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CoiraTheme
CoiraTheme

๐ŸŒ‘ Coira Ntsimango ๐ŸŒ‘

~ daughter of nyx | won't get fooled again ~



โ€œ they really do care about monsters coming into their undetectable superdetectable freak superpowered tween camp โ€

Personality

Coira is always full of energy, confident and ready for new adventures, but not childish at all. She often gets in trouble because of her sarcastic sense of humor and cheekiness. But people who really know her see her real self, loyal and trustworthy.

History

Ian Ntsimango met Nyx in his hometown, Cape Town, South Africa. He was a cardiac surgeon, but what he really loved was stargazing. One night, he went to the local park to do it, as it was one of the nights when you could see shooting stars. The stars began to fall, and a woman sat next to Ian. They spent a few hours talking, and fell in love. They were a happy couple for two months, until she left. Ian searched for her, but he couldnโ€™t find any signs of her anywhere. He finally gave up, depressed. But half a year later he found a baby girl on his doorstep- his daughter. He named her Coira.

Coira had a good childhood. She played with her father a lot- he had to invent new games every day as she was always full of energy. When she went to school for the first time, she couldnโ€™t stand sitting in a classroom. Teachers thought she was just lazy or didnโ€™t want to learn, but her father knew that something else must have caused it. He sent Coira to diagnosis, and she turned out to have ADHD. It stopped the teachers from calling her an ignoramus, but she still had major learning problems. Ian worked hard with her at home and soon she started to do better. When Coira was 13, a few Stymphalian birds attacked her while going to school along with Carl, one of her classmates. Coira was shocked by the fact that he wasn't surprised by the monsters at all (he was really a satyr in disguise). She recalled what they were and that they can be scared away with loud noises from school, so, with the help of Carl, she used a small speaker, her phone and some awful songs to get rid of them. Then her friend revealed who both of them were and told her about Camp. She understood she had to go there, even though she was not happy to leave her father, so she decided only to spend the summer each year there.

In her teens, she became even more cheeky and rebellious, but her father helped her a lot and was very supportive. Even when she decided to get a tattoo, he told her to just consider the fact that itโ€™s not removable. Ian got married when his daughter was 14, and she liked her stepmother, Elize, very much. They were generally a happy family. โ€‹ But when Coira was 16, she decided to become a full-time camper. She didn't have many monster attacks during the school year, but she was afraid that one day she'll put her father and Elize in danger. She contacted Carl and they took the plane to America.
Important Information

Full Name: Coira Amahle Ntsimango
Pronunciation: Coi-rah A-mah-le Ntsi-man-go
Other Titles: daughter of nyx / won't get fooled again
Birthday: december 2nd
Age: 17
Model: unknown
Gender: female
Sexuality: straight
Relationship Status: interested in
Birthplace: cape town, rsa
Race: demigoddess
Ethnicity: african
Languages Spoken: afrikaans, english
Appearance
Hair Color: black
Hair Style: senegalese twist
Eye Color: black
Tattoos (If Any): one, just a pattern, on her forearm
Distinguishing Marks: none
Scars: none
Hand Dominance: right
Shoe Size: 39.5
Everyday Dress: camp tee, black boyfriend jeans
Height: 1.73 m
Weight: running out of questions, aren't you?

tba

Mentality/Health

Animal: cheetah
Band: the who
Book: the angel experiment by james patterson
Color: indigo
Drink: anything fizzy and orange
Excuse to Use: i'm sorry, i spilled coffee on my homework
Flower: not into those
Food: gyros
Holiday: just chillin by the ocean back at home
Movie: marvel's guardians of the galaxy
Music Genre: various; rock
Number: 5
Quote: rules are made for people too lazy to think for themselves- mary quant
Season: summer
Song: won't get fooled again by the who
Word: damn
Medical Issues: none
Mental Stability/Issues: sane
Fighting Style: nothing to lose, right?
Weapons (if any): stygian iron sword
Skills/Techniques:: tbd
Special Powers: ====Offensive====
  1. Children of Nyx have the ability to conjure weapon out of pure shadows which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. This can also be used for other non-combative objects, but within reason, something might be shaped like an iPod, but as shadows do not have any working parts and source of electricity, such as batteries, they would not actually play music.
  2. Children of Nyx can create solid bullets out of shadows and fire them from their fingertips. The bullets fly fast enough to possibly tear into an opponentโ€™s skin.

Defensive

  1. Children of Nyx have the ability to conjure a dome of solid shadows around them which will defend against attacks for a short time.
  2. Children of Nyx have the ability to conjure a cloak of darkness which will blunt physical attacks, but slows the movement of the conjurer.

Passive

  1. Children of Nyx are innately stronger and are slightly less drained by their powers during the night.
  2. Children of Nyx can see perfectly in the night as if it were day and darkness in general.
  3. Children of Nyx can communicate with and command nocturnal animals.
  4. Children of Nyx, during the night, sense any motions in their vicinity (up to roughly a city block away). Large, rapid movements are easy to distinguish, while smaller, slower movements blend together like background noise, requiring focus to single out.

Supplementary

  1. Children of Nyx have the ability to Shadow Travel,to teleport from shadow to shadow; the further the distance, the more is energy drained.
  2. Children of Nyx can bend shadows around them, concealing them for a short time.
  3. Children of Nyx are able to create complete darkness in a small area for a short time, extinguishing all light sources. They can also perform this power to a lighter extent, by putting out a single light bulb or candle with a thought.
  4. Children of Nyx can telekinetically move and transform their shadow constructs. The more constructs moved and the bigger they are, the more energy is drained.
  5. Children of Nyx have the ability to create intangible stars, which will light an area for a short time.

