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Caelan Reynard Evenass
Protégé of the Elements ~ Son of Physis
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{{{1}}}

  “I prefer to think that I'm a liar in a way that's uniquely my own.”

Character's Powers

 No 3 and 6 Month Powers unlocked.

Offensive

  1. Children of Physis can create a small amount of fire, water, wind or earth, roughly two times smaller than the size of the child, this can be used for attacking, or used as a weapon. However the longer the element is used, the more energy is drained.
  2. Children of Physis can create a small tornado formed of fire, water, wind or earth. Only one element may be used at a time, and the faster the tornado, the more energy drained.

Defensive

  1. Children of Physis can generate a single shield of fire, water, wind or earth, roughly two to three times the size of the user, which can be used to block attacks for a very short time.
  2. Children of Physis can arm themselves with armor made from fire, water, wind or earth which for a short time. The longer the armor is maintained, the more energy is drained.
  3. Children of Physis can cover an opponent in a cylindrical tube made of fire, water, wind or earth, to contain their opponent without hurting them. The longer the confinement is maintained, the more energy is drained.

Passive

  1. Children of Physis feel stronger and faster in proximity to nature (rivers, mountains, etc)
  2. Children of Physis heal minor wounds faster and slowly heal major wounds when they touch fire, water, wind or earth, but not fatal wounds.

Supplementary

  1. Children of Physis can telekinetically move fire, water, wind or earth. The element must be roughly two to four meters away from the child, and cannot be 2 or 3 times the size of the user. The bigger the element and the more elements moved, the more energy is drained.
  2. Children of Physis can restore matter to its original state and control it for attacking opponents, since their mother is the goddess of original nature.
  3. Children of Physis can use water, wind or earth to teleport anywhere on Earth. The user merges with any source of water, wind or earth near them and reforms elsewhere. The further they travel the more energy it drains.

3 Months after Character is Made

  1. Children of Physis can turn fire, water, wind or earth to a different matter that is the same state (plasma for fire, liquid for water, gas for wind and liquid for earth) and gain control over it. Only one element and one matter at a time, and the more matter you turned into, the more energy is drained. Ex: The user can turn water to another liquid (acid, etc) and control it; turn earth to another solid (wood, etc); turn fire to another plasma (lightning; etc) and/or turn wind to another gas ( nitrogen, oxygen, etc).

6 Months after Character is Made

  1. Children of Physis can create a small volcano erruption, a flood, a tornado or an earthquake, but not to the extent of a child of gods/goddesses that possesses these powers. One element may be used at a time, and more energy is drained depending on the scale of the disaster. 

9 Months after Character is Made

  1. Children of Physis can shed their flesh and turn into pure fire, water, wind or earth for a short time, while in this state they possess different powers and can only use the element they turned into. Once the transformation subsides, they are extremely exhausted, are barely able to move and risk fainting.

Traits

  1. Children of Physis typically love the nature and act protective of it. Becoming environmentalists and protecting nature are common actions for children of Physis.
  2. Children of Physis tend to be caring towards nature and her children; they innately have a close relationship with fire/fresh water/wind/meadow nymphs and spirits and they typically get along with Thesis’ children.
  3. Children of Physis normally love being outside and enjoying what nature has to offer.
  4. Children of Physis will often grow up to be environmentalists and sometimes chemists.


Owned by: Omni
Posted on: {{{2}}}


Bituin ~ Star Nymph
Bituin5

"What is the good of your stars and trees, your sunrise and the wind, if they do not enter into our daily lives?"
{{{1}}}
Character's Bio


 Age: Immortal  Height: 5'7"  Weight: 138 lbs
 Sexuality: Straight  Relationship Status: Single
 Birth Place: Olympus  Main Weapon: Bow and arrow
 Accent: Neutral

Character's Powers

 =====Traits=====

  1. They know all of the stars and constellations in the night sky
  2. They can tell the time, date, and their location simply by looking at the sky.
Offensive
  1. They have the ability to summon miniature stars which can be thrown like a weapon; the stars, however, dissipate quickly.
Defensive
  1. They are able to turn into pure star light for a short time during the night or during the day if in the presence of Astraeus or Asteria or one of their children. While in this state, the user is granted flight and immune to all attacks; however, once the user changes back they will be extremely drained and immobile for a long time.
  2. They have the ability to summon a cluster of miniature stars directly in front of them which can be used to block incoming attacks; the stars, however, dissipate quickly.
Supplementary
  1. They have the ability to create temporary light sources, similar to concept of a flare, which will alight an area for a short time.
Passive
  1. They can see perfectly in the night as if it were day.
  2. When the stars are out, they always know their location.
  3. They are innately stronger during the night.
  4. As they are nymphs they do not age, remaining eternally young.
  5. Star Nymphs are generally not connected to a specific star so their life force is not as at risk as that of a tree or flower nymph. However, they can still be killed in battle or of serious injuries.
  6. They have a telepathic/empathetic connection with nature and other nymphs.

Owned by: Catty ~ Posted on: {{{2}}}


One Whisper, Then Another

When The Leaves Fly to Touch the Sky

Roleplay No. 3

Bituin: Tucking a lock of hair behind her ear, Bituin was once again having one of her little forest explorations. Sketchbook tucked under her arms, she made her way in the increasingly familiar forest, enjoying the green surroundings. Once in a while, she'd see a fellow nymph/spirit who would wave at her. She would wave back and continue on her way.

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