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Personality

If there'd be one word to describe Fallon, it would be delusional. Most of the time, she's calm and stable but in extreme cases, she could be bipolar. Fallon is extremely stubborn and rebellious. Don't be fooled by her innocent guise, she can play her innocence almost too well. She considers a great library to be heaven and paradise. Reading is her only window to the world after being 'imprisoned' in a house most of the time.

History

My name is Fallon Adventine. 14 years old... or so they told me. My father's name is Andrew Adventine. I was born and raised in London, England. But my grandfather told me my real name was Fallon Cromwell. Dad's name was Philip Cromwell. Born and raised in Texas. Which is which? I'm confused. The only similarity? The usual question: who and where's my mother?


My grandfather told me I had a past life, one that I seemed to have forgotten. He told me my parents met in a museum in France. Dad, Philip Cromwell, was a historian doing some research there and eventually became a tourist guide for the museum for a short time. There, my parents fell in love and bore me when they settled in Texas. Mom left us almost too immediately. She died at childbirth. Although, Dad wasn't even there when I was born. They just said I was delivered by a nurse (which turned out to be a trusted nymph of my mother) at my father's doorstep. At that point, Dad couldn't move on and life seemed to become meaningless for him. Even if I entered his life.


Like all other kids out there, grandpa told me that I was raised normally in Texas but not by my father, but his brother. Yes, my uncle had to take care of me since dad is constantly drunk and all that jazz which made it dangerous for me to live with him. Dad disappeared from the world when I was seven. It's okay. I have no feelings for that man who abandoned me after mom died... or so they said. Then came the time when I actually saw it with my own eyes. At a party, my cousin killed a huge man right in front of me (actually, the man was right behind me but I turned to see him fall and disintegrate) with a knife. I almost contracted deliria at that moment. Her limping friend was yelling to let's get out of here. I was still confused at what was happening. I was eleven at that time and I began to see things inappropriate for my age such as a murder committed by my cousin. Then I began to see it clearly. The man whom my cousin killed was a cyclops, the one in myths.


Her friend began to tell me the entire truth about the what believed to be myths. And about a camp. I'm a demigod, cousin's a demigod, he's a satyr. I could've fainted. Before we ran off to this camp, we head off to my grandfather and bid him goodbye, told him and trusted him with the secrets and everything I saw. Then we came across Lotus Casino while on the run after so many monster attacks. That's the part where my memory starts to blur. Something about fighting a bunch of unfriendly demigods (BC) there too (inside the casino) after trying to recruit us while we were playing games. Before that, I actually heard them whispering to one another about their plans to crumple the 'gods' in ruins. They caused a distraction and I was dragged off outside the casino and I had no idea where my friends are. They injected me with a serum, it overworked, then, my memory was corrupted.


I was born and raised in London, England with my dad, Andrew Adventine, with love and care. Almost too much. They say I got out of the Casino after cuz and satyr fend them off. They told me I was babbling about my dad, Andrew Adventine. I couldn't remember much but he was waiting outside of the casino and took me to London. My cousin and the satyr were going insane that a random guy just took me and that's what put them to a foster home (which they escaped). But on this life, I was rebellious. He wouldn't let me out of the house. He homeschooled me, spoiled me with everything and had always been overprotective. I lived an almost too perfect life there. But there's one thing I didn't have yet - freedom. Although, it was quite weird living with him sometimes. Sometimes, when I arrive at school or at the middle of the night, there are weird crazy noises. Too tired, I didn't mind.

That's the point where they came back for me. Those crazy kids (cousin and satyr) went on a quest to find me after three years. At that point, I got attacked by a harpy but they managed to kill it easily with the girl's deadly spear. I didn't even hesitate to escape and run to this opportunity. And I was free. Monsters attacked us along the way until we reached camp. The girl told me parts of my past memories. We IM grandpa and uncle as well and they helped me regain my past memory. Painful ones.


But one question still remains: what role did my current father played? A BC ploy? Whatever it is, I'll figure it out soon.

