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Happy sun icon by angelishi-d65cs09 Colette "Cole" Meyers Happy sun icon by angelishi-d65cs09
Joy of Sunbeams ~ Daughter of Apollo
Owned by: Colors-of-Fire
Happy sun icon by angelishi-d65cs09Cropped ThemeHappy sun icon by angelishi-d65cs09
Cole

"Smile, and the world will smile back at you."

Cole is a 16 year old daughter of Apollo. Despite having to be the provider for her family after her mother was blinded by a giant scorpion, Cole retains her cheerful and playful demeanor. With street musician being one of her previous professions, she is quite an entertainer, and doesn't mind being in the spotlight. She will play anything she can get her hands on. Currently staying in the Apollo Cabin, music is the love of her life, and has been at camp since March 2015. Currently not in a relationship, she is heterosexual, and is on a mission to bring a little more cheer to everyone she meets.
Personality
Enthusiastic, quirky, and somewhat of a tomboy, Cole is full of energy and light. She comes across as a friendly person who gets along with just about anyone, and has a passion to entertain. It isn’t a rare sight to see her doing some unusual antic to amuse the campers around her, and she certainly doesn’t mind being the centre of attention, even in an embarrassing situation. She doesn’t really care about her image or physical appearance, but thankfully she is the kind of person who could make even a branch in your hair look good. Cole is the life of the party, and knows exactly how to lighten up a situation. She loves to run around and perform athletics, whether it is to please herself or others. Cole is self-taught, and can virtually learn to play anything she gets her hands on. She is the type to lose herself in the things that she does, and is content with life as long as she has a pick and a guitar to strum on. She does not like violence, and will only resort to fighting if there is no other choice. Her true forte is healing, and will function better as a healer than a fighter, though she can hold her own with a bow and arrow. Unfortunately, she is a blabber-mouth and will immediately blurt every secret she was asked to keep. As long as you don’t tell her things you don’t want anyone else to know, Cole is a fun person to be around. Even though she can come off as naïve sometimes, she is quite clever in her own right. She may not give the best advice, but she does know how to cheer someone up. She is one to jump at the opportunity to try something new.
History

Anna Meyers was on her way to becoming a top pianist in the East Coast. With flowing auburn locks and sparkling green eyes, she was not only a muse to the eyes, but a muse to the ears as well. People knew her to be kind, and loveable, yet occasionally undisciplined. Her rose red lips were always curved into a smile, and her fingers were said to move on the ivory keys with the grace of a dancer. This word reached the ears of the god of music; Apollo. One fateful night, he came to one of her recitals in New York and was blown away by her skill and passion. By the end of her recital, Apollo had disguised himself as an ordinary fan, and humbly asked her out on a date. After dinner and a rousing night in a decent hotel, Apollo revealed his true form to her and explained that he will not be able to stay with her for any longer. However, he asks that she take care of the two things he will entrust to her; a gold necklace with a sun pendant and his child, along with explaining the dangers that came with the task. He leaves shortly after. Several weeks late, Anna finds herself pregnant.

She welcomes this idea with an open heart, and is overjoyed to be bearing a demigod child. She’d always loved the extraordinary, and what was more extraordinary than a child of a god? Despite this, Anna resumed pursuing her dreams of becoming the best pianist in the US. Nine months later, a baby girl with the laugh of wind chimes was born. She then bestowed the sun necklace to her. Knowing the dangers that the child would be exposed to, eight months after Cole’s birth, Anna joined an orchestra so that they would travel often in hopes that this would throw monsters off of her child’s scent. Therefore, Cole grew up travelling and surrounded by music. Anna always brought her to see her concerts, and to each musician gathering. Being the sweet and playful child she was, each of the musicians in each orchestra ensembles fell head over heels for her, and enjoyed spending their pastime playing music to amuse her. Anna began home-schooling Cole around the age of 3, the same time she first went up to a piano. The child could play a melody that her mother used to hum her to sleep. Since then, Cole was brought into the art of performance.

