Camp Half-Blood Role Playing Wiki
Camp Half-Blood Role Playing Wiki
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Latest revision as of 10:17, 2 February 2019


Magicpotion bubbly ani resizedJoachim Achille FlamelMagicpotion bubbly ani resized
Son of Hecate ~ Camper
Owned by: LyreOfOrpheHyus
JoachimTheme
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"A man is a god in ruins. When men are innocent, life shall be longer, and shall pass into the immortal, as gently as we awake from dreams."
Joachim is the son of the late Nicolas Flamel, a renowned alchemist, and the goddess Hecate. After drinking the Elixir of Life created by his father and producing it from time to time, he is able to keep himself from aging, and still looks like a 16-year old teenager. He guards the prized Philosopher's Stone, and has come to camp after centuries of traveling the world to protect himself from the people trying to steal it from him. He is currently dating no one, and is bisexual.
Personality
Joachim tends to devote most of his time in causing spontaneous alchemical reactions and tinkering with weird substances, because that's what he really does ever since, and nobody can't take away his passion for alchemy. He has an uncanny knack for curiosity, and can be found almost anywhere in a constant search for something new. Although very eager to learn, he tends to be very cautious of everything, even with the people he interacts with. Sometimes he gets too careful that he becomes fussed and worked up over nothing. He is not unkind, but not quick to trust; it will be unusual for him to sacrifice himself for others, but will never back down from a fight.


While he acts pretty stiff on acquaintances, deep inside he is a very compassionate and sensitive type of person, coming off as charming and even lovable to those very close to him. Having tried numerous professions throughout the centuries of his existence, he is very versatile in labor and reliable in a lot of work. In times, he can be very abrasive and sardonic when he loses his cool, a side of him he himself doesn't like tapping on. He also has this tendency to not share with others and is very protective of what he owns for he fears that they will steal from him. Even the mere touching of his possessions usually sends him into fits of vexation.
History

Nicolas Flamel historically existed as a simple scrivener and manuscript-seller, yet the legends directed at him only rose around 1612. Nobody ever really knew he was an alchemist until his secrets circulated about 194 years after his death. The story of Joachim Flamel would fill you in on every detail there was, including how Nicolas had a child to begin with.

Unlike the religious scholars, alchemists of the Middle Ages sought after the philosopher's stone, the legendary substance capable of turning any metal into gold and even turn into the elixir of life. The marriage of Nicolas and his wife Perenelle were arranged by their parents in order to secure an alliance between their families in pursuit of the so-called symbol of perfection in alchemy. Perenelle hailed from a rich lineage, and has brought the wealth from her two previous marriages. In order to fund their constant experiments, they owned several properties and shops. However, they still rendered financial assistance to churches and hostels, and were known for their philanthropy.

Both families were favored by the gods, from whom they received their powers to practice alchemy, tracing way back to the time of their ancestors. During those times, most members of both families defected to start new and ordinary lives; some were even killed by rivaling alchemists. After failing a lot to create the philosopher's stone, they thought there was no point in continuing on. Thus, the remaining kin decided to never practice alchemy again.

Now forbidden to unearth the family's secrets, Nicolas and Perenelle roamed across France in an seemingly endless search of ways to achieve the philosopher's stone, to bring back honor and glory. During their stay at Mont Saint-Michel, they came across a thief of about 12 years of age, who stole a book from a traveling abbess. They were able to return it to her, who revealed herself to be Hecate. Having known about their family history, she offered them the book which she called the Codex. It contained the greatest secrets of alchemy, far more valuable than all resources their families had combined.

However, Hecate had set up a barter in exchange for the Codex. Someone had to be a living testimony to the success Nicolas and Perenelle would achieve, and at the same time someone who would guard both the book and the philosopher's stone should anything happened to the couple. Basically, Hecate wanted a child with Nicolas, with his wife's blessing, of course. Perenelle knew it was for the sake of their work, and was generally okay with the whole idea. She knew better not to go against a goddess. About 6 months after their return to Paris, the child arrived, whom they named Joachim.

Around the same time, the thief, who was an orphan named Benedict, appeared at their shop's doorstep. He seemed to have followed them all the way from Mont Saint-Michel, and begged them to take him in, even as a slave or the like. Seeing how they spared him from the "abbess", he knew they were kindhearted. Nicolas and Perenelle didn't trust him, and just sent him out. Benedict, however, was persistent, as he stayed outside every day. One time, he sneaked around their laboratory, and was caught performing alchemy, much to the couple's surprise. At that point, they took him under their wings and became their apprentice.

