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Elizabeth Clockstopper ~ Daughter of Lyssa
8141129 SY540
hello
Character's Bio


 Age: 14  Height: 5" 5' 
  Relationship Status: N/A
 Birth Place: Los Angeles  Main Weapon: Clestial Bronze daggers and a clestial bronze tipped boby pin
 Accent: American
 – Wise Men Still Seek Him ~

Character's Powers

 No 3/6/9 Month Powers

Offensive

  1. Children of Lyssa have the ability to focus an emotional energy beam out of their rage which will burn anything it touches.
  2. Children of Lyssa are able to tap into primal rabid animal instincts which allows them to attack or flee with enhanced speed and ferocity. However, this ability can often lead to loss of self-control and only lasts for a short time.

Defensive

  1. Children of Lyssa, when enraged, can ignore damage sustained in battle temporarily. Once they have calmed down, however, the pain from the damage is intensified.
  2. Children of Lyssa can generate a veil of the emotional energy of rage around their bodies, the veil would protect them from damage for a short time and cannot be used if the child doesn't have the rage to fuel it.

Passive

  1. Children of Lyssa are stronger when themselves and other around them are angry, they cannot be empowered from rage created by their aura.
  2. Children of Lyssa can cure rabies in both humans and animals with a simple touch.
  3. Children of Lyssa emit a rage aura which makes people around them at least slightly angry, they can turn it off for a long time if they wish.
  4. Children of Lyssa can communicate with and command rabid animals

Supplementary

  1. Children of Lyssa can cause people near them to temporarily develop symptoms of rabies, including agitation, hallucinations, and an inability to swallow, incapacitating the victim for a short period.
  2. Children of Lyssa can cause people near them become enraged and frenzied, reducing their competency and effectiveness in battle.
  3. Children of Lyssa can cause nearby animals to become rabid and once in this state, can command them to attack an enemy or gather information for them. This ability can only be used on up to 3 animals at one time. The larger the animals and the more that are summoned, the more energy it drains.

3 Months After Character is Made

  1. Children of Lyssa are able to drain the rage and anger from those around them, using it to empower themselves for a short time, while also weakening the will of those they drain to fight, but once it has worn off, they are substantially drained.

6 Months After Character is Made

  1. Children of Lyssa can turn their volatile emotional energies into larger tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence; however, only up to 4 combative/non-combative items or 1 semi-living construct can be conjured at a time and it cannot be larger than roughly 3 times the size of the one that conjured it. Tools may telekinetically moved by the user’s mind and all rage constructs slightly burn anyone who touched it. The longer they maintain combative/non combative items and semi-living constructs, the more it drains their energy, so they are more limited for the time they can keep these things cohesive.However, their ability to use the power is hindered before or during use when they experience emotions in relation to peace and happiness. As more positive and serene emotions are felt, the strength of the object begins to fade, becoming dull and brittle.

9 Months After Character is Made

  1. Children of Lyssa are able to transform into a dog for a short time. They can turn into either a full dog or a humanoid dog form. In the human/dog form, they are twice as faster and stronger than before. Their senses are also quite sharper as well. They also tend to be more violent and volatile in this state. Once the transformation ends, the user is extremely drained. Using the hybrid form is more draining rather than the full dog form. They will not be able to move and could possibly faint.


Traits

  1. Children of Lyssa are known for being very irritable and hostile, many usually struggle with controlling their tempers.
  2. Children of Lyssa sometimes love seeing other people angered and will taunt them for fun.
  3. Children of Lyssa are often fond of dogs since their mother was associated with them.

Owned by: Book ~ Posted on: BookloverNow1 (talk) 01:29, February 15, 2016 (UTC)


Vifera Savage Running Wolf ~ Cybele Wild Child
Vifera Savage
*Nods*
    ~ 01:36, February 15, 2016 (UTC) NinSig

More Info:


-Wolf-Kin

 Age: 18  Height: 6'2  Weight: 311 lbs
 Sexuality: Heterosexual 
 Birth Place: The forgotten forest  Main Weapon: CB Claw Gauntlets and Clawed Boots
 Accent: Neutral
 – Everybody wants to be a beast, until it is time to do what beast need to do.