It started with simple music competitions, but as the years passed, she’d played in concert halls as an opener of her mother’s orchestra. Not only was she a hit with the musicians, she was also a huge with the audience, and brought in more of them each city the orchestra visited. Anna and Cole would usually stay in the city they last performed in for several weeks before returning to their apartment in New York (mostly due to limited funds, and Anna would take up several gigs in cafes and restaurants to save up more money for spare), and there would always be one or two demigods who would spot the sun necklace she wore, and would instantly know of her heritage. They’d merely come over and pat her on the head, commenting how adorable she was. At the age of 5, Cole had gotten her hands on one of the orchestra member’s guitar, and just like the piano, astonished everyone by proving her ability to play it. This sparked the other band member’s interest, and they all began teaching her their respective instruments. Thus, more and more of Anna’s savings were spent on a variety of musical instruments. Despite being the friendly girl she was, Cole never was able to make permanent friends, as she never stayed in a town longer than a several weeks.

Therefore, Cole had always made it a personal task to explore every nook and cranny of the stops they take on their way to a concert or the town she and Anna stayed in. Anna tries her best to go with Cole and keep watch of her, but this merely caused the little girl to treat it like a game of tag meets hide and seek. It was around these times that she developed her athleticism in terms of agility. At the age of 8, after managing to save up the money she had, Anna gave her daughter a toy bow and arrows to practice her archery talent with. She says this to Cole, but frankly knew that a little girl carrying a bow and arrow was easier to find than just a little girl. However, Cole took this to heart, and practiced with her bow at every stop they made. Her main targets were mostly birds, squirrels, and shop signs, which got her in a lot of grounding time. (But in her defence, it was her mother’s idea to give her, the daughter of the god of archery, a toy like that anyway) The worst punishments were when she wouldn’t let her perform or play any of musical instruments. She loved her mother dearly, thus, she dared not disobey. So, no, she didn’t play any musical instruments. Instead, she played with pots and pans and mostly everything that made a sound instead.

However, during her 11th birthday, while serving her grounding time alone at the motel in Austin, Texas, there was suddenly a knock on her room window. Her mother was out performing, and so were the other musicians that fully booked the rooms. The show started just a few hours before dusk, and now night had fallen. Curious, Cole drew the curtains back to find a wounded woman in need of help. Being the naïve girl she was; Cole quickly went outside to help the woman and her bleeding arm. She had a first aid kit in her arms, but only from touching the woman’s wound, she could immediately heal the gash. This left Cole pleasantly surprised, however, it only lasted a moment. The woman suddenly began to sprout feathers; her arms turning into wings, and feet into talons. This scared the young girl immensely, causing her to scream. Her scream, however, was extremely high pitched; causing windows and glass to shudder, and left the harpy momentarily stunned and deaf. However, it also attracted the attention of a demigod on her way to see the orchestra’s show. Quickly, Cole ran back inside the bus and locked the door. She barricaded the door with a chair, but the harpy instead tried to get in through the window. The night stand light was on, and her fear caused the bulb to shine brightly for a moment. Surprised, an idea came into Cole’s head. She tried to repeat what she did and manipulated the light bulb to flash brightly and blinded the harpy from getting in.

However, just as the bulb overloaded and popped, the demigod who’d heard Cole’s scream appeared and slayed it. Grateful, she went up to the demigod, who was named Marge, and hugged her tightly. Seeing the sun necklace on Cole’s neck, Marge began to explain the divine heritage they shared, and gave her a guitar pick that would turn into a real bow and celestial bronze arrows (since she heard from a friend that one of the performers of the orchestra was a demigod and had planned to give it to her anyway). Marge stayed with her until Anna returned with the rest of the musicians and told her that she needed to get Cole to Camp Half-Blood as soon as she could. Cole herself was thrilled at the idea of going to a camp full of other people like her. Anna agreed with this idea, and once again began working towards collecting money for a plane ticket back to New York. Thus, to help her mother, the first thing Cole did was sell her toy bow and arrows.

