Nayra flame Nayra Capac Nayra flame
Hecate Head Counsellor
Owned by: Bird of Winter
Nayra pattern

One man's 'magic' is another man's engineering. 'Supernatural' is a null word.
Nayra is the daughter of the fabled Manco Capac, the man who founded the Inca Empire. She secretly carries a lot of trauma due to her father sacrificing at the age of five, but she generally buries that. Nayra's been at Camp since June 2013. She's 18 physically and is currently the head counsellor of her cabin.
Nayra is fun to be around, having the combination of beauty and brains. She is wise beyond her years, and always tries to please people she likes. She wants to find love, after seeing the way it affected people over history. Nayra is also very headstrong, but in a subtle way, and will strive to get what she wants in the most morally correct manner. She has no self-inhibitions when it comes to her appearance, and is comfortable in her own skin.
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Manco Capac was a god. Or at least his people thought so. He exuded power and magic, and had created the Inca Empire through his own work, sweat and tears. His people had believed him when he chose Cusco as the heart of the Inca Empire because his alleged father, the sun god Inti, had told him so. He taught his people to build homes, make weapons and grow plants. His people had been awed, and decided Manco would be their king. So, in Cusco he sat, the first Sapa Inca, the first of many to come. He had married is sister, Mama Ocllo, and they were expecting a child together. But something was missing in his life.

There was a woman who would often visit Cusco, a woman who named herself Qullana (Hecate). Manco desperately wanted her, and he believed she would fufill his deires. Qullana was attracted to Manco as well, and they had a secret affair that lasted only a week, as Qualla soon disappeared. Manco felt whole, and continued to rule the Empire with his wife unaware of his adultery.

Nine months later, in 1107, Manco had built up Cusco to a grand city and Mama Ocllo had given birth to a baby boy, who they named Sinchi Roca. His life was perfect, until a messenger arrived at his house bearing a baby girl and the message that Qullana was truly the goddess of magic, Hecate, and that the baby was his. Manco fully believed that he had seduced a goddess as a reward for the fine empire he had built, and the child was his godly daughter. He believed that, to ensure the well-being of his Empire, he would have to sacrifice his daughter when she was of the right age.Manco told Mama Ocllo of the gift they had received in the form of his godly daughter, and she aggreeed that it would be a grand sacrifice to worship the gods.

They named the child Nayra and raised her to be as innocent and pure as possible. Nayra’s mother, Hecate, began watching her from time to time on Olympus as she was only the second child she had sired, the first being Circe. She had no idea of the sinister plans Manco and Mama were harbouring for Nayra. Manco and Mama Ocllo raised Nayra and Sinchi differently. Manco trained Sinchi to be the next Sapa Inca, and Mama raised Nayra away from all the difficulties and impurities of life in the Empire, feeding her only corn and choosing only select innocent village children to play with her.

When Nayra turned five, Manco led her up to the highest point in Cusco, to an altar on the top of the mountain. At the top, he tried to explan to Nayra that she was going to die to help the Empire. Nayra didn’t want to die, and she started crying. She tried running away, but Mama Ocllo caught her and dragged her to the altar and sat her on it. In one dramatic sweep, Manco brought the sacrificial knife across Nayra’s throat, and her head lolled, lifeless, onto the stone altar.

Hecate missed the moment of Nayra’s death, but saw enough to realise her daughter had been killed by her own father. In the Underworld, Hades had also noticed Nayra's death and thought it brilliant, a child sacrifice. Hades had been angry at his brother for recieving all the glory and loved that these people were now killing to worship the gods. He restored Nayra in the Underworld, flesh, bones and memories, to act as a reminder of the first child sacrifice. Hecate rushed to the Underworld, making sure not to be seen by Nayra, and struck a bargain with Hades. Nayra could stay in the Underworld with him until Hecate decided the world was safe for Nayra again. Hades agreed and so Nayra began her life in the Underworld.

At first, Hades treated Nayra as a slave, having her look after Cerberus and shine his palace floor daily, but eventually he softened, and began treating Nayra as his own daughter. He told her stories of the Gods and trained her to use weapons. She got her own bedroom in the palace, and Hades let her visit Elysium. Nayra’s body never aged, but her mind and soul did. She began to grow into her powers as a child of Hecate, and when she asked Hades what was happening to her, he told her how the Gods often consorted with mortals and conceived children who were half-God and half-mortal. Nayra understood, and trained with her powers for two hundred years, until Hades offered her a proposition.