Cassy ~
Raichu
Specter of the Wind
Raichu
Cassandra Athenas028

"Sometimes you put walls up not to keep people out, but to see cares enough to break them down." ~Socrates
Character's Bio


 Age: 19  Height: 5'3"  Weight: 119lbs
 Sexuality: Straight  Relationship Status: Single
  Main Weapon: Dual Kitsuragama, Dual Clevers
 Accent: Neutral

Character's Powers

 ====Offensive====

  1. Children of Aeolus have the ability to create a small tornado, about the size of the user, which can be sent across short distances to knock opponents off their feet or used to send small debris flying at opponents.
  2. Children of Aeolus are able to use air itself to slice objects, focusing a current of wind to the point where it takes on a sharp edge, which the caster launches at foes. Although this attack does usually slashing damage, some users are able to focus it into single piercing stab like a bullet.

Defensive

  1. Children of Aeolus have the ability to create a dome shaped torrent of wind, roughly two or three times the size of the user, which can be used to block attacks for a very short time.
  2. Children of Aeolus have the ability to create powerful gusts of wind, however, the stronger the gust, the more it drains them. The gusts can be used to block incoming attacks.

Passive

  1. Children of Aeolus feel stronger when they are touched by strong winds they did not create.
  2. Children of Aeolus are innately able to lower air resistance and move faster on the ground, granting them an enhanced level of speed.
  3. Children of Aeolus can contain more air in their lungs than the average human, allowing them to survive longer when they cannot gather oxygen.

Supplementary

  1. Children of Aeolus have the ability to hover or fly, however, the longer they fly the more it drains them. Due to their rare ability to lower air resistance, users are able to fly faster than anyone else with the ability to fly.
  2. Children of Aeolus have the ability to call upon the winds to speed their movements or attacks; conversely this can also be used to slow the movements or attacks of others.
  3. Children of Aeolus can use the wind to either surround themselves to block enemies and projectiles or to surround an enemy trapping them within the winds. The longer they maintain the wind, the more it drains.
  4. Children of Aeolus can curse an opponent by draining some of the air from an opponent’s lungs and make it somewhat hard for them to breathe for a short time. This leaves them vulnerable to attack or giving the user a chance to flee.

3 Months After Character is Made

  1. Children of Aeolus can create a massive tornado, about five times the size of the user, which can be used to violently assault others with strong winds and debris.

6 Months After Character is Made

  1. Children of Aeolus can turn the air into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence; however, only up to 3 combative/non-combative items or 1 semi-living construct can be conjured at a time and it cannot be larger than roughly 3 times the size of the one that conjured it. The longer they maintain combative/non combative items and semi-living constructs, the more it drains their energy, so they are more limited for the time they can keep these things cohesive.

9 Months After Character is Made

  1. Children of Aeolus can shed their flesh and turn into pure wind, while in this state they are immune to attacks, can fly even faster than before and receive enhancements in their existing aerokinetic abilities. Once the transformation subsides, they are extremely exhausted. Barely able to move and could possibly faint.

Traits

  1. Children of Aeolus are known to grow up to be amazing meteorologists, as they know all the current weather going on in a certain area.
  2. Children of Aeolus typically enjoy flying and high places, enabling them to become astounding pilots and hot air ballooners.
  3. Children of Aeolus are often claustrophobic when in tight places or underground.
  4. Since their father presides the four directional wind gods, children of Aeolus have what could be described as a mental compass. Able to tell where the four main directions are most of the time.

Owned by: Moo ~ Posted on: 01:42, February 15, 2016 (UTC)


Alva Eoh ~ Son of Aeolus
AlvaWB

“Thought is the wind, knowledge the sail, and mankind the vessel.”
Character's Bio


-Heir of the Winds 💨 Sky Prince
 Age: 17  Height: 5'9  Weight: 123 lbs
 Sexuality: Pansexual  Relationship Status: Single
 Birth Place: Miami Beach, Florida  Main Weapon: Celestial Bronze Claws
 Accent: Neutral American
 – “What we need to do is always lean into the future; when the world changes around you and when it changes against you - what used to be a tail wind is now a head wind - you have to lean into that and figure out what to do because complaining isn't a strategy.”

