Age: 16 Height: 5'6" Weight: 117 lbs
Sexuality: Straight Relationship Status: Dating Nia Oakley Birth Place: Boston Main Weapon: Celestial bronze sword Accent: None
Children of Athena have the ability to see each specific pressure point on another person and are proficient at striking them in order to immobilize or greatly pain another person for a short time.
Children of Athena are changed during battle and become stronger and quicker in combat than a normal human could achieve.
Children of Athena are able to generate loose materials or manipulate any loose materials found around them to weave a wall. The wall obstructs the view of anyone facing them, and also blunts attacks. However, it does not stop attacks entirely, it is only capable of slowing the attacks down (possibly say that the wall will cut like a bunch of woven stuff or something ~ spiders and what not).
Children of Athena, using their inclinations of battle and strategy, can most of the time, predict the course of action an opponent attacking them will take, and and are able to dodge or parry accordingly. However, if the prediction is wrong this may cost the child of Athena dearly.
Children of Athena have the innate ability of hyper-cognition. They are able to perform more complex mental operations than a normal human could achieve. They are able to process thoughts and learning far quicker than others with little cognitive effort.
Children of Athena have innate battle reflexes which allows them to fight and dodge quickly.
Children of Athena are able to communicate with and command owls. If the user gives too many commands, the owls will become frustrated and disobey.
Children of Athena have the ability to empower strength and intelligence upon nearby allies and instil fear upon nearby enemies with a deafening war cry for a short time.
Children of Athena have minor telepathic abilities, making them able to telepathically communicate with their allies and read the current thoughts of an opponent’s mind. But this mind reading does not always work.
Children of Athena through telepathy are able to alter the moods of a person or group of people for a short time. They are able to make an ally calmer and more courageous or an opponent panicked or depressed. Once a target has suffered from this power, they become resistant to it for a moderate amount of time.
Children of Athena can curse an opponent, temporarily ruining their ability to formulate battle strategies for a short time. With this curse, the target would only think up rather silly and quite awful strategies. This gives the user a chance to attack or flee. Ex: The target would fake a heart attack and fall back on the ground, thinking the user would believe it and give up on the fight.
3 Months After Character is Made
Children of Athena, due to the strength of their minds, are gifted with the ability of clairvoyance. They are able gain information about an object, person, location or physical event through means other than the known human senses, for example beyond their normal sensory range or when unable to use their physical senses. Some techniques of clairvoyance are veridical dreaming, scrying and parasight.
6 Months After Character is Made
Children of Athena can curse an opponent with severe stupidity and ignorance, temporarily stripping them of their intelligence and knowledge. The curse can cause an opponent to lose their common sense, fighting skill and tactical abilities. The target could even be unsure how to swing a sword or use their powers properly. After a short time, the curse will wear off and the target will regain their intelligence and knowledge. Their minds will be resistant to further use of the curse for a moderate time and the user will be substantially drained.
9 Months After Character is Made
Children of Athena can turn into a normal sized owl of whichever species they select for a short period of time, allowing them flight. The user has the option to grow into a giant owl, it can be up to 2 to 3 times bigger than their size as a human. This will make the transformation more draining. As a giant owl, the user would be twice as fast as a normal owl mid-flight, be able to transport allies and possess a very loud scream. After the transformation, they are extremely drained. Unable to move and they could possibility faint.
Children of Athena are normally very intelligent, wise and clever. Able to easily excel in school.
Children of Athena tend to be very adept at weaving, pottery and other crafts.
Children of Athena typically have the potential to become great soldiers, agents or generals. Able to perform remarkable feats within the Military.
Children of Athena can grow up to make great scholars, teachers, professors and scientists.
"Plunge boldly into the thick of life, and seize it where you will, it is always interesting."
Age: 17 Height: 5'6 Weight: Unknown
Sexuality: Straight Relationship Status: In a relationship with Kade Johnson Birth Place: Somewhere in America Main Weapon: Sword Accent: Normal
– "Man cannot discover new oceans unless he has the courage to lose sight of the shore."
