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Latest revision as of 17:16, 6 January 2018

Olympic-torchJacob EvansOlympic-torch
Victory's Wrangler- Son of Nike
Owned by: Affectos
JacobEvans

"It is not enough for a man to know how to ride; he must know how to fall."
Jacob is a sixteen year old child of Nike and currently resides in her cabin at camp. He has been at camp since February 2014 and is currently single. He is currently in the closet and coming to grips with his homosexuality, while he's getting to know people at camp.
Personality
Jacob is a relaxed guy. He’s confident, cocky and sure of himself. He loves the outdoors and spends most days at camp with the horses, working in the strawberry fields or training at the gym. He is comfortable with his body and enjoys showing it off. At times, he can come across as arrogant and over-competitive. He looks forward to getting to know people his own age at CHB.
History

Parents Meeting: When Brian Evans went to the track, the last thing he thought he’d be bringing home was a goddess.

As the breeder of several successful racehorses, Brian was expected to be at the track whenever they were to race. His typical job was to check the horse over before they raced, and gave them a once over afterwards. During the races however, he’d sit up in the stands with the rest of the spectators to see who was betting on who. One day, an attractive woman appeared dressed in breeches and a simple white shirt. She was tall, athletic and gave off an aura of competitiveness. Introducing himself, the two began talking horses, and eventually struck up a deal. If his horse won, he could receive an undisclosed prize, but if he lost, he would have to take a forfeit of her choosing. Brian didn't quite realize who he was betting against, his horse tripped as soon as it exited the gates and her horse won.

Completely stunned at what happened to his horse, he confronted the woman demanding how she knew. She smiled and claimed it was a ‘trade secret’ and reminded him about their bet. Showing that she wasn't all that cruel, Brian’s ‘forfeit’ was a night’s work in order to take her out. Since she had won fair and square, he agreed.

That night, Brian treated the woman he came to know as Victoria to dinner and drinks, ending it with a nightcap at his ranch. The two of them discussed the competitive nature of not only horse racing, but horse breeding as well. As the clock neared midnight, Brian offered to let Victoria to stay the night. She accepted...and the two of them carried their conversation to his bedroom.

Jacob’s Upbringing: Several months later, Jacob was delivered in a cradle. He wore a crucifix around his neck and a small note was wrapped in his hands. Brian picked up the baby in his hands, tucked the note in his jacket pocket and raised him as his own.

Jacob grew up on the ranch. He learned to ride horses, as naturally as most kids learned to walk. He took right away to life in the Great Outdoors and spent all the time he could with the horses. He was home-schooled but didn't take an interest in lessons. Brian’s parenting was more relaxed than most. Whenever it got too hot or a job got too messy, he’d usually remove a few articles of clothing before returning to work, and Jacob eventually picked this up as well. In addition, so save some money on the water bill, he’d have Jacob bathe in the nearby creek. Jacob never complained, he liked showing his body off. As he got older, Jacob started to develop more muscles from the physical labor he did helping his father out on the ranch, whether it be lifting hay bales or hauling piles of manure. His life was pretty perfect, until his thirteenth birthday.

Demigod in the Saddle: As Jacob got older, he joined his father when Brian would go to the races. He excelled at making sure the horses were in pristine condition before their races. Most of time, he’d stick around the stable as per his father’s request, but on occasion, he’d venture off to see what else he could find. One day, he heard the cries of horses nearby. He rushed to the scene where he saw a gigantic flaming horse, rearing its’ hooves upwards. Jacob almost got hit, if he hadn't rolled out of the way at superhuman speed. The horse reared once again, only to be subdued as a short jockey leaped onto the horse. He wrangled with the beast for a while, digging his celestial bronze spurs into the horse until it was brought to heel. The jockey introduced himself as Brandon. He was short and his legs were the same as those of a goat. Brandon attempted to explain to Jacob what he had seen, but when the satyr smelled that he was a demigod, he started to tell him about how the Greek myths were real. As he was explaining, Brian rounded the corner to find his son and Brandon talking. Brian began to lecture his son on not running off, but Jacob cut in, telling his dad about the fire-breathing horse and how Brandon had calmed it down. Brian didn't seemed phased and let Jacob in on a secret, his mother was a goddess. Brandon pointed out that now Jacob knew, he’d more likely to be attacked by monsters. He offered to take Jacob to a camp in New York, but Brian needed him on the ranch. Compromising, Brandon offered to move to the ranch to keep an eye on Jacob, but the demigod had to learn how to work with other kinds of horses.

