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Ayarie Leonhart ~ Military Child
An3

The purpose of all war is peace.
She decided not to stay at busy Camp locations, so she wondered through the forest, her weapons ready for anything. Birds chirping and crickets singing are all that she could hear, save for her crunching footsteps.
Character's Bio


 Age: 16  Height: 5'5  Weight: 120 lbs
 Sexuality: Straight  Relationship Status: Single
 Birth Place: Just in Germany  Main Weapon: A CB bow and arrow and a pair of CB daggers
 Accent: German accent/ A little American accent
 – No one won the last war, and no one will win the next war.

Character's Powers

 ====Offensive====

  1. Children of Ares can decrease an opponent’s strength and combat abilities for a short time, leaving them vulnerable to attack.
  2. Children of Ares are able to clap their hands so hard and fast due to their enhanced strength that it sends a small shock-wave out. The shock-wave generates enough force to knock an opponent off their feet and possibly leaves bruises on their skin.

Defensive

  1. Children of Ares can become resistant to all types of physical attacks for a short time.
  2. Children of Ares have the ability to call forth civil justice onto the battlefield for a short time, making all opponents lose the will to fight if their actions are unjust. However, if the actions of the opponent are justifiable the power becomes redundant, and if the user attempts to attack the opponent while the power is in use it immediately wears off.

Passive

  1. Children of Ares are innately proficient in all forms of combat.
  2. Children of Ares are stronger and faster than the average human. Their skin is also capable of enduring more injuries.
  3. Children of Ares are always emitting an aura of violence and war, which makes people around them more likely to attack each other and start fights. They can shut it off for a long time.

Supplementary

  1. Children of Ares have the inhuman ability to leap great distances at once which can be used to dodge or attack. Upon landing, a small tremor is unleashed which causes anybody within a few feet to lose their balance.
  2. Children of Ares have the ability to empower strength upon nearby allies and instil fear upon nearby enemies with a deafening war cry.
  3. Children of Ares have the ability to enchant nearby weapons with either a positive effect or negative effect for the duration of a weapon; some examples would be increasing the sharpness of a blade or dulling it.
  4. Children of Ares are sometimes able to cause a small (3-5) group, to turn against each other by inducing a lust for violence and victory in combat. The targets would become irrational and fight among themselves determined to be the last warrior standing, causing chaos for a short time. The more affected the more energy is drained.

3 Months After a Character is Made

  1. Children of Ares can create an illusion of massive bloodshed, destruction and devastation on a battlefield, instilling everyone around them with cowardice and terror, causing them to panic and be routed for some time, until it wears off and they return to battle. Similarly, they can also do the opposite, causing everyone nearby to go into a battle frenzy, in which they recklessly fight the enemy. This power drains them significantly.


6 Months After a Character is Made

  1. Since their father has command over dead soldiers on the losing side of every war in history, children of Ares have the ability to summon a large group of armed skeletal soldiers, up to seven, which can then be controlled by the mind of their summoner. The longer the period of time for which they are summoned, the more the summoner is drained. Ex: The user can summon skeletal red coats, confederate soldiers, Nazis etc. Dead Soldiers who belonged to the winning side of the war cannot be summoned.

9 Months After a Character is Made

  1. Children of Ares can draw power from all the violent actions and desires they’ve seen, felt, or committed in their lives and become an embodiment of war for a short time, in this state they are as twice as strong and fast than before and are immune to all attacks. They emit a powerful aura which somewhat makes enemies think they are weak and doomed for failure. Once the transformation subsides and the user reverts to normal, they are immensely drained, cannot move and could possibly faint.

Traits

  1. Children of Ares are usually more courageous than most, especially when facing danger.
  2. As Ares is the god of civil order, his kids are often adept at creating order when there is chaos and fighting around them
  3. Children of Ares tend to love the thrill of battle and fighting, feeling natural when partaking in combat.
  4. Children of Ares often love the chance to show off their abilities, they’re often somewhat arrogant and hotheaded.
  5. Children of Ares typically have the potential to become great soldiers, agents or generals. Able to perform remarkable feats within the Military.

