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Han Jae-Hee
Daughter of Ares
Owned by: Doctorstranger123456
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20120305-231839 (1)

Life is like a candle… Either it slowly melts away or a harsh breath of wind blows it out of existence.

Jae-Hee is a child of Ares and is currently residing in Ares' Cabin at Camp. She has been at camp since August 2014 and is single and single. She enjoys singing and martial arts. She may not seem like she cares about other people, but she does care about them
Personality
Jae-Hee is a quiet and calm girl who prefers to be alone. She is brave and strong, and does not hesitate to go into action. She does not trust other people, but is attentive to what they say. She never loses her temper. She may seem like she does not care, but someone is hurt, she silently helps them.
History

Han Jiyeon was a beautiful woman, but her personality was not that great. Her boyfriend had broken up with her, and she was angry and extremely sad. She was drinking in a bar when a man entered. The bar was very crowded, and he decided to sit next to Jiyeon, who had caught his eye. Jiyeon was very drunk and thought that the man was her ex-boyfriend. She said various incoherent phrases, then tried to stumble out of the bar. Outside the bar, the man carried Jiyeon into his house, and laid her on the bed. Jiyeon woke up and stared at the man, unsure of who he was, but still admired his figure. Jiyeon decided to spend the night with the man.

The next day, Jiyeon woke up, but the man was nowhere to be seen. Next to her, there was a note saying that he was Ares, a Greek God, and that he had to leave. He also told her to send her to Camp Half-Blood when she started to get attacked. Jiyeon became sad and heartbroken. A week later, she found out that she was pregnant. She became depressed and crazy. After 9 months when she had born her baby, she wrapped the baby in a bundle and slipped a note into it. She left the bundle in front of an orphanage and left.

The director of the orphanage found the baby, and read the note. It said that the baby's name was Han Jae-Hee, and also explained about Ares and the camp. The director did not believe the note, and just thought of the baby as a mad woman's daughter. Jae-Hee grew up in the orphanage, being cared with the other children. However, as she grew older, the director made Jae-Hee do many chores that other kids did not want do. She often screamed at her to not disturb anyone and to be quiet.

The other kids in the orphanage made fun of her and picked at her, but Jae-Hee pretended not to be affected. She did not have any friends, and often sat outside in the quiet whenever she had free time. The kids blamed her whenever something happened, and the director had believed them. Jae-Hee was often punished because of this.

When Jae-Hee was 13, the director took all the kids in the orphanage to a "spring picnic" at a lake. Jae-Hee sat on a towel near the water and watched the rest of the kids swim in the lake. She saw a dark shadow in the lake, and froze. She rubbed her eyes, but the shadow was still there, and was getting closer to the shore. The other kids screamed and ran towards the director and staff. Jae-Hee scrambled back as she saw dog-like things (Telekhines) emerge from the lake. They waddled towards Jae-Hee, and one of them threw a small but sharp at her. Jae-Hee stumbled away to one side as the weapon pierced the ground where she standing a moment earlier. She ran as fast as she could towards the van that had taken them to the lake. Everyone was inside the van, and they drove safely back to the orphanage.

Jae-Hee heard all the kids talking about the event. What Jae-Hee found stranger was that they said they saw rabid otters. Jae-Hee thought that they looked nothing like otters, and they must have just mistaken them. When she was going back to her room, she heard the director muttering in the office. She thought it was strange, but she went to her room and slept.

Ever since the picnic incident, the director did not plan any more trips, and a few months went by. One day the cook told Jae-Hee to bring the tea upstairs to the director. Jae-Hee nodded, and went up to the office. She knocked, then went in. She set the tray on the table and was about to leave, but she was called back by the director. The director told her to sit, and Jae-Hee was nervous she thought that she would get scolded for something.

To her surprise, the directer smiled at her. She told her that a woman wanted to take care of her, so she would be moving to her house. She handed Jae-Hee a letter and a long box. The letter was the one that Jiyeon had written to the director, and the director hoped that the woman would believe it unlike her."The letter is for the lady, and the box has your present in it," she said. Jae-Hee was happy to have a person that would like to take care of her, but was also nervous about the person.

