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Carlton Fairchild ~ Cold as steel
JC1
{{{1}}}
Character's Bio


 Age: 16  Height: 6'2  Weight: 164 lbs
 Sexuality: Straight  Relationship Status: Single
 Birth Place: Minnesota, USA  Main Weapon: CB spear that can turn into a bow. Quiver can turn into shield. Both the quiver/shield and spear/bow can both turn into a miniature version of themselves
 Accent: American

Character's Powers

 ====Offensive====

  1. Children of Physis can create a small amount of fire, water, wind or earth, roughly two times smaller than the size of the child, this can be used for attacking, or used as a weapon. However the longer the element is used, the more energy is drained.
  2. Children of Physis can create a small tornado formed of fire, water, wind or earth. Only one element may be used at a time, and the faster the tornado, the more energy drained.

Defensive

  1. Children of Physis can generate a single shield of fire, water, wind or earth, roughly two to three times the size of the user, which can be used to block attacks for a very short time.
  2. Children of Physis can arm themselves with armor made from fire, water, wind or earth which for a short time. The longer the armor is maintained, the more energy is drained.
  3. Children of Physis can cover an opponent in a cylindrical tube made of fire, water, wind or earth, to contain their opponent without hurting them. The longer the confinement is maintained, the more energy is drained.

Passive

  1. Children of Physis feel stronger and faster in proximity to nature (rivers, mountains, etc)
  2. Children of Physis heal minor wounds faster and slowly heal major wounds when they touch fire, water, wind or earth, but not fatal wounds.

Supplementary

  1. Children of Physis can telekinetically move fire, water, wind or earth. The element must be roughly two to four meters away from the child, and cannot be 2 or 3 times the size of the user. The bigger the element and the more elements moved, the more energy is drained.
  2. Children of Physis can restore matter to its original state and control it for attacking opponents, since their mother is the goddess of original nature.
  3. Children of Physis can use water, wind or earth to teleport anywhere on Earth. The user merges with any source of water, wind or earth near them and reforms elsewhere. The further they travel the more energy it drains.

3 Months after Character is Made

  1. Children of Physis can turn fire, water, wind or earth to a different matter that is the same state (plasma for fire, liquid for water, gas for wind and liquid for earth) and gain control over it. Only one element and one matter at a time, and the more matter you turned into, the more energy is drained. Ex: The user can turn water to another liquid (acid, etc) and control it; turn earth to another solid (wood, etc); turn fire to another plasma (lightning; etc) and/or turn wind to another gas ( nitrogen, oxygen, etc).

6 Months after Character is Made

  1. Children of Physis can create a small volcano erruption, a flood, a tornado or an earthquake, but not to the extent of a child of gods/goddesses that possesses these powers. One element may be used at a time, and more energy is drained depending on the scale of the disaster. 

9 Months after Character is Made

  1. Children of Physis can shed their flesh and turn into pure fire, water, wind or earth for a short time, while in this state they possess different powers and can only use the element they turned into. Once the transformation subsides, they are extremely exhausted, are barely able to move and risk fainting.

Traits

  1. Children of Physis typically love the nature and act protective of it. Becoming environmentalists and protecting nature are common actions for children of Physis.
  2. Children of Physis tend to be caring towards nature and her children; they innately have a close relationship with fire/fresh water/wind/meadow nymphs and spirits and they typically get along with Thesis’ children.
  3. Children of Physis normally love being outside and enjoying what nature has to offer.
  4. Children of Physis will often grow up to be environmentalists and sometimes chemists.

Owned by: James ~ Posted on: {{{2}}}


Elizabeth Peirce ~ Daughter of the Crossing
1de66e22e01245021b68ed835737cf87

"Death is only a ferry ride away."
{{{1}}}
Character's Bio


 Age: 400 (looks 17)  Height: 5'6"  Weight: 130 lbs
 Sexuality: Undecided  Relationship Status: Single
  Main Weapon: Stygian Iron Scythe that transforms into bracelet
 Accent: English
 – "Without death, there is no point to life."

Character's Powers

 3/6/9 month powers unlocked


Offensive

  1. Since their father was considered to be one of the most ugly gods in existence, they can supernaturally highlight their ugliest physical features causing anyone looking at them at the time to be temporarily blinded. The longer they highlight these features, the more energy is drained.
  2. Children of Charon have the ability to summon a shade from the Underworld, which will instantly begin wailing and stun anyone who is not intangible for a short time before vanishing.