Owned by: Cupcake ~ Posted on: {{{2}}}


Xander Leighton ~ Victor's Mark
Anthony 7

History is written by the winners.
After a bit of an argument, he went into the forest and pulled out his sword. Swinging it from side to side, he whistled as he walked through the dense of trees.
Character's Bio


 Age: 18  Height: 5'10  Weight: 154 lbs
 Sexuality: Straight  Relationship Status: Single
 Birth Place: Philadelphia, New Jersey  Main Weapon: Celestial bronze sword
 Accent: American
 – No victory without suffering.

Character's Powers

 Powers of a Child of Nike

Offensive

  1. Children of Nike are able to channel their energy with and create a link to an object, can be a weapon or a sports related item, which causes their next attack with this object to be two times more powerful. Once used, it can not be used again on the object for the remainder of the fight and it drains the user somewhat.
  2. Children of Nike are able to clap their hands so hard and fast due to their enhanced strength that it sends a small shock-wave out. The shock-wave generates enough force to knock an opponent off their feet and possibly leaves bruises on their skin.


Defensive

  1. Children of Nike can become resistant to all types of physical attacks for a short time.
  2. Children of Nike are able to increase their speed and stealth in short bursts, making them faster than most and undetectable for a short time. However, they cannot have a weapon drawn so the speed is purely for evasion.


Passive

  1. Children of Nike are innately proficient in most forms of combat and hold a higher state of physical prowess. They wield higher levels of strength, speed, endurance and stamina than the average human.
  2. Children of Nike have innate reflexes which allow them to fight and dodge quickly.
  3. Children of Nike have the ability to predict the path of projectiles and dodge them, as well as identifying the weak points of opponents. This ability does not always work and could mislead the user, leaving them open to attacks.
  4. Children of Nike wield an amazing amount of willpower and fighting spirit, allowing them to partially resist any attempt to control their mind and resist any urge to surrender or quit.

Supplementary

  1. Children of Nike have the inhuman ability to leap great distances and perform dodge-rolls with ease, which can aid the user with dodging and attacking.
  2. Children of Nike have the ability to empower strength upon nearby allies and instill fear upon nearby enemies with a deafening war cry.
  3. Since their mother was depicted as a winged goddess, children of Nike can sprout wings for a short time, this enables them to fly; the longer they maintain this state, the more energy it drains. They must rest between flights and cannot make long distance traveling without resting often. However the wings are vulnerable to injuries and magic; they can also be customized to the user’s preference.
  4. Children of Nike can create a false illusion of what their opponent needs to do to achieve victory for a short time. This can cause an opponent to attempt foolish strategies that work against them and gives the user a chance to attack or flee.

3 Months After Character is Made

  1. Children of Nike have the capability to fluidly move around on both land and air making the environment their playground allowing them to kick off almost any surface and air dash across moderate distances, swing around lampposts, maneuver their motion while airborne and grind along rails and battle enemies with speed, agility and style. Using this ability, the user can easily use their environment to their advantage, such as running up walls to escape enemies.

6 Months After Character is Made

  1. Children of Nike have the power to turn an opponent’s semi-living construct and/or animal ally against them by inducing a powerful desire for victory and the idea that only the user can provide it. So they will be under the complete control of them. The more allies and constructs the user usurps control from, the more energy is drained.

9 Months After Character is Made

  1. Children of Nike can draw power from all the victorious actions and desires they’ve seen, felt, or committed in their lives and become an become an embodiment of victory for a short time, in this state they are as twice as stronger and faster than before and are immune to all attacks. They emit a powerful aura which somewhat makes enemies think they are weak and doomed for failure. Once the transformation subsides and the user reverts to normal, they are immensely drained, cannot move and could possibly faint.

Traits

  1. Children of Nike are usually excellent charioteers and horse-riders.
  2. Children of Nike are often athletic and great sportsmen.
  3. Children of Nike normally love winning and are very competitive, typically being confident in their skills and wanting to show off.

