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Index > Roleplay Forum > Main Forum/General/Haruki Akiyama's (Re)Vote on Defecting Back to Camp - Rejected


THIS VOTE HAS NOW ENDED.

Reason:

LeonA WB
Son of Athena ~ Owned by Oli
Posted on 17:50, December 22, 2016 (UTC)

"As you all know, a couple of months there was a vote concerning Haruki Akiyama, a son of Deimos and his admittance into Camp. He sited the reasons of wanting to be with his boyfriend and only joining the Broken Covenant as his friend was dying as his reasons to persuade us. The vote ended in a tie with five abstaining. Subsequently, I believe that a revote should occur and this be the final one. If we accept him then there shall be no quarrels, if we do not then he must leave and never return."

Age
19
Height
5'11
Weight
150 lbs
Sexuality
Bisexual
Relationship
Single
Birthplace
Dresden, Germany
Accent
Canadian
Weapon
Twin Swords
Creativity is intelligence having fun.



Cabins Still Left to Vote

Please remove your cabin once you have voted.

  • Aeolus
  • Aglaea
  • Apate
  • Apollo
  • Ariadne
  • Asteria
  • Deimos
  • Eros
  • Harmonia
  • Hephaestus
  • Limos
  • Lyssa
  • Melinoe
  • Nemesis
  • Nike
  • Notus
  • Pandia
  • Persephone
  • Tyche
  • Zephyrus

For (10)

LeonA WB
Son of Athena ~ Owned by Oli
Posted on 17:50, December 22, 2016 (UTC)

"As I stated in the last vote, if it was on the wish of a dying friend chances are we'd all do the same thing and, if placed in the current position, we'd all want people to help us."

Age
19
Height
5'11
Weight
150 lbs
Sexuality
Bisexual
Relationship
Single
Birthplace
Dresden, Germany
Accent
Canadian
Weapon
Twin Swords
Creativity is intelligence having fun.



Mimi Miyeon Kye ~ Child of Aristaeus
MimiAdorbsWB

“The keeping of bees is like the direction of sunbeams.”
"Everyone deserves a chance of redemption."
Character's Bio


 Age: 18  Height: 5'2  Weight: 124 lbs
 Sexuality: Straight  Relationship Status: Dating Landon Jeon
 Birth Place: Seoul, South Korea  Main Weapon: Mace
 Accent: Neutral
 – “Hope is the only bee that makes honey without flowers.”

Character's Powers

 Powers of a child of Aristaeus:

