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Willow Lumenight
Daughter of Hecate
Owned by: Angeli di Angelo
Ravenclaw Crest (Gif) Ravenclaw Crest (Gif) Ravenclaw Crest (Gif) Ravenclaw Crest (Gif) Ravenclaw Crest (Gif)Ravenclaw Crest (Gif)
Sol

"We do not need magic to transform our world. We carry all of the power we need inside ourselves already."
Willow has been at camp for a couple of years. She resides with her half-siblings in Hecate's Cabin.
Personality
A great fighter but moody, stubborn and cold. She always requests her mortal friend to read for her if possible. Although Willow may be fierce and serious looking kind of person but deep down, she had a big heart and a good sense of humour. As she loved to play the piano and violin, she too, loves knife throwing. She acts quickly but hesitates and thinks twice before making another move.
History

Let me tell you my story on how I lived my life and got to camp. It all started when I was born with an outburst of cry from Olympus. My mother personally gave me to my father, John Lumenight, on the next hour of my birth. My father gratefully accepted me as his daughter but no smile or any expression at all crossed his face and mother left us in dust. Actually, father took care of me on all he could, but it wasn’t enough. I grew very cold at him the moment when I asked him about my mother but kept silent. It was just wasn’t really enough. In academics, I always had great standards when it comes to recitation and practicals only. I mean, I do excel when my teacher had lectures and discussions. And this made me fail on exams since I cannot read. Words magically float in the air making my stupid vision blurry. When I was on the third grade, I met Elliose Ploutone on which I share weirdness and dyslexia that made us friends on our tight friendship we had. When both of us turn 12, my one and only friend unexpectedly left without any notice and this made me wonder. Few weeks after my twelfth birthday, things turned a bit really weird and unbelievable. Laistrygonian giants with flaming balls attacked me at school in the afternoon making everyone panic about the fire. Though these monsters from what I had learned are giants with balls of flame, I kept pacing myself. I’m just a twelve year old kid! And they attack me of all people? Impossible. I was about to move a muscle when their bodies went rigid then turned into dust. On each pile of dirt lays a single bronze knife I looked around and saw a shadow figure of a girl then disappeared. Of course I took the knives though this would make me go on a detention. Then something fresh happened. The school bell rung and the students and teachers resumed their activities as if nothing happened. So I just guessed it was just a dream since I’m really tired. But I stuffed the knives on my bag and went home just in case it wasn’t just a dream.

I arrived at my house in New York and slammed my room’s door shut as my father said, “Welcome back Willy-Wills.” Did I mention I hate it when he calls me that? Well now you know. On my room, I examined my souvenirs. And for the rest of the hours, I spent it by studying the knives. In the evening, my father told me that we will be going out to eat our dinner on my favorite restaurant. Another tool for me to like him. So I dressed up and equipped my knives just in case.

It was not only until then when I cannot hold it anymore. “I’m a demigod am I not? As to what I read in mythology, half-bloods or demigods like Hercules and Perseus gets attacked by monsters, don't they? Laistrygonians is also stated in the book. They look exactly the same as it was described.” the words came out of my mouth without my permission. Father looked shocked at first but he quickly said, “You must be tired, Willow. Come on let’s go home.” But I held back. “Am I?” I pressed on. He now looked guilty that he cannot hide a secret from me forever. “Willow, you should not know this. Now is not the right time but since you already knew it, I have no choice but to bring you to camp.” I thought of it at first as a joke. Camp? I thought. Why would I need a camp? “What camp?” I asked. “Camp Half Blood, the only safe place for children like you. Come now we should not waste a minute.” He said. Is this some kind of joke he invented to make me smile or laugh in front of him? But he looked deadly serious so I followed him to the car.

I don’t where all of this came from. I kept on asking him questions about the camp and who I am while he sped the car up and kept shushing me saying “The more you know, the more your scent overpowers.” I don’t know what he exactly means about the scent when I didn’t even put a perfume.

We stopped when a man was waving and yelling for the car to stop in the center of the road. I don’t know if I could’ve vomit or get shocked because the man was not wearing any pants but he wore a furry coat in his hind legs. That’s it I must be dreaming, I thought at first. The satyr hopped on the car and told my father that he is a protector at Camp Half Blood then took the wheels as my father made a flying kiss at me and rented another car from a nearby Auto Shop.

