FANDOM




Personality

Eric is overall a very kind guy. He tries his best to make people feel special and happy. Eric loves helping people and he's the kind of guy who'd give hours of his day to help others. He loves books almost as much as a child of Athena would. He likes learning new things and enjoys spending time with friends. He cares deeply for his friends and treasures them, making them feel special.

History

Thomas Samson was a regular man living an average life, the only thing that made him different than the other mortals was that he could see through the Mist. He was a handsome, hard-working 27 year old who lived in the busy city of London. He worked as a CEO of a company that made books. One night, whilst walking home he met Mnemosyne. He became entranced by the woman who introduced herself as Lily and they walked into a cafe, talked and talked. That night they slept together and when Thomas awoke the next day, there was no trace of the woman he had met the night before. He was somewhat freaked out but in a few weeks time he'd decided to just not think about it and forget it completely.

He was returning to his home one day when at his doorstep was a baby. It was wrapped in a blanket, inside a small basket. Thomas was utterly confused, his eyes widened as he tried to think of what could've brought this baby to his home. And then he read the small letter that was attached to the basket. It told him the real identity of Lily, why Mnemosyne couldn't stay with him, the gods,Camp Halfblood and the dangers that would come for the little boy. Around the boy's wrist was a small leather bracelet with two blue beads. In the letter it said to never let Eric take it off that when the time came he would have to "yank the beads off".

Thomas decided to raise the boy and named him Eric. Eric grew up in London and had a very nice childhood. His home had a lush garden where he roamed as he pleased, played and laughed. His father loved him very much. He loved school, loved reading and he insisted that his father buy him books after books. He was the smartest in his class and always got A's. Eric was diagnosed with ADHD when he was 8 but it didn't seem to affect the young bibliophile. 

Upon reaching the age of 13, he was attacked by a harpy. He had been walking back home from his school. Eric had been walking and was a few meters from his home and then it had appeared, squawking and dropping feathers all over the sidewalk. It freaked him out and he ran. He ran as fast as he could and upon arriving home he found his father. Eric told him all about it but suddenly, the harpy burst through the window, the glass shattering. In that moment Thomas remembered what the letter said about the bracelet. He told Eric to yank the beads off and in a forceful tug, the beads fell from the leather bracelet. But it wasn't a bracelet anymore. It was a celestial bronze sword. Eric was so confused but he swung it in the monster's direction and he watched as it disintegrated into yellow dust.

Thomas didn't know what to do so he decided maybe London wasn't the best place for Eric, so he bought a house in New York and the two moved there. Thomas had telocated to the Big Apple so if anything happened that would make it extremely urgent to go to camp, Eric would be close to Camp. Eric liked the city and he enjoyed life just as much as he did in London. Thomas put him in fencing classes, hoping his son would learn to defend himself in tutrn being able to use a sword. Monster attacks occurred but Eric was getting better at defending himself and he also started learning more about Greek mythology, hoping it would be of some help.

Eric went to camp when he was still 13 but he returned when he was 14, wanting to be back home. When he was 15 he decided to help out in the local library and had a very nice time doing so. A year passed and nothing was exactly happening just a few monster attacks here and there but all was fine. And then one day he saw a flock of harpies attack a demigod girl named Sydney Aceti. He helped her by killing the harpies and then telling her she should go to camp. He helped her, told her that they should go and tell her father that she needed to leave New York. They went to her home told her father and then they were off. Yes they fought monsters but they arrived safe and sound to Camp Half Blood. He parted ways with Sydney, bidding her farewell and good luck a few months later, going back to New York to work back at the library. He has recently come back and plans to stay for a while and also wants to spend more time with Sydney.

Powers

Offensive

  1. Children of Mnemosyne have the ability to write/read weapons out of pure energy which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. They can also write/read other objects that are for non-combative purposes
  2. Children of Mnemosyne can launch orbs of ink which burst upon striking the target, temporarily obscuring their vision. They can only launch three orbs of ink at a time.

