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[[|Tyler Young]] ~ Son of Iris
Tyler Young

"Colors, like features, follow the changes of the emotions."
Tyler's bubble
Character's Bio


 Age: 12  Height: 5'4"  Weight: 136 lbs.
 Sexuality: Bisexual  Relationship Status: Single
 Birth Place: Jackson, Florida  Main Weapon: Sica/scimitar hybrid that he calls Fasmas

 – "I'm off-color....in a good way"

Character's Powers

 ====Offensive====

  1. Children of Iris have the ability to conjure a weapon out of pure rainbows which can be used for combat; however, only one weapon can be conjured at a time and it can only be up to 2 or 3 times the size of the user.
  2. Children of Iris have the ability to focus an intense beam of prismatic light which will burn anything it touches.

Defensive

  1. Children of Iris are able to create a protective dome of rainbows for a short time.
  2. Children of Iris have the ability to conjure a large orb made of pure rainbows around an opponent. The orb would successfully imprison an opponent for a short time. The orb is quite durable, but could be broken through with sufficient force. The orb cannot be teleported out of. The target cannot be attacked while the orb is in place, so the power is purely defensive. It can only be used twice in a battle.

Passive

  1. Children of Iris can send telepathic messages to their allies and receive their replies.
  2. Children of Iris are stronger whenever a rainbow can be seen in the sky.
  3. Children of Iris heal faster whenever their surroundings are bright, able to absorb the photons and regenerate.

Supplementary

  1. Children of Iris have the ability to cause a massive rainbow to crash down in front of them; which can be used offensively, defensively or any other way imagined.
  2. Children of Iris are able to "rainbow" travel, where they can travel into a rainbow and come out somewhere else, similar to an iris message, but instead of only being able to talk, the child of Iris can actually use it to teleport themselves
  3. Children of Iris have the ability to split the light of a rainbow into seven beams which can be redirected in order to light an area or even blind people.
  4. Children of Iris can bend or shift light particles to create a mirage for a specific time. Since Iris could be considered a light goddess. The mirage will not differentiate from friend or foe. The longer or the greater the mirage is, the more energy is drained.

3 Months After Character is Made

  1. Since their mother was considered a goddess of the sky and sea, her children gain some control over both aspects. They can control the winds to increase their speed and lower that of an opponent’s and move water with their minds if they wish. They can fly and become able to breathe underwater for a moderate time.

6 Months After Character is Made

  1. Children of Iris are able to create up to 3 semi-living constructs out of pure rainbows to fight for them for a short time, the constructs can be no larger than 2 to 3 times the size of the user. They will follow the command of the user and the longer they are kept and the more that are made, the more energy is drained

9 Months After Character is Made

  1. Children of Iris have the ability to shed their flesh and turn into a state a state of pure light with various colors for a short time and while in this state, the user is granted flight, immune to all attacks, receive a boost in their already existing photokinetic abilities and anything they touch is intensely burned; however, once the user changes back they will be extremely drained, nauseated and immobile for a long time and could faint.

Traits

  1. Children of Iris usually have outgoing and colorful personalities.
  2. Children of Iris do not need drachmas to send iris messages.
  3. Children of Iris are normally in better moods whenever the sky is clear
  4. Children of Iris often exhibit a fondness for bright colors.

3/6/9 Month Powers not unlocked yet.

Owned by: Affectos ~ Posted on: 01:34, February 16, 2015 (UTC)


Karen-Marcee-word-bubble
{Karen Marcee
Karen's bubble
01:55, February 16, 2015 (UTC)
At A Peak

AGE: Karen is 18 years old
HEIGHT: Karen is 5 foot tall
WEIGHT: Karen weighs 100 pounds



Karen and Tyler

A Trip to Town

Inside the Target

Into Kohls

To lunch

Karen: She backs out of the parking spot, "we could go to the China Wok, Panera Bread, Tropical Smoothie, or Olive Garden?" She asks as she drives towards the other side of the mall.

Tyler: Finally starting to relax, he thinks the choices over, "Haven't had chinese in a while." He looks over to her, "Which one is your favorite?"

Karen: "I pretty much always eat at Tropical Smoothie when I come up here once every two weeks to sell my art," She smiles, the decides to add, "I drew a lot of stuff so that I would have a selection for people to select from, and I don't always sell everything," Karen says, thinking about the fact that she'll be back up to the town in a few days to sell her drawings.

Tyler: "During lunch, how about I show you what I can do in terms of drawings?" Tyler suggests, fidgeting with his bag containing his sketchbook, "I started a sketch back at Kohls, and could finish it during lunch."

Karen: "That works," She smiles and parks the car into a parking spot at the front of the building. Karen turns off the car, opens the door, climbs out, locks the door and closes it. "Mmm, food sounds so good right about now," she says happily.

Tyler: Getting out, he sniffs and smells the beautiful smell of various fast foods, "I've missed this smell...."