Two weeks later, the money was saved up. However, as they were going to purchase the ticket at the airport, they came across a crippled beggar at an empty lot. Being the kind woman she was, Anna went over to donate to him, when he suddenly struck her down and instead charged towards Cole. He began to transform into a giant scorpion, and attacked Cole with its pincer. The young demigod managed to dodge and let out a sonic scream before running to her mother and pulling her away. She dropped her purse, however, but that went unnoticed by them as they hobbled away. Cole managed to squeeze herself and Anna through a chain fence that led to an abandoned parking lot. The scorpion tore the fence down with ease and launched its stinger at them. Anna barely managed to push Cole and herself away. However, the stinger instead managed to strike her across her face leaving her face destroyed. Thinking quickly, Cole flashed a bright light to disorientate the scorpion before hiding Anna behind a crate and some boxes. She pulled out the guitar pick Marge gave her and summoned the celestial bronze bow and arrows. She tried shooting directly at its exoskeleton at first, but one miss-fired arrow managed to it its leg and severed it from its body. She continued until four of its legs were gone, and finally noticed the soft spot on its underbelly. Taking a deep breath and aiming, Cole let her arrow fly and hit it directly on its weak spot. With two more shots, and just as her arrows ran out, killed the scorpion.

Anna was hospitalized after Cole heaved her to the nearest hospital. The doctors had to perform reconstruction surgery, but Anna was left permanently blind. Cole then remembered that her mother had dropped her purse, but by the time she got back to the lot, all that was left was an empty wallet. All of Anna’s cards, IDs, and money were gone. Without their main income of playing in the orchestra, Cole was left to do what her mother did; finding odd jobs to fulfil their daily needs, save up for a plane ticket home, pay off her mother’s debt to the hospital, and pay off their apartment’s monthly rent in New York. They had gotten the cards cancelled at a bank, but by the time they did, only a measely amount remained in Anna's accounts.

Luckily, they had saved Marge’s contacts, and she agreed to take them in until they could pay everything off. Despite living with Marge, Anna insisted that they pay for their own needs, mainly groceries. This proved to be an ideal situation, as Cole was then able to receive training on her demigod powers from Marge. However, on normal days, Cole worked odd jobs, and Anna helped Marge with daily chores (which also became another small income for the Meyers). Most of Cole’s work consisted of delivering fruit or eggs to local vendors, washing dishes at cafes, and her favourites; playing at gigs and on the streets. She would always have something different to play every day, and people would purposely stop by her special corner just to hear her play. And every night she would come home and tell her mother everything she did that day.

Despite everything that happened, Cole never lost her happiness.

By the age of 13, about half of the debt had been paid off, and a quarter of the money needed for the ticket. While walking home from a gig one night, a woman claiming to be her biggest fan took her aside to ask for a photograph. She didn’t know why they’d gone in an alley, but before she could complain, the woman had grown a snake body that replaced her legs, and was wrapped up in it in no time. The scythian dracanae’s trunk crushed the guitar in the guitar case she had strapped on her back, but allowed the guitar pick to fall from its pocket. She managed to grab hold of it and summon it, pulling an arrow from its case and stabbing it into the snake woman’s trunk. She plunged it deeper and deeper until she was released, not taking a moment to catch her breath, she strung up an arrow and shot it through the scythian dracanae’s neck. However, it managed one more lunge at Cole, pinning her down. Yet the demigod didn’t need to do anything, as the snake woman died out on her own. Seeing the death she caused, Cole puked up her dinner.

Unfortunately, after this event Cole had to use the money she had saved up for the ticket to buy a new guitar, as she needed it to perform, thus setting her back several months. It took another 3 years for Cole to completely pay off the debt, and save up enough money to buy the ticket (keeping in mind the money she spends on groceries, clothes, and their apartment’s rent). Marge escorted them as far as the airport, and explained that there will be a friend of her’s in New York who will take Cole to camp. True to her word, another demigod awaited them at their apartment door. He explains that his name is Jack, and confirms that Marge had sent him. However, upon unlocking the door, Anna and Cole finds that their apartment is covered in dust and cobwebs, however Anna insists that she will be fine on her own, and that her daughter must leave immediately. After a tender farewell, Cole leaves with Jack to Long Island, where they were ambushed by a group of myrmekes. Jack did most of the close combat, while Cole stayed back and supported him with her arrows. The myrmekes were defeated in no time, and Cole arrived in Camp Half-Blood safe and sound.

