Sexuality: Bisexual Relationship Status: Single and not looking
Birth Place: Dallas, Texas Main Weapon: Two rings that turn into polearm weapons or bladed weapons Accent: American
Children of Erato can fire sound waves, which can hurt an opponent with it’s sheer force.
Children of Erato can force an opponent to dance for a short time, leaving them vulnerable to attack.
Children of Erato can create a protective veil of sound waves. The veil would protect them from damage for a short time
Children of Erato can create a dome of energy around themselves, every sound in it would be greatly amplified. So if an opponent steps through it, their ears could be assaulted by the sounds of their own breath or footsteps. The user cannot move while the dome is in place.
Children of Erato are innately physically fit, possessing the speed, agility, coordination and flexibility needed for dance.
Children of Erato are stronger when listening to music.
The ears of a child of Erato cannot be harmed by loud sounds.
Children of Erato can copy movements after observation, this would make learning dance moves very easy. It can also be used to copy complicated fighting movements. Only movements can be copied, not powers.
Children of Erato are able to use their voices to sing at such a high pitch that it temporarily deafens anyone nearby, but it has the disadvantage of not differentiating between enemy or friends, the longer the pitch is maintained, the more energy is drained.
Children of Erato are able to mimic sounds or the voice of a person or creature they already heard speaking or making noise. The quality of the mimicry depends on the focus and skill level of the user.
Children of Erato can curse someone to sing loudly for a fair amount of time, the target can fight and operate while singing. But they cannot hide and could suffer from a sore throat over time.
Children of Erato can teleport themselves by merging their body with sound waves and travelling along them. Which could be called "sound-travel". To do so, there must be source of sound at where they're leaving and going to. Like someone's singing or any device that plays music. The further traveled, the more energy drained.
3 Months After Character Is Made
Children of Erato can infuse magic into their songs and ‘charm-sing’ another into doing their will or revealing a secret to them; the person will remain under the control of the charm-song for a few minutes or until control is relinquished, the longer the control is kept, the more energy it drains.
6 Months After Character Is Made
Children of Erato can turn sound waves into tools, objects, weapons and other items, create semi-living constructs (Such as animals or golems) and/or create structures/buildings of varying permanence; however, only one combative item or semi-living construct can be conjured at a time and it cannot be larger than roughly twice the size of the one that conjured it. The longer they maintain combative items and semi-living constructs, the more it drains their energy, so they are more limited for the time they can keep these things cohesive.
9 Months After Character Is Made
Children of Erato can fire incredible sound waves into the ground to create a powerful quake affecting everything within 10 meters of them. The power of the quake can be scaled depending on how long the user wants it to last. A quake that just knocks the opponent over may last 20 seconds. A quake that throws them a few feet in the air may last 5. Finally, the whole quake may be focused into a single shock-wave with the power to bounce a car a half meter or so. This requires several seconds of focus beforehand, lasts only a few seconds, and can only be used once every few hours. During the quake, the user is immobile.
Children of Erato often make great dancers and singers
Children of Erato innately possess mastery over any instrument.
Children of Erato could find themselves often singing or dancing when idle.
Children of Erato normally have an appreciation for music and dance.
Children of Erato tend to excel at writing poetry and literotica.
Priests/Priestesses have a direct telepathetic connection to the god they represent, which is mostly used to deliver messages, for duties and for prayer.
Priests/Priestesses are able to read auras and sense spiritual essences.
Priests/Priestesses are able to see through the mist.
Priests/Priestesses have a telepathic connection with the god they represent's animal symbol.
Priests/Priestesses have the ability to heal minor wounds, and soothe the pain of major or fatal wounds.
Priests/Priestesses tend to have the traits of the god they represent's demigod children.
Priests/Priestesses do not date at any time, and are celibate. If they do decide to date, they lose their priesthood.
Jocasta: Walking lightly through the forest, Jocasta felt none of the cold as her heritage kept her warm. Thank you, father, she thought to herself. She brushed a frosted branch aside and continued to wander, careful not to step on a single root or let her deep green cloak snag on the branches.
Amora: With the limited technology that does actually work inside camp, Amora was making use of it and had an old iPod touch linked to her amp and was playing it as loud as she could, from the walk to the Bethel to the camp, not having a single worry about the monsters that could be attracted to the sound
Jocasta: Jocasta raised an eyebrow at hearing faint singing and drums. Who on earth would play music in the forest? She turned and began walking towards the source cautiously.
Amora: She put the speaker down, turning it up as loud as the it could go and started dancing around, copying some of the moves she saw dancers do before she left for camp
Jocasta: Coming closer, Jocasta saw a young girl dancing happily by a surprisingly loud speaker. Leaning against a tree, she smiled slightly and watched, admiring the dancer's footwork.
Amora: When she spun around, Amora got a quick glimpse at a girl leaning against a tree. Amora beckoned to the girl to dance with her.
Jocasta: Jocasta's eyes widened. "Oh! Um, I don't, um..." Unfortunately, her quiet stuttering was completely drowned out by the loud music. "I... I don't know how to dance..."
Amora: She could easily pick out from all the noise the girl's voice. "It's easy." Amora said, copying the girl's voice.
Jocasta: Luckily Jocasta could read lips, or she never would have known what Amora had said. "Aren't you worried about monsters with all the... um... music?" She called out. Between the thumping bass and the spirit of Dodona in her head she was beginning to get a headache.
Amora: "Not really. I feel stronger with music. Plus music does soothe the savage beast." Amora said as she twirrled around in a circle, before sound travelling right next to the other girl
Jocasta: Jocasta jumped, grabbing her sword and almost slashing at the other girl before she registered what had happened. "Oh gods!" She let go of her sword, but was clearly on edge. She took a deep breath. "Um, so who are you?"
Amora: "Just the priestess for the nine Muses," Amora said as she leant up against the tree. "Nam'es Amora, if you haven't heard about me."
Jocasta: "Jocasta, Oracle of Dodona." Jocasta was a little... offput, to say the least, by the new girl. Well, the Nine Muses kind of explains the music. Her thoughts were interrupted by a powerful pulse of pain which caused her to grab her head and wince, and an instinctive sense that she should return to the grove. Internally, she groaned. Of course now you want me to return to the grove. Could you give it a rest, Dodona?
Another sudden wave of pain told her that no, Dodona wouldn't. Jocasta doubled over, squeezing her temples.
Amora: Amora quickly knelt down next to Jocasta. "Are you ok?" She looked around for anything that might help, but saw nothing
Jocasta: Jocasta shook her head. "Just... loud.;.." She massaged her head. "Please... off..." Dodona was not a fan of loud music, apparently. "Dodona can be a jerk."
Amora: Amora rushed over to her music and turned it off. "Is it hard having Dodona in your head?"
Jocasta: The pressure on Jocasta's temples eased. "Very. She's... let's just say she's a little posessive. Strong-willed. A lot more direct than other Oracle spirits."