Character's Powers

 Powers of a Child of Aeolus:
Note: 3/6/9 Month Powers are LOCKED

Offensive

  1. Children of Aeolus have the ability to create a small tornado, about the size of the user, which can be sent across short distances to knock opponents off their feet or used to send small debris flying at opponents.
  2. Children of Aeolus are able to use air itself to slice objects, focusing a current of wind to the point where it takes on a sharp edge, which the caster launches at foes. Although this attack does usually slashing damage, some users are able to focus it into single piercing stab like a bullet.

Defensive

  1. Children of Aeolus have the ability to create a dome shaped torrent of wind, roughly two or three times the size of the user, which can be used to block attacks for a very short time.
  2. Children of Aeolus have the ability to create powerful gusts of wind, however, the stronger the gust, the more it drains them. The gusts can be used to block incoming attacks.

Passive

  1. Children of Aeolus feel stronger when they are touched by strong winds they did not create.
  2. Children of Aeolus are innately able to lower air resistance and move faster on the ground, granting them an enhanced level of speed.
  3. Children of Aeolus can contain more air in their lungs than the average human, allowing them to survive longer when they cannot gather oxygen.

Supplementary

  1. Children of Aeolus have the ability to hover or fly, however, the longer they fly the more it drains them. Due to their rare ability to lower air resistance, users are able to fly faster than anyone else with the ability to fly.
  2. Children of Aeolus have the ability to call upon the winds to speed their movements or attacks; conversely this can also be used to slow the movements or attacks of others.
  3. Children of Aeolus can use the wind to either surround themselves to block enemies and projectiles or to surround an enemy trapping them within the winds. The longer they maintain the wind, the more it drains.
  4. Children of Aeolus can curse an opponent by draining some of the air from an opponent’s lungs and make it somewhat hard for them to breathe for a short time. This leaves them vulnerable to attack or giving the user a chance to flee.

3 Months After Character is Made

  1. Children of Aeolus can create a massive tornado, about five times the size of the user, which can be used to violently assault others with strong winds and debris.

6 Months After Character is Made

  1. Children of Aeolus can turn the air into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence; however, only up to 3 combative/non-combative items or 1 semi-living construct can be conjured at a time and it cannot be larger than roughly 3 times the size of the one that conjured it. The longer they maintain combative/non combative items and semi-living constructs, the more it drains their energy, so they are more limited for the time they can keep these things cohesive.

9 Months After Character is Made

  1. Children of Aeolus can shed their flesh and turn into pure wind, while in this state they are immune to attacks, can fly even faster than before and receive enhancements in their existing aerokinetic abilities. Once the transformation subsides, they are extremely exhausted. Barely able to move and could possibly faint.

Traits

  1. Children of Aeolus are known to grow up to be amazing meteorologists, as they know all the current weather going on in a certain area.
  2. Children of Aeolus typically enjoy flying and high places, enabling them to become astounding pilots and hot air ballooners.
  3. Children of Aeolus are often claustrophobic when in tight places or underground.
  4. Since their father presides the four directional wind gods, children of Aeolus have what could be described as a mental compass. Able to tell where the four main directions are most of the time.

Owned by: Daichi ~ Posted on: 01:46, February 15, 2016 (UTC)


Aria Shen ~ Head Counselor of Astraeus
AriaOlder1

"Set your course by the stars, not by the light of every passing ship."
Character's Bio


 Age: 19  Height: 5'7"  Weight: 120-ish lbs.
 Sexuality: Aro ace  Relationship Status: Proud single pringle
 Birth Place: Mountain View, California  Main Weapon: CB sword

 – "It is not in the stars to hold our destiny, but in ourselves."

Character's Powers

 ====Offensive====

  1. Children of Astraeus have the ability to conjure weapons out of plasma which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it.
  2. Children of Astraeus have the ability to focus an intense beam of plasma which will burn anything it touches.