Karen: "Fast food is something I've learned not to miss, which is why I eat at Tropical Smoothie, it's, somewhat healthy," Karen smiles as she starts to walk towards the entrance to the mall food court.

Tyler: "It's more the smell, not the actual food." Tyle comments, "We used to have great restaruants near my dad's studio.  It was a beautiful smell." He smiles remembering the happy memory

Karen: Karen reaches the entrance to the food court, she opens the door and walks in, then holds the door open for Tyler to walk in. "I love the smell of french fries, but if I smell it, I want to eat them, so I try to stick to healthy stuff," Karen says smiling.

Tyler: He smiled, "Maybe there's someone who could make you a cologne you could get a boyfriend of yours to wear." Tyler tried to think who in camp would be good with that, but was drawing blanks.

Karen: "A boyfriend that smelled like french fries?" She giggles, "I'd have to get a boyfriend first," Karen says as she lets go of the door and walks towards the food court's open area.

Tyler: "I'm sure there are plenty of boys your age who are nice," Tyler tries to convince.  While technically they weren't in a store, he still tried to avoid directly mentioning camp to stay on the safe side.

Karen: "Are you an expert on the subject?" Karen asks with a laugh, she then pulls a twenty out of her wallet, "Here, take this and go get Chinese for yourself, I'll meet you at a table somewhere in here if I finish first, okay?" Karen informs, holding out the 20 dollar bill to Tyler.

Tyler: "No...but I'm sure there are." Tyler says, thinking of the friends he had made. Nodding he heads off to the China Wok.  Waiting in line, he looked the menu over and decided that he should he could get a 'beef and mushroom' quart for a good price. Some for now, some for later. Eventually getting to the counter, he order and recieved his change.  Waiting for his meal, he pulled out his sketchpad and went back to work on his drawing of Jacob firing an arrow.

Karen: Karen walks to the Tropical Smoothie, orders a club sandwhich and her usual, pineapple and oranges smoothie, when her food is ready she acquires it and walks over to a table which is near the china wok, so that Tyler won't have to walk far.

Tyler: Taking his meal, he looks around and sees Karen at a nearby table.  Walking over, he sets his larger serving of beef & mushrooms down with the sketchpad facing up for her to see the nearly finished sketch.  Handing her the change, he smiles, "Thank you for lunch."

Karen: Karen motions for Tyler to set the change on the table, as she has her sandwich in her hand, and doesn't want to touch the change at the moment, "You're welcome," She says happily.

Tyler: Starting to eat his meal, he spins his sketchbook around to show Karen what he'd been working on, "It's not exactly a charicature, but I think I could do on-site portraits."  He's proud of his work and hopes that Karen likes it.

Karen: She frowns, "He looks angry," Karen says somewhat concerned, "Is there a reason why he looks angry?" She asks as she sets down her sandwhich, and reaches down under the table for her bag.

Tyler: Looking down, he realizes what she means, "Oh...I guess with-" he looks around, "them around, I guess I wanted some extra protection...I trust Jake."  He hadn't meant to draw the son of Eros in anger, but the idea that Jake was looking out for him comforted him.

Karen: She smiles, "People in town like happy, and pretty things," Karen pulls her little handbook out of her bag, and sets it on the table, opening it to one of her small, neatly drawn images which she would take later and blow up on the computer with editing software. "See the dog?" she giggles slightly, "he's smiling,"

Tyler: He took note, "I guess I need to make myself feel a bit more comfortable in town I guess." He admired the picture of the dog, "Once I start to feel safe, I think my art will follow suit."  He looked at the picture a bit more, "Is that your dog, Shadow?"

Karen: "Yeah," She continues to smile, "that was when he was a puppy," Karen leaves the notebook on the table, picks up her sandwich and takes another bite, "I think that making a happy drawing is about," She pauses, "is about being happy; when I was younger I could only draw things that looked sad."

Tyler: He looked at his own drawing, "But...but I'm not angry." He didn't understand, "I'm happy I'm at camp.  Sure, I'm scared occasionally, but I know that I have you, Jake, Jacob and a few others if things go bad." As he thought about this, he worried a bit about his dad being alone.  Did he miss him?

Karen: "Oh don't be so glum," She giggles somewhat, "Drawings are all about how we feel about that person or thing, or emotions about other things only impede our ability to create our feelings about that person or thing," Karen says, then takes another bite of her sandwich.

Tyler: "But I said that I'm not angry, so why am I drawing like this?"

Karen: "That's a good question, too which, I don't have an answer," She frowns, picks up her note book and puts it into her bag, then she hums and a smile returns to her face.

Tyler: Putting his away too, he went back to his meal, "Sounds like I need to talk to a therapist or someone..." He looks at her, "You know anyone who could help with that?" Tyler didn't want to be an angry artist.

