This character belongs to yewcauldron20464


She's quiet,lonely and shy at first but cunning,sharp tongued and has a fierce nature when you get to know her. She's not afraid of breaking rules and is also strong-minded and stubborn as much as she is caring and kind. Despite her stubborn look, she loves her parents very much and wishes she had more time with them.


Her dad is a judge and that day he was forced to make a decision for whether or not to give the death penalty to a murderer. In the end he decided to give the death penalty then after feeling stressed on whether he made the right decision, he decided to take a walk in the forest behind the court during his rest break. Then after walking for quite some time he spotted a lady in the distance. He caught up to her then they started talking for quite some time and in the end he starts spouting all of his feelings about his decision. She calmed down saying that his decision was right and that justice must be served. After they became very close that she told him she was a goddess.

After a year or so her brother was born to the mysterious woman who called herself Thea. But left shortly after his birth. Leaving Killua to raise him all by himself. But she came back using the mist disguising herself and calling herself by a new name. Killua couldn't tell it was the same woman but found her similar and fell in love again. But for some reason she avoided his son. Kitsune was born on November 12, 2002.They decided to keep the secret that they both were demigods a secret but she left before they could. But before she left she gave 8 year old Kitsune an umbrella saying "I know you'll figure it out." One day while she was thinking about her mother,she accidentally pushed on the button of her umbrella and it sprang to life into a Katana. Wondering if this was what her mother meant, she practiced all the time for 4 years, until she arrived to camp, learning how to open and close it and new techniques. Her brother(who was 1 year older than her) died when he was 11 on the way to camp.

In School she had ADD meaning she kept“zoning out” without realizing it, even in the middle of a conversation. Also she had wandering attention makes it hard to stay on track and she kept day-dreaming about having adventure. Her best class was gym and art. For she loves running and drawing.

Kitsune accidentally fired a magical energy beam at her school the day she was sent to camp. What happened was that when she was walking home from the school a giant scorpion attacked her. Not knowing she was a demigod,she unleashed her powers on the school instead of the monster. So while she continued fighting with her katana instead, a satyr (who used to be her friend from school and tried to help get her brother to camp)helped her distract the beast while she managed to find a soft spot in its armour. After the battle the satyr explained about demigods and camp Half-blood. Just inside the borders of camp she collapsed and she still has a scar on her back from the battle. At camp, she found out that her brother who she thought disappeared in a plane crash, really died from monsters just outside the camp border. Even before coming to camp she had a talent for hiding and not being noticed. She loves weaponry and spying on others people. She got claimed a week after coming to camp. Likes: being outside in the forest, climbing trees and loves raspberry lemonades. Dislikes: being in the spotlight, complements and bragging


  • Offensive

1.Children of Hecate have the ability to fire an intense beam of magical energy which will burn anything it touches. The ability can also be focused into small magical bullets, which have better range but are less damaging than a beam. 2.Children of Hecate have the ability to use magic to electrically charge something made of metal for a short time.

  • Defensive

1.Children of Hecate are able to create a protective dome of magical energy around them for a short time. 2.Children of Hecate are able to become ethereal in form for a short time, which temporarily causes all attacks to go through them. In this state, they cannot attack an opponent and if they do their ethereal state will dissipate instantly.

  • Passive

1.Children of Hecate have the innate ability to see in all directions at once. 2.Children of Hecate are innately stronger at night. 3.Children of Hecate are able to communicate with the dead to gather information. 4.Children of Hecate are adept at making potions and elixirs, however potions used in battle cannot be overly powerful or altering to the events of the battle. Potions that can automatically heal all wounds or restore all energy are examples of over-powered potions. Only descendants of Hecate/Circe and Lampades can create potions. Overconsumption of potions can result in overdose symptoms and some potions could have side-effects or not work at all.

  • Supplementary

1.Children of Hecate can conjure spells to teleport themselves and allies. The further the distance, the more energy drained. 2.Children of Hecate can cast a levitation spell on themselves for a short time which will allow them to fly, the longer they levitate the more power it drains. The spell can also be used items and enemies. 3.Children of Hecate are able to use some healing spells to quickly heal minor wounds and slowly heal major wounds. Fatal wounds cannot be healed.

  • 3 Months After a Character is Made

1.Children of Hecate are able to control the Mist around them, allowing them to create optical illusions that can fool even demigods. The illusions can confuse enemies with false memories, alter the appearance of the user or their allies, change the appearance of items or weapons or even alter the appearance of the environment to an extent. Changes to the Mist only last for a short time, mist control is less draining than custom spells. (6 month)

  • 6 Months After a Character is Made

1.Children of Hecate have the ability to create new spells, whether they were trained, self-taught or devised the spell on the fly. The spells can be minor, such as locating, summoning animals, divination or controlling emotions. Or they can be more advanced and powerful such as controlling the elements, pure magical energy, necromancy, curses and summoning monsters or magical guardians. Spells cannot be overly powerful or controlling. The more complex and powerful the spell, the more energy it drains from the user.

  • 9 Months After a Character is MadeEdit

1.Children of Hecate have the ability to focus all their magical abilities into transforming themselves into any living being, or even a being of their own imagination. This power is, in essence, the ability to shapeshift into anything the user can imagine. The user can transform into another human, an animal, a monster, or anything in between. The transformation can last as long as the user wishes it to, but the longer they hold their form the more it drains them. They cannot cast any spells while the transformation is in place and they cannot transform into anything overly powerful. (Like a rabbit that can make people’s heads explode with a thought. ) The form they shift into cannot be larger than 2 to 3 times the human size of the user, and after the user resumes their regular form they are severely drained. Unable to move from exhaustion and they could possibly faint. This power can only be used once in a fight.

  • Traits

1.Children of Hecate typically love the magical arts, many of them are known for writing spellbooks. Her children have created/re-introduced and improved spells and techniques all over history. 2.Necromancy is commonly a favored magical art among children of Hecate. 3.Children of Hecate are known for being quite mysterious. 4.Children of Hecate are often more active and exhibit better moods at night and in dark environments. 5.Children of Hecate wield innate knowledge and understanding of the Mist.


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