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Anja Nikolaievitch ~ Priestess of Hestia
KerrisDorsey

The darkness flees the fire
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Character's Bio


 Age: 15  Height: 1.53m  Weight: 43kg
 Sexuality: Straight  Relationship Status: Single
 Birth Place: Miami  Main Weapon: A 1m long khopesh. When a bending force is put on the hilt it will change for either CB to Stygian Iron and vice versa. Armband that can turn into armour when a button is pressed on inside
 Accent: American
 – When you stare into the abyss the abyss stares into you

Character's Powers

 3/6/9 monnth unlocked

Offensive

  1. Children of Tartarus have the ability to send a wave of negative energy which causes anyone affected by it to feel as if they are falling in a deep pit for a short time, blinding them from seeing or doing any attacks out of panic. Once the effects have worn off, the victims are immune to this ability for a moderate period of time.
  2. Children of Tartarus have the ability to create a field of dark and negative energy around them, which restrains anyone stepping into it in place. The more time it is sustained and the tighter the restrain is, the more energy it drains. In some cases, prolonged hold of the power may render the victims' limbs and muscles numb for a short time.
  3. Children of Tartarus have the ability to vanquish lesser monsters (only those classified as "easy" in the Monster Encyclopedia) into Tartarus with a single attack; however, the bigger the monster, the more energy it drains.

Defensive

  1. Children of Tartarus have the ability to conjure a replica of the bronze walls of Tartarus, no larger than 2 to 3 times the size of the user, to block incoming attacks and projectiles for a short while; shortly after it's creation, the wall will corrode like most metals. The walls can be conjured at all directions to create an absolute defence, but drains more energy from the user. Conversely, this can be used to imprison enemies for a short time.
  2. Children of Tartarus have the ability to bend the darkness around them to their will, concealing them for a short time.

Passive

  1. As Tartarus is an Underworld god, children of Tartarus can enter and exit the Underworld as they please. They can also enter and exit Tartarus as they please instantly rather than the usual time it takes to get in and out of there for other people, which are nine days and nights.
  2. Children of Tartarus can sense when someone or something enters or exits Tartarus, no matter what the size is.

Supplementary

  1. Children of Tartarus have the ability to Shadow Travel, a sort of teleportation; the further the distance, the more is energy drained.
  2. Children of Tartarus have the ability to create dark pits from the ground, which can be used to ensnare unsuspecting victims, to hide themselves inside the pit, or in anyway possible, for a short period of time. The larger and deeper the pit created and the longer it is held, the more energy it drains.

3 Months After a Character is Made

  1. As Tartarus itself weakened the powers of the imprisoned Titans from any struggling, children of Tartarus have the ability to "imprison" one's powers, weakening it by a large amount instantly to the point that i.e. a fireball dissipates into a wisp of smoke, a torrent of water turns into a droplet etc.; however, repeated usage drains the user severely and weakens the effect of the ability with each successive use.

6 Months After a Character is Made

  1. Children of Tartarus have the ability to conjure a shadowy form of a monster currently residing at Tartarus, which will attack for them for a short time; however, the monster is weaker than it's real counterpart would be. It is also much smaller in size if the real counterpart is large.

9 Months After a Character is Made

  1. In rare cases, children of Tartarus have the ability to conjure a shadowy form of an older Titan/one of the Twelve Titans formerly or currently imprisoned in Tartarus (with the exception of Kronos, Rhea, Mnemosyne and Themis), no larger than 2 to 3 times the size of the user, which will fight for them for a very short time; however, the shadowy Titan is much weaker than it's real counterpart would be, no matter what powers he/she possess. While the shadowy Titan fights for them, the user is completely immobilized.

Traits

  1. Children of Tartarus have an innate knowledge of all entryways into Tartarus, their exact distance from these, and the best way and means to reach it.
  2. Children of Tartarus generally have dark and negative personalities. They tend to isolate themselves from any larger crowd or gathering, making them most likely anti-social people.
  3. Children of Tartarus draw less attention from monsters than most demigods, excluding children of the Big Three.
  4. Children of Tartarus are skilled at creating traps, prisons, and any means of restraining others.