Jae-Hee entered the car she would be riding to get to the house. On the long ride, she started to get curious about the letter. Knowing that the driver would snatch it from her if she read it, she told him that she needed to got to the restroom. She went inside a nearby store an opened the letter. She froze in shock when she read the letter, which had explained everything about her dad and Camp Half-Blood. Jae-Hee made a decision that she would go to Camp Half-Blood. She slipped out of the store and bought bus tickets with the money she had hid in her socks. She rode as far as she could, then walked the rest of the way. She had also found in the long box, a shiny and sharp katana. Jae-Hee was glad that she had a father and a new place to go now.

Jae-Hee was walking in a forest, when saw the Camp in the distance. She smiled and picked up her pace. She got closer to be able to see it better, but it was still a bit far away. She decided to take a break. After a few minutes, she stood up, but before she could take a step, a large beast leaped towards her. Jae-Hee leapt to one side, as the beast landed on where she was a moment ago. Jae-Hee was suprised, but she quickly recovered, taking out her katana. She was surprisingly skilled at using the sword. She stared into the glowing red eyes of the hellhound, and when it pounced again, she again leapt to once side, then slashed down with the sword immediately. The hellhound growled, then tried to weakly pounce again, but she easily dodged this time and again slashed down with her sword. The hellhound burst into yellow dust, and Jae-Hee felt relieved. She sheathed her katana dusted the hellhound's dust off of her. She decided to get to camp faster, and ran at full speed to Camp Half-Blood.

Journal
WIP
Basic Info
Full Name: Han Jae-Hee
Titles: Daughter of Ares
Current Location: Ares' Cabin
Affiliation(s): Camp
Current Status: Alive
Relationship Status: Single
Born or Created On: August 2014
Current Age: 14
Species: Demigod
Nationality: Korean
Sexuality: Straight
Accent: Neutral
OOC Plans & Info
Owned By: Doctorstranger123456
Inspiration Behind Creation:
Love Interests Char/Owner: Singing, martial arts
Active RP's:
Created Page On: August 2014
Page Last Updated On: August 2014
Plans:
3/6/9 Month Powers: locked
Word Bubble
Han Jae-Hee ~ Daughter of Ares
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Forget what hurt you, but never forget what it taught you.
Test test
Character's Bio


 Age: 14  Height: 5'7" 
 Sexuality: Straight  Relationship Status: N/A
  Main Weapon: Katana and Daggers
 Accent: Neutral
 – "Don’t judge yourself by your past. You don’t live there anymore"

Character's Powers

 Powers of a Child of Ares:


Offensive

  1. Children of Ares can decrease an opponent’s strength and combat abilities for a short time, leaving them vulnerable to attack.
  2. Children of Ares are able to clap their hands so hard and fast due to their enhanced strength that it sends a small shock-wave out. The shock-wave generates enough force to knock an opponent off their feet and possibly leaves bruises on their skin.

Defensive

  1. Children of Ares can become resistant to all types of physical attacks for a short time.
  2. Children of Ares have the ability to call forth civil justice onto the battlefield for a short time, making all opponents lose the will to fight if their actions are unjust. However, if the actions of the opponent are justifiable the power becomes redundant, and if the user attempts to attack the opponent while the power is in use it immediately wears off.

Passive

  1. Children of Ares are innately proficient in all forms of combat.
  2. Children of Ares are stronger and faster than the average human. Their skin is also capable of enduring more injuries.
  3. Children of Ares are always emitting an aura of violence and war, which makes people around them more likely to attack each other and start fights. They can shut it off for a long time.

Supplementary

  1. Children of Ares have the inhuman ability to leap great distances at once which can be used to dodge or attack. Upon landing, a small tremor is unleashed which causes anybody within a few feet to lose their balance.
  2. Children of Ares have the ability to empower strength upon nearby allies and instil fear upon nearby enemies with a deafening war cry.
  3. Children of Ares have the ability to enchant nearby weapons with either a positive effect or negative effect for the duration of a weapon; some examples would be increasing the sharpness of a blade or dulling it.
  4. Children of Ares are sometimes able to cause a small (3-5) group, to turn against each other by inducing a lust for violence and victory in combat. The targets would become irrational and fight among themselves determined to be the last warrior standing, causing chaos for a short time. The more affected the more energy is drained.

