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WBs

Celandia "Tenebris" Algea Breen
The Reborn Sorceress ~ Daughter of Hecate
Purplebutterfliesandflowers
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T
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Naomi Scott
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{{{1}}}

  “The less you say, the more weight your words will carry.”

Character's Powers

 No 3/6/9 Month Powers

Offensive

  1. Children of Hecate have the ability to fire an intense beam of magical energy which will burn anything it touches. The ability can also be focused into small magical bullets, which have better range but are less damaging than a beam.
  2. Children of Hecate have the ability to use magic to electrically charge something made of metal for a short time.

Defensive

  1. Children of Hecate are able to create a protective dome of magical energy around them for a short time.
  2. Children of Hecate are able to become ethereal in form for a short time, which temporarily causes all attacks to go through them. In this state, they cannot attack an opponent and if they do their ethereal state will dissipate instantly.

Passive

  1. Children of Hecate have the innate ability to see in all directions at once.
  2. Children of Hecate are innately stronger at night.
  3. Children of Hecate are able to communicate with the dead to gather information.
  4. Children of Hecate are adept at making potions and elixirs, however potions used in battle cannot be overly powerful or altering to the events of the battle. Potions that can automatically heal all wounds or restore all energy are examples of over-powered potions. Only descendants of Hecate/Circe and Lampades can create potions. Overconsumption of potions can result in overdose symptoms and some potions could have side-effects or not work at all.

Supplementary

  1. Children of Hecate can conjure spells to teleport themselves and allies. The further the distance, the more energy drained.
  2. Children of Hecate can cast a levitation spell on themselves for a short time which will allow them to fly, the longer they levitate the more power it drains. The spell can also be used items and enemies.
  3. Children of Hecate are able to use some healing spells to quickly heal minor wounds and slowly heal major wounds. Fatal wounds cannot be healed.

3 Months After a Character is Made

  1. Children of Hecate are able to control the Mist around them, allowing them to create optical illusions that can fool even demigods. The illusions can confuse enemies with false memories, alter the appearance of the user or their allies, change the appearance of items or weapons or even alter the appearance of the environment to an extent. Changes to the Mist only last for a short time, mist control is less draining than custom spells. (6 month)

6 Months After a Character is Made

  1. Children of Hecate have the ability to create new spells, whether they were trained, self-taught or devised the spell on the fly. The spells can be minor, such as locating, summoning animals, divination or controlling emotions. Or they can be more advanced and powerful such as controlling the elements, pure magical energy, necromancy, curses and summoning monsters or magical guardians. Spells cannot be overly powerful or controlling. The more complex and powerful the spell, the more energy it drains from the user.

9 Months After a Character is Made

  1. Children of Hecate have the ability to focus all their magical abilities into transforming themselves into any living being, or even a being of their own imagination. This power is, in essence, the ability to shapeshift into anything the user can imagine. The user can transform into another human, an animal, a monster, or anything in between. The transformation can last as long as the user wishes it to, but the longer they hold their form the more it drains them. They cannot cast any spells while the transformation is in place and they cannot transform into anything overly powerful. (Like a rabbit that can make people’s heads explode with a thought. ) The form they shift into cannot be larger than 2 to 3 times the human size of the user, and after the user resumes their regular form they are severely drained. Unable to move from exhaustion and they could possibly faint. This power can only be used once in a fight.

Traits

  1. Children of Hecate typically love the magical arts, many of them are known for writing spellbooks. Her children have created/re-introduced and improved spells and techniques all over history.
  2. Necromancy is commonly a favored magical art among children of Hecate.
  3. Children of Hecate are known for being quite mysterious.
  4. Children of Hecate are often more active and exhibit better moods at night and in dark environments.
  5. Children of Hecate wield innate knowledge and understanding of the Mist.


Owned by: Omni
Posted on: {{{2}}}


Althea "Thea" A. Jansen ~ Intellectual Perfectionist
Thea WB

“Always have the upper hand.”
{{{1}}}
Character's Bio


 Age: 17  Height: 5'6  Weight: 130 lbs
 Sexuality: Hetero  Relationship Status: Single
 Birth Place: Cambridge, England  Main Weapon: Charmed Celestial Bronze Keris
 Accent: Slight British Accent
 – "Insanity is to be lost in a new state of mind. Forever. The problem is, I don't want to come back."

Character's Powers

 

Offensive

  1. Children of Athena have the ability to see each specific pressure point on another person and are proficient at striking them in order to immobilize or greatly pain another person for a short time.
  2. Children of Athena are changed during battle and become stronger and quicker in combat than a normal human could achieve.

