Zeta DeWitt
Daugther of Ares
Owned by: Sophia McLaren-Cobb
Zeta is a strong hearted adventurer, but there is a lot more to her than that.

Admittedly, Zeta loves a good fight, or just an adventure in general. She's quite a thrill seeker, but she very much knows when she's going completely overboard. However, she may not always see "the line in the sand", and might go too far, which is when she starts going all awkward and everything, trying to at least apologize for her actions, should she have caused any harm to anyone, for any reason.

She's also strong at heart, and a firm believer of "follow your dreams". Sometimes though, she might pursue more than her dreams. But she encourages people to do what they think is right, granted it makes sense in Zeta's head, which it does, more often than not.

Beyond that, Zeta is a bright ray of sunshine, and her daily goal is always to make someone's day better, in any way she can. She doesn't like seeing people who are feeling down or gloomy or anything of the sort. It makes her feel the same way, and Zeta doesn't like being sad. When she is sad, she'll try to find a distraction, preferably a person she gets along with, and attempt a happy conversation.

Lisbeth DeWitt's just your everyday Danish gal. You could say she kinda had it all; she was admittedly good-looking, well educated and whatnot. Well, that is not complete at all. In reality, Lisbeth was a gloomy soul, mostly let down by the fact that... no one wants to be in a relationship with her. That is really it. Lisbeth's only dream is to have children some day, but it is nigh impossible when no one wants to date her.

Then, one day, it's as if someone actually heard her mind. Lisbeth was feeling pretty bad and after things went on and happened... Lisbeth discovered she was pregnant. With who's child? She doesn't know. Little does she remember, a couple weeks ago, she got carried off into a one night stand. With Ares. But she doesn't remember this. She was too drunk and hungover from that time to even think straight.

Regardless, Lisbeth was ready to care for her only child, even if it meant she was going to do it alone. Many months later, and on July 4th, 2002, Zeta Emerald DeWitt entered the world. She was born right on time, and admittedly, she was a cute little one too.

Zeta's childhood was fairly normal. For the most part anyway. She lived a regular life, although, Zeta was diagnosed with ADHD at age 8. But that hardly changed a thing for Zeta herself. It was at age 10 when life took a full U-turn.

Zeta and her mother were out for a stroll in the park on a sunny day, when a small flock of Stymphalian Birds swooped in to attack Zeta herself. To make matters worse, a pair of Pit Scorpions joined in the frey shortly after. While Zeta was unaware of it, there were about 5 other demigods in her general area. Zeta herself sustained a number of injuries, but the well trained demigods dispatched the Stymphalian Birds first, before jointly taking down the Pit Scorpions one at a time.

It was there and then that Zeta discovered, that she was one of them. About a month later, Zeta received a letter from Ares, explaining everything. It explained how Zeta was his daughter, how she was a demigod, and it told of Camp Half-Blood. It wasn't until some time later that Zeta had legitimately thought about Camp Half-Blood.

In the years to follow, Zeta was attacked three more times, by hellhounds at age 11, Giant Scorpions at age 12, and a Harpy at age 13. Thanks to some decent training over time, from one of the demigods who helped Zeta during her first monster attack, Zeta fought them all off. Nevertheless, she still hesitated to go to Camp Half-Blood.

It was on her 14th birthday that she finally decided that she should go to Camp Half-Blood. A few months later, with the help of a Satyr, Zeta arrived at Camp Half-Blood on December 30th, 2016.

Basic Info
Full Name: Zeta Emerald DeWitt
Titles: Daughter of Ares
Current Location: Ares' Cabin
Affiliation(s): Camp Half-Blood; Herself
Current Status: Alive and well
Relationship Status: Single and looking
Born or Created On: July 4th, 2002
Current Age: 15
Species: Human/Demigod
Nationality: Danish
Sexuality: Pansexual (leans heavily towards girls)
Accent: Danish
OOC Plans & Info
Owned By: Sophia McLaren-Cobb
Inspiration Behind Creation: Myself and RWBY's Yang Xiao Long to a small extent
Love Interests Char/Owner: Currently none.
Active RP's:
Created Page On: 1/15/2017
Page Last Updated On: 23:21, October 29, 2017 (UTC)
Plans: None yet.
3/6/9 Month Powers: All unlocked.

None yet.

Word Bubble

Zeta DeWitt - Daughter of Ares
the determined learner • little warrior princess • lt. counsellor
-a really strong woman accepts the war she went through and is ennobled by her scars

Message Me – {{{2}}}
Powers of a child of Ares:


  • Children of Ares can decrease an opponent’s strength and combat abilities for a short time, leaving them vulnerable to attack.
  • Children of Ares are able to clap their hands so hard and fast due to their enhanced strength that it sends a small shock-wave out. The shock-wave generates enough force to knock an opponent off their feet and possibly leaves bruises on their skin.