Passive

  1. Priests/Priestesses have a direct telepathetic connection to the god they represent, which is mostly used to deliver messages, for duties and for prayer.
  2. Priests/Priestesses are able to read auras and sense spiritual essences.
  3. Priests/Priestesses are able to see through the mist.
  4. Priests/Priestesses have a telepathic connection with the god they represent's animal symbol.
  5. Priests/Priestesses have the ability to heal minor wounds, and soothe the pain of major or fatal wounds.

Traits

  1. Priests/Priestesses tend to have the traits of the god they represent's demigod children.
  2. Priests/Priestesses do not date at any time, and are celibate. If they do decide to date, they lose their priesthood.

Owned by: James ~ Posted on: {{{2}}}


Sophie Nathan

Sophie Nathan -Child of Iris
-The colorful musician

 – 21:35, October 15, 2016 (UTC)

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Autumn Ulrich ~ Daughter of Aphrodite
Images.4123.1415145578.lrg
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Character's Bio


 Age: 16  Height: 5'6  Weight: 121 lbs
 Sexuality: Bisexual  Relationship Status: None
 Birth Place: Salem, Massachusetts  Main Weapon: CB Sword and Bow and Arrows
 Accent: Romanian

Character's Powers

 ====Offensive====

  1. Children of Aphrodite can create a large plume of dense perfume or make-up which obscures them and begins to suffocate anyone else within it. This can give the user a chance to attack.
  2. Children of Aphrodite have the ability to fire razor sharp scallop shells at high speed which can be shot fast enough that they could pierce the skin on impact. The shells would materialize and fire from the user’s palms, so the size of them depends on the user.

Defensive

  1. Children of Aphrodite can cause people of any gender to lose all desire to attack them for a short time. Out of an artificial love, the love isn’t necessarily romantic and could be like sibling love. If the user attacks while this is in effect, it will automatically wear off.
  2. Children of Aphrodite have the ability to entrap an enemy in a large scallop shell, similar to the one their mother emerged from at birth. Once closed, the clam is extremely difficult to escape from. It is highly durable and cannot be teleported out of, after a short time the clam will fade from existence. The target cannot be attacked while they are inside the clam, so the power is purely defensive. It can only be summoned twice in the same fight.

Passive

  1. Children of Aphrodite cause anyone who possesses a sexual orientation towards them to be at least slightly, attracted to them.
  2. Children of Aphrodite have the ability to be able to resist charm speak, a charming touch etc. to an extent.
  3. Children of Aphrodite have the innate ability to be able to resist the effects of pheromones to an extent.
  4. Children of Aphrodite are able to communicate with and command doves. If the user gives too many commands, the doves will become frustrated and disobey.

Supplementary

  1. Children of Aphrodite can alter their appearance (including clothes and make-up) for short periods of time, the more they alter their appearance, and the longer they maintain the appearance, the more energy it drains.
  2. Children of Aphrodite can curse someone to feel like they’re completely hated and unloved, they’ll feel like they’re ugly and will sink into self-pity for a short time. This gives the user a chance to attack or flee.
  3. Children of Aphrodite can infuse magic into their words and ‘charm-speak’ another into doing their will or revealing a secret to them; the person will remain under the control of the charm-speak for a few minutes or until control is relinquished, the longer the control is kept.
  4. Children of Aphrodite can control the clothing of others, create and transform it at will (not armor). They could turn a girl’s prom dress into a red bikini, create a scarf around someone’s neck and command it to strangle someone etc. Commands and transformations only last for a short time and the target’s clothes revert to normal.

3 Months After Character is Made

  1. Children of Aphrodite are able to turn into a dove, which allows them flight, the longer they maintain this form, the more energy is drained.

