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Daughter of Poseidon ~ Owned by Dolt~!
Posted on {{{2}}}

{{{1}}}

Age
17
Height
5'1
Weight
110 lbs
Sexuality
Heterosexual
Relationship
Single
Birthplace
Bradford, Britain
Accent
British
Weapon
Her fans
Love is like water; we can fall in it, we can drown in it, and we can't live without it




Charlotte Braginski ~ The Time Keeper
SariCarpenter

Time has a wonderful way of showing us what really matters
{{{1}}}
Character's Bio


 Age: 17  Height: 5'1  Weight: 90lbs
 Sexuality: Straight  Relationship Status: Crushing on someone
 Birth Place: In a land that is now named Russia  Main Weapon: CB sword that is called the Moon Blade
 Accent: Russian
 – 'Love makes time pass. Time makes love pass.'

Character's Powers

 ====Offensive====

  1. Children of Kronos are able to distort time on their bodies in combat, making themselves and their attacks appear extremely fast for a short time. They can also apply this effect to objects, such as distorting time on a throwing knife to make it travel faster, etc.
  2. Children of Kronos can fire blasts of chronal energy that age targets they hit. Enemies will feel temporarily exhausted and less powerful, while objects will permanently erode and weaken. The effects compound with multiple hits, which could eventually age objects to dust given repeat use.

Defensive

  1. Children of Kronos can greatly accelerate time on an opponent’s body without warning for a few seconds, making them stumble or mistime attacks as they can’t keep up with their own movements.
  2. Children of Kronos can release an extremely-short-range pulse of chronal energy that freezes time on inanimate objects, briefly locking them in place. The pulse only extends about 10 cm from their body, and the larger the objects affected, the more they are drained. It can be used to block weapons, but this requires expert timing.

Passive

  1. Children of Kronos can see a few seconds into the future; allowing them to possibly predict the actions of others, but also obscuring their sight at times.
  2. Children of Kronos are able to see the lifespan of others, but are forbidden to share information about the lifespan in any way.
  3. Children of Kronos become progressively stronger and more powerful over long battles.
  4. Children of Kronos have an innate “harvest sense”, that lets them sense coming opportunities to capitalize on advantages for maximum effect. This could be in battle or in their day-to-day lives.

Supplementary

  1. Children of Kronos have the ability to travel back and forth in time, but they are unable to interact with or change past events, only see the events play out. When they go forward in time they only see “possible” futures, that does not mean those future events will come to pass.
  2. Children of Kronos can infuse their words with power to command others to do their will; the person will remain under the control of the command for a few minutes or until control is relinquished. The person can resist the command, especially if told to harm themselves or their allies.
  3. Children of Kronos can accelerate and control the growth of nearby living plants, which can be used to create constructs or hamper foes.
  4. Children of Kronos have the ability to heal from non-fatal wounds by slowly draining the life essence from surrounding plant life. This could take a few minutes for minor cuts and scrapes to several hours for deep wounds.

3 Months After a Character is Made

  1. Children of Kronos are able to “invest” energy into a specific point in the future, weakening themselves for the duration. At the chosen moment, they can harvest the stored energy for an explosive burst of power and agility that is stronger the longer they were drained.

6 Months After a Character is Made

  1. Children of Kronos have the ability to slow time in a small area around them roughly three times their size, gradually slowing all movement but their own over ten seconds. People close to them would feel resistance as if underwater, making it progressively harder to move the longer they spend inside the area. Anyone who remains for the full effect will be briefly frozen in time, unable to move at all for a short duration. The user is considerably drained afterward.

9 Months After a Character is Made

  1. Children of Kronos can rip the life essence from surrounding plant life in a wide area to create a powerful astral scythe for a time. Any attacks the child makes with the scythe will leech power from the target, exhausting them while empowering the wielder to become faster and stronger. It will also harvest the lifespan of any mortals it kills, letting the child of Kronos stop aging for a number of years based on how long their victim would’ve lived naturally. The scythe only lasts for a short time before fading. Afterward the user would be left very exhausted and they would possibly pass out.

