Theós Hampton
Lt. Counsellor of the Hecate's Cabin
Owned by: Ajacopia
Skull gif right
Theós Hampton
Basic Information
Full Name: Theós Vanguard Hampton
Born/Created: March 18th
Age: Immortal (Lived 17 years)
Status: Single
Gender: Male
Species: Demigod
Nationality: American
Ethnicity: Caucasian-American
More Information
Titles: Kid Destroyer
Sexual Orientation: Bicurious
Romantic Orientation: Nobody, right now
Relationship Status: Dating Eliza Cate
Birthplace: Brooklyn, New York
Accent: New York accent
Current Location: Camp Half-Blood, Long Island, New York
Affiliation(s): {{{Affiliation(s)}}}
OOC Plans & Information
Inspiration: Broken Covenant (don't tell no one)
Love Interests: Eliza Cate & Paris Spear
Active RP's: N/A
Created Page On: N/A
Last Updated On: N/A
Plans: To one day become a God.
General Information
Nicknames: Kid Destroyer
Native Language: English
Languages Spoken: English/Spainish/Greek/Latin/Russian
Fears/Phobias: Death; Being weak
Hobbies: Reading and playing instruments
Moral Compass: Good
Alignment: Camp Half-Blood, but might join Broken Covenant
Dream Job: Being a God of Power
Current Job: Being a Demigod

Theós is rebellious to authority, often striking his teachers or cursing out his foster father. Having ADHD and being dyslexic, Theós tends to also be very aggressive, having served 2 years in juvinile detention for nearly beating a student to death at 11.  Thanks to the charm gifted to him by Hecate herself, Theós aggressive tendencies goes hand-and-hand with it. When Theós feels intense anger, excitement, or seriousness, his strength, speed, and durability dramatically increases due to the charm. However, when Theós feels intense sadness, despair, or silliness, his strength, speed, and durability dramatically decreases. Also, due to the charm, as long as Theós wears the charm, he won't age. Although Theós has destructive and aggressive tendencies, he holds a deep respect for women and children, refusing to hit one or even be disrespectful to one.

Although Theós was classified as an "aggressive, unreliable delinquent who endangers everything around him", he actually has a good side to him. Despite the fact that Theós did attack his teachers, he often did this because of his teachers exceptionally disrespectful comments. In reality, Theós is very quiet, yet still rebellious, and a brilliant thinker. While other children's IQ was around 100 or below, Theós held an IQ of 179, a genius level. He also spoke five different languages (English, Spainish, Latin, Greek, and Russian) fluently, and knows how to use nine different instuments (electric guitar, acoustic guitar, violin, drums, piano, flute, trumpet, saxophone, and cello) at prodigy levels. Despite all of his genius-level accomplishments, his aggressive behavior and criminal record (3 offenses total: Age 9: One count of battery. Found guilty. Let off with a warning. Age 11: One count of attempted murder. Plead guilty. Served 2 years in juvinile detention. Age 13: Arson. One count of Vandalism. Trialed as an adult. 3-year sentence in Solitary Confinement with educational services yearly.), he was popularly considered a juvenile delinquent. Before, and after, his prison sentence, Theós enjoyed reading and playing instruments. He usually kept to himself, therefore establishing a rather mysterious aura around himself. He also has a couple of prison monikers and records he gained or broke. He is officially the Youngest Inmate in Rikers Island history, the Youngest Inmate to ever recieve the Solitary Confinement punishment in United States history, and the First Inmate to recieve a High School Diploma instead of a GED for completion of high school courses while incarcerated in United States history. He also was known as "Kid Destroyer" by inmates upon release from prison. Although he was infamous in many different states, his background was relatively unknown in Camp Half-Blood.

Recently, Theós has changed. After embuing himself with necromancy, his body is stuck between death and life. Currently, Theós has a pessimistic view on humanity. He now holds a respect for people like Drew Campwood.