Defensive

  1. Children of Athena are able to generate loose materials or manipulate any loose materials found around them to weave a wall. The wall obstructs the view of anyone facing them, and also blunts attacks. However, it does not stop attacks entirely, it is only capable of slowing the attacks down (possibly say that the wall will cut like a bunch of woven stuff or something ~ spiders and what not).
  2. Children of Athena, using their inclinations of battle and strategy, can most of the time, predict the course of action an opponent attacking them will take, and and are able to dodge or parry accordingly. However, if the prediction is wrong this may cost the child of Athena dearly.


Passive

  1. Children of Athena have the innate ability of hyper-cognition. They are able to perform more complex mental operations than a normal human could achieve. They are able to process thoughts and learning far quicker than others with little cognitive effort.
  2. Children of Athena have innate battle reflexes which allows them to fight and dodge quickly.
  3. Children of Athena are able to communicate with and command owls. If the user gives too many commands, the owls will become frustrated and disobey.

Supplementary

  1. Children of Athena have the ability to empower strength and intelligence upon nearby allies and instil fear upon nearby enemies with a deafening war cry for a short time.
  2. Children of Athena have minor telepathic abilities, making them able to telepathically communicate with their allies and read the current thoughts of an opponent’s mind. But this mind reading does not always work.
  3. Children of Athena through telepathy are able to alter the moods of a person or group of people for a short time. They are able to make an ally calmer and more courageous or an opponent panicked or depressed. Once a target has suffered from this power, they become resistant to it for a moderate amount of time.
  4. Children of Athena can curse an opponent, temporarily ruining their ability to formulate battle strategies for a short time. With this curse, the target would only think up rather silly and quite awful strategies. This gives the user a chance to attack or flee. Ex: The target would fake a heart attack and fall back on the ground, thinking the user would believe it and give up on the fight.

3 Months After Character is Made

  1. Children of Athena, due to the strength of their minds, are gifted with the ability of clairvoyance. They are able gain information about an object, person, location or physical event through means other than the known human senses, for example beyond their normal sensory range or when unable to use their physical senses. Some techniques of clairvoyance are veridical dreaming, scrying and parasight.

6 Months After Character is Made

  1. Children of Athena can curse an opponent with severe stupidity and ignorance, temporarily stripping them of their intelligence and knowledge. The curse can cause an opponent to lose their common sense, fighting skill and tactical abilities. The target could even be unsure how to swing a sword or use their powers properly. After a short time, the curse will wear off and the target will regain their intelligence and knowledge. Their minds will be resistant to further use of the curse for a moderate time and the user will be substantially drained.

9 Months After Character is Made

  1. Children of Athena can turn into a normal sized owl of whichever species they select for a short period of time, allowing them flight. The user has the option to grow into a giant owl, it can be up to 2 to 3 times bigger than their size as a human. This will make the transformation more draining. As a giant owl, the user would be twice as fast as a normal owl mid-flight, be able to transport allies and possess a very loud scream. After the transformation, they are extremely drained. Unable to move and they could possibility faint.


Traits

  1. Children of Athena are normally very intelligent, wise and clever. Able to easily excel in school.
  2. Children of Athena tend to be very adept at weaving, pottery and other crafts.
  3. Children of Athena typically have the potential to become great soldiers, agents or generals. Able to perform remarkable feats within the Military.
  4. Children of Athena can grow up to make great scholars, teachers, professors and scientists.

Powers 3, 6, 9 are unlocked.

Specialized Abilities

  1. Vibration Sensing: Her silat training also taught her to sense the location of a person or object without seeing within a close vicinity by detecting their energy vibrations. The training basically involved going through an obstacle course blindfolded, and several breathing techniques.
  2. Heightened Pain Tolerance: The breathing technique mentioned before also helps her manipulate her muscles to pass pain harmlessly. This is done by tensing, or 'steeling' her muscles with each inhale and exhale so that the blow disperses instead of passing through to her vital organs. This allows her to recover extremely quickly after getting hit.
  3. Hand-to-Hand Combat: After 16 years of learning pencak silat, her body is now a deadly tool of precision and accuracy. She attacks with complex combinations of kicks, punches, spins, sweeps, and locks.

Owned by: Colors ~ Posted on: {{{2}}}

Let the RP Begin!

Dining Pavilion

Celandia: Attempting to blend in with the crowd wasn't an option. Cela's unnatural beauty tended to stand out from the crowd either way, so she moved on as casually as she could. Slipping away from the Hecate table mostly unnoticed proved to require effort. Maneuvering her way with easy grace to the edge of the Athena table, Cela delicately placed a hand on a certain young outcast's shoulder. The seats surrounding the girl were mostly empty, and the nearest siblings were blatantly ignoring her. "How are the fingers?" Cela inquired as the girl jumped in surprise. Dark eyes with the slightest hint of brown met her own green ones. Cela had not bothered to grab another pair of contact lenses on her way to the dining pavilion. "Oh, they're doing fine," Raeyn nodded timidly, raising the bandaged hand. Cela peered at them and nodded in satisfaction. "Cut off limbs are a nasty distraction," The daughter of Hecate remarked idly as she took a seat.