The satyr drove me to Camp Half Blood at top speed but the car stopped because the car went out of gasoline. The satyr cursed then we set on foot. From the hood of the car, he took out a wooden bow and a sheath of five arrows. Pretty cheap and don’t ask me how he knew it. He handed me the weapons and I slung them on my shoulder.

It was a nice quiet night when it was disturbed when a terrible roar can be heard from a charging Minotaur. The satyr collapsed at the sight of it. Seriously, is he a protector or not? Why did he even faint? The sidestepped easily as if nothing happened when the monster charged on me. I kept on changing my directions to tire it off when I remembered the bow, arrows and the knives. I drew my bow and shot an arrow at the monster. It missed. Two, three, four, five. Seriously, my aim is pretty low but as I threw my knife, it seems that I’m mistaken. It hit accurately but all it did was made the monster groan in pain. I threw the knives one after another making the monster disintegrate. And that’s it. I walked down the hill leaving my lousy protector near the fields and went inside the big blue house. And that is when I knew that I’m a demigod when my mother’s holographic symbol was swirling above my head.

Journal
WIP
Basic Info
Full Name: Willow Lumenight
Titles: The Magical Musician ~ The Masked Princess of Magic ~ Ravenclaw
Current Location: Camp Half-Blood, Hecate's Cabin
Affiliation(s): Camp Half-Blood
Current Status: Alive
Relationship Status: Single
Born or Created On: Unknown
Current Age: 17
Species: Demigod
Nationality: American
Sexuality: Straight
Accent: Neutral
OOC Plans & Info
Owned By: Angeli di Angelo
Inspiration Behind Creation: Rowena Ravenclaw, HP series
Love Interests Char/Owner: none
Active RP's: none
Created Page On: July 20, 2012
Page Last Updated On: May 29,2015
Plans: none at the monet
3/6/9 Month Powers: All 3, 6, and 9 month powers

None at the moment

Word Bubble
Willow Lumenight ~ Daughter of Hecate
Sol3

"We do not need magic to transform our world. We carry all of the power we need inside ourselves already."
She sits on a horner, enchanting spells, with tiny fireworks appearing between her hands
Character's Bio


 Age: 17  Height: 5'7  Weight: unknown
 Sexuality: Straight  Relationship Status: Single
 Birth Place: America  Main Weapon: throwing knives
 Accent: American
 – The Magical Musician ~ The Masked Princess of Magic ~ Ravenclaw

Character's Powers

 Powers of a Child of Hecate (All powers unlocked)

Offensive

  1. Children of Hecate have the ability to fire an intense beam of magical energy which will burn anything it touches. The ability can also be focused into small magical bullets, which have better range but are less damaging than a beam.
  2. Children of Hecate have the ability to use magic to electrically charge something made of metal for a short time.

Defensive

  1. Children of Hecate are able to create a protective dome of magical energy around them for a short time.
  2. Children of Hecate are able to become ethereal in form for a short time, which temporarily causes all attacks to go through them. In this state, they cannot attack an opponent and if they do their ethereal state will dissipate instantly.

Passive

  1. Children of Hecate have the innate ability to see in all directions at once.
  2. Children of Hecate are innately stronger at night.
  3. Children of Hecate are able to communicate with the dead to gather information.
  4. Children of Hecate are adept at making potions and elixirs, however potions used in battle cannot be overly powerful or altering to the events of the battle. Potions that can automatically heal all wounds or restore all energy are examples of over-powered potions. Only descendants of Hecate/Circe and Lampades can create potions. Overconsumption of potions can result in overdose symptoms and some potions could have side-effects or not work at all.

Supplementary

  1. Children of Hecate can conjure spells to teleport themselves and allies. The further the distance, the more energy drained.
  2. Children of Hecate can cast a levitation spell on themselves for a short time which will allow them to fly, the longer they levitate the more power it drains. The spell can also be used items and enemies.
  3. Children of Hecate are able to use some healing spells to quickly heal minor wounds and slowly heal major wounds. Fatal wounds cannot be healed.