The Beginning

It was a cold June night inside a local bar in Brooklyn, when Charles first met Hecate. Charles wasn't as burly as he is currently back then. Before Theós was born, Charles was the lead guitarist of the best Underground rock band Brooklyn ever seen, or so Charles says. Charles was thin, and had a mohawak made of dreadlocks, a dreadhawk, if you will. Hecate was a bartender there at the time, and wore a white miniskirt, a light blue sleeveless blouse, and black stiletto heels. She wore a nametag that read "Henryetta". After talking, and a few too many drinks, Charles strangely fell in love immediately with "Henryetta". Soon, Charles took Henryetta back to his apartment to sleep with him. Upon waking up the next day, she was gone, and for the next nine months following, he searched New York far and wide for the mysterious Henryetta. Then, on a hot, stormy March 18th, Charles heard a knock on his door. Upon answering it, he saw a newborn, only a couple of hours old, and a note, laying in a basket. Charles picked up the note, and upon opening it, a golden necklace with a gold skull with glowing green eyes fell out. The note read: "To Charles; I am sorry I left you to search New York for months. Goodbyes just aren't my style. Within the basket is our beautiful son, whom I wish to be named Theós. It means God in Greek, if I recall correctly. I've also left one of my favorite charms, the Charm of Emotions. Certain emotions will increase his strength, certain emotions will decrease it. Give him this when they come for him. Send him to Long Island, New York upon giving him the charm, specifically Camp Half-Blood, a camp where he will be accepted as a son of Hecate. He should be amongst his brother and sisters, other children of Hecate. Goodbye, Charles. We shall not meet again. Sincerely, Hecate; a.k.a, your Henryetta." Charles was devastated by being abandoned by Hecate, and his sadness became so major, he quit his band. Charles, at the time, was only 18.

Growing Up

The earlier years of Theós' life was difficult. Charles became a frequent smoker and an alcoholic, spending the last of his money on cigarettes and liquor instead of food for his son or even diapers. As Theós grew older, he started noticing how no other students smelled of cigarette smoke or wore the same clothes everyday. Theós wasn't the only one who noticed this. Upon noticing Theós predicament, the school contacted Child Protective Services, and, at the age of 7, was placed up for adoption. Theós then was adopted by his father's childhood friend, Vince Walkers. Vince, unlike his friend, was a very successful and wealthy man. Charles was allowed visiting rights for his son once a month. As Theós grew up, he started despising Vince, and enjoyed his biological father's company more.

Theós also started having troubles with the law, beginning at the young age of nine. During class, the teacher started making disrespectful remarks to Theós, causing the other students to laugh. While the other students usually don't respond to this disrespectful nature of the teacher, Theós was different. Powered by the Charm of Emotions, Theós aggressively beat the teacher into submission, using only his bare hands. Theós was trialed as a child, and was let off with a warning. Vince, Theós' foster father, scolded Theós, but refused to discipline him. Charles, however, beat Theós within an inch of his life with a wooden tableleg. Strangely, this only boosted the mysterious Theós' love and respect for Charles, his biological father.

The Attacks

Theós had his first encounter with a monster at the young age of eleven. Theós was in the bathroom washing his hands when a Giant Scorpion crawled out of a stall. Taken by surprise, Theós pathetically flicked water at it, to no prevail. The scorpion charged at Theós, two stingers coming towards his throat. Theós dodged them, and kicked the scorpion away. Theós started becoming more and more serious, causing the charm to activate, boosting Theós' strength, speed, and durability dramatically. This became obvious when the scorpion sent one of its stingers into Theós' chest, but the stinger broke. However, Theós was still flying backwards into a wall. The bathroom shook, and the lights on the ceiling fell on the scorpion, shatterimg glass all over it and killing it instantly. Theós, oblivious to the students watching, fell unconscious. Thanks to the Mist, the students saw something different than Theós. Unfortunately, what they saw was Theós attempting to kill an innocent, unarmed, unnamed kid. The school believed them, and Theós was arrested. He was charged as a child with Attempted murder, and was given two year in juvenile detention. Both Vince and Charles were angry, and watched as Theós was loaded into a bus to take him away.

