Kiera is usually a happy and bright person but she had gone through a dark depression after she accidentally killed her mother, and now is extremely quick to anger. So stay on her good side.
In 1993 Kiera was born to Melissa Ames and a dying Physis. Physis was slowly fading from existence due to the current state of nature, fearing that his daughter may not be able to control her powers he removed them at her birth leaving her with the power to control fire, and to sense natural disasters. The rest he trapped in specialized crystals and hid them throughout the world protected by many boundaries that prevented anything from reaching them. Since he knew he would not live to return Kiera's powers himself, he allowed for each power to return to Kiera every decade after her 20th birthday. But this had one backfire, Kiera would never realize the full potential of her other powers. After Kiera's 1st birthday, Physis died and Kieras mother became very depressed but she did her best to raise Kiera, and Kiera grew up as naturally as a demigod can. But when she turned 7 she was labeled as a jinx since she could sense when something bad would happen and she would be there when it happened, thus causing her to lose many of her friends. Kiera came into her fire starting powers at age 14, when she accidentally set her entire house on fire, during an argument with her mother, inadvertatley killing her mom in the process. From that day on she traveled the world, using her powers she went to places where tradgedy would strike but after the disaster occurred she would be driven from that place, being blamed for it by the superstitious people in that community. Through her travels she learned about the world of demigods and with this knowledge she came to blame her father for what occurred to her throughout life, her mom dying, never being able to stay in one place for too long. She prayed to the gods to remove her powers but they denied her request.
Children of Physis can create a small amount of fire, water, wind or earth, roughly two times smaller than the size of the child, this can be used for attacking, or used as a weapon. However the longer the element is used, the more energy is drained.
Children of Physis can create a small tornado formed of fire, water, wind or earth. Only one element may be used at a time, and the faster the tornado, the more energy drained.
Children of Physis can generate a single shield of fire, water, wind or earth, roughly two to three times the size of the user, which can be used to block attacks for a very short time.
Children of Physis can arm themselves with armor made from fire, water, wind or earth which for a short time. The longer the armor is maintained, the more energy is drained.
Children of Physis can cover an opponent in a cylindrical tube made of fire, water, wind or earth, to contain their opponent without hurting them. The longer the confinement is maintained, the more energy is drained.
Children of Physis feel stronger and faster in proximity to nature (rivers, mountains, etc)
Children of Physis heal minor wounds faster and slowly heal major wounds when they touch fire, water, wind or earth, but not fatal wounds.
Children of Physis can telekinetically move fire, water, wind or earth. The element must be roughly two to four meters away from the child, and cannot be 2 or 3 times the size of the user. The bigger the element and the more elements moved, the more energy is drained.
Children of Physis can restore matter to its original state and control it for attacking opponents, since their mother is the goddess of original nature.
Children of Physis can use water, wind or earth to teleport anywhere on Earth. The user merges with any source of water, wind or earth near them and reforms elsewhere. The further they travel the more energy it drains.
3 Months after Character is Made
Children of Physis can turn fire, water, wind or earth to a different matter that is the same state (plasma for fire, liquid for water, gas for wind and liquid for earth) and gain control over it. Only one element and one matter at a time, and the more matter you turned into, the more energy is drained. Ex: The user can turn water to another liquid (acid, etc) and control it; turn earth to another solid (wood, etc); turn fire to another plasma (lightning; etc) and/or turn wind to another gas ( nitrogen, oxygen, etc).
6 Months after Character is Made
Children of Physis can create a small volcano erruption, a flood, a tornado or an earthquake, but not to the extent of a child of gods/goddesses that possesses these powers. One element may be used at a time, and more energy is drained depending on the scale of the disaster.
9 Months after Character is Made
Children of Physis can shed their flesh and turn into pure fire, water, wind or earth for a short time, while in this state they possess different powers and can only use the element they turned into. Once the transformation subsides, they are extremely exhausted, are barely able to move and risk fainting.
Their powers in different forms
If they shed their flesh and turn into pure fire for a short time, they will have a higher resistance to attacks but are weaker in their ability to counter attack while in this form, they will also receive enhancements in their existing pyrokinetic abilities, and they cannot control other elements.
If they shed their flesh and turn into pure water for a short time, during this they will have a higher resistance to attacks but are weaker in their ability to counter attack while in this form. The hydrokinetic abilities they already possess are enhanced by this state, and they cannot control other elements.
If they shed their flesh and turn into pure wind for a short time, while in this state they will have a higher resistance to attacks but are weaker in their ability to counter attack while in this form, can fly even faster than before and receive enhancements in their existing aerokinetic abilities, and they cannot control other elements.
If they shed their flesh and turn into pure earth for a short time, have a higher resistance to most attacks but are not able to attack as quickly or as strongly. They receive enhancements in their existing geokinetic abilities, and they cannot control other elements.
Children of Physis typically love the nature and act protective of it. Becoming environmentalists and protecting nature are common actions for children of Physis.
Children of Physis tend to be caring towards nature and her children; they innately have a close relationship with fire/fresh water/wind/meadow nymphs and spirits and they typically get along with Thesis’ children.
Children of Physis normally love being outside and enjoying what nature has to offer.
Children of Physis will often grow up to be environmentalists and sometimes chemists.
Hates him for removing most of her powers and leaving her to hate the other gods for not removing the last two and keeping her as their tool
Loves her even though she is gone and feels extremely guilty for her death