Karen: "Silly, you're talking to a child of Harmonia," She giggles, "Something has been eating at you, and it's turning into a dark rainy cloud in here," Karen pokes a finger at Tyler's chest on the side his heart is on, "And you need to be at peace with that rain cloud before you can draw happy things," She smiles and picks up the second half of her sandwich and takes a bite.

Tyler: He looked down at his heart and then at Karen, tilting his head.  He thought that he understood what she was saying, but the didn't quite know exactly what she meant. Dark rain cloud?  What does that mean?  He goes to work on the remaining chinese.  "So, where we heading next?"

Karen: She holders her sandwhich in one hand, then picks up her smoothie and takes a long drink from it, "I dunno, where do you want to go?" Karen asks with a smile.

Tyler: Finishing up the first portion of Chinese, he placed the other takeout container into his bag.  He thought if there was anything that he wanted that wasn't art-related.  "Well...I've been thinking about trying to get a pair of rollerblades," Tyler muses, "I would see if Hephaestus cabin would make me a pair, but I think they'd wind up with flamethrowers and rockets attatched to them."

Karen: "Well, we could go to Target again, but there's a rollerskating rink up the street from here, we could go to that if you wanted?" Karen asks, then takes another bite out of her sandwich.

Tyler: He thought about it, "Well, I guess it'd let me practice before I actually get them." He thought a bit more, "Do the sell skates there?"

Karen: "I think so—I still have to pick mine up," She frowns, "I left mine up there last time I was there, and had to phone the rink to tell them to hold onto them for me," Karen says with a short sigh as she finishes off the last portion of her sandwich.

Tyler: He nodded, "Well, even if they don't at least we have a reason to stop in." Tyler was kind of excited to go.  He'd skated a few times before, but he wasn't that good at it, so he was eager to learn.

Karen: "D'oh," She chuckles slightly, "Now I remember why I left them up there, one of the wheels came loose and they have a 'shop' that fixes and sells skates, and I called to see if they were fixed," Karen says as she grabs her trash and throws it away in the trash can that's practically right behind her. She then grabs her smoothie cup, stands up and stretches a little.

Tyler: Making sure that his other serving is secure, he stands up and takes care of his trash, "To the roller rink then?"

Karen: "Yeah, to the roller rink!" she grabs her bag and slings it over her shoulder, "Ready to go?"

Tyler: "Yep!" He was eager to get a pair of blades.

Karen: She pulls the car keys out of her bag, and begins to walk towards the exit that leads to the parking lot where the car is, "So, do you have in mind what kind of rollerblades you want?" Karen asks, unsure if she would be able to help Tyler pick out a pair of skates or not.

Tyler: "There are different kinds? I just thought that there skates where there are two rows of wheels and blades with one." He asked as he followed.

Karen: She continues to walk, "Well I think there's like speed skates and grippy skates and like dance skates or something, we'll have to ask when we get there." She frowns as she's displeased with not knowing something that she should know.

Tyler: "I was hoping for speed." He suggests, "Mom is a messenger goddess, so being light on my feet would be beneficial."

Karen: She walks out of the mall door, and out into the parking lot, "Then you want grippy wheels so that you don't lose traction while you zoom around," Karen laughs and continues to walk towards the car.

Tyler: "I'll keep that in mind then." He says as he follows.

Karen: Karen reaches the car, unlocks her door, sits down into the car, reaches over and unlocks the passenger side for Tyler, closing the door behind her.

Tyler: Tyler gets in, and smiles, excited to go to the roller rink.

Karen: She starts the car and backs out of the parking spot, "So, do you want colors on your skates?" she laughs, "You know they can do colored wheels even!" Karen now puts the car into drive and starts to drive towards the skating rink.

Tyler: "I dunno...could I get each of the wheels to be different colors?"

Karen: "Kinda like a rainbow?" Karen asks, as she continues to drive.

Tyler: He nods, "Yeah, I think that if the boots are black and the wheels are vibrant, it'd be really cool."

Karen: "Why not white? Like a cloud?" She asks, still driving.

Tyler: He thinks, "That's a good point. I think I might have to go with that."

Karen: She pulls the car off the road and into a parking lot, the sign on the side of the building says "Galaxy Skateway". Karen parks the car and turns it off, "Ready to get some skates?" she asks happily.

Tyler: "Yep!" He beams again as he opens the door and exits.

The Roller Rink

Karen: Karen walks up to the front door of the building, grabs the heavy handle and pulls it open for Tyler to walk in.

Tyler: He nods thanks to Karen as he enters and looks around as his ears are filled with pop music. He stands inside the doorway for Karen to lead the way, he didn't want to run into any more people who Karen knew bad things about.

Karen: Karen steps in, walks up to the counter and hands the person behind the glass 14 dollars, she points towards the door that leads towards the skating rink, "You owe me seven bucks and three weeks worth of skating in the skates I'm getting you," she jokes with a smile.

Tyler: He smiles back, "Deal. Looks like I'll have to sell a few sketches in town then." He walks in and looks around the actual skate rink, wondering where he'd buy his skates.