Thea: It is physically impossible for a human being to lick their own elbow. And it is even more impossible to keep a donkey from falling down in the same hole on its own. She found these traits so fitting for most demigods on camp. But Althea was snide. It never surfaced of course. She'd hide it all with a smile, yet her eyes held secrets. So many secrets that only another child of Athena could even begin to comprehend. Celandia, she noted, is filled to the brim with secrets. But the youth was terrible at keeping them. However, what could she ever contribute? Thea did not come with a terribly tragic background. At least, not the way the Hecate child had experienced. She was not special, among the sea of demigods. She was just like every single one. With the exception of a brooding, twisted mind. And as her long, dainty fingers delicately lift a cup of tea to her glossy lips, Thea allowed one arch of a brow towards the equation she had been doing. It was more of a crossword to her. For, logic was not only the alphabet. Why, equations were very special. It is the only thing where incorporation can be done randomly in any shape or form to seek a solution. It was like using Expeliarmus to light a hearth. Wisdom was no different. Often the best solutions are the most nonsensical. But that was what made her special, she supposed. Nonsense. Another sip of her tea left the black haired maiden finding her cup empty. A small hum left her. Yes, her mind will always be her sanctuary. Something no one could ever take from her. It'd been her companion, guardian, and vault. "Dear, me. I'm out of tea." This ignited some amused laughter from her half-siblings. She allowed a small upward twitch of her lips in acknowledgement. "Well go get some more. Your equation is safe with us." One brother said, and Thea hummed once again. She rose to her feet, to her true, regal height. The braid that pinned her bangs back flowed lusciously along with the rest of her hair. It moved like wet silk. Heavy, fluid, smooth. And it got in her face the first chance it can get, which was why she enjoyed her braid so much. Her steps were quiet and elegant, towards the beverage station. It had the feel of a wandering dreamer. Then again, all her jaipong lessons in Bandung as a child had its impacts. She was certainly more firm, yet delicate at the same time, in her movements. No one outside of the nation could ever understand. Althea had come from a different world.

Celandia: Ginger ale. Back when Cela had been a mere girl, blissfully unaware of her heritage, she'd loved the drink. Of course, it was undeniably unladylike of the heiress of the estate to favor the fizzy drink. And so she treasured the rare occasions when she was allowed to savor the taste instead of the usual fancy champagne. Even as Cela sipped the peculiar beverage, she recalled cool starlit nights out by the stables, unearthly laughter echoing in the ballroom, and the pleasant comfort of her own elegant bedroom. A loud bang shook her out of her reverie as an Ares camper jostled aside a chair, effectively hitting the Athena girl beside Celandia with a start. Raeyn cried out instinctively, unceremoniously falling off her chair just as Cela caught her with one quick, fluid motion of her arms. Even as it happened, the sleek grey slate previously settled neatly on the young girl's lap clattered to the floor, the surface already shimmering for a currently unknown reason. The latter made itself known as a decent sized coconut dropped out of mid-air, adequately slamming against the offender's skull with a satisfying sound. Howling, the camper turned on the defiant Athena girl with flashing dark eyes. Faster than the naked eye could follow, Celandia was standing in between the potential fight, emerald eyes observing keenly. "I am sure," Cela graciously punctuated every word, their honeyed touch lingering even in the air, "that you did not mean to harm my associate." The camper froze at the ensorcelling eyes that glittered precariously like emeralds. "...Yes," He muttered uncertainly, awkwardly reaching to rub the bump that the coconut had birthed. At a nod of assent from Cela, he shuffled away, not looking back. "I can handle myself," Raeyn protested quietly. "Not with a broken hand, you can't," Cela shot her a gentle frown, causing the girl to cringe. The daughter of Hecate settled back into her chair with balletic grace, seemingly being quite amicable at the looks being sent in her direction. "You're too reckless," She informed the other bluntly as she refilled a glass with water, tactfully sliding it over to the daughter of Athena. "Or," Raeyn muttered darkly as she accepted the glass, "you just think I'm way too impulsive to be a daughter of the wisdom goddess." Hasty gulps were taken and the glass was pushed away, but Cela looked sternly at the girl. "Not quite," She countered as she took another sip of ginger ale. "Your emotions are unnervingly accurate and...predictable, as one might say. It's not as perilous as focusing completely on just facts, but just enough to be risky." A graceful tilt of the head accompanied her next words. "Better than some of your siblings, might I add," Celandia's voice was just low enough to be lost in the humdrum of the dining pavilion, but loud enough for her colleague to hear.