Journal
WIP Currently not involved in any events
Basic Info
Full Name: Colette Meyers
Titles: Joy of Sunbeams
Current Location: Camp Half Blood
Affiliation(s): True Neutral
Current Status: Alive
Relationship Status: Single
Born or Created On: 15th April 1998
Current Age: 16
Species: Demigod
Nationality: American
Sexuality: Heterosexual
Accent: N/A
OOC Plans & Info
Owned By: Colors-of-Fire
Inspiration Behind Creation: An old friend
Love Interests Char/Owner: N/A
Active RP's: Colette Meyers page
Created Page On: 29/03/2015
Page Last Updated On: 30/03/2015
Plans: Explore camp.
3/6/9 Month Powers: None

N/A

Word Bubble
Colette "Cole" Meyers ~ Joy of Sunbeams
ColeMeyers

“Fate is cruel. But it doesn't mean we have to be, too.”
Doing a somersault, flip, and then finally letting her body fall on the grass with a soft 'thump', Cole blew a strand of hair out of her face. Upsie daisy! She hopped up to her feet once again and ran towards a tree that she climbed. Birds sang, chirped in distress, and Cole whistled with them. Grinning at their annoyed responses. Finally, she takes notice of you, and nearly falls off the branch. Hanging on with both hands, she says, "Whoah, hey there! Mind lending a hand?"
Character's Bio


 Age: 16  Height: 5'5  Weight: 120 lbs
 Sexuality: Hetero  Relationship Status: Single
 Birth Place: New York, US  Main Weapon: Celestial Bronze Bow and Arrows
 Accent: N/A
 – "Smile, and the world will smile back to you."

Character's Powers

 ====Offensive====

  1. Children of Apollo have the ability to focus intense beams of light from their eyes which will burn through objects and melt through regular metals.
  2. Children of Apollo can create solar flares that come off their body, and essentially act as ropes of intense heat and plasma. These ropes can act as extensions of themselves and used in a whip like manner.

Defensive

  1. Children of Apollo have the ability to create a very large protective dome of bright light and heat around them. No one can enter their dome without feeling intense dehydration, and have the ability to faint. People cannot look into the dome so the user can effectively conceal themselves in plain sight.
  2. Children of Apollo are able to foresee potential future attacks, allowing them a short span of time to prepare for these attacks.


Passive

  1. Children of Apollo feel stronger during the day and heal quicker during the day.
  2. Children of Apollo have the ability to quickly heal minor wounds and slowly heal major for themselves and for others, but not fatal wounds
  3. Children of Apollo are able to withstand heat and plasma, although both can feel uncomfortable
  4. Children of Apollo have the ability to manipulate the light around them to be bright or darker
  5. Children of Apollo can see through extreme brightness.

Supplementary

  1. Children of Apollo can teleport themselves by manipulating light photons. Essentially, it’s them moving at the speed at which light travels, but using the light itself to help them travel and travel through objects that light can pass through. They need to be careful to not attempt to travel anywhere that has something that blocks light, because it will immediately halt their travel.
  2. Children of Apollo have the ability to create multiple temporary light sources, like sparks of bright light, which act as flashes that can either temporarily affect someone’s vision, or distract them.
  3. Children of Apollo can curse someone to sing loudly for a fair amount of time, the target can fight and operate while singing. But they cannot hide and could suffer from a sore throat over time.
  4. Children of Apollo have a minor degree of control over diseases and plagues, and not to the extent that they can cause death. They also have minor control over infections, but not to the extent that they can cause death. They can cause a person to temporarily break out in hives, rashes, and boils. They can also cause a person to feel overcome with minor flu-like symptoms such as nausea, congestion, sore throat, etc for a short amount of time.

3 Months After Character is Made

  1. Children of Apollo can create massive waves of heat and radiation that can span a large area around them. This can cause people to get heat stroke, dehydrate quicker, and if close enough to the user, cause hallucinations. The longer this power is used, the less hot it becomes, until the user simply runs out of heat and energy.

6 Months After Character is Made

  1. Children of Apollo are able to manipulate music in their head to play outside of themselves, and amplify it in different places in the surrounding areas, so much so, that they create shock waves from those areas. This essentially allows them to create miniature music explosions capable of blowing people away. They have to be able to visualize the area in which they're sending the music. No one is immune to the sound so this could cause potential danger to themselves and their allies. The more they use this power, the more exhausted they become.

9 Months After Character is Made

  1. Children of Apollo have the ability to shed their flesh and turn into a bright purely plasmic state for a short time and while in this state, the user is granted flight, immune to all attacks, receives a boost in their already existing photokinetic abilities and anything they touch is intensely burned. Due to their brightness, looking directly at them is extremely painful. Once the user changes back they will be extremely drained, nauseated and immobile for a long time.

