This arena is surrounded by tall peaks and cliffs, moving towards the centre of the arena is a mostly dry sandy landscape, with lots of ruins, some even resemble an archaeological dig, with lots of places to hide in the shadows.
At the very centre of the arena is a lush oasis with a pond, palm trees and all sorts of vegetation.
The arena is open to the sky and elements
On each end of the arena, on top of some large pillars, are pyres, full of fire and wood. The fire that burns within the pyres can not be extinguished, but if the fire is removed from the pyres, it can then be put out.
He casually wanders about the arena taking in the breathtaking scenery of the boring dirt plain and start coughing on the dirt fog floating around. He grasps hold of his sword waiting for him opponent to show up, maybe attacking straight away to keeps on high guard. He has two daggers strapped to his thighs and his scythe on his back. Again the only thing armoured is his converse which look a little more worse for wear than they were at the beginning of the last round.
"Aim for the moon. If you miss, you may hit a star."
Prior to entering the arena he recalls the things about the surrounding of the arena he caught from his previous fight. His photographic memory makes things easy to recall pass experiences whenever necessary. From his previous battle, he has kept some strategies he know that he can rely on, used in previous battles. The things about the arena that quickly came to his mind is the dry land throughout the entire arena. And deep in the middle is a single, lush land. The rest of the arena is similar to a desert with many ruins. Surrounding the outside of the arena are peaks and cliffs. And perched on top of each pillar at the end of the arena are pyres with blazing flames.
After making some brief plans and strategies he confidently enters the arena, wearing light-metal Celestial Bronze armor along with his dual Celestial Bronze Scimitars. Strapped onto his back is a Bow and quiver loaded with Celestial Bronze arrows capable of causing various of effects. He waits in a defensive stance keeping his guard up and his eyes on his opponent for any movement. He motions for Skylar to take the first move, keeping his reflexes ready to use any kind of maneuver necessary to take less contact from any attacks or perhaps dodge it completely.
Age: 16 Height: 6'1 Weight: 180 lbs.
Sexuality: Bisexual Relationship Status: Single
Birth Place: Venice, Italy Main Weapon: Dual Scimitars that has weaker but faster slashes when it's a new moon and stronger but slower slashes when it's a full moon and a Bow with a variety of Celestial Bronze Arrows. Accent: Neutral
– "If the Sun and Moon should ever doubt, they'd immediately go out."
Powers of a child of Pandia (3/6/9 Month Powers reached):
Children of Pandia have the ability to form weapons out of pure moonlight which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. Non-combative objects can also be made out of this, but cannot generate any electricity as moonlight does not have any working parts.
Children of Pandia have the ability to focus an intense beam of moonlight which will burn anything it touches.
Children of Pandia have the ability to create a protective dome of pure solid moonlight which will defend them from attacks for a short time.
Children of Pandia have the ability to bend the moonlight around them, concealing them for a short time. If the child attacks while in this state, it automatically wears off. So the power is purely defensive.
Children of Pandia can see perfectly at night as if it were day.
Children of Pandia are innately stronger at night.
Children of Pandia have the ability to generate moonlight to shine so bright that it can blind the beholders for a short period of time or just light up areas for allies, depending on how bright it is. They can create sources of moonlight from a distance and command them to maintain it’s form for a moderate time, but the light cannot be bright enough to harm anyone’s eyes to exist that long.
Children of Pandia have the ability to use the gravity pull of the moon to slow down enemies giving them a high chance to avoid an opponent’s attack or prevent an opponent from avoiding one of the user’s attacks.
Children of Pandia are able to telekinetically move water at a high rate, since the moon has power over the tides. The larger amount of water used, the more energy it drains.
Children of Pandia have the ability to Moonlight Travel, to merge with natural moonlight or moonlight they created themselves and teleport to another source of moonlight. The further the distance traveled, the more energy is drained.
As their mother was the goddess of the nourishing dew, children of Pandia have the ability to force the temperature within a 15 meter radius of them to reach dew point, condensing all the atmospheric water vapour into water droplets and drenching those in the vicinity. The user is immune to the attack, but their allies are endangered.
3 Months After a Character is Made
Children of Pandia receive an enhancement in their powers over gravity. They can enchant themselves, others and nearby objects to become detached from gravity for a short time. People who aren’t willingly freed from gravity can only float a few feet into the air, while the user and their allies can completely fly at their own will. Items under the enchantment can also be crushed by intensifying gravity’s hold on them. They cannot use this to perform overwhelming feats such as crushing buildings.
6 Months After a Character is Made
Children of Pandia can turn their moonlight into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence; however, only up to 4 combative/non-combative items or 1 semi-living construct can be conjured at a time and it cannot be larger than roughly 3 times the size of the one that conjured it. Tools may be telekinetically moved by the user’s mind. The longer they maintain combative/non combative items and semi-living constructs, the more it drains their energy, so they are more limited for the time they can keep these things cohesive.
9 Months After a Character is Made
Children of Pandia have the ability to shed their flesh into pure moonlight, granting them the ability to fly and everything they touch intensely burns. Their existing lunarkinetic abilities are stronger in this state. The longer they maintain this form, the more energy it drains. When they revert back to their original form, they are drained greatly and cannot even move or could even faint from exhaustion.
Children of Pandia are typically more active during night time especially when the moon is full. Also being in better moods at night and disliking the day.
Children of Pandia often grow up to make great astrologists and enjoy studying constellations.
Children of Pandia have been known to take interest in ayurvedic practices due to its association with astrology.
Children of Pandia nearly always have innate knowledge on the phases of the moon. Ex: They'd be able to tell if the following night will have a full moon and when a new moon will begin.
Skylar: He tilts his head before turning around to face Colton, taking a good look at him, the sun shining bright directly overhead of them meaning it must be midday. His eyes take a sharp look into Colton's as he cautiously walks up to him slowly, hoping to distract him from his battle stance with his good looks/charm and also trying to sway his feelings so that he could feel even a slightly amount of love for him.