He told her that the Sapa Inca Pachacuti had recently set off on a solo journey to try and reach enlightenment and closer association with the sun god Inti, but had died on his way through the Andes. Hades explained how his soul had already passed to the Underworld, but his body was still in fine form, and could be inhabited by Nayra’s soul if she wished it. Nayra, although used to her home in the Underworld, yearned to see the living world again. She accepted the proposition and took control of Pachacuti’s body, leaving her body dormant in the Underworld.

During her time in Pachacuti’s body, Nayra expanded the Inca Empire and redefined the political system. She grew to accept the fact of her role as a sexually active alpha male, and sired a child, whom she named Tupac. As a gift to the Gods to show her appreciation of their kindness, Nayra ordered for a grand palace to be built near Cusco for the gods.

The Inca people, thinking Nayra meant the Inca gods, happily obliged, and, seven months later, the great Machu Picchu appeared. Nayra left the palace empty for the gods, but surrounded it with a sacred village where llamas, the Inca’s sacred animal, could graze amongst the most pure and respectful villagers.

Eventually, Nayra decided it was time for Pachacuti to die, and moved back to the Underworld. In the Underworld, Nayra slept for ages, waking in the Renaissance, when Hades explained to her how the Inca empire she had helped build had fallen. Nayra was deeply saddened, and returned to her slumber, but not before training again with new weapons, and catching up on the world's history. Nayra slept for hundreds more years, even sleeping up to the 1990s.

Up on Olympus, Hecate was frustrated. She had forgotten something important to her, but she couldn't remember what. Suddenly it came to her. A daughter! She had a daughter in the Underworld, waiting for her. But she couldn't bring her back into the world directly, so she sent a letter to Nayra.

Nayra was sleeping calmly when Hermes woke her up with a letter. It read as follows;

Daughter, For too long you have slept. I had admittedly forgotten about you until recently, and understand you have grown to the best of your ability in that body. I am proud of you. But it is time to start afresh. At the completion of this letter, your memory will be wiped and you will be taken back into the world, and raised by a loving family. I will return your memories to you over time, but you should be innocent for as long as possible. Hermes will attach a bracelet to your wrist. It was made for you by Hades. Don't question it until you have your memories back. It will transform to your touch in battle when the time comes. Farewell my child.

Before Nayra could protest, her mind went blank and she blacked out.

Nala was raised in an orphanage until the age of five, when Ms Alice Cardew adopted her. Alice treated Nala well, enrolling her in a private school in upstate New York, and supporting her with extra tutoring and support when Nala was diagnosed with dyslexia and ADHD. Nala had a fine childhood up until the point, when she was twelve, when her class had to do a presentation on an ancient civilisation.

Nala was picked to study the Inca Empire, and she had happily accepted. But when she began studing the Empire, and reading about the great Sapa Incas Manco Capac and Pachacuti, her head began throbbing, and figments of lost memories would haunt her. At one point during the research, something in her mind broke, and Nala screamed, remembering her past years and everything she had gone through. She remembered her true name, Nayra, and her mother, the Greek goddess Hecate wiping her memory so she could live an unburdened life. She remembered Hades, and his stories about the gods and goddesses, and she remembered building Machu Picchu as Pachacuti. Most importantly, she remembered her father murdering her, spilling her blood on ancient stone.

From that moment on, Nayra was distraught. From time to time, she would remember something new, like the Renaissance, and the memories would bring her to her knees. She never told Alice, thinking she would send her to a mental hospital, and knowing that she had been kind to Nayra through all these years. Two years after she got her first memories back, Nayra was attacked by a harpy.

Nayra had been walking home from school, when a woman had come up behind her and pulled into a dark alleyway. The woman began transforming, and Nayra screamed and ran. The woman, now a ugly human sized chicken, chased Nayra as she sprinted through the streets of New York. Remembering her training with Hades, nayra threw small magic fireballs at the harpy, hoping to burn it, but with no success, as the harpy dodged each one. Nayra kept running and running, continuously throwing fireballs, until she reached the apartment where she and Alice lived, slamming the door into the face of the harpy.