Derby Training: Letting Brandon come live at the ranch, Jacob began working with more than just Clydesdale and Shetlands. Brandon’s equines included Pegasi. In addition to doing his basic chores, Jacob was now also breaking wild horses and training them for purchase. Several times Jacob came close to being trampled, but luckily Brandon was always keeping an eye on him to make sure he stayed safe.

In addition to working with the mythical horses, Brandon also revealed that the necklace that had been wearing for the last few years was actually a weapon in disguise, a bow and arrow. What more, the bow was able to split into two separate blades for close combat.

Into the Homestretch: As Jacob got older, he started getting more and more cocky in his job trying to work solely with the Pegasi. Brandon noticed this, but was hesitant to say anything. The tipping point came when Jacob was 16, trying to break an extremely wild pegasi, causing him to be launched off and received a broken shoulder. Deciding that enough was enough, Brian finally decided to have Brandon take his son to the camp mentioned all those years ago once Jacob had fully healed.

Due to the large distance between camp and their ranch, Brian didn't want to have Brandon take Jacob all the way there and come back. It’d be too long for Brian to handle the ranch on his own. Brandon was then able to come up with a solution. Taking Jacob to the nearest blacktop road, the satyr tossed a golden coin into the pavement and uttered a phrase in a language that Jacob somehow understood. Within seconds, an old fashioned taxi materialized out of nowhere offering a lift. Nudging Jacob in, Brandon told the drivers to take him to Camp Half-Blood before bidding Jacob good luck and shutting the door.

While the trip was rather fast in comparison to what Jacob thought a trip from Oklahoma to New York would take, most of it was a blur, literally. Every time he glanced out the window, everything was moving in a blur past the window. He wasn't sure how fast they were going, but he was pretty sure that the drivers were breaking the speed limit several times over....

He literally was thrown into camp, kicking and screaming. Jacob shrugged his shoulders and walked into camp, not looking back.

Journal
Despite the difference in weather, Jacob still finds that he is able to enjoy a state of undress at most times, relying on just shorts or a jock.

He's amazed that not many people have confronted on his lack of clothing. Of course, he has the decency to be covered up when he's around the younger campers.

Recently, he realized to himself that he's attracted to other guys. Still in a bit of denial, he's trying to not let anyone catch on...
Basic Info
Full Name: Jacob Finn Evans
Titles: Victory's Wrangler
Current Location: Camp Half Blood
Affiliation(s): Camp
Current Status: Alive
Relationship Status: Single
Born or Created On: 7th April 1998
Current Age: 16
Species: Demigod
Nationality: American
Sexuality: Gay, Closeted
Accent: American
OOC Plans & Info
Owned By: Affectos
Inspiration Behind Creation: Fate mentioning nudist camps in chat
Love Interests Char/Owner: Horse-Riding, Athletics, Men.
Active RP's:
Created Page On: 19/02/15
Page Last Updated On:
Plans: See below
3/6/9 Month Powers: None

WIP

Word Bubble
Jacob Evans ~ Victory's Wrangler
JacobEvans

"It is not enough for a man to know how to ride; he must know how to fall."
{{{1}}}
Character's Bio


 Age: 16  Height: 5'9"  Weight: 166 lbs.
 Sexuality: Gay (Closeted)  Relationship Status: Single
 Birth Place: Adair, Oklahoma  Main Weapon: Bow & Arrow, Dual Short-Swords.

 – "A horse is the projection of peoples' dreams about themselves - strong, powerful, beautiful - and it has the capability of giving us escape from our mundane existence."

Character's Powers

 3/6/9 Month Powers not unlocked yet.

Offensive

  1. Children of Nike are able to channel their energy with and create a link to an object, can be a weapon or a sports related item, which causes their next attack with this object to be two times more powerful. Once used, it can not be used again on the object for the remainder of the fight and it drains the user somewhat.
  2. Children of Nike are able to clap their hands so hard and fast due to their enhanced strength that it sends a small shock-wave out. The shock-wave generates enough force to knock an opponent off their feet and possibly leaves bruises on their skin.


Defensive

  1. Children of Nike can become resistant to all types of physical attacks for a short time.
  2. Children of Nike are able to increase their speed and stealth in short bursts, making them faster than most and undetectable for a short time. However, they cannot have a weapon drawn so the speed is purely for evasion.


Passive

  1. Children of Nike are innately proficient in most forms of combat and hold a higher state of physical prowess. They wield higher levels of strength, speed, endurance and stamina than the average human.
  2. Children of Nike have innate reflexes which allow them to fight and dodge quickly.
  3. Children of Nike have the ability to predict the path of projectiles and dodge them, as well as identifying the weak points of opponents. This ability does not always work and could mislead the user, leaving them open to attacks.
  4. Children of Nike wield an amazing amount of willpower and fighting spirit, allowing them to partially resist any attempt to control their mind and resist any urge to surrender or quit.