Defensive

  1. Children of Mnemosyne have the ability to write/read a shield of pure energy, roughly two to three times the size of the user, which will blunt most attacks but slow the movement of the conjurer.
  2. Children of Mnemosyne have the ability to revert time around them for a short duration in order to dodge an attack that was unforeseen. After doing so, this ability cannot be used for a while.

Passive

  1. Children of Mnemosyne gain memory of the contents of any written text - such as a book or a webpage - as soon as they lay eyes on it. They would still have to learn what it all means, however.
  2. Children of Mnemosyne have an eidetic memory and can remember every detail of a previous fight with an opponent.
  3. Children of Mnemosyne can see a few seconds into the future; allowing them to possibly predict the actions of others, but also obscuring their sight at times.

Supplementary

  1. Children of Mnemosyne are able to force everyone around them within a 10-meter radius to remember and dwell on an event from their past that emulates a certain emotion from the affected. The child of Mnemosyne can choose which emotion they would like their targets to feel, be it anger, sadness, happiness, ecstasy or anything in or ecstasy. The user cannot hold the targets under their control for more than a few minutes, and the effects of the power can cause those around them to become positive and motivated from their happy memory
  2. Children of Mnemosyne can use descriptive insults used both against themselves and their opponents to gain a temporary boost in speed and strength. The longer they maintain this boost, the more energy is drained.
  3. Children of Mnemosyne can read/write wings into existence. This enables them to fly; the longer they maintain this state, the more energy it drains. They must rest between flights and cannot make long distance traveling without resting often. However the wings are vulnerable to injuries and magic; they can also be customized to the user’s preference.
  4. Children of Mnemosyne have the ability to travel back and forth in time, but they are unable to interact with or change past events they are only able to see the events play out. When they go forward in time they only see “possible” futures, that does not mean those future events will come to pass.
  5. Children of Mnemosyne can view the memories of another person that they can see, in real time. They may struggle to zero in on specific memories, however, and the target can notice and resist them if they are too forceful.

3 Months After Character is Made

  1. Children of Mnemosyne can temporarily rewrite details about the battlefield they are fighting on in order to alter it and gain an advantage over their opponent. This could include things like temporarily eliminating the shadows on a battlefield if they are fighting a child of Nyx or temporarily drying up the water if they are fighting a child of Poseidon. The change takes effect gradually and only lasts for a moderate time. The more complicated the wording of the change, and the less clear their description of it is, the more the user is drained.

6 Months After Character is Made

  1. Children of Mnemosyne can manifest a person or creature from any book in order to temporarily fight alongside them. The manifestation cannot be larger than 2-3 the size of the user and will dissipate after a short time. The person cannot be overly powerful and the user will have a hard time moving while the manifestation is in place.

9 Months After Character is Made

  1. Children of Mnemosyne can morph into a state of pure imagination. This grants them flight, receive enhancement in some of their abilities (Offensive 1, Defensive 1, 3 Month and 6 Month) and invulnerability to attacks. This effect only lasts for a short time, leaving the user extremely drained and temporarily unable to move afterward.

Traits

  1. Children of Mnemosyne typically have excellent memories, unable to forget details from their past and are therefore immune to the effects of amnesia and other memory-related illnesses.
  2. Though most demigods struggle with dyslexia, children of Mnemosyne usually do so to a lesser extent because their mother is the goddess of the written word.
  3. Children of Mnemosyne can normally learn and decipher other languages incredibly easy. Ex: Hearing a woman speak Chinese would mean the user could somewhat understand even if they never heard the language before. If they then have a lengthy conversation with the woman in Chinese, they’d be considered fluent in the language afterward.
  4. Children of Mnemosyne often grow up to become great authors, English teachers, and historians.


Relationships

Name Relation Feelings
Community content is available under CC-BY-SA unless otherwise noted.