Owned by: Summer ~ Posted on: {{{2}}}


Anja Nikolaievitch ~ Priestess of Hestia
KerrisDorsey

The darkness flees the fire
The priestess of Hestia was up in a tree a few feet from the ground after a little run in with a snake nymph
Character's Bio


 Age: 15  Height: 1.53m  Weight: 43kg
 Sexuality: Straight  Relationship Status: Single
 Birth Place: Miami  Main Weapon: A 1m long khopesh. When a bending force is put on the hilt it will change for either CB to Stygian Iron and vice versa. Armband that can turn into armour when a button is pressed on inside
 Accent: American
 – When you stare into the abyss the abyss stares into you

Character's Powers

 3/6/9 monnth unlocked

Offensive

  1. Children of Tartarus have the ability to send a wave of negative energy which causes anyone affected by it to feel as if they are falling in a deep pit for a short time, blinding them from seeing or doing any attacks out of panic. Once the effects have worn off, the victims are immune to this ability for a moderate period of time.
  2. Children of Tartarus have the ability to create a field of dark and negative energy around them, which restrains anyone stepping into it in place. The more time it is sustained and the tighter the restrain is, the more energy it drains. In some cases, prolonged hold of the power may render the victims' limbs and muscles numb for a short time.
  3. Children of Tartarus have the ability to vanquish lesser monsters (only those classified as "easy" in the Monster Encyclopedia) into Tartarus with a single attack; however, the bigger the monster, the more energy it drains.

Defensive

  1. Children of Tartarus have the ability to conjure a replica of the bronze walls of Tartarus, no larger than 2 to 3 times the size of the user, to block incoming attacks and projectiles for a short while; shortly after it's creation, the wall will corrode like most metals. The walls can be conjured at all directions to create an absolute defence, but drains more energy from the user. Conversely, this can be used to imprison enemies for a short time.
  2. Children of Tartarus have the ability to bend the darkness around them to their will, concealing them for a short time.

Passive

  1. As Tartarus is an Underworld god, children of Tartarus can enter and exit the Underworld as they please. They can also enter and exit Tartarus as they please instantly rather than the usual time it takes to get in and out of there for other people, which are nine days and nights.
  2. Children of Tartarus can sense when someone or something enters or exits Tartarus, no matter what the size is.

Supplementary

  1. Children of Tartarus have the ability to Shadow Travel, a sort of teleportation; the further the distance, the more is energy drained.
  2. Children of Tartarus have the ability to create dark pits from the ground, which can be used to ensnare unsuspecting victims, to hide themselves inside the pit, or in anyway possible, for a short period of time. The larger and deeper the pit created and the longer it is held, the more energy it drains.

3 Months After a Character is Made

  1. As Tartarus itself weakened the powers of the imprisoned Titans from any struggling, children of Tartarus have the ability to "imprison" one's powers, weakening it by a large amount instantly to the point that i.e. a fireball dissipates into a wisp of smoke, a torrent of water turns into a droplet etc.; however, repeated usage drains the user severely and weakens the effect of the ability with each successive use.

6 Months After a Character is Made

  1. Children of Tartarus have the ability to conjure a shadowy form of a monster currently residing at Tartarus, which will attack for them for a short time; however, the monster is weaker than it's real counterpart would be. It is also much smaller in size if the real counterpart is large.

9 Months After a Character is Made

  1. In rare cases, children of Tartarus have the ability to conjure a shadowy form of an older Titan/one of the Twelve Titans formerly or currently imprisoned in Tartarus (with the exception of Kronos, Rhea, Mnemosyne and Themis), no larger than 2 to 3 times the size of the user, which will fight for them for a very short time; however, the shadowy Titan is much weaker than it's real counterpart would be, no matter what powers he/she possess. While the shadowy Titan fights for them, the user is completely immobilized.

Traits

  1. Children of Tartarus have an innate knowledge of all entryways into Tartarus, their exact distance from these, and the best way and means to reach it.
  2. Children of Tartarus generally have dark and negative personalities. They tend to isolate themselves from any larger crowd or gathering, making them most likely anti-social people.
  3. Children of Tartarus draw less attention from monsters than most demigods, excluding children of the Big Three.
  4. Children of Tartarus are skilled at creating traps, prisons, and any means of restraining others.


Passive

  1. Priests/Priestesses have a direct telepathetic connection to the god they represent, which is mostly used to deliver messages, for duties and for prayer.
  2. Priests/Priestesses are able to read auras and sense spiritual essences.
  3. Priests/Priestesses are able to see through the mist.
  4. Priests/Priestesses have a telepathic connection with the god they represent's animal symbol.
  5. Priests/Priestesses have the ability to heal minor wounds, and soothe the pain of major or fatal wounds.