Defensive

  1. Children of Astraeus have the ability to summon a cluster of miniature stars directly in front of them which can be used to block incoming attacks; the stars, however, dissipate quickly.
  2. Children of Astraeus generate an orbit around themselves for a short time, all attacks and people near the user get caught in the orbit, causing them to fly around, unable to attack the user. The user cannot move while the orbit is active.

Passive

  1. Children of Astraeus are innately stronger during the night.
  2. Children of Astraeus have the innate ability to see in all directions at once during the night.
  3. Children of Astraeus can innately adapt to most natural planetary environments within reason, meaning they're less likely to die of heat stroke and hypothermia.

Supplementary

  1. Children of Astraeus have the ability to create temporary light sources, similar to concept of a flare, which will alight an area or blind an enemy for a short time.
  2. Children of Astraeus can manipulate the force of gravity of the planet and change the direction and force of it. They can cause items to float or stick to the ground for a short time or cause them to fly into a certain direction. Once the curse wears off, the item is immune to further use of it for a moderate time.
  3. Children of Astraeus have the ability to use the gravity pull of the planet to slow down enemies for a short time, giving them a high chance to avoid an opponent’s attack or prevent an opponent from avoiding one of the user’s attacks.
  4. Children of Astraeus can limit gravity’s effect on their own bodies, causing them to float up and fly. The longer they fly the more it drains them.

3 Months After Character is Made

  1. Children of Astraeus have the ability to conjure a small supernova, which will burn at anything in its wake on a 10m radius, as well as producing a loud booming sound coming from the explosion. It cannot differ friend from foe and will affect anyone or anything nearby.

6 Months After Character is Made

  1. Children of Astraeus have the power to cause up to three constellations to appear in their physical forms to fight alongside them. Each constellation will appear as an enlarged version of the thing it is based on except for human based constellations such as Orion which will be the size of a human. Constellations will dissipate after a short time, leaving the user moderately drained. Ex: If the user summons the Cancer constellation, it will be a giant crab that cannot be bigger than 2 or 3 times the size of the user.

9 Months After Character is Made

  1. Children of Astraeus have the ability to change the surface and mass of their bodies to reflect the surface and mass of a planet in the solar system of their choice for a short time. For example, if the user wishes to turn their body into flames, they would adopt the surface of Mercury. No matter which planet they choose to assimilate with, they will be extremely drained after the transformation and they can only use the power once per fight. They may switch planets while in this state. Ex: The user is reflecting Earth to reach an opponent and then reflects Mercury to attack them. Once in this state, they lose access to their other powers. Excluding those that are passive.


Traits

  1. Children of Astraeus often wield innate knowledge of constellations, space and other planets in the solar system.
  2. Children of Astraeus can tell the time, date and their location simply by looking at the sky.
  3. Children of Astraeus typically dream of becoming astronauts, to explore the stars and other planets.

Owned by: Nata ~ Posted on: 01:57, February 15, 2016 (UTC)



James Spall ~ The Aussie
James Spall

"The ocean is unpredictable. Well so am I"
{{{1}}}
Character's Bio


 Age: 15  Height: 1.7 meters  Weight: 54 kilograms
 Sexuality: Straight  Relationship Status: Taken
 Birth Place: Australia  Main Weapon: celestial bronze sword called tsounámi (tsunami), can turn into a pen. Silver sword that is the same style as sword as first one
 Accent: Australian
 – You don't turn your back on the surf, so don't turn your back on me

Character's Powers

 3/6/9 Month Powers Unlocked

Offensive

  1. Children of Poseidon can fire a powerful blast of water with high pressure, the equivalent to that of a powerful fire hose.
  2. Children of Poseidon have the ability to conjure a weapon out of water which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. They can also make small non-combative objects out of water.

Defensive

  1. Children of Poseidon can densify the water pressure in their own bodies, hardening their muscles and skin to the point where they are immune to physical attacks for a short time.

Passive

  1. Children of Poseidon can innately breathe and heal slightly faster underwater.
  2. Children of Poseidon can keep themselves and everything they touch dry in the water, unless they choose to become wet.
  3. Children of Poseidon can make air bubbles form under water, some large enough to contain allies and sustain them for a moderate time before popping.
  4. Children of Poseidon can survive falling from high altitudes as long as they land in water, they can also go as deep into the ocean as they desire without any effects from the water pressure.