Supplementary

  1. Children of Nike have the inhuman ability to leap great distances and perform dodge-rolls with ease, which can aid the user with dodging and attacking.
  2. Children of Nike have the ability to empower strength upon nearby allies and instill fear upon nearby enemies with a deafening war cry.
  3. Since their mother was depicted as a winged goddess, children of Nike can sprout wings for a short time, this enables them to fly; the longer they maintain this state, the more energy it drains. They must rest between flights and cannot make long distance traveling without resting often. However the wings are vulnerable to injuries and magic; they can also be customized to the user’s preference.
  4. Children of Nike can create a false illusion of what their opponent needs to do to achieve victory for a short time. This can cause an opponent to attempt foolish strategies that work against them and gives the user a chance to attack or flee.

3 Months After Character is Made

  1. Children of Nike have the capability to fluidly move around on both land and air making the environment their playground allowing them to kick off almost any surface and air dash across moderate distances, swing around lampposts, maneuver their motion while airborne and grind along rails and battle enemies with speed, agility and style. Using this ability, the user can easily use their environment to their advantage, such as running up walls to escape enemies.

6 Months After Character is Made

  1. Children of Nike have the power to turn an opponent’s semi-living construct and/or animal ally against them by inducing a powerful desire for victory and the idea that only the user can provide it. So they will be under the complete control of them. The more allies and constructs the user usurps control from, the more energy is drained.

9 Months After Character is Made

  1. Children of Nike can draw power from all the victorious actions and desires they’ve seen, felt, or committed in their lives and become an become an embodiment of victory for a short time, in this state they are as twice as stronger and faster than before and are immune to all attacks. They emit a powerful aura which somewhat makes enemies think they are weak and doomed for failure. Once the transformation subsides and the user reverts to normal, they are immensely drained, cannot move and could possibly faint.

Traits

  1. Children of Nike are usually excellent charioteers and horse-riders.
  2. Children of Nike are often athletic and great sportsmen.
  3. Children of Nike normally love winning and are very competitive, typically being confident in their skills and wanting to show off.

Owned by: Affleck & Fate ~ Posted on: {{{2}}}
Powers

Offensive

  1. Children of Nike are able to channel their energy with and create a link to an object, can be a weapon or a sports related item, which causes their next attack with this object to be two times more powerful. Once used, it can not be used again on the object for the remainder of the fight and it drains the user somewhat.
  2. Children of Nike are able to clap their hands so hard and fast due to their enhanced strength that it sends a small shock-wave out. The shock-wave generates enough force to knock an opponent off their feet and possibly leaves bruises on their skin.


Defensive

  1. Children of Nike can become resistant to all types of physical attacks for a short time.
  2. Children of Nike are able to increase their speed and stealth in short bursts, making them faster than most and undetectable for a short time. However, they cannot have a weapon drawn so the speed is purely for evasion.


Passive

  1. Children of Nike are innately proficient in most forms of combat and hold a higher state of physical prowess. They wield higher levels of strength, speed, endurance and stamina than the average human.
  2. Children of Nike have innate reflexes which allow them to fight and dodge quickly.
  3. Children of Nike have the ability to predict the path of projectiles and dodge them, as well as identifying the weak points of opponents. This ability does not always work and could mislead the user, leaving them open to attacks.
  4. Children of Nike wield an amazing amount of willpower and fighting spirit, allowing them to partially resist any attempt to control their mind and resist any urge to surrender or quit.

Supplementary

  1. Children of Nike have the inhuman ability to leap great distances and perform dodge-rolls with ease, which can aid the user with dodging and attacking.
  2. Children of Nike have the ability to empower strength upon nearby allies and instill fear upon nearby enemies with a deafening war cry.
  3. Since their mother was depicted as a winged goddess, children of Nike can sprout wings for a short time, this enables them to fly; the longer they maintain this state, the more energy it drains. They must rest between flights and cannot make long distance traveling without resting often. However the wings are vulnerable to injuries and magic; they can also be customized to the user’s preference.
  4. Children of Nike can create a false illusion of what their opponent needs to do to achieve victory for a short time. This can cause an opponent to attempt foolish strategies that work against them and gives the user a chance to attack or flee.

3 Months After Character is Made

  1. Children of Nike have the capability to fluidly move around on both land and air making the environment their playground allowing them to kick off almost any surface and air dash across moderate distances, swing around lampposts, maneuver their motion while airborne and grind along rails and battle enemies with speed, agility and style. Using this ability, the user can easily use their environment to their advantage, such as running up walls to escape enemies.