The next attack happened while Theós was serving the last bit of his time in juvenile detention. Following a fight with another person, Theós was in the nurse's office when a male nurse came in. At first, that's how it seemed, but then, like a clearing of mist, Theós saw a Myrmekes in front of him, preparing to spit acid. Theós dodged the shot and grabbed a scapel. He lobbed it a99t the oversized ant, who screeched upon impact. It then spit acid onto Theós hand, causing it to immediately start gushing blood and bleeding profusely. Theós screamed in agony, then felt his anger rise. The Charm of Emotions activated, and Theós charged at the ant with newfound strength. Theós managed to lift the ant up above his head, which was a mistake, as the ant drove its legs into Theós' eyes. If Theós' durability wasn't increased, he would've died. However, his eyes were irritated by this manuever, causing Theós to throw the ant into a wall. Theós then grabbed a large bottle of hydrogen peroxide, stabbed a hole in it with his fingertips, and heaved it acros the room, into the stomach of the unconscious Myrmerkes, who was laying on its back. Then, Theós grabbed a match, lit it, and started a fire with the trail of hydrogen peroxide. The ant, hospital beds, bookshelf, and wall started to burst in flames. As son as this happened, a guard came to retrieve Theós. Unfortunately, due to the Mist and the flames, the guard couldn't see the ant now being burnt to ashes. However, he could see an angry-looking Theós with a hand that looked like it was burnt. The guard immediately tackled Theós and handcuffed him. He then started filling up buckets of water to try to stop the fire. Theós immediately broke out of the handcuffs and ran towards the door. He ran out of it and down the hall. Theós was staring back at the room, so he didn't notice the titanium steel doors in front of him. He smashed through them, but knocked himself out in the process. Theós was charged with arson. He was trialed as an adult and was given three years in Solitary Confinement with educational services yearly. He was assigned Rikers Island as his correctional facility. He served there, completing school there and recieving his high school diploma, since he was too young for a GED. He was released on his 16th birthday. He was released into the custody of his now sober biological father. Together, Vince and Charles told Theós about his mother. Although Charles gave Theós the charm far too early, it helped him survive so far, and thus, it was neccessary. The two explained to Theós the powers of the charm, and that his mother was the goddess of magic, Hecate. Although overwhelmed, Theós believed them and allowed them to drive him to Long Island, New York, to attend Camp Half-Blood. Charles then gave him a sword passed through the family, a Celestial Bronze gladius.

The Arrival

Theós, Vince, and Charles arrived around midnight. Immediately, Theós saw what his fathers couldn't: 4 people fighting a Laistrygonian Giant. Darting out of the parked car without warning, Theós ran up the hill towards the giant, sword out. Following his fathers' instructions, he let seriousness take over, and saw the faint red glow appear around himself, signifying the increase of his power. He was about to slash the giant's foot when it stomped its feet, causing everybody to fall down. One of the demigods, a short girl with red hair looked at Theós. "What're you doin', kid? Get outta here, 'fore ya die!!" the girl said with a Southern accent. Immediately, the giant turned around. "Hahaha! More delicious food for me! Who are you!" the giant smiled, slamming its fist inti Theós. Theós dodged, and ran at it, only to get knocked backwards. The other demigods tried the same, but were stepped on and killed. Theós stood up, blood trickling from his mouth. The giant picked a boulder up and heaved it towards Theós. Theós dodged easily, but then realized who was behind him: his fathers' car. Theós dashed forward at lightning speed. At first, he thoughthe could reach the boulder in time. But then he felt it creep in....despair. He remembered how his biological father said that if he feels despair, sadness, or silliness, his strength, speed, and durability would dramatically decrease immediately. Suddenly, Theós felt himself move exceptionally slow, slower than ever before. His red aura was replaced by a blue one, and Theós watched helplessly as the boulder collided with the car, causing it to explode immediately. The giant stopped smiling. "Whoops. Meant to kill puny demigod. Didn't mean to kill puny, worthless humans." it said, then shrugged as it brought its foot down on Theós. Suddenly, a burst of pure, demonic hatred poured through Theós. As his strength, speed, and durability dramatically increased, Theós slashed the giant's foot off. It went flying into a tree, knocking it down. As the giant started sobbing and whining, Theós involuntarily charged a exceptionally large blast in his blade.... and shot it at the giant's head. The giant was decapitated, and fell into the grass. Confused about what happened, Theós looked above him and saw it: the symbol of Hecate. And right then and there, as he got claimed by his god mother, Theós passed out.

