Dion could roughly mean “of gods,” and Lucea stems from the Latin word from “light.” The name, together, is an anagram of “Deucalion,” the name of Prometheus' son from the mythos.
D, DL, Luchadore
Some Greek picked up from relatives
Polite Greek, some Latin
History Before Camp
Dion's mother, Alexandra, was noticed by Prometheus on his way through Chania, Greece during her childhood. The daughter of a mason, she was always surrounded by bricks and raw clay. When she went to work with her dad, he'd let her play with the clay to keep her busy, and her creative shapes impressed Prometheus at a very young age.
Many years later, Alexandra moved to America in the hopes of escaping the “family station.” Here, she made a living selling her "authentic Greek" clay crafts at flea markets, where she once again met Prometheus. Presenting himself as a prosperous businessman, they began a courtship, and, when she became pregnant, he used his money to set her up with her own shop to help stabilize her life. Shortly thereafter, he left on one of his regular "business trips" and never returned.
Dion spent most of his life like most children, budgeting time between school and playing with other kids. Between the potent smell of his mother's shop and the low-income district in which they lived, he escaped notice from monsters and the like for many years. But, as is the way, this didn't last forever.
Growing up poor left Dion with a strong sense of social justice and, by age 12, he'd become very interested in politics. On his 13th birthday, he was confident enough to step out into the sunlight and take part in a rally for his favored local candidate, accompanied by his mother. Here, in the open, without the shroud of his living situation to save him, he was noticed and attacked by a pair of Stymphalian Birds. The media reported the next day that a young boy narrowly avoided being crushed by a falling gargoyle statue.
Narrowly escaping the attack by hiding in an elevator, using the unpredictable "open location" to his advantage, he escaped through a car garage basement and into a subway, Dion raced home, glad to find his mother there waiting for him. As she was certain most parents like herself had to deal with, she sighed heavily and showed him an old parchment that his father had left him “in case such a thing ever happened.” The parchment contained a map of New York with a general region circled. Underneath were words reading “Approach with caution.”
They sat on the map for several months, but when similar attacks started up again, and apparently with more frequency, Dion decided he couldn't keep his mother in harm's way for his sake and asked to follow the map. Alexandra refused, and tried to hide him with friends and relatives, but when these efforts proved useless after a few years of trying, she finally relented and agreed to take him. With a few additional evasions on the road from their home in Tarpon Springs, Florida to the auspicious location in New York, they finally arrived, terrified but intact, to find Camp Halfblood.
Childhood & Family Info
Childhood & Firsts:
Tarpon Springs, Florida, USA
Being gifted an apple from a market stall near his mother's
Public education up to 10th grade
8th grade, Spin the Bottle at a party
First political rally at 13 (also first monster attack)
Children of Prometheus; the human race
Talib Lucea (grandfather)
Family Photo Album
Physical Appearance & Images
Model: Martselo Lekomt
Hazel, dominantly brown
Ambi, right preferred
Moderately deep, steady
Scar on left ribcage from Stymphalian Bird attack
Lean, building muscle
Dion keeps his father's map as a keepsake, to channel his oscillating love/hatred for him. He doesn't keep a physical keepsake of his mother, prefering to rely on his spatial memory to imagine her image in his presence when he feels the need.
As far as weapons, he prefers to keep it simple, preferring a CB Xiphos sword to a Falcatta for its double-edged properites. He prefers it this way so that, when he masters his clay abilities (Supplementary 3), he'll be able to augment the Xiphos into a spear when desired.
He also occasionally carries a buckler that he created years before in his mother's pottery shop. It doesn't hold up well to strong swings, being made of hardened clay, but deflects well, and can be repaired fairly easily.
Combat & Abilities
Strongly logical and strategic, high intuitive aptitude, fond of miscellaneous arts & crafts, [fairly] widely-read
Weapon of Choice
Mental fortitude, driven to help others, calm, spatial thinking
Hesitant, does poorly with haste, often disorganized and scatter-brained, judgmental, mischievous
Quests Been On
Children of Prometheus can fire off small bullets of clay at a very high speed, the bullets would materialize and fire from the user’s fingertips. They can be shot fast enough that they could pierce skin on impact.
Children of Prometheus have the ability to turn the immediate ground into soft clay that acts as quicksand, potentially causing anyone stepping in to fall and sink far enough to not move at all. Gradually, the ground will solidify, allowing everyone trapped to slowly regain their footing.
1. Children of Prometheus have the ability to coat armor, defenses, and shields with an extra layer of hardened clay that will dull most kinds of attacks for a short time. They are also able to coat weapons with the same material in order to make them unbreakable.
Children of Prometheus excel greatly in wisdom and forethought, allowing them to comprehend of what is true coupled with optimum judgment as to what action to perform. They are able to take into consideration all variables in a situation, foresee the outcomes and what choices one should make to reach the conclusion they want.
Children of Prometheus can see a few seconds into the future; allowing them to possibly predict the actions of others, but also obscuring their sight at times.
Children of Prometheus are able to trick another person into doing something for them, coming into agreement with them, or revealing a secret to them; nothing guarantees the person will complete the task, if they figure out they are being tricked.