Karen: "Tyler, I was kidding," she laughs as she walks around the side, just behind the wall that blocked their view as they walked in. Karen points towards the glass window with the words "Skate Shop" painted on it, she grabs the door and opens it, again letting Tyler go first.

Tyler: As he goes the door, he shakes his head, "You've already treated me a lot today...I should owe you something. I could do a drawing of you if you'd want. We could be even then."

Karen: "Tyler, do you know what a gift is?" she asks, and one of the girls in the shop looks up, says Karen's name happily and then points to a pair of skates on the counter and tells her they're ready to go and be skated with again. Karen points to Tyler and the shop girl walks over.

Shop Girl: "Hai, what can I help you with, young man?" the girl asks politely.

Tyler: Deciding to let the topic drop, Tyler decided to make Karen a drawing anyway as a gift to her. Looking up to the shop girl he smiled, "I would like to get a pair of roller blades."

Shop Girl: "Any idea what you want or want them to look like?" the girl nods at Karen.

Karen: She picks up her skates and walks towards the rink, pulling off her shoes and putting on the skates she stands, spins in a circle and then skates onto the floor, which at this early of an hour, is almost void of people.

Tyler: The son of Iris describes the skate design that he and Karen had discussed in the car.

[[|Zaken Duaeldro]]
Son of Nyx
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{{{1}}}

  No one wants to die. Even people who want to go to heaven don't want to die to get there. And yet death is the destination we all share. No one has ever escaped it. And that is as it should be, because Death is very likely the single best invention of Life. It is Life's change agent. It clears out the old to make way for the new.

Character's Powers

 3/6/9 (Early) Month Powers:

Offensive

  1. Children of Nyx have the ability to conjure weapon out of pure shadows which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. This can also be used for other non-combative objects, but within reason, something might be shaped like an iPod, but as shadows do not have any working parts and source of electricity, such as batteries, they would not actually play music.
  2. Children of Nyx can create solid bullets out of shadows and fire them from their fingertips. The bullets fly fast enough to possibly tear into an opponent’s skin.

Defensive

  1. Children of Nyx have the ability to conjure a dome of solid shadows around them which will defend against attacks for a short time.


Passive

  1. Children of Nyx are innately stronger and are slightly less drained by their powers during the night.
  2. Children of Nyx can see perfectly in the night as if it were day and darkness in general.
  3. Children of Nyx can communicate with and command nocturnal animals.

Supplementary

  1. Children of Nyx have the ability to Shadow Travel,to teleport from shadow to shadow; the further the distance, the more is energy drained.
  2. Children of Nyx can bend shadows around them, concealing them for a short time.
  3. Children of Nyx are able to create complete darkness in a small area for a short time, extinguishing all light sources. They can also perform this power to a lighter extent, by putting out a single light bulb or candle with a thought.
  4. Children of Nyx can telekinetically move and transform their shadow constructs. The more constructs moved and the bigger they are, the more energy is drained.

3 Months After Character is Made

  1. Children of Nyx receive enhanced abilities over their umbrakinetic constructs. Meaning they can create up to 5 constructs at the same time that can only be up to 2 or 3 times the size of the user. The more constructs created and the bigger they are, the more energy is drained. They can also create a pair of shadow wings to fly with (which drains less energy than shadow travel).

6 Months After Character is Made

  1. Children of Nyx are able to use the shadows to make up to 5 shadow creatures, no larger than 2 to 3 times the size of the user, to fight for them for a short time, while the shadow creature is fighting they are slower and the longer they use the shadow creature the more energy it drains.

9 Months After Character is Made

  1. Children of Nyx have the ability to shed their flesh and turn into a state of pure shadows and while in this state, the user is granted flight, their existing umbrakinetic abilities become stronger, their immune to all attacks in this state and anyone they touch has their vision stripped away for the rest of the transformation; however, once the user changes back they will be extremely drained and immobile for a long time. They would possibly pass out.

Traits

  1. Children of Nyx tend to prefer the dark.
  2. Children of Nyx are often nocturnal; preferring to operate at night and sleep during the day.
  3. Children of Nyx tend to have a darker outlook on life and events of the world.
  4. Children of Nyx often pursue jobs that take place at night or in darkness such as being a security guard, nightclub bouncing, and mining.
  5. Children of Nyx are typically favored and get along with nocturnal animals, such as bats, raccoons, ocelots, etc.

Owned by: Slay ~ Avin
Posted on: {{{2}}}


Jessica Sandborn ~ The Code-Breaker
Ellie Pettit

"Today is today. But there are many tomorrows”
{{{1}}}
Character's Bio


 Age: 14  Height: 5'3"  Weight: 136 lbs.
 Sexuality: Straight  Relationship Status: Single
 Birth Place: Virginia  Main Weapon: CB Chakram

 – "."

