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This character belongs to carpediem1382


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Personality

  Daniel is a very laid-back and "cool" person. He was always the troublemaker of his old schools and he loves to pull pranks on people, as well as make people laugh. Many of his friends (at his old schools) have described him as "one of the funniest kids".

History

Mia and Hermes met when Mia was on a trip to Costa Rica with her friends and her friend's parents, Mia was only 19 at this time and she had just started college. Her best friend Amy had arranged to meet her parents, who lived in Costa Rica, and bring Mia along with her as a special gift to her friend. They stayed in a less "resorty" place near Amy's parent's house and spent a lot of time in the house itself. One day, when they went to the beach, Mia met a hunk and was just like "I guess I'll go for it! I'll probably never see him again anyways." They dated for the whole time that Mia was there (one month) and finally they had to part ways and exchange goodbyes... Problem was, when Mia returned back to her dorm she discovered she was pregnant. Instead of putting college aside however, Mia completed college with a Master's degree in Computer Engineering while her son was growing up and finally, 3 years later (Mia was a VERY GOOD STUDENT), Mia finished college, got a decent job at a startup, and moved near Camp half-blood which Hermes had told her about when they were dating since, as he told her, he was a god. JUST in case she had a kid. 

Mia and Daniel had a pretty good mother-son relationship as those relationships go and Mia told Daniel that he was the son of a god back was he was in 1st grade when people were first talking about the greek gods. Ever since then, Daniel has never really wanted to come to camp and he tried the hardest he could to not have to come and tried to avoid monster attacks in general. When he was around the age of 10, a satyr came to take him back to camp but Daniel completely resisted and was so defiant about it that the satyr agreed to wait until Daniel's FIFTH monster attack.

The very first time he saw a monster was when a harpy attacked him while he was walking back to his house. Fortunately, he barely managed to make it out alive as the satyr who had been following him (Whose name turned out to be Oliver) was able to kill the Harpie with a SMALL bit of help on Daniel's part (so Daniel basically did nothing). Finally, Daniel agreed to training and he got his weapon, the pin, from his mom so he could help oliver defeat the monsters. This was when he was 12. Luckily, Daniel was able to convince his mom to not take him to camp. When he turned 13, a fire-breathing horse appeared out of nowhere while he was home with his "friend" Oliver. (Oliver had insisted on being with him to help protect him from monster attacks). Oliver was able to kill the horse quickly with a small bit of help on Daniel's part since Daniel had already started basic training. Nothing much happened for a while and Daniel started thinking, and hoping, that he was safe. 

However midway through the school year when Daniel was 14, ANOTHER fire-breathing horse came to his school and destroyed the whole place, it was only contained from killing Daniel when Oliver came with his mom and defeated it while Daniel distracted it a little... Daniel felt pretty useless at that point since he hadn't even gotten to really use his training on this one and that made him seem to hate the idea of camp even more. No matter what Oliver said about how "good camp was" and how "it would be AMAZING" he refused and sulked for a while.

Finally, his 15th birthday came around and a HELLHOUND showed up for the party. Maybe the other partiers had just seen a rabid dog, but Daniel and Oliver could see through the mist and it took Oliver and Daniel a lot of work to stop the hellhound. The attack had been pretty hard to fend off and it had been getting worse. Oliver finally told Daniel more about camp and FINALLY persuaded Daniel to at least "give it a try". They rode near camp on his mom's car. 

While Daniel tried to get to camp, he had very few difficulties since the horses were already dead. No monsters attacked him and he was able to make it there safely with Oliver. 

Weapons: Pin that always finds its way onto Daniel's shirt which turns into a celestial bronze sword when he takes it out of where its nestled. This was a gift from his mother which she had gotten from Hermes. 

Powers

Offensive

  1. Children of Hermes are skilled thieves and are able to disarm an opponent and take their weapon easily.
  2. Children of Hermes can summon nearby animals to attack an opponent. The more animals summoned and the bigger they are, the more energy is drained. 

Defensive

  1. Children of Hermes are able to increase their speed and stealth in short bursts, making them faster than most and undetectable for a short time. However, they cannot have a weapon drawn so the speed is purely for evasion.