3 Months After a Character is Made

  1. Children of Ares can create an illusion of massive bloodshed, destruction and devastation on a battlefield, instilling everyone around them with cowardice and terror, causing them to panic and be routed for some time, until it wears off and they return to battle. Similarly, they can also do the opposite, causing everyone nearby to go into a battle frenzy, in which they recklessly fight the enemy. This power drains them significantly.


6 Months After a Character is Made

  1. Since their father has command over dead soldiers on the losing side of every war in history, children of Ares have the ability to summon a large group of armed skeletal soldiers, up to seven, which can then be controlled by the mind of their summoner. The longer the period of time for which they are summoned, the more the summoner is drained. Ex: The user can summon skeletal red coats, confederate soldiers, Nazis etc. Dead Soldiers who belonged to the winning side of the war cannot be summoned.

9 Months After a Character is Made

  1. Children of Ares can draw power from all the violent actions and desires they’ve seen, felt, or committed in their lives and become an embodiment of war for a short time, in this state they are as twice as strong and fast than before and are immune to all attacks. They emit a powerful aura which somewhat makes enemies think they are weak and doomed for failure. Once the transformation subsides and the user reverts to normal, they are immensely drained, cannot move and could possibly faint.

Traits

  1. Children of Ares are usually more courageous than most, especially when facing danger.
  2. As Ares is the god of civil order, his kids are often adept at creating order when there is chaos and fighting around them
  3. Children of Ares tend to love the thrill of battle and fighting, feeling natural when partaking in combat.
  4. Children of Ares often love the chance to show off their abilities, they’re often somewhat arrogant and hotheaded.
  5. Children of Ares typically have the potential to become great soldiers, agents or generals. Able to perform remarkable feats within the Military.

Owned by: ~ Posted on: {{{2}}}
Powers

Offensive

  1. Children of Ares can decrease an opponent’s strength and combat abilities for a short time, leaving them vulnerable to attack.
  2. Children of Ares are able to clap their hands so hard and fast due to their enhanced strength that it sends a small shock-wave out. The shock-wave generates enough force to knock an opponent off their feet and possibly leaves bruises on their skin.

Defensive

  1. Children of Ares can become resistant to all types of physical attacks for a short time.
  2. Children of Ares have the ability to call forth civil justice onto the battlefield for a short time, making all opponents lose the will to fight if their actions are unjust. However, if the actions of the opponent are justifiable the power becomes redundant, and if the user attempts to attack the opponent while the power is in use it immediately wears off.

Passive

  1. Children of Ares are innately proficient in all forms of combat.
  2. Children of Ares are stronger and faster than the average human. Their skin is also capable of enduring more injuries.
  3. Children of Ares are always emitting an aura of violence and war, which makes people around them more likely to attack each other and start fights. They can shut it off for a long time.

Supplementary

  1. Children of Ares have the inhuman ability to leap great distances at once which can be used to dodge or attack. Upon landing, a small tremor is unleashed which causes anybody within a few feet to lose their balance.
  2. Children of Ares have the ability to empower strength upon nearby allies and instil fear upon nearby enemies with a deafening war cry.
  3. Children of Ares have the ability to enchant nearby weapons with either a positive effect or negative effect for the duration of a weapon; some examples would be increasing the sharpness of a blade or dulling it.
  4. Children of Ares are sometimes able to cause a small (3-5) group, to turn against each other by inducing a lust for violence and victory in combat. The targets would become irrational and fight among themselves determined to be the last warrior standing, causing chaos for a short time. The more affected the more energy is drained.

3 Months After a Character is Made

  1. Children of Ares can create an illusion of massive bloodshed, destruction and devastation on a battlefield, instilling everyone around them with cowardice and terror, causing them to panic and be routed for some time, until it wears off and they return to battle. Similarly, they can also do the opposite, causing everyone nearby to go into a battle frenzy, in which they recklessly fight the enemy. This power drains them significantly.


