FANDOM


Home64
"This Character is not at Camp"
This character is not currently at camp, they are {{{1}}}.



Personality

Tyen is shy at first, but more outgoing when he gets to know you. He is devoted to those he cares about and would die for them. He is easily manipulated but cunning. He has fanatical hopes about love, as he hasn't had many girlfriends. Tyen can become a bit moody at times, and is easily offended. He is usually cheerful, but if he is sad, he will be very sullen.

History

Tyen's mortal father Herluf had a low-paying job at a factory in downtown Boston. He was a part-time author that wrote three books. One day, he was assigned a partner in work named Sabrina Wess, who was actually Hecate in disguise visiting Boston for an Apollo Robinson show. The two fell in love and Herluf invited Sabrina to stay at his apartment. Sabrina agreed. Eventually, Sabrina accidentally told Herluf about her being an Olympian, her being extremely drunk after a night of partying at a local bar. She demonstrated with a small fireball emitted from thin air. Two weeks later, Herluf came home from work, and Sabrina had vanished. In her place was a small baby boy in a wicker basket, a curved sword and dagger, and an enchanted map to Camp Half-Blood that shows the user's location with Sabrina's writing at the bottom saying "when the time is right."

Tyen was born January 1, 7th, 2000, in Boston MA. He was an early learner, and gave his first words at age two. He lived a mostly normal life. At age four, he was diagnosed with ADHD and dyslexia. Monsters kept away from him for a substantial amount of time. He was transferred to a larger school in the Back Bay at age ten due to "inappropriate conduct", even though he didn't mean to stab the teacher with his pencil. Tyen was bullied horribly throughout elementary and went to high school with relatively good grades.

His Olympian heritage was hidden from him until he was twelve, and Tyen believed that his mother had died during childbirth. Tyen was twelve when a monstrous scorpion attacked him unexpectedly one morning. He was eating breakfast at his kitchen table when the window behind him burst open and a giant scorpion twice the size of him scuttled onto the floor. He screamed and threw his butterknife, harmlessly bouncing off its hide. He leaped up onto the table, then to the countertop where he drew a cleaver from his dad's cutlery. The scorpion lunged for him with its pincers and cut a gash in Tyen's leg.

His dog, Sadie, a large Siberian husky, came and saw Tyen, wounded on the counter top. Sadie, unaware of the scorpion, went up to Tyen but got in the way of the stinger and was poisoned. After the scorpion fatally injured Sadie, it went directly for Tyen, who was now hiding in an empty cupboard. The scorpion jumped up, and Tyen stabbed its underside, to no avail. Suddenly, Tyen's father rushed in from the living room in terror of what he saw. As a clear sighted mortal, he tried to tell Tyen to get out of there, also to no avail. Herluf decided to take action and grabbed the celestial bronze dagger and tossed it to Tyen. Tyen barely caught it with his uninjured arm, and when the scorpion attempted to scale the cabinet, exposing its underside which looked soft enough to penetrate, Tyen brutally stabbed it until it disintegrated into dust.

After the mess was cleaned by Herluf, Tyen began to sob in confusion. The adrenaline faded away, and pure terror took its place. Herluf tried to give an dishonest explanation in a futile attempt to hide Tyen's heritage, but he ended up spilling the beans. "Tyen," he said, "you're special in ways nobody could imagine. You know that?" and continued to explain his flirtations with Sabrina. To conclude his speech, he presented Tyen with the C.B dagger and sword. Tyen understood everything he was saying, and had no other explanation, so he believed him.

The next year, he was assaulted by a Stymphalian bird while on a camping trip. He was in his tent when the bird tore off the ceiling of the tent and Tyen called for his father. The bird circled overhead and occasionally pooped, littering the ground. Tyen sliced it with his sword and the bird flew off to heal itself. That evening, the bird came back and as Tyen was roasting marshmallows and clawed his shoulders with sharp talons. Tyen slashed at it with his long sword, hitting it. The bird tried the same approach maneauver the next morning, and Tyen nicked the bird's neck, eventually killing it. The next month, Tyen was severely burned by a flaming horse who attacked him while he was on his aunt's ranch. The horse dashed into the barn where Tyen was residing. It inadvertently lit the structure ablaze. Tyen's aunt, also a demigod, saw the flame and expertly dispatched the horse with her sword. The two emerged from the barn somewhat unharmed.

When Tyen reached the age of 14, Herluf came to the conclusion to send Tyen to Camp Half-Blood in order to keep him safe from harm, as the monster attacks were increasing. Herluf knew he was being selfish, keeping Tyen with him for so long, and now he decided he had waited long enough. He hoped Tyen would arrive safely, as Herluf was gravely ill with the flu at the time of Tyen's depaurture. He was wrong. The next week, Herluf gave Tyen a plane ticket to long island and $50 for possible expenses once he touched down, his sword and dagger, as well as a map to where Hecate said Camp would be almost a decade ago.