Traits

  1. Priests/Priestesses tend to have the traits of the god they represent's demigod children.
  2. Priests/Priestesses do not date at any time, and are celibate. If they do decide to date, they lose their priesthood.

Owned by: James ~ Posted on: 10:53, June 23, 2016 (UTC)


Rp

Ayarie: She wasn't very far away when she heard other footsteps coming. Then slicing of metal through the air. And a song in whistles. Quickly, she went behind a tree and pulled out her knives, ready for attack.

Xander: Rustling leaves not because of wind caught him to stop. He looked around, but none. It's just a monkey or something, he thought. Continuing, he twirled his sword in his hand and whistled a familiar song.

Anja: From her where she was sitting, Anja could see all of this happen so she entered then exited Tartarus next to the girl and said "Hi I'm Anja"

Ayarie: "Holy Hades!" she yelled. She turned and found a girl next to her and calmed herself. "Please, don't scare me again like that. I'm most likely to have a heart attack."

Xander: Yells and all, he hurriedly hopped to the sound and pointed his sword at the first person he saw - a girl of average height and he never had met before. "What're you doing here?" he asked, and noticed another girl behind her.

Anja:She assumed that the boy was talking to her, so Anja entered Tartarus than exited it behind the boy. "Asking that question is the same asking what are you doing here" Anja said rudely

Ayarie: She again almost had a heart attack when she saw the glint of a blade by her neck. The other girl suddenly appeared behind the guy's back. Shadow-travelling or what? she thought. She just had her dagger on the go.

Xander: "What the - ?" He looked beind him and there was the other girl. "Oh, wow. Shadow travelling," he said sarcastically. He shook his head and rolled his eyes. "I asked because I was also concerned about my dear fellow campers' safety?" He put down his sword and sheathed it. "Now don't be so rude, miss who can shadow travel."

Anja:"What do you expect when you threating people with a sword and technically I'm not shadow travelling. It is more like entering Tartarus then exiting where ever I want" Anja said

Ayarie: "Tartarus?" she said out loud, very surprised. "H-how could that be? I mean . . . okay, never mind." She looked at the guy. "I forgive you, dear sir. Just please stop surprising like that."

Xander: "Tartarus?" he said a split-second after the girl he first saw. "Thank you very much, miss. I'm Xander." He turned to the other one. "You don't mind if you follow the lady's response, do you?"

Anja: "Why does everyone I met seem so surprised that I can enter Tartarus when ever I want" Anja said. "I'm not the only one that can do that. There is a few other children of Tartarus" she said Just none at camp

Ayarie: "Tartarus? As in the god of the pit?" she asked, really surprised to know about such. "That is just so awesome. My name's Ayarie, by the way. Ares."

Xander: Something popped up in his mind. Someone told me of a Tartarus kid at Camp . . . "Ah! Now I remember. You are the priestess of Hestia, right?" He whistled. "News come fast, though I'm not sure about your name."

Anja:"Yeah news does travel fast in a few months" Anja said. "Like I said to Ayarie a few seconds before you showed up, my name is Anja" she said

Ayarie: "Okayyy. . ." she said, raising her hands in defense if ever the two started to argue; they looked like they were going to kill each other. "So, nice meeting you guys, Xander and Anja. Maybe no killing?"

Xander: "Well, then, good to meet you in personal, Anja." He turned to Ayarie and winked. "Of course. Miss Tartarus here wouldn't disagree. Plus, I'm not in the mood to fight ladies," he said, grinning like a madman,

Anja: "And being beating by both of us could be another reason as well" Anja said

Ayarie: She stifled a laugh. "Well, seems like it. I wonder who your parent might be to have you as a crazed looking guy."

Xander: He made a face. "Nope. No, I don't think that's one of the reasons why. I just wanna relax, that's all. Anyway, I came up fresh from an intense argument which made my blood boil." He turned to Ayarie. "After all, I'm the son of a crazed and warfreak goddess, so why not me, too?"

Anja:"So your mom is either Nike or Eris" Anja said

Ayarie: "I guess it's Nike. I've seen you walking out of the Nike cabin, right?" she said, sheathing her dagger.

Xander: "Stalker much or you just always see me?" he asked Ayarie, smirking. "Anyway, I wasn't expecting to be in a convo between two girls when I entered the forest. You have anything else to do? 'Cuz I'm gonna go," he said, starting to take a step away.

