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Index > Roleplay Forum > Main Forum/General/Haruki Akiyama's (Re)Vote on Defecting Back to Camp - Rejected


THIS VOTE HAS NOW ENDED.

Reason:

LeonA WB
Son of Athena ~ Owned by Oli
Posted on 17:50, December 22, 2016 (UTC)

"As you all know, a couple of months there was a vote concerning Haruki Akiyama, a son of Deimos and his admittance into Camp. He sited the reasons of wanting to be with his boyfriend and only joining the Broken Covenant as his friend was dying as his reasons to persuade us. The vote ended in a tie with five abstaining. Subsequently, I believe that a revote should occur and this be the final one. If we accept him then there shall be no quarrels, if we do not then he must leave and never return."

Age
19
Height
5'11
Weight
150 lbs
Sexuality
Bisexual
Relationship
Single
Birthplace
Dresden, Germany
Accent
Canadian
Weapon
Twin Swords
Creativity is intelligence having fun.



Cabins Still Left to Vote

Please remove your cabin once you have voted.

  • Aeolus
  • Aglaea
  • Apate
  • Apollo
  • Ariadne
  • Asteria
  • Deimos
  • Eros
  • Harmonia
  • Hephaestus
  • Limos
  • Lyssa
  • Melinoe
  • Nemesis
  • Nike
  • Notus
  • Pandia
  • Persephone
  • Tyche
  • Zephyrus

For (10)

LeonA WB
Son of Athena ~ Owned by Oli
Posted on 17:50, December 22, 2016 (UTC)

"As I stated in the last vote, if it was on the wish of a dying friend chances are we'd all do the same thing and, if placed in the current position, we'd all want people to help us."

Age
19
Height
5'11
Weight
150 lbs
Sexuality
Bisexual
Relationship
Single
Birthplace
Dresden, Germany
Accent
Canadian
Weapon
Twin Swords
Creativity is intelligence having fun.



Mimi Miyeon Kye ~ Child of Aristaeus
MimiAdorbsWB

“The keeping of bees is like the direction of sunbeams.”
"Everyone deserves a chance of redemption."
Character's Bio


 Age: 18  Height: 5'2  Weight: 124 lbs
 Sexuality: Straight  Relationship Status: Dating Landon Jeon
 Birth Place: Seoul, South Korea  Main Weapon: Mace
 Accent: Neutral
 – “Hope is the only bee that makes honey without flowers.”

Character's Powers

 Powers of a child of Aristaeus:

  1. Children of Aristaeus can shoot stingers from their hands, they are no bigger than the size of their hands, and the longer they shoot them, the more energy it drains.
  2. Children of Aristaeus have the ability to conjure a weapon out of honey which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. They can also make small non-combative objects out of honey.
  3. Children of Aristaeus can conjure up a protective dome made up of hardened honey, roughly 2 or 3 times the size of the user, which can be used to block attacks for a short time.
  4. Children of Aristaeus can summon a large fully encased metal net that would most likely ensnare opponents upon creation, the target is unable to attack but is also protected by the net, as they can still move around some, but neither opponent can strike offensively while the person is in the net. So the power is purely defensive, the net fades from existence after a short time. This can give the user time to regroup, mend their wounds, and prepare for a better offensive strike.
  5. Children of Aristaeus make great hunters, attaining great tracking skills and amazing physical attributes and senses. Speed, strength, stamina, agility and dexterity. Their hearing, sight and smell are also impressive, even to the point where they can see perfectly in the night and hear/smell things from quite a distance.
  6. Children of Aristaeus can innately communicate with and command nearby bees and sheep.
  7. Children of Aristaeus are stronger during mid-May to mid-September, because the Etesian winds blow during these months.
  8. Children of Aristaeus possess hands and feet which allow them to fasten onto and climb vertical and horizontal surfaces without falling, much like how bees can.
  9. Children of Aristaeus can sprout large bee wings for a short time, this enables them to fly; the longer they maintain this state, the more energy it drains. They must rest between flights and cannot make long distance traveling without resting often. However the wings are vulnerable to injuries and magic; they can also be somewhat customized to the user’s preference. But the wings must remain at least somewhat insect-like.
  10. Children of Aristaeus can make great healers, since they have innate knowledge of medicinal herbs and can conjure them. Ex: they can conjure some aloe vera to heal a burn. As they can create honey, they can also use honey to heal or soothe minor wounds.
  11. Children of Aristaeus can cause someone to become drunk on honey-mead, this would leave them open to attack or give the user a chance to flee the area.
  12. If Children of Aristaeus find a track of an animal, monster, or human they can touch the track and get an image their minds of where their target was going to and their appearance.
  13. Children of Aristaeus can summon an intense scorching heat, since their father’s etesian winds would defend people from this heat. The heat could burn or scorch anything in a 10 meter radius.
  14. Children of Aristaeus can transform themselves into a bee. This ability can only be held for a short time, and the longer it is held, the more energy is drained. In this form they can fly faster, are much harder to find and can summon bees out of nowhere. Once the transformation ends, they are substantially drained.
  15. Children of Aristaeus can morph into a humanoid/bee form for a short time. In this state, their enhanced physical prowess and senses ascend to new heights. They can fly faster than before and their bodies are coated in dermal honeycomb armor, making them immune to all attacks. This only lasts for a short time, after which the user will be so exhausted they’d lack the ability to even move for some time and could even faint.
  16. Children of Aristaeus tend to be excellent leaders.
  17. Children of Aristaeus tend to love/enjoy sweet things, flowers, making cheese, growing olives and tending to bees, sheep and fruit trees.
  18. Children of Aristaeus are often quite defensive, normally willing to defend their allies or home territory.
  19. Some Children of Aristaeus tend to hate the cold, preferring to stay indoors during cold winter months, while others tend to feel more insulated to the cold and aren't as bothered by it.
  20. Children of Aristaeus are naturally gifted at building traps, able to quickly assemble them from natural materials.