  1. Children of Aristaeus can shoot stingers from their hands, they are no bigger than the size of their hands, and the longer they shoot them, the more energy it drains.
  2. Children of Aristaeus have the ability to conjure a weapon out of honey which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. They can also make small non-combative objects out of honey.
  3. Children of Aristaeus can conjure up a protective dome made up of hardened honey, roughly 2 or 3 times the size of the user, which can be used to block attacks for a short time.
  4. Children of Aristaeus can summon a large fully encased metal net that would most likely ensnare opponents upon creation, the target is unable to attack but is also protected by the net, as they can still move around some, but neither opponent can strike offensively while the person is in the net. So the power is purely defensive, the net fades from existence after a short time. This can give the user time to regroup, mend their wounds, and prepare for a better offensive strike.
  5. Children of Aristaeus make great hunters, attaining great tracking skills and amazing physical attributes and senses. Speed, strength, stamina, agility and dexterity. Their hearing, sight and smell are also impressive, even to the point where they can see perfectly in the night and hear/smell things from quite a distance.
  6. Children of Aristaeus can innately communicate with and command nearby bees and sheep.
  7. Children of Aristaeus are stronger during mid-May to mid-September, because the Etesian winds blow during these months.
  8. Children of Aristaeus possess hands and feet which allow them to fasten onto and climb vertical and horizontal surfaces without falling, much like how bees can.
  9. Children of Aristaeus can sprout large bee wings for a short time, this enables them to fly; the longer they maintain this state, the more energy it drains. They must rest between flights and cannot make long distance traveling without resting often. However the wings are vulnerable to injuries and magic; they can also be somewhat customized to the user’s preference. But the wings must remain at least somewhat insect-like.
  10. Children of Aristaeus can make great healers, since they have innate knowledge of medicinal herbs and can conjure them. Ex: they can conjure some aloe vera to heal a burn. As they can create honey, they can also use honey to heal or soothe minor wounds.
  11. Children of Aristaeus can cause someone to become drunk on honey-mead, this would leave them open to attack or give the user a chance to flee the area.
  12. If Children of Aristaeus find a track of an animal, monster, or human they can touch the track and get an image their minds of where their target was going to and their appearance.
  13. Children of Aristaeus can summon an intense scorching heat, since their father’s etesian winds would defend people from this heat. The heat could burn or scorch anything in a 10 meter radius.
  14. Children of Aristaeus can transform themselves into a bee. This ability can only be held for a short time, and the longer it is held, the more energy is drained. In this form they can fly faster, are much harder to find and can summon bees out of nowhere. Once the transformation ends, they are substantially drained.
  15. Children of Aristaeus can morph into a humanoid/bee form for a short time. In this state, their enhanced physical prowess and senses ascend to new heights. They can fly faster than before and their bodies are coated in dermal honeycomb armor, making them immune to all attacks. This only lasts for a short time, after which the user will be so exhausted they’d lack the ability to even move for some time and could even faint.
  16. Children of Aristaeus tend to be excellent leaders.
  17. Children of Aristaeus tend to love/enjoy sweet things, flowers, making cheese, growing olives and tending to bees, sheep and fruit trees.
  18. Children of Aristaeus are often quite defensive, normally willing to defend their allies or home territory.
  19. Some Children of Aristaeus tend to hate the cold, preferring to stay indoors during cold winter months, while others tend to feel more insulated to the cold and aren't as bothered by it.
  20. Children of Aristaeus are naturally gifted at building traps, able to quickly assemble them from natural materials.

Owned by: Oli ~ Posted on: 17:50, December 22, 2016 (UTC)


Aria Shen ~ Head Counselor of Astraeus
AriaOlder1

"Set your course by the stars, not by the light of every passing ship."
"Like I said last time, Haruki seems genuine and has a legitimate reason for wanting to become a camper. I'm all for giving him a second chance so long as he stays out of trouble."
Character's Bio


 Age: 20  Height: 5'7"  Weight: 120-ish lbs.
 Sexuality: Aro ace  Relationship Status: Single
 Birth Place: Mountain View, California  Main Weapon: CB sword

 – "It is not in the stars to hold our destiny, but in ourselves."

Character's Powers

 ====Offensive====

  1. Children of Astraeus have the ability to conjure weapons out of plasma which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it.
  2. Children of Astraeus have the ability to focus an intense beam of plasma which will burn anything it touches.

Defensive

  1. Children of Astraeus have the ability to summon a cluster of miniature stars directly in front of them which can be used to block incoming attacks; the stars, however, dissipate quickly.
  2. Children of Astraeus generate an orbit around themselves for a short time, all attacks and people near the user get caught in the orbit, causing them to fly around, unable to attack the user. The user cannot move while the orbit is active.

Passive

  1. Children of Astraeus are innately stronger during the night.
  2. Children of Astraeus have the innate ability to see in all directions at once during the night.
  3. Children of Astraeus can innately adapt to most natural planetary environments within reason, meaning they're less likely to die of heat stroke and hypothermia.