Tyen made the plane ride and the taxi ride safely, even though the taxi ride was cut short due to Tyen's lack of funds. Once the taxi sped away two miles from the strawberry fields of Camp, Tyen knew he was in danger. He decided to cut through a forest that he assumed Camp would be behind, as Camp was surrounded by woods on the map. A mile and a half in, Tyen heard a growling behind him. He ran from the sound, only to hear bounding paws chasing him. He ran about thirty yards before the adolescent Hellhound reached him. Tyen screamed and lashed out with his sword. The beast tore at Tyen's flesh, and Tyen was knocked unconscious. He was mauled badly, and close to dying. The Hellhound was injured as well due to the deep wound in its head, and ran off, then died. Tyen managed to drag himself up against a tree, which was next to a freshwater stream from which Tyen drank and cleaned his wounds. where he feebly used the torn lower part of his jeans to stop the blood flow. He camped there for the night, allowing the wounds to heal a small bit. The next day at around noon, he decided he was well enough to drag himself into the borders of Camp Half-Blood.

Powers (3, 6, 9 Are Locked)

Offensive

  1. Children of Hecate have the ability to fire an intense beam of magical energy which will burn anything it touches. The ability can also be focused into small magical bullets, which have better range but are less damaging than a beam.
  2. Children of Hecate have the ability to use magic to electrically charge something made of metal for a short time.

Defensive

  1. Children of Hecate are able to create a protective dome of magical energy around them for a short time.
  2. Children of Hecate are able to become ethereal in form for a short time, which temporarily causes all attacks to go through them. In this state, they cannot attack an opponent and if they do their ethereal state will dissipate instantly.

Passive

  1. Children of Hecate have the innate ability to see in all directions at once.
  2. Children of Hecate are innately stronger at night.
  3. Children of Hecate are able to communicate with the dead to gather information.
  4. Children of Hecate are adept at making potions and elixirs, however potions used in battle cannot be overly powerful or altering to the events of the battle. Potions that can automatically heal all wounds or restore all energy are examples of over-powered potions. Only descendants of Hecate/Circe and Lampades can create potions. Overconsumption of potions can result in overdose symptoms and some potions could have side-effects or not work at all.

Supplementary

  1. Children of Hecate can conjure spells to teleport themselves and allies. The further the distance, the more energy drained.
  2. Children of Hecate can cast a levitation spell on themselves for a short time which will allow them to fly, the longer they levitate the more power it drains. The spell can also be used items and enemies.
  3. Children of Hecate are able to use some healing spells to quickly heal minor wounds and slowly heal major wounds. Fatal wounds cannot be healed.

3 Months After a Character is Made

  1. Children of Hecate are able to control the Mist around them, allowing them to create optical illusions that can fool even demigods. The illusions can confuse enemies with false memories, alter the appearance of the user or their allies, change the appearance of items or weapons or even alter the appearance of the environment to an extent. Changes to the Mist only last for a short time, mist control is less draining than custom spells. (6 month)

6 Months After a Character is Made

  1. Children of Hecate have the ability to create new spells, whether they were trained, self-taught or devised the spell on the fly. The spells can be minor, such as locating, summoning animals, divination or controlling emotions. Or they can be more advanced and powerful such as controlling the elements, pure magical energy, necromancy, curses and summoning monsters or magical guardians. Spells cannot be overly powerful or controlling. The more complex and powerful the spell, the more energy it drains from the user.

9 Months After a Character is Made

  1. Children of Hecate have the ability to focus all their magical abilities into transforming themselves into any living being, or even a being of their own imagination. This power is, in essence, the ability to shapeshift into anything the user can imagine. The user can transform into another human, an animal, a monster, or anything in between. The transformation can last as long as the user wishes it to, but the longer they hold their form the more it drains them. They cannot cast any spells while the transformation is in place and they cannot transform into anything overly powerful. (Like a rabbit that can make people’s heads explode with a thought. ) The form they shift into cannot be larger than 2 to 3 times the human size of the user, and after the user resumes their regular form they are severely drained. Unable to move from exhaustion and they could possibly faint. This power can only be used once in a fight.

Traits

  1. Children of Hecate typically love the magical arts, many of them are known for writing spellbooks. Her children have created/re-introduced and improved spells and techniques all over history.
  2. Necromancy is commonly a favored magical art among children of Hecate.
  3. Children of Hecate are known for being quite mysterious.
  4. Children of Hecate are often more active and exhibit better moods at night and in dark environments.
  5. Children of Hecate wield innate knowledge and understanding of the Mist.


Relationships

Name Relation Feelings
Herluf Ives I'm his son I really love him, and miss him very much.
Sadie She's my pet Husky She was a good friend, and will always be remembered.
Community content is available under CC-BY-SA unless otherwise noted.