The objects in the arena have been charmed to almost defy gravity, floating around, boulders, rocks, etc.
At the base level of this arena is just normal ground with vegetation/shrubs/grass and trees, as well as varying size terrain, ranging from a few feet tall, to much taller
Floating high above in the air is small islands, some with greenery and vines hanging down towards the ground, ranging in size and height from the ground, so that even if a person didn't have the power of flight, if they are an adept climber, everything is spaced out enough they could climb as high as possible, as well as utilise some of the smaller floating debris to aid in their climb. Some of the floating islands even have small waterfalls
Between the floating islands and the tall peeks and trees, there are plenty of shadows and places to hide
On two sides of the arena there are 2 automaton birds stationed, currently in "off" mode, they are roughly 6 feet tall.
The arena is open to the sky and elements
On each end of the arena, on top of some large pillars, are pyres, full of fire and wood. The fire that burns within the pyres can not be extinguished, but if the fire is removed from the pyres, it can then be put out.
[[|Ana]] [[|-Child of ]]
– 12:43, November 5, 2013 (UTC)
Annaleise strides in with an air of dignity. Her vibrant red hair is tied back into a pony, fearing that it could get in the way, or, worse, chopped off. She's wearing a navy blue t-shirt, and, black leggings, to allow freer movements than if she were wearing jeans. She's wearing black flats, and, within her waist band of her leggings, she has her back up dagger tucked in, below her t-shirt. Strapped onto her back are her two sickles, so, she can just reach back if the need arises. She is not wearing any armor, as she already isn't really that fast to begin with, and, fears it will only slow her down more. In her line of sight as she enters is plenty of trees and vegetation and, some shadows off to the far right. As she looks up, some floating boulders and islands catch her eye, but, chooses not to levitate to them, fearing that she would already use up all her energy to do that. She chooses to sink below into the shadows, awaiting her opponent's arrival.
"My thoughts are stars I cannot fathom into constellations."
Hyacinth enters swiftly, with the stealthy confidence of a steady-eyed, twitchy-tailed cat. Her lithe body will allow her flexible movement, and although she doesn't look the most powerful, her leather jacket with a thin celestial bronze chestpiece underneath, plus leather leggings and combat boots, give off an aura of a powerful, agile opponent. With her brown hair tied tightly in a high ponytail that sways in harmony to the breeze, her gray eyes hard and set, moving at a brisk pace. Her journal is strapped to her waist, and her "pens" are clipped onto her boots. She twirls her spear absentmindedly, as she apporaches Ana.
Age: 15 Height: 5'3 Weight: 100 lbs
Sexuality: Bisexual Relationship Status: Single
Birth Place: Los Angeles, California Main Weapon: Spear and fire knives Accent: American
– "Some infinities are bigger than others."
Powers of a Child of Mnemosyne:
Children of Mnemosyne have the ability to write/read weapons out of pure energy which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. They can also write/read other objects that are for non-combative purposes
Children of Mnemosyne can launch orbs of ink which burst upon striking the target, temporarily obscuring their vision. They can only launch three orbs of ink at a time.
Children of Mnemosyne have the ability to write/read a shield of pure energy, roughly two to three times the size of the user, which will blunt most attacks but slow the movement of the conjurer.
Children of Mnemosyne have the ability to revert time around them for a short duration in order to dodge an attack that was unforeseen. After doing so, this ability cannot be used for a while.
Children of Mnemosyne gain memory of the contents of any written text - such as a book or a webpage - as soon as they lay eyes on it. They would still have to learn what it all means, however.
Children of Mnemosyne have an eidetic memory and can remember every detail of a previous fight with an opponent.
Children of Mnemosyne can see a few seconds into the future; allowing them to possibly predict the actions of others, but also obscuring their sight at times.
Children of Mnemosyne are able to force everyone around them within a 10-meter radius to remember and dwell on an event from their past that emulates a certain emotion from the affected. The child of Mnemosyne can choose which emotion they would like their targets to feel, be it anger, sadness, happiness, ecstasy or anything in or ecstasy. The user cannot hold the targets under their control for more than a few minutes, and the effects of the power can cause those around them to become positive and motivated from their happy memory
Children of Mnemosyne can use descriptive insults used both against themselves and their opponents to gain a temporary boost in speed and strength. The longer they maintain this boost, the more energy is drained.
Children of Mnemosyne can read/write wings into existence. This enables them to fly; the longer they maintain this state, the more energy it drains. They must rest between flights and cannot make long distance traveling without resting often. However the wings are vulnerable to injuries and magic; they can also be customized to the user’s preference.
Children of Mnemosyne have the ability to travel back and forth in time, but they are unable to interact with or change past events they are only able to see the events play out. When they go forward in time they only see “possible” futures, that does not mean those future events will come to pass.
Children of Mnemosyne can view the memories of another person that they can see, in real time. They may struggle to zero in on specific memories, however, and the target can notice and resist them if they are too forceful.
3 Months After Character is Made
Children of Mnemosyne can temporarily rewrite details about the battlefield they are fighting on in order to alter it and gain an advantage over their opponent. This could include things like temporarily eliminating the shadows on a battlefield if they are fighting a child of Nyx or temporarily drying up the water if they are fighting a child of Poseidon. The change takes effect gradually and only lasts for a moderate time. The more complicated the wording of the change, and the less clear their description of it is, the more the user is drained.
6 Months After Character is Made
Children of Mnemosyne can manifest a person or creature from any book in order to temporarily fight alongside them. The manifestation cannot be larger than 2-3 the size of the user and will dissipate after a short time. The person cannot be overly powerful and the user will have a hard time moving while the manifestation is in place.
9 Months After Character is Made
Children of Mnemosyne can morph into a state of pure imagination. This grants them flight, receive enhancement in some of their abilities (Offensive 1, Defensive 1, 3 Month and 6 Month) and invulnerability to attacks. This effect only lasts for a short time, leaving the user extremely drained and temporarily unable to move afterward.
Children of Mnemosyne typically have excellent memories, unable to forget details from their past and are therefore immune to the effects of amnesia and other memory-related illnesses.
Though most demigods struggle with dyslexia, children of Mnemosyne usually do so to a lesser extent because their mother is the goddess of the written word.
Children of Mnemosyne can normally learn and decipher other languages incredibly easy. Ex: Hearing a woman speak Chinese would mean the user could somewhat understand even if they never heard the language before. If they then have a lengthy conversation with the woman in Chinese, they’d be considered fluent in the language afterward.
Children of Mnemosyne often grow up to become great authors, English teachers, and historians.
Ana:She tenses as she sees Hyacinth approach. She attempts to sink further back into the shadows, but, knows that it is no use, so, she stands up straighter, a determined look on her face. She has her hands at the ready, ready to summon her powers that are her birthright, but, her hands are slightly raised, inching ever so slightly towards her sickles. In between her hands, she summons a small fireball, and, takes a step closer to Hyacinth. She aims and fires the small fire ball at Hyacinth, not wanting to do much damage, but, just to see what Hyacinth would do, if anything.