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Jenny Aspin ~ Daughter of the Stars
Aspin8

I escaped the day and night set me free
{{{1}}}
Character's Bio


 Age: 19  Height: 5'1"  Weight: 154 lbs
 Sexuality: Straight  Relationship Status: Single
 Birth Place: Maine  Main Weapon: Celestial bronze sword
 Accent: None
 – Shoot for the moon, even if you miss you'll land among the stars.

Character's Powers

 Offensive

  1. Children of Astraeus have the ability to conjure weapons out of plasma which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it.
  2. Children of Astraeus have the ability to focus an intense beam of plasma which will burn anything it touches.

Defensive

  1. Children of Astraeus have the ability to summon a cluster of miniature stars directly in front of them which can be used to block incoming attacks; the stars, however, dissipate quickly.
  2. Children of Astraeus generate an orbit around themselves for a short time, all attacks and people near the user get caught in the orbit, causing them to fly around, unable to attack the user. The user cannot move while the orbit is active.

Passive

  1. Children of Astraeus are innately stronger during the night.
  2. Children of Astraeus have the innate ability to see in all directions at once during the night.
  3. Children of Astraeus can innately adapt to most natural planetary environments within reason, meaning they're less likely to die of heat stroke and hypothermia.

Supplementary

  1. Children of Astraeus have the ability to create temporary light sources, similar to concept of a flare, which will alight an area or blind an enemy for a short time.
  2. Children of Astraeus can manipulate the force of gravity of the planet and change the direction and force of it. They can cause items to float or stick to the ground for a short time or cause them to fly into a certain direction. Once the curse wears off, the item is immune to further use of it for a moderate time.
  3. Children of Astraeus have the ability to use the gravity pull of the planet to slow down enemies for a short time, giving them a high chance to avoid an opponent’s attack or prevent an opponent from avoiding one of the user’s attacks.
  4. Children of Astraeus can limit gravity’s effect on their own bodies, causing them to float up and fly. The longer they fly the more it drains them.

3 Months After Character is Made

  1. Children of Astraeus have the ability to conjure a small supernova, which will burn at anything in its wake on a 10m radius, as well as producing a loud booming sound coming from the explosion. It cannot differ friend from foe and will affect anyone or anything nearby.

6 Months After Character is Made

  1. Children of Astraeus have the power to cause up to three constellations to appear in their physical forms to fight alongside them. Each constellation will appear as an enlarged version of the thing it is based on except for human based constellations such as Orion which will be the size of a human. Constellations will dissipate after a short time, leaving the user moderately drained. Ex: If the user summons the Cancer constellation, it will be a giant crab that cannot be bigger than 2 or 3 times the size of the user.

9 Months After Character is Made

  1. Children of Astraeus have the ability to change the surface and mass of their bodies to reflect the surface and mass of a planet in the solar system of their choice for a short time. For example, if the user wishes to turn their body into flames, they would adopt the surface of Mercury. No matter which planet they choose to assimilate with, they will be extremely drained after the transformation and they can only use the power once per fight. They may switch planets while in this state. Ex: The user is reflecting Earth to reach an opponent and then reflects Mercury to attack them. Once in this state, they lose access to their other powers. Excluding those that are passive.

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Owned by: Natalia ~ Posted on: {{{2}}}


Xander Leighton ~ Victor's Mark
Anthony 7

History is written by the winners.
{{{1}}}
Character's Bio


 Age: 18  Height: 5'10  Weight: 154 lbs
 Sexuality: Straight  Relationship Status: Single
 Birth Place: Philadelphia, New Jersey  Main Weapon: Celestial bronze sword
 Accent: American
 – No victory without suffering.

Character's Powers

 Powers of a Child of Nike

Offensive

  1. Children of Nike are able to channel their energy with and create a link to an object, can be a weapon or a sports related item, which causes their next attack with this object to be two times more powerful. Once used, it can not be used again on the object for the remainder of the fight and it drains the user somewhat.
  2. Children of Nike are able to clap their hands so hard and fast due to their enhanced strength that it sends a small shock-wave out. The shock-wave generates enough force to knock an opponent off their feet and possibly leaves bruises on their skin.


Defensive

  1. Children of Nike can become resistant to all types of physical attacks for a short time.
  2. Children of Nike are able to increase their speed and stealth in short bursts, making them faster than most and undetectable for a short time. However, they cannot have a weapon drawn so the speed is purely for evasion.


Passive

  1. Children of Nike are innately proficient in most forms of combat and hold a higher state of physical prowess. They wield higher levels of strength, speed, endurance and stamina than the average human.
  2. Children of Nike have innate reflexes which allow them to fight and dodge quickly.
  3. Children of Nike have the ability to predict the path of projectiles and dodge them, as well as identifying the weak points of opponents. This ability does not always work and could mislead the user, leaving them open to attacks.
  4. Children of Nike wield an amazing amount of willpower and fighting spirit, allowing them to partially resist any attempt to control their mind and resist any urge to surrender or quit.

