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Clementine Sunday (close up)

Clementine Sunday -Child of Hypnos
-The Seamtress of Sleep

 – 13:55, October 1, 2016 (UTC)



Aria Shen ~ Head Counselor of Astraeus
AriaOlder1

"Set your course by the stars, not by the light of every passing ship."
{{{1}}}
Character's Bio


 Age: 20  Height: 5'7"  Weight: 120-ish lbs.
 Sexuality: Aro ace  Relationship Status: Single
 Birth Place: Mountain View, California  Main Weapon: CB sword

 – "It is not in the stars to hold our destiny, but in ourselves."

Character's Powers

 ====Offensive====

  1. Children of Astraeus have the ability to conjure weapons out of plasma which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it.
  2. Children of Astraeus have the ability to focus an intense beam of plasma which will burn anything it touches.

Defensive

  1. Children of Astraeus have the ability to summon a cluster of miniature stars directly in front of them which can be used to block incoming attacks; the stars, however, dissipate quickly.
  2. Children of Astraeus generate an orbit around themselves for a short time, all attacks and people near the user get caught in the orbit, causing them to fly around, unable to attack the user. The user cannot move while the orbit is active.

Passive

  1. Children of Astraeus are innately stronger during the night.
  2. Children of Astraeus have the innate ability to see in all directions at once during the night.
  3. Children of Astraeus can innately adapt to most natural planetary environments within reason, meaning they're less likely to die of heat stroke and hypothermia.

Supplementary

  1. Children of Astraeus have the ability to create temporary light sources, similar to concept of a flare, which will alight an area or blind an enemy for a short time.
  2. Children of Astraeus can manipulate the force of gravity of the planet and change the direction and force of it. They can cause items to float or stick to the ground for a short time or cause them to fly into a certain direction. Once the curse wears off, the item is immune to further use of it for a moderate time.
  3. Children of Astraeus have the ability to use the gravity pull of the planet to slow down enemies for a short time, giving them a high chance to avoid an opponent’s attack or prevent an opponent from avoiding one of the user’s attacks.
  4. Children of Astraeus can limit gravity’s effect on their own bodies, causing them to float up and fly. The longer they fly the more it drains them.

3 Months After Character is Made

  1. Children of Astraeus have the ability to conjure a small supernova, which will burn at anything in its wake on a 10m radius, as well as producing a loud booming sound coming from the explosion. It cannot differ friend from foe and will affect anyone or anything nearby.

6 Months After Character is Made

  1. Children of Astraeus have the power to cause up to three constellations to appear in their physical forms to fight alongside them. Each constellation will appear as an enlarged version of the thing it is based on except for human based constellations such as Orion which will be the size of a human. Constellations will dissipate after a short time, leaving the user moderately drained. Ex: If the user summons the Cancer constellation, it will be a giant crab that cannot be bigger than 2 or 3 times the size of the user.

9 Months After Character is Made

  1. Children of Astraeus have the ability to change the surface and mass of their bodies to reflect the surface and mass of a planet in the solar system of their choice for a short time. For example, if the user wishes to turn their body into flames, they would adopt the surface of Mercury. No matter which planet they choose to assimilate with, they will be extremely drained after the transformation and they can only use the power once per fight. They may switch planets while in this state. Ex: The user is reflecting Earth to reach an opponent and then reflects Mercury to attack them. Once in this state, they lose access to their other powers. Excluding those that are passive.


Traits

  1. Children of Astraeus often wield innate knowledge of constellations, space and other planets in the solar system.
  2. Children of Astraeus can tell the time, date and their location simply by looking at the sky.
  3. Children of Astraeus typically dream of becoming astronauts, to explore the stars and other planets.

Owned by: Nata ~ Posted on: {{{2}}}


James Spall ~ The Aussie
James Spall

"The ocean is unpredictable. Well so am I"
{{{1}}}
Character's Bio


 Age: 15  Height: 1.7 meters  Weight: 54 kilograms
 Sexuality: Straight  Relationship Status: Taken
 Birth Place: Australia  Main Weapon: celestial bronze sword called tsounámi (tsunami), can turn into a pen. Silver sword that is the same style as sword as first one
 Accent: Australian
 – You don't turn your back on the surf, so don't turn your back on me

Character's Powers

 3/6/9 Month Powers Unlocked

Offensive

  1. Children of Poseidon can fire a powerful blast of water from their hands, equivalent to that of a fire hose, which evaporates after a short time.
  2. Children of Poseidon have the ability to conjure and freeze small amounts of water into durable ice weapons, which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. They can also make small non-combative objects out of ice.