Traits

  1. Most children of Apollo are experts at basketball and other missile weapons or games.
  2. Since Apollo is the God of Music, his children are natural musicians and singers. Able to master any instrument instantly and learn any song with ease.
  3. Since Apollo is god of prophecy and oracles, his children are innately better at interpreting prophecies than others.
  4. Children of Apollo can grow up to become great doctors in any field of medicine.
  5. As Apollo is the god of protection of the young, his children are often inclined to protect and defend those younger than them.
  6. Children of Apollo are usually in better moods during the day and enjoy waking up early.
  7. Children of Apollo are more likely to be born with perfect pitch
  8. Children of Apollo are natural shots, and generally have good vision.

Owned by: Colors ~ Posted on: Colors-of-Fire (talk) 13:39, March 30, 2015 (UTC)
Powers

Offensive

  1. Children of Apollo have the ability to focus intense beams of light from their eyes which will burn through objects and melt through regular metals.
  2. Children of Apollo can create solar flares that come off their body, and essentially act as ropes of intense heat and plasma. These ropes can act as extensions of themselves and used in a whip like manner.

Defensive

  1. Children of Apollo have the ability to create a very large protective dome of bright light and heat around them. No one can enter their dome without feeling intense dehydration, and have the ability to faint. People cannot look into the dome so the user can effectively conceal themselves in plain sight.
  2. Children of Apollo are able to foresee potential future attacks, allowing them a short span of time to prepare for these attacks.


Passive

  1. Children of Apollo feel stronger during the day and heal quicker during the day.
  2. Children of Apollo have the ability to quickly heal minor wounds and slowly heal major for themselves and for others, but not fatal wounds
  3. Children of Apollo are able to withstand heat and plasma, although both can feel uncomfortable
  4. Children of Apollo have the ability to manipulate the light around them to be bright or darker
  5. Children of Apollo can see through extreme brightness.

Supplementary

  1. Children of Apollo can teleport themselves by manipulating light photons. Essentially, it’s them moving at the speed at which light travels, but using the light itself to help them travel and travel through objects that light can pass through. They need to be careful to not attempt to travel anywhere that has something that blocks light, because it will immediately halt their travel.
  2. Children of Apollo have the ability to create multiple temporary light sources, like sparks of bright light, which act as flashes that can either temporarily affect someone’s vision, or distract them.
  3. Children of Apollo can curse someone to sing loudly for a fair amount of time, the target can fight and operate while singing. But they cannot hide and could suffer from a sore throat over time.
  4. Children of Apollo have a minor degree of control over diseases and plagues, and not to the extent that they can cause death. They also have minor control over infections, but not to the extent that they can cause death. They can cause a person to temporarily break out in hives, rashes, and boils. They can also cause a person to feel overcome with minor flu-like symptoms such as nausea, congestion, sore throat, etc for a short amount of time.

3 Months After Character is Made

  1. Children of Apollo can create massive waves of heat and radiation that can span a large area around them. This can cause people to get heat stroke, dehydrate quicker, and if close enough to the user, cause hallucinations. The longer this power is used, the less hot it becomes, until the user simply runs out of heat and energy.

6 Months After Character is Made

  1. Children of Apollo are able to manipulate music in their head to play outside of themselves, and amplify it in different places in the surrounding areas, so much so, that they create shock waves from those areas. This essentially allows them to create miniature music explosions capable of blowing people away. They have to be able to visualize the area in which they're sending the music. No one is immune to the sound so this could cause potential danger to themselves and their allies. The more they use this power, the more exhausted they become.

9 Months After Character is Made

  1. Children of Apollo have the ability to shed their flesh and turn into a bright purely plasmic state for a short time and while in this state, the user is granted flight, immune to all attacks, receives a boost in their already existing photokinetic abilities and anything they touch is intensely burned. Due to their brightness, looking directly at them is extremely painful. Once the user changes back they will be extremely drained, nauseated and immobile for a long time.

