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Camp Half-Blood Role Playing Wiki

This character belongs to TrulyLegitUnicorn



Personality[]

Orphia could be described as a strange and peculiar person. She has an aura of mystique around her, that could lead people to get uneasy when close to her.  She seems to be quite outspoken and quiet but will open up when she gets comfortable. She can be very anxious and critical of what others think of her at times. But she remains a very soft-hearted and caring person, who is willing to do anything for the people she loves. She is polite and cheerful to everyone she comes across, but when provoked, she can turn so wrathful that even the furies wouldn't want to mess with her.

History[]

Orphia Fletcher was born to the Greek goddess Hecate and Jake Fletcher, a librarian, on June 29th, 2004 in the city of Chicago. From what we know about her father, he was a legacy of Mnemosyne, making her a legacy as well. When she was only 2 years of age, her father had passed away due to heart failure, leaving her with her aunt Helen and her cousin Theodore, who were the last of her remaining mortal family.

Orphia's new family was quite alright. She moved into her aunt's home in New York, where she started school at the age of 6. She began in the first grade when her cousin Theodore, who she called Theo, was in the fifth grade. Her aunt treated her like a daughter, and Theo would offer to help her at times. Only her aunt and Theo knew about her condition. When Orphia turned 7, she was gifted a dagger by her aunt. Her aunt had stated that the dagger belonged to Orphia's father, who loved the dagger dearly and had wanted her to have it for her 7th birthday. The dagger is made from an alloy of silver and celestial bronze and is always carried by Orphia when at camp.

Her aunt had passed away the same year due to Breast Cancer, leaving behind her and Theo a good amount of money. They were put into foster care and stayed there for a couple of years until Orphia decided to run away at the age of 10.

According to her, Orphia had been attacked by a Cyclops a week prior. It was late in the evening and Orphia was returning back home from a friend's house. She had been walking on a remote street not too far from their house when the Cyclops stepped out from an alley behind her. As the cyclops walked towards her, Orphia could do nothing but run. As she kept running forward, she reached a bridge. The cyclops caught up with her and swung his arm at her and she fell across the bridge, into the shallow water. The cyclops jumped over, landing on his feet, and began to walk quickly towards her. This is when she started hearing music (specifically flute music) playing from nearby. She spotted a satyr standing over the bridge. As the music continued, The cyclops stopped in his tracks and stood still and Orphia got the chance to make her run for it. Orphia managed to run away in time and so the cyclops lost her and didn't follow. She had no serious injuries, just some bruise and shallow cuts. 

The satyr she encountered that night met her the next day. He told her about Camp Half-Blood and how its safer for her there. That is when she decided to go to camp. Orphia packed some items in a backpack and left the day after, with the excuse of going to summer camp. Only Theo knew the real reason. Orphia reached CHB a couple of days later, where she gets oriented by the Satyr she had found earlier.

Her cousin Theo stayed with their foster parents and later went on to University. Orphia would go to CHB every year for the summer and stay with her brother in his housing that he rented for the rest of the year. She would continue her schooling in a high school near their home.

Powers[]

  • Children of Hecate have the ability to fire an intense beam of magical energy which will burn anything it touches. The ability can also be focused into small magical bullets, which have better range but are less damaging than a beam.
  • Children of Hecate have the ability to use magic to electrically charge something made of metal for a short time.
  • Children of Hecate are able to create a protective dome of magical energy around them for a short time.
  • Children of Hecate are able to become ethereal in form for a short time, which temporarily causes all attacks to go through them. In this state, they cannot attack an opponent and if they do their ethereal state will dissipate instantly.
  • Children of Hecate have the innate ability to see in all directions at once.
  • Children of Hecate are innately stronger at night.
  • Children of Hecate are able to communicate with the dead to gather information.
  • Children of Hecate are adept at making potions and elixirs, however, potions used in battle cannot be overly powerful or altering to the events of the battle. Potions that can automatically heal all wounds or restore all energy are examples of over-powered potions. Only descendants of Hecate/Circe and Lampades can create potions. Overconsumption of potions can result in overdose symptoms and some potions could have side-effects or not work at all.
  • Children of Hecate can conjure spells to teleport themselves and allies. The further the distance, the more energy drained.
  • Children of Hecate can cast a levitation spell on themselves for a short time which will allow them to fly, the longer they levitate the more power it drains. The spell can also be used items and enemies.
  • Children of Hecate are able to use some healing spells to quickly heal minor wounds and slowly heal major wounds. Fatal wounds cannot be healed.
  • Children of Hecate are able to control the Mist around them, allowing them to create optical illusions that can fool even demigods. The illusions can confuse enemies with false memories, alter the appearance of the user or their allies, change the appearance of items or weapons or even alter the appearance of the environment to an extent. Changes to the Mist only last for a short time, mist control is less draining than custom spells.
  • Children of Hecate have the ability to create new spells, whether they were trained, self-taught or devised the spell on the fly. The spells can be minor, such as locating, summoning animals, divination or controlling emotions. Or they can be more advanced and powerful such as controlling the elements, pure magical energy, necromancy, curses and summoning monsters or magical guardians. Spells cannot be overly powerful or controlling. The more complex and powerful the spell, the more energy it drains from the user.
  • Children of Hecate have the ability to focus all their magical abilities into transforming themselves into any living being, or even a being of their own imagination. This power is, in essence, the ability to shapeshift into anything the user can imagine. The user can transform into another human, an animal, a monster, or anything in between. The transformation can last as long as the user wishes it to, but the longer they hold their form the more it drains them. They cannot cast any spells while the transformation is in place and they cannot transform into anything overly powerful (like a rabbit that can make people’s heads explode with a thought). The form they shift into cannot be larger than 2 to 3 times the human size of the user, and after the user resumes their regular form they are severely drained. Unable to move from exhaustion and they could possibly faint. This power can only be used once in a fight.
  • Children of Hecate typically love the magical arts, many of them are known for writing spellbooks. Her children have created/re-introduced and improved spells and techniques all over history.
  • Necromancy is commonly a favoured magical art among children of Hecate.
  • Children of Hecate are known for being quite mysterious.
  • Children of Hecate are often more active and exhibit better moods at night and in dark environments.
  • Children of Hecate wield innate knowledge and understanding of the Mist.

Trivia (Don't know why I added this)[]

  1. Orphia is a polyglot, thanks to her sharp memory skills. She can speak 13 languages, including Latin and Greek.
  2. She keeps a pet black cat with her, by the name of 'Aja'.
  3. Her favourite food is Garlic Bread.
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