Anja:"What are you to nervous to talk to two girls and embarrass yourself" Anja said

Ayarie: She smiled at the possible fact. "Oh my goodness, I think he is," she said, agreeing with Anja. 

Xander: He stopped in his tracks and slowly turned around. "How assuming," he commented, grinning. "FYI, I am pretty fond of girls. And I hate them, too. In short, I was never nervous." He made a clicking sound. "I just wanted to be alone. missy."

Anja:"Yeah you will never get away from me" Anja said before she entered Tartarus than exited it behind Xander

Ayarie: In her mind, she was yelling, Yeah! Do a headlock, Anja! But she didn't really do it. She bet the guy was pretty good at fighting and dodging, too. "Ain't you getting tired from that?" she asked.

Xander: He groaned and rolled his eyes. "Seriously? You can stop showing off that ability of yours." As quick as no blink has ever achieved, he threw his sword upwards and it stuck up a tree. He ran up the trunk and jumped on the sword, helping him glide up a tree brach higher than some. His sword disappeared and reappeared in his scabbard. "I never tried flying. I'd like to do it somehow," he commented, swinging his feet and grinning that might made him look like Joker.

Anja: "Me using that power drains me the same as a child of Poseidon being able to breath underwater, a child of Nike being able to run faster than other people, so not really" Anja explained to Ayarie. After Xander did his running up a tree trick, Anja just stood there and said "Like I was showing off"

Ayarie: "I see. Cool." She stared up the tree and spots Xander. "You really mean what you say, don't you? Stop showing off abilities when you show off yours," she said, murmuring the last sentence in a sarcastic manner.

Xander: He stood up and jumped on another branch of another tree. "Unfortunately," he started in a loud voice, "I'm not showing off. Getting away from anything that resembles a human is my top priority for now."

Anja: "Let's seem him try to do his tricks now" Anja said to Ayarie while she in-prisoned Xander's powers making him slower

Ayarie: "What are you going to do?" she asked Anja. She looked up at Xander. "I mean, what are you doing?"

Xander: He suddenly felt like something came out of him, but then he jumped again and swung on a vine, landing on another branch. He laughed hysterically. "What now, daughter of Tartarus? Are you trying to keep me from using my powers?" He shook his head, grinning. "That's not new to me. Thing is, doing all these trick-like stuff are already normal for me that I don't need to use my added powers"

Anja:"From what it seems you've already met another child of Tartarus" Anja said t Xander as she stopped making his powers weaker

Ayarie: She raised her brows. "So there are other children of Tartarus, somewhere, then?" she asked and whistled. "What a small world."

Xander: "Maybe." He curved his lip downward. "Ren dou shale, bushi ma?" he said, taking a violet orchid from its stem and started plucking its petals. "They will die, they will not. They will die, they will not." He plucked the last one. "They will die!"

Anja:"If I'm not mistaking, that is a threat" Anja said as she stuck her hand in Tartarus and made it where'd they upper world where she kept her Khopesh in the Hestia Cabin, brining it out of Tartarus in it's bronze form while also pressing the button on her arm and that brings out her amour.

Ayarie: "Uh . . ." She got her dagger ready in hand. "Anja, he's crazed. He must be an escapee from a mental hospital," she said in a sarcastic tone. "Hey," she called. "Do you need medicine?"

Xander: He rolled his eyes. Blödmann. Dummkopf. Blödhammel. "Didn't you girls think that I was just playing? Does every move I make seem threatening to you?" He laughed. "Stupidity."

Ayarie: He really is an escapee from a mental hospital. Verrückter Mann. She rotated her dagger quickly. "Is that how crazy a child of Nike was?" she asked softly to Anja. She looked at Xander, and made a smirk. How idiotic am I.

Anja: "It depends cause I know one that is slightly less crazy than Xander" Anja said to Ayarie while making her amour turn into an armband but kept her Khopesh with her

Xander: He snorted and shook his head. "You don't really get it, do you?" He threw the leftovers of the flower he had plucked the petals off. "As for you, child of Ares, and I don't care about names of gods and blah blah, you might be the one who's crazy as for thinking such."

Ayarie: "Shut up, I am not." She said, keeping an eye on Xander. "I am not crazy even if I smirk," She added, sheathing the dagger. "Stupidity is enough."

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