Owned by: Oli ~ Posted on: 17:50, December 22, 2016 (UTC)


Aria Shen ~ Head Counselor of Astraeus
AriaOlder1

"Set your course by the stars, not by the light of every passing ship."
"Like I said last time, Haruki seems genuine and has a legitimate reason for wanting to become a camper. I'm all for giving him a second chance so long as he stays out of trouble."
Character's Bio


 Age: 19  Height: 5'7"  Weight: 120-ish lbs.
 Sexuality: Aro ace  Relationship Status: Proud single pringle
 Birth Place: Mountain View, California  Main Weapon: CB sword

 – "It is not in the stars to hold our destiny, but in ourselves."

Character's Powers

 ====Offensive====

  1. Children of Astraeus have the ability to conjure weapons out of plasma which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it.
  2. Children of Astraeus have the ability to focus an intense beam of plasma which will burn anything it touches.

Defensive

  1. Children of Astraeus have the ability to summon a cluster of miniature stars directly in front of them which can be used to block incoming attacks; the stars, however, dissipate quickly.
  2. Children of Astraeus generate an orbit around themselves for a short time, all attacks and people near the user get caught in the orbit, causing them to fly around, unable to attack the user. The user cannot move while the orbit is active.

Passive

  1. Children of Astraeus are innately stronger during the night.
  2. Children of Astraeus have the innate ability to see in all directions at once during the night.
  3. Children of Astraeus can innately adapt to most natural planetary environments within reason, meaning they're less likely to die of heat stroke and hypothermia.

Supplementary

  1. Children of Astraeus have the ability to create temporary light sources, similar to concept of a flare, which will alight an area or blind an enemy for a short time.
  2. Children of Astraeus can manipulate the force of gravity of the planet and change the direction and force of it. They can cause items to float or stick to the ground for a short time or cause them to fly into a certain direction. Once the curse wears off, the item is immune to further use of it for a moderate time.
  3. Children of Astraeus have the ability to use the gravity pull of the planet to slow down enemies for a short time, giving them a high chance to avoid an opponent’s attack or prevent an opponent from avoiding one of the user’s attacks.
  4. Children of Astraeus can limit gravity’s effect on their own bodies, causing them to float up and fly. The longer they fly the more it drains them.

3 Months After Character is Made

  1. Children of Astraeus have the ability to conjure a small supernova, which will burn at anything in its wake on a 10m radius, as well as producing a loud booming sound coming from the explosion. It cannot differ friend from foe and will affect anyone or anything nearby.

6 Months After Character is Made

  1. Children of Astraeus have the power to cause up to three constellations to appear in their physical forms to fight alongside them. Each constellation will appear as an enlarged version of the thing it is based on except for human based constellations such as Orion which will be the size of a human. Constellations will dissipate after a short time, leaving the user moderately drained. Ex: If the user summons the Cancer constellation, it will be a giant crab that cannot be bigger than 2 or 3 times the size of the user.

9 Months After Character is Made

  1. Children of Astraeus have the ability to change the surface and mass of their bodies to reflect the surface and mass of a planet in the solar system of their choice for a short time. For example, if the user wishes to turn their body into flames, they would adopt the surface of Mercury. No matter which planet they choose to assimilate with, they will be extremely drained after the transformation and they can only use the power once per fight. They may switch planets while in this state. Ex: The user is reflecting Earth to reach an opponent and then reflects Mercury to attack them. Once in this state, they lose access to their other powers. Excluding those that are passive.


Traits

  1. Children of Astraeus often wield innate knowledge of constellations, space and other planets in the solar system.
  2. Children of Astraeus can tell the time, date and their location simply by looking at the sky.
  3. Children of Astraeus typically dream of becoming astronauts, to explore the stars and other planets.

Owned by: Nata ~ Posted on: 18:12, December 22, 2016 (UTC)



Miller Sallow ~ Magic Man, Son of Hermes
Miller

"Don't check your pockets yet, I'm still working my magic"
He's a lot shrewder than he appears, but his answer gives no indication of that. He grins. "Sure whatever. Sounds good." Mentally he's thinking he'll tie him up if he turns out to be a traitor.
Character's Bio


 Age: 18  Height: 6'0 ft.  Weight: 170
 Sexuality: Heterosexual  Relationship Status: Single
 Birth Place: Detroit, Michigan  Main Weapon: Staff that turns into a javelin
 Accent: American
 – "WHAT ARE YOU DOING WITH YOUR LIFE"~ Mattie

Character's Powers

 #Children of Hermes are skilled thieves and are able to disarm an opponent and take their weapon easily.

  1. Children of Hermes can summon nearby animals to attack an opponent. The more animals summoned and the bigger they are, the more energy is drained.
  2. Children of Hermes are able to increase their speed and stealth in short bursts, making them faster than most and undetectable for a short time. However, they cannot have a weapon drawn so the speed is purely for evasion.
  3. Children of Hermes have innate reflexes which allows them to fight and dodge quickly.
  4. Children of Hermes are extremely proficient with thrown weapons.
  5. Children of Hermes are proficient in dodge-rolls.
  6. Children of Hermes have the inhuman ability to leap great distances at once which this can be used to dodge or attack.
  7. Children of Hermes possess enhanced stamina.
  8. Children of Hermes are able to endow a pair a shoes with ethereal wings which grant the wearer temporary flight, they may use it for themselves or give them to another, however they are only able to go as high as just over the tree tops, and they only last for a couple of days at most before the wings lose power.
  9. Children of Hermes can cause a person or a group of people to speak in different languages so that no one understands what each other is saying, the effects only last a short time.
  10. Children of Hermes are able to trick another into doing something for them or revealing a secret to them; nothing guarantees the person will complete the task, if they figure out they are being tricked.