Supplementary

  1. Children of Poseidon have the ability to create minor earthquakes, only large enough to knock anyone in the immediate vicinity of the user off their feat, and only for a few seconds.
  2. Children of Poseidon have the ability to Water Travel, a sort of teleportation; the further the distance, the more is energy drained, and there must be a substantial amount of water at both ends.
  3. Children of Poseidon are able to telekinetically move water at a high rate. The larger amount of water used, the more energy it drains.
  4. Children of Poseidon are able to summon and telepathically command equestrian animals, such as horses, giraffes, zebras and hippocampi. They can also do the same with all animals that dwell in the sea, the more animals summoned and the bigger they are. The more energy is drained.
  5. Children of Poseidon can create the octopus form, a body of water formed around the user into a protective barrier of water with eight or so whip-like limbs which can be used to grasp or strike an attacking opponent or to intercept and seize incoming projectiles. The longer this form is maintained, the more energy is drained.

3 Months After Character is Made

  1. Children of Poseidon can summon a tidal wave of up to 25-feet tall, which can not harm them. The tidal wave could injure an opponent and give the user a chance to flee.

6 Months After Character is Made

  1. Children of Poseidon are able to transform into horses while out of the water, or hippocampi while in the water, for short times, the longer they remain in the form, the more energy it drains and the more time they need to rest between transforming.

9 Months After Character is Made

  1. Children of Poseidon are able to transform their bodies into a state of pure water for a short time, during this they are immune to attacks. The hydrokinetic abilities they already possess are enhanced by this state. the user will be extremely drained once the transformation ends. Unable to move and could possibly faint.

Traits

  1. Children of Poseidon always know their exact coordinates when in water and are able to innately feel the difference between freshwater and saltwater.
  2. Children of Poseidon normally have a love for water, and generally excel at water sports.
  3. Children of Poseidon tend to be favored by animals of the sea.
  4. Children of Poseidon often have a natural affinity for horses and many grow up to become equestrians.


Owned by: James ~ Posted on: {{{2}}}


Taeyoon ~ Child of Athena
Tae Page XD

"Rada Rada Rada Rada Rada" ~Schnitzel
04:39, February 26, 2016 (UTC)
Character's Bio


 Age: 17  Height: 6ft  Weight: 140 lbs
 Sexuality: heterosexual  Relationship Status: Single
 Birth Place: kentucky 
 Accent: Neutral/American

Character's Powers

 ====Offensive====

  1. Children of Athena have the ability to see each specific pressure point on another person and are proficient at striking them in order to immobilize or greatly pain another person for a short time.
  2. Children of Athena are changed during battle and become stronger and quicker in combat than a normal human could achieve.

Defensive

  1. Children of Athena are able to generate loose materials or manipulate any loose materials found around them to weave a wall. The wall obstructs the view of anyone facing them, and also blunts attacks. However, it does not stop attacks entirely, it is only capable of slowing the attacks down (possibly say that the wall will cut like a bunch of woven stuff or something ~ spiders and what not).
  2. Children of Athena, using their inclinations of battle and strategy, can most of the time, predict the course of action an opponent attacking them will take, and and are able to dodge or parry accordingly. However, if the prediction is wrong this may cost the child of Athena dearly.


Passive

  1. Children of Athena have the innate ability of hyper-cognition. They are able to perform more complex mental operations than a normal human could achieve. They are able to process thoughts and learning far quicker than others with little cognitive effort.
  2. Children of Athena have innate battle reflexes which allows them to fight and dodge quickly.
  3. Children of Athena are able to communicate with and command owls. If the user gives too many commands, the owls will become frustrated and disobey.

Supplementary

  1. Children of Athena have the ability to empower strength and intelligence upon nearby allies and instil fear upon nearby enemies with a deafening war cry for a short time.
  2. Children of Athena have minor telepathic abilities, making them able to telepathically communicate with their allies and read the current thoughts of an opponent’s mind. But this mind reading does not always work.
  3. Children of Athena through telepathy are able to alter the moods of a person or group of people for a short time. They are able to make an ally calmer and more courageous or an opponent panicked or depressed. Once a target has suffered from this power, they become resistant to it for a moderate amount of time.
  4. Children of Athena can curse an opponent, temporarily ruining their ability to formulate battle strategies for a short time. With this curse, the target would only think up rather silly and quite awful strategies. This gives the user a chance to attack or flee. Ex: The target would fake a heart attack and fall back on the ground, thinking the user would believe it and give up on the fight.