Joachim and Benedict were educated by Nicolas and Perenelle at home to avoid their family's secrets from spilling out. They sometimes visited their relatives, remnants of once powerful families, in Bordeaux but never told them about their activities. Even if they would, they would vaguely remember, because the family traditions were either lost, brought to the grave, or burned to ashes. Back at Paris, Nicolas had a stable job at court while Perenelle handled the rest of their businesses and properties.

When Joachim was 7, the Flamel family embarked on a quest across France once again to decode the Codex, and after about 5 years of spending a lot of money and resources, the couple with the help of Joachim and Benedict, were able to create the holy grail of alchemy - the philosopher's stone in 1389. The groundbreaking achievement was kept secret within the family, and they quietly returned to Paris without saying a word. They thought it would be best to hide the stone for the time being, and resumed their normal lives.

One year after, Perenelle was diagnosed with a rare terminal disease which would eventually kill her in a matter of 4 years. Desperate for a cure, Nicolas resorted to the Codex and the philosopher's stone, in which he produced the Elixir of Life in order to prevent his wife's imminent death. Although she was cured and rendered nigh immortal, the elixir's recipe magically changed every month, so Nicolas had to concoct it over and over again to keep Perenelle alive, not to mention the recipe cannot be memorized.

A few years had passed, and rumors of a wealthy family moving into Paris spread throughout. They called themselves the Montmorencies, who were alchemists at the pretense of prophets and miracle-workers. They have moved into the city after getting news of the philosopher's stone being made by the Flamels. They planned to use the stone to create and modify a human being, the process known as human transmutation—a forbidden taboo in alchemy.

Around the same time, Joachim also had his first monster attack after a chimera came bursting through his family's shop. Although he was able to kill it when he awakened to his demigod powers, it left Benedict with one perfectly normal leg. You see, it got bitten off before Joachim came to the rescue. Ever since then, Nicolas created a metal leg for him. This part wasn't really relevant, but whatever; it's for the sake of stating a monster attack.

Now, let's cut to the chase. You see, Benedict worked as a spy for the Montmorencies all along, and has waited a long time to steal not only the philosopher's stone but also the Codex which contained the recipe needed for human transmutation. Now an accomplished alchemist, he replicated the Codex and stone to fool Nicolas before leaving. It was too late when the latter found out that they were missing, and the elixir's effects wore off. Sadly, Perenelle died because of this, at the year 1397.

The death of Perenelle drove Nicolas to desperation, while Joachim was determined to avenge her. With his broken father in tow, he boldly went to the villa of the Montmorency family to negotiate with the head, Alphonse, who was a very powerful sorcerer. Seeing how hopeless Nicolas was, he easily convinced him on using human transmutation to bring back his dead wife. For the sake of his father, Joachim went along with Alphonse despite his absolute defiance against his plans.

During the attempt to bring Perenelle back to life, Joachim sabotaged the whole experiment which ended in a terrible disaster. Many lives were killed by the numerous explosions of magical substances, including that of Alphonse's and Benedict's. Joachim, on the other hand, lost his right eye and leg (the same as Benedict, yes). During the ensuing catastrophe, Nicolas carried off his son along with the stolen Codex and philosopher's stone. The alchemist quickly created the elixir of life once again and gave it Joachim, wherein he was saved from a menacing exsanguination. After he made sure he was safe from death, he transmuted a glass eye and metal leg to replace the missing parts.

It wasn't before long when the remaining Montmorency members pursued after them. Nicolas decided that he should surrender in order to stall for time while Joachim took the Codex and the philosopher's stone with him and fled Paris. Hecate's words came true at last, which Nicolas only remembered at that point. Kissing his father goodbye, he escaped just as he saw him being dragged away in chains.

Armed with newly-discovered magic powers and alchemy, he made his way for his relatives in Bordeaux, while fighting monsters along the way. He was almost restless the whole trip, fearing that the Montmorencies would catch up to him. However, he soon ended up lost, and found himself trekking across sandy beaches of Normandy and into Mont Saint-Michel. There he met Hecate, disguised as the same abbess as before. She told him about the Greek gods, and the reason why he was born. With everything settled down, she told him to stay on the island with the Benedictine monks, some of whom were magicians and alchemists like him. It was the safest place for him, and for the treasures he held. In the following years, he lived in the abbey, secretly trained by the monks in the art of magic and sorcery. In 1418, Nicolas Flamel died at the age of 88, having continued his work after escaping the Montmorencies for the second time.