After she was sure the harpy wasn't at the door anymore, Nayra curled up into a ball on the carpet and tried to remember more of her past. As she was rocking back and forth, trying to remember, it came to her. Nayra held up her wrist, examining the gold and jade bracelet it had held since she had been at the orphanage. She tried tapping it, but nothing happened. Nayra frowned, and then it came to her, the bracelet would only react in battle. Pleased with herself, Nayra went on with life. Monster attacks became more frequent, but each time Nayra had been lucky and had found herself a place to hide or a way to kill the monster with her scimitar.

When Nayra turned sixteenth birthday, all her friends had a huge party to celebrate. They hired a lion tamer and a few circus performers, and rented a huge marquee. They held the party in a small public park, and over 100 people came. Nayra was smiling the entire night until the party ended and the circus performers were packing up. The lion tamer was just closing the latch on the lions cage, when it burst out and leapt towards Nayra. As it came bounding towards her, its form shifted, changing into that of a huge black dog, a hellhound. Nayra tapped her bracelet and it grew into long, bronzen scimitar, with a moonstone handle and gemstones adorning the hilt. She was surprised at the change, but nevertheless charged at the hellhound. As it neared to her, the hellhound pawed lunged at Nayra, slicing open the skin on her right shoulder. With her back to the hellhound, Nayra could still see it, and quickly swung around and sliced the hellhound down the middle, turning it to golden dust.

Alice didn't see the attack happen, but when Nayra returned home from her party with her shoulder wounded, she took he to the hospital to be cleaned up. Alice believed that Nayra was being stalked, so for the next year she kept a close eye on her, making sure she wasn't harmed again. When Nayra turned 17, Alice received a text message from her workmate telling her to meet him at Long Island for a picnic with Nayra. They both arrived safely and whilst Alice and her co-worker were chatting, Nayra explored the woods of Long island, stumbling across the entrance to camp. She walked through the entrance and looked across the set up of camp. She saw people milling about below her and knew that this place was special to her somehow. She left to tell Alice about the Camp and organised to be dropped there again the next day, hoping the people there would accept her.

As Nayra walked through the entrance to Camp the next day, she was claimed by Hecate.

Nayra arrived at Camp in the June of 2013, and quickly became romantically involved with Nathan Roark. When he left she was heartbroken, and slumped into relative obscurity. Then she participated in the second Cries of War. After that, she began socialising again, and met Andrew Mason, who she is currently interested in, despite his complicated history. Since he left camp, though, she had to forget about him, which wasn't all that hard.
Basic Info
Full Name: Nayra Capac
Titles: The Ancient Can Be Seen/Incan Princess/Lost in Time
Current Location: Camp
Affiliation(s): Camp, Incan Gods
Current Status: Alive, Healthy + Happy
Relationship Status: -
Born or Created On: 27 April 1107
Current Age: 907, physically 18
Species: Demititaness
Nationality: Peruvian
Sexuality: Bisexual
Accent: Peruvian
OOC Plans & Info
Owned By: Bird of Winter
Inspiration Behind Creation: Halfbloods in History Contest, Machu Picchu and the Inca Empire
Love Interests Char/Owner: -
Active RP's: -
Created Page On: 15 June 2013
Page Last Updated On: 20:46, January 5, 2015 (UTC)
Plans: See below
3/6/9 Month Powers: Has 3/6/9 month powers unlocked

I plan for Nayra to challenge for Hecate Head, and maybe lead a quest or two, probably one for Hades and one for Hecate.

Word Bubble
Nayra Capac ~ Hecate Counsellor

“It's still magic even if you know how it's done.”
Character's Bio

 Age: 18  Height: 5'8"  Weight: 122lbs
 Sexuality: Bisexual  Relationship Status: Single
 Birth Place: Cusco, Peru  Main Weapon: Scimitar
 Accent: Peruvian
 – “History will be kind to me for I intend to write it.” ~ Winston Churchill

Character's Powers

 Powers of Child of Hecate (3/6/9 month powers unlocked):

