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Kennedy Jane Lockhart
Monarch Buttefly | Psyche Lieutenant
KJLgif2

About Me

Kennedy Jane Lockhart is the daughter of George Lockhart and Psyche. She serves faithfully in the camp.

Personal Info

Full Name

Kennedy Jane Lockhart

Birthday

April 24th

Age

17

Zodiac Sign

Taurus

Sex / Gender

Female/Female

Species

Demigoddess

Nationality

American

Ethnicity

Mixed, African-Americ, and Caucasian

Sexual Orientation

Bisexual

Romantic Orientation

Biromantic

Relationship Status

Single

Accent

Light New Jersey

Birthplace

New Jersey

Living Situation

Poor

Languages Spoken

Enlglish

Weapons

A Bo Staff covered with Celestial Bronze on the ends, and a bracelet that transforms into throwing knives
Powers
Offensive[]
  1. Children of Psyche can apply temporary symptoms of emotional and mental disorders of their choice upon a target. The harsher the symptom and the longer it lasts, the more energy drained.
  2. Children of Psyche can create telekinetic weaponry (no bigger than 2-3 times the size of the user) that can be used in combat for a short time. The longer the weaponry is held together by the demigod's mind, the more energy drained. This can also be used for non-combative objects; however, it cannot generate working parts. Objects created by a child of Psyche may cause slight confusion on anyone who touches it.
Defensive[]
  1. Children of Psyche can form telekinetic protective spheres around themselves and others for a limited amount of time. The longer the sphere is held together by the demigod's mind, the more energy drained. Likewise, they can form telekinetic shields or walls, which are no bigger than 2-3 times their size.
  2. Children of Psyche can project a powerful psychic aura that induces neurocognitive deficit within a 3-meter radius. Anyone affected will have their upper brain functions shut down, rendering them unconscious. However, the user cannot attack or use other abilities while this one is in effect. All targets affected will automatically wake up, albeit feeling groggy and slightly disoriented, after a short time and the aura can only affect a person once a fight.
Passive[]
  1. Children of Psyche possess a clearer state of mind that grants them a high resistance for any manipulation of their thoughts, emotions and desires, magical or not. They also have a resistance against any mental or emotional disorders.
  2. Children of Psyche have a clear view of others' auras, allowing to sense human beings through their thoughts and emotions. They can track anyone within their "psychic radar" of sorts as long as the target is within a moderate radius. The appearance of one's aura differs from another, taking on a unique color and form. This passive ability also allows them to detect people who are possessed or whose mental/emotional state is altered by supernatural means (eidolons, charmspeak, persuasion, etc.).
  3. Children of Psyche are able to communicate with and command butterflies. If the user gives too many commands, the butterflies will become frustrated and disobey.
  4. Children of Psyche are empowered by the increasing intensity of emotions and thought processes around them.
  5. Children of Psyche can perform complex mental operations and recall greater amounts of information far beyond the capability of a normal human mind with little effort.
Supplementary[]
  1. Children of Psyche are able to read, manipulate, and communicate with the thoughts, emotions, and desires of targets for a limited time. They may establish mental links to at most 5 people; however, the connection will begin tapering off within a moderate radius. The more extreme the change, the longer it lasts, and the more people affected, the more energy is drained. Reading an opponent’s thoughts can be done, but it can only be done a few times before the user starts reading them incorrectly.
  2. Children of Psyche are able to mentally move inanimate objects. However, they cannot move objects that are 2-3 times bigger than their size. The bigger the object and/or the larger the distance covered, the more energy is drained.
  3. Children of Psyche are able to sprout butterfly wings that appear in accordance with the user’s preference. The longer they maintain the wings sprouted, the more energy it drains. The user must also rest in-between flights and cannot travel over long distances without resting often. Lastly, the wings are vulnerable to injuries and magic so these must be repaired regularly.
  4. Children of Psyche are able to manipulate mental, cognitive, emotional, and behavioral conditions at will. They can relieve, intensify, or detect symptoms of disorders such as depression, anxiety, amnesia, or mania; and even influence one's upper mental functions such as concentration, coordination, judgement, and calculation. However, these changes cannot be intensified to the point that the target considers self harm. The changes are only effective for a short period of time and cannot be used to cure or create such conditions on a permanent basis. The larger the change in one's mental state, the more energy is drained.
After 3 Months[]
  1. Children of Psyche can cause its target to mentally collapse by reliving traumatic memories, experiencing hallucinations or an overwhelming amount of emotions, hearing voices, and/or find it difficult to make use of their memories. The victim may fall into madness or become catatonic for a few minutes, depending on the intensity the user desires, before reverting to their original state, but its mind cannot be permanently damaged. The victim may still be able to resist attacks in this state, albeit barely. The longer the user keeps the victim psychologically tortured, the more energy it drains them.
After 6 Months[]
  1. Children of Psyche can now take control over a person's mind. They can force actions upon a target (except harming themselves) and even probe deeper into the person's subconscious and memories. The target will remain under control for a few minutes or until control is relinquished; and the longer the control is kept, the more energy it drains. Being controlled feels like a dream and will be vaguely remembered. This ability is quite useful for intelligence-gathering, retrieving lost memories, and when controlling allies who are otherwise immobilized.
After 9 Months[]
  1. Children of Psyche are able to use psychic force to materialize their soul into 5-6 semi-living constructs, no larger than 2 to 3 times the size of the user, that lasts for a short time to fight for the user. The construct's appearance is in accordance to the user's personality, thoughts, and emotions; and will behave in a manner similar to its owner. The longer the constructs are held together by the demigod's mind, the more energy drained.
Traits[]
  1. Children of Psyche are often able to recognize soul-mates when they are together. However, they cannot see their own soul-mate in this way.
  2. Children of Psyche are naturally emphatic. Although fully aware of the desires, emotions, and thoughts around them, they are often unaware of their own.
  3. Children of Psyche know the previous incarnations of their soul well, along with the occupant's thoughts, emotions, and desires.
  4. Children of Psyche often excel in professions with a high affinity for the human mind and behavior such as psychiatry, neurology, behavioral sciences, counseling, and social work.
  5. Children of Psyche are known for their emotional endurance, beauty, passion, affection, and even intelligence. It is not uncommon for them to possess high levels of IQ or EQ.
  6. Children of Psyche often get along well with Eros' and Zephyrus' offspring. Likewise, animosity is usual among them and the children of Aphrodite.
Name Etymology