Owned by: Yorkie ~ Posted on: 18:17, December 22, 2016 (UTC)


Frankie Hale ~ Palaemon Counsellor
AnnaF7

"I am a nice shark, not a mindless eating machine."
She watches the man silently, unsure if they should trust him. She's been around for a long time and has seen traitors come and go. Something in her gut, however, tells her having him on their side is the right move. "Okay," she says pensively.
Character's Bio


 Age: 16  Height: 5'10"  Weight: 79 lbs
 Sexuality: Bisexual  Relationship Status: Single Pringle
 Birth Place: Bondi, Sydney  Main Weapon: Crossbow
 Accent: Australian
 – “Everything in Australia is trying to kill you, haven't you heard? Half of the ten deadliest snakes in the world live in Queensland. And then there are the poisonous spiders and the jellyfish. Not to mention the crocs and the great white sharks.”

Character's Powers

 Powers of Child of Palaemon (3/6/9 month powers unlocked):

  1. Children of Palaemon have the ability to grow multiple rows of shark teeth and then dislocate their jaws in order to attack with them.
  2. Children of Palaemon once claimed are be imbued with a different species of shark, when in water, they have the ability to transform into that shark. (Frankie transforms into a blue shark)
  3. Children of Palaemon, while in shark form, become thick skinned and are resistant to physical attacks.
  4. Children of Palaemon, can survive falling from high altitudes as long as they land in water, they can also go as deep into the ocean as they desire without any effects from the water pressure.
  5. Children of Palaemon have a slightly higher resistance to burns.
  6. Children of Palaemon heal faster while in the water
  7. Children of Palaemon are innately effected by blood and when they smell it, will normally go into a frenzied rage and attack whoever is at the source of the blood.
  8. Children of Palaemon can innately breathe underwater.
  9. When they are in the water in their normal form (not shark form) they, and everything they touch, stays or becomes dry in water, unless they want to become wet.
  10. Children of Palaemon have the ability to devour blood in order to increase their speed of healing for a short time.
  11. Children of Palaemon have the ability to call for the assistance nearby sharks.
  12. Children of Palaemon have the ability to command the obedience of as many sharks as possible that can reach them; the child of Palaemon must be in their shark form to do this.
  13. As Palaemon was also a sea god, Children of Palaemon have the ability to Water Travel, a sort of teleportation; the further the distance, the more is energy drained, and there must be a substantial amount of water at both ends.
  14. As Palaemon was also a sea god, children of Palaemon have a degree of control over water, but none to the extent of a child of Poseidon, they can manipulate water to be used as a small shield, move a small amount of water to soak someone or push them back, the longer they maintain control over water, the more energy is drained.

Owned by: Manolo ~ Posted on: 18:25, December 22, 2016 (UTC)


Eden WB!
Son of Iris ~ Owned by Brocky
Posted on 21:54, December 22, 2016 (UTC)

"I'm sticking with my original vote, Haruki seems like he'd much rather be on our side over the Broken Covenant's."

Age
16
Height
5'11
Weight
141 lbs
Sexuality
Heterosexual
Relationship
Single
Birthplace
Seoul, KOR
Accent
Slight Korean
Weapon
Spear
Keep looking up, there might be a rainbow waiting for you.



Beau Chambre 3


Son of Cybele • Counsellor

"As long as we don't end up regretting this, then my vote stays the same."

Message Me • 21:54, December 22, 2016 (UTC)





Avan Bachelder ~ Son of Hypnos
AvanWB

"Whatever it may bring, I will live by my own policies, I will sleep with a clear conscience, I will sleep in peace."
"I do find it a bit difficult that someone from the ranks of our enemies will suddenly decide to look for a new home at Camp. Nonetheless, per his reasons, I will have to give him the benefit of the doubt. But, likewise, this is his only chance. I hope he doesn't fail us."
Character's Bio


 Age: 21  Height: 5'7"  Weight: 139 lbs
 Sexuality: Bisexual  Relationship Status: Single
 Birth Place: Vancouver, Canada  Main Weapon: Celestial bronze dagger
 Accent: Catalan Titles: Cheshire Cat, Head Counselor
 – "The bed is a bundle of paradoxes: we go to it with reluctance, yet we quit it with regret; we make up our minds every night to leave it early, but we make up our bodies every morning to keep it late."

Character's Powers

 Powers of a Child of Hypnos (has 3/6/9 month powers):

  1. Children of Hypnos have the ability to, upon direct contact, to force someone to fall asleep for a short time; after the effects have worn off, a person is immune to further effects of this for a moderate time. They can also fire a wave of energy with the same effects and limitations. The wave is singular and is only big enough to hit one person.
  2. Children of Hypnos have the ability to cause someone near them to feel extremely tired and become sluggish for a short time. Leaving the target vulnerable to attack.
  3. Children of Hypnos can project a powerful sleep aura for a short time, anyone around them will automatically fall asleep. The user cannot attack or use their other abilities when the sleep aura is in place, so the power is purely defensive. Also all targets automatically wake up when the sleep aura fades away and they can only use the ability twice in a fight.
  4. Children of Hypnos have the innate ability to cause others to feel mildly tired in their presence. They can shut off this ability for a long time if they wish.
  5. Children of Hypnos have the ability to look into people’s dreams as they sleep.
  6. Children of Hypnos heal faster while they are asleep.
  7. Children of Hypnos are partially conscious while asleep, able to wake themselves up at will.
  8. Children of Hypnos can put people to sleep for a short time; after awakening, they will feel extremely refreshed, as if they had just slept a full night. This power can only be used with the target's consent, so it's only useful for aiding allies.
  9. Children of Hypnos can directly contact a sleeping person dreams to either cause paranoia or a blissful dream.
  10. Children of Hypnos can create opium and use it for a multitude of purposes from helping to numb someone's pain to putting someone to sleep or making them feel drugged. The effects of the opium wear off after a short to moderate time. They can even create a field of poppies so tall that it obscures the sight and slows down anyone they are fighting, they only last for a short time before they wither away
  11. Since Hypnos was considered an underworld god, his children have the ability to Shadow Travel ,to teleport from shadow to shadow; the further the distance, the more energy drained.
  12. Children of Hypnos can take control of another person’s body while they are asleep for a short time, however they cannot force the opponent to harm themselves; the person being controlled feels as if they are dreaming and will vaguely remember the experience.
  13. Children of Hypnos are able to curse someone into feeling like they haven’t slept in a week, the target cannot fall asleep in this state. They are forced to fight the user while being exhausted. The curse only lasts for a moderate amount of time and the target will receive their strength back afterwards, they are immune to further use of the curse for the rest of the fight. The user is substantially drained.
  14. Children of Hypnos can draw power from all the actions and desires for sleep they’ve seen, felt, or committed in their lives and become an embodiment of sleep. This would make them more powerful and immune to all attacks, enhancing their physical prowess and power over sleep they previously possessed. This only lasts for a short time, after which the user will be so exhausted they’d lack the ability to even move for some time and could even faint. If they pass out from the transformation, they cannot remain conscious and quickly regain their strength.
  15. It is not uncommon for children of Hypnos to suffer from narcolepsy, a sleep disorder that causes excessive sleepiness and frequent daytime sleep attacks.
  16. Children of Hypnos are typically lazy and enjoy sleeping, causing them to purposely fall asleep whenever they please.
  17. Children of Hypnos are partially immune to the waters of the River Lethe, since the river runs through their father’s domain.
  18. Since their father resides in the realm of eternal darkness, children of Hypnos normally feel more comfortable in dark areas.