Thea: Brewing tea, ignoring humdrums of a possible fight. She figured, it must've been one of her sisters. The one she never truly gotten to know. Or even spoke to. Or even knew the name of. "Hm." She looked up towards the ceiling, as if her answers lie there. Of course they didn't. Maybe it was partly her fault the Athena cabin had an outsider. She could've approached, introduced, befriended her. But she didn't. Another subconscious roll of her shoulder. Well, she was not a social person at heart. It was mostly mandatory. Like completing a school essay or heeding your parents. It was not something she enjoyed. Thea would much rather curl up with a nice book and a steaming cup of tea. Perhaps sketch. Perhaps not. Train her bum off and enjoy the reverberating pain shooting up and down her body; muscles ripping to form stronger bonds and sturdier ties. She found it ironic, how something had to be torn apart to become stronger. Of course, too much strain and it would leave in permanent damage. Much like human relationships in general. She held her boiling tea mid-way to her lips, gray eyes lost in thought. Deep in them. Drowning. She hardly noticed her fingers burning. Until another pair of hands grabbed it from her. "You just love hurting yourself, dont'cha?" Thea's eyes moved to meet a pair of hazel green ones. "Ah... Cole."

Celandia: "You know," The young Athena girl remarked abruptly after the silence that followed, "nobody's going to pay you to watch over me. Minka's told me about you. You don't do things without anything in return." Cela set down her fine, flute glass, glittering emerald eyes countering the girl's stubborn gaze with her own look of mild amusement. "Has it not occurred to you that I may be testing out the meaning of "friends"?" She quipped lightly, averting her gaze as she picked up her glass once more. A snort of laughter abrasively escaped Raeyn. "Sometimes I can't tell if you're purposely joking or serious. When that happens, I'm partially worried you'll blast me to pieces if I interpret you wrong," She commented bluntly as she fiddled with her slate. Cela arched a perfectly plucked eyebrow in reply, slender fingers clasping together pristinely on her lap. "I wouldn't want to lose one of my best informants, dear," Cela said delicately. "Surely that is to be taken into account?" Eyes as dark as the night sky swiveled to look at her. "You've always been a different type of outcast," Raeyn quietly stated as she reached to take an orange from a bowl. A bitter smile curled Cela's lips as she took another sip of her ginger ale, her eyes scouring the rest of the pavilion with halfhearted ease.

Thea: "How's the shoulder doing?" The Apollo child's voice was casual and collected. But from her eyes, Althea could tell that she was desperately trying to ignore the conflict that had occurred earlier. A fine archer she was. With a terribly weak gut, unfortunately. "It's holding on." Her reply was short. But she wasn't in a talking mood anyway.

Celandia: "I have a question," Raeyn piped up again. Cela forced her eyes to stop reviewing the pavilion for the billionth time to turn to her. "Yes?" The older girl looked on imploringly. "Why do you have so much influence?" The question caught Cela off-guard. "Influence? What do you mean?" Raeyn stared accusingly at her, setting down her own glass of juice. "I've heard about you," She said in a low tone. "You've got influence here, among the old demigods. Like they're scared of you. And your influence in the mortal world is unbelievable." Black eyes met green. "What's the point?" Cela remained quiet for a second, before smiling ominously. "Now, wouldn't want to give away one of my secrets, would I?" Her gaze began roaming the hall once more, her eyes settling on an odd pair. 

OOC

Omnia: That moment when you forget exactly what you were going to post....This is all math's fault. It's ruined my creativity D:

Colors: Hmmmmm... I usually re-read what the latter posted, then everything comes storming back in :D

Omnia: Time skip to dining pavilion orrrr

Colors: Time skip yes.

Colors: Well. My whole edit is gone cuz a new redirect was added before I could publish it. Nice. Plus, I don't really think Althea is relevant to what's happening with Cela anymore. Seems like you got your own thing going on and then I'll have my own thing going on because of character tendencies.

Omnia: OH HELL I AM SO SO SORRY x.x So you want to archive this RP? It was fun (and half the time I realized how sad it is to roleplay characters much smarter than me irl...ouo) 

Colors: I think we can still continue it. I'm still in a funk after my post got discarded. *sulks in a corner*

Omnia gives Colors a platter of cookies and a box of Kleenex. There there..

Colors: Eurgh sorry for the short reply ;u; it's late

Omnia: 'Tis fine c: Sorry for the late reply xD

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