Supplementary

  1. Children of Nike have the inhuman ability to leap great distances and perform dodge-rolls with ease, which can aid the user with dodging and attacking.
  2. Children of Nike have the ability to empower strength upon nearby allies and instill fear upon nearby enemies with a deafening war cry.
  3. Since their mother was depicted as a winged goddess, children of Nike can sprout wings for a short time, this enables them to fly; the longer they maintain this state, the more energy it drains. They must rest between flights and cannot make long distance traveling without resting often. However the wings are vulnerable to injuries and magic; they can also be customized to the user’s preference.
  4. Children of Nike can create a false illusion of what their opponent needs to do to achieve victory for a short time. This can cause an opponent to attempt foolish strategies that work against them and gives the user a chance to attack or flee.

3 Months After Character is Made

  1. Children of Nike have the capability to fluidly move around on both land and air making the environment their playground allowing them to kick off almost any surface and air dash across moderate distances, swing around lampposts, maneuver their motion while airborne and grind along rails and battle enemies with speed, agility and style. Using this ability, the user can easily use their environment to their advantage, such as running up walls to escape enemies.

6 Months After Character is Made

  1. Children of Nike have the power to turn an opponent’s semi-living construct and/or animal ally against them by inducing a powerful desire for victory and the idea that only the user can provide it. So they will be under the complete control of them. The more allies and constructs the user usurps control from, the more energy is drained.

9 Months After Character is Made

  1. Children of Nike can draw power from all the victorious actions and desires they’ve seen, felt, or committed in their lives and become an become an embodiment of victory for a short time, in this state they are as twice as stronger and faster than before and are immune to all attacks. They emit a powerful aura which somewhat makes enemies think they are weak and doomed for failure. Once the transformation subsides and the user reverts to normal, they are immensely drained, cannot move and could possibly faint.

Traits

  1. Children of Nike are usually excellent charioteers and horse-riders.
  2. Children of Nike are often athletic and great sportsmen.
  3. Children of Nike normally love winning and are very competitive, typically being confident in their skills and wanting to show off.

Owned by: Summer ~ Posted on: {{{2}}}

RP

Jenny: She sits on the edge of the cliff, gently playing her flute. A soft wind was blowing and it was starting to get dark. She hadn't played in awhile, so she wanted to play. She closed her eyes and played the first song that came to mind. It was the first real song she had ever learned. The nightcore cover of Safe and Sound by Taylor Swift. It brought back so many memories. She never felt safe growing up, but the song gave her hope. And with that she poured her feelings into the song, bringing it to life.

Xander: Every day isn't always a happy day. He decides to go somewhere peaceful, again, to just regain his consciousness which he thinks dissolved after too much irritating noise. Sooner, he hears a familiar tune, or song it is, played on a . . . flute. Cool playing, he thinks. He follows the sound, and finds a girl sitting on the edge of a cliff, playing a flute, her hands gently covering and uncovering the holes. I met this girl before . . . or just saw, probably. He stays back. still wanting to hear more of the flute.

Jenny: The music swells to a crescendo, filling the air before once again decrescendoing. She lets the last note hang in the night before lowering her flute. She sighs and holds out her hand. Night was drawing near so she summoned a small floating orb of light. Sighing again she stands, throwing it as far as she could over the cliff and to the water. I've been here for how long, and I still don't know what the gods have in store for us. She shrugs to herself. Then again who will ever know?

Xander: A light appears as the music hangs up. Then disappears. And everything turns eerily silent. Unfortunately, he doesn't like that kind of silence. Talk or not? Without much thinking, he decides to talk, or maybe surprise her. He leans on the tree he's under and crosses his arms, sure that the shadow of the bulk of leaves is covering him. "That was nice playing there, miss," he speaks out, immediately regretting it.

Jenny: Her eyes widen and she spins around, almost losing her balance on the edge. She takes a step away from the edge and glares at the boy. "How did you find this place? It's supposed to be secluded." She looks away and crouches to put away her flute. As she does her mind wanders, How much did he hear? No one was meant to hear that. Why is he here?

Xander: "Careful there." I knew she'd be surprised. "Not all areas here stay secluded, miss. And somehow, your music brought me here." He crossed his right ankle over the other. "Was it a bother to hear it?"

Jenny: She glances up at him then back down. "Yes." She says quietly. "It wasn't meant for anyone elses ears, but I can't do anything about it." She stands and sighs. "So who are you?"

Xander: "I see." He doesn't move from his place and examines the girl feet away from him. "The name's Xander. I'd like to apologize. I may have seen you here, but may I know your name?"

Jenny: She sighs and smiles warily at Xander. "Jennifer Aspin. I'm the Head of Asteraeus cabin." She looks out over the water, then back at the boy. "Sorry, I was in a melancholy mood."

Xander: "Is that so?" He steps out of the shadows and walks up to her. "Nice to meet you, Ms. Aspin, who is also the head of the Asteraeus cabin." He takes out his hand to shake hers.

Jenny: She shakes his hand and laughs. "You don't have to call me miss. You are a son of?"

Xander: "Am I too formal?" he says, chuckling. "Son of Nike, thought that doesn't seem obvious. What are you doing here, anyway? Playing all alone and sad?" He mentally slaps himself. "Maybe I shouldn't have asked."

Jenny: She shrugs. "I like to be alone once in a while. With so much going on in camp, it's nice to get away and have time to myself." She smiles. "One of the people I can stand is my Lt. Aria. She's a sweet person, always full of energy."

Xander: "Good to know. Most of the people I always see are people I can't stand." He shrugged, scratching his wrist. "Okay, random question. How long have you been here? I like asking some advices from people who have endured in this place for long."

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