3 Months After Character is Made

  1. Children of Nyx can cause true night in an area for a short time, blocking sunlight over a battlefield. Their passive boosts and the abilities of other demigods are affected accordingly. This effect lasts for at most a minute before fading back, and can only be used once a day. They can also create a pair of shadow wings to fly with (which drains less energy than shadow travel).

6 Months After Character is Made

  1. Children of Nyx are able to create up to seven nocturnal animals, no larger than their normal sizes, to serve them for a short time. While the animals are summoned the user is slower, and they are drained whenever one of the animals is harmed or when the animals are released.

9 Months After Character is Made

  1. Children of Nyx have the ability to shed their flesh and turn into a state of pure night. While in this state, the user is granted flight and their existing abilities become stronger. They are intangible in this state and anyone they touch has their vision stripped away for the rest of the transformation; however, once the user changes back they will be extremely drained and immobile for a long time. They would possibly pass out.

Traits

  1. Children of Nyx tend to prefer the dark.
  2. Children of Nyx are often nocturnal; preferring to operate at night and sleep during the day.
  3. Children of Nyx tend to have a darker outlook on life and events of the world.
  4. Children of Nyx often pursue jobs that take place at night or in darkness such as being a security guard, nightclub bouncing, and mining.
  5. Children of Nyx are typically favored and get along with nocturnal animals, such as bats, raccoons, ocelots, etc.
Strengths: {{{strengths}}}
weaknesses: {{{weaknesses}}}
Dream Date/Vacation: {{{dream date}}}
Biggest Wish: {{{biggest wish}}}
Worst Fear: {{{fear}}}
Phobias: {{{phobias}}}
Biggest Pet Peeve: {{{pet peeve}}}
One Word to Describe: {{{one word}}}
Family/Relationships

Mother: {{{mother}}}
Father: {{{father}}}
Sister(s): {{{sister}}}
Brother(s): {{{brother}}}
Best Friend: {{{best friend}}}
First Love: {{{first love}}}
First Impression: {{{first impression}}}
Closest Relationship: {{{closest}}}
Pets: {{{pets}}}
Powers

====Offensive====
  1. Children of Nyx have the ability to conjure weapon out of pure shadows which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. This can also be used for other non-combative objects, but within reason, something might be shaped like an iPod, but as shadows do not have any working parts and source of electricity, such as batteries, they would not actually play music.
  2. Children of Nyx can create solid bullets out of shadows and fire them from their fingertips. The bullets fly fast enough to possibly tear into an opponentโ€™s skin.

Defensive

  1. Children of Nyx have the ability to conjure a dome of solid shadows around them which will defend against attacks for a short time.
  2. Children of Nyx have the ability to conjure a cloak of darkness which will blunt physical attacks, but slows the movement of the conjurer.

Passive

  1. Children of Nyx are innately stronger and are slightly less drained by their powers during the night.
  2. Children of Nyx can see perfectly in the night as if it were day and darkness in general.
  3. Children of Nyx can communicate with and command nocturnal animals.
  4. Children of Nyx, during the night, sense any motions in their vicinity (up to roughly a city block away). Large, rapid movements are easy to distinguish, while smaller, slower movements blend together like background noise, requiring focus to single out.

Supplementary

  1. Children of Nyx have the ability to Shadow Travel,to teleport from shadow to shadow; the further the distance, the more is energy drained.
  2. Children of Nyx can bend shadows around them, concealing them for a short time.
  3. Children of Nyx are able to create complete darkness in a small area for a short time, extinguishing all light sources. They can also perform this power to a lighter extent, by putting out a single light bulb or candle with a thought.
  4. Children of Nyx can telekinetically move and transform their shadow constructs. The more constructs moved and the bigger they are, the more energy is drained.
  5. Children of Nyx have the ability to create intangible stars, which will light an area for a short time.

3 Months After Character is Made

  1. Children of Nyx can cause true night in an area for a short time, blocking sunlight over a battlefield. Their passive boosts and the abilities of other demigods are affected accordingly. This effect lasts for at most a minute before fading back, and can only be used once a day. They can also create a pair of shadow wings to fly with (which drains less energy than shadow travel).

6 Months After Character is Made

  1. Children of Nyx are able to create up to seven nocturnal animals, no larger than their normal sizes, to serve them for a short time. While the animals are summoned the user is slower, and they are drained whenever one of the animals is harmed or when the animals are released.

9 Months After Character is Made

  1. Children of Nyx have the ability to shed their flesh and turn into a state of pure night. While in this state, the user is granted flight and their existing abilities become stronger. They are intangible in this state and anyone they touch has their vision stripped away for the rest of the transformation; however, once the user changes back they will be extremely drained and immobile for a long time. They would possibly pass out.

Traits

  1. Children of Nyx tend to prefer the dark.
  2. Children of Nyx are often nocturnal; preferring to operate at night and sleep during the day.
  3. Children of Nyx tend to have a darker outlook on life and events of the world.
  4. Children of Nyx often pursue jobs that take place at night or in darkness such as being a security guard, nightclub bouncing, and mining.
  5. Children of Nyx are typically favored and get along with nocturnal animals, such as bats, raccoons, ocelots, etc.

Coira Ntsimango

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