Character's Powers

 ====Offensive====

  1. Children of Mnemosyne have the ability to write/read weapons out of pure energy which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. They can also write/read other objects that are for non-combative purposes
  2. Children of Mnemosyne can launch orbs of ink which burst upon striking the target, temporarily obscuring their vision. They can only launch three orbs of ink at a time.

Defensive

  1. Children of Mnemosyne have the ability to write/read a shield of pure energy, roughly two to three times the size of the user, which will blunt most attacks but slow the movement of the conjurer.
  2. Children of Mnemosyne have the ability to revert time around them for a short duration in order to dodge an attack that was unforeseen. After doing so, this ability cannot be used for a while.

Passive

  1. Children of Mnemosyne gain memory of the contents of any written text - such as a book or a webpage - as soon as they lay eyes on it. They would still have to learn what it all means, however.
  2. Children of Mnemosyne have an eidetic memory and can remember every detail of a previous fight with an opponent.
  3. Children of Mnemosyne can see a few seconds into the future; allowing them to possibly predict the actions of others, but also obscuring their sight at times.

Supplementary

  1. Children of Mnemosyne are able to force everyone around them within a 10-meter radius to remember and dwell on an event from their past that emulates a certain emotion from the affected. The child of Mnemosyne can choose which emotion they would like their targets to feel, be it anger, sadness, happiness, ecstasy or anything in or ecstasy. The user cannot hold the targets under their control for more than a few minutes, and the effects of the power can cause those around them to become positive and motivated from their happy memory
  2. Children of Mnemosyne can use descriptive insults used both against themselves and their opponents to gain a temporary boost in speed and strength. The longer they maintain this boost, the more energy is drained.
  3. Children of Mnemosyne can read/write wings into existence. This enables them to fly; the longer they maintain this state, the more energy it drains. They must rest between flights and cannot make long distance traveling without resting often. However the wings are vulnerable to injuries and magic; they can also be customized to the user’s preference.
  4. Children of Mnemosyne have the ability to travel back and forth in time, but they are unable to interact with or change past events they are only able to see the events play out. When they go forward in time they only see “possible” futures, that does not mean those future events will come to pass.
  5. Children of Mnemosyne can view the memories of another person that they can see, in real time. They may struggle to zero in on specific memories, however, and the target can notice and resist them if they are too forceful.

3 Months After Character is Made

  1. Children of Mnemosyne can temporarily rewrite details about the battlefield they are fighting on in order to alter it and gain an advantage over their opponent. This could include things like temporarily eliminating the shadows on a battlefield if they are fighting a child of Nyx or temporarily drying up the water if they are fighting a child of Poseidon. The change takes effect gradually and only lasts for a moderate time. The more complicated the wording of the change, and the less clear their description of it is, the more the user is drained.

6 Months After Character is Made

  1. Children of Mnemosyne can manifest a person or creature from any book in order to temporarily fight alongside them. The manifestation cannot be larger than 2-3 the size of the user and will dissipate after a short time. The person cannot be overly powerful and the user will have a hard time moving while the manifestation is in place.

9 Months After Character is Made

  1. Children of Mnemosyne can morph into a state of pure imagination. This grants them flight, receive enhancement in some of their abilities (Offensive 1, Defensive 1, 3 Month and 6 Month) and invulnerability to attacks. This effect only lasts for a short time, leaving the user extremely drained and temporarily unable to move afterward.

Traits

  1. Children of Mnemosyne typically have excellent memories, unable to forget details from their past and are therefore immune to the effects of amnesia and other memory-related illnesses.
  2. Though most demigods struggle with dyslexia, children of Mnemosyne usually do so to a lesser extent because their mother is the goddess of the written word.
  3. Children of Mnemosyne can normally learn and decipher other languages incredibly easy. Ex: Hearing a woman speak Chinese would mean the user could somewhat understand even if they never heard the language before. If they then have a lengthy conversation with the woman in Chinese, they’d be considered fluent in the language afterward.
  4. Children of Mnemosyne often grow up to become great authors, English teachers, and historians.

3/6/9 Month Powers not unlocked yet.

Owned by: Affectos ~ Posted on: {{{2}}}

A meeting of fate

Zaken: Zaken steps out of the Nyx cabin, he was ready, oh so ready, he was going to ask Scarlett if she wanted to go to the Spring fair. Surprisingly it had taken him some preparing, because he always thought he wasn't good enough when he went to talk to Scarlett, she was so... innocent when he compared her to himself. Yet, nonetheless he stepped forwards, his black leather boots shined, his monk-like robe and (WB like attire really) shoulder pauldrons gleaming. His size changing, ash throwing sword was sheathed at his side, and he starts to walk.

Jessica: The daughter of Mnemosyne had been up early to get a copy of the daily paper from the Big House. Sure, it was yesterday's paper, but she wasn't interested in the articles. Instead, she got to work on the crossword. Jessica hadn't even waited to get back to her cabin to start working on it, instead, she was muttering to herself as she held the paper in front of her face as she walked.