Joachim took off from Mont Saint-Michel after it was besieged twice during the Hundred Years' War. From there he traveled across France, and then throughout Europe, and then throughout the world. In 1612, he spread the story of Nicolas and Perenelle Flamel in their pursuit of the philosopher's stone. From there, the first book published attributed to them was the Livre des figures hiéroglyphiques or Exposition of the Hieroglyphical Figures. Soon, more and more legends about them arose, and the world knew them as they were until today.

I wouldn't bore you with the following centuries, but it was sufficed to say that he entered a lot of jobs and professions as he spent his time on the world: a swashbuckler in the Spanish Armada, a bartender in a Finnish tavern, a bookseller in a Venetian bookshop, a cook in a Mexican pueblo, a herbalist in a Venezuelan market, a shepherd in Israelite pastures, a street sweeper in Saudi Arabia, and a lot more not listed. It wasn't until 1922 when he decided to come back to Mont Saint-Michel and lived a peaceful life with the monks. If you're going to ask why he was still alive at this point, you've probably forgotten about the Codex and the philosopher's stone by now. That time around, he has made countless copies of the two objects, in case anybody wanted to steal them.

Unfortunately, his 92-year stay on the island was ended when the descendants of the Montmorencies suddenly arrived. The family was supposedly extinct over the course of the centuries, but a man named Ignatius Montmorency stood up and took the burden of continuing his ancestors' mission of stealing the philosopher's stone, this time to resurrect Alphonse himself. He was a very formidable man, as he nearly killed Joachim in a magical duel. With a burst of putrid smoke, he used the last ounce of his energy and fled for New York, where he ended up at Camp Half-Blood, and was finally claimed by his mother Hecate.

Journal
WIP
Basic Info
Full Name: Joachim Achille Flamel
Titles: Son of Hecate
Undying Alchemist
The Philosopher's Keeper
Current Location: Hecate's Cabin
Affiliation(s): Camp Half-Blood; Nicolas Flamel; Monks of Mont Saint-Michel
Current Status: Alive
Relationship Status: Single
Born or Created On: November 1377
Current Age: Immortal
Species: Demigod
Nationality: French
Sexuality: Bisexual
Accent: French
OOC Plans & Info
Owned By: LyreOfOrpheHyus
Inspiration Behind Creation: Alchemy, Nicolas Flamel, Philosopher's Stone and Elixir of Life yada yada, Full Metal Alchemist, The Secrets of the Immortal Nicholas Flamel
Love Interests Char/Owner: None
Active RP's: WIP
Created Page On: November 24, 2014
Page Last Updated On: July 20, 2016
Plans: Has no plans at the moment
3/6/9 Month Powers: Has 3/6/9 month powers unlocked early with the use of Battle of the Bands power-up prize

WIP

{{Semi-Active User}}

Word Bubble
Joachim Flamel ~ Son of Hecate
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"The true alchemists do not change lead into gold; they change the world into words."
"What do I have to say to the universe? A soul ought to have something to say to the universe if it's going to be immortal."
Character's Bio


 Age: Immortal (looks 16)  Height: 5'7"  Weight: 154
 Sexuality: Bisexual  Relationship Status: Single
 Birth Place: Paris, France  Main Weapon: Longsword and magic
 Accent: French Title: Undying Alchemist, Lt. Counselor
 – "The matter lies before the eyes of all; everybody sees it, touches it, loves it, but knows it not. It is glorious and vile, precious and of small account, and is found everywhere... But, to be brief, our Matter has as many names as there are things in this world; that is why the foolish know it not."

Character's Powers

 Powers of a Child of Hecate (has 3/6/9 month powers unlocked early with the use of Battle of the Bands power-up prize):

