|Mortal Parent||Andrew Lost|
|Personality||Shy, smart, kind|
Her most notable character trait is her shyness. She doesn't really talk much until you really get to know her. Codie is also is smart but just doesn't really care about grades that much. She almost always is deep in thought and has a sad look on her face even if she isn't upset. Her favorite hobby is photography.
Codie's weapon of choice is a javelin. It is wooden with a celestial bronze point. She has a sash like thing made of leather that hold the spear. In the middle of her back on the sash thing is a clip that holds it in place. When the spear is attached to the clip it is shrunken down to about the size of a water bottle. And when it is taken of, it expands back to normal.
Andrew Lost had always loved to go on adventures as a kid and that fascination continued with him as an adult. Andrew dropped out of high school became treasure hunter and went all over the United States trying to track down different ancient artifacts. He lived out of his van and barley had enough money to live.
At the age of 28, he settled down with a woman from his hometown and married her. Together they had a child, Caleb, though it did not go well after that. The woman did not want to live with a man that would be gone most of the year on "childish goose chases" and they divorced a year after the baby was born.
That whole ordeal forced Andrew to realize that he could not go on doing what he loved because he now had a whole person to take care of by himself. He took what money he had left after the divorce and bought an apartment in the suburbs of Chicago. He became a guard at the National Archives there while a nanny took care of Caleb.
One day a mysterious woman arrived that Andrew had never seen before arrived at the building and couldn't seem to look away from her. She walked up asking directions from him and he could barley talk so he just walked with her to where she needed to go. She also seemed to fancy him and they agreed to go on a date.
Andrew learned that her name was Ariadne and she was a god but he still loved her, she is the goddess of passion after all. Together they had a child and Ariadne explained to Andrew that she could not stay and had to go onto other godly responsibilities. As soon as the little baby girl was born she left and Andrew was heartbroken, but they did have time to name the baby together, Codie.
Codie was always told as a child her and Caleb came from different mothers, but their situations were the same. She was not told about the godly part of her since Andrew did not want her to be put into any harm. Growing up with no sister or motherly figure did make Codie a bit of a tomboy, liking country music and cowboy boots.
When she was around 10 she realized that she had a talent for solving puzzles and the little mazes on the back of the kiddie menus at restaurants. At the end of her 13th year of age was when her first monster attack came. She was supposed to be having a fishing day on Lake Michigan with her brother and dad, but had gotten bored and started to wander on the paths around the lake.
As Codie was walking she started to notice a couple large, crane like birds landing on the ground and in the water around her. She walked faster but they twaddled close behind and seemed to be casing her. She ran and they few after her. They were getting very close so she grabbed a tree limb laying on the ground in front of her and threw it backwards. There was a squeak behind her and she looked back to see she had actually hit a bird. The branch held the bird down for a little bit but it soon got out and continued after her.
They were flying so fast and close over her head she just stopped running for a second and the birds kept going straight. Codie turned around the way she came and ran back towards her family. The birds obviously realized she turned around, also did so and continued the chase. Codie was yelling for her father and brother and the closer she got, the more they heard her and realized something was wrong.
Andrew had just docked the boat and saw his daughter running down the path. He figured out that the birds must have been some of the monsters Adriane told him might attack. She had given him a celestial bronze dagger to protect them if anything were to happen and he had carried it around since. It had been charmed so that mortals could hold the grip of the knife but still not be hurt by the blade itself. He threw the dagger at the closest bird and it disintegrated that one and stuck into the second, killing that one also.
He father then explained that she was part god, a daughter of Ariadne. Before Ariadne had to leave, they talked about what would have to happen to Codie when she became a teenager. The goddess told Andrew about Camp Half Blood and how the demigods sent there would be much safer than staying anywhere else. Andrew gave the map to camp that he had gotten Ariadne to Codie and gave her money for a bus fare and anything else she might need. He kept the dagger he used to kill the birds with in case he ever needed to protect himself or his children again.
She went on her way to camp as soon as she could and got there quickly to avoid another monster attack. When she arrived in New York, she followed the map and arrived with little complications, nervous, yet excited about her new life.
- Children of Ariadne have the ability to cause someone to believe that they are trapped inside a labyrinth, disrupting their senses into seeing anything else for a short time. While under its effect, they become more vulnerable to attacks.
- Children of Ariadne, while a labyrinth is summoned, have the ability to create 1 to 3 lesser monsters (those classified as “easy” in the Monster Encyclopedia) nearby them within it; these monsters, however, will not be controlled and will attack anyone they see.
- Children of Ariadne have the ability to create a large portion of a labyrinth wall to protect themselves until it corrodes after a short time. The walls can be created at all directions to create an absolute defense, but drains more energy from the user. Conversely, this can be used to imprison enemies.
- Children of Ariadne can cause a person to feel/be lost, as if they don’t know how to reach their desired destination and wander off aimlessly which may induce distress, confusion and loss of concentration, for a short time. The effect can be used on a larger number of people, but drains more energy.
- Children of Ariadne have the innate ability to find their way through/around any sort of puzzle, maze or obstacle without any aid, as if they have a psychic compass within them. They are also able to perceive any kind of hidden obstruction, trap or dead-end within a 10 meter radius around them.
- Children of Ariadne have the innate ability to see in multiple directions at once, allowing their senses of sight to become more finely attuned to their surroundings.
- Children of Ariadne have the ability to create a real labyrinth which traps anyone inside it for a short time. The user has total control over the creation, such as altering and closing its walls or even expand the maze at any time. However, a larger maze will consume more energy from the user. The maze has a roof over it and cannot be teleported out of.
- Children of Ariadne can conjure a very durable wool string that can be used to navigate around a place, mislead or ensnare victims, bind or strangle enemies, hold or suspense things firmly, weave fine cloth or in any way possible. The longer the string, the more energy it drains. The string can also be conjured from the ground or from any surface.
- Children of Ariadne can increase or decrease a person's passions, whether the purpose is to weaken one’s will to fight, or to motivate them to do a certain hobby or to love, etc. The longer this state is maintained, the more energy is drained from the user.
- Children of Ariadne are able to teleport themselves through the mazes they created. The further the distance traveled, the more energy drained.
3 Months After Character is Made
- Children of Ariadne have the ability to construct paths out of materials found around them that they can use to take them anywhere (up into the air, over trees, etc.) but as they move along the path, the path behind them slowly corrodes. The longer they use the energy required to make a path, the more they are drained.
6 Months After Character is Made
- Children of Ariadne have the ability to enchant a localized location into becoming an illogical, yet illusory, maze which traps anyone inside it. With this ability, the user can cause a building’s passageways to lead somewhere else such as an upstairs flight lead to the basement, a closet room lead to the rooftop, lead a door back to itself, and so on and so forth. The larger the area of effect and the longer it is held, the more it drains the user.
9 Months After Character is Made
- Children of Ariadne have the ability to materialize a shadowy form of the Minotaur into existence which is capable of both fighting and dying under their control, in a sense; afterwards, it will vanish and drains the user extensively. However, the Minotaur conjured is weaker than its real counterpart would be.
- Children of Ariadne have an excellent sense of direction, and are able to navigate and locate any location with ease, rarely getting lost.
- Children of Ariadne are typically willing to help others, even to strangers.
|Andrew Lost||Father||Loves and misses him|
|Ariadne||Mother||Has never met her but really wants to|
|Caleb Lost||Older Brother||Loves and misses him|