Zaken: He continues to walk, and as he walks by Jessica, he grabs a corner of the newspaper and tugs ever so lightly in an attempt to snatch the whole thing out of her hand and then continue walking forwards like it didn't happen.

Jessica: The paper being pulled from her grasp caused her pen to tear into the paper. "Hey!" Jessica calls to the guy who was walking off with her paper, "I'm not done with that!"

Zaken: Zaken turns around, and folds the paper as he holds it out to her, "Sorry, figured you could use a slight of hand trick to enlighten your day,"

Jessica: She shook her head, "It's okay, I had already solved it in my head." She looked at the pen in her hand, "Sorry that I had to ruin the fun for you though." She looked up at him, "Oh, I'm Jessica, Mnemosyne child."

Zaken: Zaken grabs a corner of the newspaper from under his palm, and pulls the paper into a funnel, "eh?" he asks, indicating she should look at the funnel.

Jessica: She peeked into her end of the funnel to see what he was doing.

Zaken: Zaken pinches the funnel at the top, closing it off, and then twists it, then peels the bottom out and it unfolds into a rose-like flower. With that, Zaken takes a step back on one foot and bows holding out the flower to Jessica and holds out his other arm in a dramatic pose.

Jessica: She giggles a bit before taking the paper flower and miming a curtsy, "Why thank you. I don't think I got your name though."

Zaken: "Zaken, son of the mother of the shadows of night," Zaken stands up straight, "Care to go for a walk to town—I'll show you a real puzzle?" Zaken asks with a grin.

Jessica:' She gave him a sly grin, "My father is a code-breaker at the NSA. Solving puzzles is second nature to me. Lead the way Zaken." If this older camper had a puzzle that needed solving, she was eager to show that she wasn't just some bookworm.

Zaken: "I'm sure I could show your father a thing or two," He laughs, knowing that the NSA worker might be a bit better than he was, but most likely wouldn't be able to match his speed at figuring out complex algorithms. Zaken holds out his hand, "Want to shadow travel?"

Jessica: "Shadow travel?" the daughter of Mnemosyne asked, a bit confused. She knew that some demigods could teleport thanks to their powers, but the idea of being able to teleport a person with them?

Zaken: He nods his head towards his hand, "Take my hand and I'll show you," Zaken smiles haphazardly, an odd smile for him as he knows exactly where he's going to take her, and she has no clue.

Jessica: She cautiously takes his hand, "Okay...."

Zaken: Zaken shadow travels them far past the town, far, far past the town, and to a maze and puzzle convention being held in Pennsylvania, when the shadow travel stops, Zaken moans, "That... was too... damn... far for two... people..." he shakes off Jessica's hand and tries to compose himself.

Jessica: Jessica herself was a bit woozy from the travel, "W...where are we?" She looks and sees the puzzle convention, "How'd you know about this place?"

Zaken: "A magician, never gives away his secrets," Zaken says with a grin that's mixed between macabre and mischievous, Zaken then pulls out his wallet, and holds out to Jessica a wad of cash, (about $300), "Buy whatever you want, just, don't ask for more; I need to go talk to someone, I'll see you in a couple a minutes or so," He says with a smile.

Jessica: She takes the money and looks at it in awe, before looking at Zaken, "Thank you...I'll be inside waiting." She smiles at him and goes into the convention center. This is far to good to be true, She thinks to herself, First I meet a nice guy, then somehow he knows what I like, takes me to a convention for it, then he gives me money. I hardly know this guy, but it's like he's known me for years.

Zaken: Zaken now shadow travels, he travels inside of the convention and appears behind a booth where a friend is waiting for him, they talk, and the friend hands Zaken a ziplock baggie filled payment for a debt owed to Zaken. Zaken then shadow travels right behind Jessica, "boo," he scares with a laugh.

Jessica: Jessica jumps a bit, "Oh, there you are. Did you meet with your friends?"

[[|Zaken Duaeldro]]
Son of Nyx
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  No one wants to die. Even people who want to go to heaven don't want to die to get there. And yet death is the destination we all share. No one has ever escaped it. And that is as it should be, because Death is very likely the single best invention of Life. It is Life's change agent. It clears out the old to make way for the new.

Character's Powers

 3/6/9 (Early) Month Powers:

Offensive

  1. Children of Nyx have the ability to conjure weapon out of pure shadows which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. This can also be used for other non-combative objects, but within reason, something might be shaped like an iPod, but as shadows do not have any working parts and source of electricity, such as batteries, they would not actually play music.
  2. Children of Nyx can create solid bullets out of shadows and fire them from their fingertips. The bullets fly fast enough to possibly tear into an opponent’s skin.

Defensive

  1. Children of Nyx have the ability to conjure a dome of solid shadows around them which will defend against attacks for a short time.