6 Months After Character is Made

  1. Children of Nike have the power to turn an opponent’s semi-living construct and/or animal ally against them by inducing a powerful desire for victory and the idea that only the user can provide it. So they will be under the complete control of them. The more allies and constructs the user usurps control from, the more energy is drained.

9 Months After Character is Made

  1. Children of Nike can draw power from all the victorious actions and desires they’ve seen, felt, or committed in their lives and become an become an embodiment of victory for a short time, in this state they are as twice as stronger and faster than before and are immune to all attacks. They emit a powerful aura which somewhat makes enemies think they are weak and doomed for failure. Once the transformation subsides and the user reverts to normal, they are immensely drained, cannot move and could possibly faint.

Traits

  1. Children of Nike are usually excellent charioteers and horse-riders.
  2. Children of Nike are often athletic and great sportsmen.
  3. Children of Nike normally love winning and are very competitive, typically being confident in their skills and wanting to show off.
Skills & Weapons
Special Skills: Athletics, Horse-Riding, Basketball
Preferred Weapon: Bow and Arrows, Dual short-swords
Strengths: Speed, Offense
Weaknesses: Arrogance
Quests/Missions Led: None
Quests/Missions Been On: None

WIP

"A horse is the projection of peoples' dreams about themselves - strong, powerful, beautiful - and it has the capability of giving us escape from our mundane existence."
Evans2
Possessions & Favourite Things
Bedroom: WIP
Pets: None

WIP

Likes: Winning, Nudity, The Great Outdoors, Animals.
Dislikes: Losing, Personal Space, People who are uptight.
Colour: Sunset Orange
Music: American Rock, Country, Bluegrass
Food: Fresh Strawberries
Animal: Stallion
Book: The Cat in the Hat by Dr Seuss
Quote:
Drink: Gatorade
Song: Hotel California by the Eagles
Movie: Air-Bud
Sport: Horse-Racing
Other Favs: None
Appearance & More Images
Model: Sean Lockhart.
Gender: Male
Eye Colour: Hazel
Hair Colour: Dark Brown
Height: 5'9
Weight: 166 lbs
Ethnicity: Caucasian
Handedness: Ambidextrous
Shoe Size: Size 8
Blood Type: AB+
Voice: Tenor
Distinguishing Marks: Birthmark on buttcheek, Faint scars on right shoulder.
Body Style: Athletic
One Word to Describe: Cocky
Best Physical Trait: His abs
Worst Physical Trait: His feet
Mental/Emotional State: Stable
Things to Change: Come out as gay.
Mental/Emotional disorders: None
Medical Problems/Ailments: None

Family & Childhood Info
Mother: Nike
Father: Brian Evans
Creator: None
Half-Siblings: Other Children of Nike
Full-Siblings: None
Other Relatives: None
Home: Oklahoma
Earliest Memory: Watching his father fix a fence.
Best Memory: His abs
Schooling: Home-schooled.
First Kiss: November Stark
First Love: None
First Sex: None
Other Firsts: None

General Info
Nicknames: Nike Nudist, Stallion
Native Language: American English
Character Flaw: Overconfidence
Fears/Phobias: Boredom
Hobbies: Chariot Racing, Tending to the Horses, Pranking his fellow campers
Personal Motto: "If you fall off the horse, get back on."
Things He Won't Do: Hurt innocent animals
Most Admires: Himself
Most Influenced By: Brandon
Moral Compass: North
Most Important Person Before: His father
Most Important Person Now: N/A
Reacts to Crises: None
Faces Their Problems: None
Reacts to Change: Come out as gay.
Alignment: Chaotic/Neutral Good
Dream Job: Gold medallist
Current Job: Camper
Brent-corrigan-112237l-poza
"The essential joy of being with horses is that it brings us in contact with the rare elements of grace, beauty, spirit, and fire."
Traits
Vices: Nudity
Bad Habits: Encroaching on other's personal space
Sleeping Habits: Heavy
Quirks: Likes being a state of undress; the less, the better
Attitude: Mischievous
Special Talents: Finding an excuse to strip-off
Social Skills: Popular, Confident
Other Info
Most at Ease When?: Doing something outdoors
Main Priorities: Settle into Camp Life
Past Failures: Provoking a fire-breathing horse
Biggest Accomplishment: Winning the local junior derby
Darkest Secret?: He's gay
Secret Known by Anyone?: No
Personal Tragedy: None
One Wish: Make friends at camp
Relationship Info
Ever Cheated? N/A
Relates to Others? Well
Perceived by Strangers: Cocky
Perceived by Lover: Attentive
Perceived by Friends: Friendly
Perceived by Family: Crazy
First Impression: Confident
Family/Friends Like Most? WIP
Family/Friends Like Least? WIP
Relationships