  1. Children of Hecate have the ability to use magic to conjure small fireballs which can be thrown to light things on fire or burn others.
  2. Children of Hecate have the ability to use magic to electrically charge something made of metal for a short time.
  3. Children of Hecate have the ability to use magic to create an arcane shield which protects from a single attack; the child of Hecate is drained a decent amount no matter what the shield is used to block.
  4. Children of Hecate have the ability to curse a weapon, making it so that it is completely ineffective for a short time.
  5. Children of Hecate have the innate ability to see in all directions at once.
  6. Children of Hecate are stronger in the moonlight.
  7. Children of Hecate are able to communicate with the dead to gather information
  8. Children of Hecate can temporarily enchant a single object to become unbreakable.
  9. Children of Hecate can call upon a ferocious animal like a wolf, dog or cat to aid them in a multitude of ways.
  10. Children of Hecate can cast a levitation spell on themselves for short times, the longer they levitate the more power it drains.
  11. Children of Hecate are able to use some healing spells to heal minor wounds.
  12. Children of Hecate are adept at making potions and elixirs
  13. Children of Hecate are able to create their own minor custom spells, for things such as summoning, locating, finding, passive non battle stuff
  14. Children of Hecate are able to create their own major custom spells, for things such as necromancy, battle related spells, teleportation, etc. However, the more complex and powerful the spell, the more energy it drains from the user.
  15. Children of Hecate are able to transform into a wolf for a short time, the longer they remain in this state, the more energy it drains, and the more time they will need between transformations.

Owned by: Bird ~ Posted on: 22:53, April 19, 2014 (UTC)


  1. Children of Hecate have the ability to fire an intense beam of magical energy which will burn anything it touches. The ability can also be focused into small magical bullets, which have better range but are less damaging than a beam.
  2. Children of Hecate have the ability to use magic to electrically charge something made of metal for a short time.


  1. Children of Hecate are able to create a protective dome of magical energy around them for a short time.
  2. Children of Hecate are able to become ethereal in form for a short time, which temporarily causes all attacks to go through them. In this state, they cannot attack an opponent and if they do their ethereal state will dissipate instantly.


  1. Children of Hecate have the innate ability to see in all directions at once.
  2. Children of Hecate are innately stronger at night.
  3. Children of Hecate are able to communicate with the dead to gather information.
  4. Children of Hecate are adept at making potions and elixirs, however potions used in battle cannot be overly powerful or altering to the events of the battle. Potions that can automatically heal all wounds or restore all energy are examples of over-powered potions. Only descendants of Hecate/Circe and Lampades can create potions. Overconsumption of potions can result in overdose symptoms and some potions could have side-effects or not work at all.


  1. Children of Hecate can conjure spells to teleport themselves and allies. The further the distance, the more energy drained.
  2. Children of Hecate can cast a levitation spell on themselves for a short time which will allow them to fly, the longer they levitate the more power it drains. The spell can also be used items and enemies.
  3. Children of Hecate are able to use some healing spells to quickly heal minor wounds and slowly heal major wounds. Fatal wounds cannot be healed.

3 Months After a Character is Made

  1. Children of Hecate are able to control the Mist around them, allowing them to create optical illusions that can fool even demigods. The illusions can confuse enemies with false memories, alter the appearance of the user or their allies, change the appearance of items or weapons or even alter the appearance of the environment to an extent. Changes to the Mist only last for a short time, mist control is less draining than custom spells. (6 month)

6 Months After a Character is Made

  1. Children of Hecate have the ability to create new spells, whether they were trained, self-taught or devised the spell on the fly. The spells can be minor, such as locating, summoning animals, divination or controlling emotions. Or they can be more advanced and powerful such as controlling the elements, pure magical energy, necromancy, curses and summoning monsters or magical guardians. Spells cannot be overly powerful or controlling. The more complex and powerful the spell, the more energy it drains from the user.

9 Months After a Character is Made

  1. Children of Hecate have the ability to focus all their magical abilities into transforming themselves into any living being, or even a being of their own imagination. This power is, in essence, the ability to shapeshift into anything the user can imagine. The user can transform into another human, an animal, a monster, or anything in between. The transformation can last as long as the user wishes it to, but the longer they hold their form the more it drains them. They cannot cast any spells while the transformation is in place and they cannot transform into anything overly powerful. (Like a rabbit that can make people’s heads explode with a thought. ) The form they shift into cannot be larger than 2 to 3 times the human size of the user, and after the user resumes their regular form they are severely drained. Unable to move from exhaustion and they could possibly faint. This power can only be used once in a fight.