Passive

  1. Children of Nyx are innately stronger and are slightly less drained by their powers during the night.
  2. Children of Nyx can see perfectly in the night as if it were day and darkness in general.
  3. Children of Nyx can communicate with and command nocturnal animals.

Supplementary

  1. Children of Nyx have the ability to Shadow Travel,to teleport from shadow to shadow; the further the distance, the more is energy drained.
  2. Children of Nyx can bend shadows around them, concealing them for a short time.
  3. Children of Nyx are able to create complete darkness in a small area for a short time, extinguishing all light sources. They can also perform this power to a lighter extent, by putting out a single light bulb or candle with a thought.
  4. Children of Nyx can telekinetically move and transform their shadow constructs. The more constructs moved and the bigger they are, the more energy is drained.

3 Months After Character is Made

  1. Children of Nyx receive enhanced abilities over their umbrakinetic constructs. Meaning they can create up to 5 constructs at the same time that can only be up to 2 or 3 times the size of the user. The more constructs created and the bigger they are, the more energy is drained. They can also create a pair of shadow wings to fly with (which drains less energy than shadow travel).

6 Months After Character is Made

  1. Children of Nyx are able to use the shadows to make up to 5 shadow creatures, no larger than 2 to 3 times the size of the user, to fight for them for a short time, while the shadow creature is fighting they are slower and the longer they use the shadow creature the more energy it drains.

9 Months After Character is Made

  1. Children of Nyx have the ability to shed their flesh and turn into a state of pure shadows and while in this state, the user is granted flight, their existing umbrakinetic abilities become stronger, their immune to all attacks in this state and anyone they touch has their vision stripped away for the rest of the transformation; however, once the user changes back they will be extremely drained and immobile for a long time. They would possibly pass out.

Traits

  1. Children of Nyx tend to prefer the dark.
  2. Children of Nyx are often nocturnal; preferring to operate at night and sleep during the day.
  3. Children of Nyx tend to have a darker outlook on life and events of the world.
  4. Children of Nyx often pursue jobs that take place at night or in darkness such as being a security guard, nightclub bouncing, and mining.
  5. Children of Nyx are typically favored and get along with nocturnal animals, such as bats, raccoons, ocelots, etc.

Owned by: Slay ~ Avin
Posted on: {{{2}}}


Javan ~ Panther Warden
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"Stalking the prey is half the fun.”
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Character's Bio


 Age: appears 17  Height: 5'7"  Weight: 176 lbs.
 Sexuality: Pansexual  Relationship Status: Single
 Birth Place: Mnt. Olympus  Main Weapon: Claws when in Panther form

 – "This shouldn't hurt much."

Character's Powers

 ===All Animal Nymphs===

Passive

  1. They have a telepathic/empathetic connection with nature and other nymphs. They also have a special, stronger connection with other animal nymphs.
  2. As they are nymphs they do not age, remaining eternally young.
  3. Their senses of smell, sight and hearing are enhanced, enabling them to sniff out monsters, track down demigods, etc.

Supplementary

  1. They are able to summon animals to aid them; they have the best control over their own animal type.

Specific to each Animal Type

  1. Each type of animal nymph has its life force attached to that species, so if a species were to go extinct the nymphs would die.
  2. Each nymph is able to change into the type of animal he/she is, and only that type. So the bear nymph could not turn into a mouse, but he/she could turn into a grizzly bear, black bear, polar bear, etc.
  3. While in animal form they have all the normal abilities of their animals. So if the nymph is a hawk nymph he/she can fly.
  4. While in regular nymph/person form, they only retain passive characteristics/traits from their animals. So if the nymph is a hawk nymph, perhaps he/she remains claustrophobic in enclosed spaces but cannot fly.

Traits

  1. Vary between species.

Owned by: Affectos ~ Posted on: {{{2}}}

Dark friends?

Zaken: It's dark out at this point in the woods, Zaken can barely see the moon, the frogs are croaking and crickets are chirping, it's cold enough that the mosquitoes are not out buzzing around, so Zaken walks, he's following a few campers that has caused problems for Karen, they would certainly remember not to mess with her again after Zaken was through with them. He kept to the shadows as he moved, slowly stalking behind the few, ready to make the rest of their night a "fun" trip.

Javan: The last demigod that the Panther Warden had ambushed had been an older Harmonia girl. He had followed her, staying to the bushes before ambushing her with a few foam darts. She had sounded annoyed, but Javan didn't think it too serious. Currently, he was walking back to the Nymph Sanctuary for some shut eye.

Zaken: Zaken steps out of the woods, onto the path, and now picks up his pace, quickly closing in on Javan.

Javan: As he gets closer, he hears the sound of footsteps picking up behind him. Turning into his panther form, he leaps into the woods and quietly waits to see who's coming after him.

Zaken: Having seen Javan jump, he shadow travels a few yards behind the area he thought Javan would be, knowing that the black shape was most likely the person he had been following. Upon seeing the black figure, he puts a hand on his sword, "Explain yourself," Zaken says as he pulls out his sword and swings it in a circle so that its ash trail makes a wall in between him and Javan.