Traits

  1. Children of Kronos are often natural leaders.
  2. Children of Kronos always know what time it is, even if they don’t have a watch.
  3. Children of Kronos have a knack for long-term planning.
(No 3/6/9 months powers) 

Owned by: Witty ~ Posted on: {{{2}}}



Charlisle Braginski ~ Priest of Poseidon
Peyton Clark in 2012

Soemtimes the person you took a bullet for is the one behind the gun
{{{1}}}
Character's Bio


 Age: 17  Height: 5'9  Weight: 130lbs
 Sexuality: Straight  Relationship Status: Single
 Birth Place: In a land that is now named Russia  Main Weapon: CB sword that is called the Sun Blade
 Accent: Russian
 – 'Time is more valuable than money. You can get more money but not time.'

Character's Powers

 #Children of Kronos are able to utilize time manipulation with their physical combat, making their attacks appear extremely fast while causing the victim to be slowed down, for a short time

  1. Children of Kronos can warp a person's sense of time, temporarily stunning them.
  2. Children of Kronos have the ability to revert time around them for a short duration in order to dodge an attack that was unforeseen.
  3. Children of Kronos can see a few seconds into the future; allowing them to possibly predict the actions of others, but also obscuring their sight at times.
  4. Children of Kronos have the ability to view the specific past of a person’s life.
  5. Children of Kronos are able to see the length of a person's life span
  6. Children of Kronos can temporarily freeze time the longer time is frozen the more it drains, while time is frozen they are unable to attack
  7. Children of Kronos can construct weapons, objects or whields, no more than 2 to 3 times the size of the user, out of temporal time energies, for a short time to attack for the user.
  8. Priests/Priestesses have a direct telepathetic connection to the god they represent, which is mostly used to deliver messages, for duties and for prayer.
  9. Priests/Priestesses are able to read auras and sense spiritual essences.
  10. Priests/Priestessesare able to see through the mist.
  11. Priests/Priestesses have a telepathic connection with the god they represent's animal symbol.
  12. Priests/Priestesses have the ability to heal minor wounds, and soothe the pain of major or fatal wounds.
  13. Priests/Priestesses tend to have the traits of the god they represent's demigod children.
  14. Priests/Priestesses do not date at anytime, and are asexual. If they do decide to date, they lose their priesthood.

Owned by: Witty ~ Posted on: {{{2}}}



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Son of Zephyrus ~ Owned by Dolt~!
Posted on {{{2}}}

{{{1}}}

Age
17
Height
6'1
Weight
150 lbs
Sexuality
Heterosexual
Relationship
Single
Birthplace
Dublin, Ireland
Accent
Irish
Weapon
His sword
It's easier to build up a child than to repair an adult



James Spall ~ The Aussie
James Spall

"The ocean is unpredictable. Well so am I"
{{{1}}}
Character's Bio


 Age: 15  Height: 1.7 meters  Weight: 54 kilograms
 Sexuality: Straight  Relationship Status: Taken
 Birth Place: Australia  Main Weapon: celestial bronze sword called tsounámi (tsunami), can turn into a pen. Silver sword that is the same style as sword as first one
 Accent: Australian
 – You don't turn your back on the surf, so don't turn your back on me

Character's Powers

 3/6/9 Month Powers Unlocked

Offensive

  1. Children of Poseidon can fire a powerful blast of water from their hands, equivalent to that of a fire hose, which evaporates after a short time.
  2. Children of Poseidon have the ability to conjure and freeze small amounts of water into durable ice weapons, which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. They can also make small non-combative objects out of ice.

Defensive

  1. Children of Poseidon can create an area around themselves that inflicts others with intense seasickness, making them dizzy and nauseous for as long as they remain inside. The user must keep their focus on maintaining the effect for the duration.
  2. Children of Poseidon can turn their body to water for a very short time, letting an attack pass harmlessly through them. This can cause extreme dehydration with repeated use.

Passive

  1. Children of Poseidon can breathe, are swifter and more powerful, and can heal slightly faster while underwater.
  2. Children of Poseidon can keep themselves and everything they touch dry in the water, unless they choose to become wet.
  3. Children of Poseidon can survive falling from any altitude as long as they land in water, and can go as deep into the ocean as they desire without any effects from the cold or water pressure.
  4. Children of Poseidon can communicate with and command equestrian animals, as well as all creatures that dwell in the sea.
  5. Children of Poseidon are innately less inhibited by severe wind and precipitation.

