Drake is a child of Hecate and is currently residing in her cabin at camp. He has been there since February 2013 and is currently dating no one. His sexuality is straight , and he is currently 16 years old. After some drama with his half brother Fynn Schönberg. He began to secretly poison Drake with a potion that makes him seem schitzophrenic. If no one puts a stop to it, the effects could prove permanent....
Drake's quite a bossy and caring counselor. He takes his job very seriously, having gone to strange lengths to keep order in his cabin and protect and train his siblings. But recently he's developed symptoms of schitzophrenia, he's been hearing and seeing things that aren't there and often feels like he's being watched. He's also been very antsy and mistrusting, constantly accusing people of things. Drake has grown to abhor social interaction, reactions of fear and anger to friends and loved ones.
John Cooper is a young man whom loves to party hard and wild all day and night. He's never been in an actual long lasting relationship but she's slept with a ton of girls during his teens and 20's. Then he met Hecate, he saw her as different from most girls, and grew immediately attracted to her, Hecate felt the same for him. They were at the same party, and at that party John got drunk like always, Hecate took this as an advantage and slept with him overnight. John woke up the next morning with not much memory of last night. So he shrugged it off.
A few weeks later Hecate found out she was pregnant. She had returned and told him she was a goddess. John has thought she was crazy. Then Hecate told her the baby she was going to have (or babies) was going to be a demigod and that he couldn't stay with her. John was very upset as Hecate left. 9 months later Hecate gave birth to twins, she named the boy Drake and the girl Danielle. She left them on his doorstep in a silver cradle. John found them around midnight after coming out from his house. He immediately took them in and have taken care of them since. But the new responsibility of fatherhood did not change John much. He still went out and partied all night and constantly brought home women.
But when the twins turned 5, their father died while drunk driving. So the twins we're send to live with their grandma in New York. Living with their grandmother was very hard. Strict and abusive, she was. She's beat them if they did something wrong, accidentally even, and sometimes just for her fun of it. Drake took most of the beatings, just to protect his sister Danielle. When they turned 13, Drake and Danielle we're attacked by a cyclops. By running and hiding, they managed to survive the encounter. when they told their grandmother about it, she beat them because she thought they we're lying. Two years later when Drake and Danielle we're walking to school they we're attacked by a manticore. They couldn't outrun it. But their classmate Kenny was secretly a satyr. He used his reed pipes to tie the manticore in vines and took the Cooper Twins to safety. He explained to them how they we're demigods. Kenny said they had to go to Camp where they'd be safe. Drake and Danielle quickly accepted. They arrived to camp the next day.
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[[|Drake]]-Child of Hecate -The Mystic Swordsman Age: 16Height: 6'1 Sexuality: StraightRelationship Status: Single Health Status: HealthyMain Weapon: Twin Short Swords – 17:50, June 1, 2014 (UTC)
Children of Hecate have the ability to fire an intense beam of magical energy which will burn anything it touches. The ability can also be focused into small magical bullets, which have better range but are less damaging than a beam.
Children of Hecate have the ability to use magic to electrically charge something made of metal for a short time.
Children of Hecate are able to create a protective dome of magical energy around them for a short time.
Children of Hecate are able to become ethereal in form for a short time, which temporarily causes all attacks to go through them. In this state, they cannot attack an opponent and if they do their ethereal state will dissipate instantly.
Children of Hecate have the innate ability to see in all directions at once.
Children of Hecate are innately stronger at night.
Children of Hecate are able to communicate with the dead to gather information.
Children of Hecate are adept at making potions and elixirs, however potions used in battle cannot be overly powerful or altering to the events of the battle. Potions that can automatically heal all wounds or restore all energy are examples of over-powered potions. Only descendants of Hecate/Circe and Lampades can create potions. Overconsumption of potions can result in overdose symptoms and some potions could have side-effects or not work at all.
Children of Hecate can conjure spells to teleport themselves and allies. The further the distance, the more energy drained.
Children of Hecate can cast a levitation spell on themselves for a short time which will allow them to fly, the longer they levitate the more power it drains. The spell can also be used items and enemies.
Children of Hecate are able to use some healing spells to quickly heal minor wounds and slowly heal major wounds. Fatal wounds cannot be healed.
3 Months After a Character is Made
Children of Hecate are able to control the Mist around them, allowing them to create optical illusions that can fool even demigods. The illusions can confuse enemies with false memories, alter the appearance of the user or their allies, change the appearance of items or weapons or even alter the appearance of the environment to an extent. Changes to the Mist only last for a short time, mist control is less draining than custom spells. (6 month)
6 Months After a Character is Made
Children of Hecate have the ability to create new spells, whether they were trained, self-taught or devised the spell on the fly. The spells can be minor, such as locating, summoning animals, divination or controlling emotions. Or they can be more advanced and powerful such as controlling the elements, pure magical energy, necromancy, curses and summoning monsters or magical guardians. Spells cannot be overly powerful or controlling. The more complex and powerful the spell, the more energy it drains from the user.
9 Months After a Character is Made
Children of Hecate have the ability to focus all their magical abilities into transforming themselves into any living being, or even a being of their own imagination. This power is, in essence, the ability to shapeshift into anything the user can imagine. The user can transform into another human, an animal, a monster, or anything in between. The transformation can last as long as the user wishes it to, but the longer they hold their form the more it drains them. They cannot cast any spells while the transformation is in place and they cannot transform into anything overly powerful. (Like a rabbit that can make people’s heads explode with a thought. ) The form they shift into cannot be larger than 2 to 3 times the human size of the user, and after the user resumes their regular form they are severely drained. Unable to move from exhaustion and they could possibly faint. This power can only be used once in a fight.
Children of Hecate typically love the magical arts, many of them are known for writing spellbooks. Her children have created/re-introduced and improved spells and techniques all over history.
Necromancy is commonly a favored magical art among children of Hecate.
Children of Hecate are known for being quite mysterious.
Children of Hecate are often more active and exhibit better moods at night and in dark environments.
Children of Hecate wield innate knowledge and understanding of the Mist.