Defensive

  1. Children of Poseidon can create an area around themselves that inflicts others with intense seasickness, making them dizzy and nauseous for as long as they remain inside. The user must keep their focus on maintaining the effect for the duration.
  2. Children of Poseidon can turn their body to water for a very short time, letting an attack pass harmlessly through them. This can cause extreme dehydration with repeated use.

Passive

  1. Children of Poseidon can breathe, are swifter and more powerful, and can heal slightly faster while underwater.
  2. Children of Poseidon can keep themselves and everything they touch dry in the water, unless they choose to become wet.
  3. Children of Poseidon can survive falling from any altitude as long as they land in water, and can go as deep into the ocean as they desire without any effects from the cold or water pressure.
  4. Children of Poseidon can communicate with and command equestrian animals, as well as all creatures that dwell in the sea.
  5. Children of Poseidon are innately less inhibited by severe wind and precipitation.

Supplementary

  1. Children of Poseidon have the ability to create minor earthquakes, large enough to knock anyone nearby off their feet, for a few seconds.
  2. Children of Poseidon are able to telekinetically move water at a high rate. The larger amount of water used, the more energy it drains. This can be used on ice, but is much more difficult and draining.
  3. Children of Poseidon are are able summon a specific horse, pegasus, or sea creature directly to their position, regardless of distance. This only works on creatures that they have a strong personal bond with.
  4. Children of Poseidon can calm, strengthen or influence the direction of the winds, though to a much lesser extent than children of Zeus or the anemoi.

3 Months After Character is Made

  1. Children of Poseidon have the ability to create a torrential rainstorm overhead, which will downpour and cause high winds over a large area. The storm will gradually clear over time, and afterward the user would be substantially drained.

6 Months After Character is Made

  1. Children of Poseidon are able to shape a semi-living construct out of water, no larger than 3 to 4 times the size of the user, that fights for them for a short time. The user is weakened while the construct is active, and the longer they maintain the it, the more energy it drains.

9 Months After Character is Made

  1. Children of Poseidon are able to transform their bodies into a state of pure water for a short time, becoming immune to most attacks. The hydrokinetic abilities they already possess are enhanced by this state, and they are capable of covering great distances in an instant while underwater. The user will be extremely drained once the transformation ends, and could possibly faint.

Traits

  1. Children of Poseidon always know their exact coordinates when in water and are able to innately feel the difference between freshwater and saltwater.
  2. Children of Poseidon normally have a love for water, and generally excel at water sports.
  3. Children of Poseidon tend to be favored by animals of the sea.
  4. Children of Poseidon often have a natural affinity for horses and many grow up to become equestrians.


Owned by: James ~ Posted on: {{{2}}}


Roleplay

Clementine: Clementine Sunday walked down Camp Half Blood hill after parting ways with her satyr friend Jasper. She tossed her handful of poppies by some pine tree, and tugged her faded leather suitcase and duffelbag mostly filled with pajamas, blankets, pillows and the sorts. Clementine yawned, though she wasn't bored or generally had a reason to be tired. Then she remember she was a demigod. Oh yeah. She smoothed out a wrinkle in her rose colored nightgown which matched with her fur lined flats and the ribbon she tied into one of the braids in her hair. Clementine looked up, in time to see...

Aria: ...Aria, who was strolling around camp after a hearty dinner. It was the time of year when the air began to smell of woodsmoke and autumn, yet the weather was still warm enough to enjoy without a jacket. Looking around, Aria saw that another new camper had just arrived at the entrance. She smiled and waved at the new girl when they made eye contact. "Hi there! Are you looking for Camp Half-Blood?"

Clementine: The air that rolled through camp made her wish she was snuggled up in bed by a fire, and she replied in a hushed tone, "Are you a demigod too? Oh– was I not supposed to ask that? Arg I'm bad at this..." She paused to start over as she smiled and yawned, "Hi to you, and yes, I am. I may need directions."

