Camp Half-Blood Role Playing Wiki
Camp Half-Blood Role Playing Wiki
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{{Character Infobox
 
{{Character Infobox
 
|name = Mason Carlier
 
|name = Mason Carlier
|image = 150px-BlakeTaylor.jpg
+
|image = 150px-Mason Carlier.jpg
 
|title = Son of Hades
 
|title = Son of Hades
 
|gender = Male
 
|gender = Male

Revision as of 15:51, 29 November 2014

This character belongs to AlmightySavageTheEternal



Personality

Mason is a tragic mixture of receptive and guarded, dependent, and self-reliant. He desperately yearns to make a connection--any connection, with anyone. He wants a family and a place to call his own, a real home that he can come back to, a place he can be loved. But his own life experiences have underlined a simple truth, time and again: the only person he can rely on is himself. He is reluctant to make himself emotionally available and vulnerable, and is cynical to anyone showing him kindness. Unfortunately, the only individual he's ever placed his trust in is his mother, a figure undeserving of his devotion. Despite all the harm that she has caused him and all of her neglect, Mason truly believes that his mother loves him and has his best interests in mind.

History

Mason Carlier is the firstborn child of Susanne Carlier. Susanne was a young 19 year old who loved rock music, the kind that talks about killing and death. She was at a concert that talked about those specific things. She had met a man, one who was beyond gorgeous. That night during a song she knew he had ben right beside her while people around her had been jumping around, someone had bumped her and almost made her fall, the man was their to catch her. He had taken a likening to her because of her ability to see through the mist. After that they talked and hit it off, later on into the night having intercourse. The next morning the man had been gone. Though later in her dreams the man revealed himself as a god and told her everything she needed to know and that he loved her but he couldn't be with her. He had left a Celestial Bronze sword with her .He also left 10 drachma with her and gave her the instructions to do if a special attack was to happen. Months later little Mason came out.

By the time Mason was four, his sister, Kinzie was born, and his stepfather (whom he knew as his real father) took a vested interest in his sister's upbringing. A fiercely staunch man, Mason's father often times acted hard down on his son, and as he grew older and his more rebellious traits began to develop, he became a source of ire for his stepfather, his temper and harsh punishments curbed only by Mason's mother, who saw Mason's wiles and upstart nature as a phase he'd eventually grow out of, and as a precocious period to be cherished.

But, with Kinzie slowly taking the lion's share of the father's spotlight, and his mother a complicit and docile wife, Mason quickly became starved for attention in his youth. An early argument broke out when the boy was only nine, and he cut the sleeves off of his school jacket, which earned him a month in his room with no visit from friends.

First Attack

Later he had his first attack. He was twelve. He had been walking from a friends house and walked through a shortcut. He was almost home and then he saw a big dog. It was a hell hound but yet, he thought it was a dog. He started to run. He jumped a fence and ran through the back door. After he made it in, he told his mother that he was being chased by a big dog, she had heard of them. The hellhounds. She grabbed different tables and things and even the refrigerator. She placed them in front of the door. The hellhound came through the window and landed perfectly. Then suddenly a tune began to play. Wood came up through the floor and captured the hell hound. A boy with hooves walked through he front door, which was unlocked. He talked to mason's mother. "Demigod?" He asked, expecting her to know. She glanced at Mason then at the satyr. "Yes." The satyr looked at Mason then at his mother. "Do you know of the camp?" She told him everything she knew. Mason refused to leave and the satyr didn't argue. Mason's mother promised that he would get to the camp safely though, even though he wouldn't go now.

Life after that

After they moved, time wore on and his stepfather grew no less strict. When Mason turned 13, he started to have strange episodes of hyperactivity and dyslexia. Eventually taken to the doctor, he was prescribed ritalin and sent on his way, and for a while that worked, but as the days wore on they worked less and less and the more extreme moments of frantic, hurried Mason became more and more frequent. When he was getting ready to move on to LSS classes, exposure to new people and newer ideas only further emboldened Mason, and by the time he was fourteen he was developing quickly into an outspoken and boisterous boy, something his father wanted no part of, though his snarky attitude towards his father offered his sister (with whom he was quite close) no end of entertainment.