Supplementary

  1. Children of Astraeus have the ability to create temporary light sources, similar to concept of a flare, which will alight an area or blind an enemy for a short time.
  2. Children of Astraeus can manipulate the force of gravity of the planet and change the direction and force of it. They can cause items to float or stick to the ground for a short time or cause them to fly into a certain direction. Once the curse wears off, the item is immune to further use of it for a moderate time.
  3. Children of Astraeus have the ability to use the gravity pull of the planet to slow down enemies for a short time, giving them a high chance to avoid an opponent’s attack or prevent an opponent from avoiding one of the user’s attacks.
  4. Children of Astraeus can limit gravity’s effect on their own bodies, causing them to float up and fly. The longer they fly the more it drains them.

3 Months After Character is Made

  1. Children of Astraeus have the ability to conjure a small supernova, which will burn at anything in its wake on a 10m radius, as well as producing a loud booming sound coming from the explosion. It cannot differ friend from foe and will affect anyone or anything nearby.

6 Months After Character is Made

  1. Children of Astraeus have the power to cause up to three constellations to appear in their physical forms to fight alongside them. Each constellation will appear as an enlarged version of the thing it is based on except for human based constellations such as Orion which will be the size of a human. Constellations will dissipate after a short time, leaving the user moderately drained. Ex: If the user summons the Cancer constellation, it will be a giant crab that cannot be bigger than 2 or 3 times the size of the user.

9 Months After Character is Made

  1. Children of Astraeus have the ability to change the surface and mass of their bodies to reflect the surface and mass of a planet in the solar system of their choice for a short time. For example, if the user wishes to turn their body into flames, they would adopt the surface of Mercury. No matter which planet they choose to assimilate with, they will be extremely drained after the transformation and they can only use the power once per fight. They may switch planets while in this state. Ex: The user is reflecting Earth to reach an opponent and then reflects Mercury to attack them. Once in this state, they lose access to their other powers. Excluding those that are passive.


Traits

  1. Children of Astraeus often wield innate knowledge of constellations, space and other planets in the solar system.
  2. Children of Astraeus can tell the time, date and their location simply by looking at the sky.
  3. Children of Astraeus typically dream of becoming astronauts, to explore the stars and other planets.

Owned by: Nata ~ Posted on: 18:12, December 22, 2016 (UTC)



Miller Sallow ~ Magic Man, Son of Hermes
Miller

"Don't check your pockets yet, I'm still working my magic"
He's a lot shrewder than he appears, but his answer gives no indication of that. He grins. "Sure whatever. Sounds good." Mentally he's thinking he'll tie him up if he turns out to be a traitor.
Character's Bio


 Age: 18  Height: 6'0 ft.  Weight: 170
 Sexuality: Heterosexual  Relationship Status: Single
 Birth Place: Detroit, Michigan  Main Weapon: Staff that turns into a javelin
 Accent: American
 – "WHAT ARE YOU DOING WITH YOUR LIFE"~ Mattie

Character's Powers

 #Children of Hermes are skilled thieves and are able to disarm an opponent and take their weapon easily.

  1. Children of Hermes can summon nearby animals to attack an opponent. The more animals summoned and the bigger they are, the more energy is drained.
  2. Children of Hermes are able to increase their speed and stealth in short bursts, making them faster than most and undetectable for a short time. However, they cannot have a weapon drawn so the speed is purely for evasion.
  3. Children of Hermes have innate reflexes which allows them to fight and dodge quickly.
  4. Children of Hermes are extremely proficient with thrown weapons.
  5. Children of Hermes are proficient in dodge-rolls.
  6. Children of Hermes have the inhuman ability to leap great distances at once which this can be used to dodge or attack.
  7. Children of Hermes possess enhanced stamina.
  8. Children of Hermes are able to endow a pair a shoes with ethereal wings which grant the wearer temporary flight, they may use it for themselves or give them to another, however they are only able to go as high as just over the tree tops, and they only last for a couple of days at most before the wings lose power.
  9. Children of Hermes can cause a person or a group of people to speak in different languages so that no one understands what each other is saying, the effects only last a short time.
  10. Children of Hermes are able to trick another into doing something for them or revealing a secret to them; nothing guarantees the person will complete the task, if they figure out they are being tricked.