Supplementary

  1. Children of Poseidon have the ability to create minor earthquakes, large enough to knock anyone nearby off their feet, for a few seconds.
  2. Children of Poseidon are able to telekinetically move water at a high rate. The larger amount of water used, the more energy it drains. This can be used on ice, but is much more difficult and draining.
  3. Children of Poseidon are are able summon a specific horse, pegasus, or sea creature directly to their position, regardless of distance. This only works on creatures that they have a strong personal bond with.
  4. Children of Poseidon can calm, strengthen or influence the direction of the winds, though to a much lesser extent than children of Zeus or the anemoi.

3 Months After Character is Made

  1. Children of Poseidon have the ability to create a torrential rainstorm overhead, which will downpour and cause high winds over a large area. The storm will gradually clear over time, and afterward the user would be substantially drained.

6 Months After Character is Made

  1. Children of Poseidon are able to shape a semi-living construct out of water, no larger than 3 to 4 times the size of the user, that fights for them for a short time. The user is weakened while the construct is active, and the longer they maintain the it, the more energy it drains.

9 Months After Character is Made

  1. Children of Poseidon are able to transform their bodies into a state of pure water for a short time, becoming immune to most attacks. The hydrokinetic abilities they already possess are enhanced by this state, and they are capable of covering great distances in an instant while underwater. The user will be extremely drained once the transformation ends, and could possibly faint.

Traits

  1. Children of Poseidon always know their exact coordinates when in water and are able to innately feel the difference between freshwater and saltwater.
  2. Children of Poseidon normally have a love for water, and generally excel at water sports.
  3. Children of Poseidon tend to be favored by animals of the sea.
  4. Children of Poseidon often have a natural affinity for horses and many grow up to become equestrians.


Owned by: James ~ Posted on: {{{2}}}


Carlton Fairchild ~ Cold as steel
JC1
{{{1}}}
Character's Bio


 Age: 16  Height: 6'2  Weight: 164 lbs
 Sexuality: Straight  Relationship Status: Single
 Birth Place: Minnesota, USA  Main Weapon: CB spear that can turn into a bow. Quiver can turn into shield. Both the quiver/shield and spear/bow can both turn into a miniature version of themselves
 Accent: American

Character's Powers

 ====Offensive====

  1. Children of Physis can create a small amount of fire, water, wind or earth, roughly two times smaller than the size of the child, this can be used for attacking, or used as a weapon. However the longer the element is used, the more energy is drained.
  2. Children of Physis can create a small tornado formed of fire, water, wind or earth. Only one element may be used at a time, and the faster the tornado, the more energy drained.

Defensive

  1. Children of Physis can generate a single shield of fire, water, wind or earth, roughly two to three times the size of the user, which can be used to block attacks for a very short time.
  2. Children of Physis can arm themselves with armor made from fire, water, wind or earth which for a short time. The longer the armor is maintained, the more energy is drained.
  3. Children of Physis can cover an opponent in a cylindrical tube made of fire, water, wind or earth, to contain their opponent without hurting them. The longer the confinement is maintained, the more energy is drained.

Passive

  1. Children of Physis feel stronger and faster in proximity to nature (rivers, mountains, etc)
  2. Children of Physis heal minor wounds faster and slowly heal major wounds when they touch fire, water, wind or earth, but not fatal wounds.

Supplementary

  1. Children of Physis can telekinetically move fire, water, wind or earth. The element must be roughly two to four meters away from the child, and cannot be 2 or 3 times the size of the user. The bigger the element and the more elements moved, the more energy is drained.
  2. Children of Physis can restore matter to its original state and control it for attacking opponents, since their mother is the goddess of original nature.
  3. Children of Physis can use water, wind or earth to teleport anywhere on Earth. The user merges with any source of water, wind or earth near them and reforms elsewhere. The further they travel the more energy it drains.

3 Months after Character is Made

  1. Children of Physis can turn fire, water, wind or earth to a different matter that is the same state (plasma for fire, liquid for water, gas for wind and liquid for earth) and gain control over it. Only one element and one matter at a time, and the more matter you turned into, the more energy is drained. Ex: The user can turn water to another liquid (acid, etc) and control it; turn earth to another solid (wood, etc); turn fire to another plasma (lightning; etc) and/or turn wind to another gas ( nitrogen, oxygen, etc).

6 Months after Character is Made

  1. Children of Physis can create a small volcano erruption, a flood, a tornado or an earthquake, but not to the extent of a child of gods/goddesses that possesses these powers. One element may be used at a time, and more energy is drained depending on the scale of the disaster. 