  1. Children of Hecate typically love the magical arts, many of them are known for writing spellbooks. Her children have created/re-introduced and improved spells and techniques all over history.
  2. Necromancy is commonly a favored magical art among children of Hecate.
  3. Children of Hecate are known for being quite mysterious.
  4. Children of Hecate are often more active and exhibit better moods at night and in dark environments.
  5. Children of Hecate wield innate knowledge and understanding of the Mist.
Skills & Weapons
Special Skills: Flexibility,
Preferred Weapon: Scimitar
Strengths: Pretty much anything
Weaknesses: Frigging ice powers
Quests/Missions Led: None
Quests/Missions Been On: None

“And above all, watch with glittering eyes the whole world around you because the greatest secrets are always hidden in the most unlikely places. Those who don't believe in magic will never find it.”
Possessions & Favourite Things
Bedroom: WIP
Pets: None

Likes: Llamas, romantics, gold, jade, wolves
Dislikes: Metal music, scene guys + girls, tacky rip-offs of Inca and Aztec print in popular culture
Colour: Dark red, gold
Music: Girls groups of the 80s-early 2000s
Food: Chinese food, mainly sweet and sour dishes
Animal: Wolf, lion, tiger
Book: Go the F*ck to Sleep
Quote: History will be kind to me for I intend to write it. ~ Winston Churchill
Drink: Bloody Mary
Song: WIP
Movie: WIP
Sport: Dodgeball would be fun if they used mace heads instead of foamy things for balls
Other Favs: WIP
Appearance & More Images
Model: Sofia Arellano
Gender: Female
Eye Colour: Brown
Hair Colour: Brown
Height: 5'8"
Weight: 122lbs
Ethnicity: Latin American
Handedness: Right
Shoe Size: 8
Blood Type: AB+
Voice: Alto
Distinguishing Marks: None
Body Style: Slim
One Word to Describe: Glowing
Best Physical Trait: Seeing Machu Picchu finished
Worst Physical Trait: Boobs
Mental/Emotional State: Sound
Things to Change: Well, quickly
Mental/Emotional disorders: None
Medical Problems/Ailments: None

Family & Childhood Info
Mother: Hecate
Father: Manco Capac
Creator: None, she was born
Half-Siblings: Sinchi Roca, cabin siblings
Full-Siblings: None
Other Relatives: Mama Ocllo (step-mother), Alice Cardew (adoptive mother)
Home: Cusco, Peru or New York City
Earliest Memory: Being fed corn kernels
Best Memory: Seeing Machu Picchu finished
Schooling: Private school
First Kiss: Random
First Love: Nathan Roark
First Sex: Random
Other Firsts: First Kill: N/A


General Info
Nicknames: Nay-Nay
Native Language: Peruvian
Character Flaw: Humanity
Fears/Phobias: Slowly becoming entirely isolated
Hobbies: None really
Personal Motto: If something's worth doing, it's worth doing right
Things He Won't Do: Cast spells on innocents, unless they annoy her
Most Admires: Persephone
Most Influenced By: Herself
Moral Compass: North-ish
Most Important Person Before: Hades
Most Important Person Now: Herself
Reacts to Crises: With a level head
Faces Their Problems: Head on
Reacts to Change: Well, quickly
Alignment: Whoever holds power
Dream Job: None
Current Job: None
Clio, the muse of history, is as thoroughly infected with lies as a street whore with syphilis.
Vices: Sex
Bad Habits: Biting her nails
Sleeping Habits: Light sleeper
Quirks: Is always using magic in some way, shape or form
Attitude: Fine
Special Talents: None, apart from magic
Social Skills: Sound
Other Info
Most at Ease When?: Casting magic
Main Priorities: WIP
Past Failures: Not being able to protect herself from being sacrificed
Biggest Accomplishment: Building Machu Picchu
Darkest Secret?: She was sacrificed to the gods by her father
Secret Known by Anyone?: By Nathan
Personal Tragedy: Not getting to know her family
One Wish: To see her father, step-mother and step-brother again
Relationship Info
Ever Cheated? Nope
Relates to Others? Often
Perceived by Strangers: Intimidating
Perceived by Lover: N/A
Perceived by Friends: Amusing, a little intimidating
Perceived by Family: Powerful, a little odd and fun to be around
First Impression: A little creepy,
Family/Friends Like Most? Positive attitude, most of the time
Family/Friends Like Least? She can get temperamental

Relationship Table

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