Owned by: Yorkie ~ Posted on: 18:17, December 22, 2016 (UTC)


AnnaF18

Frankie Hale Child of Palaemon • Head Counsellor

She watches the man silently, unsure if they should trust him. She's been around for a long time and has seen traitors come and go. Something in her gut, however, tells her having him on their side is the right move. "Okay," she says pensively.



Eden WB!
Son of Iris ~ Owned by Brocky
Posted on 21:54, December 22, 2016 (UTC)

"I'm sticking with my original vote, Haruki seems like he'd much rather be on our side over the Broken Covenant's."

Age
16
Height
5'11
Weight
141 lbs
Sexuality
Heterosexual
Relationship
Single
Birthplace
Seoul, KOR
Accent
Slight Korean
Weapon
Spear
Keep looking up, there might be a rainbow waiting for you.



Beau Chambre 3

Beau Crest Son of Cybele • Head Counsellor

"As long as we don't end up regretting this, then my vote stays the same."



AvanBWB1

Avan Bachelder Son of Hypnos • Balladeer Heartstrings

"I do find it a bit difficult that someone from the ranks of our enemies will suddenly decide to look for a new home at Camp. Nonetheless, per his reasons, I will have to give him the benefit of the doubt. But, likewise, this is his only chance. I hope he doesn't fail us."




Cody ~ Son of Hades 地獄
CodyNew4

"We all have demons begging to be unleashed."
"Please don't prove me wrong." Cody believed people with genuinely repenting hearts should be given second chances. If he wouldn't, who else will?
Character's Bio


 Age: Immortal  Height: 6'1  Weight: 160 lbs
 Sexuality: Heterosexual  Relationship Status: Single NOT looking
 Birth Place: New Zealand  Main Weapon: Inferno: Twin Hooked Swords; Throwing Cards
~Hell's Knight in Shining Armor/ Head Counsellor of Cabin #13

Character's Powers

 Powers of a son of Hades:

Offensive

  1. Children of Hades can create and launch long shards of obsidian from their palms.
  2. Children of Hades can create small fissures in the ground which spew plumes of hellfire for a few moments before closing. The hellfire is more powerful than normal fire, but can also harm the user, so this power must be used carefully.

Defensive

  1. Children of Hades have the ability to create a dome of hardened earth and gemstones, roughly two or three times the size of the user, which can be used to block attacks for a short time.
  2. Children of Hades can conjure a set of very durable bone armor around themselves which grants enhanced protection against physical attacks. After a time, the armor grows brittle and falls off the user’s body.

Passive

  1. Children of Hades are able to communicate with and command the dead, and are able to sense spirits or other undead beings.
  2. Children of Hades are able to communicate with and command hellhounds they encounter.
  3. Children of Hades can sense when a mortal, half-blood, nymph/spirit that they know has died through a "buzzing" in their ears.
  4. Children of Hades are able to instantly destroy undead in a single attack.

Supplementary

  1. Children of Hades have the ability to Shadow Travel, to teleport from shadow to shadow; the further the distance, the more energy drained.
  2. Children of Hades have a heightened control over undead and can usurp dominance from others who control undead who aren’t also children of Hades.
  3. Children of Hades can telekinetically shape and control dead matter. The more matter moved, the more the user is drained.
  4. Children of Hades can perform rites to summon a specific ghost from the underworld for a time, using offerings of their choice. The more offerings given and the more specific they are to the intended ghost, the more likely they are to appear. Ghosts that have been granted reincarnation, or are trapped Tartarus or the Fields of Punishment, cannot be summoned.
  5. Children of Hades can bend shadows around them, concealing them for a short time.