  1. Children of Hecate have the ability to fire an intense beam of magical energy which will burn anything it touches. The ability can also be focused into small magical bullets, which have better range but are less damaging than a beam.
  2. Children of Hecate have the ability to use magic to electrically charge something made of metal for a short time.
  3. Children of Hecate are able to create a protective dome of magical energy around them for a short time.
  4. Children of Hecate are able to become ethereal in form for a short time, which temporarily causes all attacks to go through them. In this state, they cannot attack an opponent and if they do their ethereal state will dissipate instantly.
  5. Children of Hecate have the innate ability to see in all directions at once.
  6. Children of Hecate are innately stronger at night.
  7. Children of Hecate are able to communicate with the dead to gather information.
  8. Children of Hecate are adept at making potions and elixirs, however potions used in battle cannot be overly powerful or altering to the events of the battle. Potions that can automatically heal all wounds or restore all energy are examples of over-powered potions. Only descendants of Hecate/Circe and Lampades can create potions. Overconsumption of potions can result in overdose symptoms and some potions could have side-effects or not work at all.
  9. Children of Hecate can conjure spells to teleport themselves and allies. The further the distance, the more energy drained.
  10. Children of Hecate can cast a levitation spell on themselves for a short time which will allow them to fly, the longer they levitate the more power it drains. The spell can also be used items and enemies.
  11. Children of Hecate are able to use some healing spells to quickly heal minor wounds and slowly heal major wounds. Fatal wounds cannot be healed.
  12. Children of Hecate are able to control the Mist around them, allowing them to create optical illusions that can fool even demigods. The illusions can confuse enemies with false memories, alter the appearance of the user or their allies, change the appearance of items or weapons or even alter the appearance of the environment to an extent. Changes to the Mist only last for a short time, mist control is less draining than custom spells. (6 month)
  13. Children of Hecate have the ability to create new spells, whether they were trained, self-taught or devised the spell on the fly. The spells can be minor, such as locating, summoning animals, divination or controlling emotions. Or they can be more advanced and powerful such as controlling the elements, pure magical energy, necromancy, curses and summoning monsters or magical guardians. Spells cannot be overly powerful or controlling. The more complex and powerful the spell, the more energy it drains from the user.
  14. Children of Hecate have the ability to focus all their magical abilities into transforming themselves into any living being, or even a being of their own imagination. This power is, in essence, the ability to shapeshift into anything the user can imagine. The user can transform into another human, an animal, a monster, or anything in between. The transformation can last as long as the user wishes it to, but the longer they hold their form the more it drains them. They cannot cast any spells while the transformation is in place and they cannot transform into anything overly powerful. (Like a rabbit that can make people’s heads explode with a thought. ) The form they shift into cannot be larger than 2 to 3 times the human size of the user, and after the user resumes their regular form they are severely drained. Unable to move from exhaustion and they could possibly faint. This power can only be used once in a fight.
  15. Children of Hecate typically love the magical arts, many of them are known for writing spellbooks. Her children have created/re-introduced and improved spells and techniques all over history.
  16. Necromancy is commonly a favored magical art among children of Hecate.
  17. Children of Hecate are known for being quite mysterious.
  18. Children of Hecate are often more active and exhibit better moods at night and in dark environments.
  19. Children of Hecate wield innate knowledge and understanding of the Mist.

Owned by: Hyu ~ Posted on: Sheri S. Tepper
Powers

Offensive

  1. Children of Hecate have the ability to fire an intense beam of magical energy which will burn anything it touches. The ability can also be focused into small magical bullets, which have better range but are less damaging than a beam.
  2. Children of Hecate have the ability to use magic to electrically charge something made of metal for a short time.

Defensive

  1. Children of Hecate are able to create a protective dome of magical energy around them for a short time.
  2. Children of Hecate are able to become ethereal in form for a short time, which temporarily causes all attacks to go through them. In this state, they cannot attack an opponent and if they do their ethereal state will dissipate instantly.

Passive

  1. Children of Hecate have the innate ability to see in all directions at once.
  2. Children of Hecate are innately stronger at night.
  3. Children of Hecate are able to communicate with the dead to gather information.
  4. Children of Hecate are adept at making potions and elixirs, however potions used in battle cannot be overly powerful or altering to the events of the battle. Potions that can automatically heal all wounds or restore all energy are examples of over-powered potions. Only descendants of Hecate/Circe and Lampades can create potions. Overconsumption of potions can result in overdose symptoms and some potions could have side-effects or not work at all.

Supplementary

  1. Children of Hecate can conjure spells to teleport themselves and allies. The further the distance, the more energy drained.
  2. Children of Hecate can cast a levitation spell on themselves for a short time which will allow them to fly, the longer they levitate the more power it drains. The spell can also be used items and enemies.
  3. Children of Hecate are able to use some healing spells to quickly heal minor wounds and slowly heal major wounds. Fatal wounds cannot be healed.

3 Months After a Character is Made

  1. Children of Hecate are able to control the Mist around them, allowing them to create optical illusions that can fool even demigods. The illusions can confuse enemies with false memories, alter the appearance of the user or their allies, change the appearance of items or weapons or even alter the appearance of the environment to an extent. Changes to the Mist only last for a short time, mist control is less draining than custom spells. (6 month)

6 Months After a Character is Made

  1. Children of Hecate have the ability to create new spells, whether they were trained, self-taught or devised the spell on the fly. The spells can be minor, such as locating, summoning animals, divination or controlling emotions. Or they can be more advanced and powerful such as controlling the elements, pure magical energy, necromancy, curses and summoning monsters or magical guardians. Spells cannot be overly powerful or controlling. The more complex and powerful the spell, the more energy it drains from the user.