3 Months After a Character is Made

  1. Children of Hecate are able to control the Mist around them, allowing them to create optical illusions that can fool even demigods. The illusions can confuse enemies with false memories, alter the appearance of the user or their allies, change the appearance of items or weapons or even alter the appearance of the environment to an extent. Changes to the Mist only last for a short time, mist control is less draining than custom spells. (6 month)

6 Months After a Character is Made

  1. Children of Hecate have the ability to create new spells, whether they were trained, self-taught or devised the spell on the fly. The spells can be minor, such as locating, summoning animals, divination or controlling emotions. Or they can be more advanced and powerful such as controlling the elements, pure magical energy, necromancy, curses and summoning monsters or magical guardians. Spells cannot be overly powerful or controlling. The more complex and powerful the spell, the more energy it drains from the user.

9 Months After a Character is Made

  1. Children of Hecate have the ability to focus all their magical abilities into transforming themselves into any living being, or even a being of their own imagination. This power is, in essence, the ability to shapeshift into anything the user can imagine. The user can transform into another human, an animal, a monster, or anything in between. The transformation can last as long as the user wishes it to, but the longer they hold their form the more it drains them. They cannot cast any spells while the transformation is in place and they cannot transform into anything overly powerful. (Like a rabbit that can make people’s heads explode with a thought. ) The form they shift into cannot be larger than 2 to 3 times the human size of the user, and after the user resumes their regular form they are severely drained. Unable to move from exhaustion and they could possibly faint. This power can only be used once in a fight.

Traits

  1. Children of Hecate typically love the magical arts, many of them are known for writing spellbooks. Her children have created/re-introduced and improved spells and techniques all over history.
  2. Necromancy is commonly a favored magical art among children of Hecate.
  3. Children of Hecate are known for being quite mysterious.
  4. Children of Hecate are often more active and exhibit better moods at night and in dark environments.
  5. Children of Hecate wield innate knowledge and understanding of the Mist.

Owned by: Angel ~ Posted on: 08:11, May 29, 2015 (UTC)
Powers

Offensive

  1. Children of Hecate have the ability to fire an intense beam of magical energy which will burn anything it touches. The ability can also be focused into small magical bullets, which have better range but are less damaging than a beam.
  2. Children of Hecate have the ability to use magic to electrically charge something made of metal for a short time.

Defensive

  1. Children of Hecate are able to create a protective dome of magical energy around them for a short time.
  2. Children of Hecate are able to become ethereal in form for a short time, which temporarily causes all attacks to go through them. In this state, they cannot attack an opponent and if they do their ethereal state will dissipate instantly.

Passive

  1. Children of Hecate have the innate ability to see in all directions at once.
  2. Children of Hecate are innately stronger at night.
  3. Children of Hecate are able to communicate with the dead to gather information.
  4. Children of Hecate are adept at making potions and elixirs, however potions used in battle cannot be overly powerful or altering to the events of the battle. Potions that can automatically heal all wounds or restore all energy are examples of over-powered potions. Only descendants of Hecate/Circe and Lampades can create potions. Overconsumption of potions can result in overdose symptoms and some potions could have side-effects or not work at all.

Supplementary

  1. Children of Hecate can conjure spells to teleport themselves and allies. The further the distance, the more energy drained.
  2. Children of Hecate can cast a levitation spell on themselves for a short time which will allow them to fly, the longer they levitate the more power it drains. The spell can also be used items and enemies.
  3. Children of Hecate are able to use some healing spells to quickly heal minor wounds and slowly heal major wounds. Fatal wounds cannot be healed.

3 Months After a Character is Made

  1. Children of Hecate are able to control the Mist around them, allowing them to create optical illusions that can fool even demigods. The illusions can confuse enemies with false memories, alter the appearance of the user or their allies, change the appearance of items or weapons or even alter the appearance of the environment to an extent. Changes to the Mist only last for a short time, mist control is less draining than custom spells. (6 month)

6 Months After a Character is Made

  1. Children of Hecate have the ability to create new spells, whether they were trained, self-taught or devised the spell on the fly. The spells can be minor, such as locating, summoning animals, divination or controlling emotions. Or they can be more advanced and powerful such as controlling the elements, pure magical energy, necromancy, curses and summoning monsters or magical guardians. Spells cannot be overly powerful or controlling. The more complex and powerful the spell, the more energy it drains from the user.