3 Months After Character is Made

  1. Children of Hades are able to summon skeletal/zombie humanoids/animals to do their bidding. The more animals summoned and the bigger they are, the more energy is drained. Any armor/weaponry the undead possess increases the strain of the summoning. The undead can then be commanded telepathically their summoner. The longer they are summoned, the more the summoner is drained of their energy.

6 Months After Character is Made

  1. Children of Hades are to project their consciousness into any undead minion they command, taking direct control of their senses, movements and actions. However, their own body is left vulnerable for the duration.

9 Months After Character is Made

  1. Children of Hades are capable of entering into a contract with a willing soul, either prior to their death or after meeting them as a ghost. Once a contract is made, the user gains the ability to summon the spirit into an undead recreation of its former body, formed from the earth, to fight alongside them for a time. The undead would retain all of the skills and physical abilities they had in life, including weaker versions of any special powers. When the summoning ends, or the spirit's summoned body is destroyed, the user is left heavily drained and could possibly faint. Only one contract can be held at a time.


Traits

  1. Children of Hades have innate knowledge of the Underworld, able to guide themselves and allies to how to enter,explore and escape the Underworld. (as long as they aren’t already dead)
  2. Children of Hades tend to have dark attitudes and appreciate shadowy places.
  3. Children of Hades typically have an appreciation for the earth, feeling more comfortable on the ground rather than being in the sky or the sea.
  4. Children of Hades often grow up to make great morticians.

Owned by: Broken ~ Posted on: {{{2}}}


Greg Austere ~ Son of Prometheus 壚
Greg2

"Civilization begins with a rebellion. Sometimes to create, one must first destroy."
Greg raised his board with a welcoming smile in his face. "Stay out of trouble. Take advantage of this opportunity."
Character's Bio


 Age: 17  Height: 5'4  Weight: 115 lbs
 Sexuality: Heterosexual  Relationship Status: Interested in Chloe
 Birth Place: America  Main Weapon: Autumn (Spear) & Sword
-Head Counselor of Prometheus' Cabin

Character's Powers

 Powers of Son of Prometheus (3/6/9 month powers):

Offensive

  1. Children of Prometheus can fire off small bullets of clay at a very high speed, the bullets would materialize and fire from the user’s fingertips. They can be shot fast enough that they could pierce skin on impact.
  2. Children of Prometheus have the ability to turn the immediate ground into soft clay that acts as quicksand, potentially causing anyone stepping in to fall and sink far enough to not move at all. Gradually, the ground will solidify, allowing everyone trapped to slowly regain their footing.

Defensive

  1. Children of Prometheus have the ability to coat armor, defenses, and shields with an extra layer of hardened clay that will dull most kinds of attacks for a short time. They are also able to coat weapons with the same material in order to make them unbreakable.

Passive

  1. Children of Prometheus excel greatly in wisdom and forethought, allowing them to comprehend of what is true coupled with optimum judgment as to what action to perform. They are able to take into consideration all variables in a situation, foresee the outcomes and what choices one should make to reach the conclusion they want.
  2. Children of Prometheus can see a few seconds into the future; allowing them to possibly predict the actions of others, but also obscuring their sight at times.

Supplementary

  1. Children of Prometheus are able to trick another person into doing something for them, coming into agreement with them, or revealing a secret to them; nothing guarantees the person will complete the task, if they figure out they are being tricked.
  2. Children of Prometheus have the ability to generate fire or heat in order to ignite things, distract others, combust objects, augment weapons and constructs, or cause anything to be hotter to the point they are cooked, burned or melted. However, once created, they are not able to control it, and the more fire or heat they generate, the more energy it drains them.
  3. Children of Prometheus are able to conjure pure clay, which can be molded into weapons,armor and shields, or any object possible, that are no more than 2 to 3 times the size of the user. However, only one object can be molded at a time, and the user is continuously drained as they create more clay.
  4. Children of Prometheus can telekinetically move clay with their mind, the more moved and the further the distance. The more energy drained.