Children of Prometheus have the ability to generate fire or heat in order to ignite things, distract others, combust objects, augment weapons and constructs, or cause anything to be hotter to the point they are cooked, burned or melted. However, once created, they are not able to control it, and the more fire or heat they generate, the more energy it drains them.
Children of Prometheus are able to conjure pure clay, which can be molded into weapons,armor and shields, or any object possible, that are no more than 2 to 3 times the size of the user. However, only one object can be molded at a time, and the user is continuously drained as they create more clay.
Children of Prometheus can telekinetically move clay with their mind, the more moved and the further the distance. The more energy drained.
3 Months After Character is Made
Children of Prometheus can transmogrify others into clay in order to either petrify them or just render them useless and more vulnerable because they become slower and all soft, muddy, and sludgy. The more people affected and the longer the transformation is held, the more energy it drains. And people turned into clay cannot be telekinetically moved by children of Prometheus.
6 Months After Character is Made
Children of Prometheus have the ability to construct a group of clay men or animals with a maximum number of five, which can then be controlled by the mind of their creator. Men and animals summoned this way can only be the normal size of the form they take. While the clay beings fights for the user, the latter has a hard time moving until they are destroyed or dismissed. Alternatively, they can create a golem or a giant animal that is equivalent to five clay men combined altogether, no larger than 2 to 3 times the size of the user.
9 Months After Character is Made
Children of Prometheus have the ability to turn their entire body into clay. This allows them to change their physical aspect and even mold extra limbs and appendages (but not wings), provide a strong dermal armor and enhance their strength by hardening, or even become flexible and elastic. They also do not feel pain in this state. The longer they keep this up, the more energy it drains, and the longer they have to stay nearly immobile after transforming back.
Children of Prometheus are typically wise and intelligent. However, they can also be cunning, crafty, and incline to be like tricksters. But nonetheless, they are able to give convincing counsel, whether good or bad.
Children of Prometheus generally have a morbid fear of eagles and vultures and they tend to not get along with the children of Zeus very well.
Children of Prometheus are always great at molding and shaping clay without use of their powers. With that, they become known as great sculptors and carvers.
General & Misc Info
It's the responsibility of the one holding the light to shine it for those that don't have one to hold.
For the most part, Dion is a calm and collected person, interested in understanding the whole of existence, but mostly other people. He carries himself in a very passive, laid-back fashion, but quickly drops that when excited by trickery, creative things, or the chance to argue. He will transform from a look of complacency to one of devilish mischievousness in a heartbeat.
Possibly inspired by his father, Dion feels compelled to protect the whole of humanity, which he sees as his direct siblings. Because of that, he can sometimes be conflicted about his father's decisions, the general will of the Gods, or even the isolationist tendencies of other Demi-gods. Despite loving others as direct siblings, that doesn't mean he doesn't carry out acts of sibling rivalry with the rest of his species, either. They can still annoy, frustrate, and disgust him very easily.
A spatial thinker, Dion tends to turn his surroundings into a “mind palace” of sorts when he's brainstorming, often leaving him fairly vulnerable. Because of this, he'll usually keep his hands moving on something like bowl sculpting so that part of his mind stays in reality. When he has a really good idea, he keeps the “thought bowl/vase/whatever” as a trophy of his accomplishment.
Fond of his cultural ancestry, Dion is a large fan of the works of George Gordon, the Lord of Byron, who is celebrated as a Hero of the Greek War for Independence. Dion believes him to have been a son of Prometheus from another era and frequently uses quotations of his poem, titled "Prometheus," as a prayer to his father or as a way of channeling his own spirit. He has adapted the last line of the poem into the battlecry "Victorious death!"
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Meaning of Sign
Planning, ideas, crafts, taking up a cause, intelligent conversation/debate
Apathy, “tyrannical” powers, people that talk in the theatre
Reading, debating, exercise, sculpting
The creation of a thousand forests is in one acorn. ~Ralph Waldo Emerson
Things She Won't Do
Feed Polly a bloody cracker. How's it feel to want, Polly?
Person They Secretly Admire
Most Influenced By
The examples of his forefathers.
The sacrifices of his father, Prometheus.
Most Important Person Before Camp
Most Important Person Now
Adapt to the new surroundings.
Long Term Goals
Emerge back into the real world a capable champion of the downtrodden.
Reacts to a Crisis?
With a ridiculous martyr complex.
Face Their Problems?
Reacts to Change
Images of Possessions
Habits & Traits
Fidgeting, fingernail biting, comfort foods
Unconscious eyebrow raises/falls, mischievous grin, fidgety hands, sudden shifts in energy with emotions
Occupation & Self-Perception
One Word to Describe
Best Physical Trait
Worst Physical Trait
Things to Change About Self
Martyr complex, skepticism
Usually upbeat, but easily righteous
The world is clay. First you make a plan, then you shape the clay to your plan. Finally, you bake it in the kiln, and wha-la, one future, finely crafted by your own hands.
Favourites & Attitude
String music when calm, alternative when trying to get active