6 Months After Character is Made

  1. Children of Aphrodite have the ability to control the levels of hormones related to love in humans; serotonin, dopamine, and norepinephrine. The user has the ability to increase or decrease each of these hormones separately or all together. Increases in serotonin will make the target go temporarily insane and decreases will make the target become depressed, while increases in dopamine will make the target super sensitive to their surroundings and decreases will stiffen the movements of the target. Increases in norepinephrine will increase the rate of heart contractions of the target and decreases in this hormone can result in severely lowered heart rate. The use of this power can be extremely draining for the user depending on how extreme the alterations of the hormone levels are.

9 Months After Character is Made

  1. Children of Aphrodite have the ability to transform an area into a maze of mirrors for a moderate period of time, as one of their mother’s attributes was a mirror. Whilst in the maze, the user’s target can become disoriented and confused as all they can see is their own appearance, however, the glass is somewhat durable and cannot be broken easily. The user can move about while the maze is in place, and the sight of their own beautiful reflection empowers them a little. They innately know their way through the maze, as they created it, but they cannot change the layout of the maze once it is in place. The size of the maze depends on how large the user would like it; they can range in size up to that of a battle arena, however, the larger it is the more the user is drained. After dismantling the maze, the user is significantly drained and may not be able to move for a moderate period of time.


Traits

  1. Children of Aphrodite almost always have innate knowledge of the French language since it’s known as "the language of love" and pheromones related to love in humans.
  2. Children of Aphrodite are known for being incredibly attractive, seductive and flirty.
  3. Children of Aphrodite often enjoy things that are pretty and things that bring them pleasure. Making them quite fashionable, fun-loving and sometimes promiscuous.
  4. Children of Aphrodite commonly have a taste for apples.

Owned by: James ~ Posted on: {{{2}}}


Rp

Anja: Stting on top of the Hestia cabin roof, Anja was watching the sunset, wondering what her mother would be doing right now and if she should go see her mom's half-siblings/her uncles and aunties.

Sophie: The demigod wandered around camp, her curls matted against the left side of her face from sleeping outside on the ground the previous night. Finally, it was time to explore this campus that supposedly could keep her free from harm. As Sophie roamed, leaves crunched under her boots speckling gold in her vision. Cabins lined far and wide, and somewhere near her was a figure ontop a roof backight by the sun as it dipped the horizon. Squinting her eyes towards it, Sophie tugged her suitcase over a root, sending spirals of wheat and silver to accompany rectangles and trapazoids in turoquise, and set her courses for the cabin.

Autumn: Autumn was walking out of the Cabin #9, while appearing to be dressed in a white blouse and shorts in one kinda outfit with some black high converse on with her hair wrapped into a braid around the top of her head. (like a flower crown style) She was heading towards the Mess Hall, because some of her siblings ate all the Granny Smith's. 

Anja: As the sun went down, Anja could see two people, both walking in different directions. Being the social butterfly, Anja tried travelled through the Tartarus and exited by the girl with a bag, stealing it and running off towards the other girl.

Sophie: One minute the sillouette was perched on a cabin roof, the next it was right next to her– a blonde girl a couple inches shorter than her, grabbing her bag right out of her hands and sprinting away with rusty brown rings that echoed her feet. Sophie ran after the mysterious thief, her steady footsteps hitting on the ground in such away it almost tasted like glowing toothpaste. "Hey! What are you doing?" She called out, the shapes and colors in her vision getting bigger the louder she spoke. It was disorienting.

Autumn: Hearing something off in the distance, Autumn just kept on walking towards the mess hall until she ran into a auburn haired girl smaller than herself with a bag. "Where's the fire, Redhead?" Autumn said as she turned her to the same colour as the girl that ran into her.

Anja: Anja looked back at the girl she took the bag from and ran into the girl she originally was heading for and dropped the bag. "That isn't funny and right now it makes it even worse." Anja said to the girl as she picked up the bag

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