Aria: Aria yawned. For some reason the evening did make her feel a little drowsy, too. Or maybe yawning was just contagious. "No, it's perfectly alright to ask!" she smiled, remembering her own confused newb days. "My name's Aria, and--you guessed it--I'm also a demigod. You can reach the Big House if you follow the path behind me all the way down. But if you hurry down the first right you see, you can catch the last few minutes of dinner! I can show you a shortcut to the cabin area, too, if you'd like to go there first."

Clementine: She smiled casually, blinking her eyes quickly to she didn't start daydreaming. Clementine was thankful the girl– Aria– was also a demigod. She didn't need under monster attack on her resume. Though she was a bit hungry from her journey, Clementine figured she could always get something warm to drink later, as that helped her fall asleep (not that she needed help). "Maybe we can take the long way to my, uh, cabin, and you can tell me more." It was slightly surreal that all of this was happening. Clementine had a place she belonged, somewhere she was safe, with people– siblings at that– like her. Her bag started to weigh her down, and she started to get antsy to starting walking, which was a first for her.

Aria: "Sure thing!" Aria beamed, picking up one of the new camper's bags for her. It was surprisingly light for how bulky it looked. Did this girl only pack pillows or something? "The long way to the cabins is pretty much the same way to the Big House, except the cabin area's a little farther. Do you know who your godparent is yet?" she asked, heading down the path and gesturing for the newcomer to follow. "Some of the cabins aren't in the main cabin area, so if you already know it'll make things easier. But if you don't know, don't worry! Nowadays you'll get claimed in no time. Plus, that means I can try and help you figure out your godparent, which is one of my favorite things to do," Aria laughed, already trying to figure out the new kid's godparent. "Oh, by the way, what's your name?"

Clementine: Clementine smiled as Aria took her bag. She knew they would be friends. She followed her and listened as Aria talked, before replying, "Oh, I'm not claimed yet." Clementine found it difficult not to look upset over that. "I hope I do get claimed soon, like you said..." She smiled again. "My name's Clementine Sunday, but you can call me Emmie you like. That's what my friends call me, and I consider you a friend now, Aria." She tugged her suitcase over a root before continuing while she looked around. "Now, you said you help people figure out their godly parent... do you have any ideas for me?

Aria: "Aww, thanks, Clem-- er, Emmie!" Aria grinned. "I'm part of a detective agency at camp, so it's great to get an opportunity to practice my deduction skills. So, a few questions: is your mortal parent your mom or your dad? What magical abilities have you discovered you can use, if any? And what kind of weapon do you have?"

Clementine: Clementine beamed when Aria called her by her nickname. It reminded her of her mom. As Aria asked the questions, Clementine spontaniously decided to stop, lay her suitcase down and sit on it. She was too tired to keep walking, so she took a break while she answered Aria's questions. "Happy to let you practice one me." She tapped her chin as she thought. "My mom is a mortal, and I have a pair of shiny knitting needles Jasper said were Celestial Bronze or something." Clementine added with a sparkle in her eye. "I haven't seen any magical abilities, but... can you teach me once I get, uh, claimed?"

James: Walking out of the sea with Red right behind him, recently going through most of the world's oceans to see his mum for almost a month, James came back to camp for just a little bit to stock up on demigod supplies before heading out into America and started heading up to the Big House until Red caught someone's scent. Not wanting a partly wild dingo running though camp by itself, James followed Red until Red stopped a distance behind two girls, James turned into water to find somewhere to hid with Red following him, which happened to be a bush a few metres from the girls, turning back into his normal self. James laid on the ground, getting his energy back but to also find out if he knew one of the two girls. Listening to the two girls talk, he figured out one of them was his good friend Aria, so he sent Red out from the bushes to go annoy Aria