3 Months After Character is Made

  1. Children of Athena, due to the strength of their minds, are gifted with the ability of clairvoyance. They are able gain information about an object, person, location or physical event through means other than the known human senses, for example beyond their normal sensory range or when unable to use their physical senses. Some techniques of clairvoyance are veridical dreaming, scrying and parasight.

6 Months After Character is Made

  1. Children of Athena can curse an opponent with severe stupidity and ignorance, temporarily stripping them of their intelligence and knowledge. The curse can cause an opponent to lose their common sense, fighting skill and tactical abilities. The target could even be unsure how to swing a sword or use their powers properly. After a short time, the curse will wear off and the target will regain their intelligence and knowledge. Their minds will be resistant to further use of the curse for a moderate time and the user will be substantially drained.

9 Months After Character is Made

  1. Children of Athena can turn into a normal sized owl of whichever species they select for a short period of time, allowing them flight. The user has the option to grow into a giant owl, it can be up to 2 to 3 times bigger than their size as a human. This will make the transformation more draining. As a giant owl, the user would be twice as fast as a normal owl mid-flight, be able to transport allies and possess a very loud scream. After the transformation, they are extremely drained. Unable to move and they could possibility faint.


Traits

  1. Children of Athena are normally very intelligent, wise and clever. Able to easily excel in school.
  2. Children of Athena tend to be very adept at weaving, pottery and other crafts.
  3. Children of Athena typically have the potential to become great soldiers, agents or generals. Able to perform remarkable feats within the Military.
  4. Children of Athena can grow up to make great scholars, teachers, professors and scientists.

Owned by: Wookie ~ Posted on: {{{2}}}


Lee Kyung-min ~ Star Spirit
Clayisdabest

'"I thought they were lighthouses, billions of lighthouses at the far end of the sky."'
{{{1}}}
Character's Bio


 Age: Immortal  Height: 5'5"  Weight: 130
 Sexuality: Bisexual  Relationship Status: Single
 Birth Place: Dangducheon, S. Korea  Main Weapon: None
 Accent: Korean
 – "When this world is no more, the moon is all we'll see. I'll ask you to fly away with me until the stars all fall down, they empty from the sky. But, I don't mind. If you're with me, then everything's alright."

Character's Powers

 =====Traits=====

  1. They know all of the stars and constellations in the night sky
  2. They can tell the time, date, and their location simply by looking at the sky.
Offensive
  1. They have the ability to summon miniature stars which can be thrown like a weapon; the stars, however, dissipate quickly.
Defensive
  1. They are able to turn into pure star light for a short time during the night or during the day if in the presence of Astraeus or Asteria or one of their children. While in this state, the user is granted flight and immune to all attacks; however, once the user changes back they will be extremely drained and immobile for a long time.
  2. They have the ability to summon a cluster of miniature stars directly in front of them which can be used to block incoming attacks; the stars, however, dissipate quickly.
Supplementary
  1. They have the ability to create temporary light sources, similar to concept of a flare, which will alight an area for a short time.
Passive
  1. They can see perfectly in the night as if it were day.
  2. When the stars are out, they always know their location.
  3. They are innately stronger during the night.
  4. As they are nymphs they do not age, remaining eternally young.
  5. Star Nymphs are generally not connected to a specific star so their life force is not as at risk as that of a tree or flower nymph. However, they can still be killed in battle or of serious injuries.
  6. They have a telepathic/empathetic connection with nature and other nymphs.

Owned by: Yorkie ~ Posted on: {{{2}}}

Role Play

( they are at the campfire, and it is snowing) (the order is, me (Book), Le Dernier, Nata, Nin, Daichi, James, Chase, Manolo, and then whoever joins next insert your name here)

Liz: Liz walks over to the campfire, and sits down.