The Aftermath

Following Theós' arrival at camp, Theos became more and more fascinated with the mystic arts. Initially, it was curiousity, but slowly, it became obsession. Magic offered a new world to Theos, one he wasn't initially introduced to. He became intrigued by the 'Lich Theory', a theory that involves one become a "lich". Now this theory differed from urban legend, about the undead and skeletal physiology. However, it did involve one sealing their soul inside of a magic item eternally to boost their magical prowess. However, the theory required several human sacrifices, something Theos wasn't initially willing to do. Until one day. A bad day resulted in Theos having the fueled anger capacity to conduct such an act. However, the transformation was unsuccessful. Theos, although becoming paler and hair become night black, he did not become a lich. The murders he committed were referred to as the Demigod Massacre. For a while, Theos intended to stay away from camp, and avoid conflict, but soon, he chose to return. Surrendering to Camp Half-Blood, Theos was brought before Alexander the Great, who banished him indefinitely. During that year, Theos travelled, saving hapless demigods on quests, as well as escort up to 98 demigods to camp without getting them harmed. Without him, those demigods would've likely died. His bravery and actions made him a hero amongst men as well as a villian, beloved by those he saved with his bravery, and despised by those he hurt with his bloodlust. Alexander then reestablished Theos at camp, pardoning him from his crimes. Amongst those who loved him were Kaitlyn Williams and Andrew Campwood, who he made into his loyal subordinates with his newfound infamy.



  1. Children of Hecate have the ability to fire an intense beam of magical energy which will burn anything it touches. The ability can also be focused into small magical bullets, which have better range but are less damaging than a beam.
  2. Children of Hecate have the ability to use magic to electrically charge something made of metal for a short time.


  1. Children of Hecate are able to create a protective dome of magical energy around them for a short time.
  2. Children of Hecate are able to become ethereal in form for a short time, which temporarily causes all attacks to go through them. In this state, they cannot attack an opponent and if they do their ethereal state will dissipate instantly.


  1. Children of Hecate have the innate ability to see in all directions at once.
  2. Children of Hecate are innately stronger at night.
  3. Children of Hecate are able to communicate with the dead to gather information.
  4. Children of Hecate are adept at making potions and elixirs, however potions used in battle cannot be overly powerful or altering to the events of the battle. Potions that can automatically heal all wounds or restore all energy are examples of over-powered potions. Only descendants of Hecate/Circe and Lampades can create potions. Overconsumption of potions can result in overdose symptoms and some potions could have side-effects or not work at all.


  1. Children of Hecate can conjure spells to teleport themselves and allies. The further the distance, the more energy drained.
  2. Children of Hecate can cast a levitation spell on themselves for a short time which will allow them to fly, the longer they levitate the more power it drains. The spell can also be used items and enemies.
  3. Children of Hecate are able to use some healing spells to quickly heal minor wounds and slowly heal major wounds. Fatal wounds cannot be healed.

3 Months After a Character is Made

  1. Children of Hecate are able to control the Mist around them, allowing them to create optical illusions that can fool even demigods. The illusions can confuse enemies with false memories, alter the appearance of the user or their allies, change the appearance of items or weapons or even alter the appearance of the environment to an extent. Changes to the Mist only last for a short time, mist control is less draining than custom spells. (6 month)

6 Months After a Character is Made

  1. Children of Hecate have the ability to create new spells, whether they were trained, self-taught or devised the spell on the fly. The spells can be minor, such as locating, summoning animals, divination or controlling emotions. Or they can be more advanced and powerful such as controlling the elements, pure magical energy, necromancy, curses and summoning monsters or magical guardians. Spells cannot be overly powerful or controlling. The more complex and powerful the spell, the more energy it drains from the user.

9 Months After a Character is Made

  1. Children of Hecate have the ability to focus all their magical abilities into transforming themselves into any living being, or even a being of their own imagination. This power is, in essence, the ability to shapeshift into anything the user can imagine. The user can transform into another human, an animal, a monster, or anything in between. The transformation can last as long as the user wishes it to, but the longer they hold their form the more it drains them. They cannot cast any spells while the transformation is in place and they cannot transform into anything overly powerful. (Like a rabbit that can make people’s heads explode with a thought. ) The form they shift into cannot be larger than 2 to 3 times the human size of the user, and after the user resumes their regular form they are severely drained. Unable to move from exhaustion and they could possibly faint. This power can only be used once in a fight.