When he decided that he would eventually want University, and came to his father with the idea, he'd have no part of it. This in turn transformed into a full blown argument, with accusations flinging heated and angry from both sides, and in the end, Mason stormed out. Susanne, his mother, stormed out afterwards, eventually finding the boy at a local music store. The two sat down to talk, mother trying fruitlessly to calm the son, but something further was amiss. The more he tried to focus, the more he Mason couldn't and in a sudden wash of terror the a fissure in the ground opened spitting of fire. It left Mason with a headache and his mother (and several other bystanders) with significant injuries, but Mason was completely unharmed otherwise. He was however very tired. he couldn't walk straight. Rumors began to fly and doctors were met, at first Mason was not attached to the incident, but further 'flareups', both in the Doctor's office and at school, did nothing but point a finger at him.

His relationship with his father quickly began to strain further than ever, placing the two at heavy odds over both his status as a freak and his mothers' injuries. At one point, his father flat-out called her a disgrace and in the subsequent days refused to even speak to him. The children at school also stopped speaking to him, and for a time, the fourteen year old boy's only friend was his sister. When the medication he was prescribed failed to do any good, he started looking for further supplement, going through older kids at school, and it was when he was caught with prescription meds that he had no prescription for that his father blew his top, stalking into his room one night and unleashing a torrential rant about everything he found as a disappointment in him.

The argument was heated and angry, and when his father went to slap him across the face, his mother, still recovering from injury, tried to stop him, and he smacked her instead. Mason himself saw this and blacked out, and the next thing he knew him father was unconscious on the floor across the hall, a diamond dagger in his chest, he began to pack clothes. The entirety of that night is a blur. His mother tried to stop his leaving, but failed. Kinzie tried to stop him as well, but he failed. His father didn't like him, his school didn't like him, and as long as he was around their whole household would be a mockery, and so he left, fourteen years old and alone in the world.

Explanation

Days later, his mother found him and they talked and sat on a bench at an park. His mother explained the life being a demigod. She said she wouldn't force him to go home, but she told him the location of the camp. She also told him that know that he knows about his godparent and being a demigod, it will be easier for monsters to sense him. Before he departed from her, she gave him a ring that transformed into a katana, his mist cologne, the one he used everyday, and 10 golden coins called drachma. She said his coclogne would never run out and said if he needed a ride to the camp, just throw a coin onto the road and say this:"Stêthi 'Ô hárma diabolês". They went over it a few more times, just to make sure he knew it.

More Attacks

Days later is when the attacks started.

He had been walking to the store one evening when one of his friends were attacked. He had went into the store and his friend waited outside. He told Mason he'd be around back waiting. The friend had walked around store to the back to use the bathroom. When he was alone, a Scythian Dracanae has approached first taking an appearance as a beautiful woman to the friend. Mason walked around back. To him, he saw the Dracanae' real form. He automatically saw what to do. He bagn to sprint to the unaware monster, he rubbed his finger across the bottom of his ring, a bronze bright katana sprung into form, and he sliced across the monster's body turning it into dust. The friend asked questions, but Mason's phone battery had just hit the red level which made a musical tune. He acted as if it was a text message. He cut him off duringnwhatever question he had asked and said. " Sorry, my mom texted. It's an emergency." He had began to walk backwards, still looking at the phone, acting as if it was a real text. After walking backwards for a few seconds, he turn and broke out into a full sprint.