9 Months After a Character is Made

  1. Children of Hecate have the ability to focus all their magical abilities into transforming themselves into any living being, or even a being of their own imagination. This power is, in essence, the ability to shapeshift into anything the user can imagine. The user can transform into another human, an animal, a monster, or anything in between. The transformation can last as long as the user wishes it to, but the longer they hold their form the more it drains them. They cannot cast any spells while the transformation is in place and they cannot transform into anything overly powerful. (Like a rabbit that can make people’s heads explode with a thought. ) The form they shift into cannot be larger than 2 to 3 times the human size of the user, and after the user resumes their regular form they are severely drained. Unable to move from exhaustion and they could possibly faint. This power can only be used once in a fight.

Traits

  1. Children of Hecate typically love the magical arts, many of them are known for writing spellbooks. Her children have created/re-introduced and improved spells and techniques all over history.
  2. Necromancy is commonly a favored magical art among children of Hecate.
  3. Children of Hecate are known for being quite mysterious.
  4. Children of Hecate are often more active and exhibit better moods at night and in dark environments.
  5. Children of Hecate wield innate knowledge and understanding of the Mist.
Skills & Weapons
Special Skills: Playing Violin and Piono
Preferred Weapon: Throwing Knives, Magic Wand
Strengths: Long range fights
Weaknesses: WIP
Quests/Missions Led: 0
Quests/Missions Been On: 1

"I've got that magic in me~ Everytime I touch that track it turns into gold~"
Sol3
Possessions & Favourite Things
Bedroom: Work in Progress
Pets: none

Likes: Fighting, Reading, Singing and Exploring
Dislikes: Monsters
Colour: Blue
Music: Accoustic
Food: Chocolate Cake
Animal: Stag
Book: Harry Potter Series
Quote: "Happiness can be found even in the darket of times, if one remembers to turn on the light"
Drink: coffee
Song: I've got the Magic in Me
Movie: none
Sport: none
Other Favs: WIP
Appearance & More Images
Model: Sol Rodriquez
Gender: Female
Eye Colour: Brown
Hair Colour: Brown Curly hair, dyed blonde on the tips
Height: 5'7
Weight: unknown
Ethnicity: American
Handedness: Left
Shoe Size: 7
Blood Type: B+
Voice: Alto
Distinguishing Marks: unkown
Body Style: Fit
One Word to Describe: Peculiar
Best Physical Trait: unknown
Worst Physical Trait: Her shoulders
Mental/Emotional State: Stable
Things to Change: WIP
Mental/Emotional disorders: none
Medical Problems/Ailments: none

Family & Childhood Info
Mother: Hecate
Father: John Lumenight
Creator: none
Half-Siblings: Hecate's Cabin
Full-Siblings: none
Other Relatives: none
Home: Camp Half-Blood
Earliest Memory: unknown
Best Memory: unknown
Schooling: unkown
First Kiss: none
First Love: none
First Sex: none
Other Firsts: WIP

General Info
Nicknames: Will
Native Language: American
Character Flaw: unknown
Fears/Phobias: Spiders
Hobbies: Reading and Training
Personal Motto: “We do not need magic to transform our world. We carry all of the power we need inside ourselves already.”
Things He Won't Do: WIP
Most Admires: Her mom
Most Influenced By: Her mortal friend
Moral Compass: Good
Most Important Person Before: Elliose Ploutone
Most Important Person Now: herself
Reacts to Crises: Calmly
Faces Their Problems: unkown
Reacts to Change: WIP
Alignment: Good
Dream Job: To become a Teacher
Current Job: none
Sol4
“We do not need magic to transform our world. We carry all of the power we need inside ourselves already.”
Traits
Vices: WIP
Bad Habits: asking too many questions
Sleeping Habits: unkown
Quirks: none
Attitude: Kind, Mysterious Sarcastic
Special Talents: Musically Inclined
Social Skills: Improving
Other Info
Most at Ease When?: Reading
Main Priorities: Others
Past Failures: WIP
Biggest Accomplishment: Being claimed by her mom
Darkest Secret?: none
Secret Known by Anyone?: none
Personal Tragedy: none
One Wish: WIP
Relationship Info
Ever Cheated? no
Relates to Others? WIP
Perceived by Strangers: WIP
Perceived by Lover: WIP
Perceived by Friends: WIP
Perceived by Family: WIP
First Impression: Mysterious
Family/Friends Like Most? Her kindness
Family/Friends Like Least? Her being annoying.
Relationships

Name Relation Feelings
John Lumenight Father "He's my dad and so I love him"
Hecate Mother "She's Cool."

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