Owned by: Hyu ~ Posted on: 01:16, December 23, 2016 (UTC)


Cody ~ Son of Hades 地獄
Donghae png 1 by byulwu-d8cvgva

"We all have demons begging to be unleashed."
"Please don't prove me wrong." Cody believed people with genuinely repenting hearts should be given second chances. If he wouldn't, who else will?
Character's Bio


 Age: 19  Height: 6'1  Weight: 160 lbs
 Sexuality: Heterosexual  Relationship Status: Single NOT looking
 Birth Place: New Zealand  Main Weapon: Inferno: Twin Hooked Swords; Throwing Cards
~Hell's Knight in Shining Armor/ Head Counsellor of Cabin #13

Character's Powers

 Powers of a son of Hades:

Offensive

  1. Children of Hades can create one weapon out of diamond at a time or enhance an existing weapon of their own or an allies with a diamond coating that makes them unbreakable and stronger. After a short time, the diamond weapon/coating becomes weak and brittle.
  2. Children of Hades can create very small fissure in the ground which spew small amounts of hellfire for a few moments before closing. The hellfire is more powerful than normal fire, but it’s likely to harm the user, so this power must be used carefully.

Defensive

  1. Children of Hades have the ability to create a dome of hardened soil and diamonds, roughly two or three times the size of the user, which can be used to block attacks for a very short time.
  2. Children of Hades can conjure a set of very durable bone armor around themselves which grants enhanced protection against physical attacks. The longer the armor is maintained, the more energy is drained. After which, the armor grows weak, brittle and falls off the user’s body.

Passive

  1. Children of Hades are able to communicate with and command the dead, able to sense spirits or other undead beings. .
  2. Children of Hades can sense when a mortal, half-blood, nymph/spirit that they know has died through a "buzzing" in their ears.

Supplementary

  1. Children of Hades have the ability to Shadow Travel, to teleport from shadow to shadow; the further the distance, the more energy drained.
  2. Children of Hades have a heightened control over undead and can usurp dominance from others who control undead who aren’t also children of Hades.
  3. Children of Hades can telekinetically move dead matter.
  4. Children of Hades can bend shadows around them, concealing them for a short time.


3 Months After Character is Made

  1. Children of Hades are able to summon skeletal/zombie humanoids/animals to do their bidding, the more animals summoned and the bigger they are, the more energy is drained. Any armor/weaponry the undead possess increases the strain of the summoning. The undead can then be controlled by the mind of their summoner; the longer they are summoned, the more the summoner is drained of their energy.

6 Months After Character is Made

  1. Children of Hades can use their energy to enhance their undead minions causing them to be more limber and be able to endure more attacks, essentially, undead meat-shields. The user can fight beside the constructs, but not at full force.

9 Months After Character is Made

  1. Children of Hades are able to use many recent deaths to empower themselves for a short time, making them stronger and quicker. The user is immune to all attacks and receives a boost in their existing abilities over necromancy. Once the transformation subsides and the user reverts to normal, they are immensely drained, cannot move and could possibly faint.


Traits

  1. Children of Hades have innate knowledge of the Underworld, able to guide themselves and allies to how to enter,explore and escape the Underworld. (as long as they aren’t already dead)
  2. Children of Hades tend to have dark attitudes and appreciate shadowy places.
  3. Children of Hades typically have an appreciation for the earth, feeling more comfortable on the ground rather than being in the sky or the sea.
  4. Children of Hades often grow up to make great morticians.

Owned by: Broken ~ Posted on: {{{2}}}


Greg Austere ~ Son of Prometheus 壚
Greg2

"Civilization begins with a rebellion. Sometimes to create, one must first destroy."
Greg raised his board with a welcoming smile in his face. "Stay out of trouble. Take advantage of this opportunity."
Character's Bio


 Age: 17  Height: 5'4  Weight: 115 lbs
 Sexuality: Heterosexual  Relationship Status: Interested in Chloe
 Birth Place: America  Main Weapon: Autumn (Spear) & Sword
-Head Counselor of Prometheus' Cabin

Character's Powers

 Powers of Son of Prometheus (3/6/9 month powers):

Offensive

  1. Children of Prometheus can fire off small bullets of clay at a very high speed, the bullets would materialize and fire from the user’s fingertips. They can be shot fast enough that they could pierce skin on impact.
  2. Children of Prometheus have the ability to turn the immediate ground into soft clay that acts as quicksand, potentially causing anyone stepping in to fall and sink far enough to not move at all. Gradually, the ground will solidify, allowing everyone trapped to slowly regain their footing.