Powers of a Child of Boreas:
Children of Boreas can create an incredibly cold wind around an opponent, the wind will follow them no matter what for a short time. The wind would make the user feel as if it’s 15 degrees (fahrenheit), distracting them and making them vulnerable to attack.
Children of Boreas have the ability to conjure up to ten long lances of ice which can surge forward and impale an opponent.
Children of Boreas have the ability to create a dome shaped torrent of wind, roughly two or three times the size of the user, which can be used to block attacks for a very short time.
Children of Boreas can heal themselves by using ice, absorbing frozen energies which can freeze molecules, renew damaged cells, and also stop bleeding. This can be used to quickly heal minor wounds and slowly heal major, but not fatal, wounds. Ice healing only affects children of Boreas, Khione and Ice/Snow Nymphs as they are the only ones who can draw power from the snow.
Children of Boreas are inherently resistant to the cold, including hypothermia and frostbite.
Children of Boreas are inherently stronger during the winter or on any cold days.
Children of Boreas always emit an aura of coldness, making others around them feel slightly cold. The user can shut it off for a long time if they choose to.
Children of Boreas can turn water into ice or make it severely cold with a cool breeze.
Children of Boreas have the ability to hover or fly, however, the longer they fly the more it drains them.
Children of Boreas can apply the power of 3rd or 4th degree frostbite to an opponent’s weapon, freezing it to the point that it becomes fragile and easily breakable. It only lasts for a short time, after which the weapon reverts to it’s normal temperature.
Children of Boreas can create armor and weaponry out of ice. The larger the size and quantity of the weapons, the more energy is drained. They can also infuse existing weapons with ice in order to make them stronger.
Children of Boreas can call upon the icy winds in order to speed up their movements and attacks.
3 Months After a Character is Made
Children of Boreas can create a hail storm, with up to baseball size hail for a short time. The storm will produce powerful, freezing winds. The hail will fire in whatever direction the user wishes, the user will be somewhat drained once the storm subsides.
6 Months After a Character is Made
Children of Boreas can create an ice dragon lacking wings, a semi-living construct creature of ice that could be called an ice drake, no larger than 2 to 3 times the size of the user, to fight for them for a short time. This drake attacks with frost breath which can damage and freeze opponents. While the Drake is active, the user has a hard time moving and afterwards must rest between making another one.
9 Months After a Character is Made
Children of Boreas can shed their flesh and transform their bodies into pure cold air which grants them temporarily immunity from attacks as well as drastically enhances their current ice powers. This ability only lasts for a short time and the user will be left heavily drained and unable to move for some time and could possibly faint after the ability dissipates.
Children of Boreas are often ambidextrous, a trait they share with Notus' children.
Children of Boreas have a natural preference for places in the Northern Hemisphere, the further North the better. They also prefer anywhere cold in general.
Children of Boreas are naturally skilled at ice fishing.
Children of Boreas make excellent navigators due to their ability to always find North.
Nia: She groans and rolls over in the bed waiting for him to come back.
Kade: He finishes his shower and dries off, dressing and getting ready for the day before heading back into the bedroom. "Your turn dear."
Nia: She pulls herself up sore after what they had done the previous day and takes her towel groaning a little as she goes to the shower.
Kade: He smiles and watches her go. He sits on the bed and relaxes, waiting for Nia to get out so they can go explore the outside world. My little minx.
Nia: She comes out of the shower dripping wet before handing him the towel "Would you be a gentleman and dry me off?" she asks planning on giving him a quick treatment before they left
Kade: He shakes his head laughing. "Sorry sweetie, not happening. Now go get dressed so we can explore the city. As much as I like the view you put on, the one outside this room can be interesting too." He smiles
Nia: She smiles, changes, then joins him "Well lets go" she says