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1st RP

RP #2

Other RP

Nakama's >.<

Kali: Hidden within the deep parts of the forest, Kali was sitting on the long branch of a tree in a fairly high altitude, her back laying against the trunk. She wore a denim jacket covering a black tank top, a stripped black and white skirt nearly spreading below her knees, punky sneakers and a couple of bracelets loosely worn on her hands, while her hair was tied in a fishtail braid. (So it's basically this get up, but without the bow tie.) Bored out of her skull, she had decided to adventure herself into the woods to seek interest. In other words, try and kill some monsters like any sane demigod would do for fun. So far, she had yet to manage to kill any of Ehnida's demonic children, due to the sunlight, even if the trees made it so that it was rather shaded in the area. Relaxing with the silence that the deeper parts of the forest held, she steadied her breath to match the breeze, her bow and arrow in the grasp of her fingers.

Jake: Lost within the wild forest, Jake still kept his calm cool. Surrounded by bushes and dried leaves, he didn't saw the twig lying on his way and so he tripped on it causing him to stumble like an idiot. "Aw, man!", he scoffed as he tidied himself up.

Kali: As she rested on the branch, waiting for the perfect pray, she finally heard an unusual sound that broke the semi-silence. Finding the opportunity, she readied her bow and arrow, aiming at whatever was before her. Her preparations were soon dismissed as she yet but realized that it was actually human. Her grip was lifted from the small shock, causing her wrongfully aimed arrow to land a few feet away from Jake. "The hell?!"

OOC

Waves: Your post ^^"


Kali ~ Eris Cabin's Head
LimbergWB

"Sometimes you have to be a bitch to get things done."
{{{1}}}
Character's Bio


 Age: 16  Height: 5'5  Weight: 125 lbs
 Sexuality: Bi-curious  Relationship Status: Single
 Birth Place: Guinea-Bissau  Main Weapon: CB Bow and Arrow
 Accent: Neutral

Character's Powers

 Has 3/6/9 month powers:

  • Offensive:
  1. Children of Eris have the ability to focus an intense beam of chaotic energy which will burn any organic matter it touches. Any inorganic matter it touches begins to slightly break, warp and disintegrate.
  2. Since Eris could be considered a war goddess, her children can decrease an opponent’s strength and combat abilities for a short time, leaving them vulnerable to attack.
  • Defensive:
  1. Children of Eris have the ability to create a field of chaotic energy around them for a short time, which stuns anyone who steps inside of it and deflects attacks.

Children of Eris can become resistant to all types of physical attacks for a short time.

  • Passive:
  1. Children of Eris are innately stronger in times of battle or any other kind of chaos.
  2. Children of Eris emit an aura of chaos and discord, making people around them more likely to misbehave and start fights. They can shut it off for a long time if they wish.
  • Supplementary:
  1. Children of Eris have the ability to force a state of confusion upon another person for a limited time, allowing the child of Eris to attack or flee freely.
  2. Children of Eris can create a short lived “storm of strife” which causes everything within it to change, warp, or break. The effects are random, but typically powerful and can stretch over a wide area depending upon the amount of energy put into it, the larger the field, the more energy it drains.
  3. Children of Eris have the ability to cause a group of people or animals to become irrational and fight amongst themselves for no reason for a short time. Which can give the user a chance to attack or flee.
  4. Since their mother was depicted as a winged goddess, children of Eris can sprout wings for a short time, this enables them to fly; the longer they maintain this state, the more energy it drains. They must rest between flights and cannot make long distance traveling without resting often. However the wings are vulnerable to injuries and magic; they can also be customized to the user’s preference.
  • 3 Months After Character is Made:

Children of Eris can create a small explosion of chaotic energy at a range of about 12 meters, but the blast radius is only about 5 meters and it takes a few seconds to explode, during which the point of the explosion sparks and pops.