Defensive

  1. Children of Prometheus have the ability to coat armor, defenses, and shields with an extra layer of hardened clay that will dull most kinds of attacks for a short time. They are also able to coat weapons with the same material in order to make them unbreakable.

Passive

  1. Children of Prometheus excel greatly in wisdom and forethought, allowing them to comprehend of what is true coupled with optimum judgment as to what action to perform. They are able to take into consideration all variables in a situation, foresee the outcomes and what choices one should make to reach the conclusion they want.
  2. Children of Prometheus can see a few seconds into the future; allowing them to possibly predict the actions of others, but also obscuring their sight at times.

Supplementary

  1. Children of Prometheus are able to trick another person into doing something for them, coming into agreement with them, or revealing a secret to them; nothing guarantees the person will complete the task, if they figure out they are being tricked.
  2. Children of Prometheus have the ability to generate fire or heat in order to ignite things, distract others, combust objects, augment weapons and constructs, or cause anything to be hotter to the point they are cooked, burned or melted. However, once created, they are not able to control it, and the more fire or heat they generate, the more energy it drains them.
  3. Children of Prometheus are able to conjure pure clay, which can be molded into weapons,armor and shields, or any object possible, that are no more than 2 to 3 times the size of the user. However, only one object can be molded at a time, and the user is continuously drained as they create more clay.
  4. Children of Prometheus can telekinetically move clay with their mind, the more moved and the further the distance. The more energy drained.

3 Months After Character is Made

  1. Children of Prometheus can transmogrify others into clay in order to either petrify them or just render them useless and more vulnerable because they become slower and all soft, muddy, and sludgy. The more people affected and the longer the transformation is held, the more energy it drains. And people turned into clay cannot be telekinetically moved by children of Prometheus.

6 Months After Character is Made

  1. Children of Prometheus have the ability to construct a group of clay men or animals with a maximum number of five, which can then be controlled by the mind of their creator. Men and animals summoned this way can only be the normal size of the form they take. While the clay beings fights for the user, the latter has a hard time moving until they are destroyed or dismissed. Alternatively, they can create a golem or a giant animal that is equivalent to five clay men combined altogether, no larger than 2 to 3 times the size of the user.

9 Months After Character is Made

  1. Children of Prometheus have the ability to turn their entire body into clay. This allows them to change their physical aspect and even mold extra limbs and appendages (but not wings), provide a strong dermal armor and enhance their strength by hardening, or even become flexible and elastic. They also do not feel pain in this state. The longer they keep this up, the more energy it drains, and the longer they have to stay nearly immobile after transforming back.

Traits

  1. Children of Prometheus are typically wise and intelligent. However, they can also be cunning, crafty, and incline to be like tricksters. But nonetheless, they are able to give convincing counsel, whether good or bad.
  2. Children of Prometheus generally have a morbid fear of eagles and vultures and they tend to not get along with the children of Zeus very well.
  3. Children of Prometheus are always great at molding and shaping clay without use of their powers. With that, they become known as great sculptors and carvers.

Owned by: Broken ~ Posted on: {{{2}}}

Abstaining (2)

Landon Jeon


Son of Zeus • Counsellor

"I see both sides in this vote, and because of that I'll be abstaining this time around."

Message Me • 21:55, December 22, 2016 (UTC)





Kiel 武志鯊 ~ Son of Poseidon 水
Zaphkiel3
"I do not wish to take part in any form of misfortune." Having Haruki at camp won't economically benefit the counselor, and he could be a spy. However, just to not be the object of hatred, Kiel abstained. He couldn't care any less.
Character's Bio


 Age: 18  Height: 6'0 ft.  Weight: 165 lbs
 Sexuality: Heterosexual  Relationship Status: Dating Daphne Wang
 Birth Place: Taiwan  Main Weapon: Tsunami: Twin Hooked Swords
~The Sea's Ambitious Predator/Head Counselor of Cabin #3

Character's Powers

 Powers of Son of Poseidon (No 3/6/9 month powers):

Offensive

  1. Children of Poseidon can fire a powerful blast of water with high pressure, the equivalent to that of a powerful fire hose.
  2. Children of Poseidon have the ability to conjure a weapon out of water which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. They can also make small non-combative objects out of water.

Defensive

  1. Children of Poseidon can densify the water pressure in their own bodies, hardening their muscles and skin to the point where they are immune to physical attacks for a short time.

Passive

  1. Children of Poseidon can innately breathe and heal slightly faster underwater.
  2. Children of Poseidon can keep themselves and everything they touch dry in the water, unless they choose to become wet.
  3. Children of Poseidon can make air bubbles form under water, some large enough to contain allies and sustain them for a moderate time before popping.
  4. Children of Poseidon can survive falling from high altitudes as long as they land in water, they can also go as deep into the ocean as they desire without any effects from the water pressure.

Supplementary

  1. Children of Poseidon have the ability to create minor earthquakes, only large enough to knock anyone in the immediate vicinity of the user off their feat, and only for a few seconds.
  2. Children of Poseidon have the ability to Water Travel, a sort of teleportation; the further the distance, the more is energy drained, and there must be a substantial amount of water at both ends.
  3. Children of Poseidon are able to telekinetically move water at a high rate. The larger amount of water used, the more energy it drains.
  4. Children of Poseidon are able to summon and telepathically command equestrian animals, such as horses, giraffes, zebras and hippocampi. They can also do the same with all animals that dwell in the sea, the more animals summoned and the bigger they are. The more energy is drained.
  5. Children of Poseidon can create the octopus form, a body of water formed around the user into a protective barrier of water with eight or so whip-like limbs which can be used to grasp or strike an attacking opponent or to intercept and seize incoming projectiles. The longer this form is maintained, the more energy is drained.

3 Months After Character is Made

  1. Children of Poseidon can summon a tidal wave of up to 25-feet tall, which can not harm them. The tidal wave could injure an opponent and give the user a chance to flee.