Cassie: Cassie notices a faint red glow in an enclave of trees as she strolls leisurely through the forest surrounding Camp. Curious, she heads towards it, intent on satiating her curiosity by finding the source and reason behind what seems to be a fire. Approaching the fire, she notices a person sitting near it and nods her chin casually at the figure, giving a curt: "Yo."

Aria: As sunset approached and the snow fell faster, Aria was jogging back to her cabin. The stars wouldn't be out tonight, and it was getting pretty chilly, even with her temperature resistance. She left the forest trail to take a shortcut back--and promptly got a faceful of snow from a branch she'd jostled. "Ughhhhhhhhghghghghh whyyyy?" Aria grumbled exasperatedly, shaking her head to clear the snow off but moving more branches in the process. "Never mind, I'm just going to thaw by the fire," she sighed, heading over to the light in the vicinity.

Vifera He is resting in a tree enjoying the snow and thinking back to the times in the forest with Jiminey. He is snapped out of his thoughts when the tree he is in shakes lightly, and he looks down to find out why. The first thing he notices is the girl that bumped the tree but the other is the fire he thinks "How did I not notice it'? He decides to investigate and makes his way there jumping off of a branch that is hanging over the fire and landing in a crouch beside the sitting female. He nods to all and sits quietly.

Alva: Of course Alva had to get caught in the snow. Why? Because life's not fair, Alva, that's why. The son of Aeolus thought it'll be a fantastic idea to go for a stroll since he hadn't seen snow in his entire life, but no one really had to know that now, did they? Of course, it was going to be cold, so he made sure to dress for the weather, but sadly, it wasn't enough, but he wasn't too bothered by it. Being a native Floridian for so long, you get rather used to the extreme hot tempratures almost 24/7. Time had slipped away and before Alva knew it, night fell. Seeing how he was beyond bothered by the cold - no, he was practically freezing - he deemed it too cold for it to fly. So, as result, he went to walk to his cabin, rubbing his hands, arms and face to keep from catching a cold. Alva's brown eyes scanned over his surroundings, and in the distance, noticed a faint orange light. "That might be the campfire," Alva spoke to himself, walking over. As soon as he reached the benches, in an instant, he became much warmer. He sat on one of the benches and smiled warmly at the others. "Nice night out, isn't it? Although, I wouldn't call it nice since it's practically freezing. But, uh, other than that... nice, right?" Alva said, trying to make conversation before chuckling a bit nervously. Great going, Alva, he thought to himself.

Liz: She nods back at the girl. "My name's Liz." She then heard the branches rustling behind her. She turns around and notices a little girl walking out of the forest. All of a sudden, a boy jumps down and lands next to her. She nearly jumps in surprise. A boy then came out of the woods and tried to make a conversation. She laughed quietly to herself at his failed attempt. She then realized that no one knew her name, and spoke."Hi, I'm Liz, and y'all are?"

James: Not liking the temperature in the cabin, James decided to go over to the camp fire where it is always warm. As he got closer he noticed there was a group of people. Please don't be another fight James thought to himself as he got closer to the fire

Aria: "I'm Aria, nice to meetcha, everybody," she grinned, sitting on the ground close to the flames and holding her hands toward them. It was relaxing for now, but in a while it would probably feel like her face were melting. "Hey, James!" she called to the approaching Poseidon kid whom Aria'd been running into a lot lately. "Yup, it is pretty nice out," she said to the smiling guy on the bench. He seemed very friendly but also a bit nervous at socializing. Aria could relate. "The snow's gonna pick up in a while, but as of right now camp looks like something straight out of a scenic postcard!"

Vifera He looks around at them all then opens his mouth slowly and speaks his voice low and wary. "My name is Vifera. Um, Hello" he says and then closes his mouth again wondering why this gathering was called. He sniffs and doesn't smell anything off with these people so he relaxes his shoulders a bit, and then looks over to the smile child who recently spoke.