Aria: "Hmm, so that pretty much limits your parent to the..." Aria quickly counted the gods in her head, "...21 gods. It still seems like a lot, but we've eliminated more than half of the options with just one question! Hmm, knitting needles are an interesting choice of weapon, but it doesn't seem to be tied to a specific cabin god. There's Arachne for weaving, but she wouldn't be your dad, and also she kindaaa got turned into a spider a few thousand years ago. Are you or your mother just passionate about knitting as a hobby?" Aria paused to collect her thoughts. "If you haven't seen any of your magical abilities yet, you've probably got rather subtle powers. As for teaching you, one of your own half-siblings might be better than me, since I'm an Astraeus kid," she laughed. "Hey, can you automatically identify constellations, by any chance?" Aria asked to check if Emmie was, in fact, another Astraeus demigod. Before she could ask any more questions, however, a furry animal leaped out of the bushes and charged at them. Immediately Aria stepped in front of her new friend (poor kid probably hadn't gotten much fighting experience yet) and materialized a plasma sword. Wait. It was just a dog? A dingo, to be specific? Why was an Australian animal running around Long Island? With a start Aria realized exactly why. "Well, then. It's just James."

Clementine: She sighed, wondering how long she would have to wait before she was claimed. 21 gods were a lot, and its not like she could just ask her mom. Clementine hoped she wasn't a spider child, either. "Nope, no constellations– too busy sleeping to look at them anyway." She smiled and her warm southern accent was laced with a long yawn. Then, in her peripherals, a furry shaped moved almost as quick as Aria did when she jumped in front of her and... did she just conjure a plasma sword? Clementine jumped off her suitcase and held it in front of her like a shield. The zipper opened and a (faux) fur throw pillow fell out. A strange dog with big, bright eyes stood before them. Glancing at Aria, Clementine said, "James? Who's James?" Relief came into her voice– if Aria didn't think this dog like creature was a threat, then she trusted her. Her mellow, calm demeanor returned.

Aria: Aria didn't pay much attention to Emmie's yawn or fallen pillow, too preoccupied with keeping James' pet from nipping at Emmie's bag. She dissipated her sword and looked around. "James is a Poseidon friend of mine who's not supposed to be at Camp right now. He's very Australian, hence his dingo pet, Red," she gestured at the dog in question. "Recently James has been traveling the world, either to train himself or to get himself killed. I'm not quite sure which one. What I am sure of is that he has cheese for brains," Aria joked. Loudly, she shouted at the bushes where Red had come from, "Hey, James, come out and say hi instead of lurking creepily behind those bushes!"

James: When Aria called him out, James mentally called Red to leave them alone before turning into water, rushing through the air to behind Aria and the other girl. "Who said I was behind the bushes" James said after he turned back into his solid form. "Word of advice, don't go through the Panama Canal in the water. I'm surprised Red and I aren't sick" he said jokingly, patting Red. "So how you've been for the past month Aria?" James asked her.

Clementine: As fast as Aria made her plasma sword, it liquitated, and the do-- dingo left them alone. Suddenly a gust of wind rolled past them (and only them), and a voice started making small talk wit Aria. Leaning down slowly, Clementine grabbed the pillow and swiftly turned around, holding it in front of her, whatever it would be used for, she didn't know. The dingo, Red she presumed, stood proudly by his owner. If that was James, why was he watching them from the bushes? Why does he have cheese in his brains? Clementine had so many questions. She smiled sheepishly, forcing away a blush at how silly a girl in a frilly nightgown holding a pillow in a battle stance might look. "Hi." Clementine said plainly.

Aria: "Gods, James, go easy on the power usage," Aria groaned, turning around when James whooshed behind Emmie and herself. "One day you're going to find yourself in the wilderness, with no way to avoid fighting a tough monster, and then you'll really regret having used all of your energy on water-teleportation," she chided for the umpteenth time. "But where are my manners? Jam Man, this is Clementine. She just got here, and we're still in the process of figuring out her godparent, so please don't challenge her to a mega-arena death match just yet! Emmie, this is James. I already described him to you, so now you get to see if he lives up to that description." Turning her attention back to James, Aria replied to his earlier question, "I've been doing quite well this past month, thanks for asking! I think I'll start applying to colleges soon, actually. Camp's been amazing, but I'm getting ready to move on, just like you've been doing," she said with a wry grin. "While I've been at Camp, I've finished some online university courses, but I'd prefer to learn in a real classroom. Of course, I'm more likely to get attacked in a real classroom, so I'd like to train my survival skills by going on a few quests before I leave. What about you, dude? What have you gotten up to this past month?"

