Age: 9 Height: 4'11ft Weight: 94 lb
Sexuality: Heterosexual Relationship Status: She is 9 so does it matter?
Birth Place: New York Main Weapon: celestial bronze sword and knife that always change when put in her backpack. Accent: American
Children of Ariadne have the ability to cause someone to believe that they are trapped inside a labyrinth, disrupting their senses into seeing anything else for a short time. While under its effect, they become more vulnerable to attacks.
Children of Ariadne, while a labyrinth is summoned, have the ability to create 1 to 3 lesser monsters (those classified as “easy” in the Monster Encyclopedia) nearby them within it; these monsters, however, will not be controlled and will attack anyone they see.
Children of Ariadne have the ability to create a large portion of a labyrinth wall to protect themselves until it corrodes after a short time. The walls can be created at all directions to create an absolute defense, but drains more energy from the user. Conversely, this can be used to imprison enemies.
Children of Ariadne can cause a person to feel/be lost, as if they don’t know how to reach their desired destination and wander off aimlessly which may induce distress, confusion and loss of concentration, for a short time. The effect can be used on a larger number of people, but drains more energy.
Children of Ariadne have the innate ability to find their way through/around any sort of puzzle, maze or obstacle without any aid, as if they have a psychic compass within them. They are also able to perceive any kind of hidden obstruction, trap or dead-end within a 10 meter radius around them.
Children of Ariadne have the innate ability to see in multiple directions at once, allowing their senses of sight to become more finely attuned to their surroundings.
Children of Ariadne have the ability to create a real labyrinth which traps anyone inside it for a short time. The user has total control over the creation, such as altering and closing its walls or even expand the maze at any time. However, a larger maze will consume more energy from the user. The maze has a roof over it and cannot be teleported out of.
Children of Ariadne can conjure a very durable wool string that can be used to navigate around a place, mislead or ensnare victims, bind or strangle enemies, hold or suspense things firmly, weave fine cloth or in any way possible. The longer the string, the more energy it drains. The string can also be conjured from the ground or from any surface.
Children of Ariadne can increase or decrease a person's passions, whether the purpose is to weaken one’s will to fight, or to motivate them to do a certain hobby or to love, etc. The longer this state is maintained, the more energy is drained from the user.
Children of Ariadne are able to teleport themselves through the mazes they created. The further the distance traveled, the more energy drained.
3 Months After Character is Made
Children of Ariadne have the ability to construct paths out of materials found around them that they can use to take them anywhere (up into the air, over trees, etc.) but as they move along the path, the path behind them slowly corrodes. The longer they use the energy required to make a path, the more they are drained.
6 Months After Character is Made
Children of Ariadne have the ability to enchant a localized location into becoming an illogical, yet illusory, maze which traps anyone inside it. With this ability, the user can cause a building’s passageways to lead somewhere else such as an upstairs flight lead to the basement, a closet room lead to the rooftop, lead a door back to itself, and so on and so forth. The larger the area of effect and the longer it is held, the more it drains the user.
9 Months After Character is Made
Children of Ariadne have the ability to materialize a shadowy form of the Minotaur into existence which is capable of both fighting and dying under their control, in a sense; afterwards, it will vanish and drains the user extensively. However, the Minotaur conjured is weaker than its real counterpart would be.
Children of Ariadne have an excellent sense of direction, and are able to navigate and locate any location with ease, rarely getting lost.
Children of Ariadne are typically willing to help others, even to strangers.
Happiness is letting go of what you think life is supposed to look like, and celebrating it for everything that it is
Age: 13 Height: 4'9" Weight: 93 lbs.
Sexuality: Straight Relationship Status: Not Looking
Birth Place: Iceland Main Weapon: An emergency sword she keeps as a charm on her bracelet, but she hates using it. Accent: Icelandic
– Never are voices so beautiful as on a winter's evening, when dusk almost hides the body, and they seem to issue from nothingness with a note of intimacy seldom heard by day
Children of Boreas can create an incredibly cold wind around an opponent, the wind will follow them no matter what for a short time. The wind would make the user feel as if it’s 15 degrees (fahrenheit), distracting them and making them vulnerable to attack.