6 Months After Character is Made

  1. Children of Poseidon are able to transform into horses while out of the water, or hippocampi while in the water, for short times, the longer they remain in the form, the more energy it drains and the more time they need to rest between transforming.

9 Months After Character is Made

  1. Children of Poseidon are able to transform their bodies into a state of pure water for a short time, during this they are immune to attacks. The hydrokinetic abilities they already possess are enhanced by this state. the user will be extremely drained once the transformation ends. Unable to move and could possibly faint.

Traits

  1. Children of Poseidon always know their exact coordinates when in water and are able to innately feel the difference between freshwater and saltwater.
  2. Children of Poseidon normally have a love for water, and generally excel at water sports.
  3. Children of Poseidon tend to be favored by animals of the sea.
  4. Children of Poseidon often have a natural affinity for horses and many grow up to become equestrians.

Owned by: Broken ~ Posted on: {{{2}}}


Against (13)

Ryder Crest WB
Demigod Ares 21
SPECIES GODPARENT AGE
Dating Beau Homosexual Sword
RELATIONSHIP ORIENTATION WEAPON
Son of Ares | Head Counsellor

"Why should we let you, a Broken Covenant member, into our Camp? Why can't he go to you? Or why don't you both just leave both organisations and live somewhere by yourselves?"

Message Me ~ 17:50, December 22, 2016 (UTC)


Joel: "You aligned yourself with negativity and I must see you only as that. Evil people aren't to be trusted."


Katwbnew

Kat Stark - Daughter of Boreas
ice queen • norwegian • head counselor
-the cold never bothered me anyway

Message Me – 17:54, December 22, 2016 (UTC)
"I'm sorry, but I vote no."



RhysWB
Son of Nyx ~ Owned by Daichi
Posted on 20:17, December 22, 2016 (UTC)

"I've contemplated about it and I've come to a decision. While we've had situations like this in the past, I can't bring myself to vote with your stay. You've chosen the side that is vile and cruel. Who's to say you won't bring evil into our borders? I'm sorry, but it's a no from me."

Age
19
Height
6'0"
Weight
143 lbs
Sexuality
Bisexual
Relationship
Single
Birthplace
New Orleans, LA
Accent
Neutral
Weapon
Cleaver/Katana
I often think that the night is more alive and more richly colored than the day.



Min'gyuWB2.0
Posted on 20:17, December 22, 2016 (UTC)

"I've said it once and I'll say it again, no."

Age
19
Height
6'2"
Weight
120 lbs
Sexuality
Pansexual
Relationship
Single
Birthplace
Seoul, S. Korea
Accent
Neutral
Weapon
Xiphos
A dream doesn't become reality through magic; it takes sweat, determination and hard work.



BaoWB
Head Counselor of Thanatos ~ Owned by 🍨Chase🍪
Posted on 20:36, December 22, 2016 (UTC)

"I said no before, why would I change my answer now?"

Age:
Height:
Weight:
Sexuality:
Relationship Status:
Birthplace:
Main Weapon(s):
"Just because someone stumbles and loses their way doesn't mean that they're lost forever" ~Charles Xavier



Aya Drevison ~ Head Counselor of Hecate
Aya4

“Do you believe in magic in a young girl's heart?”
"I'm gonna say no once again."
Character's Bio


-Little Miss Magic
 Age: 14 (Physically) 405 (Biologically)  Height: 5'1  Weight: 124 lbs
 Sexuality: Heterosexual  Relationship Status: Single
 Birth Place: Nuremberg, Germany  Main Weapon: Wand
 Accent: German
 – “Those who don't believe in magic will never find it.”

Character's Powers

 Powers of a Child of Hecate (Note: 3/6/9 powers have NOT been unlocked):

  1. Children of Hecate have the ability to fire an intense beam of magical energy which will burn anything it touches. The ability can also be focused into small magical bullets, which have better range but are less damaging than a beam.
  2. Children of Hecate have the ability to use magic to electrically charge something made of metal for a short time.
  3. Children of Hecate are able to create a protective dome of magical energy around them for a short time.
  4. Children of Hecate are able to become ethereal in form for a short time, which temporarily causes all attacks to go through them. In this state, they cannot attack an opponent and if they do their ethereal state will dissipate instantly.
  5. Children of Hecate have the innate ability to see in all directions at once.
  6. Children of Hecate are innately stronger at night.
  7. Children of Hecate are able to communicate with the dead to gather information.
  8. Children of Hecate are adept at making potions and elixirs, however potions used in battle cannot be overly powerful or altering to the events of the battle. Potions that can automatically heal all wounds or restore all energy are examples of over-powered potions. Only descendants of Hecate/Circe and Lampades can create potions. Overconsumption of potions can result in overdose symptoms and some potions could have side-effects or not work at all.
  9. Children of Hecate can conjure spells to teleport themselves and allies. The further the distance, the more energy drained.
  10. Children of Hecate can cast a levitation spell on themselves for a short time which will allow them to fly, the longer they levitate the more power it drains. The spell can also be used items and enemies.
  11. Children of Hecate are able to use some healing spells to quickly heal minor wounds and slowly heal major wounds. Fatal wounds cannot be healed.
  12. Children of Hecate typically love the magical arts, many of them are known for writing spellbooks. Her children have created/re-introduced and improved spells and techniques all over history.
  13. Necromancy is commonly a favored magical art among children of Hecate.
  14. Children of Hecate are known for being quite mysterious.
  15. Children of Hecate are often more active and exhibit better moods at night and in dark environments.
  16. Children of Hecate wield innate knowledge and understanding of the Mist.