Custom Spells (6 Month)

  1. Theós can cast a spell that causes great gusts of wind for a short time, enough to catch an opponent off guard. The winds can be hot enough to bring water to a boil or cold enough to freeze water.
  2. Theós can cast a spell making him capable of temporarily reading the minds of his opponents. This can be used to predict the person's movements, or gaze at a person's memories. The longer this is used, the more energy drained.
  3. Theós can cast a spell making everything in a one-mile radius start to freeze. This can affect both friend and foe, and even can effect the user. This can only be used twice in a battle.
  4. Theós can cast a spell that makes him aware of several movements in an area. The maximum range is a mile, and Theós is considerably drained after use.
  5. Theós can cast a spell making everything appear three times slower. This can be used to predict movements, as well as think through situations. Note that while the world appears three times slower, it is actually going on the same time without stopping. Overusage can result in the user losing track of actual time and being caught by whatever they were avoiding.
  6. Theós can cast a spell that allows him to control recently dead spirits and bodies (necromancy). This can be used to intereogate the dead or bring back deceased people to fight for him. Theós cannot move while the spell is active and afterwards, Theós is considerably drained. Theós can bring back up to 12 deceased people at a time.
  7. Theós can cast a spell that allows him to weave "charmspeak" into his words. Although the "charmspeak" is at the level of other users, it is more draining for him to use. Can only be used once in a fight.
  8. Theós can cast a spell that allows him to summon monsters to aid him in battle. The monsters can range from Easy to Suicide, and the bigger and more powerful the monster, the more energy drained. Note that by summoning monsters, Theós cannot move, but, when summoning Suicide monsters, Theós is completely drained, and will almost certainly faint after a few minutes of summoning.
  9. Theós can cast a spell that allows him to temporarily mimic the demigod abilities of another demigod. This can be used only once a fight, and leaves Theós relatively drained.
  10. Theós can cast a spell that allows him to banish Easy monsters back to Tartarus. This can be used once in a fight and three times in a quest.
  11. Theós can cast a spell that enhances the strength, speed, and agility of those around him. This also temporarily gives them the ability to use their Month powers that they haven't unlocked yet. The effects are temporary, and afterwards, Theós is considerably drained.
  12. Theós can cast a spell that temporarily sets a curse on his opponents. Every time Theós is dealt damage, the opponent is dealt the same amount. This considerably drains Theós, and can only be used once a fight.
  13. Theós can cast a spell that makes allies hostile towards each other. This can be used to cause tension between groups of opponents. The spell lasts only for a short time.
  14. Theós can cast a spell that allows him to see a few moments into the future, this however obscures his vision at times.
  15. Theós can cast a spell that allows him to control the weather. This lets him create a variety of weather conditions, from wild thunder to blistering hail. The longer used, the more energy drained.
  16. Theós can cast a spell that allows him to solidify poison and create it into weaponry, no larger than 2 to 3 times the size of the user. Although only one can be conjured at a time, they may also form other objects out of their poison. If hit with a weapon made from poison, the poison can enter a target’s bloodstream through a cut or through their pores, so the target will feel sick and nauseous for a short time.
  17. Theós can cast a spell that allows him to control the age of non-corporal beings. The only living thing who's age he can contol, is plants, otherwise, the subject must be non-living. Theós can make weapons or shields of their opponents age to the point where they’ll break after hitting something once (after some time, usually half an hour or so, the weapon will reverse the aging and damage done to it), as well as cause plants, walls and other things like that to age and crumble/whither, to clear the way. It drains the user a small to moderate amount.
  18. Theós can cast a spell that allows him to temporarily possess Matter Transmogrification which is the ability to control pure matter to transform objects, depending on the size of the object transformed, varies on how long it stays transformed, the larger the object transformed, the more energy it takes. This can be used to turn an opponents weapon into something harmless temporarily.
  19. Theós can cast a spell that allows him to be able to make a fake copy of an object not bigger than him, but he must clearly imagine the object in their minds for it to completely imitate the original object. Also, if the original object possess magical properties or whatsoever, the imitation will not copy those properties.
  20. Theós can cast a spell that allows him to see a few seconds or minutes into the past. This can obscure his sight at times, but is far less draining than a mind-reading spell.
  21. Theós can cast a spell that makes him able to use the shadows to make a shadow creature, no larger than 2 to 3 times the size of the user, to fight for them for a short time, while the shadow creature is fighting they are incapacitated and the longer they use the shadow creature the more energy it drains. This method is less draining than monster summoning.