Later that night, Mason had just came from the arcade. He was walking through a long narrow alley. Then he heard hooves beating against the pavement. Mason turned and saw a horse behind him, an aura of flames on it. The horse wasted no time to attack. Fire erupted from it's nostrils, and that's when Mason's powers awakened. He put his hands up to flinch from the flames, wincing, but instead of just wincing a dome made of diamonds formed around his body blocking the flames, the same time the flames stopped the protective dome disappeared. Then he rubbed the ring on his middle finger with his thumb and the celestial bronze sword formed. He stood and waited. The horse ran forward to trample him and at the last second he jumped to the side and put forth a large amount of concentration into his sword attack. He hit the spot right in the he middle of the horses back. It disintegrated right away in a puff of golden dust. Mason fell in exhaustion. He was at the edge of the street, he threw one of the golden coin onto the street and spoke quietly, out of breath. "Stêthi 'Ô hárma diabolês." He said. After a few minutes he thought they wouldn't come.He'd thought he'd broken his promise. But then they came and he gave them all of the drachma he had and they took him to the camp.

Powers

Offensive

  1. Children of Hades can create and launch long shards of obsidian from their palms.
  2. Children of Hades can create small fissures in the ground which spew plumes of hellfire for a few moments before closing. The hellfire is more powerful than normal fire, but can also harm the user, so this power must be used carefully.

Defensive

  1. Children of Hades have the ability to create a dome of hardened earth and gemstones, roughly two or three times the size of the user, which can be used to block attacks for a short time.
  2. Children of Hades can conjure a set of very durable bone armor around themselves which grants enhanced protection against physical attacks. After a time, the armor grows brittle and falls off the user’s body.

Passive

  1. Children of Hades are able to communicate with and command the dead, and are able to sense spirits or other undead beings.
  2. Children of Hades are able to communicate with and command hellhounds they encounter.
  3. Children of Hades can sense when a mortal, half-blood, nymph/spirit that they know has died through a "buzzing" in their ears.
  4. Children of Hades are able to instantly destroy undead in a single attack.

Supplementary

  1. Children of Hades have the ability to Shadow Travel, to teleport from shadow to shadow; the further the distance, the more energy drained.
  2. Children of Hades have a heightened control over undead and can usurp dominance from others who control undead who aren’t also children of Hades.
  3. Children of Hades can telekinetically shape and control dead matter. The more matter moved, the more the user is drained.
  4. Children of Hades can perform rites to summon a specific ghost from the underworld for a time, using offerings of their choice. The more offerings given and the more specific they are to the intended ghost, the more likely they are to appear. Ghosts that have been granted reincarnation, or are trapped Tartarus or the Fields of Punishment, cannot be summoned.
  5. Children of Hades can bend shadows around them, concealing them for a short time.


3 Months After Character is Made

  1. Children of Hades are able to summon skeletal/zombie humanoids/animals to do their bidding. The more animals summoned and the bigger they are, the more energy is drained. Any armor/weaponry the undead possess increases the strain of the summoning. The undead can then be commanded telepathically their summoner. The longer they are summoned, the more the summoner is drained of their energy.

6 Months After Character is Made

  1. Children of Hades are to project their consciousness into any undead minion they command, taking direct control of their senses, movements and actions. However, their own body is left vulnerable for the duration.

9 Months After Character is Made

  1. Children of Hades are capable of entering into a contract with a willing soul, either prior to their death or after meeting them as a ghost. Once a contract is made, the user gains the ability to summon the spirit into an undead recreation of its former body, formed from the earth, to fight alongside them for a time. The undead would retain all of the skills and physical abilities they had in life, including weaker versions of any special powers. When the summoning ends, or the spirit's summoned body is destroyed, the user is left heavily drained and could possibly faint. Only one contract can be held at a time.


Traits

  1. Children of Hades have innate knowledge of the Underworld, able to guide themselves and allies to how to enter,explore and escape the Underworld. (as long as they aren’t already dead)
  2. Children of Hades tend to have dark attitudes and appreciate shadowy places.
  3. Children of Hades typically have an appreciation for the earth, feeling more comfortable on the ground rather than being in the sky or the sea.
  4. Children of Hades often grow up to make great morticians.


Relationships

Name Relation Feelings