Given Name [ Kennedy ]

Middle Name [ Jane ]

Surname [ Lockhart ]

Trivia

Nicknames

Ken, K, KJ, Jane

Favourite Colour

Favourite Movie

Favourite Song

Favourite Food

Favourite Drink

Likes

Dislikes

Loves

N//A

Loathes

First Kiss

NPC

First Crush

N//A

First Love

N//A

First Time

N//A

Pets

N/A

Occupation

N/A

Sports Played

Instruments Played

Smoker

No

Drinker

No

Addictions

N//A

Goals

Achievements

N//A

Biggest Hope

N//A

Biggest Regret

N//A

Best Memories

N//A

Worst Memories

N//A

Mental Illnesses

N//A

Criminal Record

N//A

Medical Record

N//A
KennedyMain
Personality

Kennedy puts everyone ahead of herself. This is both a blessing and a curse for her. On one hand, Kennedy believes fully that Karma exists, and she's been racking up some good points for a while. Her tendency to put those she loves in front of herself is a testament to her loyalty to people, her undying love for life, and her charismatic aura. Still, it can also be a very bad thing. Kennedy is not a pushover, but it's not very hard to convince her to do something,a s long as it won't hurt her or someone she loves. It's also why she doesn't love many people, or trust. She's been hurt enough to know not everyone deserves her loyalty.

Kennedy is a true believer of true love. She's seen so many 'soulmates' walking about, that she honestly can't not believe in true love. As to whether she'll find it herself is a mystery, but she's not too worried about that. Kennedy doesn't worry about herself often. She doesn't like the spotlight, and many would call her shy for always putting the focus on others. But she's surprisingly extroverted. Kennedy loves talking with people, just not about her.

History

George Lockhart was never a good man. Not good enough for his first wife, at least. Especially not after he cheated on her, creating a new life. Not for his first girlfriend following the divorce either, as he had cheated and created a person yet again. George had a tendency to be quite afraid of commitment, so when a beautiful woman had approached him, a kind, gentle soul, who forgave him for his past, as open as he was about it... George really thought it could work. The woman, who presented herself as Jane, had been in a relationship with three months before she fell pregnant and... disappeared. It wasn't until George's heart had healed, nine months later, a little girl appeared on his doorstep. Kennedy Jane Lockhart was raised in New Jersey, with two brothers, and a sister. But she was nothing like her siblings.