6 Months After a Character is Made

  1. Since their father has command over dead soldiers on the losing side of every war in history, children of Ares have the ability to summon a large group of armed skeletal soldiers, up to seven, which can then be controlled by the mind of their summoner. The longer the period of time for which they are summoned, the more the summoner is drained. Ex: The user can summon skeletal red coats, confederate soldiers, Nazis etc. Dead Soldiers who belonged to the winning side of the war cannot be summoned.

9 Months After a Character is Made

  1. Children of Ares can draw power from all the violent actions and desires they’ve seen, felt, or committed in their lives and become an embodiment of war for a short time, in this state they are as twice as strong and fast than before and are immune to all attacks. They emit a powerful aura which somewhat makes enemies think they are weak and doomed for failure. Once the transformation subsides and the user reverts to normal, they are immensely drained, cannot move and could possibly faint.

Traits

  1. Children of Ares are usually more courageous than most, especially when facing danger.
  2. As Ares is the god of civil order, his kids are often adept at creating order when there is chaos and fighting around them
  3. Children of Ares tend to love the thrill of battle and fighting, feeling natural when partaking in combat.
  4. Children of Ares often love the chance to show off their abilities, they’re often somewhat arrogant and hotheaded.
  5. Children of Ares typically have the potential to become great soldiers, agents or generals. Able to perform remarkable feats within the Military.
Skills & Weapons
Special Skills: singing, fighting
Preferred Weapon: Katana, Daggers
Strengths: Agility, offense, defense
Weaknesses: long-range
Quests/Missions Led: 0
Quests/Missions Been On: 0

Try and fail, but never fail to try.
Jiiia
Possessions & Favourite Things
Bedroom: Ares' Cabin
Pets: WIP

katana

Likes: weopons, martial arts, music, sleep, coffee, tea, night, dark colors, animals
Dislikes: noise, bright colors
Colour: Black
Music: Kpop
Food: Sushi
Animal: wolf
Book: Mistborn
Quote: Life shrinks or expands in proportion to one’s courage.
Drink: Iced green tea latte
Song: Full Moon- Sunmi
Movie: The Edge of Tomarrow
Sport: Soccer
Other Favs:
Appearance & More Images
Model: Meng Jia
Gender: Female
Eye Colour: Brown
Hair Colour: Black
Height: 5'7"
Weight: 100lbs
Ethnicity: Korean
Handedness: Left
Shoe Size: 7
Blood Type: AB
Voice:
Distinguishing Marks:
Body Style: Fit
One Word to Describe: silent
Best Physical Trait:
Worst Physical Trait:
Mental/Emotional State: stable
Things to Change:
Mental/Emotional disorders:
Medical Problems/Ailments:

{{{more images}}}

Family & Childhood Info
Mother: Han Jiyeon
Father: Ares
Creator:
Half-Siblings: Other children of Ares
Full-Siblings: None
Other Relatives: unknown
Home: USA
Earliest Memory:
Best Memory:
Schooling:
First Kiss:
First Love:
First Sex:
Other Firsts:

General Info
Nicknames:
Native Language: Korean
Character Flaw:
Fears/Phobias:
Hobbies: singing, martial arts, sleeping
Personal Motto:
Things He Won't Do:
Most Admires:
Most Influenced By:
Moral Compass:
Most Important Person Before:
Most Important Person Now:
Reacts to Crises: watchful and calm
Faces Their Problems:
Reacts to Change:
Alignment:
Dream Job: singer
Current Job: none
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Life is like riding a bicycle. To keep your balance you must keep moving.
Traits
Vices:
Bad Habits:
Sleeping Habits: wakes up at the slightest noise
Quirks:
Attitude: Observant
Special Talents: Singing, fighting
Social Skills: not social
Other Info
Most at Ease When?:
Main Priorities:
Past Failures:
Biggest Accomplishment:
Darkest Secret?:
Secret Known by Anyone?:
Personal Tragedy:
One Wish: meet her mom
Relationship Info
Ever Cheated?
Relates to Others? nope
Perceived by Strangers:
Perceived by Lover:
Perceived by Friends:
Perceived by Family: {{{familyp}}}
First Impression:
Family/Friends Like Most?
Family/Friends Like Least?
Relationships

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