Urban Arena

Urban arena
  • This arena is essentially a small abandoned city, overgrown with vegetation and some of the buildings crumbling in decay.
  • Located in the middle of the arena is a small abandoned park, with a pond
  • This arena has all the typical things you'd find in an abandoned overgrown city, everything from flat surfaces to small buildings to tall skyscrapers, some crumbling, some still standing, lots of dark places to hide, including an underground subway tunnel. There are abandoned cars, and things can still be found within the buildings, perhaps even a few stray cats or dogs, or some smaller creatures such as rats and spiders.
  • The arena is open to the sky and elements
  • This arena also possesses a more rural arena, possessing large mansions, estates and houses.

Isidora ~ Child of Hecate/Veritum's Lieutenant
01:03, February 13, 2013 (UTC)
Character's Bio

 Age: 19  Height: 5'5  Weight: 120 lbs
 Sexuality: Straight  Relationship Status: Single
 Birth Place: Florence, Italy  Main Weapon: Powers and Sword
 Accent: Italian
 – "“Leave the fireworks for those who cast no spark of their own.”

Character's Powers


  1. Children of Hecate have the ability to fire an intense beam of magical energy which will burn anything it touches. The ability can also be focused into small magical bullets, which have better range but are less damaging than a beam.
  2. Children of Hecate have the ability to use magic to electrically charge something made of metal for a short time.


  1. Children of Hecate are able to create a protective dome of magical energy around them for a short time.
  2. Children of Hecate are able to become ethereal in form for a short time, which temporarily causes all attacks to go through them. In this state, they cannot attack an opponent and if they do their ethereal state will dissipate instantly.


  1. Children of Hecate have the innate ability to see in all directions at once.
  2. Children of Hecate are innately stronger at night.
  3. Children of Hecate are able to communicate with the dead to gather information.
  4. Children of Hecate are adept at making potions and elixirs, however potions used in battle cannot be overly powerful or altering to the events of the battle. Potions that can automatically heal all wounds or restore all energy are examples of over-powered potions. Only descendants of Hecate/Circe and Lampades can create potions. Overconsumption of potions can result in overdose symptoms and some potions could have side-effects or not work at all.


  1. Children of Hecate can conjure spells to teleport themselves and allies. The further the distance, the more energy drained.
  2. Children of Hecate can cast a levitation spell on themselves for a short time which will allow them to fly, the longer they levitate the more power it drains. The spell can also be used items and enemies.
  3. Children of Hecate are able to use some healing spells to quickly heal minor wounds and slowly heal major wounds. Fatal wounds cannot be healed.

3 Month:

  1. Children of Hecate are able to control the Mist around them, allowing them to create optical illusions that can fool even demigods. The illusions can confuse enemies with false memories, alter the appearance of the user or their allies, change the appearance of items or weapons or even alter the appearance of the environment to an extent. Changes to the Mist only last for a short time, mist control is less draining than custom spells. (6 month)

6 Month:

  1. Children of Hecate have the ability to create new spells, whether they were trained, self-taught or devised the spell on the fly. The spells can be minor, such as locating, summoning animals, divination or controlling emotions. Or they can be more advanced and powerful such as controlling the elements, pure magical energy, necromancy, curses and summoning monsters or magical guardians. Spells cannot be overly powerful or controlling. The more complex and powerful the spell, the more energy it drains from the user.

9 Month:

  1. Children of Hecate have the ability to focus all their magical abilities into transforming themselves into any living being, or even a being of their own imagination. This power is, in essence, the ability to shapeshift into anything the user can imagine. The user can transform into another human, an animal, a monster, or anything in between. The transformation can last as long as the user wishes it to, but the longer they hold their form the more it drains them. They cannot cast any spells while the transformation is in place and they cannot transform into anything overly powerful. (Like a rabbit that can make people’s heads explode with a thought. ) The form they shift into cannot be larger than 2 to 3 times the human size of the user, and after the user resumes their regular form they are severely drained. Unable to move from exhaustion and they could possibly faint. This power can only be used once in a fight.


  1. Children of Hecate typically love the magical arts, many of them are known for writing spellbooks. Her children have created/re-introduced and improved spells and techniques all over history.
  2. Necromancy is commonly a favored magical art among children of Hecate.
  3. Children of Hecate are known for being quite mysterious.
  4. Children of Hecate are often more active and exhibit better moods at night and in dark environments.
  5. Children of Hecate wield innate knowledge and understanding of the Mist.

Owned by: Waves ~ Posted on: She scans the arena, taking in the sight of the abandoned city. Eventually she focuses on Xavier, standing several feet in front of her. A cruel smile appears on her lips. This is going to be so much fun.


X -Child of Hades

 – Our dead are never dead to us, until we have forgotten them.

*He runs around the area, unknown that Isidora has spotted him. He makes his way inside an abandoned building and started climbing up the rooftop. Once up, he scans the vast urban area.*

Isidora: She casts a levitation spell on herself and flies towards Xavier, her sword in hand. Xavier: He sees Isidora flying towards him, a sword at her hand. He quickly causes Isidora to feel trapped in a coffin hoping that it would work and that it would buy him some time to think of what to do next. Isidora: She falters, her flying slowing down noticeably, though she still manages to stay up. Xavier: Taking advantage of the situation, Xavier jumps to a nearby building rooftop. He continues running and bends the shadows around him, trying to conceal himself from Isidora's vision. Isidora: She sees him jump, and her eyes trace his path as he lands on the other rooftop. However, after he bends the shadows, Isidora loses sight of him. Nevertheless, she makes her way to the new building, landing on the edge of the roof. Come out, come out wherever you are. Xavier: He smiles as he realizes that his plan to lure Isidora to the rooftop worked. Hiding behind the shadows, Xavier unsheathed his sword and carefully walked behind Isidora, trying hard not to make a sound. He quickly launches a surprise attack, slashing with his sword aimed at her back. Isidora: She feels a slight wind caused by the movement of Xavier's sword, and turns in the nick of time. She raises her sword and blocks his blade with her own. Xavier: He quickly ressurects a single undead corpse behind Isidora and commands it to attack her while their sword blades are locked with each other. Isidora: Without turning around, she conjures a temporary shield that blocks the corpse's attack for a few moments. Meanwhile, she tries to disengage her blade from Xavier's. Xavier: He quickly shadow travels a few meters away from Isidora and dismisses the corpse. Gathering all his energy, Xavier summons a large group of undead around Isidora and commands the horde to attack her. He slowly loses his energy as he keeps up with his phase. Isidora: She quickly snatches her sword back when Xavier disappears, then stares at the large number of undead surrounding her. Narrowing her eyes, she summons a large wolf-like creature to attack about half of the horde, then proceeds to slash at the remaining corpses. Xavier: Mustering the last bits of his energy, Xavier cracks open a small fissure at the base of Isidora's feet which spews out hellfire immediately. He commands the last of the corpses to attack Isidora while the fissure is erupting below her feet. Isidora: She yelps and scatters away from the hellfire, then raises her sword again in defence against the corpses, imbuing her sword with extra strength

Isidora wins by default

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