Along with the basket, the baby girl that George had named Kennedy Jane, and a beautiful marble and bronze bracelet, was a note, from Jane. She explained her situation. She explained that she did not belong to George, but rather, to her husband... Eros. The God of love. The note explained that her real identity was that which was almost unbelievable - She was Psyche, the Goddess of the Human soul. The child that she left would be raised to be a good, smart, and genuine person. Psyche wished George the best, and subsequently, Kennedy as well. George didn't believe what he was reading, as expected. Still, George kept the letter, and the story, for Kennedy to read as she got older. As she got older, she grew continuously more troublesome for her father's blooming relationship life. Nobody knew how, but Kennedy seemed to be able to sense when someone belonged in her father's life. Only she knew it because most people played it off as her refusing to let her father become emotionally attached to others as a sign of jealousy. Still, from a very young age, nobody seemed to fit just right with her beloved father, so she'd always run them off, typically starting out by staring at them and simply saying, "You won't last long." Sure enough, they never did last long.

Kennedy was raised on the belief that she was meant for better things. Still, she never put herself in the spotlight. Some may so she grew up shy, but instead, she just liked focusing on others instead of herself. Attention was never a strong suit of hers. Still, Kennedy managed to excel in many things - From the backdrop. In fact, with some of the things she grew well at, fighting seemed to be one of them. When Kennedy was 12, she was outside, looking for her lost cat. When she looked up from the rose bushes, a little-winged creature flew onto her nose - A butterfly. The two stared at each other for a moment before a small voice she didn't recognize rang in her ear - "Run away. It's coming for you." Before she knew it, the tranquility was interrupted by a growling pounce. A hellhound had attacked.

Kennedy couldn't fight off the demonic being. The only reason she was able to escape with few injuries was the most curious thing. The necklace, given to her by her birth mother, glowed for a moment, and released, transforming into multiple little daggers that fell into the palm of her hand. Out of pure instinct, Kennedy drove one of them through the hellhound's face. The Hellhound only got more angry, pinning her down and making her drop the daggers that remained. Kennedy prayed for a miracle, her eyes focused on the daggers. In only a moment, all three of the remaining daggers drove through the beast's head, and it fell limp in Kennedy's arms. Kennedy freaked out for a moment and went to go get her father, only to return and see the remains of the beast gone, and the bracelet resting on the ground, unchanged.

Kennedy, freaked out by the experience, convinced her father to let her take martial arts classes. She saw it as the only way - Learn to prot3ect herself, and these beasts couldn't scare her anymore. So, she did. Immediately, Kennedy sparked a friendship, a mentor relationship, with her instructor, Carlisle. She felt something was different about her new friend, and he took her under his wing. Carlisle taught Kennedy everything about fighting, and he listened to her stories. About the hell beasts, about her mother, and about all the weird things that have happened to her since she was a child. He believed her, and to her, that meant everything to her. Soon, Carlisle started telling her some of his own stories - About a camp. A camp that accepted people like her. At first, Kennedy didn't believe him. But she began wanting to believe. Then she took a chance. Kennedy asked him to bring her to the camp one day.

Camp Half-blood was unlike anything she has ever experienced before. She was claimed immediately, but Kennedy always refused to stay, saying she had to be there for her family. That is, until one day, she didn't need to. Kennedy thought it be best that she start to branch out. So, she told her father, George, everything. She showed him everything. Then, she left. For camp. As a parting gift, Carlisle gave her a Bo staff coated in Celestial Bronze on the ends. She treasured it to the day. It wasn't long until she was appointed Lieutenant of her mother's Cabin, and she aims to keep that spot.

Appearance

Face Claim

Alisha Boe

Eye Colour

Amber

Hair Colour

Brown

Height

5'4"

Weight

120lb

Voice Type

Blood Type

Distinguishing Marks

Body Style

Tattoos

Piercings

Scent

Gallery

Family

Father

Mother

Creator

Full Siblings

Half Siblings

Guardian(s)

Spouse

Children

Other Relatives

Relationships

Significant Other

Best Friend(s)

Friends

Enemies

Other

Extra

Kennedy is trained in martial Arts and is very athletic and agile.

Disclaimer

Inspiration

Questions

Maia / Quotev

Question Code

IGHomeIGProfileDM
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