Children of Boreas have the ability to conjure up to ten long lances of ice which can surge forward and impale an opponen
Children of Boreas have the ability to create a dome-shaped torrent of wind, roughly two or three times the size of the user, which can be used to block attacks for a very short time.
Children of Boreas can heal themselves by using ice, absorbing frozen energies which can freeze molecules, renew damaged cells, and also stop bleeding. This can be used to quickly heal minor wounds and slowly heal major, but not fatal wounds. Ice healing only affects children of Boreas, Khione, and Ice/Snow Nymphs as they are the only ones who can draw power from the snow.
Children of Boreas are inherently resistant to the cold, including hypothermia and frostbite.
Children of Boreas are inherently stronger during the winter or on any cold days.
Children of Boreas always emit an aura of coldness, making others around them feel slightly cold. The user can shut it off for a long time if they choose to.
Children of Boreas can turn water into ice or make it severely cold with a cool breeze.
Children of Boreas have the ability to hover or fly, however, the longer they fly the more it drains them.
Children of Boreas can apply the power of 3rd or 4th-degree frostbite to an opponent’s weapon, freezing it to the point that it becomes fragile and easily breakable. It only lasts for a short time, after which the weapon reverts to its normal temperature.
Children of Boreas can create armor and weaponry out of ice. The larger the size and quantity of the weapons, the more energy is drained. They can also infuse existing weapons with ice in order to make them stronger.
Children of Boreas can call upon the icy winds in order to speed up their movements and attacks.
3 Months after the Character is Made
Children of Boreas can create a hail storm, with up to baseball size hail for a short time. The storm will produce powerful, freezing winds. The hail will fire in whatever direction the user wishes, the user will be somewhat drained once the storm subsides.
6 Months After Character is Made
Children of Boreas can create an ice dragon lacking wings, a semi-living construct creature of ice that could be called an ice drake, no larger than 2 to 3 times the size of the user, to fight for them for a short time. This drake attacks with frost breath which can damage and freeze opponents. While the Drake is active, the user has a hard time moving and afterward must rest between making another one.
9 Months After Character is Made
Children of Boreas can shed their flesh and transform their bodies into pure cold air which grants them temporarily immunity from attacks as well as drastically enhances their current ice powers. This ability only lasts for a short time and the user will be left heavily drained and unable to move for some time and could possibly faint after the ability dissipates.
Chi#Children of Boreas are often ambidextrous, a trait they share with Notus' children.
Children of Boreas have a natural preference for places in the Northern Hemisphere, the further North the better. They also prefer anywhere cold in general.
Children of Boreas are naturally skilled at ice fishing.
Children of Boreas make excellent navigators due to their ability to always find North.
Adelaide: Starting to get dark, Adelaide had moved to the campfire, sitting by the light of the fire, with a torch in her right hand in case she wanted to go back to her cabin
Svanna: She yawned and stretched, heading out into the night. She always did her best thinking at night. She never understood that, but eh, whatever worked. She headed out into the night and saw a fire in the distance. A fire sounded nice, even if she couldn't get cold. She headed towards the fire, not entirely realizing that fire meant people
Adelaide: She saw a shadow moving towards, shining her torch towards it and seeing a girl coming towards the fire. "Hi." Adelaide called out she switched off her torch, only slightly worried that the girl might not like her.
Svanna: She looked up from her walk and stopped in her tracks. She hadn't seen another person and suddenly the idea of the fire wasn't a comforting idea. But fire... she thought. Svanna sighed and kept going forward. Even if she couldn't communicate with anyone, she could still stay warm
Adelaide: "What's your name?" Adelaide asked as she slipped the torch into her pocket, looking over towards Svanna with her eyes, while she looked everywhere else to see if anyone else was around.