James:"I know what I'm doing Aria, I was and have been at camp longer than you. Trying to figure out a god parent hey. I could help if you wanted me to" James said as he let Red go out to look for some food/rabbits. "I've been with my mum, looking for my cousin and auntie that disappeared a few years ago which lead your dad to find us, him trying to help us find my cousin which is also your half-brother. India is not fun" James said rubbing a scar on his forearm that he got from a giant scorpion in India. "So Clementine, why did you threaten me with a pillow" he asked changing his attention to the other girl.

Clementine: The child of poseiden had a proud demenour as he offered to help her, but Clementine was in no place to deny the help. "Yeah, I actually could use another head on the case, uh, Jam Man. And no death matches, thank you," She added, trying at humour.  She eyed the gash on James' forearm, which made her think of the faint markings on the backs of her calves and her side. Clementine straightened her posture and relaxed her shoulders, letting the pillow by her side. "Assuming you were about to suddenly plunge me into a death match, I needed something. My weapon is... not easy to access right now." Clementine was about to disclose the location of her celestial bronze knitting needles before she thought better of it. She glanced at Aria before collecting all her luggage, ready to start walking to wherever her cabin was. She remembered that she still needed to get claimed, so Clementine started to walk off to left, hoping Aria and James would follow her and help her. Otherwise she was lost.

Aria: "You've been at Camp for only two months more than me, dude," Aria laughed, slinging Clementine's bag that she was still holding over her shoulder and following the girl at a conversational pace. "And I never knew your cousin was an Astraeus kid! That's really cool, but also really awkward, since we have the same dad and everything. Is he coming to Camp after you find him?" she asked, wondering what her half-brother would be like. Glancing at James' scar, Aria winced in sympathy. "India looks painful, ouch." Returning her focus to Clementine's godparent, Aria sized up the pillow in her new friends' arms and was acutely aware of the lightness of her bag. "Emmie, are pillows something special to you?" Aria asked, mulling over the dwindling pool of godparent possibilities.

James:"Well, I didn't know he was until mum told me and I haven't seen, or anyone else, in like four years and there is not much of a trace of him apart from Astraeus telling us he is still alive and where he was last which is where I got a new scar" he said thinking of possibilities of how his cousin could still be alive. "I've started one massive fight and won't do it again so you won't have to threaten me with a pillow again. So if I'm helping out with who your godly parent could be, has anything weird happened to you, like being able to stay underwater longer, survive hotter or colder temperatures or even just feeling stronger at a certain point of the day" James asked Clementine after Aria and following her.

Clementine: Clementine tapped her chin in though as she answered Aria's question. "Well, my mother did make sleepwear, blankets, and pillows, so I guess I always had an appreciation for them. "As for special occurances," Clementine thought, her southern twang giving each a unique touch, "I am a generally boring person, apparently, because everyone I talk to practically takes a nap." Clementine slowed her pace and let the more experiances campers leader the way. She said dreamily, "I've always wondered what it'd be like to have powers, makin' somethin' happen by pure will." Clementine hugged her pillow and put it away as she awkwardly tried to walk. "Are my answers givin' you anything, or should I tell you more?"

Aria: Sleepwear, blankets, pillows, and boringness. Huh. "Don't worry, Emmie; if you're able to get into Camp, you definitely have powers! They might be subtle right now, but we can help you train them until you can fight monsters with pretty much just your powers alone," she reassured her, realization dawning in her mind. "I think I've narrowed it down to two gods who could be your dad," she said, raking her brain for any key differences between the two powersets. "Do you feel more comfortable in the dark? Have you ever been able to astral project, or have an out-of-body experience? And do you have any special connection to certain flowers?"

Clementine: Clementine smiled at the fact that her lifetime of "daddy-problems" was about to be solved while she replied, "I suppose I do feel more comfertable in the dark, I mean, at least I never had a fear of it. Sometimes I suppose I can perferr it," Especially when I was bullied, Clementine thought. "No out of body experiances, though that sounds kind of cool. As for flowers..." Clementine looked at her hands, still coated into some poppy seeds from the flowers she picked with Jasper. "I guess poppies seem to find me a lot of places I go. When I see them, I don't get monster attacks– do they ward of evil or something?" Clementine looked up, glancing between James and Aria. "Thanks for helping me, guys." Clementine smiled innocently. She hoped her thanks wasn't premature– they still hadn't figured out her dad.