  • Children of Ares can become resistant to all types of physical attacks for a short time.
  • Children of Ares have the ability to call forth civil justice onto the battlefield for a short time, making all opponents lose the will to fight if their actions are unjust. However, if the actions of the opponent are justifiable the power becomes redundant, and if the user attempts to attack the opponent while the power is in use it immediately wears off.


  • Children of Ares are innately proficient in all forms of combat.
  • Children of Ares are stronger and faster than the average human. Their skin is also capable of enduring more injuries.
  • Children of Ares are always emitting an aura of violence and war, which makes people around them more likely to attack each other and start fights. They can shut it off for a long time.


  • Children of Ares have the inhuman ability to leap great distances at once which can be used to dodge or attack. Upon landing, a small tremor is unleashed which causes anybody within a few feet to lose their balance.
  • Children of Ares have the ability to empower strength upon nearby allies and instil fear upon nearby enemies with a deafening war cry.
  • Children of Ares have the ability to enchant nearby weapons with either a positive effect or negative effect for the duration of a weapon; some examples would be increasing the sharpness of a blade or dulling it.
  • Children of Ares are sometimes able to cause a small (3-5) group, to turn against each other by inducing a lust for violence and victory in combat. The targets would become irrational and fight among themselves determined to be the last warrior standing, causing chaos for a short time. The more affected the more energy is drained.

3 Months After a Character is Made

  • Children of Ares can create an illusion of massive bloodshed, destruction and devastation on a battlefield, instilling everyone around them with cowardice and terror, causing them to panic and be routed for some time, until it wears off and they return to battle. Similarly, they can also do the opposite, causing everyone nearby to go into a battle frenzy, in which they recklessly fight the enemy. This power drains them significantly.

6 Months After a Character is Made

  • Since their father has command over dead soldiers on the losing side of every war in history, children of Ares have the ability to summon a large group of armed skeletal soldiers, up to seven, which can then be controlled by the mind of their summoner. The longer the period of time for which they are summoned, the more the summoner is drained. Ex: The user can summon skeletal red coats, confederate soldiers, Nazis etc. Dead Soldiers who belonged to the winning side of the war cannot be summoned.

9 Months After a Character is Made

  • Children of Ares can draw power from all the violent actions and desires they’ve seen, felt, or committed in their lives and become an embodiment of war for a short time, in this state they are as twice as strong and fast than before and are immune to all attacks. They emit a powerful aura which somewhat makes enemies think they are weak and doomed for failure. Once the transformation subsides and the user reverts to normal, they are immensely drained, cannot move and could possibly faint.


  • Children of Ares are usually more courageous than most, especially when facing danger.
  • As Ares is the god of civil order, his kids are often adept at creating order when there is chaos and fighting around them
  • Children of Ares tend to love the thrill of battle and fighting, feeling natural when partaking in combat.
  • Children of Ares often love the chance to show off their abilities, they’re often somewhat arrogant and hotheaded.
  • Children of Ares typically have the potential to become great soldiers, agents or generals. Able to perform remarkable feats within the Military.
Skills & Weapons
Special Skills:
Preferred Weapon: Celestial Bronze Spear
Quests/Missions Led: N/A
Quests/Missions Been On: N/A

Possessions & Favourite Things
Pets: N/A

Movie: Rogue One: A Star Wars Story
Sport: Badminton
Other Favs:
Appearance & More Images
Model: Rosie Tupper
Gender: Female
Eye Colour: Brown
Hair Colour: Brown
Height: 5'8
Weight: "Excuse me?"
Ethnicity: Caucasian
Handedness: Right Handed
Shoe Size: 7 1/2
Blood Type: A+
Voice: Soprano
Distinguishing Marks: None
Body Style: Straight
One Word to Describe: Carry.
Best Physical Trait:
Worst Physical Trait:
Mental/Emotional State: N/A
Things to Change:
Mental/Emotional disorders: N/A
Medical Problems/Ailments: N/A

Family & Childhood Info
Mother: Lisbeth DeWitt
Father: Ares
Creator: N/A
Full-Siblings: None.
Other Relatives: None.
Home: Copenhagen, Denmark
Earliest Memory:
Best Memory:
First Kiss: N/A
First Love: N/A
First Sex: N/A
Other Firsts: N/A

General Info
Nicknames: Simply Z.
Native Language: Danish
Character Flaw: Too optimistic for her own good.
Personal Motto: "If you can't make someone's life better today, how can you make your own life better?"
Things He Won't Do: Zeta will never take a challenge without absolutely being certain she knows what she is walking into.
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Other Info
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Relationship Info
Ever Cheated?
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First Impression:
Family/Friends Like Most?
Family/Friends Like Least?

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