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WB

645363-johnathan-thurston

Blake -Child of Notus
-Son of Notus

 – {{{2}}}

{{{1}}}



Digger Ross ~ Drunken Australian
Digger
{{{1}}}
Character's Bio


 Age: 17  Height: 1.78m  Weight: 74kg
 Sexuality: Straight  Relationship Status: Single
 Birth Place: Australia  Main Weapon: 8 boomerangs, CB knives
 Accent: Australian

Character's Powers

 ====Offensive====

  1. Children of Dionysus have the ability to force a state of mild drunkenness on another person for a short time.
  2. Children of Dionysus can fire powerful blasts of wine with high water pressure, the equivalent to that of a powerful fire hose.

Defensive

  1. Children of Dionysus can null the pain of any wound for a short time.
  2. Children of Dionysus have the ability to create a field of energy around them, anyone who steps through it will feel intense thought of madness and insanity. The opponent will be driven mad and completely forget about the battle or the user. This power is purely for defensive use, since the user cannot move while the field is in place.The longer the field is kept up, the more energy in drained. If an opponent already taken by the insanity attempt to attack the user, they will see horrible hallucinations which will make it even harder to attack. Once the field vanishes, the target immediately regains their sanity.

Passive

  1. Children of Dionysus have an innate partial resistance to the effects of alcohol.
  2. Children of Dionysus can turn any beverage into wine and create small amounts of it out of nothing.
  3. Children of Dionysus emit an aura of drunkenness, people would at least feel slightly drunk around them. It can be shut off for a long time if they please.

Supplementary

  1. Children of Dionysus have the ability to create thick ropes of grape vines which can be used for a multitude of purposes. The user may telekinetically control the vines.
  2. Children of Dionysus can enhance themselves through wine consumption. This can help them heal quickly heal minor wounds, sharpen their senses or focus, or increase their stamina; however if they consume too much wine, the user may become unpredictable, delusional to the point of hurting themselves, or rampant in anger.
  3. Children of Dionysus can cause someone to hallucinate things that aren't really there, the longer they maintain the hallucinogenic state the more energy it drains.


3 Months After a Character is Made

  1. Children of Dionysus are able to summon predatory cats to their aid and command them since their father presided over them. Only up to 3 big cats can be summoned and controlled at a time. They may attack opponents and hunt them down for the user. The longer the creatures are used, the more summoned and the bigger they are; the more energy is drained. Ex: The user may summon lions, tigers, leopards, panthers etc.


6 Months After Character is Made

  1. Children of Dionysus can turn wine into objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence; however, only up to 3 combative/non-combative items or 1 semi-living construct can be conjured at a time and it cannot be larger than roughly 3 times the size of the one that conjured it. When the construct touches an opponent of the user, the opponent will feel the effects of a light buzz, extremely long contact with the construct can cause drunken stupor; but both effects go away after a short period of time. The longer they maintain combative/non combative items and semi-living constructs, the more it drains their energy, so they are more limited for the time they can keep these things cohesive.


9 Months After a Character is Made

  1. Children of Dionysus are able to turn into a predatory cat for a short time. Such as lions, cheetahs, leopards or panthers. They can turn into either a full big cat or a humanoid cat form. In the human/big cat form, they are twice as faster and stronger than before. Their senses are also quite sharper as well. They also tend to be more violent and volatile in this state. Once the transformation ends, the user is extremely drained. Using the hybrid form is more draining rather than the full cat form. They will not be able to move and could possibly faint.


Traits

  1. Children of Dionysus generally have a taste for alcohol and partying.
  2. As Dionysus is the patron of plays, playwrights and acting, his children often make good actors and playwrights.
  3. Children of Dionysus are typically fond of and are favored by predatory cats, nymphs and satyrs.
  4. Children of Dionysus tend to give into thoughts of madness and insanity.


Owned by: James ~ Posted on: {{{2}}}


Steven Winterson ~ Child of Eros
Steven1

"Rada rada rada rada" ~Schnitzel
Character's Bio


 Age: 17  Height: 1.90  Weight: 82 kilos
 Sexuality: Gay  Relationship Status: Single
 Birth Place: Miami, Florida  Main Weapon: Cel. Bronze scythe and a Golden bow
 Accent: American

Character's Powers

 ====Offensive====

  1. Children of Eros can manipulate the thoughts of a person for a short period of time in order to make them able to only think about the person or thing they love or favor most. Once used on a person it becomes ineffective on that person for a moderate amount of time.
  2. Children of Eros have the ability to focus an emotional energy beam out of their love, which will burn anything it touches.

