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Personality

Sean's a hard worker, headstrong and also charismatic. He's not the brightest bulb, but he knowns what he's doing. He likes playing guitar and hates being bored. Above all, he loves to dance.

History

Sean's mother Rebecca got pregnant as a teenager and gave Sean up to adoption after she decided she couldn't handle a child. Sean was adopted when he was four, by John Rivers and his wife Sarah. When Sean was only five, Sarah and John divorced, Sean staying with John. John began a short relationship with Demeter, resulting in another child, whom John named Leslie. Sean, Leslie and their father moved to Alaska when John was given a job for fishing. There was another reason, but John never told his children. When Sean was eighteen, shortly after graduating from high school, he was offered a job as a foreman back home, which he took gladly. He and his sister Leslie moved back home. After Leslie was attacked and taken to Camp, Sean moved to Texas to be a welder at a cattle farm. One evening, after Sean was finishing up with an old tractor, he heard a commotion in the field. He walked out to see that there was a cow going wild in the field. He jumped the fence, wandering closer. He stopped short, gaping at the sight of a giant bronze bull stomping around the pasture. It turned, saw Sean and charged. Sean bolted back to the old welding shed that he worked in and grabbed a torch, climbing up to the rafters above. Just as the bull reached the shed, Sean jumped down onto the bull and melted his way to its computerized brain. When the bull stopped moving, Sean jumped off. He examined the bull, finding several Greek characters on it. He traveled to Camp, hoping to find Leslie and see if the Greeks knew anything about the bull. Unbeknown to him, he was claimed by Boreas.

Appearance

Sean is a tall, dark skinned Native American boy, with long black hair. He's muscular and slim, and very athletic. His eyes are dark brown and has thin lips.



Powers

Offensive

  1. Children of Boreas can create an incredibly cold wind around an opponent, the wind will follow them no matter what for a short time. The wind would make the user feel as if it’s 15 degrees (fahrenheit), distracting them and making them vulnerable to attack.
  2. Children of Boreas have the ability to conjure up to ten long lances of ice which can surge forward and impale an opponent.

Defensive

  1. Children of Boreas have the ability to create a dome shaped torrent of wind, roughly two or three times the size of the user, which can be used to block attacks for a very short time.
  2. Children of Boreas can heal themselves by using ice, absorbing frozen energies which can freeze molecules, renew damaged cells, and also stop bleeding. This can be used to quickly heal minor wounds and slowly heal major, but not fatal, wounds. Ice healing only affects children of Boreas, Khione and Ice/Snow Nymphs as they are the only ones who can draw power from the snow.

Passive

  1. Children of Boreas are inherently resistant to the cold, including hypothermia and frostbite.
  2. Children of Boreas are inherently stronger during the winter or on any cold days.
  3. Children of Boreas always emit an aura of coldness, making others around them feel slightly cold. The user can shut it off for a long time if they choose to.
  4. Children of Boreas can turn water into ice or make it severely cold with a cool breeze.

Supplementary

  1. Children of Boreas have the ability to hover or fly, however, the longer they fly the more it drains them.
  2. Children of Boreas can apply the power of 3rd or 4th degree frostbite to an opponent’s weapon, freezing it to the point that it becomes fragile and easily breakable. It only lasts for a short time, after which the weapon reverts to it’s normal temperature.
  3. Children of Boreas can create armor and weaponry out of ice. The larger the size and quantity of the weapons, the more energy is drained. They can also infuse existing weapons with ice in order to make them stronger.
  4. Children of Boreas can call upon the icy winds in order to speed up their movements and attacks.

3 Months After a Character is Made

  1. Children of Boreas can create a hail storm, with up to baseball size hail for a short time. The storm will produce powerful, freezing winds. The hail will fire in whatever direction the user wishes, the user will be somewhat drained once the storm subsides.

6 Months After a Character is Made

  1. Children of Boreas can create an ice dragon lacking wings, a semi-living construct creature of ice that could be called an ice drake, no larger than 2 to 3 times the size of the user, to fight for them for a short time. This drake attacks with frost breath which can damage and freeze opponents. While the Drake is active, the user has a hard time moving and afterwards must rest between making another one.

9 Months After a Character is Made

  1. Children of Boreas can shed their flesh and transform their bodies into pure cold air which grants them temporarily immunity from attacks as well as drastically enhances their current ice powers. This ability only lasts for a short time and the user will be left heavily drained and unable to move for some time and could possibly faint after the ability dissipates.

Traits

  1. Children of Boreas are often ambidextrous, a trait they share with Notus' children.
  2. Children of Boreas have a natural preference for places in the Northern Hemisphere, the further North the better. They also prefer anywhere cold in general.
  3. Children of Boreas are naturally skilled at ice fishing.
  4. Children of Boreas make excellent navigators due to their ability to always find North.


Relationships

Name Relation
John Rivers Adoptive Father
Leslie Rivers Sister
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