9 Months After a Character is Made

  1. Children of Hecate have the ability to focus all their magical abilities into transforming themselves into any living being, or even a being of their own imagination. This power is, in essence, the ability to shapeshift into anything the user can imagine. The user can transform into another human, an animal, a monster, or anything in between. The transformation can last as long as the user wishes it to, but the longer they hold their form the more it drains them. They cannot cast any spells while the transformation is in place and they cannot transform into anything overly powerful. (Like a rabbit that can make people’s heads explode with a thought. ) The form they shift into cannot be larger than 2 to 3 times the human size of the user, and after the user resumes their regular form they are severely drained. Unable to move from exhaustion and they could possibly faint. This power can only be used once in a fight.

Traits

  1. Children of Hecate typically love the magical arts, many of them are known for writing spellbooks. Her children have created/re-introduced and improved spells and techniques all over history.
  2. Necromancy is commonly a favored magical art among children of Hecate.
  3. Children of Hecate are known for being quite mysterious.
  4. Children of Hecate are often more active and exhibit better moods at night and in dark environments.
  5. Children of Hecate wield innate knowledge and understanding of the Mist.
Skills & Weapons
Special Skills: WIP
Preferred Weapon: WIP
Strengths: WIP
Weaknesses: WIP
Quests/Missions Led: WIP
Quests/Missions Been On: WIP

"You live as if you were destined to live forever, no thought of your frailty ever enters your head, of how much time has already gone by you take no heed. You squander time as if you drew from a full and abundant supply, though all the while that day which you bestow on some person or thing is perhaps your last."
Joachim9
Possessions & Favourite Things
Bedroom: WIP
Pets: WIP

Likes: WIP
Dislikes: WIP
Colour: WIP
Music: WIP
Food: WIP
Animal: WIP
Book: WIP
Quote: WIP
Drink: WIP
Song: WIP
Movie: WIP
Sport: WIP
Other Favs: WIP
Appearance & More Images
Model: Brooklyn Beckham
Gender: Male
Eye Colour: Brown
Hair Colour: Medium-light brown
Height: WIP
Weight: WIP
Ethnicity: Caucasian
Handedness: WIP
Shoe Size: WIP
Blood Type: WIP
Voice: WIP
Distinguishing Marks: WIP
Body Style: WIP
One Word to Describe: WIP
Best Physical Trait: WIP
Worst Physical Trait: WIP
Mental/Emotional State: WIP
Things to Change: WIP
Mental/Emotional disorders: WIP
Medical Problems/Ailments: WIP

Family & Childhood Info
Mother: Hecate
Father: Nicolas Flamel
Creator: N/A
Half-Siblings: Other children of Hecate
Full-Siblings: None
Other Relatives: Perenelle Flamel (Step mother)
Home: Paris, France
Earliest Memory: WIP
Best Memory: WIP
Schooling: Home-schooled
First Kiss: None
First Love: None
First Sex: None
Other Firsts: WIP

General Info
Nicknames: Niccolo
Native Language: French and German
Character Flaw: WIP
Fears/Phobias: WIP
Hobbies: WIP
Personal Motto: WIP
Things He Won't Do: WIP
Most Admires: WIP
Most Influenced By: WIP
Moral Compass: WIP
Most Important Person Before: WIP
Most Important Person Now: WIP
Reacts to Crises: WIP
Faces Their Problems: WIP
Reacts to Change: WIP
Alignment: WIP
Dream Job: WIP
Current Job: WIP
Joachim8
"The matter lies before the eyes of all; everybody sees it, touches it, loves it, but knows it not. It is glorious and vile, precious and of small account, and is found everywhere... But, to be brief, our Matter has as many names as there are things in this world; that is why the foolish know it not."
Traits
Vices: WIP
Bad Habits: WIP
Sleeping Habits: WIP
Quirks: WIP
Attitude: WIP
Special Talents: WIP
Social Skills: WIP
Other Info
Most at Ease When?: WIP
Main Priorities: WIP
Past Failures: WIP
Biggest Accomplishment: WIP
Darkest Secret?: WIP
Secret Known by Anyone?: WIP
Personal Tragedy: WIP
One Wish: WIP
Relationship Info
Ever Cheated? WIP
Relates to Others? WIP
Perceived by Strangers: WIP
Perceived by Lover: WIP
Perceived by Friends: WIP
Perceived by Family: WIP
First Impression: WIP
Family/Friends Like Most? WIP
Family/Friends Like Least? WIP
Relationships

Name Relation Feelings

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