James: "The dark part of what you said sounds like Nyx but what I can guess, your father is the godly parent which leaves the power part of what Aria and I asked you. Morpheus and Hypnos children both have those kind of powers but the poppies thing makes me lean towards your dad being Hypnos. Here poppies are Hypnos thing so I don't know if they do but if they did, it didn't help the ANZACs" James said, hoping Aria would know what he was going on about. "It is and was no problem, Clementine. We both knew how you're feeling right now so it is a no brainer to help"

Clementine: ANZAC's? Clementine thought to herself before saying. "That's great! We must be close." She looked up at the sky, asking lightly. "Am I getting close, dad?" Clementine looked back down, asking Aria and James, "What are these gods of?" It seemed absurd that this was her dad. But despite the excitement, the ached to cozy up in her cabin, whichever cabin that might be. It was also hard to believe that these seemingly very cultured demigods started the way she was. It gave her hope to... survive.

Aria: "Nyx is the goddess of the night, and her name is spelled the same way as that brand of makeup," Aria supplied, trying to make a relatable reference. "Since you're looking for your dad, it's unlikely she'd be your godparent. Morpheus is the god of dreams, and his powers are closely related to those of Hypnos, the god of sleep and the River Lethe. Like James said, your connection to poppies definitely hints at Hypnos more than Morpheus being your dad. If I remember correctly, Hypnos is Morpheus's dad, so if you are a daughter of Hypnos, Morpheus would technically be your half-sibling," she grinned. "That must be why I felt sleepy when I first met you! Whenever I walk by the Hypnos cabin, I always feel a little drowsier than usual, haha! Sometimes, when I have trouble sleeping, I'll purposely hang around that cabin for a while. You'll love it there! It's warm and comfy, and the campers are very welcoming."

Clementine: Being a daughter of Hypnos made sense. Having a mother as a seamstress of sorts, Clementine, who helped her mother, could be "The Seamstress of Sleep" if she was a superhero. Wasn't the catchy-est superhero name. "I can't imagine being in that cabin and walking out to see a random sleeping demigod. I'd think you were dead!" She chuckled lightly. "Now that you've described the cabin, however, I'm almost hoping he is my father. What... what powers to his children possess?"

James: "Now this is my thing, knowing what God parent gives their children what kind of powers. Hypnos children has sleep related power, like making the nearby area fall asleep but they can also shadow travel and aren't affected by the Lethe" James said remembering everything he knows about the powers Hypnos's children have

Aria: "What James said," Aria nodded in agreement, yawning once again. "Hypnos kids also can create fields of poppies, though that usually only happens under pressure or after lots of training. They've got a special connection to opium, so if you ever need some quick cash, you could always start a drug empire," she joked. "Plus, shadow travel is pretty much the same thing as teleportation, which is crazy cool!" As they neared the cabin area, Aria gestured for Emmie to follow her down a smaller side road. "The Hypnos cabin is a short walk away from the central cabin area. Almost there!"

Clementine: Clementine smiled and she jokingly rolled at Aria's comment about the opium. "Well, I guess we shouldn't get our hopes up– we don't even know if this Hypnos guy is even my father." She continued to walk, sleepy as she was, not realizing a poppy sign was floating above her head. "Maybe it's someone else?"

James: Even though he was full of energy a few minutes before, James felt extremely tired once a holographic-looking poppy sign appeared over Clementine's head, only getting one sentence in before he fell asleep. "Yeah, I don't think so." Collapsing on the ground, the only way James woke up, but barely, was when Red ,being far away to have not felt the wave of tiredness, and dropped a dead rabbit on his chest, waking James up from the pure smell of it.

Aria: "Um, Emmie, you, uh..." Aria mumbled, collapsing as she tried to point to the flower floating above Clementine's head. Aria had been up for 20 hours already, and her energy to stay awake was no match for a newly claimed Hypnos kid. She fell softly atop Emmie's pillow bag and stayed asleep even after James woke up.