Defensive

  1. Children of Eros can cause people of the gender they are attracted to, to lose all desire to attack them for a short time (in the case being that they are bisexual or pansexual etc it would be only people with the same gender of their current or most recent partner). Once the child is attracting someone, they cannot attack. So the power is purely defensive.
  2. Children of Eros can generate a veil of the emotional energy from the feeling of love, the veil will protect them from damage for a short time, but cannot be used if the child does not have the love to fuel it.

Passive

  1. Children of Eros cause anyone of the opposite gender to be, at least slightly, attracted to them, they also attract people of the same gender that consider themselves gay or lesbian.
  2. Children of Eros are innately proficient archers.
  3. Children of Eros have a partial resistance to charmspeak, charm-touch etc.
  4. Children of Eros can detect emotional ties between different people, if they’re lovers, friends etc. and can find out about someone’s previous partners, including: if they had sex, and how long the relationship lasted. They can also easily tell their sexuality and ideal partner, it works better the more emotionally concerned the child of Eros is for the target.

Supplementary

  1. Children of Eros can manipulate the feeling of love of people by either removing it or increasing it towards themselves or other people. This is temporary and requires a lot of energy, although using it towards oneself requires less than if it were towards other people. Ex: They can make someone love and admire them, or hate them, or make best friends hate each other, or two enemies feel love for eachother.
  2. Children of Eros can infuse emotional love magic into their arrows or any other weapon in their possession, if the weapons hits the intended target, the target will temporarily fall in love with the first object or person they see for a moderate time. After which, the target is immune to further use of it for the rest of the fight. (Note:The Love magic works better when used with arrows though.)
  3. Children of Eros can decrease or increase someone’s lust, such as increasing a desire for sexual intercourse or simply wiping it out. An increase in sexual desire can be resisted by sheer willpower and will only last for a short time, this depends on the magnitude of the target’s sexual desire before it was attempted to be altered.
  4. Since their father was depicted as a winged god, children of Eros can sprout wings for a short time, this enables them to fly; the longer they maintain this state, the more energy it drains. They must rest between flights and cannot make long distance traveling without resting often. However the wings are vulnerable to injuries and magic; they can also be customized to the user’s preference.

3 Months After Character is Made

  1. Children of Eros can infuse magic into their grasp, and ‘charm-touch’ another person into doing their will or revealing a secret to them. The person will remain under the control of the charm-touch for a few minutes or until control is relinquished, and the child of Eros must touch the skin of the person they want to affect. ‘Charm-touch’ is considered more powerful and can override charmspeak due to the fact the user must make physical contact with the target.

6 Months After Character is Made

  1. Children of Eros are now able to channel their loving emotional energies to construct combative and non-combative objects, formed one at a time and no more than 2 to 3 times the size of the user, which takes on beautiful, magnificent and seemingly harmless appearances depending on the user's preferences. They can also create semi-living constructs under the user’s complete control. However, their ability to use the power, and control the construct, is hindered before or during use when they experience emotions that are like hate or malice. As these emotions are felt, the strength of the object begins to fade, becoming dull and brittle.

9 Months After Character is Made

  1. Children of Eros can feed off the love they’ve given or received in their lives and become an embodiment of love. This would make them more powerful, immune to all attacks, enhancing their physical prowess and power over emotional energy they previously possessed. This only lasts for a short time, after which the user will be so exhausted they would lack the ability to even move for some time.

Traits

  1. In some cases Children of Eros tend to be fiercely loyal and compassionate to their loved ones, friends, and family. In other cases, they love creating romantic strife. Cheating on partners, seducing others already in relationships etc.
  2. Children of Eros tend to be very flirty and attractive, causing them to retain a youthful skin/hair/facial appearance than others after completing puberty.
  3. Children of Eros tend to be very mischievous and cunning, often seen making plans to prank or matchmake other campers.
  4. Children of Eros typically get along with children of Aphrodite.

Owned by: Mr. Universe ~ Posted on: 05:59, July 5, 2017 (UTC)


Kyle Caelum ~ Child of Astraeus
Kyle Snow

"Stars are much more than pretty lights" ~Kyle
Character's Bio


 Age: 17  Height: 1.80  Weight: 80 kilos
 Sexuality: Gay  Relationship Status: Single
 Birth Place: Unknown Tribe in America  Main Weapon: Celestial Bronze twin daggers
 Accent: American

Character's Powers

 ====Offensive====

  1. Children of Astraeus have the ability to conjure weapons out of plasma which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it.
  2. Children of Astraeus have the ability to focus an intense beam of plasma which will burn anything it touches.