Javan: He snarls a bit, the feline eye glaring at him, as if saying: I don't have to answer to you.

Zaken: Zaken shadow travels again, this time onto the path where he saw Javan leap into the woods, and waves his sword making another wall of ash, "Don't bite the hand that feeds you, for the smiting hand that feedeth you not, shall be your reward for staunch sins," Zaken says as he shadow travels again, this time to the side of Javan, making another ash wall.

Javan: Showing his teeth, Javan extended his claws into the earth. I don't need to bite to get you to leave me alone. His snarling increased in volume, waiting for the demigod to make the first move.

Zaken: Zaken steps into the line of site of the panther, "Does not the hand that feeds create the discipline of that which it hath enmity, doth the hand really love that which hath been created—Panther Spawn, you will be punished for your deeds if you keep this state, slaying you will be easier than dispatching a human... Nymph."

Javan: He shifts back into a human, but still glares at the person, "Enough with the dramatics. Doesn't become you."

Zaken: "Neither do your actions regarding a particular Harmonia Counsellor," Zaken scoffs coldly, "You severely hurt her feelings, and that IS extremely hard to do, so kudos to you, @sshole," Zaken sheathes his sword, "We can do this the easy way, and you go apologize to her, or I can drag you to her and make you apologize," Zaken raises an eyebrow, his voice catching a frostier tone, "Your choice."

Javan: He realizes that the last demigod he ambushed was a cabin counselor. "It was just a few NERF darts. If it makes you feel better, I'll apologize." His tone was still hard, mainly since he was tired and wanted to go to sleep. If apologizing to her meant he'd be able to go to sleep in one piece, the well be it.

Zaken: Zaken immediately gets pissed, which is hard for him, "No you need to make her feel better, not me, and if you're an ass to her, mmmmm Just apologize, and mean it," Zaken pauses, exhales lightly, "A previously abused person will take the slightest thing similar to abuse or bullying, and will be stuck on it until they get depressed, or kill themselves because they can't get over it..." Zaken simply looks at Javan, not glaring, not scowling, his face is set in a non-chalant, casual slight smirk.

Javan: Guilt racks him when the demigod explains that the girl he had shot foam darts at had been an abuse victim. "Woah, woah, woah; I was just trying to have some fun. Most of the other demigods don't mind when they get shot with the foam darts. It's not like I was specifically targeting her." the last thing Javan needed was a person to kill themselves over something he did.

Zaken: "Then just apologize for her sake, not mine, because quite frankly, I understand having fun, I do that from time to time, but I don't just run off without explaining my fun or apologizing if I ever push to far," Zaken shrugs, "We can shadow travel there, and then I'll take you to get food if you want, because Karen is going to be a sob story and really really awkward after you apologize to her.... foam darts are fun," Zaken winks, and gives a small chuckle.

Javan: He didn't understand how the guy could be chuckling, Javan was just told that he may have pushed a girl over the edge and he was laughing? "What are you waiting for, let's go!" Javan's tone was a combination of guilt and panic.

Zaken: Zaken puts his hand on Javan's shoulder and shadow travels them inside of the clean, neatly organized, well laid out living room/lobby area of the Harmonia cabin, he lets go of Javan's shoulder, and gives the panther nymph a moment in case he needs to collect himself.

Javan: The Panther Warden steadies himself and looks around. Assuming he's in the Harmonica cabin, he calls out, "Um...is the counselor in? I'm really sorry for shooting those NERF darts at you...honestly, I didn't know about what you went through. If I had known, I wouldn't have done it, honest!" He was more pleading than apologizing.

Karen: Karen opens the door to her room, her hair is a mess, and she looks like she just woke up, "Why are we yell--oh," She sees Javan and tears come pouring out, her face is red from crying herself to sleep, and her eyes are bloodshot and her nose is stuffy, she even has a box of tissues in her hand.

Zaken: Zaken stands there, somewhat uncomfortable because he doesn't often deal with people that cry over nerf darts, but nods towards Javan and mouths Better work some magic or you'll regret this one on your own.

Javan: He hung his head in shame, "I came to apologize...I didn't know how you would take it. If I had known that, I would have never of shot those darts at you." Grief enveloped him, "I will do anything to make it up to you, just...please, accept my apology."

Karen: she looks at him, and her lip trembles, "YOU DON'T KNOW WHAT IT WAS LIKE—" and she turns around and sobs, "sure, just, just leave me alone and don't come back," She picks up a coaster off of the nearby end table and throws it at Javan, and then quickly scampers back into her room, locking the door behind her...

Javan: He lets the coaster hit him in his head, flinching in pain. "She is right...I don't know." He falls to the floor sitting, a small trickle of blood coming from his forehead, "Maybe I should just respect her wishes and leave."

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