9 Months after Character is Made

  1. Children of Physis can shed their flesh and turn into pure fire, water, wind or earth for a short time, while in this state they possess different powers and can only use the element they turned into. Once the transformation subsides, they are extremely exhausted, are barely able to move and risk fainting.

Traits

  1. Children of Physis typically love the nature and act protective of it. Becoming environmentalists and protecting nature are common actions for children of Physis.
  2. Children of Physis tend to be caring towards nature and her children; they innately have a close relationship with fire/fresh water/wind/meadow nymphs and spirits and they typically get along with Thesis’ children.
  3. Children of Physis normally love being outside and enjoying what nature has to offer.
  4. Children of Physis will often grow up to be environmentalists and sometimes chemists.

Owned by: James ~ Posted on: {{{2}}}


Roleplay

Ashlee and _____

Ashlee: Ashlee Winters slowly walked around the lake. A soft troubled sigh escaped her, she was deathly worried for Ahren. That boy was suddenly chosen to go on a quest for some holy relic and he had no choice but to go. She didn't know what would happen to him, but she was worried. She didn't know why either, she wasn't his girlfriend or close blood relative anyway. She isn't suppose to get worried for Ahren. Scratching her head, she walked over near to the lake and sat down.

Charlotte and Carlton

Charlotte Charlotte Braginski carefully tiptoed near the borders of camp. She was still avoiding Bowen like he was the plague. Charlie kept on thinking that that night shouldn't have happened. She was drunk and... She couldn't deny that her heart was aching hard. She knew she loved Bowen with all her heart but still... She was a demititan in the Broken Convenant community, she knew that if Bowen was to be found out that he loved someone in the BC. He would get ridiculed for sure.

Carlton: He was trying out some of his new trick arrows on some monsters and trees until he saw someone from the the Broken Convant direction go past him towards camp. If this is someone I know, they are so going to be dragged back. Carlton thought to himself as he chased the person, stopping when they stopped, seeing that it was a girl. "So why are you here? Planning to join a massive fight you were invited to then get insulted the whole time? Carlton asked the girl as he walked closer to her.

Charlotte: Charlotte squealed as she got frightened by Carlton. She was preparing herself for the worst to see either the leader of the BC or the lieutenants but she breathed a sigh of relief when she saw Carl. "It's only you Carl." She mused as she then shifted her entire attention to Carlton. "Nah. Just... Spying on them."

Carlton: "Like I've said heaps, don't call me Carl. I don't let my sister call me that so why should I let you? Spying on them does no good, you just have to go for it and shoot an arrow through a guy's throat." Carlton said as he pulled a cold arrow out from his quiver.

Charlisle and James

Charlisle Charlisle Braginski whistled as he shoved his hands in the pockets of his jeans. The Priest of Poseidon had just finished his day duties and jobs for the sea god up there. Lee just stretched his long arms. He looked towads the forest and wondered for a moment. Wondered how was his sister doing. He hasn't seen her in a while, not since she and Bowen slept together. Bowen was heartbroken when Charlotte left. She still wished them both luck. It was obvious there was love between them.

James: After training with all of his weapons, learning how to fluidly change from each of the weapon's fighting style's, James was out for a walk with Red, giving Red his time in the forest to do what he need to do. James was thinking about Clementine most of the time, the rare thought of Bowen every once and a while, until he saw Charlisle. "Dude, how's it going?"

Charlisle: Charlisle had just finished running errands for Poseidon, getting fishes and offerings and what not, he was about to go back to his room at the Priest area before somebody caught his attention by calling out to him. He turned around and noticed James. "Hey there. Uh. 'Dude'" He said awkwardy, still not used to modern time slang. "Everything's fine actually. Just... Uh Charlotte is being depressed."

James: "That isn't my concern but why must I ask why? Is it because of Bowen because if it is I will beat his ass to make him make her feel better. I may be younger than him but I am stronger in power wise."

Lucifer and _____

Lucifer Lucifer closed his eyes as he could feel the air brushing against his pale skin. His bright blood red eyes surveyed the area, he was again up in his tree. He really liked being high up, he doesn't know if it's a Zephyr kid thing or it was just his own personality. His thoughts suddenly trailed over to his Dad and he was curious in knowing what his dad was up to. The winds were blowing quite heavily so his dad must be working hard, or at least one of the Wind gods are.

Comments

Dolt: Ashlee: Boy issues. Charlotte: Boy issues. Charlisle: Sister issues. Lucifer: Uh.... Daddy issues? O.o

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