Defensive

  1. Children of Charon can cause a person to feel/be lost, as if they don’t know how to reach their desired destination and wander off aimlessly which may induce distress, confusion and loss of concentration, for a short time. The effect can be used on a larger number of people, but drains more energy.

Passive

  1. Children of Charon are able to communicate with and command the dead, and can sense nearby spirits and other undead beings.
  2. Children of Charon can sense when a mortal, half-blood, nymph/spirit that they know has died through a "buzzing" in their ears.
  3. Children of Charon have innate knowledge of the Underworld and enter and exit as they please, as it is where their father is stationed.
  4. Children of Charon have the ability to see perfectly in the dark.
  5. As Charon is an Underworld god, children of Charon can enter and exit the Underworld as they please. They can also enter and exit Tartarus as they please instantly rather than the usual time it takes to get in and out of there for other people, which are nine days and nights.

Supplementary

  1. Children of Charon have the ability to Shadow Travel, to teleport from shadow to shadow; the further the distance, the more energy drained.
  2. Children of Charon can bend shadows around them, concealing them for a short time.
  3. Children of Charon can establish a set boundary. When someone steps over this boundary, the user is alerted. Anyone crossing the boundary isn’t prohibited from doing so, and the longer the boundary is held, the more power is drained.
  4. Children of charon can telekenetically move coins with their mind.

3 Months After Character is Made

  1. Children of Charon can mediate contracts or oaths between two people or parties, by enchanting a coin and keeping it in their pocket. The oath is somewhat like the oath on the Styx, however it can with great difficulty be subverted or broken. If the oath is broken, the child of Charon is alerted by a burning sensation created by the coin.

6 Months After Character is Made

  1. Children of Charon can cause someone to hallucinate that they are drowning in the River Styx, causing them to feel lost, confused, and extremely panicked for a moderate period of time. However, the illusion isn't physical and therefore is only a trick of sight. The bigger the change in perception, the more power drained.

9 Months After Character is Made

  1. In rare cases, children of Charon have the ability to conjure the water one of the Five Rivers of the Underworld (Phlegethon, Lethe, Styx, etc.), no larger than 2 to 3 times the size of the user, which if it hits someone, will have the river's effect. (Phlegethon will burn, Lethe will cause amnesia, Styx will cause hatred and agression towards self or others, Acheron will cause pain, and Cocytus will cause intense depression and emit screaming sounds)

Traits

  1. Children of Charon often feel comfortable in boats, water, and the dark.
  2. Children of Charon are natural navigators and often become ferrymen/sailors/etc.

Owned by: Merlin ~ Posted on: {{{2}}}



RP

Carlton: Carlton was out in the forest, experimenting with the effects of Ice Dragon tears on gold. In his mind, Yee told him something bad was going to happen like the first time he tried something like what he was doing. "Why do none of you have faith in your master?" Carlton said to his dogs.

Elizabeth: Elizabeth was one of the only members of the Broken Covenant that didn't have a room at the sanctuary, as she slept in the forest every night. After her time on Olympus, she refused to live somewhere where someone else had the power to kick her out. As per usual, she was out hunting game to take back to the cave she slept in and eat for lunch, when she heard a voice in the distance. Elizabeth drew one of her many knives from her jacket. "Who's there?!" she yelled, standing her ground, ready to strike if needed.

Carlton: Off in the distance, Carlton heard someone yell. "Aehra, go find out who that was." Carlton ordered Aehra, before he turned into air and ran off towards Elizabeth's direction, and once getting to Elizabeth, Aehra quickly stole her knife from her hands. Aehra went back to Carlton and dropped the knife in front of him.

Elizabeth: As Elizabeth's knife was stolen right out of her hand by what looked to be a large rush of wind, Elizabeth knew a demigod was near, as a monster would have just attacked her. She used her abilities to set up a boundry with a radius of a few yards around her, so that if another demigod got close to her, she would know. Elizabeth took another knife out of her jacket. "Look, whoever you are, I am not one you want to mess with!" Elizabeth yelled. "Show yourself, or I'll hunt you down."

Carlton: Carlton picked up the knife as he heard yelling once again. "Really, you stole a knife? Why would I even need a knife." Carlton said before he earth traveled to where he thought the yelling was coming from, a few feet away from Elizabeth, his dogs running up to him from where he was.

Elizabeth: When Elizabeth saw the boy in front of her, she telekenetically sent four drachmas flying out of her pocket, bulleting towards the boy's face, stopping them in midair right before they touched his face, hioping to intimidate the boy. "Who are you, and what are you doing this deep in the forest?"

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