Traits

  1. Most children of Apollo are experts at basketball and other missile weapons or games.
  2. Since Apollo is the God of Music, his children are natural musicians and singers. Able to master any instrument instantly and learn any song with ease.
  3. Since Apollo is god of prophecy and oracles, his children are innately better at interpreting prophecies than others.
  4. Children of Apollo can grow up to become great doctors in any field of medicine.
  5. As Apollo is the god of protection of the young, his children are often inclined to protect and defend those younger than them.
  6. Children of Apollo are usually in better moods during the day and enjoy waking up early.
  7. Children of Apollo are more likely to be born with perfect pitch
  8. Children of Apollo are natural shots, and generally have good vision.
Skills & Weapons
Special Skills: Sharp-shooting, acrobatics, parkour, playing music
Preferred Weapon: CB Bow and Arrows (disguised by Mist as a guitar pick)
Strengths: Optimisim
Weaknesses: Dislike of violence
Quests/Missions Led: N/A
Quests/Missions Been On: N/A

  • CB Bow and Arrows

"Fate is cruel. But it doesn't mean we have to be too."
GrinningCole
Possessions & Favourite Things
Bedroom: -
Pets: None

  • Her Acoustic Guitar
  • Who needs a drumset when you have drumsticks?
  • Grand or normal pianos
  • Mornings
  • Dancing (mainly hip hop)

Likes: Music, Goofing off, Archery, Doing her own thing, Being free, Relaxing
Dislikes: Dull things, Repetition, Routinity
Colour: Gold
Music: Jazz, Pop, Classic, RnB
Food: As long as it's edible
Animal: Dogs
Book: She doesn't like reading
Quote: "Be yourself. There's no one else like you."
Drink: Soda
Song: Cool Kids by Echosmith
Movie: Whiplash
Sport: Archery
Other Favs: N/A
Appearance & More Images
Model: Unknown
Gender: Female
Eye Colour: Hazel Green
Hair Colour: Dark Brown
Height: 5'5
Weight: 120lbs
Ethnicity: Caucasian
Handedness: Right handed
Shoe Size: Size 4
Blood Type: AB
Voice: Soprano
Distinguishing Marks: Freckles
Body Style: Slim
One Word to Describe: Cheerful
Best Physical Trait: Hair
Worst Physical Trait: Skin
Mental/Emotional State: Content
Things to Change: Be more serious
Mental/Emotional disorders: N/A
Medical Problems/Ailments: N/A

Family & Childhood Info
Mother: Anna Meyers
Father: Apollo
Creator: N/A
Half-Siblings: Other Children of Apollo
Full-Siblings: N/A
Other Relatives: N/A
Home: New York, US
Earliest Memory: Playing the piano
Best Memory: Hair
Schooling: Home-schooled
First Kiss: N/A
First Love: N/A
First Sex: N/A
Other Firsts: Winning her first music recital.

WIP

General Info
Nicknames: Cole, C
Native Language: English
Character Flaw: Blabber mouth
Fears/Phobias: Hurting someone she cares about
Hobbies: Playing music, entertaining people
Personal Motto: "Everything has a bright side."
Things He Won't Do: Start a fight
Most Admires: Anna Meyers
Most Influenced By: Anna Meyers
Moral Compass: West
Most Important Person Before: N/A
Most Important Person Now: Anna Meyers
Reacts to Crises: Tends to weasel around it
Faces Their Problems: N/A
Reacts to Change: Be more serious
Alignment: True Neutral
Dream Job: Famous Musician
Current Job: N/A
DressCole
"Carve your own path."
Traits
Vices: Being ignored
Bad Habits: Biting her nails
Sleeping Habits: Heavy
Quirks: Can't sleep without drinking milk
Attitude: Laid back/Carefree
Special Talents: Archery, Playing music, Acrobatics, Dancing
Social Skills: Friendly, Fun, Excitable
Other Info
Most at Ease When?: Laying down some chill jam
Main Priorities: N/A
Past Failures: Being too careless
Biggest Accomplishment: Paying off her mother's hospital bills and providing for her.
Darkest Secret?: Very lonely
Secret Known by Anyone?: No
Personal Tragedy: The blinding of her mother
One Wish: To return to her mother
Relationship Info
Ever Cheated? Never been in a relationship
Relates to Others? Very empathic
Perceived by Strangers: Crazy
Perceived by Lover: Affectionate
Perceived by Friends: Fun
Perceived by Family: Sweet
First Impression: Active
Family/Friends Like Most? N/A
Family/Friends Like Least? N/A
Relationships

In a relationship with Zach Walter

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