Powers

Offensive

  1. Children of Mnemosyne have the ability to write/read weapons out of pure energy which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. They can also write/read other objects that are for non-combative purposes
  2. Children of Mnemosyne can launch orbs of ink which burst upon striking the target, temporarily obscuring their vision. They can only launch three orbs of ink at a time.

Defensive

  1. Children of Mnemosyne have the ability to write/read a shield of pure energy, roughly two to three times the size of the user, which will blunt most attacks but slow the movement of the conjurer.
  2. Children of Mnemosyne have the ability to revert time around them for a short duration in order to dodge an attack that was unforeseen. After doing so, this ability cannot be used for a while.

Passive

  1. Children of Mnemosyne gain memory of the contents of any written text - such as a book or a webpage - as soon as they lay eyes on it. They would still have to learn what it all means, however.
  2. Children of Mnemosyne have an eidetic memory and can remember every detail of a previous fight with an opponent.
  3. Children of Mnemosyne can see a few seconds into the future; allowing them to possibly predict the actions of others, but also obscuring their sight at times.

Supplementary

  1. Children of Mnemosyne are able to force everyone around them within a 10-meter radius to remember and dwell on an event from their past that emulates a certain emotion from the affected. The child of Mnemosyne can choose which emotion they would like their targets to feel, be it anger, sadness, happiness, ecstasy or anything in or ecstasy. The user cannot hold the targets under their control for more than a few minutes, and the effects of the power can cause those around them to become positive and motivated from their happy memory
  2. Children of Mnemosyne can use descriptive insults used both against themselves and their opponents to gain a temporary boost in speed and strength. The longer they maintain this boost, the more energy is drained.
  3. Children of Mnemosyne can read/write wings into existence. This enables them to fly; the longer they maintain this state, the more energy it drains. They must rest between flights and cannot make long distance traveling without resting often. However the wings are vulnerable to injuries and magic; they can also be customized to the user’s preference.
  4. Children of Mnemosyne have the ability to travel back and forth in time, but they are unable to interact with or change past events they are only able to see the events play out. When they go forward in time they only see “possible” futures, that does not mean those future events will come to pass.
  5. Children of Mnemosyne can view the memories of another person that they can see, in real time. They may struggle to zero in on specific memories, however, and the target can notice and resist them if they are too forceful.

3 Months After Character is Made

  1. Children of Mnemosyne can temporarily rewrite details about the battlefield they are fighting on in order to alter it and gain an advantage over their opponent. This could include things like temporarily eliminating the shadows on a battlefield if they are fighting a child of Nyx or temporarily drying up the water if they are fighting a child of Poseidon. The change takes effect gradually and only lasts for a moderate time. The more complicated the wording of the change, and the less clear their description of it is, the more the user is drained.

6 Months After Character is Made

  1. Children of Mnemosyne can manifest a person or creature from any book in order to temporarily fight alongside them. The manifestation cannot be larger than 2-3 the size of the user and will dissipate after a short time. The person cannot be overly powerful and the user will have a hard time moving while the manifestation is in place.

9 Months After Character is Made

  1. Children of Mnemosyne can morph into a state of pure imagination. This grants them flight, receive enhancement in some of their abilities (Offensive 1, Defensive 1, 3 Month and 6 Month) and invulnerability to attacks. This effect only lasts for a short time, leaving the user extremely drained and temporarily unable to move afterward.

Traits

  1. Children of Mnemosyne typically have excellent memories, unable to forget details from their past and are therefore immune to the effects of amnesia and other memory-related illnesses.
  2. Though most demigods struggle with dyslexia, children of Mnemosyne usually do so to a lesser extent because their mother is the goddess of the written word.
  3. Children of Mnemosyne can normally learn and decipher other languages incredibly easy. Ex: Hearing a woman speak Chinese would mean the user could somewhat understand even if they never heard the language before. If they then have a lengthy conversation with the woman in Chinese, they’d be considered fluent in the language afterward.
  4. Children of Mnemosyne often grow up to become great authors, English teachers, and historians.


Relationships

Name Relation Feelings
Philip Cromwell Real Dad? Neutral Waters
Andrew Adventine Dad? .....................!
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