3 Months After Character is Made

  1. Children of Prometheus can transmogrify others into clay in order to either petrify them or just render them useless and more vulnerable because they become slower and all soft, muddy, and sludgy. The more people affected and the longer the transformation is held, the more energy it drains. And people turned into clay cannot be telekinetically moved by children of Prometheus.

6 Months After Character is Made

  1. Children of Prometheus have the ability to construct a group of clay men or animals with a maximum number of five, which can then be controlled by the mind of their creator. Men and animals summoned this way can only be the normal size of the form they take. While the clay beings fights for the user, the latter has a hard time moving until they are destroyed or dismissed. Alternatively, they can create a golem or a giant animal that is equivalent to five clay men combined altogether, no larger than 2 to 3 times the size of the user.

9 Months After Character is Made

  1. Children of Prometheus have the ability to turn their entire body into clay. This allows them to change their physical aspect and even mold extra limbs and appendages (but not wings), provide a strong dermal armor and enhance their strength by hardening, or even become flexible and elastic. They also do not feel pain in this state. The longer they keep this up, the more energy it drains, and the longer they have to stay nearly immobile after transforming back.

Traits

  1. Children of Prometheus are typically wise and intelligent. However, they can also be cunning, crafty, and incline to be like tricksters. But nonetheless, they are able to give convincing counsel, whether good or bad.
  2. Children of Prometheus generally have a morbid fear of eagles and vultures and they tend to not get along with the children of Zeus very well.
  3. Children of Prometheus are always great at molding and shaping clay without use of their powers. With that, they become known as great sculptors and carvers.

Owned by: Broken ~ Posted on: {{{2}}}

Abstaining (2)

Landon Jeon WB

Landon Jeon Son of Zeus • New Athens Resident

"I see both sides in this vote, and because of that I'll be abstaining this time around."



Kiel 武志 ~ Son of Poseidon 水
Zaphkiel3
"I do not wish to take part in any form of misfortune." Having Haruki at camp won't economically benefit the counselor, and he could be a spy. However, just to not be the object of hatred, Kiel abstained. He couldn't care any less.
Character's Bio


 Age: 22  Height: 6'0 ft.  Weight: 165 lbs
 Sexuality: Heterosexual  Relationship Status: Dating Daphne Wang
 Birth Place: Taiwan  Main Weapon: Tsunami: Twin Hooked Swords
~The Sea's Ambitious Predator/Head Counselor of Cabin #3

Character's Powers

 Powers of Son of Poseidon (No 3/6/9 month powers):

Offensive

  1. Children of Poseidon can fire a powerful blast of water from their hands, equivalent to that of a fire hose, which evaporates after a short time.
  2. Children of Poseidon have the ability to conjure and freeze small amounts of water into durable ice weapons, which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. They can also make small non-combative objects out of ice.

Defensive

  1. Children of Poseidon can create an area around themselves that inflicts others with intense seasickness, making them dizzy and nauseous for as long as they remain inside. The user must keep their focus on maintaining the effect for the duration.
  2. Children of Poseidon can turn their body to water for a very short time, letting an attack pass harmlessly through them. This can cause extreme dehydration with repeated use.

Passive

  1. Children of Poseidon can breathe, are swifter and more powerful, and can heal slightly faster while underwater.
  2. Children of Poseidon can keep themselves and everything they touch dry in the water, unless they choose to become wet.
  3. Children of Poseidon can survive falling from any altitude as long as they land in water, and can go as deep into the ocean as they desire without any effects from the cold or water pressure.
  4. Children of Poseidon can communicate with and command equestrian animals, as well as all creatures that dwell in the sea.
  5. Children of Poseidon are innately less inhibited by severe wind and precipitation.