Clementine: The daughter of Hynpos was overwhelmed as James guessed her parentage, and passed out like Aria, who had also seemed to try to say something. And then there was a dead rabbit thrown somewhere in the confusing mix. "What is going on??" She demanded to James before bending down and checking Aria's pulse. Alive. Very asleep. She leaned forward a spoke gently, "Aria, wake up." Clementine glanced at James worriedly.

James: Groggily, James pushed the dead rabbit off his chest and stood up. "Well, you just got claimed and cause of that we fell asleep" James said yawning as he picked up the rabbit by it's hind legs and started moving over to Aria. "This should wake her up. It did for me just because of how bad it smells" he said holding the dead rabbit over Aria, hoping it would work and he didn't need to turn into water to wake her up

Aria: What in the name of the gods was that smell? In the mental fogginess between consciousness and sleep, Aria wondered if she was dead and this was what decomposition smelled like. Then she realized that even if she had died, she wouldn't have decomposed so much in so short an amount of time. And, as a demigod, she would be in the Greek afterlife after dying; thus, she'd be unable to smell anything from the mortal world anyways. With that pleasant logic loop, Aria rationalized herself into awakeness and opened her eyes. "Aw, nice, I'm not dead after all," she smiled blearily. "Hi, guys. I'm alive." Noticing the poppy above Clementine's head again, Aria remembered what she'd been saying as she fell asleep. "Hey, Emmie, look at your reflection in that cabin's window and tell us what you see."

Clementine: Clementune stood up, seeing Aria was okay, and held out her hand for Aria to take, the other brushing off some cinnamin colored dust-dirt combo from the ground on her nightgown she had went she knelt beside Aria. Then, as soon as the daughter of Hynpos looked at herself in the reflection of the Pandia cabin (which happened to be three cabins away from the Hynpos cabin), Clementine's eyes rolled back in her head and collasped, transferring into a deep sleep which left her a softly snoring heap of pink fabric and brown hair.

James: "It feels like your dead" James said to Aria, yawning again and as he chucked the rabbit back to Red, who started tearing at it, ripping off big chunks of flesh. Red, take that somewhere else. Aria and Clementune wouldn't want to see that James thought to Red as Clementune fell asleep. "I'm guessing, I'm going to have to carry her to the Hypnos cabin, being the stronger one" he said to Aria, pointing at the sleeping firgure of Clementune and as Red dragged his kill away.

Aria: Aria chuckled at the ridiculous but hilarious series of events that had just happened. Everyone was falling asleep! "James, man, what's everyone going to think if they see you carrying an unconscious girl wearing a nightgown into her cabin?" she laughed, gesturing at Clementine's snoring form. "And no offense to your strength, but I think in this case, I'd be better at the heavy lifting," Aria grinned, using her powers to smoothly lift Clementine up with a wave of her wrist. "If you feel your manliness is being challenged, you can help carry all of Emmie's bags so we don't have to make two trips." Waving her wrist again, Aria floated Clementine toward the Hypnos cabin, carefully walking behind her.

James: "Now you're saying it, it would seem like I did something to her" James said S he picked up all Clementine's bags and followed Aria.

Comments

Reese: Make a wrong guess or two before you get it right or she gets claimed. Should she claimed in this roleplay? If she does, how early/late?

Nata: Aria'll just ask a billion questions before she figures it out xD And yeah, Emmie can get claimed in an RP! It'd be funny if she did right after they figure it out, like Hypnos was watching and waiting for exactly the right moment to claim her xD

Reese: Ooh good idea!

Nata: Jamestown, please tell me that you changed James' cousin so he isn't a ripoff of Aria anymore >.>

James: Well he isn't home schooled nowand just average intelligence but still smarter than James so not really (still nerdy as hell though)

Nata: Omg candy sapling what you could do is have Emmie get really excited about finally meeting her siblings, so she unintentionally makes Aria and James and everyone else nearby fall asleep, and then she gets claimed xD

Reese: I was going to have Clementine collaspe after she got claimed, but now that would seem kind of... idk, illplaced since both James and Aria already did.

Nata: Oh dang sorry DDD:

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