Alva: "Uh, I'm Alva, pleasure to meet you all!" He says, his lips stretching out to make a geniune smile. Alva turns to the girl - who he now knew as Aria, she seems nice - and said, "Huh, I guess you're right! Although, it wouldn't hurt if it wasn't so cold. I'm not used to the snow - or any sort of freezing tempratures in general," the blonde chuckles slightly, "but, I guess it wouldn't be New York if there wasn't snow. Besides, we got the fire to keep us warm, right? I'm not really complaining."

James: "How can it be nice if it is freezing cold and snowing" James said as he sat down almost right next to the fire. "So why is everyone here for" he said as he warmed his hands up "Please don't tell me it is a fight"

Liz: She waved to James. "Well, I really have no idea why everyone is here, I just wanted to get warm. But, since we are all here, let's play truth or dare. I hope everyone knows how to play. If you don't just follow along and you'll get it soon. But let's play it with a twist. The asker gets to choose truth or dare. I'll go first." She turned to Cassie. She thought to herself. hmmmmmm..... What should I do? "I'm going to give you a truth. Let's see......... what's your favorite color?"

Cassie: She snorts in derision: "Favourite colour for a truth huh? That's easy. Pastel blue." Looking at the other members gathered around the campfire, she gestures at Aria with her chin and asks, "Since we're playing a weird version of truth and dare, here's a dare. Straddle the person next to you."

Aria: "...I never agreed to this," she muttered, half-smile still plastered onto her face from before, when the conversation was still friendly and structured and not at all depraved. "I'm passing. Call me chicken all you want, it's not gonna make me go along with it. Sorry to spoil the fun, but use your turn on someone else," Aria shrugged, moving away from the fire to sit on a bench as she warmed up. Maybe if she kept out of the line of sight fewer people would call on her, too.

Taeyoon: The son of Athena had been out for a stroll the cold winter wind blowing causing his limbs to feel colder then it was outside, after all it was only 17 degrees out, but with the wind it made it 2 degrees colder. As he walked he noticed a faint orange glow coming from the area the camp fire was normally at, did that mean people where out having a camp fire during this cold weather? What the heck where they out doing this late at night? After a few minutes of walking he finally neared the camp fire to hear someone say 'straddle the person next to you'. What the heck? "Um, what are you guys doing?" He spoke the words rather quietly as he decided to get nearer to the warmth that seemed to come off of the fire.

Kyung-min: Feeling dejected at todays search for his brother, he heads to the campfire, where he sometimes talks to this little girl that likes poking at the fire. He tried to tell her to stop, because she'd hurt the fire, but she just giggles normally. Kyung-min remembers her from his time in Olympus, and how kawaii he thought she was. When he gets there, instead of seeing the girl, sees a bunch of campers gathered together. he widesn his eyes. "Is this a birthday party?"

Taeyoon: Tae turned his head when he heard the sound of incoming feet against snow, only to hear the voice of a dejected boy who couldn't tell the difference between people who were freezing and sitting around a campfire and a Birthday Party. The poor boy, but he didn't really care as he found it rather funny. "Yea, it's your birthday party, and we've been here in the freezing cold waiting for you this whole time" The words Tae spoke had a bout of sarcasm to it, and he actually hoped the boy would catch on.

Vifera: His nose flares a couple times as he watches the fire and tries to make sense of this game. So a person picks a person and then gives them a truth or dare? After being given the truth or dare they must complete it? He shakes his head his hair moving and covering his face because he doesn't know.

James: "That is basically the idea dude" James said. "So if no one is going I go then" he said "So one of the new dudes, i dare one of you to run as fast as you can head first into a tree"

Kyung-min:He runs to a tree, runs in to it, gets knocked out.

Liz: She runs over to the boy that was knocked out. "Oh my gosh! um..... can someone help me?" She says, trying unsuccessfully to drag the boy to the fire, so he won't sit/ lay in the snow. "And, while I'm trying to do this, does anyone have make up? If y'all do, try the not my hands make up thing-a-ma-bobber."

Vifera: He watches all of this unfold and smiles shaking his head as the game turns a bit wilder. The boy that knocked himself out is dragged towards the fire so he goes over to help tapping the ground until he finds one of the stronger scented plants. He makes the plant grow and then picks it the smell making his eyes water and passes it under the boys nose knowing the plant could wake the dead because of it's stench.

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