Supplementary

  1. Children of Poseidon have the ability to create minor earthquakes, large enough to knock anyone nearby off their feet, for a few seconds.
  2. Children of Poseidon are able to telekinetically move water at a high rate. The larger amount of water used, the more energy it drains. This can be used on ice, but is much more difficult and draining.
  3. Children of Poseidon are are able summon a specific horse, pegasus, or sea creature directly to their position, regardless of distance. This only works on creatures that they have a strong personal bond with.
  4. Children of Poseidon can calm, strengthen or influence the direction of the winds, though to a much lesser extent than children of Zeus or the anemoi.

3 Months After Character is Made

  1. Children of Poseidon have the ability to create a torrential rainstorm overhead, which will downpour and cause high winds over a large area. The storm will gradually clear over time, and afterward the user would be substantially drained.

6 Months After Character is Made

  1. Children of Poseidon are able to shape a semi-living construct out of water, no larger than 3 to 4 times the size of the user, that fights for them for a short time. The user is weakened while the construct is active, and the longer they maintain the it, the more energy it drains.

9 Months After Character is Made

  1. Children of Poseidon are able to transform their bodies into a state of pure water for a short time, becoming immune to most attacks. The hydrokinetic abilities they already possess are enhanced by this state, and they are capable of covering great distances in an instant while underwater. The user will be extremely drained once the transformation ends, and could possibly faint.

Traits

  1. Children of Poseidon always know their exact coordinates when in water and are able to innately feel the difference between freshwater and saltwater.
  2. Children of Poseidon normally have a love for water, and generally excel at water sports.
  3. Children of Poseidon tend to be favored by animals of the sea.
  4. Children of Poseidon often have a natural affinity for horses and many grow up to become equestrians.

Owned by: Broken ~ Posted on: {{{2}}}


Against (13)

Ryder Crest WB
Demigod Ares 21
SPECIES GODPARENT AGE
Married to Beau Homosexual Sword
RELATIONSHIP ORIENTATION WEAPON
Son of Ares | Head Counsellor

"Why should we let you, a Broken Covenant member, into our Camp? Why can't he go to you? Or why don't you both just leave both organisations and live somewhere by yourselves?"

Message Me ~ 17:50, December 22, 2016 (UTC)


Joel: "You aligned yourself with negativity and I must see you only as that. Evil people aren't to be trusted."


KatPortrait

Kat Stark - Daughter of Boreas
head counselor • @queeninthenorth
-You want fire? Sorry, my specialty is ice.

Message Me – 17:54, December 22, 2016 (UTC)
"I'm sorry, but I vote no."



RhysWB
Son of Nyx ~ Owned by Daichi
Posted on 20:17, December 22, 2016 (UTC)

"I've contemplated about it and I've come to a decision. While we've had situations like this in the past, I can't bring myself to vote with your stay. You've chosen the side that is vile and cruel. Who's to say you won't bring evil into our borders? I'm sorry, but it's a no from me."

Age
19
Height
6'0"
Weight
143 lbs
Sexuality
Bisexual
Relationship
Single
Birthplace
New Orleans, LA
Accent
Neutral
Weapon
Cleaver/Katana
I often think that the night is more alive and more richly colored than the day.



Min'gyu WB

Oh Min'gyu Son of Morpheus • Head Counsellor

"I've said it once and I'll say it again, no."



Template:Bao


Aya Drevison ~ Head Counselor of Hecate

“Do you believe in magic in a young girl's heart?”
"I'm gonna say no once again."
Character's Bio


-Little Miss Magic
 Age: 14 (Physically) 405 (Biologically)  Height: 5'1  Weight: 124 lbs
 Sexuality: Heterosexual  Relationship Status: Single
 Birth Place: Nuremberg, Germany  Main Weapon: Wand
 Accent: German
 – “Those who don't believe in magic will never find it.”