  22. Theós can cast a spell that allow him to move, shape and otherwise manipulate any "earthen" elements, including most solid objects, specifically all minerals and mineral compositions regardless of their state (mountain, boulder, sand or dust), dirt and soil. They cannot, however, make any object or weapon that is larger than the user, nor control any man-made materials.
  23. Theós can cast a spell that allows him to increase or decrease magnetism in items. By focusing this, he can make a blade attract to the ground or a blade repel back several feet. He can use this as a field so he can control magnetism in a small radius. The longer used, the more power drained.
  24. Theós can cast a spell that allows him to freely travel back and forth in time. However, Theós cannot alter the events. When traveling to the future, Theós can see a "possibility" of what it will be. This is more potent, yet more exerting, than a temporary future sight spell.
  25. Theós can cast a spell that allows him to trap anyone or anything into reiterating time stream where where everything inside the loop is restarted precisely every so often, possibly even backwards. You may be able to force someone to relive the same few seconds, upwards to an hour, for as long as you keep them there. While the time loop is maintained the user is incapacitated and the longer the time loop is maintained the more energy it drains. On some occasions people have been know to retain a small amount of memories or eventually escape weaker temporal loops.
  26. Theós can cast a spell that gives him the ability to "imprison" one's powers, weakening it by a large amount instantly to the point that i.e. a fireball dissipates into a wisp of smoke, a torrent of water turns into a droplet etc.; however, repeated usage drains him considerably.
  27. Theós can cast a spell that allows him to multiply or divide the weight of people, places and things. Every five seconds that pass with this spell active, the weight of Theós' target multiplies or divides by two. The longer this is used, the more energy drained.
  28. Theós can cast a spell that allows him to induce intense vertigo upon those around him for a short time. This does not differ between friend and foe. Symptoms are motion sickness, nausea, headaches, hallucinations, and temporary loss of body functions. The longer this is used, the more energy drained.
  29. Theós can cast a spell that allows him to freely generate and manipulate temperatures. By increasing the temperatures, Theós can generate and manipulate flames, and by decreasing the temperatures, he can generate and manipulate ice. The longer this is used, the more energy drained.
  30. Theós can cast a spell that allows him to control, generate, and manipulate plants. The plants can be no bigger than Theós. The bigger the plant and longer it's controlled, the more energy drained.
  31. Theós can cast a spell that allows him to manipulate capacitance; the ability of a physical body/material to hold an electric charge. Capacitance can be found functioning not only in capacitors and materials, but in the nervous system of living things. Theós can use this to be able to control lightning and electricity in items. The longer this is used, the more energy drained. This can be used once in a fight.
  32. Theós can cast a spell that allows him animate virtually any non-living thing. Theós can only animate a few things at a time to aid him in battle. Theós can use this to animate golems to do his bidding, furniture to prank someone, even animating inactive automatons. The longer this isused and bigger the target, the more energy drained.
  33. Theós can cast a spell that allows him to communicate and control animals. The more animals controled, the larger the animal, and the longer the spell is active, the more energy drained.
  34. Theós can cast a spell that allows him to temporarily control the technology around him. This can range from hacks, viruses, overrides, malfunctions, or even enhancements. The bigger the target, the more energy drained.
  35. Theós can cast a spell that gives him the ability to conjure a shadowy form of an older Titan/one of the Twelve Titans formerly or currently imprisoned in Tartarus (with the exception of Kronos, Rhea, Mnemosyne and Themis), no larger than 2 to 3 times the size of the user, which will fight for them for some time; this spell was created to mimic an ability of a child of Tartarus. During this time, the user is immobilized and, upon completion, will be considerably drained. Can only be used once a fight.
  • These are the powers if the Twelve imprisoned Titons that can be conjured, the three Titan wives are omitted, the same as Kronos (as he's cut to pieces and scattered).
    • Hyperion (Titan of Light): The same as his children
    • Iapetus (Former Titan of the Underworld / Titan of Mortality): Either the same as children of Hades or children of Thanatos, as mortality relates to death, and he was the former ruler of the Underworld.
    • Koios (Titan of the Poles and Intellect): The same as his children.
    • Krios (Titan of the Constellations): The same as children of Astraeus.
    • Oceanus (Titan of the Oceans): The same as children of Poseidon
    • Tethys (Titaness of the Seas): Also the same as children of Poseidon
    • Phoebe (Titaness of Mystery): The same as children of Hecate, magic and mystery relates to each other.
    • Theia (Titaness of Sight and the Shining Light of the Clear Blue Sky): So this "sight" is not physical, but the prophetic sight. Since she's the Titaness of the light of the clear blue sky, her powers would be the same as her consort, Hyperion, as we don't have a god here with the powers of light and prophetic sight alone.