Owned by: Chocoshake ~ Posted on: 20:36, December 22, 2016 (UTC)


Kim Chinho ~ Head Counselor of Mnemosyne
ChinhoWB

“Someone close to me is struggling with self-worth and delinquency - I was too blind to see it until now.”
"I explained my reason for saying no before and my reasoning still stands"
Character's Bio


-Straight-Laced Literate 🍒 Memorial Inventor
 Age: 17  Height: 5'11  Weight: 140 lbs
 Sexuality: Bisexual  Relationship Status: Single
 Birth Place: Mokpo, South Korea  Main Weapon: Celestial Bronze Sword
 Accent: Neutral
 – “As a culture or a civilisation, we are a bit juvenile; it's like 'Oh, I have all this power, whoa, this is so cool, I can transform the earth and I can produce all this wealth. But we're blinded by our success in a naive way. There's more to life, actually, and I think the sustainability issue is also helpful in reminding us about that.”

Character's Powers

 Powers of a Child of Mnemosyne:
(NOTE: 3/6/9 Month powers are NOT unlocked)

Offensive

  1. Children of Mnemosyne have the ability to write/read weapons out of pure energy which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. They can also write/read other objects that are for non-combative purposes
  2. Children of Mnemosyne can launch orbs of ink which burst upon striking the target, temporarily obscuring their vision. They can only launch three orbs of ink at a time.

Defensive

  1. Children of Mnemosyne have the ability to write/read a shield of pure energy, roughly two to three times the size of the user, which will blunt most attacks but slow the movement of the conjurer.
  2. Children of Mnemosyne have the ability to revert time around them for a short duration in order to dodge an attack that was unforeseen. After doing so, this ability cannot be used for a while.

Passive

  1. Children of Mnemosyne gain memory of the contents of any written text - such as a book or a webpage - as soon as they lay eyes on it. They would still have to learn what it all means, however.
  2. Children of Mnemosyne have an eidetic memory and can remember every detail of a previous fight with an opponent.
  3. Children of Mnemosyne can see a few seconds into the future; allowing them to possibly predict the actions of others, but also obscuring their sight at times.

Supplementary

  1. Children of Mnemosyne are able to force everyone around them within a 10-meter radius to remember and dwell on an event from their past that emulates a certain emotion from the affected. The child of Mnemosyne can choose which emotion they would like their targets to feel, be it anger, sadness, happiness, ecstasy or anything in or ecstasy. The user cannot hold the targets under their control for more than a few minutes, and the effects of the power can cause those around them to become positive and motivated from their happy memory
  2. Children of Mnemosyne can use descriptive insults used both against themselves and their opponents to gain a temporary boost in speed and strength. The longer they maintain this boost, the more energy is drained.
  3. Children of Mnemosyne can read/write wings into existence. This enables them to fly; the longer they maintain this state, the more energy it drains. They must rest between flights and cannot make long distance traveling without resting often. However the wings are vulnerable to injuries and magic; they can also be customized to the user’s preference.
  4. Children of Mnemosyne have the ability to travel back and forth in time, but they are unable to interact with or change past events they are only able to see the events play out. When they go forward in time they only see “possible” futures, that does not mean those future events will come to pass.
  5. Children of Mnemosyne can view the memories of another person that they can see, in real time. They may struggle to zero in on specific memories, however, and the target can notice and resist them if they are too forceful.

3 Months After Character is Made

  1. Children of Mnemosyne can temporarily rewrite details about the battlefield they are fighting on in order to alter it and gain an advantage over their opponent. This could include things like temporarily eliminating the shadows on a battlefield if they are fighting a child of Nyx or temporarily drying up the water if they are fighting a child of Poseidon. The change takes effect gradually and only lasts for a moderate time. The more complicated the wording of the change, and the less clear their description of it is, the more the user is drained.

6 Months After Character is Made

  1. Children of Mnemosyne can manifest a person or creature from any book in order to temporarily fight alongside them. The manifestation cannot be larger than 2-3 the size of the user and will dissipate after a short time. The person cannot be overly powerful and the user will have a hard time moving while the manifestation is in place.

9 Months After Character is Made

  1. Children of Mnemosyne can morph into a state of pure imagination. This grants them flight, receive enhancement in some of their abilities (Offensive 1, Defensive 1, 3 Month and 6 Month) and invulnerability to attacks. This effect only lasts for a short time, leaving the user extremely drained and temporarily unable to move afterward.

Traits

  1. Children of Mnemosyne typically have excellent memories, unable to forget details from their past and are therefore immune to the effects of amnesia and other memory-related illnesses.
  2. Though most demigods struggle with dyslexia, children of Mnemosyne usually do so to a lesser extent because their mother is the goddess of the written word.
  3. Children of Mnemosyne can normally learn and decipher other languages incredibly easy. Ex: Hearing a woman speak Chinese would mean the user could somewhat understand even if they never heard the language before. If they then have a lengthy conversation with the woman in Chinese, they’d be considered fluent in the language afterward.
  4. Children of Mnemosyne often grow up to become great authors, English teachers, and historians.

Owned by: Chase ~ Posted on: 20:36, December 22, 2016 (UTC)


Cody WB!
Son of Dionysus ~ Owned by Brocky
Posted on 21:52, December 22, 2016 (UTC)

"My reasoning isn't going to change just because you're attempting it again, the Broken Covenant simply can't be trusted."

Age
19
Height
6'1
Weight
137 lbs
Sexuality
Heterosexual
Relationship
Single
Birthplace
Incheon, KOR
Accent
Slight Korean
Weapon
Bow
Home is where the wine is.



Lexi WB!4
Daughter of Aphrodite ~ Owned by Brocky
Posted on 21:52, December 22, 2016 (UTC)

"I realize that I voted yes on the last vote, but given that it ended up in a tie with ten of my fellow counsellors being against it, there must have been a reason they voted that way that I just wasn't seeing. I think it's for the best if I vote no."

Age
19
Height
5'5
Weight
121 lbs
Sexuality
Heterosexual
Relationship
Single
Birthplace
Toronto, CAN
Accent
Neutral
Weapon
Bow
Imperfection is beauty. Madness is genius and it's better to be absolutely ridiculous than absolutely boring.