Character's Powers

 Powers of a Child of Hecate (Note: 3/6/9 powers have NOT been unlocked):

  1. Children of Hecate have the ability to fire an intense beam of magical energy which will burn anything it touches. The ability can also be focused into small magical bullets, which have better range but are less damaging than a beam.
  2. Children of Hecate have the ability to use magic to electrically charge something made of metal for a short time.
  3. Children of Hecate are able to create a protective dome of magical energy around them for a short time.
  4. Children of Hecate are able to become ethereal in form for a short time, which temporarily causes all attacks to go through them. In this state, they cannot attack an opponent and if they do their ethereal state will dissipate instantly.
  5. Children of Hecate have the innate ability to see in all directions at once.
  6. Children of Hecate are innately stronger at night.
  7. Children of Hecate are able to communicate with the dead to gather information.
  8. Children of Hecate are adept at making potions and elixirs, however potions used in battle cannot be overly powerful or altering to the events of the battle. Potions that can automatically heal all wounds or restore all energy are examples of over-powered potions. Only descendants of Hecate/Circe and Lampades can create potions. Overconsumption of potions can result in overdose symptoms and some potions could have side-effects or not work at all.
  9. Children of Hecate can conjure spells to teleport themselves and allies. The further the distance, the more energy drained.
  10. Children of Hecate can cast a levitation spell on themselves for a short time which will allow them to fly, the longer they levitate the more power it drains. The spell can also be used items and enemies.
  11. Children of Hecate are able to use some healing spells to quickly heal minor wounds and slowly heal major wounds. Fatal wounds cannot be healed.
  12. Children of Hecate typically love the magical arts, many of them are known for writing spellbooks. Her children have created/re-introduced and improved spells and techniques all over history.
  13. Necromancy is commonly a favored magical art among children of Hecate.
  14. Children of Hecate are known for being quite mysterious.
  15. Children of Hecate are often more active and exhibit better moods at night and in dark environments.
  16. Children of Hecate wield innate knowledge and understanding of the Mist.

Owned by: Chocoshake ~ Posted on: 20:36, December 22, 2016 (UTC)

Template:Chinho


Cody WB!
Son of Dionysus ~ Owned by Brocky
Posted on 21:52, December 22, 2016 (UTC)

"My reasoning isn't going to change just because you're attempting it again, the Broken Covenant simply can't be trusted."

Age
19
Height
6'1
Weight
137 lbs
Sexuality
Heterosexual
Relationship
Single
Birthplace
Incheon, KOR
Accent
Slight Korean
Weapon
Bow
Home is where the wine is.



Lexi Mansin 4

Lexi Mansin Daughter of Aphrodite • Counsellor

"I realize that I voted yes on the last vote, but given that it ended up in a tie with ten of my fellow counsellors being against it, there must have been a reason they voted that way that I just wasn't seeing. I think it's for the best if I vote no."



Jung Saeryun ~ Child of Demeter
SaeryunGotHot

“-”
"Upon reflection I have decided I have to vote against, sorry."
Character's Bio


 Age: 17  Height: 5'10  Weight: 129 lbs
 Sexuality: Straight  Relationship Status: Single
 Birth Place: Pyongyang, North Korea  Main Weapon: Sword
 Accent: Korean
 – “-”

Character's Powers

 Powers of a child of Demeter: (Note 3/6/9 powers have NOT been unlocked)

Owned by: Oli ~ Posted on: 17:50, December 22, 2016 (UTC)


Sooyeonah1

Kim Soo-yeon Daughter of Themis

"To be honest, abstaining made me look like i didn't care. Just like how the Demeter head, i choose to change and vote against. Relationships aren't guaranteed to last especially in these kind of circumstances, if you get what i mean. I'm afraid of what danger you could bring if ever the odds doesn't want to be in your favor."



Tracey
Demigod Aeolus 18
SPECIES GODPARENT AGE
Single Heterosexual White CB Bo-staff with carved wind currents
RELATIONSHIP ORIENTATION WEAPON
Shattered Wind

"I decided to vote against you sorry."

Message Me ~ {{{time}}}
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