You want to hear my history? Well, I can see why but here it is: I've spent most of my life travelling with my father looking at rocks (my father was a geologist). I was home schooled by my father as we didn't spend much time in one place, this also made it harder for the monsters to find us and when one did, by some stroke of luck and, at one time a bus, I'd get away alive.
My eighteenth birthday came and went. One day we went up to the mountains, set up camp on an overhang, the view was great, and it seemed stable. I went for a walk strait after we set up camp, tired of my father’s rock talk. I set off but before I got off the overhang, it started to collapse. I ran for the end of the overhang, and just made it. My father was not so lucky, he fell to his death.
At the reading of my father's will, I found he'd left me two things, the first was an envelope the second was a wooden box. The envelope contained some money and a letter which told me everything I needed to know about the gods and the location of the camp but I chose not to go I would not become a servant to gods that had done nothing for me, where was my mother when my father died, no I would not go.
In the box were twin short sword is made of stygian iron and a belt which turns into a chest plate. I decided to go back to the place of my father’s death and this I did. Then I chose to walk through the woods. After a while, I came upon a camp-site, as I neared the site I began to hear the conversation:
"Come on, you know that we're right!"
"Right? Right? You're fighting the Gods! That’s not right, that’s...that’s Insane and I'll never join you!"
"Pity but I guess killing you will still help."
At that point I walked into the camp "I heard you talking, and it sound interesting." the speakers had expressed the surprise at my arrival, but after the first speaker cut down the second he turned to me and introduced himself. He then started to tell me about a group called the Broken Covenant. He spoke about how the fought to over throw the Gods. I liked the idea so I told him about my mother, and he took me to the sanctuary and I joined them.
He is a very serious person and he does not laugh often. He is not easily swayed from his goals. He is willing to hurt someone if he thinks he will gain something from it. He respects authority or at less what he considers authority at the time and if give an order he will follow it to the best of his abilities. He becomes annoyed easily, and when he does he speaks in a very nice way.
Children of Nyx have the ability to conjure weapon out of pure shadows which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. This can also be used for other non-combative objects, but within reason, something might be shaped like an iPod, but as shadows do not have any working parts and source of electricity, such as batteries, they would not actually play music.
Children of Nyx can create solid bullets out of shadows and fire them from their fingertips. The bullets fly fast enough to possibly tear into an opponent’s skin.
Children of Nyx have the ability to conjure a dome of solid shadows around them which will defend against attacks for a short time.
Children of Nyx have the ability to conjure a cloak of darkness which will blunt physical attacks, but slows the movement of the conjurer.
Children of Nyx are innately stronger and are slightly less drained by their powers during the night.
Children of Nyx can see perfectly in the night as if it were day and darkness in general.
Children of Nyx can communicate with and command nocturnal animals.
Children of Nyx, during the night, sense any motions in their vicinity (up to roughly a city block away). Large, rapid movements are easy to distinguish, while smaller, slower movements blend together like background noise, requiring focus to single out.
Children of Nyx have the ability to Shadow Travel,to teleport from shadow to shadow; the further the distance, the more is energy drained.
Children of Nyx can bend shadows around them, concealing them for a short time.
Children of Nyx are able to create complete darkness in a small area for a short time, extinguishing all light sources. They can also perform this power to a lighter extent, by putting out a single light bulb or candle with a thought.
Children of Nyx can telekinetically move and transform their shadow constructs. The more constructs moved and the bigger they are, the more energy is drained.
Children of Nyx have the ability to create intangible stars, which will light an area for a short time.
3 Months After Character is Made
Children of Nyx can cause true night in an area for a short time, blocking sunlight over a battlefield. Their passive boosts and the abilities of other demigods are affected accordingly. This effect lasts for at most a minute before fading back, and can only be used once a day. They can also create a pair of shadow wings to fly with (which drains less energy than shadow travel).
6 Months After Character is Made
Children of Nyx are able to create up to seven nocturnal animals, no larger than their normal sizes, to serve them for a short time. While the animals are summoned the user is slower, and they are drained whenever one of the animals is harmed or when the animals are released.
9 Months After Character is Made
Children of Nyx have the ability to shed their flesh and turn into a state of pure night. While in this state, the user is granted flight and their existing abilities become stronger. They are intangible in this state and anyone they touch has their vision stripped away for the rest of the transformation; however, once the user changes back they will be extremely drained and immobile for a long time. They would possibly pass out.
Children of Nyx tend to prefer the dark.
Children of Nyx are often nocturnal; preferring to operate at night and sleep during the day.
Children of Nyx tend to have a darker outlook on life and events of the world.
Children of Nyx often pursue jobs that take place at night or in darkness such as being a security guard, nightclub bouncing, and mining.
Children of Nyx are typically favored and get along with nocturnal animals, such as bats, raccoons, ocelots, etc.