Jung Saeryun ~ Child of Demeter
SaeryunGotHot

“-”
"Upon reflection I have decided I have to vote against, sorry."
Character's Bio


 Age: 17  Height: 5'10  Weight: 129 lbs
 Sexuality: Straight  Relationship Status: Single
 Birth Place: Pyongyang, North Korea  Main Weapon: Sword
 Accent: Korean
 – “-”

Character's Powers

 Powers of a child of Demeter: (Note 3/6/9 powers have NOT been unlocked)

Owned by: Oli ~ Posted on: 17:50, December 22, 2016 (UTC)


Kim Soo Yeon ~ Daughter of Themis
Sooyeon beyb

"I'm for truth, no matter who tells it. I'm for justice, no matter who it's for or against."
"To be honest, abstaining made me look like i didn't care. Just like how the Demeter head, i choose to change and vote against. Relationships aren't guaranteed to last especially in these kind of circumstances, if you get what i mean. I'm afraid of what danger you could bring if ever the odds doesn't want to be in your favor."
Character's Bio


 Age: 18  Height: 5'6  Weight: 50kg
 Sexuality: Heterosexual  Relationship Status: Single
 Birth Place: Seoul, South Korea  Main Weapon: Sword
 Accent: Korean
 – “I am confident that, in the end, common sense and justice will prevail. I'm an optimist, brought up on the belief that if you wait to the end of the story, you get to see the good people live happily ever after.”

Character's Powers

 Powers of a Daughter of Themis:

Offensive

  1. Children of Themis can cause someone to forget their current morals and act savagely for a short time, leaving them vulnerable to attack.
  2. Children of Themis, after receiving a wound, are able to use the justice of vengeance to power their next attack. This empowerment results in the attack having enhanced speed and strength.

Defensive

  1. Children of Themis are capable of forcing everyone near them for a short time into a state of lawful peace, where no one can fight. After the effects subside, it cannot be used again for the rest of the fight. The user is also unable to fight due to the lawful peace.
  2. Whenever a child of Themis takes part in a fight, a law automatically comes into existence, and its' purpose is to forbid enemies from attacking them. After this law is broken substantially, the user can create a field of energy that would imprison the opponent for a short time. The energy field would serve as a punishment for breaking the law. The target cannot escape in anyway, but also cannot be attacked while the imprisonment field is active. This power can only be used twice during a fight.

Passive

  1. Children of Themis can see a few seconds into the future; allowing them to possibly predict the actions of others, but also hindering their sight at times.
  2. Children of Themis are able to detect any lie and know if someone's telling the truth or not, though it doesn’t always work. This works much better if the lie is directly related to a law or rule being broken
  3. Whenever someone is around a child of Themis, they’d feel at least slightly guilty for their wrongdoings. They can shut off this ability for a long time if they wish to do so.
  4. Children of Themis can sense whenever a crime is occurring in a 10-meter distance, whether it’s illegal or just morally wrong. The user cannot sense crimes being committed against themselves.

Supplementary

  1. Children of Themis can create a rule and can make someone follow that rule for a short period of time, as long as the rule does no harm and doesn’t completely stop an opponent from fighting, as well as a suitable punishment if the rule is broken. Possible punishments are substantial pain inducement, banishment (via instant teleportation) from the surrounding area, power/weapon negation (only one weapon or power) for a short time. All punishments subside after a short time; only one rule may be enforced at a time.
  2. If an ally is wounded, Children of Themis are temporarily empowered to achieve justice for them towards the one who wounded them; this effect greatly increases the strength and speed of their attacks until justice is achieved.
  3. Children of Themis are able to turn even the most un-ordered situations into well organized and properly structured systems. An example would be a chaotic battle, where movements and emotions are wild and erratic: the user would cause the battle to stop or organize it to become more calm, precise and well thought out.

3 Months After Character is Made

  1. Children of Themis have the ability to lawfully force another person to follow their will for a few minutes, forcing them to follow their commands as long as they are not going to be forced harm themselves. The person will remain under the control of the law forcing for a few minutes or until control is relinquished, the longer the control is kept, the more energy it drains.

6 Months After Character is Made

  1. Children of Themis can create paradoxical laws that allows the user to affect reality in illogical ways. For example, they can splash water on an opponent and cause severe burns and get hit with a hammer and it will just tickle. Only one reality-warping law can be implemented at a time and it will only be in effect for a short time. Afterwards, the user will be substantially drained. The power cannot be used to implement a law that would cause severe damage, such as breathing or blinking would cause their brains to explode.

9 Months After Character is Made

  1. Children of Themis can become an embodiment of order for a short time, giving them the power to immediately judge a person according to their intentions. They are immune to all attacks. The user can implement up to 5 laws at once in this state, but not those that bend reality. (The laws should be similar to ones created and possess penalties like Supplementary 1) The user emits an aura of duty and respect for authority, so the person will be more likely to follow the laws created. This ability only lasts for a short amount of time. Once the child of Themis exits this form they are drained for a moderate time and cannot move until they are rested. Additionally, the more they do in this state, the greater they are drained, sometimes they may even faint.

Traits

  1. Children of Themis are normally able to tell if someone is guilty or innocent and tell fact from fiction easily.
  2. Children of Themis often make great lawyers since they have natural knowledge of law/order systems and tend to be fair and unbiased, whether they are prosecutors or attorneys.
  3. Children of Themis tend to be good at understanding prophecies and thinking about the future.
  4. Children of Themis generally take law and order very seriously, working hard to follow/enforce rules and keep things clean and orderly.

Owned by: Bluetooth ~ Posted on: {{{2}}}


Tracey
Demigod Aeolus 18
SPECIES GODPARENT AGE
Single Heterosexual White CB Bo-staff with carved wind currents
RELATIONSHIP ORIENTATION WEAPON
Shattered Wind

"I decided to vote against you sorry."

Message Me ~ {{{time}}}
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