  1. Children of Hecate typically love the magical arts, many of them are known for writing spellbooks. Her children have created/re-introduced and improved spells and techniques all over history.
  2. Necromancy is commonly a favored magical art among children of Hecate.
  3. Children of Hecate are known for being quite mysterious.
  4. Children of Hecate are often more active and exhibit better moods at night and in dark environments.
  5. Children of Hecate wield innate knowledge and understanding of the Mist.
Eye Colour: Blue
Hair Colour: Blonde
Height: 6'1"
Weight: 159 lbs.
Voice Type: Deep, sensual
Blood Type: A-
Distinguishing Marks: None
Body Style: Lean, ripped, and toned
More Images


Family & Childhood Information
Father: Charles Michael Hampton (Biological Father); Vince Walkers (Foster Father)
Mother: Hecate (Mother)
Creator: N/A
Full Siblings: None
Half Siblings: Hecate's Cabin
Spouse: None
Children: None
Other Relatives: None
Home: Camp Half-Blood
Schooling: Rikers Island Correctional Facility Educational Services
First Kiss: N/A
First Sex: N/A
First Love: N/A

{{{Family Gallery}}}


{{{Relationships Chart}}}

Name Meaning:

Theós="God" in Greek

Favourite Colour: Black
Favourite Movie: Jigsaw
Favourite Song: "How Many Drinks" by Miguel
Favourite Food: Steak and Macerroni & Cheese
Favourite Drink: Wine (if adults ask, he says grape soda)
Most Important Before: {{{Most Important Before}}}
Most Important After: {{{Most Important After}}}
Custom Trivia:

{{{Custom Trivia}}}

Charm of Emotions; CB Gladius

Recording CD ~ Ajacopia1
Gold record
"R&B Covers", Album by Domonick Farmer and Theós Hampton (prod. by Lena Charleston)
    ~ Ajacopia1 (talk) 07:29, February 2, 2018 (UTC)

More Info:

-Record Info

 Creator(s): Domonick Farmer & Theós Hampton  Subcreator(s)/Produced by: Lena Charleston  Album or CD?: Album
 CD Name: R&B Covers  Songs Included: Songs

  1. Suffocate (J. Holiday Cover) by Domonick Farmer ft. Theós Hampton
  2. Valentine (Lloyd Cover) by Theós Hampton ft. Domonick Farmer
  3. Bitter Sweet (Bandit Gang Marco Cover) by Domonick Farmer & Theós Hampton
  4. Sky Walker (Miguel Cover) by Domonick Farmer ft. Theós Hampton
  5. Go On Girl (Ne-Yo Cover) by Domonick Farmer ft. Theós Hampton
  6. Intro (Just Keep Swimming) (Lil Yachty Cover) by Theós Hampton & Domonick Farmer
  7. If You Down (ILoveMakonnen Cover) by Theós Hampton ft. Domonick Farmer
  8. How Many Drinks by Theós Hampton & Domonick Farmer
  9. Miss Independent (Ne-Yo Cover) by Domonick Farmer ft. Theós Hampton

 Amount of Sales: Unreleased  Label: Unsigned
 Rating: Unrated
 – R&B

Recording CD ~ Ajacopia1
Gold record
"Into You", Single by Lena Charleston and Theós Hampton

More Info:

-Record Info

 Creator(s): Domonick Farmer  Subcreator(s)/Produced by: Lena Charleston  Album or CD?: Single
 CD Name: Into You  Songs Included: Songs

  1. Into You (Fabulous Cover) by Theos Hampton ft. Lena Charleston

 Amount of Sales: 1.5 million  Label: Intel Records
 Rating: Platinum
 – R&B

Name Relationship Feelings
Hecate Mother "Her power is immense, so I am forever in her favor!"
Domonick Farmer Cousin "Domonick's a good pal of mine, simple as that."
Lena Charleston Cousin "Despite being a complete dimwit, she's tolerable."
Drew Campwood Drew's employer/boss "Drew is quite expendable, and does things wrong more often than not. At this point, I am ready to dispose of that disgusting buffoon."
Kaitlyn Williams Kaitlyn's employer/boss "Kaitlyn understands me and tries to follow directions. Unlike her counterpart, she doesn't make as many mistakes, and she isn't completely insufferable. She makes things easier."
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