  • 6 Months After Character is Made

Children of Eris can use their powers over chaos to affect reality in an illogical way. For example, they can splash water on an opponent and cause severe burns and get hit with a hammer and it will just tickle. Only one aspect of reality can be thrown into chaos at a time and it will only be in effect for a short time. Afterwards, the user will be substantially drained. The power cannot be used so that it would cause severe damage, such as breathing or blinking would cause their brains to explode.

  • 9 Months After Character is Made

Children of Eris can draw power from all the chaotic actions and desires they’ve seen, felt, or committed in their lives and become an embodiment of chaos. This would make them more powerful, making them immune to all attacks, enhancing their physical prowess and power over chaos they previously possessed. This only lasts for a short time, after which the user will be so exhausted they’d lack the ability to even move for some time and could even faint.

  • Traits:
  1. Children of Eris are often quick to cause arguments, misbehave and fights between others.
  2. Children of Eris are normally competitive and enjoy stirring up feelings of rivalry.
  3. Children of Eris sometimes have in interest in war and combat, especially the strife and bloodshed.

Owned by: Waves ~ Posted on: {{{2}}}
Jake ~ Child of Hermes
JakeAWordBubble2

“Sometimes, I can be hotter than the sun.”
{{{1}}}
Character's Bio


 Age: 16  Height: 6'0.5  Weight: 121 lbs
 Sexuality: Straight  Relationship Status: Interested
 Birth Place: Boston  Main Weapon: CB Spear
 Accent: American
 – "I don't want to be the thief of my own wallet."

Character's Powers

 3/6/9

  • Offensive
  1. Children of Hermes are skilled thieves and are able to disarm an opponent and take their weapon easily.
  2. Children of Hermes can summon nearby animals to attack an opponent. The more animals summoned and the bigger they are, the more energy is drained.
  • Defensive
  1. Children of Hermes are able to increase their speed and stealth in short bursts, making them faster than most and undetectable for a short time. However, they cannot have a weapon drawn so the speed is purely for evasion.
  • Passive
  1. Children of Hermes have innate reflexes which allows them to fight and dodge quickly.
  2. Children of Hermes are extremely proficient with thrown weapons.
  3. Children of Hermes are proficient in dodge-rolls.
  4. Children of Hermes have the inhuman ability to leap great distances at once which this can be used to dodge or attack.
  5. Children of Hermes possess enhanced stamina.
  • Supplementary
  1. Children of Hermes are able to endow a pair a shoes with ethereal wings which grant the wearer temporary flight, they may use it for themselves or give them to another, however they are only able to go as high as just over the tree tops, and they only last for a couple of days at most before the wings lose power.
  2. Children of Hermes can cause a person or a group of people to speak in different languages so that no one understands what each other is saying, the effects only last a short time.
  3. Children of Hermes are able to trick another into doing something for them or revealing a secret to them; nothing guarantees the person will complete the task, if they figure out they are being tricked.
  • 3 Months After Character is Made
  1. Children of Hermes are able to teleport themselves, since their father is the god of travel. The further the distance, the more energy drained.
  • 6 Months After Character is Made
  1. Children of Hermes can temporarily steal 1-3 demigod powers from an opponent or ally for a few minutes, the user gains some knowledge of their new powers. The more powerful the stolen powers are and the more taken, the more energy is drained when the power theft wears off. (If the target doesn't have their 3/6/9 month powers, they cannot be stolen.)
  • 9 Months After Character is Made
  1. Children of Hermes can shift into a hawk for short periods of time granting them flight, the longer they retain this form, the more energy it drains and the more time they need to rest between transformations.
  • Traits
  1. Children of Hermes make excellent thieves.
  2. Since their father is god of astrology, children of Hermes tend to make great astrologists. Able to identify any constellation and use the stars to draw star maps.
  3. Children of Hermes often do well when competing in athletic contests.
  4. Because Hermes “invented” the Internet, his children are able to use the Internet without drawing any extra attention to themselves from monsters.
  5. Children of Hermes have excellent memories for remembering messages.
  6. Children of Hermes have excellent sense of directions, are able to find and travel to any location in the world with ease.

Owned by: Ezghad ~ Posted on: {{{2}}}
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