Defensive

  1. Children of Astraeus have the ability to summon a cluster of miniature stars directly in front of them which can be used to block incoming attacks; the stars, however, dissipate quickly.
  2. Children of Astraeus generate an orbit around themselves for a short time, all attacks and people near the user get caught in the orbit, causing them to fly around, unable to attack the user. The user cannot move while the orbit is active.

Passive

  1. Children of Astraeus are innately stronger during the night.
  2. Children of Astraeus have the innate ability to see in all directions at once during the night.
  3. Children of Astraeus can innately adapt to most natural planetary environments within reason, meaning they're less likely to die of heat stroke and hypothermia.

Supplementary

  1. Children of Astraeus have the ability to create temporary light sources, similar to concept of a flare, which will alight an area or blind an enemy for a short time.
  2. Children of Astraeus can manipulate the force of gravity of the planet and change the direction and force of it. They can cause items to float or stick to the ground for a short time or cause them to fly into a certain direction. Once the curse wears off, the item is immune to further use of it for a moderate time.
  3. Children of Astraeus have the ability to use the gravity pull of the planet to slow down enemies for a short time, giving them a high chance to avoid an opponent’s attack or prevent an opponent from avoiding one of the user’s attacks.
  4. Children of Astraeus can limit gravity’s effect on their own bodies, causing them to float up and fly. The longer they fly the more it drains them.

3 Months After Character is Made

  1. Children of Astraeus have the ability to conjure a small supernova, which will burn at anything in its wake on a 10m radius, as well as producing a loud booming sound coming from the explosion. It cannot differ friend from foe and will affect anyone or anything nearby.

6 Months After Character is Made

  1. Children of Astraeus have the power to cause up to three constellations to appear in their physical forms to fight alongside them. Each constellation will appear as an enlarged version of the thing it is based on except for human based constellations such as Orion which will be the size of a human. Constellations will dissipate after a short time, leaving the user moderately drained. Ex: If the user summons the Cancer constellation, it will be a giant crab that cannot be bigger than 2 or 3 times the size of the user.

9 Months After Character is Made

  1. Children of Astraeus have the ability to change the surface and mass of their bodies to reflect the surface and mass of a planet in the solar system of their choice for a short time. For example, if the user wishes to turn their body into flames, they would adopt the surface of Mercury. No matter which planet they choose to assimilate with, they will be extremely drained after the transformation and they can only use the power once per fight. They may switch planets while in this state. Ex: The user is reflecting Earth to reach an opponent and then reflects Mercury to attack them. Once in this state, they lose access to their other powers. Excluding those that are passive.


Traits

  1. Children of Astraeus often wield innate knowledge of constellations, space and other planets in the solar system.
  2. Children of Astraeus can tell the time, date and their location simply by looking at the sky.
  3. Children of Astraeus typically dream of becoming astronauts, to explore the stars and other planets.

Owned by: Mr. Universe ~ Posted on: 05:59, July 5, 2017 (UTC)


RP

Digger: No shirt, no shoes and boomerangs in each of his hands, Digger was out in the forest waiting for any monster to come near him.

Blake: Blake was high up in a tree, watching Digger. "What is he going to do?" Blake said to himself.

Kyle: Kyle was pretty bored staying in his room all the time so he decided to go to the forest and wander for a few hours, not knowing there were campers in it already.

Steven: Steven was sleeping on a high branch of an old tree, his potion guide in his hands and his wepons safely secure on their places - on his ear and on his wrist.

Digger: He heard movement to his left and threw a boomerang, making it come back away from the noise hoping it would scare whatever made the noise

Blake: Blake saw Steven and flew over to him. "Hey, Steven. It's been a while." Blake said quietly.

Kyle: "WOW THERE" Kyle's eyes widened as the boomerang flew milimeters away from his face. "I come in peace, I come in peace" He repeated but secretly he prepared to battle if he had to.

Steven: Steven heard a quiet voice and slightly jumped at it. When he realised it was his friend Blake he calmed down. "Blake? Wow it's been so long." Steven said in a quiet voice "Why are we being quiet?" Steven whispered to his friend, his potion guide openning to a page with a recipie for a strong love potion and a few beautiful pink picutres on it.


I'm not about to wait for you for a month just to post 5 words so we're cutting this rp short. Sorry (not really).

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