kiyoshi, Chase's artificial stepfather

General Info
Nicknames: Chase, Ace
Native Language: English
Character Flaw: Excessive gambler and afraid of commitment
Fears/Phobias: Running out of luck
Hobbies: Gambling, Picking up guys,
Personal Motto: "I'd call it beginner's luck, but we both know it's more than that."
Things He Won't Do: Hook up with an ugly person
Most Admires: Himself and his father
Most Influenced By: His father and Crystal
Moral Compass: Doesn't really have one. He's a carefree kind of guy.
Most Important Person Before: His father
Most Important Person Now: His father
Reacts to Crises: Party it away and hope nobody notices
Faces Their Problems: Strategically
Reacts to Change: Hooks up with a bunch of guys and has multiple consecutive one night stands
Alignment: Himself
Dream Job: Dealer in a casino
Current Job: Doesn't have one
NBC-phd-set-tour-miles-feature
"I drink and I play poker. But never at the same time. Even luck can't help someone who's drunk."
Traits
Vices: Tricks people into gambling against him, and seduces people into sleeping with him
Bad Habits: Listens to loud music
Sleeping Habits: Lightly
Quirks: Taps his fingers on the table when he is thinking
Attitude: Mischievous, smooth, fun, partier
Special Talents: Seduction, gambling, alcohol tolerance, sex, quite intelectual
Social Skills: Extraverted, but afraid of any real kind of commitment
Other Info
Most at Ease When?: Gambling at a casino
Main Priorities: Hook up with as many guys as possible, see what cool stuff he can with in a few makeshift gambling games while at camp
Past Failures: When he got drunk once and lost 10,000 dollars to somebody in poker.
Biggest Accomplishment: Getting kicked out of a casino because he kept winning
Darkest Secret?: He wishes Crystal had kept his dad and Kiyoshi together
Secret Known by Anyone?: No
Personal Tragedy: Finding out his father's relationship was all artificial and due to Crystal's love manipulation
One Wish: To have his "family" back together as one, including Crystal, Kiyoshi, and Tyche
Relationship Info
Ever Cheated? He has never been in a serious relationship, but he might if he was
Relates to Others? Well
Perceived by Strangers: Slacker and partier
Perceived by Lover: Passionate
Perceived by Friends: Smart while also funny and a partier
Perceived by Family: Partier and good gambler
First Impression: This kid likes to party. And is he hitting on me?
Family/Friends Like Most? Personality
Family/Friends Like Least? They worry about his drinking, but let it slide
Relationships

 

 

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