Passive

  1. Children of Hermes have innate reflexes which allows them to fight and dodge quickly.
  2. Children of Hermes are extremely proficient with thrown weapons.
  3. Children of Hermes are proficient in dodge-rolls.
  4. Children of Hermes have the inhuman ability to leap great distances at once which this can be used to dodge or attack.
  5. Children of Hermes possess enhanced stamina.
  6. Children of Hermes can sense and manipulate locks of all types. The more complicated the lock, the harder to manipulate.

Supplementary

  1. Children of Hermes are able to endow a pair a shoes with ethereal wings which grant the wearer temporary flight, they may use it for themselves or give them to another, however they are only able to go as high as just over the tree tops, and they only last for a couple of days at most before the wings lose power.
  2. Children of Hermes can cause a person or a group of people to speak in different languages so that no one understands what each other is saying, the effects only last a short time.
  3. Children of Hermes are able to trick another into doing something for them or revealing a secret to them; nothing guarantees the person will complete the task, if they figure out they are being tricked.

3 Months After Character is Made

  1. Children of Hermes are able to teleport themselves, since their father is the god of travel. The further the distance, the more energy drained.

6 Months After Character is Made

  1. Children of Hermes can temporarily steal 1-3 demigod powers from an opponent or ally for a few minutes, the user gains some knowledge of their new powers. The more powerful the stolen powers are and the more taken, the more energy is drained when the power theft wears off. (If the target doesn't have their 3/6/9 month powers, they cannot be stolen.)

9 Months After Character is Made

  1. Children of Hermes can shift into a hawk for short periods of time granting them flight, the longer they retain this form, the more energy it drains and the more time they need to rest between transformations.

Traits

  1. Children of Hermes make excellent thieves.
  2. Since their father is god of astrology, children of Hermes tend to make great astrologists. Able to identify any constellation and use the stars to draw star maps.
  3. Children of Hermes often do well when competing in athletic contests.
  4. Because Hermes “invented” the Internet, his children are able to use the Internet without drawing any extra attention to themselves from monsters.
  5. Children of Hermes have excellent memories for remembering messages.
  6. Children of Hermes have excellent sense of directions, are able to find and travel to any location in the world with ease.


Relationships

Name Relation Feelings
Mia Canto Mom Loves her a lot, and misses her
Hermes Dad Barely knows him but thinks that he sounds like a cool guy
Daniel Canto ~ The Little Thief
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"Hey I'm Dan! What's up? Want to play a prank on the other kids?"
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Character's Bio


 Age: 15  Height: 5'7  Weight: 98 lbs
 Sexuality: Bisexual  Relationship Status: Single
 Birth Place: Long Island, New York  Main Weapon: Celestial Bronze sword
 Accent: New York accent
 – "I bet you 10 bucks that I can steal everything in your pockets in less than 30 seconds without you noticing!"

Character's Powers

 #Children of Hermes are skilled thieves and are able to disarm an opponent and take their weapon easily.

  1. Children of Hermes can summon nearby animals to attack an opponent. The more animals summoned and the bigger they are, the more energy is drained.
  1. Children of Hermes are able to increase their speed and stealth in short bursts, making them faster than most and undetectable for a short time. However, they cannot have a weapon drawn so the speed is purely for evasion.
  1. Children of Hermes have innate reflexes which allows them to fight and dodge quickly.
  1. Children of Hermes are extremely proficient with thrown weapons.
  1. Children of Hermes are proficient in dodge-rolls.
  1. Children of Hermes have the inhuman ability to leap great distances at once which this can be used to dodge or attack.
  1. Children of Hermes possess enhanced stamina.
  1. Children of Hermes can sense and manipulate locks of all types. The more complicated the lock, the harder to manipulate.
  1. Children of Hermes are able to endow a pair a shoes with ethereal wings which grant the wearer temporary flight, they may use it for themselves or give them to another, however they are only able to go as high as just over the tree tops, and they only last for a couple of days at most before the wings lose power.
  1. Children of Hermes can cause a person or a group of people to speak in different languages so that no one understands what each other is saying, the effects only last a short time.
  1. Children of Hermes are able to trick another into doing something for them or revealing a secret to them; nothing guarantees the person will complete the task, if they figure out they are being tricked.

Owned by: Carpediem1382 ~ Posted on: {{{time}}}
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